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Flatline Help Please! |
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pballa123
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Will now work & play well with others Joined: 28 May 2003 Location: United States Status: Offline Points: 1226 |
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Topic: Flatline Help Please!Posted: 19 January 2006 at 5:29pm |
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hi evryone, I'm ahving serious issues with my A-5 particualrly my flatline. Funny thing is it all started when i got my E-grip/WAS board a while back. Anyways, my flatline is breaking paint, and breaking a lot of it at that! I've tried the carppisest paint to goodᅠfield paint, no good. Well, some it brakes less with ceratin paint but its breaking some paint almost always. WIth some paint it'll break maybe 1 in 3 balls, other 1 in 10 balls but I have had my faltline for a few years and it wasn't always this tempermental. Keep in mind, I'm literally shooting 1-3 balls a second. A few things for reference. My clyclone was previously breaking paint as was my flatline, so i shipped my gun to Tippmann. They fixed the cyclone issue, but not the flatline, and i was told the flatline was resanded. When i called them they blamed it on the paint, but as i said, i've tried a varirety of paint and although some works better tahn others, it seems i always ahve a problem. I can't try my gun with my orignal barrel as they adaptor wont fit. However, I've tried holding it in place while I shoot and itᅠbreaks paint only when im firing somewhat fast but not outfeeding the cyclone.(I think thisᅠcould be due to hhorrible paint though)ᅠMy flatline was clean and my tank is full. Oh and by the way, if my orignal barrel adaptor doesn't fit in my gun, will a lapco cocker-a-5 adapter work? Thanks for all the help!
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Tiger Stripe
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Strike 2,Troll w/Account:: LERHIT1/21/06 Joined: 19 December 2005 Location: United Kingdom Status: Offline Points: 326 |
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Posted: 19 January 2006 at 5:45pm |
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That mabey the problem. I have noteced that flatlines cant realy cope with balls going throgh it that fast. |
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pballa123
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Posted: 19 January 2006 at 5:47pm |
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ya but I'm literally firing 1-3 bps
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RavenGuard
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Joined: 31 October 2005 Location: Canada Status: Offline Points: 1861 |
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Posted: 19 January 2006 at 9:53pm |
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i heard marbalizers are good for flatline... try them and if not, i'd
talk to tippmann some more and tell them exactly whats going on until
they do something.
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Tippmann A-5
Polished Internals E-Grip Ape Board JCS Blade Trigger QEV 8" Bigshot + Apex Ricochet R-5 / Tac Cap Palmers Stabilizer 68/4500 Crossfire |
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ollieb
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Posted: 20 January 2006 at 11:21am |
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I have an A5/Flatline with the WAS E-grip and have only broken 1 ball. That was the very first one and only because it Chrono'd at over 300.
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Baratak
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Technical Wunderkind Joined: 19 November 2002 Location: United States Status: Offline Points: 1611 |
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Posted: 20 January 2006 at 4:03pm |
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OK, time for an OLD math lesson revisited.
How fast you pull the trigger has NO affect on the percentage of balls that break in a flatline. I’m going to do the math in a worst case scenario, shooting at 200fps (since no one shoots that slowly on purpose). We are also going to figure the flatline is 1 foot long (close enough for this exercise), and the paint is exactly .68”. BPS = Ball/Seconds At 5 BPS you will shoot 5 balls in 1 second, 10 balls in 2 seconds, etc. FPS = Feet/Seconds, The ball will go 200 feet in 1 second, 400 feet in 2 seconds, etc. And yes I know the ball will lose speed the farter from the barrel it gets, but that really doesn’t matter since we are only worrying about the ball when it’s in the barrel. Distance Between Balls (DBB) = FPS/BPS Using Cross Multiplying DBB = (Feet/Seconds)*(Seconds/Ball) DBB = Feet/Ball Or Feet per Ball (Distance between the center of each ball in a vacuum) So 200 FPS/10 BPS = 20 Feet/Ball Lost Yet? Now as stated, the barrel as about 1 foot long, so doing a little simple solving 1 DBB = 200 FPS/ X BPS 1X = 200 X = 200 Means for two Balls to be in the barrel at the same time you would need to shoot at 200 BPS, and I think that’s a bit over the average even with the egrip. Now for fun, to have the balls touching, aka .68” apart. .68” = .0567 feet .0567 DBB = 200 FPS / X BPS .0567 X = 200 X = 200 / .0567 X = 3527 BPS Now that is some paint usage even at 200 FPS! If anything the reason why you see more breaks is you still have the same percentage of balls break. So if you have 1 out of 100 break and you shoot 2 bps, it will take an average of 50 seconds to get a break, at 10 bps it will take an average of 10 seconds to get a break. You still get 1% breaking, it’s just you are going through more paint. Any Questions? |
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D E C O Y
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Posted: 31 January 2006 at 1:07am |
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ya bara, u lost me little bit before the cross multiplying part..man are you some kinda math wizz..
haha way to keep ahead of the rest of us |
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