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Mission Ideas

Printed From: Tippmann Paintball
Category: Tippmann Paintball
Forum Name: Paintball Ideas / News From Tippmann
Forum Description: Got a new idea or a way to improve something?
URL: http://www.tippmannsports.com/forum/wwf77a/forum_posts.asp?TID=131691
Printed Date: 23 July 2025 at 1:18am
Software Version: Web Wiz Forums 12.04 - http://www.webwizforums.com


Topic: Mission Ideas
Posted By: Blackbetty
Subject: Mission Ideas
Date Posted: 25 April 2005 at 5:25am

I got a positive feedback for this idea so im guessing its ok to sticky.

Try not to post stuff other than missions although its inevitable that some tard will come in and ask which gun is best.

Ill try to add at least one mission a week of the below standard or better but please feel free make better ones.

U.S.A

Your company has been assigned to rescue a general in a hospital that was recently caputred by rebel forces. alpha platoon will be sent along with bravo platoon in to rescue the general. On arrival at the hospital alpha will set up an all round defence perimeter at the hospital while bravo will storm the building. Once secured, bravo should RV with alpha and tactically exfil to non-hostile areas.

Sheite Rebels

Fellow comrades, our capture of the general will prove valuable to our course and he must not be caputred. We should send some men inside the building to closely protect the general and boobytrap him should anyone try to rescue him. We should also send some men on guard outside the hospital and in the surrounding area. Should the general be re-captured, our reserves will be radioed in to cut off their retreat. Such reserves must be awaiting trying to find information on the enemy.



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Buy a corvette and show the world that you know absolutely nothing about cars.
The new VW convertible beatle..... now you can actaully hear people call u and idiot.



Replies:
Posted By: dovehunter9
Date Posted: 25 April 2005 at 5:25pm
                    Alamo

For this you need two teams and a fort. The people in the fort must survive a certain amount of time in the fort and after that time they can get out of the Alamo and attack the Mexicans.

All the Mexicans have to do is kill all of the Texans.

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20% of people understand percents and 94% don't, so keep them out of sigs


Posted By: Darur
Date Posted: 25 April 2005 at 9:04pm
Did you consult a mod before stickying . . .?

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Real Men play Tuba

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PH33R TEH 1337 Dwarf!

http://www.tippmann.com/forum/wwf77a/log_off_user.asp" rel="nofollow - DONT CLICK ME!!1


Posted By: You Wont See Me
Date Posted: 28 April 2005 at 4:52pm
Should I get an A-5 or DM32?

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A-5
E-Grip
JCS Dual Trigger
DOP X-CORE 8 stage x-chamber
Lapco Bigshot 14" Beadblasted

Optional setup:
R/T
Dead on Blade trigger


Posted By: Reb Cpl
Date Posted: 29 April 2005 at 8:15am

Actually, you're way off base. It was NOT okay to sticky.

Don't do it again.



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Posted By: Bugg
Date Posted: 29 April 2005 at 8:33am
DUde, only sticky when reb gives you the ok.. and even then be careful

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Posted By: grizzly101
Date Posted: 04 May 2005 at 11:24am
4 CORNERS:

1-4 people in each corner of the field. Then all of the corners
battle it out.

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Tippmann is the best. Anyone who says different can be tarred and feathered.


Posted By: Styro Folme
Date Posted: 06 May 2005 at 6:54pm

not really a mission idea but more like an elimination idea.  Instead of a "1 shot 1 kill" sort of thing, you should play the "heartshot rule".  Okay, you strap a live paintball gernade where your heart is and whenever it gets shot, it explodes and you know they are dead.  How about it?  Hey i got an idea, how about make this into a scenario.  I call it "Alien".  It will be 1vsAll, but the catch is, you have to shoot the "heart" that is on the alien.  If the sides are uneaven make it to where you have to shoot two hearts.  I think it would be fun, but it would get a little pricy.....  ANY COMMENTS?

EDIT: Another Scenario-  Satilite Wars

You start out in the woods with two bases on opposite sides.  There is an actual computer in your base, but you don't have the password to log in.  You have to go to the other base to get the password to log in to the computer.  The password should be somewhere on the outside wall printed on a piece of paper.  After you log in, you have to print out a document to take to a secret base hidden in the woods.  The base should be a dug out underground trench with a camo tarp roof.  The base should be very difficult to find.  You have to take it to this base to get the enemy satilite to self destruct.  After you do that, you have to fight your way to the "pickup spot" to be taken back by a pickup truck with a modified camper shell to shoot out of.  The end? WRONG!  The pickup truck has kill switches on it!  that's right, the game is still on!  It's your duty to defend the truck and get your comerads out alive!  If you are hit, while being in the truck, you have to just lie down or get out of the way.  If a killswitch is hit, the truck stops for 10 seconds.  if all of the killswitches are hit, the truck is disabled and you have to hotfoot it to the end of the mission, whitch will be a screened off area lined with a colored tape of some kind.  If you are hit, you have to wait in the deadbox for 10 minutes.  The end of the game will be announced by a PA system on the field. 



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