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98c anti chop plz give input |
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mat10590 ![]() Member ![]() ![]() Strike 2 - Spamming 8/2/10 Joined: 12 December 2005 Location: United States Status: Offline Points: 78 |
![]() ![]() ![]() ![]() ![]() Posted: 11 January 2006 at 6:32pm |
i was sitting there in english class today thinking of gun mods then i thought that i could make a shot counter by milling out the ball detent area and putting a microswitch with an arm on it in there and hook that up to a pedometer then i thought ... why would i do that when i could hook it to the board and use it as an anti chop it might need a force feed but i think i could make it work it sounds like a good i dea to me what about you?? Edited by mat10590 - 11 January 2006 at 6:33pm |
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[IMG">http://www.sloganizer.net/en/style1,Mat10590.png">
i do everthing full auto.....yes that includes stealthy |
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>><< ![]() Gold Member ![]() ![]() <<>> Joined: 08 February 2004 Location: Byelorussian SSR Status: Offline Points: 1870 |
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Well someone already put a DM3 or DM4 board in one with eyes in a 98 so anything is possible. And for the shot counter to work you would have to have an LCD screen for it to be anyuse at all and i have a shot counter on my gun and it serves no purpose whatsoever So do whatever you want. |
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sneaky_sniper ![]() Gold Member ![]() ![]() Guested - inappropriate link 01/13 Joined: 05 September 2005 Location: United States Status: Offline Points: 1325 |
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i didnt fully understand that... but sounds good
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[IMG]http://i26.photobucket.com/albums/c128/sneaky_sniper/Invader_Zim.jpg">
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mat10590 ![]() Member ![]() ![]() Strike 2 - Spamming 8/2/10 Joined: 12 December 2005 Location: United States Status: Offline Points: 78 |
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no the point wasnt for the shot counter that was just how i came up with the idea why woould i need a shot counter when i could just look in the hopper
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[IMG">http://www.sloganizer.net/en/style1,Mat10590.png">
i do everthing full auto.....yes that includes stealthy |
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the_ion ![]() Member ![]() ![]() Joined: 20 December 2005 Location: United States Status: Offline Points: 62 |
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because if you wanted an exact count then you would use a shot counter
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Team "Suburbian Heros"
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Agent_Orange33 ![]() Member ![]() ![]() Joined: 11 April 2005 Location: United States Status: Offline Points: 69 |
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yeah that seems to be the simple answer
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RavenGuard ![]() Gold Member ![]() ![]() Joined: 31 October 2005 Location: Canada Status: Offline Points: 1861 |
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the shot counter is useful because it can let you know how much paint you've used, which is also letting you know how much paint you have left, which can come in handy if you know the exact number of balls your hopper holds :) |
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Tippmann A-5
Polished Internals E-Grip Ape Board JCS Blade Trigger QEV 8" Bigshot + Apex Ricochet R-5 / Tac Cap Palmers Stabilizer 68/4500 Crossfire |
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painter w/balz ![]() Member ![]() Joined: 12 January 2006 Location: United States Status: Offline Points: 29 |
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then just make it to count backwards, that way simple subtraction is taken out of the equation |
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KlauseFluoride ![]() Member ![]() ![]() Joined: 24 April 2004 Location: United States Status: Offline Points: 100 |
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Wouldn't the switch have to be tripped in order to check for a ball in
the chamber, meaning it wouldn't detect one until you fired it?
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Just to alert everyone, "Gun maintenace and repair" is misspelled.
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KobraII ![]() Member ![]() Joined: 02 January 2006 Status: Offline Points: 11 |
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I've seen a video of that gun I think. It was a home-painted red 98c with the cutout for the LCD and everything. Wire for the eyes, and everything. Fired 20 BPS, no debounce or ramping |
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shoschett ![]() Member ![]() Joined: 22 February 2005 Status: Offline Points: 3 |
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So you basically want to do like whats in an ION so the bolt won't fire unless the sensor thing is cleared?
Edited by shoschett - 07 February 2006 at 6:50pm |
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