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Topic Closedregulators

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bunker-5 View Drop Down
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Joined: 01 July 2004
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Direct Link To This Post Topic: regulators
    Posted: 01 July 2004 at 12:41am

what do regulators do and how much does it benefit you for the price

 

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Not really, but it looks good as a name

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Direct Link To This Post Posted: 01 July 2004 at 2:05am
A regulator regulates the airflow that goes into your marker and increases consistancy.

You will see a great benefit in your velocity consistnacy which will also improve your accuracy.
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LordJovian View Drop Down
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Direct Link To This Post Posted: 01 July 2004 at 9:24am

bunker-5 I told you this in your previous post- way to check your own posts. They are well-worth the cost. Palmer Stabilizer is the best.

http://www.palmer-pursuit.com

An A-5 will accept a Palmer Male (most common)

A-5
E-grip
Chipley Custom Carbon Graphite 16"
Evil Adapter(Spyder)
32 Deg New '03 XChamber
Remote Line
Gun Sling
Sniper f/x Stock
LPK
68/4500 HPA
R-5
CP Reg
JCS Duel Trigger
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A5 dude15 View Drop Down
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Direct Link To This Post Posted: 01 July 2004 at 11:41am
it limits the amount of air flow through your gun and it is well worth the price
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Hackman2 View Drop Down
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Direct Link To This Post Posted: 02 July 2004 at 7:52am
98 Custom, Responce Trigger. Polished Internals, Empire 4 Piece Barrel Kit, GTA Expansion Chamber, Universal Drop Forward 5", BSA Red Dot Sight (Great For Snipers) Polished Aluminum Power Tube, 3000psi - 88 Cubic Inch HPA Air Tank. Empire Sound Activated Hopper.

After I made the modifications I had to cut the Green (Low Pressure Spring) back just to keep the velocity at 280 fps. The polishing allows the gun to recycle faster than the responce trigger can keep up with it. (RT Disconnected). Noise Level reduced substantially. The gun can't be heard from 50'. Just a swoosh and splat. Accuracy is about 8" at 100 feet. Thats 7 out of 10 Balls in a 8" group. Shoots about 12 balls per second ( Measured on a ball counting chrono with a experienced shooter. Gun stands against all guns in woods ball and gives speed ballers a run for their money. Ball distance (Effective RangeElevating gun) 200'. Balls used 32 Degree Competition. 5 Cases of balls fired with no breaks.


One Shot One Kill - To Hell with 20 balls per second
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