Flatline Theories...
Printed From: Tippmann Paintball
Category: Paintball Equipment
Forum Name: Upgrades and Customizing
Forum Description: Trick it out!
URL: http://www.tippmannsports.com/forum/wwf77a/forum_posts.asp?TID=143107
Printed Date: 18 June 2025 at 8:33pm Software Version: Web Wiz Forums 12.04 - http://www.webwizforums.com
Topic: Flatline Theories...
Posted By: UV Halo
Subject: Flatline Theories...
Date Posted: 10 October 2005 at 6:36pm
Over in the Markers Gallery, KillerOne made the following statements:
"Tried multiple barrels - preferred A-5 Flatline due to ruggedness and increase range, shots hit harder."
"...expecially the way i've got it - it put a spin on the ball which does two things:
1. farther shots
2. harded shots.
Just like a baseball."
"Thanks
to the laws of Physics - When you put a backspin on a ball (just like
the flatline does) the result is acceleration and distance; increasing
the Maximum Effective Range of my A-5 and anyone else using a flatline."
Personally,
I find this to be garbage. Everything I have seen in
websites, discussions on the topic, High School, and College
level physics (granted only 100 level) leads me to believe that the
backspin on a paintball gives the paintball lift which temporarily
reduces the effect of gravity, allowing it to fly further down range
before it hits the earth. I've even found two calculators that show the effect of backspin on a ball. The first http://home.comcast.net/%7Edyrgcmn/pball/trajectory.html - here , and another through a link he even replied with, http://www.grc.nasa.gov/WWW/K-12/airplane/beach.html - here .
Everything I have seen through the use of my flatline (and being
shot by a flatline) tends to
agree with the first calculator (the second isn't designed specifically
for a paintball but, explains the same theory). The shots fired
from a flatline fly farther but do not hit with more force than a
non-backspinning ball.
What
do you all think? I would prefer to keep this intelligent, and it
would help if you could site your sources. Feel free to include
your personal observations just be sure to identify them as such.
------------- M98C- W/QwkStrpCut
Comp Air & Palmer Fatty Stab
Gas-Thru Stock
Lapco Sight Rail W/ADCO 30MM EDOT
Qloader W/ CMS
Freak SS W/Stif-Tip * Flatline * Armson Stealth
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Replies:
Posted By: You Wont See Me
Date Posted: 10 October 2005 at 6:43pm
Personal observation from being on the field: The flatline does seem to hurt more when you get shot with it.
Tests have been done ahwile back that show a normal barrel will lose
velocity faster than the ball from a flatline. That would explain his
"hitting harder" theory because the balls are indeed at a higher
velocity than a normal paintball at that distance.
I'll try to find them and get you a link if possible.
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Posted By: spudcrazy
Date Posted: 10 October 2005 at 7:18pm
UV Halo...You observations and research are correct. There is no velocity change on a ball once a gun is chronoed. If you chrono a flatline and a stock barrel and both are set at 285fps, then they are both at 285fps...exact same velocity. There is no way the velocity will increase unless you reset the velocity screw or have "hot" CO2 issues. (As a side, most field chronos are nothing more than a radar gun, which detects doppler shift, so generally the ball speed is measured after about 10 feet from the barrel.) You are also right about the backspin creating lift to keep the ball up longer. The backspin basically creates a low pressure (might be high pressure, I forget), that allows the ball to stay up longer. Much like the vortex effect from an airplane wing....As far as it hurting more, or making the ball break easier, I can only guess that this too has to do with the backspin. If the ball hits with a spin, it is more likely that the shell will "rip" and break, versus a "knuckle ball" with no spin. Try to throw a water balloon at a sheet hanging from a clothesline. If you are successful enough to get a spin on the balloon, I guaruntee it'll break on the sheet. If you knuckle ball the balloon, it might very well just hit the sheet and fall to the ground. Now as far as what "You Won't See Me" said. That's correct too. The backspin will allow gravity to be defeated a bit longer, thus at a given distance, the velocity might be maintained longer. However, it is impossible to "gain" velocity from a backspin.
SO, your thoughts and opinions are absolutely correct.
------------- http://www.thelloydsonline.com/paintball - SPUDCRAZY
http://www.oldmanmilitia.com">
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Posted By: kuhndog599
Date Posted: 10 October 2005 at 7:22pm
wow u guys are smart
------------- model 98 - homemade handguard
solid stock - opsgear mag
polished internals
homemade sling - paintjob
operator barrel
progressive barrel
opsgear mag - stock
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Posted By: UV Halo
Date Posted: 10 October 2005 at 7:48pm
Thanks for the replies!
You Wont See Me-
I've never seen this article you mention so, it would be an interesting
read for sure. However, the only time I have seen mention of
anything reducing drag on a spherical object (allowing it to maintain
it's horizontal velocity longer), is dimples on a golf ball. This
http://wings.avkids.com/Book/Sports/instructor/golf-01.html - site describes the effect of the dimples as well as backspin on golf balls.
The http://home.comcast.net/%7Edyrgcmn/pball/trajectory.html - Painball Trajectory Calculator
with the default settings show that a standard 280fps shot, with no
elevation, with the barrel 5ft above the ground, at .551 seconds
into flight, will be moving at 139.7fps, and will fly for a total of
113.1ft.
While a backspinning shot (at 12,340RPM) at .551
seconds into it's flight will be moving at 137fps, and will fly for a
total of 157.1ft.
It's most important to note that this calculator doesn't account for
small factors like seams, or air temperature. It also assumes
there is no wind. It still predicts a difference of 2.7fps.
This could be overwhelmed by things like a tail wind, or combinations
of such in real world testing.
------------- M98C- W/QwkStrpCut
Comp Air & Palmer Fatty Stab
Gas-Thru Stock
Lapco Sight Rail W/ADCO 30MM EDOT
Qloader W/ CMS
Freak SS W/Stif-Tip * Flatline * Armson Stealth
|
Posted By: roader
Date Posted: 10 October 2005 at 7:56pm
when i used a flatline i found that they didnt hit as hard and i had more bounces
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Posted By: You Wont See Me
Date Posted: 10 October 2005 at 8:03pm
I'm still searching for the article, I'll have more time for it later tonight.
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Posted By: KillerOne
Date Posted: 10 October 2005 at 8:27pm
UV HALO has sandenginyitus -
So I went back and reviewed my previous posts –
I still maintain that a paintball fired from a flatline hits harder thanks to the backspin.
Lift allows paintball to travel further – because of this lift (backspin) a shot fired from a flatline will maintain its velocity better than a paintball fired from a regular barrel – so that when you are hit by one – it is a harder hit.
Both from on field observations and http://www.grc.nasa.gov/ - www.grc.nasa.gov .
One other thing:
"
Would a spinning fastball pitched at a batter have an increased acceleration because of the spinning?
Actually .. yes. But it is a little tricky. Acceleration, like a lot of other physical things, has two parts to it .. a magnitude (size) and a direction.
And both are important. If you accelerate a 1 pound ball with 500 pounds of force to the north .. the ball accelerates to the north. If you apply the 500 pounds of force to the east .. the result is very different .. the ball goes east. Obviously if apply a force of only 200 pounds to the north, the ball goes north, but it doesn't accelerate as fast .. the result is different again. So acceleration has two parts .. size and direction.
If you throw a ball with some spin on it .. you have a couple of different forces at work. Obviously, there is the force in your arm which accelerates the ball in the direction set by your release. But the ball is travelling through the air, and the second your release it, an aerodynamic force begins to slow it down .. it decelerates because of aerodynamic drag. If you put a spin on it, you get an additional aerodynamic "lift" which is at right angles to the direction of travel and to the spin axis. So the ball is accelerated at right angles to the direction of travel. This makes the ball curve. "
E-mail from the guys down at NASA.
Same thing with a Backspin -
------------- US MARINES: Breeding Killers since 1775.
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Posted By: Bruce A. Frank
Date Posted: 10 October 2005 at 8:56pm
When I am not hanging out here I participate in a homebuilt aircraft group. Knowing a little bit about air flow over a high lift wing (blunt and rounded) I am going to postulate that the back spin, while generating lift from the low pressure generated on the top side of the ball and the deflection of air downward, also reduces the drag on the ball allowing it to retain a higher velocity down range.
That is to say that a non-spinning ball has the air wrapping around all side equally causing a low pressure area directly behind the ball. With back-spin, I see the low pressure area being pushed to one side effecting less of the surface area of the ball. While at the same time causing the low pressure area to be smaller.
Now I am going to have to pull out my old firearm chronograph to check down range velocity. Hope it will actually go as low as the paintball velocity.
UV Halo wrote:
Over in the Markers Gallery, KillerOne made the following statements:
"Tried multiple barrels - preferred A-5 Flatline due to ruggedness and increase range, shots hit harder."
"...expecially the way i've got it - it put a spin on the ball which does two things:
1. farther shots
2. harded shots.
Just like a baseball."
"Thanks to the laws of Physics - When you put a backspin on a ball (just like the flatline does) the result is acceleration and distance; increasing the Maximum Effective Range of my A-5 and anyone else using a flatline."
Personally, I find this to be garbage. Everything I have seen in websites, discussions on the topic, High School, and College level physics (granted only 100 level) leads me to believe that the backspin on a paintball gives the paintball lift which temporarily reduces the effect of gravity, allowing it to fly further down range before it hits the earth. I've even found two calculators that show the effect of backspin on a ball. The first http://home.comcast.net/%7Edyrgcmn/pball/trajectory.html - here , and another through a link he even replied with, http://www.grc.nasa.gov/WWW/K-12/airplane/beach.html - here . Everything I have seen through the use of my flatline (and being shot by a flatline) tends to agree with the first calculator (the second isn't designed specifically for a paintball but, explains the same theory). The shots fired from a flatline fly farther but do not hit with more force than a non-backspinning ball.
What do you all think? I would prefer to keep this intelligent, and it would help if you could site your sources. Feel free to include your personal observations just be sure to identify them as such.
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Posted By: tpitman
Date Posted: 10 October 2005 at 9:05pm
Let me see if I can remember this right:
Picture the motion of a backspinning ball. Since the ball in moving
through the air, the direction of the wind as far as the ball knows is
back towards the gun it was fired from. With it spinning backwards, the
top of the ball is moving "with the wind", while the bottom is moving
"against the wind". This causes drag and impact of molecules on the
bottom of the ball. These impacts and the "conformative" motion of the
top of the ball relative to the wind are what create the lift. This
doesn't cause the bal to accelerate, but it might cause it to slow down
at a slower rate(decreased acceleration if you've had basic physics),
but I'm not sure.
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Posted By: spudcrazy
Date Posted: 10 October 2005 at 9:27pm
Yep...wow, you guys should come to work for the gubmint...you know more physics than some of the guys I work with and we're all electrical engineers....  ..BTW, Bruce, I imagine your old firearm chrono should go down to paintball speeds. My buddy's chrony goes down to something like 100fps. If you have the diffuser type, it should work. It just measures the time the ballistic takes to go between a fixed distance. I'm sure you know that though. I'm actually making my own with a PIC as a timer, and some photocells for detectors.
BTW, Bruce, thanks for all the great insight you give on this forum. I've learned alot about paintball from your posts.
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Posted By: UV Halo
Date Posted: 10 October 2005 at 9:31pm
Saying I have anything is totally irelevant to this discussion. Try sticking to the topic.
You've said in your other posts you have a BS in Physics. Based
in what you said previously, and what you're saying now, I say you are
BSing in physics. You also made these ridiculous statements:
"Ok – I’m going try help you out - so dig this:
Thanks
to the laws of Physics - When you put a backspin on a ball (just like
the flatline does) the result is acceleration and distance; increasing
the Maximum Effective Range of my A-5 and anyone else using a flatline."
"Ok - lets use some logic here Gents. -
If
the flatline shoots Further, then it would mean that somehow the energy
behind it increased - right? If there was an energy increase then that
would mean the paintball would hit harder if you were standing within
its Max. Effective Range."
To your logic statement, I think this quote applies: "I find your
argument strewn with gaping defects in logic". You may as well
retract all of your statements regarding the effect of backspin because
you are way off from understanding what is really happening.
Perhaps you missed my post where I said:
When it comes to flatlines, the effect of the backspin is to generate
lift. This lifting force is in direct opposition to
gravity. Because the effect of gravity on the ball is reduced,
the ball has more time to move horizontally before it hits the
ground. This is what gives the flatline it's range. Note:
Backspin does not reduce drag. It slows the ball down as well as
slowing the spin down. This is why shots at the distant end of
the flatline range tend to bounce more.
However, for clarity, I would like to add that in the second to last
sentence, I was referring to drag slowing down the ball, whether it is
spinning or not.
I would like to take a moment to quote Wolfram Research's definition of Lift Force:
A force produced perpendicular to the flow of a fluid. It is predicted by Bernoulli's Law for any obstacle which
compresses streamlines at one boundary and compresses them on the opposite one, resulting in a
difference in pressures which causes the lift force.
This lift force is perpendicular to the flow of the air going past the
paintball as it flies. With a backspin, that flow is
vertical. as illustrated below.
Your linking of the NASA homepage says nothing. Even more sad is the fact that I went to that page, did a search from that page on the word "backspin", and found this:
http://www.grc.nasa.gov/WWW/K-12/airplane/beach.html - "Approximate Force on Spinning Ball"
Let me quote the first couple of lines for you:
"All that is necessary to create lift is
to turn a flow of air. The airfoil of a wing
turns a flow, and so does a rotating cylinder.
A spinning ball also turns a flow and
creates a lift force."
If you look at that page, you will find that there is never a
mention of any reduction of drag, or air resistance. Please, find
one reference that states a spinning ball has less resistance, or drag.
So, how do you like those apples?
------------- M98C- W/QwkStrpCut
Comp Air & Palmer Fatty Stab
Gas-Thru Stock
Lapco Sight Rail W/ADCO 30MM EDOT
Qloader W/ CMS
Freak SS W/Stif-Tip * Flatline * Armson Stealth
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Posted By: You Wont See Me
Date Posted: 10 October 2005 at 10:10pm
We're past my basic knowledge of physics.
Im thinking the article I read may have been in a magazine. I threw all
my old mags out last month but maybe i'll be able to find it on
theri website.
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Posted By: Bango
Date Posted: 10 October 2005 at 10:15pm
Call Tippmann's tech department and settle this.
------------- http://imageshack.us">
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Posted By: Sargent Duck
Date Posted: 11 October 2005 at 12:52pm
I doubt if Tippmann's Tech dept is able to give a good answer. They
just fix the things, they don't look at the theory of why these things
work. You'd be better off contacting Tippmann Research and Development
(if such a dept. existed).
------------- Ref: I want a nice clean game
player: but it's paintball!
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Posted By: Bruce A. Frank
Date Posted: 11 October 2005 at 3:15pm
Sargent Duck wrote:
I doubt if Tippmann's Tech dept is able to give a good answer. They just fix the things, they don't look at the theory of why these things work. You'd be better off contacting Tippmann Research and Development (if such a dept. existed). |
I'll bet you that if you could contact Ben Tippmann he would be able to discuss the theory of round ball flight. Certainly he has accomplished development of a unique product that many "experts" said could not be done. Heck, I know some players who say that the Flatline really doesn't work. I guess they think it's an optical illusion...like the curve ball pitch in baseball. (years of controversy over whether a curve baseball really curved)
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Posted By: UV Halo
Date Posted: 11 October 2005 at 3:45pm
KillerOne wrote:
Would a spinning fastball pitched at a batter have an increased acceleration because of the spinning?
Actually .. yes. But it is a little tricky. Acceleration, like a
lot of other physical things, has two parts to it .. a magnitude (size)
and a direction.
And both are important. If you accelerate a 1 pound ball with
500 pounds of force to the north .. the ball accelerates to the north.
If you apply the 500 pounds of force to the east .. the result is very
different .. the ball goes east. Obviously if apply a force of only 200
pounds to the north, the ball goes north, but it doesn't accelerate as
fast .. the result is different again. So acceleration has two parts ..
size and direction.
If you throw a ball with some spin on it .. you have a couple of
different forces at work. Obviously, there is the force in your arm
which accelerates the ball in the direction set by your release. But
the ball is travelling through the air, and the second your release it,
an aerodynamic force begins to slow it down .. it decelerates because
of aerodynamic drag. If you put a spin on it, you get an additional
aerodynamic "lift" which is at right angles to the direction of travel
and to the spin axis. So the ball is accelerated at right angles to the
direction of travel. This makes the ball curve. "
E-mail from the guys down at NASA.
Same thing with a Backspin - |
KillerOne.
You have just validated all of my previous comments. The email
clearly states that the acceleration (a vector value, in that it has a
direction and amplitude) is in the upward direction (the
right angle to the direction the ball was fired). This is clearly
illustrated in the link I provided you, as well as in my previous
statements. The upward (lifting) force for the most part is equaled out because the downward (gravitational) force is in the opposite direction. This allows the ball to more or less travel in a 'Flat Line',
until the spin slows enough that it fails to generate the necessary
amount of lift, and it begins to accelerate downward. The times when
you fire the ball, and it rises are the only times you can
say it has any 'extra' acceleration (and force). Even then, the only
way you could experience that force is if you were providing some sort
of vertical resistance.
What You should have asked is: "would a ball pitched at a batter with
backspin have an increased acceleration in the direction it was thrown?"
Oh, and since you mentioned baseball, let me point you to this http://http://www.popularmechanics.com/science/sports/1283161.html?page=4&c=y - link . It's written by Professor Peter J. Brancazio, Department of Physics, Brooklyn College,CCNY NYC, NY
------------- M98C- W/QwkStrpCut
Comp Air & Palmer Fatty Stab
Gas-Thru Stock
Lapco Sight Rail W/ADCO 30MM EDOT
Qloader W/ CMS
Freak SS W/Stif-Tip * Flatline * Armson Stealth
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Posted By: A5 dude15
Date Posted: 11 October 2005 at 6:52pm
ok for some reason it wont let me copy paste my post that i made but i
posted it in this argument in the marker gallery and i think it might
pretty much end the argument. i presented my argument backed up
with facts...everyone should go read it.
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Posted By: Clark Kent
Date Posted: 11 October 2005 at 6:57pm
I think somebody should go and do some actual science, instead of engaging in this circular theorizing... yay for science!
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Posted By: Clark Kent
Date Posted: 11 October 2005 at 7:03pm
A5 dude15 wrote:
ok for some reason it wont let me copy paste my post that i made but i posted it in this argument in the marker gallery and i think it might pretty much end the argument. i presented my argument backed up with facts...everyone should go read it.
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You know, it doesn't exactly help your scientific cred when you can't figure out cut 'n paste...
But as it turns out, I did go and read your post. You assume your conclusion, and fail to properly account for the variability of air resistance (among other problems). So I am not persuaded.
I return to my previous point - somebody with a couple of chronos should do an experiment.
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Posted By: UV Halo
Date Posted: 11 October 2005 at 8:17pm
A5 dude 15-
Thanks for the correction when you say F=MA.
I guess the better equation would be P=MV P, meaning momentum.
However, it is only my shorthand since we are not talking about the
time related to it's acceleration or decceleration.
Unfortunately, you have not read any of the links I provided and
thus failed to understand the important role of lift and gravity in
determining how far a paintball will go.
You also failed to explain exactly how a backspinning paintball
reduces resistance. You just state it to be so, and carry on your
argument from there. So far, neither you or KillerOne, pointed
out any references that state that a backspinning ball reduces reduces
air resistance.
If you read any of my links, you would know that a backspinning paintball generates lift. The amount of lift is proportional to the amount of spin. The faster it spins, the greater the lifting force.
------------- M98C- W/QwkStrpCut
Comp Air & Palmer Fatty Stab
Gas-Thru Stock
Lapco Sight Rail W/ADCO 30MM EDOT
Qloader W/ CMS
Freak SS W/Stif-Tip * Flatline * Armson Stealth
|
Posted By: UV Halo
Date Posted: 11 October 2005 at 8:31pm
Sargent Duck wrote:
I doubt if Tippmann's Tech dept is able to give a good answer. They
just fix the things, they don't look at the theory of why these things
work. You'd be better off contacting Tippmann Research and Development
(if such a dept. existed).
|
Okay, since nobody here knows the number to the inventor and patent holder of this device- let me point you to an http://www.warpig.com/paintball/technical/flatshot/index.shtml - interview he conducted with Bill Mills of Warpig.com If any of you don't feel like following the link, let me give you a quote:
"With that, Dennis Jr. Proceeded
to explain that they had developed a system that put a strong and consistent
backspin on the paintball. The backspin, he said, provided lift that
allowed them to shoot with a flat trajectory, and get more range than a
standard paintgun at the same velocity."
So, I think I can say I own this thread. Of course, I am
interested in seeing results of a test. Thanks Bruce if you can
pull this off. Those firearm Chronies are expensive!
------------- M98C- W/QwkStrpCut
Comp Air & Palmer Fatty Stab
Gas-Thru Stock
Lapco Sight Rail W/ADCO 30MM EDOT
Qloader W/ CMS
Freak SS W/Stif-Tip * Flatline * Armson Stealth
|
Posted By: Sargent Duck
Date Posted: 11 October 2005 at 9:22pm
KillerOne wrote:
I still maintain that a paintball fired from a flatline hits harder thanks to the backspin. |
What's harder? This seems to me to be rather subjective.
In terms of this argument, as soon as a bullet leaves the barrel, it
has 2 forces acting on it: the horizontal force which fires the bullet
straight, and a downward force due to gravity. If there was no
horizontal force, the bullet would simply drop to the ground upon
exit. If there was no gravity acting on the bullet, the bullet
would contine in a straight horizontal line until it ran out of energy
to sustain its horizontal movement (due to air resistance). At which
point it would either drop to the ground, or float away (no
gravity), but there would be a measurable point. So the question then
becomes, does the bullet have the same horizontal force behind it (the
speed of the bullet, what you feel when you get hit) after it has
traveled 300 feet, whether gravity is acting on it or not? Since
nothing else is acting against the horizontal force of the bullet
(well, air resistance, but this is the same in both cases, and assumed
neglible), then, at 300 feet, the bullet with gravity will be going the
same speed as the bullet without gravity. (The bullet with gravity sees
a larger downward force at the end of its flight as the horizontal
energy is diminishing, not being able to overcome gravity's force as
well, and such, gravity pulls the bullet downward). Since it is the
horizontal energy of the bullet that impacts you, this is what you
feel. Since the flatline only allows the paintball to overcome gravity
a little longer, and doesn't do anything to the horizontal force acting
on the paintball, I'm gonna say that having the flatline doesn't make
any the paintball hit any harder.
------------- Ref: I want a nice clean game
player: but it's paintball!
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Posted By: Clark Kent
Date Posted: 11 October 2005 at 9:41pm
Nice Aristotleian physics there, duck... :)
When the ball leaves the barrel there are two significant forces acting on the ball, yes - but the force that fired the ball is NOT one of them. That force stops acting on the ball as soon as it leaves the barrel (or very shortly thereafter).
Gravity acts on the ball, and air resistance (friction) acts on the ball. Gravity is (more or less) constant, air resistance is anything but constant. It depends on the surface of the ball, the rotation of the ball, the velocity of the ball, the wind, atmospheric conditions, and a zillion other little things. From one second to the next, however, the velocity and rotation of the projectile are the factors that will vary most significantly.
But - I do hope somebody does a proper experiment. It would be tricky to design, however, since it might be difficult to compare apples and apples. Since the Flatline has a flat trajectory and other barrels do not, the ball shot from the straight barrel travels further to get to the same horizontal point. This makes it harder to determine exactly what we are measuring. There is also the matter of "velocity" - are we talking horizontal velocity only, or vector-directional velocity? Gravity is increasing the downward velocity of the straight-barrel ball, but not the Flatline ball, which would skew the results.
In addition to the normal confounding variables, we are adding a layer of complexity by measuring and comparing two entirely different trajectories. In order for a study to be meaningful, the methodology would have to be carefully designed and justified.
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Posted By: A5 dude15
Date Posted: 11 October 2005 at 9:44pm
well i did find a webpage that actually said that the back spin
decreases air resistance...and i would copy paste it...but i right
click the link click copy but when i right click here the paste option
doesnt come up...but it was on a webpage.
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Posted By: A5 dude15
Date Posted: 11 October 2005 at 9:48pm
i hate science...i quit....lol i got my progress report today and i
have a D :( oh well....guys why are we all arguing over this...it seems
pretty stupid...who cares if it hits harder or not...thats not even the
reason why someone should buy it....how hard a ball hits depending ont
h4e barrel really has nothing to do with the game...if you want
something to hit harder just increase yur velocity and be happy...lets
not waste all of our time arguning over this..........mkay
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Posted By: KillerOne
Date Posted: 11 October 2005 at 9:54pm
UV Hallo - Heelo - Halo:
12 years in the navy huh - WOW. Corps-men are good to go - i've even met a couple of seals that weren't pricks - most seaman i've met are overpayed and over weight - you know what I mean? 12 years. WOW.
Anyway - I shot an e-mail down to some guys at NASA - the real NASA you know rockets - space. I have below my question and I used a Baseball as I'm sure they didn't have a Paintball Calculator handy like you did - and this is what they said( and by they I mean he).
"Would a spinning fastball pitched at a batter have an increased acceleration because of the spinning?"
Actually .. yes. But it is a little tricky. Acceleration, like a lot of other physical things, has two parts to it .. a magnitude (size) and a direction.
And both are important. If you accelerate a 1 pound ball with 500 pounds of force to the north .. the ball accelerates to the north. If you apply the 500 pounds of force to the east .. the result is very different .. the ball goes east. Obviously if apply a force of only 200 pounds to the north, the ball goes north, but it doesn't accelerate as fast .. the result is different again. So acceleration has two parts .. size and direction.
If you throw a ball with some spin on it .. you have a couple of different forces at work. Obviously, there is the force in your arm which accelerates the ball in the direction set by your release. But the ball is travelling through the air, and the second your release it, an aerodynamic force begins to slow it down .. it decelerates because of aerodynamic drag. If you put a spin on it, you get an additional aerodynamic "lift" which is at right angles to the direction of travel and to the spin axis. So the ball is accelerated at right angles to the direction of travel. This makes the ball curve."
Curve? Yep Curve - up - down - left - right - the dircetion of the spin in relation to the y and x axis will determind that - Backspin? Lift? Acceleration? What do all these things have in common- BT Flatline barrel 15% Farther - Harder.
Oranges, Apples - symantics.
How's CNN?
Special thanks to NASA.
------------- US MARINES: Breeding Killers since 1775.
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Posted By: A5 dude15
Date Posted: 11 October 2005 at 9:57pm
well i think i trust NASA over any person on this forum when it comes to this....mkay
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Posted By: UV Halo
Date Posted: 11 October 2005 at 10:14pm
KillerNone: Non-BS Physics Holder, whatever you are.
I already read your post, and even posted it above. The
acceleration, in this case, lift, is in the vertical direction.
The upwards acceleration is canceled by the gravitational downward
acceleration which allows the ball to fly in a straighter path, and not
fall to earth as rapidly as a non-backspinning ball. Up does not
equal forwards. Can you not understand this?
Further, has anyone even considered the implications of a paintball
that at the same chrono speed of 290 (280, 300, whatever your field's
safe limit is) somehow hits harder?
The Goggle industry would have to address this. Because if
it actually hit harder, it would be more likely to break a set of
goggles at the standard 20' distance.
A5 dude 15,
Did you not follow my link to the NASA website that explains the
effect of a backspinning ball? Did you not see the interview by
Dennis Tippmann Jr., the inventor of the flatline barrel? Did you
not see the paintball trajectory calculator?
Yet, you take some misconstrued email from someone we assume to be from NASA.
------------- M98C- W/QwkStrpCut
Comp Air & Palmer Fatty Stab
Gas-Thru Stock
Lapco Sight Rail W/ADCO 30MM EDOT
Qloader W/ CMS
Freak SS W/Stif-Tip * Flatline * Armson Stealth
|
Posted By: KillerOne
Date Posted: 11 October 2005 at 10:22pm
UV HALO -
KILLERONE-
BE ADVISED, TRAFFIC UNDERSTOOD -
FLINELINE HITS HARDER _ GOES FARTHER,
KILLERONE ACTUAL, REQUESTS TO SEE YOUR GOGGLE CALCULATOR -
HOW COPY, OVER
HALO want everyone to assume he's an engineer - that e-mail is from NASA and We can All talk to the CDC too if you like - either way - This is all for fun and at the end of they day I've seen my flatline and the flatline of my buddys at work - it hits harder and goes farther.
I've been reading more of your posts - and wrote that if you dropped a paintball and then fired one at the same time from the same distance they would both hit the ground at the same time - thats about as good as the other stuff you have posted -
"Gravity accelerates all objects downwards at a rate of 9.8m/s So, if you dropped and fired a paintball from 4.9m up, they would both hit the ground at the same time, of 1 sec (not accounting for drag)."
--- UV HALO, TIPPMANN FORUM, MARKER GALLERY.
------------- US MARINES: Breeding Killers since 1775.
|
Posted By: Sargent Duck
Date Posted: 11 October 2005 at 10:37pm
A5 dude15 wrote:
oh well....guys why are we all arguing over this...it seems
pretty stupid...
|
I for one think it's a much better discussion than the stupid "sniper
yay or nay" threads going on over in the New Player section. At least
this requires thought and understanding, more so than "I'm 1337 sniper,
I r0x0rz j00r b0x0rs"
------------- Ref: I want a nice clean game
player: but it's paintball!
|
Posted By: Sargent Duck
Date Posted: 11 October 2005 at 10:40pm
Heh, Clark Kent, now that you mention it, I do see the error in my
ways. Yes, you're right. The force is only there when the bolt strikes
the bullet. The bullet moves forward by the energy that was imparted on
it. I guess this is what happens when you drop engineering for
something more profitable career wise. Start to forget stuff. And i'm
too lazy to go back and edit my post though.
------------- Ref: I want a nice clean game
player: but it's paintball!
|
Posted By: Clark Kent
Date Posted: 11 October 2005 at 10:51pm
Killer, if you actually emailed people at NASA, you should at least have asked the correct question.
"Would a spinning fastball pitched at a batter have an increased acceleration because of the spinning?"
Technically, of course, deceleration is simply negative acceleration, but your question implies (as did one of your posts in the other thread) that the Flatline balls actually accelerate (move FASTER) after leaving the barrel, and that is of course patently false. All the acceleration occurs inside the barrel. Afterwards, it's all negative acceleration (gravity aside for the moment).
The correct question to ask would be "would velocity change of a travelling spherical object due to air resistance be affected by rotation of the object?" - or some version of that.
I will continue my theoretical inquiries on this subject as well (no conclusive response yet), but I really do hope somebody does a proper study.
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Posted By: Clark Kent
Date Posted: 11 October 2005 at 10:52pm
Sargent Duck wrote:
Heh, Clark Kent, now that you mention it, I do see the error in my ways. |
I figured you just slipped... :)
You actually posted a description almost exactly the way Aristotle would have explained motion, before the world had the benefit of Newton's genius. So you might say that you are as smart as Aristotle.
|
Posted By: Monk
Date Posted: 11 October 2005 at 10:53pm
Bruce A. Frank wrote:
When I am not hanging out here I participate
in a homebuilt aircraft group. Knowing a little bit about air flow over
a high lift wing (blunt and rounded) I am going to postulate that
the back spin, while generating lift from the low pressure generated on
the top side of the ball and the deflection of air downward, also
reduces the drag on the ball allowing it to retain a higher velocity
down range. |
I dont really have anything to add to the topic, but thats exactly what I was thinking.
A ball just going through the air would push the molecules to the front
of it. But a spinning ball would force the air to one side of the
other, using less energy than that of a ball pushing the air forwards.
|
Posted By: Clark Kent
Date Posted: 11 October 2005 at 10:59pm
An airplane wing functions on the Bernoulli principle. Almost by definition, the Bernoulli principle cannot apply to a travelling sphere.
The Flatline functions on the Magnus effect, which (as noted) is the same reason curveballs curve.
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Posted By: KillerOne
Date Posted: 11 October 2005 at 11:09pm
The question is a matter of semantics - the answer I got was the correct one - if my earlier posts implied that the paintball gains acceleration because of the spinning than I just failed to explain myself – the real issue here is weather or not a flatline shots farther and harder – I still say Yes. What say you?
By the way – anyone can e-mail any government agency – most of the time they don’t mind talking to you – just remember that you need to have a legitimate question to ask. If you catch the right person they will talk your ear off, as long as you want to listen.
------------- US MARINES: Breeding Killers since 1775.
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Posted By: Clark Kent
Date Posted: 11 October 2005 at 11:17pm
I say that I have been unable to reach consensus as to whether or how, as a theoretical matter, air resistance would be affected by the rotation of a sphere in flight. I have some more people I want to ask, but I don't expect to get a clear answer.
At a minimum, I find that this is a very difficult question. I have not looked in the literature, and nor do I plan to.
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Posted By: UV Halo
Date Posted: 11 October 2005 at 11:25pm
KillerOne wrote:
HALO want everyone to assume he's an engineer -
that e-mail is from NASA and We can All talk to the CDC too if you like
- either way - This is all for fun and at the end of they day I've seen
my flatline and the flatline of my buddys at work - it hits harder and
goes farther.
I've been reading more of your posts - and wrote that if you dropped
a paintball and then fired one at the same time from the same distance
they would both hit the ground at the same time - thats about as good
as the other stuff you have posted -
"Gravity accelerates all
objects downwards at a rate of 9.8m/s So, if you dropped and
fired a paintball from 4.9m up, they would both hit the ground at the
same time, of 1 sec (not accounting for drag)."
& ;nbs p;
--- UV HALO, TIPPMANN FORUM, MARKER GALLERY.
|
First off KillerOne, I never said I was an engineer. I found and
linked refereces, which to date, you have not provided. Sorry
but, the homepage of a NASA research center is not the same as the link
to the page on the NASA website that describes the phenomena. You
seem to be intent on passing yourself off as a Marine with a B.S. in
physics. You even explicitly said so in the marker gallery:
KillerOne wrote:
You talk from ZERO intel. First. I am a marine. Second. I have a BS. in physics.
This is Fun.
|
Second, do you doubt that the following equation is true:
Distance traveled = 1/2 (acceleration * time * time)
If you had a B.S. in physics you would certainly remember that. I certainly
remembered it from my Physics 100 level class. Oh, and just to make
sure I got my bases covered, the formula is on pg 23 of the Conceptual
Physical Science, Second Edition, Hewitt, Suchocki, Hewitt.
Therefore, 4.9m = 1/2 (9.8 *1*1).
Third, do you doubt that if you drop, or fire an object horizontally,
it accelerates downward at a rate of 9.8m/s in the absence of an
atmosphere, (unless you give it some lifting force)?
This is illustrated and explained in
section 4.4 Projectile Motion on pgs 86-87 of the above referenced
publication. Here is a question and answer from pg 87.
Q: "At the instant a horizontally held rifle is fired over a level
range, a bullet held at the side of the rifle is released and dropped
to the ground. Which bullet, the fired downrange, or the one
dropped from rest, strikes the ground first?
A: "Both bullets fall the same vertical distance with the same
acceleration g due to gravity and therefore strike the ground at the
same time."
This was also found http://hyperphysics.phy-astr.gsu.edu/hbase/grav.html - here (an EDU site for you):
" A dropped bullet will hit the ground before one which is fired from a gun.
As shown in the illustration of a horizontal launch, gravity acts the
same way on both bullets, giving them the same downward acceleration
and making them strike the ground at the same time if the bullet is
fired horizontally over level ground."
------------- M98C- W/QwkStrpCut
Comp Air & Palmer Fatty Stab
Gas-Thru Stock
Lapco Sight Rail W/ADCO 30MM EDOT
Qloader W/ CMS
Freak SS W/Stif-Tip * Flatline * Armson Stealth
|
Posted By: Bruce A. Frank
Date Posted: 11 October 2005 at 11:32pm
KillerOne wrote:
UV Hallo - Heelo - Halo:
12 years in the navy huh - WOW. Corps-men are good to go - i've even met a couple of seals that weren't pricks - most seaman i've met are overpayed and over weight - you know what I mean? 12 years. WOW.
Anyway - I shot an e-mail down to some guys at NASA - the real NASA you know rockets - space. I have below my question and I used a Baseball as I'm sure they didn't have a Paintball Calculator handy like you did - and this is what they said( and by they I mean he).
"Would a spinning fastball pitched at a batter have an increased acceleration because of the spinning?"
Actually .. yes. But it is a little tricky. Acceleration, like a lot of other physical things, has two parts to it .. a magnitude (size) and a direction.
And both are important. If you accelerate a 1 pound ball with 500 pounds of force to the north .. the ball accelerates to the north. If you apply the 500 pounds of force to the east .. the result is very different .. the ball goes east. Obviously if apply a force of only 200 pounds to the north, the ball goes north, but it doesn't accelerate as fast .. the result is different again. So acceleration has two parts .. size and direction.
If you throw a ball with some spin on it .. you have a couple of different forces at work. Obviously, there is the force in your arm which accelerates the ball in the direction set by your release. But the ball is travelling through the air, and the second your release it, an aerodynamic force begins to slow it down .. it decelerates because of aerodynamic drag. If you put a spin on it, you get an additional aerodynamic "lift" which is at right angles to the direction of travel and to the spin axis. So the ball is accelerated at right angles to the direction of travel. This makes the ball curve."
Curve? Yep Curve - up - down - left - right - the dircetion of the spin in relation to the y and x axis will determind that - Backspin? Lift? Acceleration? What do all these things have in common- BT Flatline barrel 15% Farther - Harder.
Oranges, Apples - symantics.
How's CNN?
Special thanks to NASA.
|
Hmmm? I think your conclusions from their information could be an exercise in semantics. How could there be any acceleration after the ball (or paintball) leaves the pitcher's hand (or the muzzle of the marker)?
Spin is imparted to the ball in the same energy transfer that accelerates the ball to the release. No further energy can be imparted to the ball after it leaves the hand or a marker muzzle. The imparted spin is not an increase in energy state. It is part of the energy state at release. You cannot have acceleration without energy input. After release there is no further energy input.
The spin of the ball causes it to move, in the air, in a direction related to the axis of the spin, because of its interaction with the air. If spin imparted acceleration then the spinning ball would curve even in a vacuum, which it will not do.
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Posted By: UV Halo
Date Posted: 11 October 2005 at 11:42pm
Hey Bruce, I don't think it's a matter of semantics because in every
reference I have provided, the acceleration provided by backspin is in
the vertical direction, in direct opposition to gravity. If the
acceleration was great enough, the ball would overcome gravity (at
least momentarily) and rise.
However, with a flatline, most of the time, the balls only fly
level for awhile, and then begin to drop. This is because as the
balls fly forward, the spin decreases, therefore the lift decreases,
and the effects of gravity begin to take hold.
If the acceleration were in the forward direction (which is contrary to every reference
I have provided), then the ball would certainly hit harder. Even the
graphic on the nasa page I linked to shows that the force generated by
backspin is in the up direction.
------------- M98C- W/QwkStrpCut
Comp Air & Palmer Fatty Stab
Gas-Thru Stock
Lapco Sight Rail W/ADCO 30MM EDOT
Qloader W/ CMS
Freak SS W/Stif-Tip * Flatline * Armson Stealth
|
Posted By: Clark Kent
Date Posted: 11 October 2005 at 11:56pm
There doesn't need to be actual forward acceleration for a FL ball to "hit harder" - there simply needs to be less negative acceleration, which would have to be due to decreased air resistance. The question therefore is a very specific one.
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Posted By: UV Halo
Date Posted: 12 October 2005 at 12:18am
True but, never has anyone, pointed out a reference that says a
backspinning ball has less air resistance. The only context of a
ball somehow gaining lowered resistance in it's flight by it's design
or path, is a golf ball, and specifically, it's the dimples on the ball
that allow for this.
Additionally, don't you think that backspin would be a concern
for the ASTM, Tippmann, or even the goggle manufacturers, if the
paintballs somehow hit harder?
------------- M98C- W/QwkStrpCut
Comp Air & Palmer Fatty Stab
Gas-Thru Stock
Lapco Sight Rail W/ADCO 30MM EDOT
Qloader W/ CMS
Freak SS W/Stif-Tip * Flatline * Armson Stealth
|
Posted By: Monk
Date Posted: 12 October 2005 at 8:29am
http://www.warpig.com/paintball/technical/zbody/index.shtml - http://www.warpig.com/paintball/technical/zbody/index.shtml
Bam, even from a paintball related website.
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Posted By: KillerOne
Date Posted: 12 October 2005 at 9:28am
UV Halo wrote:
KillerOne wrote:
HALO want everyone to assume he's an engineer - that e-mail is from NASA and We can All talk to the CDC too if you like - either way - This is all for fun and at the end of they day I've seen my flatline and the flatline of my buddys at work - it hits harder and goes farther.
I've been reading more of your posts - and wrote that if you dropped a paintball and then fired one at the same time from the same distance they would both hit the ground at the same time - thats about as good as the other stuff you have posted -
"Gravity accelerates all objects downwards at a rate of 9.8m/s So, if you dropped and fired a paintball from 4.9m up, they would both hit the ground at the same time, of 1 sec (not accounting for drag)."
& ;nbs p; --- UV HALO, TIPPMANN FORUM, MARKER GALLERY.
|
First off KillerOne, I never said I was an engineer. I found and linked refereces, which to date, you have not provided. Sorry but, the homepage of a NASA research center is not the same as the link to the page on the NASA website that describes the phenomena. You seem to be intent on passing yourself off as a Marine with a B.S. in physics. You even explicitly said so in the marker gallery:
KillerOne wrote:
You talk from ZERO intel. First. I am a marine. Second. I have a BS. in physics.
This is Fun.
|
Second, do you doubt that the following equation is true: Distance traveled = 1/2 (acceleration * time * time)
If you had a B.S. in physics you would certainly remember that. I certainly remembered it from my Physics 100 level class. Oh, and just to make sure I got my bases covered, the formula is on pg 23 of the Conceptual Physical Science, Second Edition, Hewitt, Suchocki, Hewitt.
Therefore, 4.9m = 1/2 (9.8 *1*1).
Third, do you doubt that if you drop, or fire an object horizontally, it accelerates downward at a rate of 9.8m/s in the absence of an atmosphere, (unless you give it some lifting force)?
This is illustrated and explained in section 4.4 Projectile Motion on pgs 86-87 of the above referenced publication. Here is a question and answer from pg 87. Q: "At the instant a horizontally held rifle is fired over a level range, a bullet held at the side of the rifle is released and dropped to the ground. Which bullet, the fired downrange, or the one dropped from rest, strikes the ground first?
A: "Both bullets fall the same vertical distance with the same acceleration g due to gravity and therefore strike the ground at the same time."
This was also found http://hyperphysics.phy-astr.gsu.edu/hbase/grav.html - here (an EDU site for you): " A dropped bullet will hit the ground before one which is fired from a gun. As shown in the illustration of a horizontal launch, gravity acts the same way on both bullets, giving them the same downward acceleration and making them strike the ground at the same time if the bullet is fired horizontally over level ground."
|
So now we are fireing a round horizontally and dropping one from same height at the same time - in that case, point taken. Though you didn't say anything about a horizontal variable the first time you posted. Now you are good - I guess it is a matter of semantics.
------------- US MARINES: Breeding Killers since 1775.
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Posted By: Clark Kent
Date Posted: 12 October 2005 at 10:27am
Monk wrote:
http://www.warpig.com/paintball/technical/zbody/index.shtml - http://www.warpig.com/paintball/technical/zbody/index.shtml
Bam, even from a paintball related website.
|
Most of the article isn't that helpful (a discussion of the old Z-Body), but it does have this sentence tucked away in the middle:
WARPIG wrote:
One consequence of moving the low pressure out from the center behind the ball is that the pressure difference between the front and back is decreased, so the ball will not decelerate as quickly from drag. |
Unfortunately, no reasoning or explanation is provided - just another claim/statement.
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Posted By: UV Halo
Date Posted: 12 October 2005 at 10:51am
Thanks for the reference Monk!!
Unfortunately, it's like Clark says, just another claim.
I say this because there is literature that states a smooth spinning ball actually exhibits a reverse magnus effect. Let me give you a quote:
"This reverse Magnus effect has never been observed for a baseball, however experiments with smooth balls have exhibited transverse deflections in the opposite direction. The drag coefficient of a smooth ball falls off sharply as it crosses into the turbulence regime, enabling this to occur."
This was pulled from section 3.3 The Reverse Magnus Effect. You can read this yourself,
http://pupgg.princeton.edu/www/jh/physics_of_baseball.pdf - here .
------------- M98C- W/QwkStrpCut
Comp Air & Palmer Fatty Stab
Gas-Thru Stock
Lapco Sight Rail W/ADCO 30MM EDOT
Qloader W/ CMS
Freak SS W/Stif-Tip * Flatline * Armson Stealth
|
Posted By: Bruce A. Frank
Date Posted: 12 October 2005 at 11:13am
UV Halo wrote:
True but, never has anyone, pointed out a reference that says a backspinning ball has less air resistance. The only context of a ball somehow gaining lowered resistance in it's flight by it's design or path, is a golf ball, and specifically, it's the dimples on the ball that allow for this.
Additionally, don't you think that backspin would be a concern for the ASTM, Tippmann, or even the goggle manufacturers, if the paintballs somehow hit harder? |
Take a look at the article for which Monk provided a link:
http://www.warpig.com/paintball/technical/zbody/index.shtml - http://www.warpig.com/paintball/technical/zbody/index.shtml
Though the purpose of the article is to review the GS Z-Body, it prefaces the review with a fairly decent condensation of what happens to drag when a ball is spun.
Even this article does not give a quantitative analysis of velocity retained, but is reinforces my earlier postulation on the effects of reduced aerodynamic drag of a spinning ball.
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Posted By: Snake6
Date Posted: 12 October 2005 at 11:44am
this is so funny watching yall argue about this, but it beats the OMG 1m a 1337 5n1p3r threads.
-------------
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Posted By: UV Halo
Date Posted: 12 October 2005 at 2:49pm
Bruce,
It looks like I posted quicker than you did, if you notice my post above.
------------- M98C- W/QwkStrpCut
Comp Air & Palmer Fatty Stab
Gas-Thru Stock
Lapco Sight Rail W/ADCO 30MM EDOT
Qloader W/ CMS
Freak SS W/Stif-Tip * Flatline * Armson Stealth
|
Posted By: A5 dude15
Date Posted: 12 October 2005 at 4:54pm
this is pointless...everytime someone says something or presents any
facts that benefits their argument the other side is too stubborn to
just except that the other side made a good point.
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Posted By: Bruce A. Frank
Date Posted: 12 October 2005 at 6:29pm
A5 dude15 wrote:
this is pointless...everytime someone says something or presents any facts that benefits their argument the other side is too stubborn to just except that the other side made a good point. |
It isn't pointless. It is not an argument with a winner and a looser. It is a discussion with presentation of facts and thesis on what may or may not be happening in the physics of the flight of a ball. It is a learning process with comments that enlighten some and spark others to do more research. Beats the heck out of the same old, "i ghot sum muny, wat shood i by?"
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Posted By: Sargent Duck
Date Posted: 12 October 2005 at 6:38pm
A5 dude15 wrote:
this is pointless...everytime someone says something or presents any
facts that benefits their argument the other side is too stubborn to
just except that the other side made a good point.
|
I'm actually througly enjoying this. I was orginally going to be an
engineer, but switched programs 3 years ago. This is bring back
momories, and making me think about physics again, which I really
enjoyed (of course, I do keep up-to-date with the string theory). This
is actually one of the very few "enlightning" topics on this board,
seeing as how the rest are "what barrel should I buy?", or arguing
about snipers.
------------- Ref: I want a nice clean game
player: but it's paintball!
|
Posted By: Clark Kent
Date Posted: 12 October 2005 at 6:54pm
Ok, so I fired off some emails to some friends who are actual rocket scientists. Maybe they can enlighten us.
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Posted By: UV Halo
Date Posted: 12 October 2005 at 7:35pm
Thank all of you who have provided meaningful input to this discussion!!
I agree, that this is not a debate. It is a discussion of
the physics behind what we are experiencing in one of our favorite
games.
I also feel that it's very important to reference what we find because
it's always possible that the poster misconstrues an important part of
the assertion.
Based on everything I've read, I think the truth of whether a spinning
ball having less air resistance is dependent on how 'un-smooth' a
sphere has to be before it gets the benefit of the magnus effect (in
the forward direction). Because, if a paintball is smooth enough,
it get's the reverse magnus effect.
I think we can all agree that most of the surface area of a paintball
is pretty smooth. Smooth enough? I dunno but, I lean
towards saying yes. That being said, what is the exception?
The seam. Now, how big does the seam need to be to disrupt the
lamniar flow around the paintball? Evil has a pretty small
seam, while from what I've seen, Team Colors has a ridiculous seam
'belt' that really keeps the paintball from being a true sphere (it's
more like a very short, cylinder with spherical end-caps). Even
worse, we can't control the orientation of the seam relative to the
direction of flight. So, even if the seam is big enough to
generate a laminar flow, it may not be disturbing the air in the proper
manner to disrupt the laminar flow, or, it may disturb it in an odd
axis, relative to the flight of the ball. So, if all this is
true, you may have one longer range shot (or one that hits harder
should that flight be interupted), your next shot may be shorter (or
hitting softer should it be interupted).
------------- M98C- W/QwkStrpCut
Comp Air & Palmer Fatty Stab
Gas-Thru Stock
Lapco Sight Rail W/ADCO 30MM EDOT
Qloader W/ CMS
Freak SS W/Stif-Tip * Flatline * Armson Stealth
|
Posted By: Monk
Date Posted: 12 October 2005 at 7:43pm
We resort again to thinking about a stationary (but spinning) ball in a
moving stream of air with speed V. Looking at it from above the north
pole, the side of the ball against the air stream will slow the air
down on that side of the ball while the air on the opposite side of the
ball will slow down much less (since that side of the ball is moving in
the same direction). There will now be a difference in the Bernoulli
effect on the two sides of the ball: more pressure on the side of the
ball moving against the air stream and less on the side moving with the
airstream. This pressure difference will cause a net sideways force on
the ball perpendicular to the airflow and the spin axis. [Under some
circumstances (a rotating smooth ball moving at relatively high speed)
one can also observe a reverse Magnus effect. This is produced by a
reduction in the pressure on the side of the ball turning toward the
flow that is caused by increased turbulence on that side at high speed.
A similar effect reduces the drag coefficient for smooth balls at high
speed.] |
http://carini.physics.indiana.edu/E105/spinning-balls.html - http://carini.physics.indiana.edu/E105/spinning-balls.html
Its not very clear an definate though.
What I get out of this, there is a distance that the ball will be going
at a high speed. During this high speed there is less drag then a ball
not spinning at the same speed.
However, the spinning, at lower speeds will cause slightly more drag.
So the spinning ball will fly further than the stationary ball during
the time of high speed. But it will hit a threash hold where the drag
will take it down.
Lets say two balls are starting out at 300fps
Drag on the nonspinning ball is 1/2 the total feet per second everysecond
Drag on the spinning ball is 1/4 the total feet per second every second
until the ball gets less than 200fps, then the drag is lets say 2/3 the
total feet per second.
The balls both hit the ground at 20fps.
I find that Both hit the ground at about 4 second. The ball with no spin come in at about 450 feet and the spinning at 640 feet.
In order for that to happen the spinning ball must be traveling faster
during that first 400ish feet, and with speed comes force.
Your opponent is only 400-500 feet away. Its going to hit alot harder than that of a nonspinning ball.
Obvoisly the drag coefficients are not real life but they do show the principal.
|
Posted By: Clark Kent
Date Posted: 12 October 2005 at 11:25pm
I read the article you linked, and didn't see the points made that you describe (granted I read it pretty fast). Can you point to a section?
(And, BTW, UV, I believe the Reverse Magnus Effect means that the ball curves the other way - not that it slows down less)
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Posted By: Monk
Date Posted: 12 October 2005 at 11:34pm
I quoted the part about the drag.
But in order to understand it, you kinda have to read the whole thing.
|
Posted By: Clark Kent
Date Posted: 12 October 2005 at 11:49pm
Ah, the last sentence. Yes, the reverse Magnus does imply that under some conditions "regular" drag could be reduced for some projectiles. That is interesting and helpful. Although more details (including some type of quantitative scale) would have been nice...
But does that also mean that, since we do NOT see the reverse Magnus with paintballs (either due to conditions or nature of the ball), that this drag-reduction will not be seen with paintballs?
Hmm.
|
Posted By: Lightningbolt
Date Posted: 13 October 2005 at 8:21am
I tossed out some golf ball theory a couple of years back. Mainly my top-spin theory in windy conditions.
Still looking for feedback on the Apex in dive bomb mode in windy conditions.
I may try this while doing yard work this weekend-
-Take a sphere of some type and drill a hole thru the center of it
-run a long rubber band or string thru the hole and attach the string/band to 2 stakes which are driven into the ground making the string/ band tight.
-charge up the air compressor and blow air over the ball while it is both static and with the string wound up making the ball spin and take some pics.
The only thing is that i need something to make the air flow visible.
Any suggestions?
anyone else is welcome to try this too.
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Posted By: UV Halo
Date Posted: 14 October 2005 at 12:31am
Okay, based on everything I've seen this is what I think so far:
Lift is the main (if not the only reason) a paintball flies
farther. It allows the ball to stay in the air quite a bit longer
(thereby giving it more time to move forward). This lift is what
is caused just by the fact that the ball is backspinning. The
amount of lift (how much it negates the force of gravity is dependent
on how fast it spins). Here is a picture illustrating it:

However, there may be a reduction in drag for a spinning ball.
This woud not be an acceleration as KillerOne, and a few others have
stated but, rather the ball not slowing down as much. The
spinning (no matter the direction) would cause a small layer of
turbulence around the ball which allow the air to flow more smoothly
around the ball.
The odd part is, that for every source I have found that
mentions spin causing drag reduction, they talk about it only working
for a rough sphere or, in the context of it causing the top of the ball
to get the drag reduction first, which contributes to the lifting
force. The last line of Monk's referenced paragraph has caused me
to look around to see if I can find other references.
------------- M98C- W/QwkStrpCut
Comp Air & Palmer Fatty Stab
Gas-Thru Stock
Lapco Sight Rail W/ADCO 30MM EDOT
Qloader W/ CMS
Freak SS W/Stif-Tip * Flatline * Armson Stealth
|
Posted By: Millslane
Date Posted: 14 October 2005 at 1:52pm
for those of you who have said this thread is pointless, you are so wrong.
even if nothing it actually settled here, it a great thread to be used
as an example on how two people with different opinions are discusisng
their opinions in a clear, intellegent, and respectable manner. its
very east to respect the other half when they respect you.
this get my vote for the best thread in this place.
well done guys!
beats the heck out of the crappy threads lined withing every section...
OMG!!!!!!11
is this a good gun?
the flatline sux big monkey butt
and so on
------------- www.pbteamwow.com
|
Posted By: Clark Kent
Date Posted: 14 October 2005 at 3:46pm
Ok.
I heard back from one of my rocket scientists, and he wasn't sure.
I also had a chat with another friend of mine, however. Not a rocket scientist, but one of the smartest people I know. This is all off the top of his head from aerodynamics class a zillion years ago. This all assumes subsonic travel - supersonic aerodynamics are different.
Drag has two parts - friction and back pressure.
Friction is ... friction between the traveling body and air molecules.
A traveling body creates a small vacuum pocket (or at least pocket of thinner air) behind itself, in the space it just vacated. This vacuum pocket sucks on the body to creates backwards pressure. This is called back pressure.
As velocity increases, so does friction, and the vacuum pocket gets bigger, so back pressure also increases.
Now - we rotate the sphere. Rotation along the axis of travel (like a bullet) gives a different result, so we will ignore that case.
Rotation increases friction. On one side of the sphere (the side that it rotating into the wind, so to speak) friction will increase, and on the other side it will decrease. The increase is greater than the decrease, however, due to inefficiencies introduced at the point of separation. So overall, friction is increased with rotation. As the rotation increases in speed, so does the friction. More rotation = more friction. This will reduce velocity faster.
Rotation also increases turbulence - it moves the air around. Some of this moved air will land in the vacuum pocket behind the sphere. This will reduce the back pressure. So initially rotation reduces back pressure. This allows velocity to be retained longer. More rotation = greater reduction in back pressure.
But - once the vacuum pocket has been fully filled by turbulence, this effect stops. The back pressure can only be reduced to zero. Faster rotation beyond this point will yield no further benefits on drag.
For most bodies, the drag reduction benefit from back pressure reduction far outweighs the drag increase cost from friction increase. Therefore, rotation tend to have a net reducing effect on drag.
However, when rotation is more than fast enough to max out the back pressure reduction, friction continues to increase, and at some point the friction increase exceeds the back pressure benefit, which leads to a net increase of drag.
Therefore, the short answer is: Depends.
For a given body, traveling at a given velocity, rotation will reduce drag, unless the body is rotating very fast, in which case it will increase drag.
The intercept - the point at which rotation increases drag - is lower for bodies that create turbulence on their own, like rough bodies. So a smooth body will gain more from rotation than a rough body.
The intercept is higher for bodies traveling at higher velocities, since the higher velocity creates a larger air pocket and more back pressure.
To get an exact answer to our question, we would have to determine the Reynolds number of a paintball, and use that to determine a drag coefficient. We would also have to determine the exact rotations per second of a Flatline paintball.
The answer could be faster, slower, or both. For instance, it might be that a ball leaving a Flatline initially has high enough velocity to take max advantage of the rotation effect on back pressure (allowing it to retain velocity better), but as velocity drops the rotation is causing a net increase in drag, causing faster velocity dropoff.
Or the rotation could be a benefit the whole time, or a detriment the whole time. Impossible to determine without knowing more about the aerodynamic qualities of a paintball.
There.
|
Posted By: UV Halo
Date Posted: 14 October 2005 at 7:32pm
Millslane- Thanks for the compliments! All I wanted was for
this to be an intelligent discussion, and most, of the people who have
particpated have provided just that.
Clark- Thanks for the awesome feedback! However, it's all addressed http://home.comcast.net/%7Edyrgcmn/pball/pballIntro.html - here .
However, he talks about smooth balls only. Because the 100%
Reynold's number of a paintball will probably never be
determined. Why? Not counting that some balls are a little
lopsided, The seam:
- Perpendicular to the air flow- yes but, certainly not as much as a rough ball.
- In line with the flow (horizontally, or vertically) not much, if at all.
- Any other angles, who knows??
- To compound all this, the seam varies from brand to brand, batch to batch, ball to ball.
So, the simplest explanation is for a smooth ball, since a paintball is
mostly smooth, especially for Evil, and maybe a couple other brands.
He explains how the reynolds number is obtained for a non-spinning ball. However, later in this http://home.comcast.net/%7Edyrgcmn/pball/pballCalc.html - section , he talks about how he derived the Reynolds number for a spinning paintball for use in his calulator.
Then he goes on to say that one limitation he has with his calculator
is that he considers the spin constant throughout the ball's flight,
and talks about why this is unrealistic.
All in all, I believe his calculator is the best estimate we have at our disposal.
It predicts a paintball fired from five feet up, with zero elevation at
280fps, will hit the ground at a speed of 133fps, 113ft downrange, in
.601 seconds.
It also predicts that a paintball fired with the same height, elevation
and speed but, with 16000RPM will hit the ground at a speed of
102.7fps, 158.8ft downrange, in 1.001 seconds. I tried multiple
RPM settings in 1k increments and found 16000 to be the most
beneficial, while the higher up I went, the benefit shrank and at
around 29000RPM, the ball actually gets a shorter range. These
range numbers sound close to real life for my flatline. I don't
know what the apex promises so, I dunno. But, it's pretty clear
that the switch controls the amount of spin, while the twist determines
the orientation (backspin, topspin, everything else).
Okay so what does it say about the speed of a paintball 75ft down
range? (please note that the calculator calculates in time increments):
No spin = 170.2fps @ 75.69'
16KRPM = 168.6fps @ 75.18'
To try this yourself only modify the two right hand bars. The top
one has to be typed in with backspin =90, while topspin= -90. The
Bottom bar has to be set using the scroll bar.
What really needs to be done, is the dual chronograph test. To compare this mathematic model with the real world.
------------- M98C- W/QwkStrpCut
Comp Air & Palmer Fatty Stab
Gas-Thru Stock
Lapco Sight Rail W/ADCO 30MM EDOT
Qloader W/ CMS
Freak SS W/Stif-Tip * Flatline * Armson Stealth
|
Posted By: daveandchig
Date Posted: 15 October 2005 at 6:50am
interesting discussion gentlemen. With my somewhat ecclectic physics background, i find it extrememly hard to believe that a spinning ball will hit harder at any range than a non spinning ball. This especially holds true when the ball is spinning at a rate high enough to cause enough friction on its downside to lift it. Any amount of friction that is great enough to alter the course of an object will also slow it down, hence, less force upon impact. Very simple principles are at work behind my logic on this one, and I think any of you with a bit of lwits about you will find it near impossible to argue that friction causes loss of speed. I dont have any sources to list, or links to add, but that doesnt change the fact that course altering friction will cause a more severe decelleration effect. By the way, i am glad to join the forum and look forward to many more of these thought provoking threads.
------------- you're no daisey.
|
Posted By: Clark Kent
Date Posted: 15 October 2005 at 1:18pm
Did you read the various points about back pressure? Nobody is arguing, I don't believe, that friction is reduced. It's just that friction is not the only force acting on a body traveling through a fluid.
|
Posted By: daveandchig
Date Posted: 17 October 2005 at 2:44am
Clark Kent wrote:
Did you read the various points about back pressure? Nobody is arguing, I don't believe, that friction is reduced. It's just that friction is not the only force acting on a body traveling through a fluid. |
I do believe i recall something being mentioned about back pressure...think it was said that as a spherical object travels through a fluid at any velocity, there is a low pressure area created directly opposite the path of travel on the trailing edge of the sphere....seems to me that when there is a low pressure area behind something, it would tend to slow down at an even greater rate. Am i way off base with that idea? Look at Bernoulli's theorem and the way a wing works. Lower pressure on top of the wing, atmospheric pressure on bottom of wing....wing goes up>>>into the area of lower pressure.
------------- you're no daisey.
|
Posted By: Clark Kent
Date Posted: 17 October 2005 at 2:47am
I was referring to my own post half-way up this page, where I discuss back pressure at some length. Essentially, rotation causes turbulence, which in some circumstances relieves the back pressure, which in turn reduced overall drag.
Bernoulli's principle is of limited utility when applied to a sphere - it's principal implication here is through it's nephew the Magnus effect, which changes the trajectory of a rotating sphere.
Incidentally, I just heard back from another friend, who works in the aerospace division of Honeywell. He also did not have a specific answer. The one I posted above is the best I have been able to uncover. UV's link also provides lots of great information.
|
Posted By: Bruce A. Frank
Date Posted: 17 October 2005 at 5:00am
You guys are just going to force me to dig out my old chronograph. Haven't used it in 12 years and we moved once since then. I will continue to search.
|
Posted By: Monk
Date Posted: 17 October 2005 at 2:43pm
So are we in agreement yet, that a spinning paintball will create lift and reduce drag?
|
Posted By: Clark Kent
Date Posted: 17 October 2005 at 2:46pm
Spinning will create lift, yes. As to reducing drag, it depends on the velocity of the ball, the drag coefficient of the paintball, and the speed of rotation.
Rotation could either reduce or increase drag, depending on those variables.
|
Posted By: daveandchig
Date Posted: 17 October 2005 at 4:50pm
what an incredible collection of paintball physics at play here! I am impressed by the desire of you gentlemen to understand the key elements at play when paintballing. Clark Kent, i went back and read the post you mentioned, and it all makes much more sense to me now.
------------- you're no daisey.
|
Posted By: 13entley
Date Posted: 17 October 2005 at 5:06pm
im sorry but the flatline OWNS
nuff said
------------- a-5
flatline
|
Posted By: Monk
Date Posted: 17 October 2005 at 5:51pm
Ok, let me refrase that.
The spin on a paintball causes lift.
It will also cause less drag going fast, and more going slow.
So the debate is now, what speed is fast and when does that turn into slow.
Is 300fps fast enough to cause a spinning ball to decrease drag?
|
Posted By: Clark Kent
Date Posted: 17 October 2005 at 6:02pm
Monk wrote:
Is 300fps fast enough to cause a spinning ball to decrease drag?
|
I don't think we know enough about the aerodynamic qualities of a paintball to know that. We would also have to know the rotational speed.
And, of course, we have the further problem that velocity is constantly reducing - so even if 300fps is fast enough for spin to help, 200 fps might not be (which would be the velocity after a short while).
Ugh - complicated. The flight calculator that UV posted is impressive, but I'm not man enough to know how accurate it is.
We definitely need some science. If somebody develops a data set, I would be happy to crunch the numbers. (I could also help with experimental design, I just don't have the wherewithall to perform the actual study).
Come to think of it, if we did a proper study with a good write-up, I bet we could get it published someplace... (Most likely WARPIG, but hey - published is published)
|
Posted By: Monk
Date Posted: 17 October 2005 at 10:15pm
Does anyone have a highspeed camera?
Or does anyone have a force/pressure sensor?
I have a feeling that the math of it is going to be way over any of our heads.
So if we can experiment, its just as good as a formula.
|
Posted By: Bango
Date Posted: 17 October 2005 at 11:00pm
Where's KillerOne?
------------- http://imageshack.us">
|
Posted By: Clark Kent
Date Posted: 17 October 2005 at 11:53pm
Any formula is based on theory, and theory is what we are trying to test.
The only way to conclusively determine the answer to our question is to run a couple of experiment.
I have method in mind that would involve a gun bench w/clamps, an A-5 with a Flatline and other smoothbore barrel, two chronographs, and a couple hundred paintballs.
The resulting statistical analysis won't be that complicated. I can handle that, as can a number of folks here, I suspect.
All we need is some volunteers.
|
Posted By: LordJovian
Date Posted: 18 October 2005 at 2:09pm
Wow. You guys need to go back and read this. It's pretty much the same statements repeated over and over again.
It is relatively easy to explain-
1. Distance- apparently everyone has accepted this, because it's true.
2. Ball hitting harder- I'm guessing this is the main arguement here? Hard to tell since every post is the same. Basically, this comment is too broad. What does "hitting harder" mean? Did the ball dry up and harden into a rock? Is it gaining speed? Does it break different?
Easy answer here- the ball is slowing down (decelerating) slower than a normal ball- so yes, it "feels" like it's hitting harder compared to a ball without backspin. BUT, at longer range here's the tricky part. Most players that have been playing a while know a ball that doesn't break hits harder and hurts more than one that does. Why? When it breaks, the paint and shell is shot off in different directions. The force of your skin pushing back has reached a point to push the ball into pieces. We'll give this a number- say it takes 10 "hit force" from your body to break a normal ball at normal speed (say 130 fps). If the ball slows down more than 130 fps, it would drop. However, the flatline keeps shots up in the air that shouldn't be up in the air. So, if a ball from the Flatline hits you at 95 fps, we'll say the ball won't break until 25 "hit force" from your body. Unfortunately, your body reaches only 20 "hit force" and doesn't break the ball, and sends it bouncing. 20 HF is twice as much as 10, so it hurt twice as much, thus making it seem it "hit harder."
Simple.
------------- A-5
E-grip
Chipley Custom Carbon Graphite 16"
Evil Adapter(Spyder)
32 Deg New '03 XChamber
Remote Line
Gun Sling
Sniper f/x Stock
LPK
68/4500 HPA
R-5
CP Reg
JCS Duel Trigger
|
Posted By: Clark Kent
Date Posted: 18 October 2005 at 2:59pm
Not so simple, Jovian, if I am understanding your post correctly.
Most of us read "harder" to mean "retains velocity better". And whether a rotating sphere retains velocity better or worse than a non-rotating sphere traveling through a fluid is not simple at all. As discussed, there are a number of variables that impact this issue.
Now, you do raise a good point about perceived "hard-ness" based on whether the ball breaks or not, but that is really not what this discussion has been about.
|
Posted By: Lightningbolt
Date Posted: 18 October 2005 at 3:22pm
Last weekend I actually started to rig up an experiment to try and make proof of something but my sprayer wasn't working right and I couldn't produce enough water mist mixed with the air to make the air flow visible.
The most valuable thing is that backspin creates lift which we all know is true so...
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Posted By: KillerOne
Date Posted: 18 October 2005 at 9:39pm
KillerOne is back again I had to go work for awhile -
at any rate I've been catching up on what’s been going on and I'm glad to see that HALO finally read the NASA page - I'm sure glad that it helped you out there buddy boy -
So far we got back spin = reduced drag, and lift.
Thus farther shots right - So have we agreed that because its goes Farther it also Hits harder or are we still working on that one?
This is taking along time to figure it out – but wouldn’t it stand to reason that if I have two barrels a Flatline like mine and a wonderful POS like UV HALO uses – and if both of these barrels were shooting at the same PSI/FPS – wouldn’t it stand up in court that because of the Back Spin the Flatline would go Farther and Hit harder?
Understanding of course that Backspin = lift, reduced drag.
What say you ?
------------- US MARINES: Breeding Killers since 1775.
|
Posted By: A5 dude15
Date Posted: 18 October 2005 at 10:02pm
no, both of the balls have the same velocity and both are decelarating
at the same rate, so at any given time the balls are traveling at the
same velocity and therefor will hit the same. however, the flatline
shoots further, so, at 250ft the flatline will hit harder than the
normal barrel because the ball fromt he normal barrel will already be
on the ground with no velocity and wont hit you at all. because
of the backspin, the ball travels further, and the only way that it
would hit harder is if the backspin allows the ball to maintain a
velocity for a longer period of time, or reduce the rate that it
decelarates. and this hasnt been proven yet in this topic...i dont
think.
|
Posted By: A5 dude15
Date Posted: 18 October 2005 at 10:05pm
i still dont see what you're trying to say that just because it goes
farther it hits harder...it doesnt mean in goes faster or nything, it
still has the same velocity as other guns with ordinary barrels.
besides, the recomended velocity for the flatline is 270-280fps while
guns with normal barrels can handle 300fps. so in most cases, normal
barrels will hit harder.
|
Posted By: A5 dude15
Date Posted: 18 October 2005 at 10:06pm
and i still dont see why it matters if a ball hits harder or not, the
ball usually breaks either way. im not saying that this is a pointless
argument, im just sayin....ya
|
Posted By: KillerOne
Date Posted: 18 October 2005 at 10:10pm
the longer it can maintian a higher vel. then the harder it will hit- the farther it will go.
------------- US MARINES: Breeding Killers since 1775.
|
Posted By: A5 dude15
Date Posted: 18 October 2005 at 10:16pm
yes...if thats true, but you have no proof, nor does anyone haf proof
that your wrong. as soon as you find some evidence that backspin allow
you to maintain a velocity longer or decrease the rate of decelaration,
then i will be all on your side. evidence provided in all of these
posts suggest that one of the reasons (the only reason so far) that
backspin makes the ball go further is because of lift and it canceling
out with gravity. this does not mean that its maintaining the
velocity, it is still decelarating. this is why balls shot from
the flatline at longer distances tend to bounce off of you more often,
because the velocity has decreased too much, if your theory is correct
then there should be a break everytime at long distances.
|
Posted By: Sargent Duck
Date Posted: 18 October 2005 at 10:24pm
KillerOne wrote:
but wouldn’t it stand to reason that if I have two barrels a
Flatline like mine and a wonderful POS like UV HALO uses |
You know, in a civilized discussion such as this, stooping low to
call/insult a name, or insult UV Halo's equipment really looks bad on
you. It shows some immaturity coming up, when you can't respect the
other guy or his equipment.
------------- Ref: I want a nice clean game
player: but it's paintball!
|
Posted By: A5 dude15
Date Posted: 18 October 2005 at 10:30pm
but in a way didnt you just insult him? im not trying to start anything or point fingers...
|
Posted By: You Wont See Me
Date Posted: 18 October 2005 at 10:34pm
No, he was telling him that in a civilived discussion such as this
stooping down to such a low level made him look immature.
|
Posted By: A5 dude15
Date Posted: 18 October 2005 at 10:38pm
oh, ok. the way i viewed was him calling him immature...which is an
insult. but yes, insulting is really uncalled for, and isnt
neccessary. put down eachother with facts on the subject and by
proving your point...not insults.
|
Posted By: Mack
Date Posted: 19 October 2005 at 1:39am
I'm not even going to pretend to understand most of the physics
involved in this discussion, but I will throw out a few observations
based on 6 years of flatline use. Then I'll add a few questions that
I'm curious about.
- The theory of backspin helping at higher speeds and hindering
once the ball slows down correlates with my observations. The shots
from my flatline seem to fly reasonably straight/level out beyond
ranges capable with normal barrels, then they just kind of "flutter"
and drop.
- I keep my flatline chronoed in the low 270s. Through experience
I've found I get the best results at exactly 272 fps with my marker and
barrel set up.
- Faster than that will get me additional range but really decreases the accuracy.
- Slower (down to about 260 fps) doesn't affect accuracy or range appreciably.
- Below 260 fps is where I really start to notice decreased range.
- With this in mind, I always try to chrono in at 265-270 fps so
that the velocity doesn't jump to much as the CO2 heats up during the
game.
- Now, with all that said above, I still get accused of shooting
"hot" at medium and long ranges; but, when I checked, it has never been
above 280 fps.
- Is it possible that the spin makes it hurt more?
- Could a flatline projectile actually be moving faster at the
longer range because it traveled less distance to get to
that point? (Since the shortest distance between two points is a straight line.)
- If the flatline shot was faster in such a case, would the shot
from a normal barrel gain back sufficient momentum from gravity on the
"downhill" side of the arc to compare favorably?
- Finally, and this is unsupported personal opinion; I believe that
while the flatline may provide a small velocity advantage at certain
ranges, the main reason it seems to hit harder is because of the angle
the ball strikes the target at. The flatline provides the capability
to hit targets at longer ranges at a near 90 degree angle while shots
being "lobbed-in" from normal barrels tend to strike at much less
severe angles. Longer range flatline shots hurt more because they are
direct hits rather than glancing blows.
-------------
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Posted By: LordJovian
Date Posted: 19 October 2005 at 9:07am
Nobody read my post?
Killerone- you're right and wrong at the same time.
At closer range- yes it "hits harder" (you need to use a term that isn't so elementary).
At long range- no, it doesn't hit harder. It has slowed down too much, and the lift is causing a ball that shouldn't be in the air anymore to stay in the air.
------------- A-5
E-grip
Chipley Custom Carbon Graphite 16"
Evil Adapter(Spyder)
32 Deg New '03 XChamber
Remote Line
Gun Sling
Sniper f/x Stock
LPK
68/4500 HPA
R-5
CP Reg
JCS Duel Trigger
|
Posted By: Bruce A. Frank
Date Posted: 19 October 2005 at 12:06pm
Mack wrote:
(SNIP)
- Now, with all that said above, I still get accused of shooting "hot" at medium and long ranges; but, when I checked, it has never been above 280 fps.
(SNIP)
|
I think it is likely that you are getting accused of shooting hot because you are making long range contact with your target. Many competitors are not fully aware that the flat trajectory is caused by back-spin rather than higher velocity.
When I was using the Flatline all the time there were several calls per session for the Ref to chrono my marker. The ref knows me and knows the barrel , but since there was a call for a check he had to comply. Also the down range loudness of the Flatline made many on the opposite side suspicious of high velocity.
Calls for chrono got worse when I switched to the Hammerhead Pro for a while. The way it is ported makes for a strange echo crack with each shot. Funny, now that I am using the Apex, which in my evaluation is louder than both the Flatline and the Hammerhead, no one has called for a spot chrono yet.
|
Posted By: KillerOne
Date Posted: 19 October 2005 at 12:34pm
LordJovian wrote:
Nobody read my post?
Killerone- you're right and wrong at the same time.
At closer range- yes it "hits harder" (you need to use a term that isn't so elementary).
At long range- no, it doesn't hit harder. It has slowed down too much, and the lift is causing a ball that shouldn't be in the air anymore to stay in the air.
|
Ladies and Gentlemen we use elementary terms so that all can understand -
Bruce A Frank - I often get the same attention because of my flatline.
Range
Lift
Drag
All of these are relevant to the initial velocity (FPS/PSI) – so far all we have is speculation biased on formulas and theories – but none of this is relevant to a flatline or a POS because they will present their own set of variables, to say nothing of paintballs used – so what we really need is for some one to walk there happy self out-side and try this out.
Get a Chronometer – a cardboard box – a Tippmann a-5 , a flatline and then an assortment of other barrels. Fire a few rounds through each barrel at the cardboard box at different ranges. Record the results. Ie. what effect did each round have on the box, we are looking for Penetration, Denting ect...
Then come back and let everyone see the results – I can’t be the one to test this and neither can UV HALO since we started this mess and would likely be accused of some sort of impropriety.
So someone who has nothing else to do and who will do it right get out and run some tests –
------------- US MARINES: Breeding Killers since 1775.
|
Posted By: daveandchig
Date Posted: 19 October 2005 at 2:54pm
well, i just got my A5 kit in the mail today, and it has a flatline with it. I didnt order the flatline, but now i have it. SO, the dilemna is should i just sell the dang thing, or take it out and shoot it first. You can surely understand the risk of shooting it, then not liking it, and having to sell it for a used value. If i do end up shooting it, then i wil do the experiment that KillerOne suggested with the Flatline, J&J Ceramic, and the stock barrel. Only problem is that i dont have a chrono.
------------- you're no daisey.
|
Posted By: Clark Kent
Date Posted: 19 October 2005 at 2:58pm
KillerOne wrote:
So far we got back spin = reduced drag, and lift. |
No.
So far we have lift, and reduced drag UNDER SOME CIRCUMSTANCES, and INCREASED drag under other circumstances.
What we DON'T have is a precise calculation to determine which of these circumstances apply, or an empirical study to determine the actual result.
|
Posted By: A5 dude15
Date Posted: 19 October 2005 at 3:45pm
lordjovian...in your post on the last page you posted that balls from
the flatline decelarate slower...but you have no proof. if this was
proven though, then the flatline would definitly hit harder hit harder.
youl had no evidence to back up that statement.
|
Posted By: UV Halo
Date Posted: 20 October 2005 at 3:58am
KillerOne wrote:
KillerOne is back again I had to go work for awhile -
at
any rate I've been catching up on what�s been going on and I'm glad to
see that HALO finally read the NASA page - I'm sure glad that it helped
you out there buddy boy -
So far we got back spin = reduced drag, and lift.
Thus
farther shots right - So have we agreed that because its goes Farther
it also Hits harder or are we still working on that one?
This
is taking along time to figure it out � but wouldn�t it stand to reason
that if I have two barrels a Flatline like mine and a wonderful POS
like UV HALO uses � and if both of these
barrels were shooting at the same PSI/FPS � wouldn�t it stand up in
court that because of the Back Spin the Flatline would go Farther and
Hit harder?
Understanding of course that Backspin = lift, reduced drag.
What say you ?
|
KillerOne- Get a clue, or are you too dumb to follow links?
I responded to your NASA bit back in the Marker Gallery section, and I
even mentioned it again in the beginning of this thread. The
picture I posted above was on the NASA website (just in case you
weren't paying attention again). I always have maintained
that a backspinning paintball flies farther because of the lift it
generates so, don't even try to come on this board and try to act like
you helped me out.
You're the one who draws the illogical conclusion that if it flies
farther, it must hit harder. Nobody else here is subscribing to
that crap.
Neither in your alleged 'email', or in any NASA pages does it say that a smooth spinning projectile gains
the benefit of reduced drag. In fact, the only reference I have
seen to this is in the one Monk provided. If anyone bothers to
read the Physics calculator pages, the author references the speeds a
smooth spinnning ball needs to be traveling to gain the benefit of
reduced drag, and a paintball, at 280-300fps, clearly does not.
No, just because a paintball goes farther doesn't mean it hits
harder. Why can't you seem to grasp the concept that the
paintball goes farther horizontally because the backspin generated lift
gives it more time to move horizontally before it hits the ground?
For crying out loud, you said you have a bachelors in
physics. Yet most of the people here with Jr. High, High School,
and even 100 level physics can grasp this concept.
Additionally, how can you even place yourself on the same playing field
as myself in this discussion? When all you have done is gave us a
link to a NASA center homepage (which I used to provide further proof
of the backspin generating lift for you, and the pic I included above),
and give us a supposed quote that you obviously misconstrued. All
this after how many references I have provided from .edu, .gov, the
internet in general, and further, an interview from the inventor of the
flatline?
I for one, do not believe you have a B.S. and I find it highly unlikely
that you are a marine, because a marine would not lie about having a
degree, and a marine would have paid a higher attention to
detail.
Further, you continue to demonstrate your probability of being an
immature brat, when you can't
even restrain from mud-slinging. To even go so far as to call my
gun a
POS, When you've never seen it perform. I would even go to say
that it would outperform your gun, in terms of consistancy and fire
rate, as I'm double regged (a Dye fixed output tank, and a palmer fatty
stab), I have an E-bolt, and a Qloader.
And this test isn't being done because people have too much to
do. It's a matter of having the right equipment. Which
unless you happen to have it lying around it's very expensive (at least
one, actual, old-school shooting chrony, not your radar ones).
------------- M98C- W/QwkStrpCut
Comp Air & Palmer Fatty Stab
Gas-Thru Stock
Lapco Sight Rail W/ADCO 30MM EDOT
Qloader W/ CMS
Freak SS W/Stif-Tip * Flatline * Armson Stealth
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Posted By: LordJovian
Date Posted: 20 October 2005 at 9:15am
Have no proof?!?! Haven't you read any of these posts?!
The ball DOES travel farther than a normal barrel. It's been proven time after time since the 98C Flatline has been out. No, I don't know a link to a wensite to that tells you how it works, but you're sitting on a website that tells you it does work.
The ball is spinning backwards, creating lift. In order for the ball to fall to the ground, it must lose its velocity traveling paralell to gravity. This is a gradual drop. Lift allows the ball to "cut" through the air better. Instead of the ball standing still and basically "slamming" into a wall of air, it's spinning like a drill and "swimming" through. You don't need any complex equations to realize this- logic is a beautiful thing. How, HOW, do you explain the increased range?
Instead of throwing mud about drag, why don't one of you explain how it works, or how it doesn't really work at all.
Why does everyone have to appear smarter than the other guy? You guys look like children explaining the biological difference in ATP production on why your dad can beat up his dad. You're arguing about how a swallow could or could not carry a coconut.
------------- A-5
E-grip
Chipley Custom Carbon Graphite 16"
Evil Adapter(Spyder)
32 Deg New '03 XChamber
Remote Line
Gun Sling
Sniper f/x Stock
LPK
68/4500 HPA
R-5
CP Reg
JCS Duel Trigger
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