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ramping and full auto |
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Lightningbolt ![]() Platinum Member ![]() ![]() PHAT and PLAT Joined: 10 July 2002 Location: bumping up Status: Offline Points: 5055 |
![]() ![]() ![]() ![]() ![]() Posted: 28 September 2014 at 5:50pm |
Setting aside the rt trigger, I've never used any form of ramping even though I have guns with several options. I've used and data tested boards with multiple firing modes when they were a new idea and considered cheater boards but never in game play until twc 2014.
I'm split on the idea because I think that the modes are cool but it takes some of the skill out of the game. Also the guns that I used prior to twc14 are difficult to clean in the event of a breech chop. With some stack tube designs, if a chop occurs paint can leech into the lower tube creating a near if not full breakdown of a gun to clean. While not encountering any breech chops with the new to me pm5, I found that any flagrant and unwanted residue is easy to clean. So okay, I'll run ramping on the pm5 as well as gun acquisitions that I'm about to procure. It's just a crazy concept in practice and is just too easy to dump massive amounts of paint. It's a game changer for me and definitely elevates my effectiveness on the field. While it seems like it can make any novice dump paint like a pro it allows players that potentially have an above average skill set to simply concentrate and elevate other skills. |
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