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12hour Game

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yo-worst-enemy View Drop Down
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Joined: 28 May 2005
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Post Options Post Options   Thanks (0) Thanks(0)   Quote yo-worst-enemy Quote  Post ReplyReply Direct Link To This Post Posted: 06 August 2005 at 7:55pm

play terminator...... one team has a bunch of x's on there chest...by duck tape...or what ever .... and the other team has none....the other team has to shoot the terminator ( the x's ) on or in the x marked space to get them out ...all the teminator has to do is shoot the other team to get them out....its a nice way to end the day game

 

oooo and usually the terminator team kickes arse

Duct tape is like the force...it has a light side, a dark side....and binds the universe together.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote TuF^yoda Quote  Post ReplyReply Direct Link To This Post Posted: 08 August 2005 at 9:49pm

ok these are GREAT ideas i have one but it is not quite developed as some of these

ok on team defence one escort ecort has a v.i.p and he can only get hit once and no respawn (cause if he dies game over) but everyone else can get hit twice set up one objective for the escort team to escort vip to but vip starts in a diff location kinda in the middle but hte objective is at defence spawn use smokes and what ever you feel fun

ill be updateing it soon add some stuff and all its kinda a new idea

Peace through superior firepower!
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Vraptor Quote  Post ReplyReply Direct Link To This Post Posted: 15 August 2005 at 9:28am
Play Predator: One (Predator) aginst all (team) . If the predator hits one of the team, the person hit has to become a predator. when everyone is a predator, the predator wins, when all predators are eliminated, the team wins. Tjis is my personal favorite
My review on the JT headshield:
http://www.pbreview.com/products/reviews/?prod=2390&sort=new

Tippmann A-5
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Post Options Post Options   Thanks (0) Thanks(0)   Quote dmp4892 Quote  Post ReplyReply Direct Link To This Post Posted: 15 August 2005 at 8:44pm

Doctor:

Two even teams, and a square playing area

The more players, the bigger the area. You can do the sizing to your liking but it has to be square.

One person is the doctor.

Players mark eachother out, and the doctors tag them on the hand for them to get up again.

When a team figures out the doctor, they mostly go after them. So when the doctor gets out, people cannot get back up.

Last team with at least one person standing wins.


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