![]() |
I HATE these things: |
Post Reply
|
Page 12> |
| Author | |||
tallen702
Moderator Group
Hipster before Hipster was cool... Joined: 10 June 2002 Location: Under Your Bed Status: Offline Points: 11860 |
Post Options
Thanks(0)
Quote Reply
Topic: I HATE these things:Posted: 27 May 2010 at 3:35am |
||
Seriously. They jump out of nowhere in the middle of the dark in abandoned secret laboratories hidden under the Red Forest. |
|||
|
<Removed overly wide sig. Tsk, you know better.>
|
|||
![]() |
|||
Gatyr
Platinum Member
Strike 1 - Begging for strikes Joined: 06 July 2003 Location: Austin, Tx Status: Offline Points: 10300 |
Post Options
Thanks(0)
Quote Reply
Posted: 27 May 2010 at 3:41am |
||
|
You're just jealous because he has a cooler gas mask than you.
What game is that? |
|||
|
|||
![]() |
|||
stratoaxe
Platinum Member
And my axe... Joined: 21 May 2005 Location: United States Status: Offline Points: 6839 |
Post Options
Thanks(0)
Quote Reply
Posted: 27 May 2010 at 4:36am |
||
|
Looks like STALKER 2...
The first is one of my favorite games. |
|||
![]() |
|||
High Voltage
Platinum Member
Fire in the disco Joined: 12 March 2003 Location: 127.0.0.1 Status: Offline Points: 14179 |
Post Options
Thanks(0)
Quote Reply
Posted: 27 May 2010 at 11:49am |
||
|
Those textures look awful.
|
|||
|
|||
![]() |
|||
tallen702
Moderator Group
Hipster before Hipster was cool... Joined: 10 June 2002 Location: Under Your Bed Status: Offline Points: 11860 |
Post Options
Thanks(0)
Quote Reply
Posted: 27 May 2010 at 11:59am |
||
Nah, it's the first one, "Shadows of Chernobyl" and HV, the textures look awful because the game is from 2006 and was built on a proprietary engine which is something that very few people have done recently. S.T.A.L.K.E.R. Call of Prypiat looks much, much better. |
|||
|
<Removed overly wide sig. Tsk, you know better.>
|
|||
![]() |
|||
adrenalinejunky
Platinum Member
strike 1 11/24/08 language Joined: 10 June 2002 Location: United States Status: Offline Points: 4771 |
Post Options
Thanks(0)
Quote Reply
Posted: 27 May 2010 at 12:20pm |
||
first off, almost all well known games are built on propriatary engines (unreal, gamebryo, id tech 4 and 5 are all proprietary engines, plus many more) second off, engines have little to do with textures, engines handle rendering - lighting effects, reflection, particle effects, blah blah blah.... and while it is responsible for displaying a texture on screen, textures themselves are a question of artwork, not programming. judging by that picture, there seems to be no issue with the actual rendering - the textures themselves just aren't that great. |
|||
![]() |
|||
ParielIsBack
Platinum Member
future target of fratricide Joined: 13 October 2008 Status: Offline Points: 3778 |
Post Options
Thanks(0)
Quote Reply
Posted: 27 May 2010 at 12:47pm |
||
|
Yeah, someone just made crappy textures. Having spent some time working on textures and 3D models, making those textures better would not be much work.
|
|||
|
BU Engineering 2012
|
|||
![]() |
|||
Kayback
Moderator Group
Ask me about my Kokido Joined: 25 July 2002 Location: South Africa Status: Offline Points: 4183 |
Post Options
Thanks(0)
Quote Reply
Posted: 27 May 2010 at 12:54pm |
||
|
12 guage to the face. Problem solved.
IIRC my weapon of choice was an AKs-74U, but the shotgun always got a good workout. It was great against these fast moving jumpers. KBK |
|||
![]() |
|||
stratoaxe
Platinum Member
And my axe... Joined: 21 May 2005 Location: United States Status: Offline Points: 6839 |
Post Options
Thanks(0)
Quote Reply
Posted: 27 May 2010 at 1:20pm |
||
|
STALKER was a game where most of the work went into the outdoors. I can honestly say it has some of the most impressive visual design of any game I've played, but there were some unpolished areas.
It's a must play in any case, if you're a PC gamer. |
|||
![]() |
|||
Benjichang
Moderator Group
I pwned Leroy Jenkins! Joined: 03 January 2004 Location: Ohiya Status: Offline Points: 12618 |
Post Options
Thanks(0)
Quote Reply
Posted: 27 May 2010 at 1:54pm |
||
|
I'm a big Half-Life 2 fan, although STALKER always looked somewhat interesting. Maybe I'll give it a shot when I need a break from WoW.
|
|||
![]() irc.esper.net #paintball |
|||
![]() |
|||
Ceesman762
Moderator Group
Time for a C-Section! Joined: 15 November 2007 Location: United States Status: Offline Points: 5029 |
Post Options
Thanks(0)
Quote Reply
Posted: 27 May 2010 at 2:41pm |
||
|
I still can't put down Left 4 Dead 2.
|
|||
|
Innocence proves nothing
FUAC!!!!! |
|||
![]() |
|||
tallen702
Moderator Group
Hipster before Hipster was cool... Joined: 10 June 2002 Location: Under Your Bed Status: Offline Points: 11860 |
Post Options
Thanks(0)
Quote Reply
Posted: 27 May 2010 at 3:08pm |
||
Unreal is only proprietary when it comes to Unreal games, not all the other games that run off of it. Anymore, it's an engine designed specifically for use by other software devs. Same goes for any id engine. When STALKER came out, there were 3 engines being used by the vast majority of FPS games. Unreal, Source, and id. Both were produced with the idea that the engines would be the product, and not the games that they were originally developed for. GSC Gameworld not only decided to NOT license one of the engines that was being used by everyone else, but to focus on creating a new engine that would allow them to not only produce lifelike physics (bullet drop is affected by the wind, distance, gravitational anomalies, etc) but also allow them to render high-end graphics (for the time) and create an AI that would not only offer true randomization (which Source still fails to do) but also have intelligent enemies. (which all other engines fail to do with the exception of 4A's new engine) Hence the X-Ray engine. So, in that aspect, you're dead wrong. Almost all FPS games out there do NOT run on proprietary engines, they run on licensed engines. |
|||
|
<Removed overly wide sig. Tsk, you know better.>
|
|||
![]() |
|||
High Voltage
Platinum Member
Fire in the disco Joined: 12 March 2003 Location: 127.0.0.1 Status: Offline Points: 14179 |
Post Options
Thanks(0)
Quote Reply
Posted: 27 May 2010 at 5:02pm |
||
|
Source is getting old.
|
|||
|
|||
![]() |
|||
ParielIsBack
Platinum Member
future target of fratricide Joined: 13 October 2008 Status: Offline Points: 3778 |
Post Options
Thanks(0)
Quote Reply
Posted: 27 May 2010 at 7:13pm |
||
|
It is, I mean six years is practically ancient for a game engine.
|
|||
|
BU Engineering 2012
|
|||
![]() |
|||
stratoaxe
Platinum Member
And my axe... Joined: 21 May 2005 Location: United States Status: Offline Points: 6839 |
Post Options
Thanks(0)
Quote Reply
Posted: 27 May 2010 at 7:28pm |
||
Source was amazing nearly a decade ago, but I'm pretty sure they can shoot that horse now.
Of course, I'm not the biggest fan of the Unreal engine either...both have their limits.
I'm all about Rockstar's RAGE engine ATM. Maybe I'm just in fanboy mode over GTA IV and Red Dead, but that engine never ceases to amaze me with its third person visuals.
|
|||
![]() |
|||
tallen702
Moderator Group
Hipster before Hipster was cool... Joined: 10 June 2002 Location: Under Your Bed Status: Offline Points: 11860 |
Post Options
Thanks(0)
Quote Reply
Posted: 27 May 2010 at 10:11pm |
||
|
I foresee the 4A Engine getting picked up for use by other companies.
Also Kayback, the AK74 with a scope and grenade launcher = my new favorite toy. |
|||
|
<Removed overly wide sig. Tsk, you know better.>
|
|||
![]() |
|||
brihard
Platinum Member
Strike 1 - Making stuff up Joined: 05 September 2004 Location: Canada Status: Offline Points: 10155 |
Post Options
Thanks(0)
Quote Reply
Posted: 27 May 2010 at 11:32pm |
||
|
As an aside, Tallen's new title = win.
![]() |
|||
|
"Abortion is not "choice" in America. It is forced and the democrats are behind it, with the goal of eugenics at its foundation."
-FreeEnterprise, 21 April 2011. Yup, he actually said that. |
|||
![]() |
|||
tallen702
Moderator Group
Hipster before Hipster was cool... Joined: 10 June 2002 Location: Under Your Bed Status: Offline Points: 11860 |
Post Options
Thanks(0)
Quote Reply
Posted: 28 May 2010 at 12:31am |
||
You JUST saw that? Shorty changed it back when I had the picture of me from the Ren Fest up as my avatar. |
|||
|
<Removed overly wide sig. Tsk, you know better.>
|
|||
![]() |
|||
adrenalinejunky
Platinum Member
strike 1 11/24/08 language Joined: 10 June 2002 Location: United States Status: Offline Points: 4771 |
Post Options
Thanks(0)
Quote Reply
Posted: 28 May 2010 at 3:23am |
||
false, propriatary litterally means it is legally owned by a company(or individual), if you had said "thier own propriatary engine" that statement would be perfectly accurate - however licensed or not they are still propriatary engines, legally owned by the licenser who gives permision for the licensee to use them within certian bounds. Edited by adrenalinejunky - 28 May 2010 at 3:23am |
|||
![]() |
|||
tallen702
Moderator Group
Hipster before Hipster was cool... Joined: 10 June 2002 Location: Under Your Bed Status: Offline Points: 11860 |
Post Options
Thanks(0)
Quote Reply
Posted: 28 May 2010 at 11:41am |
||
See, now you're just nitpicking. Proprietary has come to mean in modern usage, "An item which is created by, and owned wholly by, the individual who created it." For example, if I were to create a new recipe, it would be a proprietary creation by me. It doesn't mean that I couldn't sell licensing to allow others to use it, but it's a creation of my exclusive efforts. If we're arguing this in a court of law, your definition would win out, but if we're discussing this in an open forum, then the most common and modern usage of the language is the rule. |
|||
|
<Removed overly wide sig. Tsk, you know better.>
|
|||
![]() |
|||
Post Reply
|
Page 12> |
|
Tweet
|
| Forum Jump | Forum Permissions ![]() You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |