**PAINTBALL 101-Basic Info** |
Post Reply | Page 123 4> |
Author | |||
Mack
Moderator Group Has no impulse! control Joined: 13 January 2004 Location: 2nd Circle Status: Offline Points: 9906 |
Post Options
Thanks(0)
Posted: 28 December 2006 at 2:41am |
||
Most Recent Update: Added information regarding 98 Platinum assembly and corrected silly punctuation/spelling issues on 3 Jul 2008.
Preface So, you got a new Tippmann paintball marker for Christmas/Birthday/just cause you wanted one. Congratulations
and welcome to paintball. Hopefully this should answer some questions for those of you who are fairly new to the paintball world.
I included general area titles in bold letters and added an index for those not patient enough
to read all the way through. Even if you don't read anything else, I highly recommend reading the safety section. Index 1.0 Safety 2.0 Paintball Etiquette 3.0 Marker Use Basics 4.0 Propellant Basics 5.0 Barrel Theory 6.0 Sights 7.0 Firepower Upgrades 8.0 Hoppers 9.0 Silencing a Marker 10.0 Other Handy Equipment 11.0 Military Simulation Markers (Mil-Sim) 12.1 General 12.2 Specific Items and Issues 13.0 Need Help/Got Questions 13.1 Forum Use Hints 1.0 Safety Paintball guns are not toys. It is possible to break small bones (like those in your hand), rupture eardrums and destroy eyes with them if they are misused or not handled safely. I recommend that everyone treat paintball markers with the same respect that should be shown for real firearms. Additionally, paintball markers have the added hazards associated with the handling of compressed gasses. There has been at least one fatality due to the valve separating from a CO2 tank during removal from a marker. Care and attention must be paid to the task at hand when gassing/degassing markers. Paintball markers should come with a barrel blocking device (BBD) to protect bystanders from accidental discharges. This will either be a barrel bag that goes over the barrel and is held in place by an elastic cord or a plug that goes in the barrel and is held in place by friction. The bag is the better device as the plug can be displaced by several subsequent shots. (Many commercial fields now require barrel bags as opposed to barrel plugs.) The BBD should be in place (secured over the barrel or inserted into it) at all times when the marker is not in a designated firing area. 1.2 Marker Velocity Most commercial fields have rules regarding the maximum velocity at which paintballs may be fired from markers during games at the field. These velocities, which are measured in feet per second (FPS), usually range from 240 fps to 280 fps depending upon field conditions, lighting, and potential engagement ranges. The maximum safe velocity that a paintball marker should ever be set to fire at is 300 fps. Velocities above this limit dramatically increase the risk of injuries to game participants. Marker velocity is determined through the use of a device known as a chronograph. These come in both table-top and hand-held styles and some have additional capabilities such as measuring rate of fire in balls per second (bps). A chronograph is the only means of determining the velocity a marker is firing at. Due to variance between markers (even among the same models) and environmental effects on both paintballs and propellants, there is no "magic number" of turns on the velocity screw or any other similar shortcut for determining marker velocity. Markers should be chronographed, as a minimum, at the beginning of every day of play. Even if the marker setup has not changed since the last use, other factors can affect velocity: For instance, CO2 is temperature sensitive and paintballs can swell or shrink depending upon humidity and temperature conditions. (Players who are using CO2 in situations where the temperature changes significantly will want to chronograph their markers even more often; possibly before every game.)1.3 Masks The mask is the most important piece of paintball equipment
anyone owns. If you are going to go cheap on any piece of equipment, this is not
the equipment to do it on. The mask should be properly worn at all times in any
location where markers are discharged or handled without BBDs in place. Paintballs fired from a properly chronographed marker can reach speeds in the range of 200 mph. That speed imparts the paintball with sufficient kinetic energy to turn an eyeball to mush or rupture an eardrum. Accidents resulting in blindness or deafness have occurred in the past due to the mishandling of markers or non-use of safety equipment. (If curious do an internet search on the words "paintball blindness" or "paintball deafness.") Players should select masks that they can wear comfortably for long periods of time. The foam around the lens should fit tight enough against the face to help prevent sweat rolling into the eyes and, as a minimum; the mask should provide coverage to the jawline and over the ears. Many speedball players prefer the smallest mask possible to reduce their target profile; as a woodsball player, I prefer a larger mask that provides as much protection as possible. I like having built in throat protection and forehead coverage. Players should select a mask that is well vented to allow air circulation for cooling and to help prevent fogging. On the subject of fogging, I recommend the dual-pane thermal lenses as opposed to lenses with anti-fog coatings. Also, if glasses are worn, make sure they will fit comfortably under the mask and that a good anti-fog spray is available. Finally, if the mask comes with a chin strap, which it should, use it. Some of today’s markers are capable of putting out a stream of paint which could blow a mask right off someone’s head at close range; the chin strap helps prevent that. For more in-depth information on masks I highly recommend that you check out "Which Mask is Right for You" by usafpilot07, which is also posted in the new player's forum.
1.4 Other Safety Equipment 2.0 Paintball Etiquette Just a few tips to help promote good relations with your fellow players. Obviously, these don’t have to apply in games between small groups of close friends, but you will find they do apply almost everywhere else.
3.0 Marker Use Basics 3.1 Practice You should test fire your marker to develop familiarity with how it shoots before you ever step into a game. If you have a sight, sight it in. If not, practice point/shoot techniques and walking fire onto a target. You should practice rapid fire to see how the marker performance changes during a long string of shots and slow sustained fire to simulate basic suppressive techniques. The reason for this is to get an idea of your effective range; it is very embarrassing to be the guy who blows the ambush by opening up on the other team from way outside of effective range. 3.2 Marker Preparation These instructions assume you are using a basic, mechanical Tippmann, with minimal upgrades. If you aren’t, or the marker came upgraded, you should probably look elsewhere. These instructions also assume that you are doing this at a commercial field with a designated test-fire area and stringent safety precautions in place.
Tippmann makes amazingly tough paintball markers. The abuse I have seen received by rental Tippmanns, which continue to function correctly, is unbelievable. (A friend of mine owns a paintball business.) However, just because a Tippmann can handle abusive treatment does not mean it should have to. A few simple preventive maintenance steps will ensure many years of superlative performance from a Tippmann marker. One of the most important steps in maintaining a functional marker was already covered in the preceding section. Regular lubrication, as described under "Marker Preparation," should be accomplished at the beginning of every day of use. Additionally, paint residue should be removed from the marker exterior, the barrel should be squeegeed and the breech/chamber area should be wiped out at the end of every day of use. These two steps are the absolute minimum that should be accomplished to maintain a marker in operating condition. 3.4 Disassembly/Reassembly Hints I believe the markers should also be field stripped occasionally, but must admit that I have seen daily use Tippmanns go for years without field stripping and still function perfectly. The advice I am going to offer on this subject is my personal opinion based on paintball experience that dates back to 1985 and 23 years of carrying an M16 on a daily basis. How often an individual chooses to field strip their Tippmann is a matter of individual choice. As a very general guideline, I will provide the following: When I played almost every weekend for about six months out of the year and owned/used a single marker, I normally field stripped it three times a year; once at the beginning of the season (to make sure it was ready/operational), once in the middle, and once at the end (to prepare it for storage). Now that I own several markers and don't play as often, I usually just perform a complete tear-down at the beginning and end of the season. There are exceptions to this of course; for instance, I always field strip and clean a marker when it gets an exceptionally bad paint break that can't be sufficiently cleaned out of the area around the bolt without disassembly. Tippmann owner's manuals contain detailed instructions for marker assembly and disassembly so it would be redundant to repeat that material. I will however add a few suggestions that Tippmann owners might find useful.
First, a word about oil is in order. Use an oil that is designed for paintball/air tools or a premium gun oil. My personal favorite, which is also recommended by Tippmann, is Hoppes #9. It can be found at most sporting goods stores. Using the wrong lubricant can result in o-ring damage which could render the marker completely non-functional. A common question is "Where does the oil go?" First, do not drown the marker interior in oil. A light coat; just enough to put a slight sheen on the lubricated surface, is sufficient. I usually just put a drop on my index finger and use it to apply oil to the various surfaces while adding additional oil as necessary. A second common question is "How often should I do a complete tear down and lube?" A time frame recommendation would not take into account how often someone plays, so my answer instead would be that you should disassemble, clean and thoroughly lubricate a Tippmann marker after every 10 to 12 uses. As a general guideline, apply oil to any friction-bearing surface. That is any surface that has another surface rubbing against it during marker operation. More specifically, these are the areas I ensure I oil:
I do not recommend taking Tippmann valves apart unless it is absolutely necessary. On the 98 I don't even recommend removing the valve and power tube from the right body half unless you have to. (The threads in the aluminum valve strip quite easily.) If you do have to remove a 98 valve from the power tube, follow the directions in the owner's manual. While doing so, you will note that the valve does not just "slide out the back of the power tube" as easily as the manual indicates. If you are careful, you can expedite removal without causing damage by using the eraser end of a pencil to push the valve out. 3.6 Function Check The final step of reassembly (before adding air or paint) should be to conduct a function check of the marker. For mechanical markers, this is accomplished as follows:
3.7 Basic Firing Technique Let me preface this by saying that this is provided for the first timers who have never played paintball before and may not have ever fired a real gun. (For those with firearms experience, a lot of the same techniques do apply. Also you will probably find the decreased range the hardest thing to get used to.) There are many things (such as walking the trigger) that I will not cover that can be picked up from the friends you make playing this game. This is for the first timers to give them a slightly better chance on the woodsball field.
4.0 Propellant Basics 4.1 General CO2 and compressed air tanks are normally sold empty and must be filled before use. If you are purchasing a tank (from Wal-Mart, local paintball place, whatever) and plan on using it right away, ask about getting it filled or where to get it filled. If you are using a marker and it suddenly goes full-auto, firing faster than the hopper can feed paintballs, there is a good chance that your tank is empty. Empty tanks do this to markers when the point is reached where there is no longer enough pressure for the hammer to reset on the sear. When the hammer flies back toward the front of the marker, it strikes the valve and fires another shot which also blows the hammer back toward the sear. But the hammer was not hit with enough pressure to make it all the way back so it again fails to engage the sear and starts forward again. Unless interrupted in some manner, the process repeats until the tank is completely empty. If you want, you can stop this buy grabbing the charging handle; however, there is potential for a rapped knuckle when doing so. 4.2 CO2 Carbon Dioxide (CO2) is the most common paintball propellant. It is a liquid with a very low boiling point. This liquid vaporizes into a gas for which the most important use is propelling paintballs. (Okay, the bubbles in beer are cool too.) The main advantages of CO2 for paintball usage are that it is
relatively cheap and you can get more shots from CO2 than you can from a
comparatively sized compressed air container. CO2 has numerous
disadvantages. On very hot days, it can over expand inside your tank and blow
out the burst disk on the valve (which is designed to release when the pressure
reaches dangerous levels) rendering the tank unusable until the disk is
replaced. In cold weather, the CO2 transitions from liquid to gas much slower
than when it is warm and shot per ounce efficiency decreases dramatically until
the propellant becomes essentially useless at someplace between 30 and 40
degrees. Also, because the liquid CO2 must vaporize before it can be used, it is
possible, under certain conditions, to fire faster than the gas can recharge.
This “out-shooting” of the air source can cause decreased velocity, marker
stoppages, or even marker “freeze up” if liquid CO2 is sucked into the valve.
(Liquid in the valve can also cause sudden, dangerous velocity jumps as well.)
Finally, even under ideal conditions, CO2 delivery pressures can be
inconsistent enough to affect shot-to-shot range and accuracy. (The CVX valve
that comes inside all Tippmann markers seems to handle this better than most
similar markers.) The following paragraphs were originally intended to be included in section 4.10 (Capacities/Performance) but I realized they fit better here. They contains some slightly more technical information regarding CO2. As mentioned earlier, CO2 is very temperature sensitive. At 32*F a full CO2 tank has a delivery pressure of approximately 500 psi which is insufficient to operate most high pressure markers (like stock Tippmanns) correctly. At 70*F that same tank would deliver gas at around 850 psi which would operate most stock Tippmanns quite well. At 100*F the internal pressure of the tank would be near 1400 psi which would provide quite a few extra shots. However, what has to be taken into account is that the temperatures being mentioned are not ambient air temperature, but the tank temperature. A CO2 tank left in the sun at 70*F can absorb enough heat to raise the tank temperature to 120*F with a corresponding internal pressure of over 1800 psi within 15 minutes. This is sufficient pressure to blow a burst disk and dump the contents of the tank. If the tank is not properly equipped with a 1800 psi burst disk, the pressure can eventually rise sufficiently to turn the tank into shrapnel. 4.3 Compressed Air The main disadvantage to compressed air is that the containers tend to be bulkier on a per shot basis than CO2 cylinders. However, other than that, compressed air is quite advantageous to use. Compressed air is very consistent, ensuring less shot-to-shot velocity fluctuation and less stress on the marker operating system. It is unaffected by weather conditions and the tanks can be filled without being removed from the marker. Additionally, it is virtually impossible to “outshoot” the higher end compressed air systems. Compressed air tanks come in with low and high pressure regulators. High pressure tanks normally have an output pressure of approximately 850 pounds per square inch (psi) while low pressure tanks normally have an output pressure of around 450 psi. Stock Tippmanns require a high pressure tank to operate properly. 4.4 Nitrogen 4.5 Propane As of this time, there is only one marker that uses propane; the Tippmann C3. It is a pump marker specifically designed to ignite small, controlled quantities of propane gas to propel paintballs at safe velocities. It uses the small camping propane bottles that are available in sporting goods sections everywhere and gets approximately 50,000 shots per bottle. While Tippmann is probably considering the potential for a propane powered semi-automatic marker, due to safety concerns (most likely regarding heat dissipation and gas metering) the technology does not yet exist and probably won't for a while. A few additional items to be aware of regarding propane are listed below:
4.6 Expansion Chambers
(X-chambers) Both the 98 and A5 marker families require some modification to add expansion chambers. The A5 requires new airlines as does the 98 which also requires the purchase of a drop forward adapter and complete marker disassembly. These devices, much like the name says, regulate the gas pressure going into the marker. They can be used with C02, but
because CO2 can expand/contract after going through the device, they are more
effective when used with compressed air. This regulation of the propellant supply has the advantages of allowing a marker to be "tuned" for maximum air efficiency and it enhances accuracy by increasing shot-to-shot consistency. (Shots tend to go to the same place as opposed to differing ranges due to gas supply fluctuations.) 4.8 Remote Systems These are basically a hose which attaches to the marker at one end and the air source at the other. Their main purpose is to get the tank off of the marker for those who want a lighter marker or are going for a military simulation (mil-sim) look. For those who use CO2, remote lines have the added advantage of acting as a giant expansion chamber. There are several types of remote lines:
4.9 Gas Lines (On Gun) I added this for those of you who will need new lines for certain modifications.
4.10 Low Pressure Kit
(LPK) The LPK replaces the internals (hammer, springs, etc) of the
stock marker and adds a regulator and air chamber. The theory behind the low
pressure kit is that it will provide a more consistent air delivery than the
standard high pressure system. This consistency provides for less velocity
variation between shots which means that the balls tend to go the same place
when fired, rather than all over. Additionally the lightened internal
components and springs provide for less recoil, making it easier to keep the
marker on target when firing multiple shots. Finally, the lower chamber
pressure accelerates the ball at a slower rate which is both easier on the
paint and creates less muzzle turbulence from excess gas when the ball exits
the barrel. All of this together is supposed to make the marker both quieter
and more accurate. 4.11 Capacities/Performance Conventional wisdom has always been that you could get about 50 shots per ounce of CO2. Testing conducted by Rich Kappmeier resulted in an average of 86 shots per ounce. (See WARPIG for the article.) However, do not expect 80 plus shots per ounce of CO2 with a stock Tippmann. I state this for the following reasons:
The only thing required to run a stock Tippmann marker on compressed air is a compressed air tank and a source to provide compressed air refills. Tippmann markers will operate off of high pressure air (HPA) tanks without any modification being necessary. A low pressure kit is required to utilize low pressure air. 5.0 Barrel Theory 5.1 Basics Unlike firearms, in paintball longer barrels do not provide for more range. For safety reasons, paintball velocities are limited to no more than 300 feet per second (fps). A paintball fired at this speed from one marker with an 8 inch barrel will (with only minor variation) travel just as far as one fired from another marker with a 20 inch barrel. The only exceptions to this would be the barrels which use backspin to increase range. 5.2 Barrel Length Tippmann markers are designed with a valve that produces a short high pressure burst of air (spike pressure of 75-100 psi) in the chamber to launch the paint balls. According to the one article I have found on this subject, 6 to 10 inch barrels are best for this type of marker in stock configuration. Once you start modifying your marker however, you’ll just have to work this out for yourself. Longer barrels:
5.4 Rifling/Fluting Rifling in paintball attempts to put a spin on the ball through ball contact with spiral lands formed into the inside of the barrel. Fluting is straight rifling which is supposed to stabilize the ball by preventing it from spinning. To this day, I have only read of one test that was conducted to see if either of these actually worked. The test was conducted on early Armson barrels and it determined they were slightly more accurate than a similar non-rifled barrel. However, the test determined this accuracy increase was due to the nature of the Armson rifling making a better ball to bore fit, not due to any spin being put on the ball. Rifled and fluted barrels tend to not only be harder on paint than smooth bore barrels, but to also lose all accuracy when there is a barrel break. They also require extensive cleaning (more than a single quick squeegee run-through) before they are effective again. 5.5 Backspin Barrels There are two barrels that fall into this category: The Flatline (F/L), which induces backspin by use of a curved barrel with a rough internal friction surface, and the Apex which induces backspin by the use of a muzzle break with a built-in and adjustable friction surface. Due to the adjustable nature of the Apex system the user can chose the amount of backspin, or even set it for side/top spin for curving shots that go around corners or drop into bunkers. The downside to the Apex system is that changing the settings on the field can affect velocity, so some fields, and most tournaments do not allow it. The F/L is pickier about paint, requiring small bore paint to be effective. It is also hard on paint when the weather gets damp or below 60 degrees. I have been told that breaks in the tip of the Apex (where the ball contacts the friction surface) become more prevalent as it gets colder. The Apex is not as picky about what paint can be shot through it as the F/L. While the Apex tip would be difficult to clean a break out of, it can be removed, pocketed and the barrel used as a normal barrel in these instances. Additionally, the straight design of the Apex and smoother internal surface (compared to the F/L) make it easier to clean. While
the Apex is essentially a plug-and-play barrel, the F/L is not. When using a F/L
the user must remember to hold the marker straight up and down or they will
inadvertently put a side spin on the ball that will cause it to eventually
curve away from the intended trajectory. This is a consideration with the Apex as well, but the adjustable nature of the Apex allows a knowledgeable user to compensate for it. (Once someone is familiar with either of these barrels, they can really annoy opponents with this capability. I should note that this
misuse feature of the F/L is not as controllable as the similar intended
feature on the Apex.) The F/L on the A5/X7 is easier to install correctly but, because the
cyclone feed system can’t be dropped to the side for cleaning, must be removed from the
marker when barrel breaks occur. On a 98 it is easier to clean the F/L, but
installing/aligning it can be a time consuming and frustrating process the
first few times it is done. A few final F/L considerations include the fact
that the F/L is also picky about the velocity it is used at (mid 260s to 270s seems
good for most people) and a F/L with broken paint in it has no accuracy at all
and can’t be shot clean. If you break paint in a F/L, you better have a good squeegee with you. Both of these barrels increase range by a significant amount. By significant, I mean that if you compared either one of these barrels to a standard barrel firing at the same velocity, the balls from the backspin barrels are still going straight and level at what for the normal barrel is maximum lobbing range. (Most tests indicate this is around 80 extra feet of range.) Now for the bad news, this extra range does not equate to the ability to make single shot eliminations at long distances. Paintballs are inherently inaccurate, and as distance increases so does this inherent inaccuracy as the effect of such factors like cross winds, the seam of the paintball, and any imperfections in the shape of the ball begin to take effect. I consider both of these barrels to be special purpose barrels. I would not want one as my primary barrel, but I like having one of them available when I need it. They do not provide long range sniper accuracy, but both of them provide long range suppression capability at ranges where other barrels don't have a chance of a hit. The F/L (or a properly adjusted Apex) provide the capability of making straight shots through cover that is impossible to lob through with a normal barrel. Short range accuracy can sometimes be questionable due to the behavior of the ball as it exits the barrel before the backspin stabilizes it. (This is not so much a issue of missing targets as it is an issue of the ball hitting intervening objects that the shooter expected it to clear.) Both barrels tend to be a little harder on paint and more weather sensitive than normal barrels. Of course, with the Apex you can turn off the spin and use it as a normal barrel. However, most Apex users are unimpressed with the basic straight barrel part of the system. (Which is why Lapco makes an Apex-Ready Bigshot barrel and several companies make adapters that allow the Apex tip to be put on other barrels.) 5.6 Barrel Surfaces Generally,
shiner and smoother is better. (The F/L is the exception to this rule as it requires a friction inducing internal surface to put spin on the paintball.) Shiny equates to no scratches or rough spots
that can break paint or induce an unwanted spin on the ball. Smooth equates to
an even surface without dips or rises that can also put an unwanted spin on the
ball. Manufacturers of barrels have all kinds of cool names for their barrel
making process like “micro-honing”, “mandrel pressing” and “swaging” but when
you look at any basic aluminum barrel, they are pretty much all the same. Where
you start getting into performance upgrades is when you consider barrel
surfaces such as ceramics, which make a barrel easier to clean or, in the case
of some barrels, even allows the user to “shoot clean” and retain about 80% of
the original accuracy. 5.7 Bore Sizing The next step up in performance upgrades among barrels
would be the barrels with internal bore sizers (such as the Freak) or different
internally sized interchangeable back sections (like the Edge) that allow for a better paint to bore match. A better bore match, between the internal diameter of the barrel and the external diameter of the paintball affects both accuracy and efficiency. Accuracy is effected because the ball experiences less "bouncing" during the first few inches of flight in the barrel before it stabilizes. A good match improves efficiency because their is less room for air to be "wasted" by passing between the inside of the barrel and the edge of the ball. One word of warning; firing paintballs through too tight a bore gets very messy very quickly. 5.8 Bottom Line If someone is looking for more accuracy out of an after market barrel, almost any of them will shoot better than the stock 98 or A5 barrels*. The next step up** in accuracy after that requires the purchase of a barrel setup that allows for careful matching of the paintball outer diameter to the barrel inner diameter***. *The stock barrel on the Custom Pro is not bad. It is actually one stock barrel that can be used for a while without being at a serious disadvantage. **Most
recreational players will be perfectly happy if they don’t take that next step
up. They will get their Lapco Bigshot or J&J Ceramic and never notice the
slight accuracy advantage that someone with a Freak kit has over them. (Both the Lapco and J & J are quite good barrels.) ***Matching ball to bore diameter is best done by testing several randomly selected balls in the various bore sizers. They should stay in place when put in the breach end, but you should be able to blow them through with minimal effort. 6.0 Sights 6.1 In General Quite
a few people will say that you don’t need any kind of sight on a paintball
marker. They will tell new players to learn to just point and shoot, to aim
down the side of the barrel, or to “walk” a stream of paint on to the target. I
consider certain types of sights useful for those situations where you are
facing multiple opponents and need for the first shot to be a hit or you would
like to avoid attracting attention by eliminating one or two opponents with as
few shots as possible. Even when engaging at longer distances in larger
firefights, sights are useful in providing an initial reference point for where
your paint will most likely hit and they help you avoid attracting attention by
not requiring that you fire a long stream of paint to successfully engage your
target. (If you look less dangerous than the other players on your team, your
opponents will shoot you last.) Players should always remember that no sight will ever be right on target all the time. Mostly this is due to the fact that large bore spherical objects with liquid centers are just not effective projectiles. Also, because of the "arc" required to hit targets at longer ranges with most markers, a sight that is right on at one range will be off at a different distance. Engaging with a sight in close range exchanges will get you eliminated. Everyone should know their marker well enough to have a reasonable chance of pointing at and successfully hitting a man-sized target within 40 feet without having to actually aim. In a firefight at any range less than this, the guy who takes the time to shoulder his marker and use the sight is probably going to be leaving the field after being eliminated by his opponent who pointed and fired from the hip. Being able to do this takes practice, but is well worth it. My personal opinion is that everyone should be able to snap shoot without aiming if they need to, but it is nice to have a sight available for when you have the time to use it. 6.2 Scopes (Magnifying) Most folks believe scopes are useless in paintball. While I believe they are generally useless for aiming a paintball marker, I do not consider them totally useless. If you aim with a scope you will find yourself taking shots that are way out of your effective range because the sight picture through the scope can be deceptive. Even using them at maximum effective paintball range can be a challenge because of the arc that must be placed on the ball. (Sometimes the target is not even in the sight picture.) Scopes, or any sight that has to be used with one eye shut, tend to cause “tunnel vision” which leads to eliminations. What scopes are very useful for is scouting. They can be used to check out terrain before moving into it and for figuring out exactly what that suspicious looking shadow under the big bush is. 6.3 Laser Sights Lasers are totally useless during daylight play. The dots on the target just aren’t bright enough to be seen in daylight conditions. They are more useful indoors or outdoors during periods of reduced visibility, but they are also easier for the opposition to see as well. Additionally, lasers point in perfectly straight lines and paintballs, unlike bullets, do not travel in perfectly straight lines. A final consideration is that laser sights are not allowed at some fields because of liability concerns regarding eye injuries from “flashing” (shining the beam in someone’s eyes). 6.4 Red Dot Sights Red dot sights project a red dot onto a small screen on/inside the sight. Once the marker has been “sighted in”, the paintballs will hit in the general area of the red dot as seen through the sight. It must be remembered that since paintballs are low velocity projectiles, some elevation must be added for longer shots if the sight is set up for shorter ranges. The nice thing about these is that they can (and should) be used with both eyes open. This prevents tunnel vision by allowing the player to see more of the field when aiming. When choosing a red dot sight, one should remember that the larger the viewing area, the quicker they will be able to acquire the red dot and place it on target. Also, while adjustable red dots are usually more expensive, being able to vary the brightness is a very nice feature to have when it starts to get dark. (It prevents the dot from shining so brightly that you can’t see the target.) Remember that dots that appear bright enough indoors may not work that well outdoors; if you can’t test the sight outdoors, save the receipt so you can return it later. NOTE: If you have a battery operated red dot, it is always a good idea to have a spare battery around, 6.5 Occluded Eye Gunsights (OEG) OEGs are sights that are used in the same manner as red dots. The only difference is that they must be used with both eyes open because you can not actually see through them. They work by one eye seeing the dot and the other eye seeing the target and the brain putting the pictures together into one sight picture. They are generally fiber optic (light gathering cable) based and as such do not require batteries. This is a nice feature in that you don’t have to buy new/spare batteries but the drawback is that these sights do not work in the dark. A second drawback to OEGs is that the way they work means they provide a different sight picture for different people, thus, “sighted in” for one person may not be for another. 6.6 Iron Sights Tippmann non-speedball markers come with a stock sighting system which is not bad at all. It will not normally be right on target, but it will get your first shots in the general area you want them to be in. Additionally, the sight that comes on the 98 family of markers (including the Custom Pro) is adjustable for elevation, so you can set it for the range of your choice. 7.0 Firepower
Upgrades 7.1 Response Trigger (r/t) R/t installation requires taking the marker apart and removing the valve from the power tube (on the 98, the airline must be removed as well). While the r/t is not a true full auto, it can be tuned to simulate full auto fire so closely that the difference is unimportant. The r/t uses some of the air that operates the blow-back action of the marker to operate a cylinder assembly in the handle of the marker. The air pressure pushes a pin out of this cylinder that strikes the back of the trigger and pushes it forward, resetting it for the next shot. There is a valve on the side of the marker that controls how fast the pin operates by regulating the air flow to the cylinder. An experienced user with a well-tuned r/t can put just enough pressure on the “sweet-spot” to allow the trigger to vibrate under their finger while the marker is ripping off long strings of rapid fire shots. The instructions that come with the r/t explain installation and tuning in detail, but here are a few other considerations.
7.2 E-Grip/E-Trigger The E-grip is a battery operated grip that replaces the stock grip on the A5 or X7. It is a “sear tripper” system, meaning the mechanical operation of the marker stays the same, it is now just actuated by the e-grip instead of by direct interaction with the trigger. E-grips normally can be adjusted both for rate of fire and for various firing modes from semi-auto to three round burst and full-auto. The different modes and adjustment are explained in the accompanying instructions. Additionally, various after-market electronic boards which add new features/improvements tend to become available on a regular basis. The E-trigger is the E-grip system for the 98 Custom and Custom Pro. Installation is somewhat more involved as these markers must be disassembled for this upgrade unlike the A5 and X7 in which the new grip is a direct replacement for the original one. 8.0 Hoppers 8.1 98 Series Markers (Including Custom Pro) Comes with a standard gravity feed hopper. If you don’t fill these completely before a game (leave at least an inch to the lid) they are much less likely to jam up. When they do jam up, usually nothing more than a little shake is required to get them working again. There is no reason to replace these with any other non-motorized hopper. When you decide to get an electronic hopper, the hopper you get should be influenced by your current rate of fire and any firepower upgrades planned for the future. When selecting an after-market hopper, look at the balls per second (bps) feed speed claimed on the side of the box and subtract 3 bps as hopper manufacturers tend to claim top tested speed as opposed to consistently reliable speed. 8.2 A5/X7 The A5 hopper is perfectly reliable and the
only reasons I can see to replace it have to do with ammo capacity or a
presenting a smaller target profile to the opposition. I have not personally used an X7, but have received mixed feedback about the "low profile" hopper it comes with; some people seem quite pleased with it while others have reported mis and non-feeding issues. The majority of these problems seem to have occurred when the hopper was nearing empty and the marker was tilted for firing at longer ranges. 8.3 Cyclone Feed System (As a 98 Upgrade) The Cyclone Feed is very reliable and there are many upgrades to it mentioned/discussed throughout this forum which improve its reliability and feed speed even more. Some of these upgrades were included in the X7 Cyclone and will be available as after market additions for the A5 eventually. The main advantage to the cyclone is that it times the chambering of the paintballs to the cycling of the marker which helps prevent ball breaks. The disadvantage* is that the original Cyclone could be very rough on paint and that a break inside the feed system creates quite a mess. As a final consideration, the new Anti-Chop Technology (ACT) system which is available on both 98 Customs and Custom Pros also negates the need for this as an upgrade on any marker with the ACT system. *One other disadvantage to the A5, and the reason I prefer the 98 family of markers, is that it is sometimes very handy to be able to quickly flip the hopper to the side, use a pull-through squeegee on the barrel and flip the hopper back up. 9.0 Silencing a Marker Eventually, most woods players will experience the desire to quiet their marker in hopes that this will provide an additional surprise advantage. The first thing to remember is that if you shoot at someone and miss, they will probably realize they are under fire no matter how quiet your marker is. If they are eliminated, their loud yell of "Hit" will let their nearby team members know that something is up. If the team is halfway decent, they will pass this information along immediately so the rest of the team realizes that there is a threat nearby. This is not saying that quieter is not better, it just points out that there are other facts to consider. The basics for quieting a Tippmann are simple. A Rocket Cock added to any marker in the 98 or Custom Pro family will help keep internal noises inside the marker. (It should be noted that operating cycle of Tippmanns, like any mechanical blowback marker, are going to be significantly louder than electro-pneumatic markers.) Since the report of the marker is from the sudden explosive release of excess gas being released as the paintball exits the barrel, decreasing the amount of excess gas can decrease noise as well. There are two ways to do this:
10.0 Other Handy Equipment 10.1 Squeegees Squeegees are tools used to clean your barrel if you have the misfortune to get liquid paint inside it from either a broken ball inside the marker or a really lucky (or unlucky, depending upon your point of view) hit. As hinted at before, broken paint in the barrel has a very detrimental effect on accuracy. When paint is fired through a barrel that has a broken paintball smeared along its internal surfaces, the unbroken ball picks up liquid paint and sometimes even bits of shell as it travels the length of the barrel. This creates uneven contact with the interior of the barrel which can induces random spin on the ball and/or change the aerodynamic properties of the ball after it exits the muzzle. Both of these conditions can cause shots to veer off in random directions away from the desired target area. Squeegees are used to remove this paint from the barrel and return at least some of the previous accuracy to the marker. They vary in composition from sticks with small sponges on the end to cables with washers and polishing disks. The two main varieties are explained below:
10.2 Spray Bottle A spray bottle of water simplifies cleaning of mask hits, or really bad barrel breaks (remove barrel first); especially if the field does not provide cleaning supplies. Using lots of water when cleaning paint of off lenses will help avoid scratching them so they will last longer. 10.3 Rags A supply of rags of some sort is handy for cleaning off hits or spray between games. Soft cottons are the best for cleaning mask lenses. 10.4 Spare Batteries For any equipment that uses batteries. 10.5 Tools and Parts The bare minimum I recommend for Tippmann users is a set of Allen wrenches for the marker, spare tank o-rings, burst disks if using CO2, and some type of multi-tool that at least has a standard and Phillip's head screwdriver on it. As players gain more experience, they will figure out what else they need to carry. 11.0 Military Simulation
Markers (Mil-Sim) 11.1 General Mil-Sim is something most people either love or hate, there just isn’t a lot of middle ground. The fans of it will say, “Look at my cool marker, it looks like a HK G36K assault rifle!” while detractors will reply with, “Not really, and you’ve made it really heavy.” Mil-sim, like many things in paintball comes down to personal preference. I figure if someone is happy with the way their marker looks and shoots, then it doesn’t really matter what anyone else thinks. 11.2 X7 This marker may be the marker that creates a consensus of agreement between the pro- and anti-mil-sim camps. In can be stripped down to a basic marker that is fairly lightweight due to the materials used in it’s construction, but it is also designed to accept numerous cosmetic upgrades. The fact that it was designed from the ground up for mil-sim purposes and the accessories were designed at the same time will probably prevent X7 setups from having that “bolted on” look that so many non-mil-simmers detest. The fact that it should have Tippmann durability and reliability is a plus as well. 12.0 Other Upgrades The purpose of this section is to cover upgrade options that have not been mentioned elsewhere. With that in mind, I will try to avoid unnecessary repetition. The first thing a new Tippmann owner should do is play with the marker in its basic stock configuration at least once to get an idea of what they need to upgrade. At this point, many people will decide that they want the accuracy of a better barrel. If you can stand it, play a few more games with the stock marker, but this time pay attention to the playing style you are developing; knowing how you like to play will give you a good idea of what you need to modify/upgrade on your marker. It will also prevent you from spending money on items that you later realize don’t work with your playing style or the other changes you’ve decided to make to your Tippmann. For most people, a better barrel is the first thing they get; followed soon after by a hopper. From that point on, upgrades vary based on the individual's playing style and many other factors. A suggestion I make, that I stress very strongly people listen to, is to not put more than one upgrade or after-market part on a marker at a time. While it may be easier to put several parts on while the marker is taken apart anyway; if there are any problems, you won't know which part is causing it. It is just best to do one upgrade at a time, then play with the marker for a while to make sure the upgrade does what you want/expect it to do. 12.2 Specific Items and Issues
13.0 Need
Help/Got Questions Then
this forum is the place to be. 13.1 Forum Use Hints There are quite a few folks here who really know their stuff. Unfortunately, there are also folks who don’t, but don’t realize it. When you get answers to a question, evaluate the answers: Does the poster just rave about how "u63r-1337" a specific hopper is, rant about how "OMGZOR the ????? barrel sux hard", or does he/she support his/her position and explain how he/she arrived at it. Look at the thread, and possibly others, and get an idea of what other forum members think of this individual’s opinions. With a little time on the forum you will be able to tell the geniuses from the trolls. You should also realize that even the smartest, most knowledgeable people on the forum still have personal opinions and will be influenced somewhat by them. Sometimes different people just look at things in different ways. In these cases, judge the evidence, look at other opinions, and make the best decision you can. When you ask for help, you will get better answers if you follow the basic rules of internet courtesy and a few other simple principals:
This
is not all-encompassing but, with the help of quite a few other forumers, it is getting better. The experienced people have brought up subjects I should have covered or offered improved explanations and the new folks have asked questions that led to the inclusion of additional information. Hopefully most folks will find something useful in it. Edited by Mack - 03 July 2008 at 11:57pm |
|||
|
|||
hybrid-sniper
Moderator Group I feel violated. Joined: 09 June 2004 Location: San Mateo, CA Status: Offline Points: 10109 |
Post Options
Thanks(0)
|
||
Ok, I read almost all of that, and you did an excellent job. Two things I see that could be clarified: -Include the fact that C02 tanks do not come filled (unless it was bought at a shop and they filled the tank after the sale). There's always a few threads every now an then that deal with a new gun "not getting C02." -Specify the difference between a Stabalizer and other regulators. The Stabalizer is a regulator, after all, and the way you wrote it it sounded like they were two different things. I'm sure you know why the Stab is so "special" so I'm not going to insult you. Very well done. Edited by hybrid-sniper - 28 December 2006 at 3:17am |
|||
Snake6
Platinum Member Outranked by guitarguy? Joined: 11 September 2003 Location: United States Status: Offline Points: 11229 |
Post Options
Thanks(0)
|
||
Good read.
But how much you want to bet that no one reads it? |
|||
|
|||
BigReDude
Member Joined: 27 December 2006 Status: Offline Points: 10 |
Post Options
Thanks(0)
|
||
I read the whole thing. And you did a VERY good job on writing that... it answered a couple of my questions and may answer more questions i havent even though of. Thanks again for writing that |
|||
DeTrevni
Moderator Group b-YOU-ick. Was that so hard? Joined: 19 September 2005 Location: Houston, Texas Status: Offline Points: 11951 |
Post Options
Thanks(0)
|
||
My God. You like to type don't you! That would give me carpel(sp?) tunnel! Good job though! |
|||
Evil Elvis: "Detrevni is definally like a hillbilly hippy from hell"
|
|||
nathanours
Member Joined: 25 December 2006 Location: United States Status: Offline Points: 228 |
Post Options
Thanks(0)
|
||
ya thanks i read all that except the mil sim part answerd a few questions |
|||
fireman9302
Member Joined: 17 December 2003 Location: United States Status: Offline Points: 53 |
Post Options
Thanks(0)
|
||
good job, Sticky worthy
|
|||
Fightin fire with paint
|
|||
kickinwing2010
Gold Member Strike 3 - Bestiality & Peer Pressured Joined: 05 September 2006 Location: United States Status: Offline Points: 1929 |
Post Options
Thanks(0)
|
||
ok so besides big red and nathan i bet we will start to get tons of posts
dealing with guns not workin and all of them will be user error but good job any one who reads it will appreciate it |
|||
|
|||
phil_stl
Gold Member strike 1 flaming 3/2 Joined: 01 April 2006 Status: Offline Points: 1421 |
Post Options
Thanks(0)
|
||
nice work.
|
|||
Rock Slide
Platinum Member Well, my player card says I’m an <KRL> ! Joined: 10 June 2002 Location: Botswana Status: Offline Points: 6612 |
Post Options
Thanks(0)
|
||
Needs to be a sticky for a while...
|
|||
I bring annihilation
and cheap red wine! |
|||
an94
Member Joined: 24 June 2006 Location: United States Status: Offline Points: 514 |
Post Options
Thanks(0)
|
||
what do you mean for a while?? just make it a sticky.. period |
|||
1 paintball gun package=$150
1 case of paint=$50 air & entry fee=$15 lighting up newbies all day long= Priceless |
|||
f3lix
Member Guested Spammer Joined: 03 August 2006 Status: Offline Points: 198 |
Post Options
Thanks(0)
|
||
owch you could break bones in your hand!
Edited by f3lix - 01 January 2007 at 1:44pm |
|||
NASA and the Americans spent millions of dollars and hundreds of hours to develop a pen that would write in space.....The Russians used a pencil.
_____________________________ |
|||
Saladorm
Member Joined: 04 January 2007 Location: Canada Status: Offline Points: 1 |
Post Options
Thanks(0)
|
||
First off Hello everyone, I'm just breaking into the paintball scene, after playing years of airsoft which i will continue to play, just registered to say great job on the post, It answered many questions i had and also opened my eyes to some other ones i didn't think of. I think this forum will be a handy place to visit when i start to get questions. |
|||
Shub
Moderator Group I don’t have one either. Is that good??? Joined: 11 June 2002 Location: United States Status: Offline Points: 6501 |
Post Options
Thanks(0)
|
||
To help clarify Mack's statement:
A regulator is a device that controls or limits the volume of gas that enters the gun, typically through the use of a piston and spring that the gas has to push against. This keeps the output of a regulator at a certain PSI level. There are two main purposes to a regulator: -Keeping a constant PSI level entering your gun, you will prevent velocity spikes, and generally keep your velocity level more or less constant. -Using the minimum amount of gas that your gun requires to shoot a paintball and cycle the action, you will more efficiently use the gas in your tank, and may notice an increase in your shots per tank of gas. A Stabilizer is a particular brand of regulator built by Palmer Pursuit Shop. Edited by Shub - 06 January 2007 at 5:29pm |
|||
MoNkeY Hunter
Member Joined: 21 July 2005 Location: United States Status: Offline Points: 766 |
Post Options
Thanks(0)
|
||
holy crap its been a long time.
Edited by MoNkeY Hunter - 07 January 2007 at 8:33pm |
|||
Mack
Moderator Group Has no impulse! control Joined: 13 January 2004 Location: 2nd Circle Status: Offline Points: 9906 |
Post Options
Thanks(0)
|
||
I updated the post with further relavant information based on browsing the forums and the valuable input of fellow forumers. I just wanted to thank those folks here for there assistance because I realize they probably won't reread the original post.
Thanks for the assist, I added what you suggested regarding CO2 tanks and decided to simplify the section on regulators rather than going into more detail because it is aimed at new players. In the future, feel free to "insult" me by spelling out any additional information. I don't offend easily, and if I don't know it, then I get to hide my ignorance and just say "Oh, uh yeah . . . I knew that." (In the case of stabalizers and regulators, I've gotten in the bad habit of using the terms interchangeably and, as you rightly pointed out, I need to quit that.)
Stop it, you're depressing me.
This is a much better explanation than what I wrote. I will probably go through this over the next day or so and work on adding it to what's there while avoiding repetition. Thanks. I should also thank Squishy for giving me the idea for this post (and some valuable information) with the barrel length thread he started. That, and some comments from some forumers dreading the "Christmas Newb Invasion" were my motivation here. (I always wished somebody had given me a paintball primer both before the first few years I played and quite a few years later when I returned to the game.) Edited by Mack - 07 January 2007 at 9:55pm |
|||
|
|||
jonchos
Member Joined: 10 January 2007 Location: United States Status: Offline Points: 13 |
Post Options
Thanks(0)
|
||
Excelent! I just got an A-5 and I needed most of the information here. Thank you very much.
|
|||
deviant
Member Joined: 12 January 2007 Location: United States Status: Offline Points: 3 |
Post Options
Thanks(0)
|
||
Nice Artical and very informative! Thanks for your time and contribution to all of us n00bs.
|
|||
Dye Playa
Platinum Member Guested- Reposted Inapropiate Link. Joined: 21 June 2005 Status: Offline Points: 3209 |
Post Options
Thanks(0)
|
||
good work, u have a lot of time. |
|||
|
|||
spray and pray
Member Joined: 24 January 2007 Status: Offline Points: 7 |
Post Options
Thanks(0)
|
||
Great Post !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
|||
Post Reply | Page 123 4> |
Tweet
|
Forum Jump | Forum Permissions You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |