What to do NOW?
Printed From: Tippmann Paintball
Category: Tippmann Paintball
Forum Name: New Player Forum
Forum Description: New to the sport? Get Professional Advice Here!
URL: http://www.tippmannsports.com/forum/wwf77a/forum_posts.asp?TID=146323
Printed Date: 13 December 2025 at 2:17am Software Version: Web Wiz Forums 12.04 - http://www.webwizforums.com
Topic: What to do NOW?
Posted By: AckenMan
Subject: What to do NOW?
Date Posted: 10 December 2005 at 12:14am
Allright i'm kind of new to the sport but have done it a
few times. I have my own tippmann 98 custom and
have already put a few upgrades on it. I have added
an evil 14" driver barrel, tippmann collapsable stock,
pure energy remote line, and for those who must
know i have a 200 round hopper, not the origanal its
a bit thicker, and a 20 oz co2 tank. Now i just need to
know what to do with my gun and how to get better at
the sport. you know tips and stuff. durring the times
ive played ive played as a sniper and sort of scout. If
there is any tips you have for a sniper and becoming
one let me know. Maybe some upgrades I can buy.
Don't mind the budget i'll worry about that. thanks
------------- Tippmann 98 custom
Evil 14" Driver Barrel
Tippmann stock
Pure Energy remote
20oz co2
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Replies:
Posted By: Snake6
Date Posted: 10 December 2005 at 12:26am
You can get better at the sport, by learning that there are no snipers in paintball.
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Posted By: skruge
Date Posted: 10 December 2005 at 12:28am
that made me laugh out loud
------------- Hail to all the nazis on this board. facism lives on! (sarcasm if you cant tell)
nobody likes a
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Posted By: brit1919
Date Posted: 10 December 2005 at 1:33am
just dont say the s word here, it will evoke unpleasant responces
------------- 2k5 prostock
A5
Egrip
Flatline
JJ Ceramic
72/3000 hpa
Remote
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Posted By: Sixgun77
Date Posted: 10 December 2005 at 8:33am
Maybe some criteria for what counts as a S****r would be helpful? Then all us noobs would have a little better idea of what not to do.
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Posted By: Snake6
Date Posted: 10 December 2005 at 9:12am
A sniper in paintball, doesn't exist because you cannot effectivley execute the role. In the words of SR_Crewchief:
SR_Crewchief wrote:
BASIC Sniper Tactics and how they relate to paintball 101
First some basics need to be established. The game is paintball and
for the purposes of this class it is played in the woods where the
terrain dictates that you’ll be engaging each other most of the time at
between 20 and 25 meters. (In other words close range) It is played
most often by 2 opposing sides of roughly equal size. For all intent
and purposes this game is modeled on military small unit combat.
Now several you are going "whoo hoo, my kind of sniper
country"…without knowing what makes a sniper. Many of you have gone to
the dictionary and found a reference saying something to the effect
that a sniper is someone who fires from concealment and have used this
a your basis for your claim to being one in paintball. That's all well
and dandy, except you ignore the rest of the definition.
snip·er ( P ) Pronunciation Key (sn p r)n. A skilled military
shooter detailed to spot and pick off enemy soldiers from a concealed
place. One who shoots at other people from a concealed place.
Source: The American Heritage® Dictionary of the English Language,
Fourth EditionCopyright © 2000 by Houghton Mifflin Company.Published by
Houghton Mifflin Company. All rights reserved.
Now you’ll note that this expanded definition is still quite
general in it scope, after all anyone who squats behind bush to fire is
a sniper which is not the case.
So, since the dictionary has not resolved this we must consult the
experts for a better definition of what makes a sniper in our chosen
environment. It happens that I’ve had the opportunity to do just that
from time to time in my 22 years in the Army.
In summary here are the extreme basics of what is an effective sniper:
· A superior marksman
· Expert knowledge in the art camouflage for concealment
· The ability to approach the target without being detected
· Engage the target from beyond effective range of return fire
· The ability to engage the target without revealing your position
· The ability to egress the area after successfully engaging the target without being positively identified and engaged
The first three of these points are possible in the game of
paintball, but do not make you a sniper, they just take some training
and practice.
Let’s look at them one at a time.
A superior marksman
Basically someone who’s shooting skills are well above that of the
average player. No big problem here, skill levels very, some people are
just plain better than others.
Expert knowledge in the art camouflage for concealment
This one is a little tougher. It takes knowledge of what will fool
the eye into not seeing what is really there. It’s still doable though.
Trained military have an advantage over the someone whose camouflage
skills are solely based on hunting. Not because the non-military hunter
is any less skilled but because of who the camouflage is intended to
fool. But once armed with the knowledge of what the differences are
this isn’t even a problem. So, yes this can be effectively applied to
paintball.
The ability to approach the target without being detected
This one is a bigger problem. If just taken as being able to move
close enough to a player that is already in place to make your shot
undetected is very difficult. Since instinctively humans are hunters,
our attention is automatically drawn to movement or things that are out
of place. It’s takes someone that is extremely skilled in moving
undected to pull this one off. But I have seen it done.
I should add to this the ability to setup a position that provides
an undetected position from which to shoot that covers an area you
expect your opponent to move through. A basic ambush.
Both require an undetected shooting position and can be effectively applied to paintball depending on skill level
The last three points are where the concept of a sniper in paintball fails.
Engage the target from beyond effective range of return fire
No matter what you do, as long as everyone has the same approximate
muzzle velocity, everyone has about the same effective range. Yes, that
means Flatlines too. While Flatlines do have the ability, do to an
aerodynamic backspin, shoot farther than other barrel systems the
paintball still loses velocity at the same rate. What this means is
that a paintball from a flatline loses the energy to break its shell at
the same rate as one fired from a conventional barrel. The advantage of
the flatline is initial flat trajectory that paintball has, which
allows someone to fire under foliage that would otherwise break the
ball. (The first failed point in being an effective sniper)
The ability to engage the target without revealing your position
Since the effective range is around 20-25m means that when you fire
you have effectively revealed your general position. What I mean is
this. Your shooting from such a close range that either the pop of your
ball leaving the barrel or the sound of your bolt cycling (or both)
will give your general position away to anyone with average hearing as
far away as 40m. Unless you are only engaging 1 or 2 people or are
extremely lucking you yourself can now be effectively counted as a
mission kill. (The second failed point in being an effective sniper)
The ability to egress the area after successfully engaging the target without being positively identified and engaged
What this means is the ability move to a new shooting position
after having engaged a target without being detected and
counter-engaged your self. Since it’s been demonstrated that you can’t
effectively engage a target without revealing your initial shooting
position and exposing yourself to effective counter fire this one
automatically fails. (The third failed point in being an effective
sniper)
Now just because you can’t effectively apply all of the above
tactics of what makes an effective sniper doesn’t mean that the first 3
listed can’t be applied to paintball. Do they make you a sniper? No.
But they do give you the ability to setup an effective close ambush.
Just a word of advice here, bring along several friends and you might
even be effective at it.
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Posted By: djrock
Date Posted: 10 December 2005 at 9:24am
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Go for an apex barrel or scope.
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It's been changed jackass.
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Posted By: Whazuuup!
Date Posted: 10 December 2005 at 9:39am
Get a double trigger, and lots of paint. Then run up right into the middle of the action, blazing a trail of paint as you go. It will be a lot more fun, and you'll get better at the sport faster, than if you try sneak around the entire game, only to find out that your team already lost and you're the last one left.
As for upgrades, do you have a good set of thermal goggles that you are happy with?
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http://ipods.freepay.com/?r=20098193 - Free ipod! Yay!
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Posted By: AckenMan
Date Posted: 10 December 2005 at 11:36am
djrock wrote:
Go for an apex barrel or
scope. |
but is a scope really necessary? i mean it seems
such a timely and expensive thing. would a sight rail
be any better? and yes i have a pair of goggles im
happy with.
------------- Tippmann 98 custom
Evil 14" Driver Barrel
Tippmann stock
Pure Energy remote
20oz co2
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Posted By: ninety8freak
Date Posted: 10 December 2005 at 11:49am
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scopes are completely useless, unless your going for a milsim theme on your gun. As for the apex, he already has a nice barrel.
I would suggest a palmer stabilizer($85ish), or a r/t ($50 off ebay) and a ricochet apache($70 off ebay), or all if you have the money.
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Posted By: monty_sniper
Date Posted: 10 December 2005 at 11:50am
get nitrogen, and no, no such thing as a sniper in paintball, but no, i wouldn't get a scope it leads to tunnel vision, and it just gets in the way.
------------- 98% of ion owners think ions are better than any high end gun. If you would like to bonus ball these idiots put this in your sig.
Proud owner of 3 guns and counting.
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Posted By: AckenMan
Date Posted: 10 December 2005 at 12:03pm
what about a double trigger? isnt it just the feel you
like? because i prefer only the single finger trigger,
but if it does something els for me i might consider
it. like i mentioned before its not really necessary for
a scope but does a sight rail help at all? and as far
as a responce trigger goes, how does it help? Also i
found something that just looks cool, the amo clip
it http://cgi.ebay.com/Professional-Extension-fo
r-Tippmann-A-5-Flatline-Stock_W0QQitemZ7202624
834QQcategoryZ47234QQrdZ1QQcmdZViewItem - thi
s picture looks pretty cool. check out the other
pics of the gun to get better views. where can i get
this>
------------- Tippmann 98 custom
Evil 14" Driver Barrel
Tippmann stock
Pure Energy remote
20oz co2
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Posted By: Whazuuup!
Date Posted: 10 December 2005 at 12:07pm
Yeah a double trigger is mostly preference, but a lot of people think it allows you to shoot faster. (if you have a R/T it is all preference)
A sight rail might help you, but I prefer to just look straight down the barrel, as I use my CO2 tank for a stock.
The Response Trigger is a gas piston that sits behind your trigger. When you shoot, the extra blowback air goes into pushing your trigger back to it's original position. By applying the right, constant pressure to the trigger, you can get a full-auto effect. Pretty cool. With this, you would also need an electronic hopper so you don't misfire a bunch and chop paint.
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http://ipods.freepay.com/?r=20098193 - Free ipod! Yay!
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Posted By: AckenMan
Date Posted: 10 December 2005 at 12:17pm
nice, thanks for the help. it r/t sounds pretty helpfull,
but like i mentioned before, the link above sends you
to an ebay product that has that banana clip effect
and was wondering where i could find something
like that for looks on my gun.
also which is really better, or does it matter, the
rocket cock, or rocket cock 2
------------- Tippmann 98 custom
Evil 14" Driver Barrel
Tippmann stock
Pure Energy remote
20oz co2
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Posted By: Nickodemus
Date Posted: 10 December 2005 at 12:42pm
I highly recommend the response trigger. If you get a cyclone or Q-loader for a hopper you can keep your marker from needing batteries. I would get rid of the stock, you don't need it, paintballs don't go that far. If your used to firearms consider a paintball marker as a huge beefed up entry pistol, not a carbine to be shouldered. Maybe you want to go for the milsim look with that sniper talk of yours, personally I don't see the point. I would get a good regulator. Learn to identify good and bad cover on the field, and how to rapidly and unpredictably place accurate shots from behind it. Don't be afraid to get hit by paint, and keep your movement short as possible to get to the next place on the field that makes it easier for you. The more compact your marker the more options you have for cover on the field, and you can play tighter with it. How you are when you walk onto the field is the surface area of what will get you eliminated, so try to keep that small. Think about how much of a target you are giving your opponents when you play in what you do, and think aggressively. Bring enough paint and nothing else.
------------- Think and give them all you have from the beginning, and never weaken!
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Posted By: Nickodemus
Date Posted: 10 December 2005 at 12:56pm
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AckenMan wrote:
Now i just need to know what to do with my gun and how to get better at the sport. you know tips and stuff. during the times ive played ive played as a sniper and sort of scout. If there is any tips you have for a sniper and becoming one let me know. |
Since you play woods I would get another 20oz so you can play more before going back to the shop. If by sniper/scout you mean go out in front to feel for where the opponents are and use surprise advantage if possible, I understand. If you mean to go camp somewhere and wait for an opponent to come to you until the game ends I don't understand. (unless your main group plans to press them against you so you get them as they fall back into you, camp thoughtfully for a good ambush.) I would get rid of the stock, remote and big harness if your woods are like mine they will snag you in brush. A small pod pack should work.
------------- Think and give them all you have from the beginning, and never weaken!
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Posted By: AckenMan
Date Posted: 10 December 2005 at 1:02pm
i had asked before about changing the inards on my
gun and was told it wasnt worth it. but i had a
question on an expansion chamber. is that worth it
and what does it even help with. that and a low
pressure kit
------------- Tippmann 98 custom
Evil 14" Driver Barrel
Tippmann stock
Pure Energy remote
20oz co2
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Posted By: AckenMan
Date Posted: 10 December 2005 at 1:08pm
Posted By: skruge
Date Posted: 10 December 2005 at 1:14pm
sounds like you want to go for a mil sim look. get your gun where you
want first it performance wise before you start buying cosmetics. thats
my $.2
------------- Hail to all the nazis on this board. facism lives on! (sarcasm if you cant tell)
nobody likes a
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Posted By: Whazuuup!
Date Posted: 10 December 2005 at 2:00pm
I'm not quite sure about what you mean by the 'inards' of your gun, but chances are if you buy an aftermarket front bolt, or something simliar, it's not gonna work any better than the stock one.
An expansion chamber lets any liquid CO2 that gets into your ASA turn into gas before it enters your gun. It will replace your front grip, and you'll also need the vertical adapter. I have one on my gun, along with an anti-siphoned CO2 tank and the consistency increase was quite noticable.
The low pressure kit is meant for nitro, but it can work with CO2 also, if you have a good regulator like a Palmer's Stabilizer. It makes your 98 run off ~400PSI instead of ~800. It does replace some of your internals. If you buy the low pressure kit, you also have to buy a screw in regulator. Tippmann doesn't include it because they probably know most people are going to replace it anyway. So yeah, you use a high-output tank, then tune the regulator to around 350-400PSI, and then you can shoot the gun with less noise, less kickback, and more consistency (accuracy).
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http://ipods.freepay.com/?r=20098193 - Free ipod! Yay!
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Posted By: monty_sniper
Date Posted: 10 December 2005 at 2:03pm
the double trigger with the r/t doesn't make the r/t any faster, than it is, it just makes it harder to sweetspot, yes, you will learn the game faster if you have lots of paint and blaze a trail in the middle of the action you will learn the game better. when you play paintball you will learn quickly that being a "sniper" is no fun, you don't hit them, you camp out the whole game, and you never have any action. it is much more fun to do as whazuuup! said.
------------- 98% of ion owners think ions are better than any high end gun. If you would like to bonus ball these idiots put this in your sig.
Proud owner of 3 guns and counting.
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