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3-6-9 shot bursts

Printed From: Tippmann Paintball
Category: Tippmann Paintball
Forum Name: Paintball Ideas / News From Tippmann
Forum Description: Got a new idea or a way to improve something?
URL: http://www.tippmannsports.com/forum/wwf77a/forum_posts.asp?TID=128164
Printed Date: 09 May 2024 at 4:46am
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Topic: 3-6-9 shot bursts
Posted By: shlank
Subject: 3-6-9 shot bursts
Date Posted: 06 March 2005 at 9:02pm

 Maby you guys should make  a 3-6-9 shot burst system for your guns it would be alot better for people who play and get the real live combat fealing from playing just an idea, still be alot better and cooler




Replies:
Posted By: shlank
Date Posted: 06 March 2005 at 9:04pm

If you think im right about this email me at mailto:shlank21637@comcast.net - shlank21637@comcast.net   or msg me on yahoo at suspect_5131



Posted By: DrexelSkaPB
Date Posted: 06 March 2005 at 10:27pm
Electronic guns have them. My Angel has anywhere from 2 to 8 round burst. I believe most electronic Spyders also have them, if you're not looking to spend a lot of money (less than $200). I don't know of any mechanical way of making this, it would be interesting though.


Posted By: Monk
Date Posted: 06 March 2005 at 10:32pm

Mechanicaly it would takes some gears or something but, shlank who are you talking to...Tippmann or the Forumers.

If Tippmann, Noone comes on here, and they already have a 3 round burst on the e-bolt/egrip.

 



Posted By: 98c Dude13
Date Posted: 07 March 2005 at 10:02am
 Why have burst when you could have auto?

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TIPPMANN 98 CUSTOM
14" Progressive barrel   
32* Black gel grips
BT-16 Double trigger
Pen Spring Mod
X-core Expansion Chamber
Vertical Adapter


Posted By: whoknowswho
Date Posted: 07 March 2005 at 1:42pm


Posted By: sheriffhuck511
Date Posted: 08 March 2005 at 4:39pm
my ebolt has 3 and 6 round burst

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My set up:
98c with flatline, x-chamber, e-bolt, car stock, remote, Crossfire .68/4500, and Empire Reloader B
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Posted By: JaketheSnakeOO7
Date Posted: 16 March 2005 at 9:15pm

safe, semi, burst, full should be the standard. or safe semi full would be acceptable too.

where did 6 and 9 round bursts come from?????



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Posted By: PBinfonater
Date Posted: 17 March 2005 at 2:20pm
yea wat u mean man most grips like me old e-rex pro had custom set burst ne were form 2-20 round lol no need to have 3,6,9 when u can just have one and make ur own.    

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There is no "I" in "Team", but there sure is a "Me".
Tippmann A-5
RT
Flatline
Chrome Bullet drop with on/off
Male Palmer
Internal Polish
Stainless Steel kit


Posted By: Impulsive
Date Posted: 17 March 2005 at 3:52pm
I cant stand bursts.  9 rounds?  Little much maybe?

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Cockers are like stick shifts, after a few transmissions you get the hang of them.


Posted By: jacob_100
Date Posted: 18 March 2005 at 10:54pm

i no.just think,u pull the trig once and like 3 sec later,its still shooting but u arent even pulling thr trig.all i need is semi

-jake



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Posted By: bluemunky42
Date Posted: 19 March 2005 at 8:10am
Originally posted by 98c Dude13 98c Dude13 wrote:

Why have burst when you could have auto?

cuz auto is stupid y use it when u can shoot even faster with multiple bursts

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Posted By: Smitty
Date Posted: 19 March 2005 at 9:50am
Yeah it's called the E-Bolt for the 98c or the E-Grip for the A-5.  It would be cool if someone made a cheap version of them that was just as good(by cheap I mean the price).


Posted By: hashi2008
Date Posted: 20 March 2005 at 12:22pm
Originally posted by jacob_100 jacob_100 wrote:

i no.just think,u pull the trig once and like 3 sec later,its still shooting but u arent even pulling thr trig.all i need is semi

-jake

  Acctualy, most guns don't do that.  My little brother's spyder and my pirahna (bought it for super cheap to sell for even more) shooot UP TO 3/6/9 rounds as long as you are still pulling the trigger.  I believe the same us true on real guns.



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Founder of the "Forumers Against the Ugly Woman Sigs" also known as FAUWS.


Posted By: AdmiralSenn
Date Posted: 20 March 2005 at 11:59pm
Originally posted by bluemunky42 bluemunky42 wrote:


cuz auto is stupid y use it when u can shoot even faster with multiple bursts


Uh.. no?

6 round bursts are the max I would consider, 9 is just silly. "Real Combat" rifles use anything from single-shot, 2, 3, or full-auto for a few very good reasons.



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Posted By: A5 dude15
Date Posted: 21 March 2005 at 1:10am
with auto you can have any round burst you want. well my friend hasa dragon bonz and it has any burst from 2-12 round bursts.


Posted By: kuhndog599
Date Posted: 23 March 2005 at 8:11am
Originally posted by 98c Dude13 98c Dude13 wrote:

 Why have burst when you could have auto?
dito

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model 98 - homemade handguard
solid stock - opsgear mag
polished internals
homemade sling - paintjob
operator barrel
progressive barrel
opsgear mag - stock


Posted By: kuhndog599
Date Posted: 23 March 2005 at 8:12am
really whats the use for 9 round burst

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model 98 - homemade handguard
solid stock - opsgear mag
polished internals
homemade sling - paintjob
operator barrel
progressive barrel
opsgear mag - stock


Posted By: usafpilot07
Date Posted: 25 March 2005 at 3:50pm
my spyder has semi-3round-and full auto, but im getting rid of it...hehehe...got an angel

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Posted By: A5 dude15
Date Posted: 25 March 2005 at 9:27pm
i still say use auto, just let go when ever you want and then theres your "burst".


Posted By: Nekat_Eman
Date Posted: 24 August 2005 at 2:38am
dont use burst or full auto use double taps they are mor efficient... go out and get some SAS (Special Air Service) or other combat manuals to see how to best use your guns... but ultimatly it depends on situation, it is true that a burst of more than 3 rounds is a waste,  only use full auto if your providing cover fire. but bursts in paintball are almost useless because if they are short they usually go in one general area, and in long bursts you might as well use full auto in which you either cant aim or are providing cover fire. Burst mode is used by the military to ensure a kill, in fact the SAS used "double taps" for hostige situations until it was found that some people still could muster the strength to shoot back so now they shoot untill the target drops. but in paintball double taps are still usefull because it allows you one shot to range, then another shot to kill. and you are in full control, so if you arnt hitting your target you are not wasting 6 rounds on a piece of ply wood


Posted By: Darur
Date Posted: 24 August 2005 at 2:59am
K, whats the point of a 9 shot burst?  Your going to be standign there for like a second after you pull the trigger waiting for the bloody thing to stop shooting.

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Posted By: Monk
Date Posted: 24 August 2005 at 8:35am
Darur, did you just turn british?


Posted By: Darur
Date Posted: 24 August 2005 at 3:36pm
Originally posted by Monk Monk wrote:

Darur, did you just turn british?


Nah, I just found bloody is a great alternative to much less appreciated words on the forum.
 

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Posted By: whack-a-mole
Date Posted: 25 August 2005 at 12:17pm
9 round burst...pphht, why?

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Posted By: The Guy
Date Posted: 25 August 2005 at 7:37pm
because if you shoot 18 balls a second then you only need to pull the trigger 2 times a second. Saves a lot of work.

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Posted By: brihard
Date Posted: 27 August 2005 at 9:57pm
Mechanically speaking, it should be feasible. The 3rd burst has been a feature on M16 rifles for a long time, and safe-semi-burst-full is a common trigger group for MP5s, which posess a small trigger frame. Real firearms have no more space in the trigger housing than a paintball marker, so the mechanism should fit if someone figures it out. I can't find mechanism schematics, unfortunately, however the concept of a trigger, sear, adn bolt is the same- ther'es very little differnec ebetween the trigger mechanism in my assault rifle and that of a Tippmann, except for a slightly more complicated sear which would be optional in a paintball marker anyway.

The trouble is that a paintball marker cycles far faster than an M16 rifle- the bolt has much less distance to travel, and so the cycles per minute are much faster. Because of this, and becuae a bullet is much more resistant to crushing and impact than a paintball, the big limitation is the loader. Unfortunate,y if you slow down the cycles per second, you slow down the speed of the bullet, which throws the valve out of whack. Theoretically with longer bolt travel, a lighter valve spring, and a low pressure system, you could make a mechanical fully auto that wouldn't blend paint, as long as your leader could keep up- a Qlaoder for instance. Aside from that, the only mechanical alternatives are the ATS markers where the mag is mechanically linked to the firing sequence, and the RAP markers where each one's in a cartridge to protect it from squashing. A select-fire mechanical mag fed paintball marker is one fo teh hoyl grails of MilSim. ATS ahs done it with good success, but slimmer packages are always in demand. Scepter has something in the works, and probably a few other companies as well. Keep your eyes and ears open in the next few eyars- something good is bound to be in development somehwere.


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