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flatline help

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G-Force102089 View Drop Down
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    Posted: 09 March 2006 at 1:15am
Alright i took my flatline off a while back for a new barrel, but now i wanted to try it out again with this better paint, problem is i didnt install the barrel and i dont have the manual anymore , how would i get instructions on how to do it plz help me out. on this 1
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Post Options Post Options   Thanks (0) Thanks(0)   Quote hungrymonkey Quote  Post ReplyReply Direct Link To This Post Posted: 09 March 2006 at 1:23am

 

remove air, cock gun.

loosen the front three bolts, 2 little, one big.

 

Then remove the stock barrel adapter and then hold the flatline with the rear shroud set screw to the left of the gun when it is facing you.  push in until it stops, then turn the barrel a quarter turn to the right.  The set screw should bet centered with the gun.  then tighten the 3 screws.

That is the way I have been doing it.



Edited by hungrymonkey - 09 March 2006 at 1:24am
A5
Flatline
E trigger
Palmers stabilizer
68ci 4500 psi hpa tank
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Post Options Post Options   Thanks (0) Thanks(0)   Quote TRAVELER Quote  Post ReplyReply Direct Link To This Post Posted: 09 March 2006 at 2:16am
Follow the above instructions if it's an A5, if it's a 98...
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I'll go where I no one do know,
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Post Options Post Options   Thanks (0) Thanks(0)   Quote hungrymonkey Quote  Post ReplyReply Direct Link To This Post Posted: 09 March 2006 at 5:00am
whoops.  I guess that is an important pieceof information. 
A5
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Justice Quote  Post ReplyReply Direct Link To This Post Posted: 09 March 2006 at 2:08pm
You can Im sure print out the manuals for any tippmann product at tippmann.com

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Baewolf Quote  Post ReplyReply Direct Link To This Post Posted: 09 March 2006 at 3:06pm
Look through the following it will help

Flatline "How to" and Review
 debunking the myths, here's the real deal:

Having seen many questions on the OSOK forum, about the Flatline, I had posted info on
the board before, but the same questions keep popping up over and over. Here's the way to
assemble and operate this barrel system.
I have played with the Tippmann Flatline, (will be called "TF" Sniper rifle from here out), for a
little over two years now, and I also use a Flatline Autococker, (will be called the "FLAC" Sniper
rifle from here out), for about three and a half years. Let me clear up some things about shooting
characteristics.
Starting with the TF:
1. MYTH: "The TF shoots far, but is not accurate"
FALSE: The TF has a learning curve associated with its use, you have to get used to how
to shoot the marker. 1st when you shoot make sure the marker is not leaning left or right,
otherwise the ball will drift in the direction of lean. The barrel imparts backspin to the ball
this gives it the "magus effect", (lift), the axis of spin acts as a gyro, if the balls spin is
tilted left or right, it then "lifts" in that direction, (once you get used to how the gun
shoots you will learn to lean the marker to curve around bunkers and hit players behind
them, the curve is not great, but sometimes what the straight-on shot will miss, the curve
will get). The TF IS very accurate once you learn to shoot it and assuming you are using a
quality paint, The best I have found are the small diameter paints, i.e. Marbilizer, (best in
summer weather or temps over 40 degrees), and Anarchy's, slightly less accurate but a close
second and also a good cold weather ball, temps below 40 degrees, (Marbs break to much
at these temps). (There is a new ball coming out from RPS called "Flash" that is supposed
to be perfectly round, I will let you know what I find, when these become available).
The Maximum consistent effective range is about 180 feet, after that you have to hit a hard
object on your target for the ball to bust. This is about true for any paint marker, since the
balls velocity has dropped significantly due to air resistance.
Elevation of the marker is "0" up to 150 ft, meaning you don't compensate for ball drop,
this is the hardest to understand for most people who have shot regular markers before.
After 150 ft, compensate 1" per 10 yds.
I can constantly get 10"-12" group at 180 ft, this is good for center of mass on most
players, 8"- 10" at 150 ft, 4"-6" at 100 ft, guaranteed head shot at 70 ft, (mild or no wind).
One thing to remember, it's still paintball and is not perfectly round, so I save the fancy
"Head shot" shooting to ranges under 70 ft. These groupings are with a prone firing
position, bi-pod, scope (zeroed at 150 ft), HPA with reg, A CLEAN BARREL, and
proper barrel installation, (see below).

2. MYTH: "The Marker shoots like crap at 300 ft/sec".
TRUE: The best ft/sec for a TF is about 280 ft/sec, this speed gives the "flat line" effect.
Speeds above that makes the ball float up, then down, speeds below decrease the "flat
line" range by about 10 yds. per 10 ft/sec drop in velocity, at 250 ft/sec or lower all
advantages of the TF are lost, some scenarios make 250 ft/sec the max for night play, this
limits the max effective range of the TF to about 100 ft, (considering it is dark also, and
unless you have night vision, is about the practical limit at night), I usually change to my
Regular Autococker with a 18" Dye barrel or ZERO Gravity barrel 12", the Zero is more
accurate, but the DYE shoots quieter, (but that's another story).
Notice I say "about 280 ft/sec" above, this is because of the environmental/physics of
projectiles. The best way I have found for finding the "Sweet Spot" is adjust the velocity
screw upwards gradually, until the ball starts to "float up" then back it down, (small 1/4
turns), until it quits floating and flattens out. You will find that when you chrono you will
be on or close to 280 ft/sec., Barometric pressure, humidity, HPA vs. CO2, ball type and
size, pressure regulation all have an effect on what speed will "flatten out" your balls
trajectory, at a certain velocity, but all in all, the velocity will be around 280 ft/sec
+/- (5-8ft/sec).

3. MYTH: "The TF breaks balls all the time, and you can't shoot it fast"
FALSE and TRUE: Starting with ball breaks, you MUST SEAT THE BARREL
CORRECTLY. 1st To seat the Barrel correctly, you must separate the halves of the 98
into its halves. 2cd The barrel seating clamp threads should be wrapped with Teflon tape,
then Lay it into the barrel seat of the receiver and seat it all the way to the rear of the
receiver, no gaps, make sure its all the way back, DO NOT SCREW IT IN!!!. 3rd replace
the halves and screw them back together. 4th with the barrel screw in the barrel clamp not
tightened push the barrel into the barrel clamp and make SURE you push the barrel all the
way back into the clamp, make absolutely sure it is seated all the way in. As far as
shooting fast is concerned, I wouldn't try to shoot more than 3 balls/sec, more than that
and I think that the balls get hung up in the curve, hit each other and pop.

These are some other observations and recommendations, You can't reliably zero the scope on
the plastic shroud, (you can initially, but the first time you bump the scope, it's out of zero).
I highly recommend the metal shroud, sold buy the Tippmann pro shop, it's a much more stable
than the plastic, further a even better stabilizing trick is to mount small aluminum block under the shroud that attach to the top of the marker, and then drill/tap through the top of the shroud into the aluminum block that will give you a positive mount of your sight rail, that you can then attach your scope rings to. IF you shoot CO2, I would highly recommend an expansion chamber.

The FLAC Sniper rifle, is basically like the TF above, but, In my opinion it shoots tighter, the
above shot groups are reduced by 2" per stated range, head shot at 90-100'.
I think the barrel/receiver interface, and barrel quality are MUCH better in the FLAC. The down
side of the FLAC is that of all cockers, When they are timed right, there is not a better shooting
marker on the market, BUT, you have to know how to time and futz with cockers to achieve this.
If your not a cocker mechanic, stay away from this gun, or you will cry a lot.
I am a cocker mechanic, and I like to fiddle with it, both are needed to use it.
I use my TF as my back up marker, when I have major probs with the FLAC, since with a
Tippmann these markers are low maintenance, and sometimes when the FLAC is acting up I just
go with the simple, reliable TF. For speeds of less than 250 ft/sec I use a straight barreled marker.

when firing the marker for the first time after seating the barrel/receiver, make sure the barrels curve is at Top Dead Center, there is a mark on the tip that notes that, lightly tighten the clamp. Place the marker on a gun rest, and sight in, (use iron sights), I also recommend a target at 20 yrds. fire off a few rounds see where they are striking the target. (make sure gun is perpendicular to the level ground). watch how the balls are flying, if they are drifting to the left, rotate the barrel clockwise as viewed from the firing position, only 2-3 degrees, until the balls trajectory does not drift, (use quality balls), If it drifts right, turn the opposite, make only SMALL adjustments!!, tighten the clamp screw on the barrel. Once drift is corrected, and velocity is at 280 ft/sec, (no ball float, with Flat line trajectory). Note: use a metal scribe to mark the position of the barrel in relation to the barrel clamp and marker body, "Witness marks". That way the next time you take it apart and put it back together you can just line up the marks and be at zero. That being done, you can now mount the your scope, and zero it, on your target at whatever range you like to shoot at. An adjustable gun rest and stable shooting platform really helps the initial marker barrel adjusting, (you can make a home made gun rest with sand bags). once the barrel rotation is set, tighten the barrel clamp screw. Now you can really reach out and touch some one...hee...hee.



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Post Options Post Options   Thanks (0) Thanks(0)   Quote Snake6 Quote  Post ReplyReply Direct Link To This Post Posted: 09 March 2006 at 3:10pm
Where did you get that review at?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Baewolf Quote  Post ReplyReply Direct Link To This Post Posted: 09 March 2006 at 3:51pm
Originally posted by Snake6 Snake6 wrote:

Where did you get that review at?




Everything you need to know on Flatlines

No man I got it on a forum
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Snake6 Quote  Post ReplyReply Direct Link To This Post Posted: 09 March 2006 at 3:56pm
Ha!

Just wondering, because the facts seem to be a little skewed. I have never seen any flatline shoot in groups as small as that at 150 ft, and I have tested quite a few.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Baewolf Quote  Post ReplyReply Direct Link To This Post Posted: 09 March 2006 at 4:28pm
Originally posted by Snake6 Snake6 wrote:

Ha!

Just wondering, because the facts seem to be a little skewed. I have never seen any flatline shoot in groups as small as that at 150 ft, and I have tested quite a few.


Last weekend I was playing a game, I was in a bunker looking out through a hole, in the distance about 130 feet away I say another player. He was like two bunker positions away from me, I was using a 14" bigshot and knew that it was quite pointless to fire at him as there was only small gaps between us through the trees and for that kind of range the bigshot would not help me any. Not knowing who the other player was or that he was the one with the flatline, like an idiot I remember thinking, that i would keep looking around because he was too far away for me to worry about, man was I stupid I got a paintball right in the head, it was the longest distance away that I have even been shot.
I don't know when I followed the guide and setup the gun the way directed I was placing paintballs in pretty much the same grouping, the guy seemed to be the most knowledgable person I had come across on flatlines, I don't think he is making it up, besides when you get hit in the face at over 130 feet and that is the only part of you exposed, it has a way of making a believer out of you


Edited by Baewolf - 09 March 2006 at 4:29pm
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Snake6 Quote  Post ReplyReply Direct Link To This Post Posted: 09 March 2006 at 4:44pm
Luck Shot.

I have seen several shots like that. On every flatline I have every tested (all correctly installed) I have never gotten anything better grouping wise than 15-20" at 150ft(measured with a 100 yard tape), with about one ball in ten going stray due to wind. The wind effects the Flatline alot more than the fact other barrels due to the fact that the balls move rather slow once downrange. It is quite possible that this person was testing indoors which due to the lack of wind will make the flatline alot more accurate.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Baewolf Quote  Post ReplyReply Direct Link To This Post Posted: 09 March 2006 at 5:05pm
Originally posted by Snake6 Snake6 wrote:

Luck Shot.

I have seen several shots like that. On every flatline I have every tested (all correctly installed) I have never gotten anything better grouping wise than 15-20" at 150ft(measured with a 100 yard tape), with about one ball in ten going stray due to wind. The wind effects the Flatline alot more than the fact other barrels due to the fact that the balls move rather slow once downrange. It is quite possible that this person was testing indoors which due to the lack of wind will make the flatline alot more accurate.


Or in the woods on a trail, or through the trees, at home I had to wait until there was no wind to set my flatline dead on, luckely where I play there is a good tree canapy, and even if it is windy out, once in the woods there is not even a breeze so the flatline works great.
The wind does really affect it though especially the furthur out it flies, but in the woods i have had good luck with it
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Snake6 Quote  Post ReplyReply Direct Link To This Post Posted: 09 March 2006 at 5:06pm
In most woods there is not the space to take advantage of the added range anyways though. The extra range is most useful on open terrain.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote dodan44 Quote  Post ReplyReply Direct Link To This Post Posted: 09 March 2006 at 5:23pm
Originally posted by Snake6 Snake6 wrote:

In most woods there is not the space to take advantage of the added range anyways though. The extra range is most useful on open terrain.
true. it is really useless in a woods.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Baewolf Quote  Post ReplyReply Direct Link To This Post Posted: 09 March 2006 at 5:28pm
Originally posted by Snake6 Snake6 wrote:

In most woods there is not the space to take advantage of the added range anyways though. The extra range is most useful on open terrain.


I love my Bigshot barrel and my flatline, and switch different days between the 2 of them, in the woods I can still find straight lines to players when I work the angles. I find a good fortified position when on defence, then I look for straight line trails in the trees. Then from the distance at the beginning of the round I see through the scope when they are starting to come into the woods (I know not again with the scope) then when they are crossing the straight line in the trees I hit them with a some paint, two things happen, one is I hit one of them, about half of the time depending on how fast they are moving, or even if I don't it scares the hell out of them and them bed down in any bunker they can find. The point is they now try to move slowly towards me but sooner they they normally would have bunked down. Then I use the distance advantage of the flatline to either pick them off as they advance, or let my teamates move in behind them.
When you get a player looking around wondering where in the hell did that paintball come from they stop paying attention to things behind them.


Edited by Baewolf - 09 March 2006 at 5:31pm
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Snake6 Quote  Post ReplyReply Direct Link To This Post Posted: 09 March 2006 at 5:36pm
What you described is the best way to use the Flatline to the advantage of your team. Long range surpression fire. 
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Baewolf Quote  Post ReplyReply Direct Link To This Post Posted: 09 March 2006 at 6:00pm
Originally posted by Snake6 Snake6 wrote:

What you described is the best way to use the Flatline to the advantage of your team. Long range surpression fire. 


yeah that pretty much sums it up nicely
 
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Post Options Post Options   Thanks (0) Thanks(0)   Quote somerobguy Quote  Post ReplyReply Direct Link To This Post Posted: 10 March 2006 at 3:56pm
wow this really helped me to understand the flatline better i have alot of problems with it but after reading this i hope i can it to work now
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