Tippmann Paintball Homepage
Forum Home Forum Home > Paintball Equipment > Which Gun is Best
  New Posts New Posts
  FAQ FAQ  Forum Search   Register Register  Login Login

Which Flatline combination is better?

 Post Reply Post Reply
Poll Question: Tippmann Marker+Flatline
Poll Choice Votes Poll Statistics
1 [12.50%]
7 [87.50%]
0 [0.00%]
You can not vote in this poll

Author
Message
rfifa View Drop Down
Member
Member


Joined: 23 January 2008
Status: Offline
Points: 4
Post Options Post Options   Thanks (0) Thanks(0)   Quote rfifa Quote  Post ReplyReply Direct Link To This Post Topic: Which Flatline combination is better?
    Posted: 23 January 2008 at 2:11pm
Hi guys,

I am new to the sport and i got addicted to it very quickly.

So, this is my question and i will appreciate very much your opinion!

I play woodball and i want to be a sniper! I want precision and range and a trusty gun that won't let me down! Whats better for me?

1 - 98 custom + Flatline + RT + Cyclone feeder
2 - A-5 + flatline + RT (Can be Stealth Pack) + Cyclone feeder
3 - X-7 + Flatline + RT + Cyclone feeder

Thanks!

Back to Top
Snake6 View Drop Down
Platinum Member
Platinum Member
Avatar
Outranked by guitarguy?

Joined: 11 September 2003
Location: United States
Status: Offline
Points: 11229
Post Options Post Options   Thanks (0) Thanks(0)   Quote Snake6 Quote  Post ReplyReply Direct Link To This Post Posted: 23 January 2008 at 2:18pm

OMG

I am so through with these threads.

Read this and learn.


The History of Military Sniping, and how it relates to the Game of Paintball.

Ok. So I got bored, and I am sick and tried of this stupid sniper debate. I got a Barnes and Noble gift card for Christmas, and didn’t know what else to get so I picked up several books on Military Snipers. Here are my findings.

< -- Note: Due to a problem with my code, you have to Highlight my rifle comparison tables to see them. It’s a bother, but if someone knows how to fix it, PM me. -- >

First lets go over the basics of what a sniper is, and what a sniper is not.

“A sniper…is considered a specialist, whose prime function is to kill selected high value targets at long range using superior skill and armament. A sharpshooter, by contrast, is a rifleman (proficient or otherwise) who acts in an opportunist manner, taking shots at the enemy when the chance arises”

From SNIPER by Adrian Gilbert

Keep this in your mind as you read the rest of the article.

The American Revolution (1775-83)

Sniping first came onto the battlefield during the American Revolution. Standard infantry of this period were equipped with “Brown Bess” smoothbore muskets. The Continental Congress approves 10 independent companies, armed with long rifles. The men of these companies were the first snipers.

Comparison between the “Brown Bess” musket, and the Long Rifle.

“A soldiers musket, if not exceedingly ill bored (as many are), will strike the figure of a man at 80 yards: it may even at 100, but a soldier must be very unfortunate indeed who shall be wounded by a common musket at 150 yards, provided that the antagonist aims at him; as to firing at a man at 200 yards, with a common, musket, you might as well fire at the moon.” –British Major Hanger, on the “Brown Bess” musket

 In contrast, the American Long Rifle (as carried by the Irregular companies), was effective in ranges up to 300 yards, and headshots could be achieved at 200. At these ranges American Snipers picked-off high ranking British Officers. During the battle of Saratoga an American sniper brought down British General Simon Frasier from a range of 300 yards. Despite its advantages the long rifle had several disadvantages. Its slow reload time(2 shots a minute), and lack of bayonet fixture made it useful only as a skirmisher weapon, not for use as a standard infantry weapon.

 

Brown Bess

Long Rifle

Range:

80 Yards

300 Yards

Muzzle Velocity:

1100-1300 fps

 ~1600fps

Ammunition:

.75 caliber ball

.40-.70 caliber ball

 

As you can see from the table, the Rifle outranged the common muskets of the time by over 200 yards. Also the muzzle velocity of the Rifle was much higher than that of the Brown Bess.

American Civil War (1861-65)

During the Civil War, the standard infantry rifles were the Enfield(for the south), and the Springfield(for the north). These were muzzleloading rifles with effective ranges up to 500 yards. The confederacy managed to acquire Witworth and Kerr rifles from Europe for their snipers. These rifles had an effective range of well over 1200 yards, and hits were reported at over 1500 yards.

Confederate Snipers were selected in a manner which has been used to select snipers in most present wars. The best men from each infantry regiment entered into shooting competitions. They were required to hit man-sized boards at 500 yards. The best shooters were given the prized Kerr and Witworth rifles. They then went through extensive training in the use of these rifles.

The snipers were warned never to get within 400 yards of the enemy, but to use their superior range, to keep the enemy at a safe distance.

 

Springfield/Enfield

Kerr & Withworth

Range:

 1200+ yards

500 Yards

Muzzle Velocity:

 

 

Ammunition:

.451 Hexagonal Slug

 

 

World War I (1914-18)

US Snipers during World War I used modified, and accurized versions of  the standard service rifle the Springfield 1903, equipped with 2 to 4 power scopes. Snipers during the war mostly sniped from behind the MLR, the main trench line. These snipers were Infantrymen taken off the line, and equipped with scoped rifles. With their rifles they could pick the enemy off 3 or 4 trench lines back from the MLR. The marksmanship standard for infantry of the time was to be able to hit a standing man from around 100 yards. The snipers were trained to hit targets from over 500 yards.

World War II (1938-45)

World War II snipers were selected in different manners during the war. I will concentrate on the Marine Corps Snipers trained at Green’s Farm because the documentation of this school and its snipers is the best. There, snipers were instructed in 5 week courses in marksmanship, camouflage, and field craft. They were trained to approach a target using stealth and to eliminate the target from long distances. These snipers were required to hit a moving target at 500 yards, and to hit a stationary target at 1000. They were equipped much the same way as snipers in WWI were. These snipers used accurized versions of the M1903 Springfield service rifle, the A1 or A3 variants equipped with 2 or 4 power scopes. Marine Infantry qualified at 500 yards.

 

M1 Garand

M1903A3

Range

500 yards

1000yards

Ammunition

.30-06

.30-06

Korea (1950-53)

Korea, in the latter part of the war turned into a bogged down war of attrition, looking somewhat like the trench warfare of WWI. This, alongside Korea’s terrain of rolling hills combined to make it prime sniper territory. Sniping tactics in Korea did not change much from the tactics of WWII so I will not elaborate on them. The rifles also remained the same. Snipers in Korea were equipped with 1903A3 Variant Springfield’s, and National Match M1’s(which were used in competition shooting because they were more accurate than the standard M1) Equipped with 4 power scopes(the M1D model). The accuracy of the M1 was not as good as that of the Springfield, due to the need to offset the scope, and have major Eye Relief built-in to the rifle due to the Clip Feed of the M1. These M1’s still were able to reach ranges of 500 yards accurately. In Korea the use of the .50 caliber round for sniping was first seen. M2 Machine Guns mounted with a 10 power scope were able to reach ranges of 2800 yards effectively, Snipers also experimented with .55 Caliber Boy’s antitank rifles modified to take .50 caliber rounds, and mounted with scopes which had the same range as the M2, but was able to be carried by a man whereas the M2’s were limited to fixed positions.

 

M1D Sniper Model

M1903A3 Sniper

M2 Machine Gun

Range

500 yards

1000 yards

2500 yards

Ammunition

.30-06

.30-06

.50 Caliber

 

Vietnam (1965-75)

Vietnam is the perfect example of how a sniper can be employed during combat. The restrictive ROE and vast open fields and rice paddy’s of Vietnam became prime sniper territory. The Marine Corps and the Army both Fielded Snipers. Army snipers were equipped with accurized versions of the M14 service rifle, accurate out to 700 yards. The Marine Corps fielded snipers equipped with Winchester Model 70 Hunting rifles firing the .30-06 cartridge, and later in the war snipers carried the M40, which fired the standard 7.62x51mm(.308) cartridge both of these rifles had an effective range of over 1000 yards. Also snipers used modified M2 .50 caliber machine guns, fitted with scopes. These were accurate to ranges out to 2500 yards. Normal infantry of the time fired the M16 Assault Rifle, and the enemy fired the AK-47 assault rifle. These rifles were designed for infantry combat which takes place in ranges of only around 200 yards, and can only be fired accurately up to 500 yards. Thus snipers were able to operate with impunity from beyond the range of effective return fire of the enemy.

 

M16

Winchester 70

M40

M14 Sniper

Range

500 yards

1000 yards

1000 Yards

700 yards

Ammunition

5.56mm

.30-06

7.62x51mm

7.62x51mm

 

 

 

 

 

Now through all these wars several things have remained in common among snipers, lets analyze these facts:

A sniper acts independently from standard infantry, not as a part of a unit but in a one or two man team.

This is possible in paintball, most of the time in scenario games, I am alone behind enemy lines trying to accomplish a mission. But you do very little if any tactical good for your team waiting in one spot for an entire game, hoping a target of high-value (such as the opposing general) walks by.

A sniper does not act at random, he selects targets of high value and eliminates them.

Targets of High Value in a military sense are:

  1. Officers:
    • Generals
    • Field Grade officers
    • Company Grade officers
  2. Forward Observers
  3. Crew Served Weaponry:
    • Heavy Machine Guns
    • Artillery Batteries
    • Mortar Crews
  4. Non Commissioned Officers
  5. Radiomen

Targets of High Value in a paintball scenario game:

  1. Generals
  2. Tank Crewman (if there are tanks)
  3. Um…. Yeah… that’s all I can think of...

The problem with selecting high value targets in a scenario paintball game is, there are very few. The vast majority of players play independently, not under any command and they do what they want. What officers and team captains there are do not look any different than any other players.

The Sniper fires at targets from beyond the range of return fire by the standard infantry weapons, or from distances that were beyond the training of the normal infantryman.

As you can see from the diagrams of the Sniper Rifles of the Period in comparison to the standard issue infantry weapons, the sniper rifle always has a great deal more range than infantry weapons, and the sniper has been trained to an accuracy standard that is beyond that of standard infantry training.

This is where sniping in paintball fails. All paintball markers except those equipped with the Flatline or Apex systems fire the same distance, around 25 yards or 75 feet. The Flatline will reach ranges of up to 150 ft, but because the ball loses velocity at the same rate as a normal paintball, the chances of getting a break, or a single accurate shot at those ranges are close to zero.

The sniper uses a single accurate shot to take his targets down.

The ammunition expended to kill ratio of a sniper in Vietnam was 1.7 rounds per kill. The average infantryman expended 50,000 rounds per confirmed kill.

It is possible to take targets down with a single shot in paintball. However it is near impossible to eliminate a target with a single shot from beyond the effective range of return fire by the enemy.  Paintballs are imperfect by nature, therefore they do not fly consistently enough every shot to make it possible to get anywhere close to the 1.7 rounds per kill ratio that snipers enjoy.

A sniper uses camouflage and concealment to hide himself from his enemies to eliminate his targets.

No qualms with this, it can be done. Most every scenario paintball player does it. Using camouflage doe not make you a sniper.

 

 

Now as you can see there are several places where sniping fails in paintball. Now look at the definition of a Sharpshooter:

“A sharpshooter… is a rifleman (proficient or otherwise) who acts in an opportunist manner, taking shots at the enemy when the chance arises”

From SNIPER by Adrian Gilbert

 

Ok, this looks a little more feasible in the game of paintball than the sniper definition doesn’t it?

For paintball purposes we can strike rifleman, because there are no rifles in paintball.

 

“who acts in an opportunist manner, taking shots at the enemy when the chance arises”

 

This sounds feasible. The definition of a sniper that Spec Ops puts forth is one of an “ambush player” that fires from concealment, using camouflage. The problem with the Spec Ops definition of a sniper is that it perfectly describes the definition of a sharpshooter in a military sense.

 

Therefore the definition of a sharpshooter or Designated Marksman fits a lot better in paintball doesn’t it?

 

A sharpshooter takes shots from concealment, shoots at targets as the opportunity arises, and uses a marker that has the same range as everyone else’s. He works with a squad with tactically sound techniques, and is employed in a nature in which he can function both as a full armed and operational squad member and a Designated Marksman. This is not a Sniper. This is a sharpshooter. As stated before simple ballistics prevent one from being a sniper in paintball.

 

A sharpshooter or DM moves with the squad, engaging targets like a normal member of the squad until his precision shooting skills are called upon. A DM would have intimate knowledge of his marker (a good marker for this type of thing would be a high end electro, {because higher end guns are inherently more accurate than a lower end gun} and a good barrel kit, not a Flatline of Apex system as these are known for not being accurate at range), and range limitations, at which point he would be able take precision shots on his target at a longer range than most players would be able to accurately shoot. While he is doing the rest of the team would be laying down suppressing fire as to not allow the DM to be effectively engaged.

 

The fact of the matter is if you think you are a sniper in paintball, you are wrong. The skillset of a sharpshooter or DM, fits paintball a lot closer that the skillset of a sniper. It is also a hell of a lot more effective than taking pot shots at people while camping behind a bush at 200ft and hoping you hit something.

 

 But for those of you who insist that you are still snipers, look at an analogy: You work for a living. Your job is to go to people’s houses and businesses, to pick up their trash and take it to the dump. You drive a Garbage Truck. What would you be called, a Garbage Man, or a Professional Truck Driver?

You would be called a Garbage Man, would you not? As much as you would prefer to be called a Professional Truck Driver, everyone would call you a Garbage Man because it fits what you are doing better than the title Professional Truck Driver does.

 

The skillset of Sharpshooter, or a Designated Marksman is 100% more feasible in paintball than sniping is. Stop fooling yourself.

 

References:

 

SNIPER- Adrian Gilbert

One Shot-One Kill- Charles W. Sasser and Craig Roberts

Marine Sniper- Charles Henderson

 

Authors Note: In my haste of writing this, I may have gotten some minor facts mixed up, or in the wrong place. Please contact me with the correct info if you have something to add, or a correction.


Back to Top
rfifa View Drop Down
Member
Member


Joined: 23 January 2008
Status: Offline
Points: 4
Post Options Post Options   Thanks (0) Thanks(0)   Quote rfifa Quote  Post ReplyReply Direct Link To This Post Posted: 23 January 2008 at 2:47pm
Ok, nice research...

Hi guys,

I am new to the sport and i got addicted to it very quickly.

So, this is my question and i will appreciate very much your opinion!

I play woodball and i want to be a sharpshooter (it means: shoot enemys from a safe place, before they can shoot me, and have a good precision and range)! Whats better for me?

1 - 98 custom + Flatline + RT + Cyclone feeder
2 - A-5 + flatline + RT (Can be Stealth Pack) + Cyclone feeder
3 - X-7 + Flatline + RT + Cyclone feeder

Thanks!

Snake6: Man, thanks for the research, but the "sniper" that everyone speaks of is much more a Counter-strike guy with AWP than an US Army Sniper.




Edited by rfifa - 23 January 2008 at 2:48pm
Back to Top
Snake6 View Drop Down
Platinum Member
Platinum Member
Avatar
Outranked by guitarguy?

Joined: 11 September 2003
Location: United States
Status: Offline
Points: 11229
Post Options Post Options   Thanks (0) Thanks(0)   Quote Snake6 Quote  Post ReplyReply Direct Link To This Post Posted: 23 January 2008 at 3:07pm

Um, wow

You missed the whole point of my post, and you obviously don't understand what a sharpshooter or DM does and does not do.

A sharpshooter works with a team, and does what the rest of the team does. He does not shoot from beyond the range of efective return fire, this is waht a sniper does and it is not possible to do this in paintball. A DM carries a marker that is fast (15bps at least) and moves with the team. His only advantage is that he knows his markers strenghts and weaknesses to a point where he knows what shots he can take what he can't. He takes shots that are within the normal range of anyone else, except that his shooting skills are superior to that of the other players on his team. A good example would be this; While his team is suppressing a player in a bunker about 20yds away, the sharpshooter notices that the players pod pack is sticking out from the bunker. Although the other people on the team cannot make a shot on this small of a target aea at this range, the DM can. He stops his supression fire, and fires a accurate burst (10-15rds) at the podpack getitng the player out. This where a DM is useful.

Your mental image of a person sitting in a bush even 50yds away from the other team taking precision shots at the enemy doesn't exist in paintball and is not feasible. You cannot engage accuratly at a distance at which you are even close to being immune from effective return fire from the opfor. The only tactic that has been proven time and again in paintball is closing with and destroying the enemy by fire and manuever. Sorry to burst your bubble kid, but you cannot play ghillie ninja effectively in paintball.

What exactly does this imaginary counterstrike sniper do exactly? Because if your counterstrike sniper does anything close to what a real sniper does, you cannot do it in paintball. Sorry.



Edited by Snake6 - 23 January 2008 at 3:19pm
Back to Top
rfifa View Drop Down
Member
Member


Joined: 23 January 2008
Status: Offline
Points: 4
Post Options Post Options   Thanks (0) Thanks(0)   Quote rfifa Quote  Post ReplyReply Direct Link To This Post Posted: 23 January 2008 at 3:20pm
Ok, now i got it, thanks Snake6.

Im not planning to hide in a bush or go on the frontline neither. Im gonna be the guy who covers the frontline mans, like a support. So, in the game, i will have more time to aim and i must have not a powerfull gun, but a helpful one, that can hit the enemys that are shooting my team's frontline. And yes, im going to do what my team does.

But now, what can you say about the guns i listed for this purpose?
Back to Top
Snake6 View Drop Down
Platinum Member
Platinum Member
Avatar
Outranked by guitarguy?

Joined: 11 September 2003
Location: United States
Status: Offline
Points: 11229
Post Options Post Options   Thanks (0) Thanks(0)   Quote Snake6 Quote  Post ReplyReply Direct Link To This Post Posted: 23 January 2008 at 3:33pm

If you are looking to be what we paintballers call a backman I would suggest looking into a mid to high end marker. I would suggest a Ion, for a begineer. With these type of markers I would suggest a loader that can keep up with them such as a HaloB, VLocity or a ReloaderB. You will also need a decent size HPA tank such as a 68/4500. I would also suggest a large pod pack and deep pockets.

Back to Top
rfifa View Drop Down
Member
Member


Joined: 23 January 2008
Status: Offline
Points: 4
Post Options Post Options   Thanks (0) Thanks(0)   Quote rfifa Quote  Post ReplyReply Direct Link To This Post Posted: 23 January 2008 at 3:39pm
What is a high end marker??

thanks for the help, so, you think flatline isnt worthy?

You seem to know a lot of paintball sport... so, lets say that im headstrong, which of those 3 that i mentioned, would you advise?

Paintball supplies is kind of limited on my country, ive seem only Ion and tippmann.
Back to Top
Snake6 View Drop Down
Platinum Member
Platinum Member
Avatar
Outranked by guitarguy?

Joined: 11 September 2003
Location: United States
Status: Offline
Points: 11229
Post Options Post Options   Thanks (0) Thanks(0)   Quote Snake6 Quote  Post ReplyReply Direct Link To This Post Posted: 23 January 2008 at 3:51pm

A high-end marker is a Ego, DM, Angel, Shocker, Timmy, or somethig of that nature. High end markers are like cars, they come in model years, and new ones a quite expensive, however you can normally find used versions of last years model for relatively cheap on ebay, and places like PBN.

The flatline is not a bad barrel, however it is not very accurate at longer ranges and is not a screwon and go barrel like you would think. It requires patience and the right size and type of paint to work well. I almost never suggest a flatline to newer players for these reasons, not to meantion it is overpriced. However if you insist on getting a backspin barrel like the flatline, I would look into the APEX. It is alot like the flatline excapt it is able to be turned off, so you can have the best of both worlds. However an APEX tipped J&J can get pretty pricey.

If you insist on getting a Tippmann(although I would get an Ion in your situation) I would go with an A-5 with a E-Grip.

Back to Top
thejudge View Drop Down
Gold Member
Gold Member
Avatar

Joined: 24 April 2007
Location: United States
Status: Offline
Points: 1658
Post Options Post Options   Thanks (0) Thanks(0)   Quote thejudge Quote  Post ReplyReply Direct Link To This Post Posted: 23 January 2008 at 4:51pm
Im gonna agree with snake and say if you def want the tippmann get the e gripped A5.  Also if you want the range just to hold people down the flatline or apex would be good but if you want accuracy I would not suggest either.  The Apex can be turned off if you want to switch between the 2.
Stay low, run fast, and hope that paintball doesn't hit your...
Back to Top
Stormy Knight View Drop Down
Member
Member
Avatar
Deactivated by request

Joined: 19 October 2003
Location: United States
Status: Offline
Points: 0
Post Options Post Options   Thanks (0) Thanks(0)   Quote Stormy Knight Quote  Post ReplyReply Direct Link To This Post Posted: 25 January 2008 at 11:52pm
Originally posted by Snake6 Snake6 wrote:

OMG

I am so through with these threads.

Read this and learn.


The History of Military Sniping, and how it relates to the Game of Paintball.

Ok. So I got bored, and I am sick and tried of this stupid sniper debate. I got a Barnes and Noble gift card for Christmas, and didn’t know what else to get so I picked up several books on Military Snipers. Here are my findings.

< -- Note: Due to a problem with my code, you have to Highlight my rifle comparison tables to see them. It’s a bother, but if someone knows how to fix it, PM me. -- >

First lets go over the basics of what a sniper is, and what a sniper is not.

“A sniper…is considered a specialist, whose prime function is to kill selected high value targets at long range using superior skill and armament. A sharpshooter, by contrast, is a rifleman (proficient or otherwise) who acts in an opportunist manner, taking shots at the enemy when the chance arises”

From SNIPER by Adrian Gilbert

Keep this in your mind as you read the rest of the article.

The American Revolution (1775-83)

Sniping first came onto the battlefield during the American Revolution. Standard infantry of this period were equipped with “Brown Bess” smoothbore muskets. The Continental Congress approves 10 independent companies, armed with long rifles. The men of these companies were the first snipers.

Comparison between the “Brown Bess” musket, and the Long Rifle.

“A soldiers musket, if not exceedingly ill bored (as many are), will strike the figure of a man at 80 yards: it may even at 100, but a soldier must be very unfortunate indeed who shall be wounded by a common musket at 150 yards, provided that the antagonist aims at him; as to firing at a man at 200 yards, with a common, musket, you might as well fire at the moon.” –British Major Hanger, on the “Brown Bess” musket

 In contrast, the American Long Rifle (as carried by the Irregular companies), was effective in ranges up to 300 yards, and headshots could be achieved at 200. At these ranges American Snipers picked-off high ranking British Officers. During the battle of Saratoga an American sniper brought down British General Simon Frasier from a range of 300 yards. Despite its advantages the long rifle had several disadvantages. Its slow reload time(2 shots a minute), and lack of bayonet fixture made it useful only as a skirmisher weapon, not for use as a standard infantry weapon.

 

Brown Bess

Long Rifle

Range:

80 Yards

300 Yards

Muzzle Velocity:

1100-1300 fps

 ~1600fps

Ammunition:

.75 caliber ball

.40-.70 caliber ball

As you can see from the table, the Rifle outranged the common muskets of the time by over 200 yards. Also the muzzle velocity of the Rifle was much higher than that of the Brown Bess.

American Civil War (1861-65)

During the Civil War, the standard infantry rifles were the Enfield(for the south), and the Springfield(for the north). These were muzzleloading rifles with effective ranges up to 500 yards. The confederacy managed to acquire Witworth and Kerr rifles from Europe for their snipers. These rifles had an effective range of well over 1200 yards, and hits were reported at over 1500 yards.

Confederate Snipers were selected in a manner which has been used to select snipers in most present wars. The best men from each infantry regiment entered into shooting competitions. They were required to hit man-sized boards at 500 yards. The best shooters were given the prized Kerr and Witworth rifles. They then went through extensive training in the use of these rifles.

The snipers were warned never to get within 400 yards of the enemy, but to use their superior range, to keep the enemy at a safe distance.

Springfield/Enfield

Kerr & Withworth

Range:

 1200+ yards

500 Yards

Muzzle Velocity:

Ammunition:

.451 Hexagonal Slug

 

World War I (1914-18)

US Snipers during World War I used modified, and accurized versions of  the standard service rifle the Springfield 1903, equipped with 2 to 4 power scopes. Snipers during the war mostly sniped from behind the MLR, the main trench line. These snipers were Infantrymen taken off the line, and equipped with scoped rifles. With their rifles they could pick the enemy off 3 or 4 trench lines back from the MLR. The marksmanship standard for infantry of the time was to be able to hit a standing man from around 100 yards. The snipers were trained to hit targets from over 500 yards.

World War II (1938-45)

World War II snipers were selected in different manners during the war. I will concentrate on the Marine Corps Snipers trained at Green’s Farm because the documentation of this school and its snipers is the best. There, snipers were instructed in 5 week courses in marksmanship, camouflage, and field craft. They were trained to approach a target using stealth and to eliminate the target from long distances. These snipers were required to hit a moving target at 500 yards, and to hit a stationary target at 1000. They were equipped much the same way as snipers in WWI were. These snipers used accurized versions of the M1903 Springfield service rifle, the A1 or A3 variants equipped with 2 or 4 power scopes. Marine Infantry qualified at 500 yards.

M1 Garand

M1903A3

Range

500 yards

1000yards

Ammunition

.30-06

.30-06

Korea (1950-53)

Korea, in the latter part of the war turned into a bogged down war of attrition, looking somewhat like the trench warfare of WWI. This, alongside Korea’s terrain of rolling hills combined to make it prime sniper territory. Sniping tactics in Korea did not change much from the tactics of WWII so I will not elaborate on them. The rifles also remained the same. Snipers in Korea were equipped with 1903A3 Variant Springfield’s, and National Match M1’s(which were used in competition shooting because they were more accurate than the standard M1) Equipped with 4 power scopes(the M1D model). The accuracy of the M1 was not as good as that of the Springfield, due to the need to offset the scope, and have major Eye Relief built-in to the rifle due to the Clip Feed of the M1. These M1’s still were able to reach ranges of 500 yards accurately. In Korea the use of the .50 caliber round for sniping was first seen. M2 Machine Guns mounted with a 10 power scope were able to reach ranges of 2800 yards effectively, Snipers also experimented with .55 Caliber Boy’s antitank rifles modified to take .50 caliber rounds, and mounted with scopes which had the same range as the M2, but was able to be carried by a man whereas the M2’s were limited to fixed positions.

M1D Sniper Model

M1903A3 Sniper

M2 Machine Gun

Range

500 yards

1000 yards

2500 yards

Ammunition

.30-06

.30-06

.50 Caliber

 

Vietnam (1965-75)

Vietnam is the perfect example of how a sniper can be employed during combat. The restrictive ROE and vast open fields and rice paddy’s of Vietnam became prime sniper territory. The Marine Corps and the Army both Fielded Snipers. Army snipers were equipped with accurized versions of the M14 service rifle, accurate out to 700 yards. The Marine Corps fielded snipers equipped with Winchester Model 70 Hunting rifles firing the .30-06 cartridge, and later in the war snipers carried the M40, which fired the standard 7.62x51mm(.308) cartridge both of these rifles had an effective range of over 1000 yards. Also snipers used modified M2 .50 caliber machine guns, fitted with scopes. These were accurate to ranges out to 2500 yards. Normal infantry of the time fired the M16 Assault Rifle, and the enemy fired the AK-47 assault rifle. These rifles were designed for infantry combat which takes place in ranges of only around 200 yards, and can only be fired accurately up to 500 yards. Thus snipers were able to operate with impunity from beyond the range of effective return fire of the enemy.

M16

Winchester 70

M40

M14 Sniper

Range

500 yards

1000 yards

1000 Yards

700 yards

Ammunition

5.56mm

.30-06

7.62x51mm

7.62x51mm

Now through all these wars several things have remained in common among snipers, lets analyze these facts:

A sniper acts independently from standard infantry, not as a part of a unit but in a one or two man team.

This is possible in paintball, most of the time in scenario games, I am alone behind enemy lines trying to accomplish a mission. But you do very little if any tactical good for your team waiting in one spot for an entire game, hoping a target of high-value (such as the opposing general) walks by.

A sniper does not act at random, he selects targets of high value and eliminates them.

Targets of High Value in a military sense are:

  1. Officers:
    • Generals
    • Field Grade officers
    • Company Grade officers
  2. Forward Observers
  3. Crew Served Weaponry:
    • Heavy Machine Guns
    • Artillery Batteries
    • Mortar Crews
  4. Non Commissioned Officers
  5. Radiomen

Targets of High Value in a paintball scenario game:

  1. Generals
  2. Tank Crewman (if there are tanks)
  3. Um…. Yeah… that’s all I can think of...

The problem with selecting high value targets in a scenario paintball game is, there are very few. The vast majority of players play independently, not under any command and they do what they want. What officers and team captains there are do not look any different than any other players.

The Sniper fires at targets from beyond the range of return fire by the standard infantry weapons, or from distances that were beyond the training of the normal infantryman.

As you can see from the diagrams of the Sniper Rifles of the Period in comparison to the standard issue infantry weapons, the sniper rifle always has a great deal more range than infantry weapons, and the sniper has been trained to an accuracy standard that is beyond that of standard infantry training.

This is where sniping in paintball fails. All paintball markers except those equipped with the Flatline or Apex systems fire the same distance, around 25 yards or 75 feet. The Flatline will reach ranges of up to 150 ft, but because the ball loses velocity at the same rate as a normal paintball, the chances of getting a break, or a single accurate shot at those ranges are close to zero.

The sniper uses a single accurate shot to take his targets down.

The ammunition expended to kill ratio of a sniper in Vietnam was 1.7 rounds per kill. The average infantryman expended 50,000 rounds per confirmed kill.

It is possible to take targets down with a single shot in paintball. However it is near impossible to eliminate a target with a single shot from beyond the effective range of return fire by the enemy.  Paintballs are imperfect by nature, therefore they do not fly consistently enough every shot to make it possible to get anywhere close to the 1.7 rounds per kill ratio that snipers enjoy.

A sniper uses camouflage and concealment to hide himself from his enemies to eliminate his targets.

No qualms with this, it can be done. Most every scenario paintball player does it. Using camouflage doe not make you a sniper.

Now as you can see there are several places where sniping fails in paintball. Now look at the definition of a Sharpshooter:

“A sharpshooter… is a rifleman (proficient or otherwise) who acts in an opportunist manner, taking shots at the enemy when the chance arises”

From SNIPER by Adrian Gilbert

Ok, this looks a little more feasible in the game of paintball than the sniper definition doesn’t it?

For paintball purposes we can strike rifleman, because there are no rifles in paintball.

“who acts in an opportunist manner, taking shots at the enemy when the chance arises”

This sounds feasible. The definition of a sniper that Spec Ops puts forth is one of an “ambush player” that fires from concealment, using camouflage. The problem with the Spec Ops definition of a sniper is that it perfectly describes the definition of a sharpshooter in a military sense.

Therefore the definition of a sharpshooter or Designated Marksman fits a lot better in paintball doesn’t it?

A sharpshooter takes shots from concealment, shoots at targets as the opportunity arises, and uses a marker that has the same range as everyone else’s. He works with a squad with tactically sound techniques, and is employed in a nature in which he can function both as a full armed and operational squad member and a Designated Marksman. This is not a Sniper. This is a sharpshooter. As stated before simple ballistics prevent one from being a sniper in paintball.

A sharpshooter or DM moves with the squad, engaging targets like a normal member of the squad until his precision shooting skills are called upon. A DM would have intimate knowledge of his marker (a good marker for this type of thing would be a high end electro, {because higher end guns are inherently more accurate than a lower end gun} and a good barrel kit, not a Flatline of Apex system as these are known for not being accurate at range), and range limitations, at which point he would be able take precision shots on his target at a longer range than most players would be able to accurately shoot. While he is doing the rest of the team would be laying down suppressing fire as to not allow the DM to be effectively engaged.

The fact of the matter is if you think you are a sniper in paintball, you are wrong. The skillset of a sharpshooter or DM, fits paintball a lot closer that the skillset of a sniper. It is also a hell of a lot more effective than taking pot shots at people while camping behind a bush at 200ft and hoping you hit something.

 But for those of you who insist that you are still snipers, look at an analogy: You work for a living. Your job is to go to people’s houses and businesses, to pick up their trash and take it to the dump. You drive a Garbage Truck. What would you be called, a Garbage Man, or a Professional Truck Driver?

You would be called a Garbage Man, would you not? As much as you would prefer to be called a Professional Truck Driver, everyone would call you a Garbage Man because it fits what you are doing better than the title Professional Truck Driver does.

The skillset of Sharpshooter, or a Designated Marksman is 100% more feasible in paintball than sniping is. Stop fooling yourself.

References:

SNIPER- Adrian Gilbert

One Shot-One Kill- Charles W. Sasser and Craig Roberts

Marine Sniper- Charles Henderson

Authors Note: In my haste of writing this, I may have gotten some minor facts mixed up, or in the wrong place. Please contact me with the correct info if you have something to add, or a correction.


Doesn't this count as a double post from "The Perfect Sniper" topic? 

A-5
Armson DOT Sight
Armson Raised Sightrail
DOP Bullet Drop
DOP RVA
DOP X-Core
DOP Vertical Adapter
E-Grip(APE)
Flatline Barrel
HPA
JCS Duel Trigger
Lightening Bolt
QEPH
Vortex Mod
Back to Top
Stormy Knight View Drop Down
Member
Member
Avatar
Deactivated by request

Joined: 19 October 2003
Location: United States
Status: Offline
Points: 0
Post Options Post Options   Thanks (0) Thanks(0)   Quote Stormy Knight Quote  Post ReplyReply Direct Link To This Post Posted: 25 January 2008 at 11:57pm

Originally posted by rfifa rfifa wrote:

Ok, nice research...

Hi guys,

I am new to the sport and i got addicted to it very quickly.

So, this is my question and i will appreciate very much your opinion!

I play woodball and i want to be a sharpshooter (it means: shoot enemys from a safe place, before they can shoot me, and have a good precision and range)! Whats better for me?

1 - 98 custom + Flatline + RT + Cyclone feeder
2 - A-5 + flatline + RT (Can be Stealth Pack) + Cyclone feeder
3 - X-7 + Flatline + RT + Cyclone feeder

Thanks!

Snake6: Man, thanks for the research, but the "sniper" that everyone speaks of is much more a Counter-strike guy with AWP than an US Army Sniper.

You have to watch what you say around current and ex-military people in the fora.  Putting the word 'sniper' and 'paintball' in the same sentence just bunches their underwear something fierce.

A-5
Armson DOT Sight
Armson Raised Sightrail
DOP Bullet Drop
DOP RVA
DOP X-Core
DOP Vertical Adapter
E-Grip(APE)
Flatline Barrel
HPA
JCS Duel Trigger
Lightening Bolt
QEPH
Vortex Mod
Back to Top
Mack View Drop Down
Moderator Group
Moderator Group
Avatar
Has no impulse! control

Joined: 13 January 2004
Location: 2nd Circle
Status: Offline
Points: 9906
Post Options Post Options   Thanks (0) Thanks(0)   Quote Mack Quote  Post ReplyReply Direct Link To This Post Posted: 26 January 2008 at 11:06am
Nobody said this yet so I will:  There are no sniper's in paintball.  Oh wait, someone did say that.  Actually, all kidding aside, I wanted to offer some advice related to the Flatline (F/L) barrel system.  The F/L system does provide additional range, but at a price:  Because of the backspin it puts on the paintball and the variables related to this backspin combined with the additional distance that is achieved; the F/L is not all that consistent.  This lack of consistency translates into a lack of accuracy.  The F/L is a great tool for providing fire suppression from beyond the range of effective return fire.  It is unmatched for paint exchanges in thick cover where the overhanging foliage interferes with arced shots.  It is not a one-shot-one-kill barrel in any circumstance except fairly close range shoot-outs.  If you want to ambush people at medium ranges with a single shot you are better off with a good straight barrel.  If you are considering operating as part of an ambush team and engaging area targets at medium to long range with multiple shots, then you would find the F/L quite useful.
Back to Top
weemanfan90 View Drop Down
Member
Member
Avatar

Joined: 27 January 2008
Location: United States
Status: Offline
Points: 8
Post Options Post Options   Thanks (0) Thanks(0)   Quote weemanfan90 Quote  Post ReplyReply Direct Link To This Post Posted: 27 January 2008 at 1:12pm

I say the one with the A-5 because the A-5 has very good grip so it is easier to keep the gun very very still.



Edited by weemanfan90 - 27 January 2008 at 1:12pm
lol lol lol lol lol lol lol
Back to Top
Stormy Knight View Drop Down
Member
Member
Avatar
Deactivated by request

Joined: 19 October 2003
Location: United States
Status: Offline
Points: 0
Post Options Post Options   Thanks (0) Thanks(0)   Quote Stormy Knight Quote  Post ReplyReply Direct Link To This Post Posted: 31 January 2008 at 11:53pm

Quote It is not a one-shot-one-kill barrel in any circumstance except fairly close range shoot-outs.

When I had my Flatline and dot site tuned pretty good together, I've had a couple of long 40+ yard single shot hits.  We were in the woods playing all day and I was sitting on our flag station.  My buddy and I were on each side of a trail that led to our flag.  I had to take my glasses off because they fogged up bad.  I couldn't see very far.  But I did see movement across the trail.  Couldn't tell who it was so I set up for the shot.  When the subject crossed into the red dot, I pulled the trigger.  And two heartbeats later we heard the impact and a loud, "OW!  %*#@!!"  It was my buddy's wife on the other team.  My buddy to the left of me said, "Nice shot!  One in a million!"  She called herself out but I'm pretty sure the ball didn't break.  It was enough that she felt it and she left the field. 

But that is the problem with barrels that let you shoot greater distances.  Even if you do manage to hit your target, there is no guarantee that the paintball will break.  The backspin on the ball tends to slow it down the farther out it gets.

A-5
Armson DOT Sight
Armson Raised Sightrail
DOP Bullet Drop
DOP RVA
DOP X-Core
DOP Vertical Adapter
E-Grip(APE)
Flatline Barrel
HPA
JCS Duel Trigger
Lightening Bolt
QEPH
Vortex Mod
Back to Top
Mack View Drop Down
Moderator Group
Moderator Group
Avatar
Has no impulse! control

Joined: 13 January 2004
Location: 2nd Circle
Status: Offline
Points: 9906
Post Options Post Options   Thanks (0) Thanks(0)   Quote Mack Quote  Post ReplyReply Direct Link To This Post Posted: 01 February 2008 at 2:41pm
Originally posted by Stormy Knight Stormy Knight wrote:

The backspin on the ball tends to slow it down the farther out it gets.


This could be a somewhat misleading statement.

First, all paintballs slow down the farther they get from the end of the barrel.  This is a result of drag.

Secondly, the Flatline barrels performance (and the Apex as well) is provided by the Magnus Effect.  Essentially a rapidly spinning spherical object moving through the atmosphere creates a boundary layer of air particles around itself.  This boundary layer provides the lift that is responsible for the flat trajectory of paint fired from a backspin barrel.  It also can reduce drag on the ball, which means that a ball fired from a backspin barrel actually retains velocity longer than one fired from a normal barrel.  This drag reduction is related to the Reynolds number which is determined by a combination of factors such as object size, density of atmosphere, object velocity, revolutions per minute of the object and surface texture of the object.  As long as the Reynolds number remains above critical, the drag on the object is reduced.  (Exact reduction in drag varies based on above variables-an average estimate of reduction seems to be in the area of a five-fold decrease.)  When any of the contributing factors change significantly enough to drop the Reynolds number below critical the boundary layer shifts in relation to the object and a "reverse Magnus effect" results.  This essentially causes increased drag and negative lift.  When you see a ball from a backspin barrel suddenly flutter and die at the end of its flight, this is the reason.

Edited Note:  Think of it this way.  A ball from a normal barrel loses it's velocity gradually at a reasonably steady rate.  A ball from a backspin barrel loses its velocity at a smaller rate until the end of its flight when it loses it remaining velocity at a much accelerated rate.  (Simplified, but useful as an explanation.)


Edited by Mack - 11 February 2008 at 9:28pm
Back to Top
BatmanUSMC View Drop Down
Member
Member
Avatar

Joined: 11 February 2008
Status: Offline
Points: 9
Post Options Post Options   Thanks (0) Thanks(0)   Quote BatmanUSMC Quote  Post ReplyReply Direct Link To This Post Posted: 11 February 2008 at 11:02am

mack... well said. 

I am the FNG today.  I will be getting a a-5 shortly.  would you recommend the flatline/apex barrel?  do you use one?

i think the only way, other than science, to convince people of what is better, is to get two matching guns chrono'd, one with flatline, one with standard, then a crono the velocity at every 10 yards.  dont know if thats feasible.

Back to Top
Snake6 View Drop Down
Platinum Member
Platinum Member
Avatar
Outranked by guitarguy?

Joined: 11 September 2003
Location: United States
Status: Offline
Points: 11229
Post Options Post Options   Thanks (0) Thanks(0)   Quote Snake6 Quote  Post ReplyReply Direct Link To This Post Posted: 11 February 2008 at 3:58pm
Please do not bump dead posts. Thank you.
Back to Top
Stormy Knight View Drop Down
Member
Member
Avatar
Deactivated by request

Joined: 19 October 2003
Location: United States
Status: Offline
Points: 0
Post Options Post Options   Thanks (0) Thanks(0)   Quote Stormy Knight Quote  Post ReplyReply Direct Link To This Post Posted: 11 February 2008 at 5:20pm

How much time constitutes a dead thread?  5 days?  7?  10?  14?  What?

A-5
Armson DOT Sight
Armson Raised Sightrail
DOP Bullet Drop
DOP RVA
DOP X-Core
DOP Vertical Adapter
E-Grip(APE)
Flatline Barrel
HPA
JCS Duel Trigger
Lightening Bolt
QEPH
Vortex Mod
Back to Top
Mack View Drop Down
Moderator Group
Moderator Group
Avatar
Has no impulse! control

Joined: 13 January 2004
Location: 2nd Circle
Status: Offline
Points: 9906
Post Options Post Options   Thanks (0) Thanks(0)   Quote Mack Quote  Post ReplyReply Direct Link To This Post Posted: 11 February 2008 at 9:52pm
Originally posted by BatmanUSMC BatmanUSMC wrote:

I am the FNG today.  I will be getting a a-5 shortly.  would you recommend the flatline/apex barrel?  do you use one?



I have an A5 with F/L.  There are a few recommendations I always make to people considering a F/L or Apex.

  • The F/L and Apex tend to be barrels that are either really liked or completely detested by the user.  There doesn't seem to be a middle ground.  (Actually, some people are that way about backspin barrels in general no matter which one it is.)
    • With this in mind, try to use one before purchase to determine if it is what you really want.
  • Neither of these barrels provides one-shot, one-kill capability.  The backspin adds another variable that affects accuracy proportionally to the distance the ball is from the barrel. Also these barrels are capable of putting paint out to ranges where it may not have the velocity necessary to break unless a hard surface is hit.
    • They do make outstanding tools for providing suppressive fire from beyond the distance of effective retaliation.
  • I consider these barrels to be "special purpose" barrels as opposed to everyday use barrels.
    • They are handy for additional range or in circumstances where overhead cover interferes with arced shots.
    • They tend to have disadvantages such as being harder on paint and more weather (temp/humidity/wind) sensitive.
With all this in mind, I usually tell people that if they can only have one after-market barrel, it should be a J&J Ceramic or a Lapco Bigshot.  It's handy to have something other than the F/L or Apex when field/weather conditions aren't cooperating.  (I use an 8 inch Bigshot on my A5 when I'm not using the F/L.)

As a second after-market barrel, my recommendation is the F/L rather than the Apex.  There are people who would disagree with me on this (like carl) but it really comes down to personal preference.  There have been a lot of discussions on this forum regarding this topic so I suggest that you do searches on the various barrels you are interested in, check the stickied posts at the top of each forum section and visit this post and read section 5.

Back to Top
 Post Reply Post Reply
  Share Topic   

Forum Jump Forum Permissions View Drop Down

Forum Software by Web Wiz Forums® version 12.04
Copyright ©2001-2021 Web Wiz Ltd.

This page was generated in 0.844 seconds.