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The Fire Fall Objective: Chapter III MO

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Smakman View Drop Down
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    Posted: 03 June 2005 at 4:08pm
The Fire Fall Objective: Chapter III

Sept. 16-18

A United Nations Special Task Force must
stop the Rogue mercenaries from releasing
a deadly biotoxin into the atmosphere!
The fate of the world hangs in the balance!


You won't want to miss this game!
Paintball tanks, paintball artillery, night play, pyrotechnics.......it's all here!


Entry fee INCLUDES:
Camping on premises
Friday evening All-You-Can-Eat BBQ!
Air fills all weekend!
Sunday morning pancake breakfast!

Prize giveaways and more!

Cost of Play:

$35.00 per person if registration is postmarked by Aug. 29, 2005.
$50.00 per person Aug 30, 2004 through the day of the event.
Paint price is $55.00 per case of Kick'n Premium Plus and $60/case for Kick'n Metalix or.............
BYOP for an additional fee of only $20! (All BYOP paint subject to safety inspection.)

SPECIALS! Prepay for both entry and 1 case of Premium Plusfor just $85 or entry and 1 case of Metalix for $90! That covers everything for your weekend!



Presented by Smak Zone Paintball
Located 120 miles south of St. Louis at Patterson, MO

We cater to honest and safe players only. If you aren't one, take your money somewhere else.

For more info: 573-856-4009
mwm@smakzone.com
www.smakzone.com


Edited by Smakman
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Smakman Quote  Post ReplyReply Direct Link To This Post Posted: 06 July 2005 at 11:26pm
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Smakman Quote  Post ReplyReply Direct Link To This Post Posted: 21 July 2005 at 1:51pm
This is the point schedule for FFO. The positions are worth the designated points at the top of each hour beginning at 11:00 am on Sat. morning until 4:00 pm Sat. afternoon and at 10:00 and 11:00 am Sun. morning. At 5:00 pm on Sat. Only the Outpost will be worth the designated points. At 12:00 pm on Sunday, only Fire Base Echo will be worth the designated points.

LAB: UN value - 25 Rogue value - 5 (Rogue HQ is far closer to the Lab than UN HQ but still easy to move on from all directions.)

FBE: UN value - 20 Rogue value - 5

Satcom: UN value - 10 Rogue value - 15

Outpost: UN value - 5 Rogue value - 30

Munitions: UN value - 5 Rogue value - 40 (The Outpost and Munitions Dump is difficult for the Rogues to assault, especially the Dump.)

FLAGS: As before, the teams will be in charge of their own flags and must have them in place, in base, in order to allocate the points for that position. The flags may be stored at each team's respective command until needed. They may not be transported or stored in a tank or PAV. They may be captured for points and checked at the top of each hour at each team's command. Once the points are recorded for the captured flags, they will be returned to their respective teams. Gaining points for positions will be a twofold proposition: the position will first have to be captured, then the flag safely escorted to that position by the top of the hour. (Opportunity for you ambush lovers!) Captured flags: 10 points each/top of each hour.

DEVICE POINTS: The Rogues will begin the game in possession of the Fire Fall device, per the storyline. Initially, this will be a nonworking prop due to the sensitivity of the real thing and the necessity of keeping it mobile. The real device will be introduced later in the game. The device may NOT be stored or transported inside a command base or tank (PAV). It must remain inside the boundaries of play at all times during game on time. Possession of the device at the top of each hour will be worth 10 points if it is physically located inside the structure of a base which is also in possession of that team at the top of the hour. If it is not present in a field position that is worth points at the top of the hour, it will be worth -10 points for the possessing team. Thus, for example:

Rogues hold FBE (or any other point position), have flag in place, have device inside the structure of FBE (or any other point position), at top of given hour: 15 points.

Rogues hold FBE (or any other point position), no flag in place, have device inside the structure of FBE (or any other point position), at top of given hour: 10 points.

Rogues hold FBE (or any other point position), have flag in place, no device inside the structure of FBE (or any other point position), at top of given hour: 5 points.

Rogues hold FBE (or any other point position), no flag in place, no device inside the structure of FBE (or any other point position), at top of given hour but it: 0 points.

Rogues hold FBE (or any other point position), no flag in place, no device inside the structure of FBE at top of given hour but do have the device inside another point position: 10 points for device possesion.

Rogues have possession of device, but it isn't in any point position: negative 10 points for the Rogues.

If the device is captured by the UN forces, the responsibility of the device and the points awared or subtracted, then becomes theirs.

The possession of the device will be a two edged sword. It can give the possessing team access to more points, but it cannot be hidden and forgotten about or it will cost the possessing team points as well. Flags and props may not be stored or transported in PAVs.

Edited by Smakman
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Post Options Post Options   Thanks (0) Thanks(0)   Quote ajax Quote  Post ReplyReply Direct Link To This Post Posted: 27 July 2005 at 8:35am
I'm looking forward to it!
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