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Cyclone Feed... max BPS.

Printed From: Tippmann Paintball
Category: Paintball Equipment
Forum Name: Gun Maintenace and Repair
Forum Description: Important info for keeping your marker in top shape
URL: http://www.tippmannsports.com/forum/wwf77a/forum_posts.asp?TID=145965
Printed Date: 04 March 2026 at 8:49am
Software Version: Web Wiz Forums 12.04 - http://www.webwizforums.com


Topic: Cyclone Feed... max BPS.
Posted By: monkeydn2881
Subject: Cyclone Feed... max BPS.
Date Posted: 03 December 2005 at 8:32pm

**First and foremost...  PLEASE ....  ONLY!  Tippmann Engineers that have actually tested this specifc issue need respond.**

Now..  There is some controversey as to how fast a Cyclone Hopper is when it comes to feeding a marker paintballs.  Wicked Air Sports has an aftermarket E-Grip that enables the A-5 to shoot 20 BPS and this is proven with thier video.  They also claim that the E-Grip can be rampped up to 30BPS. 

Now the Question is...  What is the maximum capability that a Cyclone feed successfully sustatin.  I am not talking about what Tippmann will officially support... I am talking about what Tippmann Engineers know what its actually capable of.

Please I hope you will be able to answer this question.  As there has been alot of controversy surrounding what the Cyclone is actually capable of.

Thanks.

 




Replies:
Posted By: Mehs
Date Posted: 04 December 2005 at 12:53am
It has been said to be effective around 17.3 (or a number very close to that) balls per second, anything after that it wouldn't feed, and could turn your gun into a blender, for a faster feed rate, get a Halo B with a Victory board.  There is no real reason to need to fire that fast though, 15 balls per second should be all you need.


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Posted By: ^Pirate^
Date Posted: 04 December 2005 at 12:56am
I've also heard of broken... snap I forgot the name of the little part that does the actual moving of the balls, but I've heard of it breaking a few times as well...

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Posted By: Rambino
Date Posted: 04 December 2005 at 1:14am
Originally posted by monkeydn2881 monkeydn2881 wrote:

**First and foremost...  PLEASE ....  ONLY!  Tippmann Engineers that have actually tested this specifc issue need respond.**

Well, we don't have any of those here.

But maybe us amateurs can try.  Consistent reports place the stock Cyclone at about 16-17 bps before it start skipping.  Reliable reports are hard to come by, because only a finely tuned/tweaked RT will shoot fast enough to challenge the Cyclone - at least until now with the WAS board.

Some members have reported gaining an additional 2-3 bps by adding QEVs to the Cyclone, which is a relatively easy mod.



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Posted By: hybrid-sniper
Date Posted: 04 December 2005 at 1:18am
Originally posted by monkeydn2881 monkeydn2881 wrote:

**First and foremost...  PLEASE ....  ONLY!  Tippmann Engineers that have actually tested this specifc issue need respond.**

Really though, arond 17-18 is the max.




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