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New Comp custom build |
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oldsoldier
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Topic: New Comp custom buildPosted: 31 October 2009 at 5:36pm |
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AMD Athlon X2 250 3.00GHz
8.00 GB RAM ATI Radeon 9250 vid card unfortuanately Vista.....will not Win 7 for at least 6mo. Hugh case, power supply and vid card too big for standard case, DIMM2 matched memory upgrade to 16GB if desired 2 Hard drive 500 x2 for 1000gb 2 DVD drives R+RW 1 bluray reader $775.00 |
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ParielIsBack
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Posted: 31 October 2009 at 7:10pm |
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What of this do you already own?
If you're not building this off parts you already own, I have a couple suggestions: 1) There's no way you'll need 8 GB of RAM. Downgrade to 6 -- especially since DDR2 prices are about the same as DDR3, due to decreased supply as DDR3 demand increases. 2) The ATI Radeon 9250 is incredibly outdated. I don't even know how you would buy one. I would suggest a 4000 series ATI card, or 8000 series Nvidia card, probably a 4350 or 8600. 3) Why two DVD drives? I just can't see a good reason for that, especially if you've also got a Blu-ray drive. 4) The Athlon series processors are pretty old at this point as well. I would suggest something newer. If you want me to build you something through Newegg, I'd be more than happy to. For $775 you can get more bang for your buck, although the Blu-ray drive will definitely be setting you back a fair bit.
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choopie911
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Commie Canuck Joined: 01 June 2003 Location: Canada Status: Offline Points: 30773 |
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Posted: 31 October 2009 at 7:16pm |
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I was going to ask the same....why two DVD drives, that just seems wasteful. I've never ever thought "man if only I had a second drive..."
Also agreed with 2) |
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oldsoldier
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Posted: 31 October 2009 at 7:27pm |
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Only bought expanded case, mother board, cables, coolant fan, and power supply, rest is all out of my pile of discarded computers. 2 drives are for incase one goes down still can work till time to repair. New gig has deadlines.
Mother board was the biggest expense. The 8GB Ram was just what I got when I matched the Dimms I had. What vid card do you recommend? Can slap it in. AMD board so need ATI so no conflict, AMD and NVidia have issues. I need to have 6 maps up to cut and paste terrain and manmade objects. I am now going to be muddying up all the vehicle models as well as designing 1940 French vehicles. The graphics program is a copy sent from UK from employer, 3d drawing, and I can rotate maps for a "ground eye view" as I cut and paste items into map, then add blended surfaces. Understand all my knowledge on this is by expieriance, no formal schooling, so tech speak is not a known language to me. The graphics program is simple, now the model draw program they are sending is an unknown. I do game maps, sound files (in .wav thats what they want them in) and now vehicle mods. No training learning as I go. So far maps have been easiest. Edited by oldsoldier - 31 October 2009 at 7:37pm |
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choopie911
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Posted: 31 October 2009 at 9:06pm |
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What program are you using to do all this? That's pretty impressive if you're texturing vehicles at a releasable game level.
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oldsoldier
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Posted: 31 October 2009 at 10:10pm |
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Game Draw- came from the company-all they sent was the disc, unlabeled. Learning as I go, I do not have to do any animation, just a 3d rendering of vehicles in a used state. The send the model in showroom condition, I make it look used and battle tested. Racks of gear, proper painting/markings, mud, foliage, snadbags, extra bogie whells hung on vehicle, track sections in front, welded on hedge cutters for the bocage, etc. Had to have them recolor the US vehicles to correct field-drab not the OD they used, and german vehicles to feldgelb base coat and the correct brown and green splotching. Buildings I am doing more realilistic shell/bullet damage rather than a black spot on wall. Like I said learning as I go, They want Beta version ready 1st qtr 10, release 3rd quarter 10....I have just started on the 1940 Frensh Armor, doing a CharB bis, R-35, FT-17, S-35, AMC-1 armored car, PzKw-35, PzKw-38T.
I am suppling a lot of technical and historical references. Lot of expierience with 1/35th Armor dioramas, and the Flames of War vehicles I have painted and weathered. A classic case of right place right time....my major fear is that I am not techie enough to get it all done under the deadlines I have. But I have 24/7 with nothing to do, keeps me busy. Taking break right now, map making, putting correct grids on them. Edited by oldsoldier - 31 October 2009 at 10:18pm |
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oldsoldier
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Posted: 31 October 2009 at 10:17pm |
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ATI-HD 5870 looking at that as new vidcard. I have a compliant powersupply and motherboard.
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ParielIsBack
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Posted: 31 October 2009 at 10:52pm |
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If you've got 8 GB of RAM just lying around, might as well use it. I just didn't want you spending $200 on RAM for little to no performance gain.
If you want to drop the $400 or so for a 5870, be my guest, but I don't think you'll be using it's specs almost at all. I would suggest either a 4850 or 5750 if you want a higher-end card, but probably a 4350 or so will do just fine. If you are in fact doing rendering, the 4850 or 5750 should be more than enough for your needs, and they run $100-$150. Also, AMD processors and Nvidia graphics cards should have no problems working together. It's going to be more motherboard dependant, for that matter. However, ATI cards do seem to be better buys at this point, as a very general statement. Any chance you know who makes this Game Draw program? My Google-fu isn't finding it. It basically comes down to whether you're rendering stuff with it or not, because if it's not rendering, it's not using your graphics card and there's no sense in upgrading. |
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BU Engineering 2012
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oldsoldier
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Posted: 31 October 2009 at 11:14pm |
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we play also so want a good 1gb card for future needs- minimum for this game is a 512gb card. The game draw program is a company owned and copyrighted program developed by GDW strictly for internal use. Not avail on market if I understand the contract correctly.
Again I am learning as I go, pretty simple and user friendly, so amatuers like me can use it. A lot of cut and paste, filler colors, and the draw tools are pretty simple once you get the finesse down. The continuation and connection of the lines before I rotate has been my biggest problem so far. I draw a section, rotate it to fit, and if the lines do not connect I get a big blank area and cannot recover the rendering and have to start draw all over again. Practice, practice, practice. Again not a tech head, only signed on to do voice work, and they say think you can help with this, then all of a sudden "we need the M-8 colored and werathered by tuesday". 8 pages of dialog in .wav was a lot of memory, final takes to be sent in NLT wed 2359. The 1st 4 pages were done and accepted as is using the simple XP sound recorder. Seems I have a lot of time and patience, and this "can you help" then its all mine policy is already getting old. So far I have weathered the M4A1 Sherman and the M-5 Stuart, and the initial actual draws of the 1940 vehicles is really taking time and patience. Actually thinking of going to SUNY for this, get some classes, and see if I can expand my knowledge and tech speak ( a whole differant language, I always state in plain english please when they drift of into oure techspeak.) Edited by oldsoldier - 31 October 2009 at 11:17pm |
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ParielIsBack
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Posted: 31 October 2009 at 11:22pm |
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The memory size of your card has virtually no importance, unless you're running multiple monitors. Basically, the more pixels you have, the more memory you should have, but no games in the foreseeable future need a whole gig, unless you're running at 2560x1280. The memory and core speed of the card matter a lot when it comes to frames per second though. Also, you can get almost all current generation cards in 1 GB models.
I'd suggest one of these cards: http://www.newegg.com/Product/Product.aspx?Item=N82E16814150448 http://www.newegg.com/Product/Product.aspx?Item=N82E16814161296 They'll play any game you can throw at them, although I guess if you want really high fidelity gaming you could go for the 5850 or 5870. |
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BU Engineering 2012
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Gatyr
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Posted: 01 November 2009 at 1:50pm |
So does the video card affect rendering, or does it just affect how the rendering is shown on-screen? |
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ParielIsBack
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Posted: 01 November 2009 at 2:58pm |
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It depends on the program.
Most programs that actually render (ie: not Photoshop -- programs like 3DSMax, etc.) use the graphics card because it's very good at parallel processing. But if the program is actually just creating textures, then it's not rendering, and almost certainly not using the video card. Rendering would generally take just about forever using just the processor. The graphics card is doing virtually nothing when you're looking at your computer screen, unless you're looking at a game with a lot of particle effects, 3D objects, etc. |
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choopie911
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Posted: 01 November 2009 at 3:31pm |
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So how exactly do you do the editing of the vehicles? I really want to see, especially if you're just learning on the fly
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oldsoldier
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Posted: 01 November 2009 at 5:13pm |
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The program allows me to cut and paste articles and objects. I take a pile of sandbags, cut one out, paste it on the front of vehicle. And repeat as needed, track sections, boogie wheels whatever. For the weathering, just "spray" a mud brown mix of colors on suspention system and big globs at fore and aft end of track guards. Just too the OD color out and replaced it with a US Khaki/US Field Drab mix. I submit actual "drawings" and animation staff send model back. The 3D draw is I think a CAD 3D, I draw a profile right left, front, bottom, rear, top, and submit them. All done on a graph like surface, so measurments are quite close. I Submit it and again an "animator" sends me back a model, and I color, weather it and place appropiate markings.
Would love to show off work, but again a contract and non-disclosure of propiatary material agreement. Game will hopefully be done 3rd Qtr 10. Will advise when it comes out and highlight my work. Maybe I can get a BETA test group out of some of the crew here, can ask when Beta is ready. |
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carl_the_sniper
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Posted: 01 November 2009 at 5:54pm |
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Indie company i'm guessing? |
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<just say no to unnecessarily sexualized sigs>
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mod98commando
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Posted: 01 November 2009 at 11:59pm |
Sounds pretty cool, I've always wanted to work on a game in some capacity. I took a few classes involving game development but I focused on the code and only did enough multimedia stuff to show the code in action. I did also take a few 3D modeling classes though using Blender. I get the impression that the animators are doing that portion for you though and you're just using the models they made to make maps and place textures. Still cool stuff nonetheless and it'll be fun when you get to play the game and see all the things you worked on in use. Definitely post something here if you can get some of us in on a beta testing. I'm hoping to make my way into the games industry soon and it'd be cool to be involved in any phase of development, even if it's just QA kind of stuff. Edited by mod98commando - 02 November 2009 at 12:00am |
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oldsoldier
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Posted: 02 November 2009 at 5:37pm |
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game design program looks like a clone of "game studio" ver A7, I too am interested on where this came from. And if I could buy "game studio" and start on a project of my own. I am learning and getting better, but there are errors that I have trouble finding solutions to.
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