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Which Flatline combination is better? |
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rfifa
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Topic: Which Flatline combination is better?Posted: 23 January 2008 at 2:11pm |
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Hi guys,
I am new to the sport and i got addicted to it very quickly. So, this is my question and i will appreciate very much your opinion! I play woodball and i want to be a sniper! I want precision and range and a trusty gun that won't let me down! Whats better for me? 1 - 98 custom + Flatline + RT + Cyclone feeder 2 - A-5 + flatline + RT (Can be Stealth Pack) + Cyclone feeder 3 - X-7 + Flatline + RT + Cyclone feeder Thanks! |
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Snake6
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Posted: 23 January 2008 at 2:18pm |
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OMG I am so through with these threads. Read this and learn. The History of Military Sniping, and how it relates to the Game of Paintball. Ok. So I got bored, and I am sick and tried of this stupid sniper debate. I got a Barnes and Noble gift card for Christmas, and didn’t know what else to get so I picked up several books on Military Snipers. Here are my findings. < -- Note: Due to a problem with my code, you have to Highlight my rifle comparison tables to see them. It’s a bother, but if someone knows how to fix it, PM me. -- > First lets go over the basics of what a sniper is, and what a sniper is not. “A sniper…is considered a specialist, whose prime function is to kill selected high value targets at long range using superior skill and armament. A sharpshooter, by contrast, is a rifleman (proficient or otherwise) who acts in an opportunist manner, taking shots at the enemy when the chance arises” From SNIPER by Adrian Gilbert Keep this in your mind as you read the rest of the article. The American Revolution (1775-83) Sniping first came onto the battlefield during the American Revolution. Standard infantry of this period were equipped with “Brown Bess” smoothbore muskets. The Continental Congress approves 10 independent companies, armed with long rifles. The men of these companies were the first snipers. Comparison between the “Brown Bess” musket, and the Long Rifle. “A soldiers musket, if not exceedingly ill bored (as many are), will strike the figure of a man at 80 yards: it may even at 100, but a soldier must be very unfortunate indeed who shall be wounded by a common musket at 150 yards, provided that the antagonist aims at him; as to firing at a man at 200 yards, with a common, musket, you might as well fire at the moon.” –British Major Hanger, on the “Brown Bess” musket In contrast, the American Long Rifle (as carried by the Irregular companies), was effective in ranges up to 300 yards, and headshots could be achieved at 200. At these ranges American Snipers picked-off high ranking British Officers. During the battle of
As you can see from the table, the Rifle outranged the common muskets of the time by over 200 yards. Also the muzzle velocity of the Rifle was much higher than that of the Brown Bess. American Civil War (1861-65) During the Civil War, the standard infantry rifles were the Confederate Snipers were selected in a manner which has been used to select snipers in most present wars. The best men from each infantry regiment entered into shooting competitions. They were required to hit man-sized boards at 500 yards. The best shooters were given the prized Kerr and Witworth rifles. They then went through extensive training in the use of these rifles. The snipers were warned never to get within 400 yards of the enemy, but to use their superior range, to keep the enemy at a safe distance.
World War I (1914-18) US Snipers during World War I used modified, and accurized versions of the standard service rifle the World War II (1938-45) World War II snipers were selected in different manners during the war. I will concentrate on the Marine Corps Snipers trained at Green’s Farm because the documentation of this school and its snipers is the best. There, snipers were instructed in 5 week courses in marksmanship, camouflage, and field craft. They were trained to approach a target using stealth and to eliminate the target from long distances. These snipers were required to hit a moving target at 500 yards, and to hit a stationary target at 1000. They were equipped much the same way as snipers in WWI were. These snipers used accurized versions of the M1903 Springfield service rifle, the A1 or A3 variants equipped with 2 or 4 power scopes. Marine Infantry qualified at 500 yards.
Now through all these wars several things have remained in common among snipers, lets analyze these facts: A sniper acts independently from standard infantry, not as a part of a unit but in a one or two man team. This is possible in paintball, most of the time in scenario games, I am alone behind enemy lines trying to accomplish a mission. But you do very little if any tactical good for your team waiting in one spot for an entire game, hoping a target of high-value (such as the opposing general) walks by. A sniper does not act at random, he selects targets of high value and eliminates them. Targets of High Value in a military sense are:
Targets of High Value in a paintball scenario game:
The problem with selecting high value targets in a scenario paintball game is, there are very few. The vast majority of players play independently, not under any command and they do what they want. What officers and team captains there are do not look any different than any other players. The Sniper fires at targets from beyond the range of return fire by the standard infantry weapons, or from distances that were beyond the training of the normal infantryman. As you can see from the diagrams of the Sniper Rifles of the Period in comparison to the standard issue infantry weapons, the sniper rifle always has a great deal more range than infantry weapons, and the sniper has been trained to an accuracy standard that is beyond that of standard infantry training. This is where sniping in paintball fails. All paintball markers except those equipped with the Flatline or Apex systems fire the same distance, around 25 yards or 75 feet. The Flatline will reach ranges of up to 150 ft, but because the ball loses velocity at the same rate as a normal paintball, the chances of getting a break, or a single accurate shot at those ranges are close to zero. The sniper uses a single accurate shot to take his targets down. The ammunition expended to kill ratio of a sniper in It is possible to take targets down with a single shot in paintball. However it is near impossible to eliminate a target with a single shot from beyond the effective range of return fire by the enemy. Paintballs are imperfect by nature, therefore they do not fly consistently enough every shot to make it possible to get anywhere close to the 1.7 rounds per kill ratio that snipers enjoy. A sniper uses camouflage and concealment to hide himself from his enemies to eliminate his targets. No qualms with this, it can be done. Most every scenario paintball player does it. Using camouflage doe not make you a sniper. Now as you can see there are several places where sniping fails in paintball. Now look at the definition of a Sharpshooter: “A sharpshooter… is a rifleman (proficient or otherwise) who acts in an opportunist manner, taking shots at the enemy when the chance arises” From SNIPER by Adrian Gilbert Ok, this looks a little more feasible in the game of paintball than the sniper definition doesn’t it? For paintball purposes we can strike rifleman, because there are no rifles in paintball. “who acts in an opportunist manner, taking shots at the enemy when the chance arises” This sounds feasible. The definition of a sniper that Spec Ops puts forth is one of an “ambush player” that fires from concealment, using camouflage. The problem with the Spec Ops definition of a sniper is that it perfectly describes the definition of a sharpshooter in a military sense. Therefore the definition of a sharpshooter or Designated Marksman fits a lot better in paintball doesn’t it? A sharpshooter takes shots from concealment, shoots at targets as the opportunity arises, and uses a marker that has the same range as everyone else’s. He works with a squad with tactically sound techniques, and is employed in a nature in which he can function both as a full armed and operational squad member and a Designated Marksman. This is not a Sniper. This is a sharpshooter. As stated before simple ballistics prevent one from being a sniper in paintball. A sharpshooter or DM moves with the squad, engaging targets like a normal member of the squad until his precision shooting skills are called upon. A DM would have intimate knowledge of his marker (a good marker for this type of thing would be a high end electro, {because higher end guns are inherently more accurate than a lower end gun} and a good barrel kit, not a Flatline of Apex system as these are known for not being accurate at range), and range limitations, at which point he would be able take precision shots on his target at a longer range than most players would be able to accurately shoot. While he is doing the rest of the team would be laying down suppressing fire as to not allow the DM to be effectively engaged. The fact of the matter is if you think you are a sniper in paintball, you are wrong. The skillset of a sharpshooter or DM, fits paintball a lot closer that the skillset of a sniper. It is also a hell of a lot more effective than taking pot shots at people while camping behind a bush at 200ft and hoping you hit something. But for those of you who insist that you are still snipers, look at an analogy: You work for a living. Your job is to go to people’s houses and businesses, to pick up their trash and take it to the dump. You drive a Garbage Truck. What would you be called, a Garbage Man, or a Professional Truck Driver? You would be called a Garbage Man, would you not? As much as you would prefer to be called a Professional Truck Driver, everyone would call you a Garbage Man because it fits what you are doing better than the title Professional Truck Driver does. The skillset of Sharpshooter, or a Designated Marksman is 100% more feasible in paintball than sniping is. Stop fooling yourself. References: SNIPER- Adrian Gilbert One Shot-One Kill- Charles W. Sasser and Craig Roberts Marine Sniper- Charles Henderson Authors Note: In my haste of writing this, I may have gotten some minor facts mixed up, or in the wrong place. Please contact me with the correct info if you have something to add, or a correction. |
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rfifa
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Posted: 23 January 2008 at 2:47pm |
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Ok, nice research...
Hi guys, I am new to the sport and i got addicted to it very quickly. So, this is my question and i will appreciate very much your opinion! I play woodball and i want to be a sharpshooter (it means: shoot enemys from a safe place, before they can shoot me, and have a good precision and range)! Whats better for me? 1 - 98 custom + Flatline + RT + Cyclone feeder 2 - A-5 + flatline + RT (Can be Stealth Pack) + Cyclone feeder 3 - X-7 + Flatline + RT + Cyclone feeder Thanks! Snake6: Man, thanks for the research, but the "sniper" that everyone speaks of is much more a Counter-strike guy with AWP than an US Army Sniper. Edited by rfifa - 23 January 2008 at 2:48pm |
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Snake6
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Posted: 23 January 2008 at 3:07pm |
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Um, wow You missed the whole point of my post, and you obviously don't understand what a sharpshooter or DM does and does not do. A sharpshooter works with a team, and does what the rest of the team does. He does not shoot from beyond the range of efective return fire, this is waht a sniper does and it is not possible to do this in paintball. A DM carries a marker that is fast (15bps at least) and moves with the team. His only advantage is that he knows his markers strenghts and weaknesses to a point where he knows what shots he can take what he can't. He takes shots that are within the normal range of anyone else, except that his shooting skills are superior to that of the other players on his team. A good example would be this; While his team is suppressing a player in a bunker about 20yds away, the sharpshooter notices that the players pod pack is sticking out from the bunker. Although the other people on the team cannot make a shot on this small of a target aea at this range, the DM can. He stops his supression fire, and fires a accurate burst (10-15rds) at the podpack getitng the player out. This where a DM is useful. Your mental image of a person sitting in a bush even 50yds away from the other team taking precision shots at the enemy doesn't exist in paintball and is not feasible. You cannot engage accuratly at a distance at which you are even close to being immune from effective return fire from the opfor. The only tactic that has been proven time and again in paintball is closing with and destroying the enemy by fire and manuever. Sorry to burst your bubble kid, but you cannot play ghillie ninja effectively in paintball. What exactly does this imaginary counterstrike sniper do exactly? Because if your counterstrike sniper does anything close to what a real sniper does, you cannot do it in paintball. Sorry. Edited by Snake6 - 23 January 2008 at 3:19pm |
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rfifa
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Posted: 23 January 2008 at 3:20pm |
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Ok, now i got it, thanks Snake6.
Im not planning to hide in a bush or go on the frontline neither. Im gonna be the guy who covers the frontline mans, like a support. So, in the game, i will have more time to aim and i must have not a powerfull gun, but a helpful one, that can hit the enemys that are shooting my team's frontline. And yes, im going to do what my team does. But now, what can you say about the guns i listed for this purpose? |
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Snake6
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Posted: 23 January 2008 at 3:33pm |
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If you are looking to be what we paintballers call a backman I would suggest looking into a mid to high end marker. I would suggest a Ion, for a begineer. With these type of markers I would suggest a loader that can keep up with them such as a HaloB, VLocity or a ReloaderB. You will also need a decent size HPA tank such as a 68/4500. I would also suggest a large pod pack and deep pockets. |
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rfifa
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Posted: 23 January 2008 at 3:39pm |
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What is a high end marker??
thanks for the help, so, you think flatline isnt worthy? You seem to know a lot of paintball sport... so, lets say that im headstrong, which of those 3 that i mentioned, would you advise? Paintball supplies is kind of limited on my country, ive seem only Ion and tippmann. |
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Snake6
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Posted: 23 January 2008 at 3:51pm |
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A high-end marker is a Ego, DM, Angel, Shocker, Timmy, or somethig of that nature. High end markers are like cars, they come in model years, and new ones a quite expensive, however you can normally find used versions of last years model for relatively cheap on ebay, and places like PBN. The flatline is not a bad barrel, however it is not very accurate at longer ranges and is not a screwon and go barrel like you would think. It requires patience and the right size and type of paint to work well. I almost never suggest a flatline to newer players for these reasons, not to meantion it is overpriced. However if you insist on getting a backspin barrel like the flatline, I would look into the APEX. It is alot like the flatline excapt it is able to be turned off, so you can have the best of both worlds. However an APEX tipped J&J can get pretty pricey. If you insist on getting a Tippmann(although I would get an Ion in your situation) I would go with an A-5 with a E-Grip. |
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thejudge
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Posted: 23 January 2008 at 4:51pm |
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Im gonna agree with snake and say if you def want the tippmann get the e gripped A5. Also if you want the range just to hold people down the flatline or apex would be good but if you want accuracy I would not suggest either. The Apex can be turned off if you want to switch between the 2.
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Stormy Knight
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Posted: 25 January 2008 at 11:52pm |
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Doesn't this count as a double post from "The Perfect Sniper" topic? |
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A-5
Armson DOT Sight Armson Raised Sightrail DOP Bullet Drop DOP RVA DOP X-Core DOP Vertical Adapter E-Grip(APE) Flatline Barrel HPA JCS Duel Trigger Lightening Bolt QEPH Vortex Mod |
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Stormy Knight
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Posted: 25 January 2008 at 11:57pm |
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You have to watch what you say around current and ex-military people in the fora. Putting the word 'sniper' and 'paintball' in the same sentence just bunches their underwear something fierce. |
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A-5
Armson DOT Sight Armson Raised Sightrail DOP Bullet Drop DOP RVA DOP X-Core DOP Vertical Adapter E-Grip(APE) Flatline Barrel HPA JCS Duel Trigger Lightening Bolt QEPH Vortex Mod |
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Mack
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Posted: 26 January 2008 at 11:06am |
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Nobody said this yet so I will: There are no sniper's in paintball. Oh wait, someone did say that. Actually, all kidding aside, I wanted to offer some advice related to the Flatline (F/L) barrel system. The F/L system does provide additional range, but at a price: Because of the backspin it puts on the paintball and the variables related to this backspin combined with the additional distance that is achieved; the F/L is not all that consistent. This lack of consistency translates into a lack of accuracy. The F/L is a great tool for providing fire suppression from beyond the range of effective return fire. It is unmatched for paint exchanges in thick cover where the overhanging foliage interferes with arced shots. It is not a one-shot-one-kill barrel in any circumstance except fairly close range shoot-outs. If you want to ambush people at medium ranges with a single shot you are better off with a good straight barrel. If you are considering operating as part of an ambush team and engaging area targets at medium to long range with multiple shots, then you would find the F/L quite useful.
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weemanfan90
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Posted: 27 January 2008 at 1:12pm |
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I say the one with the A-5 because the A-5 has very good grip so it is easier to keep the gun very very still. Edited by weemanfan90 - 27 January 2008 at 1:12pm |
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lol lol lol lol lol lol lol
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Stormy Knight
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Posted: 31 January 2008 at 11:53pm |
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When I had my Flatline and dot site tuned pretty good together, I've had a couple of long 40+ yard single shot hits. We were in the woods playing all day and I was sitting on our flag station. My buddy and I were on each side of a trail that led to our flag. I had to take my glasses off because they fogged up bad. I couldn't see very far. But I did see movement across the trail. Couldn't tell who it was so I set up for the shot. When the subject crossed into the red dot, I pulled the trigger. And two heartbeats later we heard the impact and a loud, "OW! %*#@!!" It was my buddy's wife on the other team. My buddy to the left of me said, "Nice shot! One in a million!" She called herself out but I'm pretty sure the ball didn't break. It was enough that she felt it and she left the field. But that is the problem with barrels that let you shoot greater distances. Even if you do manage to hit your target, there is no guarantee that the paintball will break. The backspin on the ball tends to slow it down the farther out it gets. |
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A-5
Armson DOT Sight Armson Raised Sightrail DOP Bullet Drop DOP RVA DOP X-Core DOP Vertical Adapter E-Grip(APE) Flatline Barrel HPA JCS Duel Trigger Lightening Bolt QEPH Vortex Mod |
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Mack
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Posted: 01 February 2008 at 2:41pm |
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This could be a somewhat misleading statement. First, all paintballs slow down the farther they get from the end of the barrel. This is a result of drag. Secondly, the Flatline barrels performance (and the Apex as well) is provided by the Magnus Effect. Essentially a rapidly spinning spherical object moving through the atmosphere creates a boundary layer of air particles around itself. This boundary layer provides the lift that is responsible for the flat trajectory of paint fired from a backspin barrel. It also can reduce drag on the ball, which means that a ball fired from a backspin barrel actually retains velocity longer than one fired from a normal barrel. This drag reduction is related to the Reynolds number which is determined by a combination of factors such as object size, density of atmosphere, object velocity, revolutions per minute of the object and surface texture of the object. As long as the Reynolds number remains above critical, the drag on the object is reduced. (Exact reduction in drag varies based on above variables-an average estimate of reduction seems to be in the area of a five-fold decrease.) When any of the contributing factors change significantly enough to drop the Reynolds number below critical the boundary layer shifts in relation to the object and a "reverse Magnus effect" results. This essentially causes increased drag and negative lift. When you see a ball from a backspin barrel suddenly flutter and die at the end of its flight, this is the reason. Edited Note: Think of it this way. A ball from a normal barrel loses it's velocity gradually at a reasonably steady rate. A ball from a backspin barrel loses its velocity at a smaller rate until the end of its flight when it loses it remaining velocity at a much accelerated rate. (Simplified, but useful as an explanation.) Edited by Mack - 11 February 2008 at 9:28pm |
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BatmanUSMC
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Posted: 11 February 2008 at 11:02am |
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mack... well said. I am the FNG today. I will be getting a a-5 shortly. would you recommend the flatline/apex barrel? do you use one? i think the only way, other than science, to convince people of what is better, is to get two matching guns chrono'd, one with flatline, one with standard, then a crono the velocity at every 10 yards. dont know if thats feasible. |
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Snake6
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Posted: 11 February 2008 at 3:58pm |
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Please do not bump dead posts. Thank you.
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Stormy Knight
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Deactivated by request Joined: 19 October 2003 Location: United States Status: Offline Points: 0 |
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Posted: 11 February 2008 at 5:20pm |
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How much time constitutes a dead thread? 5 days? 7? 10? 14? What? |
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A-5
Armson DOT Sight Armson Raised Sightrail DOP Bullet Drop DOP RVA DOP X-Core DOP Vertical Adapter E-Grip(APE) Flatline Barrel HPA JCS Duel Trigger Lightening Bolt QEPH Vortex Mod |
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Mack
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Has no impulse! control Joined: 13 January 2004 Location: 2nd Circle Status: Offline Points: 9906 |
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Posted: 11 February 2008 at 9:52pm |
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I have an A5 with F/L. There are a few recommendations I always make to people considering a F/L or Apex.
As a second after-market barrel, my recommendation is the F/L rather than the Apex. There are people who would disagree with me on this (like carl) but it really comes down to personal preference. There have been a lot of discussions on this forum regarding this topic so I suggest that you do searches on the various barrels you are interested in, check the stickied posts at the top of each forum section and visit this post and read section 5. |
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