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re-cock |
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frankied3
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Joined: 08 June 2009 Status: Offline Points: 9 |
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Topic: re-cockPosted: 15 June 2009 at 11:59pm |
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i have a 98c with rt,and more often then not in the heat of battle for some reason ill have to redock my gun,is their something wrong with my gun>?
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xDecimatexYoux
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Joined: 25 March 2009 Location: Happy House Status: Offline Points: 33 |
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Posted: 22 June 2009 at 10:34pm |
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well with my gun it did the same thing and i took the gun apart and grinded the area where the gun re-cocks and lubed it.
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Pumpker'd; (V.) When a pump player runs up and shoots you at point blank range because you thought 20bps made you good.
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xDecimatexYoux
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Joined: 25 March 2009 Location: Happy House Status: Offline Points: 33 |
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Posted: 22 June 2009 at 10:35pm |
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like what i mean is where the cocking handle is if you need help tell me
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Pumpker'd; (V.) When a pump player runs up and shoots you at point blank range because you thought 20bps made you good.
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The Guy
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Soup Can Guy Joined: 18 March 2004 Status: Offline Points: 6666 |
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Posted: 23 June 2009 at 3:14am |
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R/T in the heat of battle eh?
Ae you still using Co2?, if you are, you are staving your gun of gas, because the CO2 can't expand fast enough. Either switch over to HPA, or get an expansion chamber. An expansion chamber will only hold off the problem for longer though, and it isn't a permanent solution. HPA is the best idea, and steel tanks can be found cheap now. |
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NickVanDick
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Joined: 26 May 2009 Location: Minnesota Status: Offline Points: 90 |
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Posted: 23 June 2009 at 11:27am |
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Eh.. mine has "jamming" issues sometimes. It just doesnt recock it self all of the way. and i cant shoot anything. I just pull it back and im off to playing again.
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xDecimatexYoux
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Joined: 25 March 2009 Location: Happy House Status: Offline Points: 33 |
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Posted: 24 June 2009 at 10:34pm |
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Pumpker'd; (V.) When a pump player runs up and shoots you at point blank range because you thought 20bps made you good.
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Mack
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Has no impulse! control Joined: 13 January 2004 Location: 2nd Circle Status: Offline Points: 9906 |
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Posted: 26 June 2009 at 1:13am |
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Actually, it was very pertinent to the question. CO2 is a temperature sensitive liquid that expands into gaseous form at a relatively low ambient temperature. It is this gaseous form that is useful for propelling paintballs. However, the high rates of fire made possible by the response trigger combined with the constant firing required in the "heat of battle" causes the marker to use the gaseous CO2 faster than the liquid CO2 can evaporate into gaseous form. This results in a steady decrease in the amount of CO2 gas available to run the marker with a corresponding decrease in delivery pressure. This is the reason for "shoot down" where constant firing of a marker utilizing CO2 will result in ever decreasing velocities of the projectiles until the marker is given a rest and the tank is allowed to "recharge" by having more CO2 evaporate into gaseous form thus raising internal tank pressure. Another effect of this decreasing pressure is that the internal pressure can become insufficient to fully cycle the marker once the delivery pressure drops into the 500-700 psi range. The end result of this "gas starvation" is that there is insufficient pressure to push the bolt assembly back far enough to catch the sear. (In other words, the marker doesn't recock.) An expansion chamber will help with this but the advantage of compressed air is that it delivers at a steady pressure. While this may not be the cause of this particular problem, the description of the problem does make it very likely that it is. |
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