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Let’s talk tactics: Woodsball |
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brihard
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Topic: Let’s talk tactics: WoodsballPosted: 24 October 2004 at 3:52pm |
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I see a lot of questions from newbies about what kind of setups or tactics they should use. Now, I generally don't chime in on speedball stuff- it's not my style. I consider myself a fairly successful woodsball player, however, and would like to get a fairly definitive guide going for the rookies. We were all there too once, after all. KAMIKAZE!: Or, how not to become a walking-talking Draxxus billboard on the offence Before ANYTHING else, don't consider cheating. It makes you into a real loser, and you're cheating yourself of the satisfaction of a legit win. The key to a good game, of course, is survival while engaging the enemy. Don't get yourself shot. The easiest way to do this, is to not be seen. Use the principles of camouflage I went over earlier. Stay low. Be patient and advance slowly if you have to. Don't draw enemy attention- yes, you might be able to see and shoot at an opponent now, but if you can't be sure you'll hit him, it might not be a good idea. Get as close as you can before engaging. Hit them from the flank or rear so they're out before they can find you. Use cover and concealment. Expose as little of yourself as possible. With a hopper, this can be difficult- if money is on your side, investigate a Qloader- http://www.qloader.com Also consider using 50rd hoppers and carrying several at once. If you're good in the wodos, you should ever be in a pitched firefight where you go through 50rds without a good thirty seconds in the clear. It should only take 5 secs or less to reload. Paint your hopper as well, to make it less visible. Again, use terrain to your advantage. Use teamwork. Have a pari on one side lay down covering fire while you and your buddy advance. Then return the favor. Leapfrog forwards when you're being shot at. Be unpredictable. If the enemy expects you to retreat- do it, then as soona s you're out of his view, sprint to a flank, move up, and take him from the side as he moves up to occupy the ground you retreated from. Stay away from bunkers. They're defnded because they're easy to defend. If you can't stay away, take them out as a team. No less than one person shooting for each person who's moving. Get close, or try to get behind. Communicate. Make sure you and your buddies all know what's going on. Stay with a partner at all times, so in a pinch the two of you can use at least some kind of rudimentary tactic to at least cover each others' retreat, or advance and take out your opponent. "They're everywhere!": Or, an effective defense. Find good spots that offer both cover and concealment. Concealment means they can't see you. Cover means they can't hit you. LAy flat on the ground. Try to use natural bunkers instead of artificial ones- they're generally less obvious to the enemy. Wait until the enemy is close before engaging them. Pick your shots, and make them count. If you have to reload, or know you're almsot there, get a buddy to cover you so that the enemy doesn't get a few easy seconds to operate with. Select your fields of fire. You and your buddies should each ahve an arc of ground to cover. Make sure no spot is uncovered by at least two people, if possible. Spread out. You might not be able to see behind a particular bush form one spot, but your buddy ten yards to your elft might be able to see rom an angle that lets him spot them. Again, communicate. Tell your friends how many, where they are, and if relevant, what they're equipped with. If you see a couple opponents with flatlines, it's good to let people know, since they give such an edge. Prioritize. Take out the guy with the flatline before you take out the guy with the $35 brass eagle. If you know one opponent is particularly skilled, take him out before anyone else if you have an equal opportunity on both. Play aggressively. You can either sit back, or you can take the initiative. In one game I was on a team defending a hill. I booked it low and left at the start, and ambushed the two who were advancing up that flank. I then got clean to the end of the field, crossed the dirt track to the other side, and advanced up the opposition's left, coming up behind those that were still shooting. I actually got a prisoner this way, and completely caught them off guard; they were expecting to be covered by their guys on the flank, who I'd already ambushed. They had no clue that it would have been possible for the defence to flank them from behind. Again, use your brain. Try to anticipate how the enemy attack will work, and throw a wrench in the works. bogging down or ambushing one of their flanks is great for screwing up a strategy. Utilize your equipment. If you have someone who uses massive rate of fire, get him covering a nice open area where a number of enemies are expected toa dvance. He can stall an advance that way. If a couple of your guys are particularly adept at ambushes, have them rush to set up an ambush midway up the flank. Do things like that to throw the enemy off. Sometimes things just don't work out, and you lose. Find out how- chat with your opponents, and learn how they did it. It can be inspiration for later games, or simply good intelligence about their skills and abilities. It will also give you ideas for how you might conduct a good offence yourself. Homies: Or, using your teammates effetively. Operating alone can have its advantages if your teammates are dumb, but if you have a couple smart friends, work together. Covering each others' advances is a great tip when advancing into unknown territory, or laying down cover fire for a retreat. An atatck is of course easier with several people shooting paint. Learn to use angles. Spread out, and stagger, so that what might be effective defence against one of you might not work against someone else. Learn to communicate quietly. Develop hand signals to coordinate. A quiet team careflly moving up a flank can rupture an entire defense if they can take out even one or two guys before the enemy know they're there. It also gives you ana ir of professionalism, before and after the game, which helps to intimidate your opponent. Consider all this, and add to it if you want. The bigges tip, though, is have fun, and play clean.
(Edited to fix some fonts and spelling- I was a tad rushed, and edited it at two different times; which managed to get me two different fonts. Weird.) Edited by brihard |
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"Abortion is not "choice" in America. It is forced and the democrats are behind it, with the goal of eugenics at its foundation."
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Shadowminion
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Posted: 24 October 2004 at 4:36pm |
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Good basic tactical post
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SL68-II , micro honed and polished .688" bore . Tuff Enuf .
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CB YankeeFan13
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Posted: 24 October 2004 at 4:54pm |
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no one who'd read that pointless long post that u proly just copied and pasted from differnt website. |
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roadrunner0535
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Posted: 24 October 2004 at 4:59pm |
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some1 wants 2 get stickied...nice post though
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98c seclusion
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capcadetspencer
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Who cares about a title??? Joined: 08 April 2004 Location: United States Status: Offline Points: 644 |
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Posted: 24 October 2004 at 5:01pm |
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Wow... a noob who knows what they are talking about... BTW, Good post! |
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To give anything less than your best is to sacrifice the gift -Steve Prefontaine
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cockerkilla99
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Posted: 24 October 2004 at 5:07pm |
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it's not long and pointless, if you took the time to read it (i did b/c i had nothing better to do), it auctully is very correct and helpful to newbies.
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CB YankeeFan13
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Posted: 24 October 2004 at 5:24pm |
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POGUE182
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Posted: 24 October 2004 at 6:46pm |
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uhh unn
-POGUE182 |
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brihard
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Posted: 24 October 2004 at 7:21pm |
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To counter your accusations, it was all original- I haven't looked over it again, yet, but I imagine my plethora of normal typos are still in there. I'm an infantry soldier in the Canadian forces, which handly adapts itself to paintball. Everyone starts as a newbie, and I, for one, like helping them. While not everyone tends to find posts of that length interesting, I'm driven to believe that your particular brand of inane drivel is somewhat less constructive. Kindly stay out of my threads if they do not interest you.
To the rest of you, thanks, and again, feel free to add to the thread if you want. If you consider this post sticky material, well, don't hesitate to let a mod know. ;) Edited by brihard |
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"Abortion is not "choice" in America. It is forced and the democrats are behind it, with the goal of eugenics at its foundation."
-FreeEnterprise, 21 April 2011. Yup, he actually said that. |
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Frozen
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Posted: 24 October 2004 at 7:30pm |
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May i refer you to my post on such various things as my take on
woodsball firepower 'tactics'. No, It's not really about tactics so
much as why people do what they do. Or something...
Click!?
I disagree. Read my first post in my thread and that'll have my reasoning. |
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68Degrees
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Posted: 24 October 2004 at 7:35pm |
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good post brihard...2 thumbs up
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brihard
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Posted: 24 October 2004 at 7:45pm |
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A well written post. I'll go over it bit by bit. You assert that high rates of fire are not, in fact, as useless as woodsballers often claim. This si certianly true. a machinegun is effective in teh woods as it is in a field. My point is simply that, in the woods, is less often that you'll have the opportunity to sue these tactics. In the woods, you want to employ stealth. That's why careful, precise shooting is better: It gives the oppoinenets less sensory input to figure out where you are. Additionally, it saves you money, which is a good thing. ;) "However, one of the key failings I notice when playing woods, is that when a player tries to move up, their rate of fire is slowed considerably. This generally alerts the other player of your intentions, and they will react accordingly." An EXCELLENT point on your behalf- I totally agree. The rate of fire must be kept up when you're operating alone. Keepiong your opponent guessing is vital, which is another reason I advocate selective shooting. Shooting at all tells him there's someone there, and mroe likely than not, will give him a general sense where you're operating from, to within a ten yard radius. If, however, on taking enemy fire, you simply fall back and move fast in reaction, he's guessing. He may think you've gone to ground, and can't see ihm, but after the first ten seconds without return fire, he has to acknowledge that you've broken contact, and over the next minute, the place where you may now be in his mind includes almost everywhere. You havne't localized yourself my engaging. Naturally, if you have the chance to effectively fire back, or he can actually see you, laying down the paint is the way to go. It'll either get you closer to him, or buy you time to get out or get help. I did mention spray adn rpay inwoodsball- I recall something about positioning those players in areas where they have long clear fields of fire, so they can stall an enemy advance. In the actual brush though, it's better to wait for the clean shots so you don't give yourself away. It's a matter of preference, really. Whatever tactic you can amke work is the right one. Combat situations are fluid and evolving- select fire one second may turn into hurried spray and pray the enxt, when the three guys you didn't know were there come out from behind your point man. Just always consider the effects of your firing beyond taking out that one (or two) target(s). |
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"Abortion is not "choice" in America. It is forced and the democrats are behind it, with the goal of eugenics at its foundation."
-FreeEnterprise, 21 April 2011. Yup, he actually said that. |
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-Monoxide-
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Posted: 24 October 2004 at 7:48pm |
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Excellent post, for woodsballs and especially Milsim woodsballers, excellent usage of military tactics, conformed to paintbll play, I like it, props to ya man!
--Saint/Monoxide |
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I spray, you pray.
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Frozen
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Posted: 24 October 2004 at 8:34pm |
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Well now, I agree with you on just about all of those points. Especially this one :
I myself prefer flanking, then letting rip with everything I have. my friend, however, likes to rush up the middle and see how fast he can get shot. ![]() Preference is what it's all about, really. edit: forgive my lack of intelligent thought tonight, I've done nothign but homework all day. Edited by Frozen |
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A-5 08
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The mob rules!!! Get the pitchforks!!! Joined: 18 October 2004 Location: Chad Status: Offline Points: 2134 |
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Posted: 24 October 2004 at 8:44pm |
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Great post, I hope some new people to the sport read it. You seem to always have meaningful posts. Unlike some people who like to tear down others posts "coughyankee fan13 cough"
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-Monoxide-
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Posted: 24 October 2004 at 8:46pm |
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A-5 Guy, keep in mind that most people who tear down others posts are illiterate, as yankee fan has demonstrated, they can't help their illiteracy, don't be too hard on them..
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I spray, you pray.
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paintball2885
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Posted: 25 October 2004 at 1:17am |
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This is how things should be done. No copy and pasting, just original work. I totally respect this guy for what he has done. Amazing post, thank you brihard.
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-- from the j-long --
you may not like it, but you d*mn well better respect it! Skirmish Diehard! Nothing but the best!!! (but coupons are good, though) |
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Jeet Kune Do
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Posted: 25 October 2004 at 5:59pm |
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Thanks, that really helped. Thats all i really have to say.
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Detz
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Posted: 25 October 2004 at 8:14pm |
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great post man, |
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DETZ
A-5 20oz Pure Energy on/off flatline to come: lapco bigshot HPA - still not sure |
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keithx
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Posted: 25 October 2004 at 9:26pm |
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rapid fire has its advantages... and like Frozen says in his thread newer guns are accurate under "full auto" since they are designed for it... tactically speaking a shooter with a higher BPS can pin down multiple targets while waiting for reinforcements which can be very beneficial... however i think the real point of Brihard's comment on faster shooting guns is the age old debate that buying a better gun doesn't make you a better player... playing woodsball with a rental gun makes you focus more on your tactics rather than having "uber gun"... since you all have similar markers... you stop blaming your shortcomings on shoddy equipment... and even if it does jam learning not to panic and fixing it while in a firefight will help you in the long run... once you get your tactics down and learn the woods... then upgrading your marker can only help your game... once you learn which tactics are best suited for you, you can choose your marker accordingly... if you like to crawl around or move fast to the front and sneak up behind the enemy... you may want a smaller profile and lighter gun without a lot of accessories to allow easier movement... if you are good at judging distance and making longer shots you might want a stock for better consistency and an upgraded barrel (flatline, bigshot, J+J, etc)... if you aren't very fast and you're a bigger guy, you might want a higher BPS marker with a lot of extra paint pods so you can use suppression fire to help your faster, stealthier teammates flank the enemy... good post.... PS. YankeeFan, your precious team lost, get over it, stop taking it out on a user who is trying to contribute something helpful to the forum.... |
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I prefer .223 over .68
--------------------- A-5 R/T Flatline w/ F/X SD shroud F/X Sniper stock Intruder Assault Foregrip SpecterGear CQB 3pt Sling Crossfire 68/4500 (coming soon) |
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