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Woodsball/Scenario Players Post

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Topic: Woodsball/Scenario Players Post
Posted By: dead-eye_tippy
Subject: Woodsball/Scenario Players Post
Date Posted: 29 December 2005 at 10:52am
I made this poll just to see what the people think.

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Replies:
Posted By: Die-Trying
Date Posted: 29 December 2005 at 11:27am

I believe there’s some what sniping in woods ball. I think of sniping as moving in to a perfect angle in witch you can shoot other players. But I don’t think sitting in one spot the whole game with a 20in barrel and firing 2 shots is sniping. This is the one reason I dislike woods ball I hate having to go and find all these so called “snipers” because they find one spot and sit there the whole game not moving. Now I can understand if you move around to different spots and when you do find someone if you try to sneak up on them from a perfect angle and shoot them with one clean shot. I guess what I’m saying is that there is sniping in paintball but to a point.



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Ion
sanded and bondo'd body
Orange painted body and frame
Dead On Bullet Drop
Evo II
68/4500 crossfire
Evil pipe kit with ultra tip



Posted By: dead-eye_tippy
Date Posted: 29 December 2005 at 12:18pm

Yes, thats what I mean. In paintball, there is a different kind of sniping. You stalk or flank and secretly take out a player. Thats considered sniping in paintball.

 



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Gear:
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Posted By: Mr. Spiffy
Date Posted: 29 December 2005 at 12:32pm
Its called stealth... snipers only exist in military applications. A few thread have been able to give some really good explanantions of why snipers don't exist in paintball. Then again, if you want to believe paintball sniping exists, maybe its best just to pretend and keep everyone happy .

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Missing: 2nd star and 960+ posts to my name.
-Another victim of the system.


Posted By: Sureshot3091
Date Posted: 29 December 2005 at 12:39pm
...You shouldn't have started this

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Stiffy2008 said, "wat is a noob?"


Posted By: dead-eye_tippy
Date Posted: 29 December 2005 at 12:58pm
Hehe, just wanted to see what people were gonna say.

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Posted By: amishman89
Date Posted: 29 December 2005 at 1:06pm
 Kyle whats up? Of course there is some form of sniping. You stalk and wait for the right time to shoot from a cocealed location. Hey Kyle iam getting that ghillie suit, me and you 2 man sniping team. We will own all.

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Only Hugh can prevent florist friars.


Posted By: pbdude985
Date Posted: 29 December 2005 at 1:08pm
IMO opnion no their is not snipeing as in staying in 1 spot and shooting poeple from farther distances.  Their is going around very secretly and getting some1 from behind.

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Posted By: /\LiX
Date Posted: 29 December 2005 at 1:13pm
i think there is. i meen waiting in one spot is dumb cuz i tried it when i was playing my step bro an right b4 he was gonna walk into a clearing an i was gonna blast him he turns around an starts to walk away...but if its 5 vs 5 snipers will happen + just stay on high ground an the sniper wont see you as much....
x=you 0=sniper . = shots f=friend \=hill/slant

x
  \
    \0.
      \ .     .
        \f____f

see what i meen you can stay above him...unless hes as high as it gets...then you sneek up behind him ( i maybe a newb but im been paintballing almost nonstop for the past 4 days :D:D:D)

oh ya sry if i didnt make any sence now that i read it i realize it made more sence in my mind... :D

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If it doesnt BREAK it doesnt count!


Posted By: Sureshot3091
Date Posted: 29 December 2005 at 1:18pm
Originally posted by /\LiX /\LiX wrote:

i think there is. i meen waiting in one spot is dumb cuz i tried it when i was playing my step bro an right b4 he was gonna walk into a clearing an i was gonna blast him he turns around an starts to walk away...but if its 5 vs 5 snipers will happen + just stay on high ground an the sniper wont see you as much....
x=you 0=sniper . = shots f=friend \=hill/slant

x
  \
    \0.
      \ .     .
        \f____f

see what i meen you can stay above him...unless hes as high as it gets...then you sneek up behind him ( i maybe a newb but im been paintballing almost nonstop for the past 4 days :D:D:D)

oh ya sry if i didnt make any sence now that i read it i realize it made more sence in my mind... :D



Just stop talking....Now....


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My new baby :-P


Stiffy2008 said, "wat is a noob?"


Posted By: Die-Trying
Date Posted: 29 December 2005 at 2:06pm
lol the polls broke you can vote as many times as you want...and i guess someone doesn't like sniping alot.

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Ion
sanded and bondo'd body
Orange painted body and frame
Dead On Bullet Drop
Evo II
68/4500 crossfire
Evil pipe kit with ultra tip



Posted By: Hella Cool
Date Posted: 29 December 2005 at 4:10pm

Please search. There are already thousands of topics on this subject that will show you that there are no snipers in paintball. Don't post any more until you've read at least 3 sniper topics. Thanks.



Posted By: Justice
Date Posted: 29 December 2005 at 4:21pm
Originally posted by dead-eye_tippy dead-eye_tippy wrote:

Hehe, just wanted to see what people were gonna say.


Try the Search button next time.


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-JUSTICE
http://www.myspace.com/outkastpaintball - Outkast Myspace


Posted By: dead-eye_tippy
Date Posted: 29 December 2005 at 4:49pm
People are so nice these days. Glad there are still people like Lix and Amishman around to be nice.  Happy Playing.

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Smart Parts Ion
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Posted By: Mr.Shake56
Date Posted: 29 December 2005 at 5:30pm

here comes the flaming

a buch of "snipers" will say theres such thing



Posted By: Yomillio
Date Posted: 29 December 2005 at 7:30pm

Im gonna get flammed, but I think in mil-sim there definitly is, but not on like 5 v 5 or anything.  There has to be 2 massive "armys" and a large playing field to do anything of the type.



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Posted By: tecumseh
Date Posted: 29 December 2005 at 8:59pm

Originally posted by Mr. Spiffy Mr. Spiffy wrote:

Its called stealth... snipers only exist in military applications. A few thread have been able to give some really good explanantions of why snipers don't exist in paintball. Then again, if you want to believe paintball sniping exists, maybe its best just to pretend and keep everyone happy .



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what?


Posted By: Tippyprouser
Date Posted: 29 December 2005 at 8:59pm
ya the ppl aren't a sniper if they sit in one spot. if you ever read on them they shoot once then usually move. i say there kind of are snipers, like what yomillio said, in a big game with a bunch of players they may be. but in a 5 v 5 there can't be. those ppl that sit in one spot are just pussies, and they don't want to get shot. thats all i say.

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Posted By: Betterdays
Date Posted: 29 December 2005 at 10:39pm
Originally posted by dead-eye_tippy dead-eye_tippy wrote:

I made this poll just to see what the people think.


Borderline trolling, but here's a reply anyway...

Originally posted by SR_Crewchief SR_Crewchief wrote:

BASIC Sniper Tactics and how they relate to paintball 101

First some basics need to be established. The game is paintball and for the purposes of this class it is played in the woods where the terrain dictates that you’ll be engaging each other most of the time at between 20 and 25 meters. (In other words close range) It is played most often by 2 opposing sides of roughly equal size. For all intent and purposes this game is modeled on military small unit combat.

Now several you are going "whoo hoo, my kind of sniper country"…without knowing what makes a sniper. Many of you have gone to the dictionary and found a reference saying something to the effect that a sniper is someone who fires from concealment and have used this a your basis for your claim to being one in paintball. That's all well and dandy, except you ignore the rest of the definition.

snip·er ( P ) Pronunciation Key (sn p r)n. A skilled military shooter detailed to spot and pick off enemy soldiers from a concealed place. One who shoots at other people from a concealed place.

Source: The American Heritage® Dictionary of the English Language, Fourth EditionCopyright © 2000 by Houghton Mifflin Company.Published by Houghton Mifflin Company. All rights reserved.

Now you’ll note that this expanded definition is still quite general in it scope, after all anyone who squats behind bush to fire is a sniper which is not the case.

So, since the dictionary has not resolved this we must consult the experts for a better definition of what makes a sniper in our chosen environment. It happens that I’ve had the opportunity to do just that from time to time in my 22 years in the Army.

In summary here are the extreme basics of what is an effective sniper:
· A superior marksman
· Expert knowledge in the art camouflage for concealment
· The ability to approach the target without being detected
· Engage the target from beyond effective range of return fire
· The ability to engage the target without revealing your position
· The ability to egress the area after successfully engaging the target without being positively identified and engaged

The first three of these points are possible in the game of paintball, but do not make you a sniper, they just take some training and practice.

Let’s look at them one at a time.

A superior marksman

Basically someone who’s shooting skills are well above that of the average player. No big problem here, skill levels very, some people are just plain better than others.

Expert knowledge in the art camouflage for concealment

This one is a little tougher. It takes knowledge of what will fool the eye into not seeing what is really there. It’s still doable though. Trained military have an advantage over the someone whose camouflage skills are solely based on hunting. Not because the non-military hunter is any less skilled but because of who the camouflage is intended to fool. But once armed with the knowledge of what the differences are this isn’t even a problem. So, yes this can be effectively applied to paintball.

The ability to approach the target without being detected

This one is a bigger problem. If just taken as being able to move close enough to a player that is already in place to make your shot undetected is very difficult. Since instinctively humans are hunters, our attention is automatically drawn to movement or things that are out of place. It’s takes someone that is extremely skilled in moving undected to pull this one off. But I have seen it done.

I should add to this the ability to setup a position that provides an undetected position from which to shoot that covers an area you expect your opponent to move through. A basic ambush.

Both require an undetected shooting position and can be effectively applied to paintball depending on skill level


The last three points are where the concept of a sniper in paintball fails.

Engage the target from beyond effective range of return fire

No matter what you do, as long as everyone has the same approximate muzzle velocity, everyone has about the same effective range. Yes, that means Flatlines too. While Flatlines do have the ability, do to an aerodynamic backspin, shoot farther than other barrel systems the paintball still loses velocity at the same rate. What this means is that a paintball from a flatline loses the energy to break its shell at the same rate as one fired from a conventional barrel. The advantage of the flatline is initial flat trajectory that paintball has, which allows someone to fire under foliage that would otherwise break the ball. (The first failed point in being an effective sniper)

The ability to engage the target without revealing your position

Since the effective range is around 20-25m means that when you fire you have effectively revealed your general position. What I mean is this. Your shooting from such a close range that either the pop of your ball leaving the barrel or the sound of your bolt cycling (or both) will give your general position away to anyone with average hearing as far away as 40m. Unless you are only engaging 1 or 2 people or are extremely lucking you yourself can now be effectively counted as a mission kill. (The second failed point in being an effective sniper)

The ability to egress the area after successfully engaging the target without being positively identified and engaged

What this means is the ability move to a new shooting position after having engaged a target without being detected and counter-engaged your self. Since it’s been demonstrated that you can’t effectively engage a target without revealing your initial shooting position and exposing yourself to effective counter fire this one automatically fails. (The third failed point in being an effective sniper)


Now just because you can’t effectively apply all of the above tactics of what makes an effective sniper doesn’t mean that the first 3 listed can’t be applied to paintball. Do they make you a sniper? No. But they do give you the ability to setup an effective close ambush. Just a word of advice here, bring along several friends and you might even be effective at it.



Posted By: monty_sniper
Date Posted: 29 December 2005 at 11:09pm

Dear,                                   

[ X] Clueless Newbie
[ ] Loser
[ ] AOLer
[ ] 12 year old
[ ] Troll
[ ] Pervert
[ ] Geek
[ X] Spammer
[ ] Wannabe
[ ] Haxxor
[ ] l337 d00d
[ ] Flamer
[] Whiner
[ ] Other: Retard, failure, moron, impotent fool.


You Are Being Flamed Because

[] You have created another ingenious idea
[ x] you have managed to push the limits of what the term  moron stands for by posting something you would be flamed for
[X ] You continued a long, stupid thread
[ ] You committed crimes against pork byproducts
[ ] You posted a 'YOU ALL SUCK' message
[] The search button is you friend
[ ] You don't know which forum to post in
[ ] You just plain suck
[ ] You posted false information
[ ] You posted something totally uninteresting
[ ] You double posted double posted
[ ] YOU POSTED A MESSAGE ALL WRITTEN IN CAPS
[ ] You posted racist mumbo jumbo
[ ] I don't like your tone of voice
[ ] You are not civilized enough to post in these forums
[ ] Yuo mispeled evry sengle wurd.
[ ] you have discriminated a product that you would be obviously  flamed for
[
] repeated beating of a dead horse

In Punishment, You Must:


[
]Apologize to everybody on this forum
[ ] Jump into a bathtub while holding your monitor
[ ] Actually post something relevant
[] Read the FAQ
[
] be slapped repeatedly
[ ] neuter your self to further prevent any form of a defective gene pool
[ X] Go stand in the middle of a Highway
[ ] Recite the Greek alphabet backwards
[ ] Take a bath in bleach
[ ] All of the above

In Closing, I'd Like to Say:

[X] since you are new we will let it slide this time
[ ] Get a life
[
] Never post again
[ ] I pity your dog
[
] Your IQ must be 7
[ ] Just leave with the last of your dignity
[] Your mom should be ashamed
[
X
]Don’t waste our time
[ ] Go jump into some industrial equipment
[ ] All of the above

Sincerely,

Monty_Sniper



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Posted By: nunrleft
Date Posted: 30 December 2005 at 2:08am
No snipers in speedball or woodsball, but there are in scenario paintball.

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http://www.mnmilitia.com/index.php?page_id=37 - ME
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Posted By: -=Kasutik=-
Date Posted: 30 December 2005 at 7:31pm

NO



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Pneumatic Automag, x-valve, ULE trigger kit, Chimera frame, q loader, freak barrel system. Batteries are for the WEAK.


Posted By: Cirabisi2009
Date Posted: 30 December 2005 at 8:33pm

depends if your talking about actual snipers, a sniper in the military is used to find targets, and gather intel on the opposing team, the only time a sniper should be shooting is for a high priority target, like a general (  we play by points and the general is worth the most). another thing is that snipers arent big on the battle they prefer to avoid big fire fights.

So you could say snipers exist, or you can say they dont exist, In the february 2006 edition of APG magazine , there is an article about being a sniper in paintball.



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98% of ion owners think ions are better than any high end gun. If you would like to bonus ball these idiots put this in your sig.


Posted By: rednekk98
Date Posted: 30 December 2005 at 10:57pm
I can't possibly argue that there are people who try to play the role and call themselves snipers. However, no matter the setting, the standard military definitions can't apply to paintball.

For thoese of you saying it's just moving for a better angle without being seen and shooting, I have no clue how that can be considered sniping. It's exactly what everybody else does. I think we can all agree that people who try to sniper are attempting to do something different, wether it be working away from the team, hiding in ambush, scouting or attempting long range lob-shots. Saying that anyone who shoots from hiding is a sniper is a cop-out, since that isn't what people who call themselves snipers mean anyways.

The military style 2 person sniper team idea isn't particularly effective. In a military style sniper team you'd have a sniper and a spotter. The spotter is equipped with a standard type weapon with more firepower just in case, and a spotting scope of some type and is tasked with identifying targets and figuring ballistic data for the sniper to take the shot. The sniper has a percision rifle equipped with an optical sight that has an effective range that is farther than a standard issue weapon.

Now apply that to paintball. Say you have a "spotter" with a smaller high speed marker, like an A-5 RT and a "sniper" equipped with an accurate pump or semi, possibly with a sight or even a flatline for a bit more range. Now what exactly does the spotter do? He's not using a spotting scope or binoculars to pick targets for the sniper, since if he can hit them they're well within visual range. He's not making a wind call or figuring modified elevation adjustments for shooting uphill or down. So he's pretty much sitting there providing extra eyes for the sniper and firerpower for WHEN he gets in trouble. The "sniper" is waiting for a good shot, hopefully at a squad leader or somebody worth points in a scenario game, or somebody who would have some sort of effect in a firefight, like someone with a god gun or some such thing. He takes the shot and then what? He's just fired a low velocity, probably brightly colored projectile from inside of 50 yards. Somebody's going to see where that ball came from, or hear it. Also, they can see how it splattered and figure out where to start looking from there. Next they scan for likely hiding spots in that direction inside paintball range, or look for funny bushes with boots and barrels. If the sniper can hit them, even if he has a flatline or really accurate setup, they can hit him, even if it takes a few more balls. The spot him and light him up, or pound likely spots with paint until he tries to escape and is shot, fires back and is spotted, or gets hit.

Doesn't sound like they did a heck of a lot of good, even if they did take somebody out. Seems like if they had just both opened up with guns with a high rate of fire, and started by focusing on important targets, they could have made more eliminations, before they were themselves eliminated. Sounds like they'd also have been able to do more damage if they'd had more people for a functional ambush.

Now seriously, what kind of military sniper takes a shot inside of 50 yards? Snipers avoid engagements inside of 200 yards if they can since thats about where the human eye can detect someone who is camoflauged. Shooting from that distance would be suicidal. Snipers fire at longer ranges to avoid visual detection and to be able to get a way unseen, before the enemy can get close enough to see them and blast them all to crap. A paintball "sniper" just doesn't have the range.

I've played in my share of small woods games of 3-20 people, and scenario games ranging from 25-800 players. Never once have I seen anybody effectivly use sniper tactics. I've seen plenty try, and even occasionally hit someone, but never make any kind of differance to the outcome of a firefight, much less an attack. The only thing the "sniper" crowd has going for them is scaring new players into inaction because they think snipers can be effective.

I once led a group of mainly new players off to clear off a trail leading to an important base in a scenario game. We took some fire from the woods and they all froze up and were afraid to move foreward, afraid some magical invisable sniper would plink them with a single shot from a hidden place and from too far away for them to shoot back. Having a decent clue of how far the balls were coming from, I stepped full out into the middle of the trail trying to bait the "sniper" into shooting. He made an effort, I stood there, dodging balls and telling the newbs where he was. He was fireing with a flatline from long range, I actually managed to catch a ball and bring it back, showed it to the newbs to ease their fears. I found a few who weren't terrified, had them provide cover and quickly eliminated the "sniper" through fire and manuver. The same group of newbs during the course of the rest of the day took about 30 seconds to eliminate other "snipers". It never effected any mission, and definatly not the outcome of the game. Just one of many antecdotes I can pull up where sniping didn't do jack.

If anybody out there can give me a descrition of what a paintball sniper does that is signifigantly different from the average woodsball player, AND effective. I'm willing to debate it.


Posted By: jerseypaint
Date Posted: 30 December 2005 at 11:35pm
definition of a sniper is "A skilled military shooter detailed to spot and pick off enemy soldiers from a concealed place."

Now this is totally possible to do in paintball, all u need to do is hide and shot at people from one spot. Yet the military only is introduced in paintball through scenario. So by definition snipers do exist and dont exist in paintball. And i do believe it is a skilled tactic that u would need alot of training to try and use only 1 shot to elimate sum1 so ur position is kept secret and that it is useful if the opposing team gets elimated trying to find the player. Yet i myslef wuld hate to take that position for there is no adreniline rush and i cant sit in 1 place the whole game


Posted By: Knight of Fire
Date Posted: 31 December 2005 at 12:23am
I know Im going to tick off alot on this but heres my view. Are there snipers in paintball? Yes. but not in the Long distance military sense. For one thing, Snipers are not found in Speedball. Too small for that.

So whats a guy to do? Well lets put it this way, In spec ops paintball deffinition, the hard charging Ambush guy is the Dagger, but hes ment to be the one that deals the final blow by flanking, which means hes probably gona be the vissible guy. His job is to Either deal the final blow or cause the last few into a panic and distract them long enough for the rest of the squad or team to finish the other team or squad.

The Sniper, sometimes called the ghost flanker or Ambush sniper however is the stealth factor, hes used for one of several things, the 1st is a defensive way, for this it may help if the player brings some Mines that can be activated by a wire or remote, Why do this? because once the other team realizes theres paintball mines there. they slow down, perfect for when a Strong side offense is used and when the sniper is covering the weakside. The more the sniper and any defense at base hold up the attackers, the better for offense team to get the flag or Objective. The second part of this defense is the sniper himself. If he keeps it to 1 to 2 shots and at a rang and spot he know he can hit the opponet, the better. With this and some skills and patiance and moving only when needed. This slows down the other team, because now they start shooting and wasting ammo on every bush, tree, bunker or fallen log around them in hopes of finding the guy. this is more along the lines of an Ambush sniper also, He goes about mid field, lays a mini ambush then retreats and sets up another mini ambush and keeps falling back, His main object is slowing the enemy down but eliminations are an extra, If he can pull them into range of the defense at the base area, thats when the enemy will be in trouble, becase by now they are probably low on ammo or forgot to reload and mostlikely are in the open. by the time they relize their mistake, they got to worry about 3-5 guys maybe in small games behind a good defense area probbaly in a 2 floor building and to top it off Probbaly got a good view from above and will force the enemy to huddle right next to bunker their at. enough time for the sniper to circle around and take them by surprise again either elimenating them or distracting them from the defense players.

The other form is the ghost flanker, the offense version of the sniper, He stays wide from the team and when the team gets into a fire fight, mostlikely a 50 50 fight where theres no clear advantage and it boils down to both sides tradding paint, this guy flanks them wide and by surprise, Once again Diverted attention, mostlikely going to lose a few in the initial ambush, and will be in a panic possibly.

Remember range is not a factor, Its more along the lines of stealth and quit ness, you don't need a 18 inch barrel unlees your using an AGD Tac one with Long bowkit just to prevent the rounds from smacking into the spring fed magizine

but I know alot will ignore me on this and will just call me crazy...

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Team Wardog -team captain


Posted By: Mack
Date Posted: 31 December 2005 at 4:29am
^^^Somebody has been visiting the SpecOps forum.

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Posted By: Knight of Fire
Date Posted: 31 December 2005 at 12:19pm
I said "spec ops paintball definitions" didn't I?
Ironically enough, last I checked in there was about 2weeks ago (last time I even visited here for actually posting was about 3+ months ago... at least)

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Team Wardog -team captain


Posted By: A-5 Command
Date Posted: 31 December 2005 at 3:19pm

lol this thread is never going to end you started something buddy, again.

Yes, sniper is not the propper word to use for that style of playing, if your refering to the military definition, obviously. But then again if you think about it their would be no such thing as a rifleman or a machine gunner or an enginere in scenario paintball either. My point is people take these terms too seriously, its just a word they use to describe their playing style.

But i believe their is a position that people call a sniper just because they think that because they both wear ghillie suits and hide and wait for shots they are both snipers.

I prefer to call the position sharp shooter, just to not piss people off.



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A-5
Flatline
E-Grip
Tapco T-6 stock
JCS Duel Trigger
JCS Universal BiPod
Core Remote
88ci/4500psi Crossfire
R-5 Hopper
Apex Barrel
Hot Shot red dot
Lapco offset
Spec Ops A5-A2 grip


Posted By: Knight of Fire
Date Posted: 31 December 2005 at 6:33pm
Yea but Why beat around the bush? Granted as agrred, Due to velocity limits, the traditional thinking of sniper is gone. It is not possible to do that, no matter how much elevation, how well you match the paint to barrel, everything, Theres no way you can Shoot really far. That is why a paintball sniper role is more for mid range ambushes and wide stealth flanks.

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Team Wardog -team captain


Posted By: monty_sniper
Date Posted: 31 December 2005 at 7:34pm
ok, just the idiot that started this, just go sit and a corner and leave.

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98% of ion owners think ions are better than any high end gun. If you would like to bonus ball these idiots put this in your sig.
Proud owner of 3 guns and counting.


Posted By: jw1961
Date Posted: 31 December 2005 at 8:43pm
NO, even if you tried there are to many branches that you would hit.


Posted By: Attila
Date Posted: 31 December 2005 at 9:47pm
Omg!!! Nooooo, not the SNIPING POLL!!!!

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Hey! Are Those My BALLS On Your FACE?!


Posted By: Knight of Fire
Date Posted: 31 December 2005 at 10:26pm
Originally posted by jw1961 jw1961 wrote:

<FONT size=7>NO, even if you tried there are to many branches that you would hit.

Soft cover may be a problem While one can eventually shot through it (after either unloading a large volume [ for bushes just to get one through] or just shooting till the impedding foliage is gone) youll have given away your position, thats why its said that when playing ambush sniper roles do not take that shot unless you are 100% sure its going to hit the guy and break on him, you want him and his buddys in a panic so you have some more seconds for the ambush before you need to move away and set up another ambush.

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Team Wardog -team captain


Posted By: Mack
Date Posted: 01 January 2006 at 12:24am
Originally posted by Knight of Fire Knight of Fire wrote:

Yea but Why beat around the bush? Granted as agrred, Due to velocity limits, the traditional thinking of sniper is gone. It is not possible to do that, no matter how much elevation, how well you match the paint to barrel, everything, Theres no way you can Shoot really far. That is why a paintball sniper role is more for mid range ambushes and wide stealth flanks.


I think you're on the right track, the part in green I agree with completely and the part in red I mostly disagree with.  This is why:

  • Traditional military style sniper's do not exist in paintball due to the aforementioned range limitations.
  • If someone wears a ghillie suit and does the mid range ambushes and wide stealth flanking moves metioned above how does that make them different from anyone else who hides in the woods and ambushes and flanks?
    • The answer is that it doesn't.
    • Since they are no different from anyone else who uses basic tactics, there is no justification for any title other than paintball player (or rifleman, for those that take their mil-sim paintball seriously).
    • They can call themselves a sniper if they like and it makes them feel special, but no one else is going to take them seriously (although a few other players might agree that they are indeed "special").
  • However, even though I consider myself to be a card carrying member of the anti-sniper crowd, I'm a little less rabid in my beliefs.
    • I acknowledge the possibility of paintball snipers existing under certain circumstances based on aspects in the playing styles I've noted anong woodsball opponents and team mates.
    • If someone posesses and demonstrates the skills to use the terrain, the available cover, the characteristics of their specific marker and their shooting skills in a manner that regularly allows them to make eliminations with minimal firing (one shot one elimination is best, but this is not always possible with paintballs) and escape without having to fear return fire or the counter deployment of their opponents I will consider that individual to be a paintball sniper.
      • Example:  Little Billy Ghillie sets up with his Flatline equipped A5 under a thick bush with branches that almost touch the ground.  He is on one side of a drywash with steep sides and is watching a trail on the other bank.  He observes the movements of the opposing team through this area and calls the information to his team captain via radio.  Then he sees the target he's been waiting for.  (It could be the opposing team captain or their best player, but in this case it's the guy with the full auto that's been pounding them with killer suppressive fire all day.)  Billy calls in their location then he takes careful aim, and since the range isn't all that great, manages to break his first shot on his target's arm.  The other's accompanying Billy's unfortunate target scramble for cover.  Billy decides to crawl backwards, keeping the bush between him and his opponents.  He knows he's done quite a bit to help his team already and doesn't want to blow it by getting eliminated.  His plan is to ghost the other team and keep his team informed as to their location until they can be eliminated.  Billy's earned the right to call himself a paintball sniper for the following reasons:
        • He eliminated his target from a hidden location without being detected.
        • If they do locate him (likely-Flatlines are loud) and return fire, he is not within their effective range.  He used the characteristics of his flatline barrel to fire under the intervening cover, while their return fire breaks harmlessly on the bushes as he leaves.
        • If they spot him, he does not have to immediately fear that they will maneuver on him because he postioned himself in a manner that insures the terrain interferes with his selected opponents movements (the drywash).  This gives him time to depart safely.
Wow, I got long-winded.  My point is, if paintball snipers exist, there is a lot more to it than merely hiding in the bushes and surprising the first victim that walks by.

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Posted By: A-5 Command
Date Posted: 01 January 2006 at 2:18am

haha flatlines arent that accurate, but i know what you mean, those are some good points. Again i think people are still using the word sniper in paintball too literly, and that in an attempt to say their is no such thing they have to turn to the military definition and relate it to paintball.

Its just the title to a playing style, jeez

90% of woodsballers, even the ones who work as a team, attack the enemy with fast moving flanking movements and in large firefights. Most people dont have the patience to set up repeated small stage ambushes and wait for the perfect shot. I think someone who masters these skills and developes the patience to do so in the aid of their team (defending in CTF) deserves the right to call themselves a paintball sniper. NOT a freaking marine corps sniper, a PAINTBALL sniper, or stealthy sharp shooter.



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A-5
Flatline
E-Grip
Tapco T-6 stock
JCS Duel Trigger
JCS Universal BiPod
Core Remote
88ci/4500psi Crossfire
R-5 Hopper
Apex Barrel
Hot Shot red dot
Lapco offset
Spec Ops A5-A2 grip


Posted By: Omega00
Date Posted: 01 January 2006 at 3:16am
I know I'm probably gonna be burnt for this, but oh well. I stand up for what I believe in. I like all the forms of paintball, but Woodsball is my pick of the lot. I believe that there are snipers in paintball. There are true snipers, then there are the ones who think they know what they're doing. I have 5 years of 'ballin under my harness, 3 of which has been spent sniping. I'll say that for those who think that a guy who sets in the woods, doesn't move from that spot all game, and shoots guys in the back from 20 feet away is a sniper, they have no idea. Sniping is an art. One thing I've learned is that a sniper who shoots and stays in that spot is a dead sniper. Sure, paintball markers don't shoot like rifles, but you got to have respect for a guy who is able to smack someone from 30+ yards away. If he did it to you, I bet you'd feel differently. Obviously some of these guys haven't had it happen to them, and I haven't either, but I have done it before. When you're hit, and you don't hear the shot or know where it came from, then you've been sniped. I recently bought a 98 Custom that I dropped a couple hundred on. It's now my new sniper marker, and I'll say It can reach out and touch. A true paintball sniper is hard to come by, but once you play with one, you'll see.

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"He who makes a beast of himself, gets rid of the pain of being a man."


98 Custom

-18" Inter.
-M82A1 Mag
-Weaver HG
-M249 Stock
-Mount
-40mm Red Dot
-Feed Neck


Posted By: hybrid-sniper
Date Posted: 01 January 2006 at 3:18am
Where's OS and/or Darur...


Posted By: eliminator
Date Posted: 01 January 2006 at 3:54am
Originally posted by Omega00 Omega00 wrote:

I know I'm probably gonna be burnt for this, but oh well. I stand up for what I believe in. I like all the forms of paintball, but Woodsball is my pick of the lot. I believe that there are snipers in paintball. There are true snipers, then there are the ones who think they know what they're doing. I have 5 years of 'ballin under my harness, 3 of which has been spent sniping. I'll say that for those who think that a guy who sets in the woods, doesn't move from that spot all game, and shoots guys in the back from 20 feet away is a sniper, they have no idea. Sniping is an art. One thing I've learned is that a sniper who shoots and stays in that spot is a dead sniper. Sure, paintball markers don't shoot like rifles, but you got to have respect for a guy who is able to smack someone from 30+ yards away. If he did it to you, I bet you'd feel differently. Obviously some of these guys haven't had it happen to them, and I haven't either, but I have done it before. When you're hit, and you don't hear the shot or know where it came from, then you've been sniped. I recently bought a 98 Custom that I dropped a couple hundred on. It's now my new sniper marker, and I'll say It can reach out and touch. A true paintball sniper is hard to come by, but once you play with one, you'll see.
i like ur ideas. seriously. i wis most of the people on this fourm where this well behaved...

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R THOSE MY BALLS ON UR FACE


Posted By: sneaky_sniper
Date Posted: 01 January 2006 at 4:56am
im thinken sombody is gunna get stabbed in this..., i believe in a certain form of the "sniper" in paintball but i dont wanna get into this argument, sooo ya...

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[IMG]http://i26.photobucket.com/albums/c128/sneaky_sniper/Invader_Zim.jpg">


Posted By: diedonimpact
Date Posted: 01 January 2006 at 12:42pm
they should sticky this

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Posted By: diedonimpact
Date Posted: 01 January 2006 at 12:48pm
and yes ther is a form of sniping in woodsball its called CAMPING and waiting for someone to come...that is sniping...thats what sniping is. i know people that do that. hey some games i do that. lol im sure half these anti-sniper ppl do it sometimes too. they just dont realize they are doing it so ppl stop being anti-sniper. please its getting annoying

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Posted By: rednekk98
Date Posted: 01 January 2006 at 5:17pm
So far Mack has fielded about the best arguement in support I have seen on this forum. However, even you can admit that that is a difficult scenario to repeat on a regular basis, and that the "sniper" in your example would almost instantly lose his advantage if any of the players he targeted had a flatline of their own.

Knight of Fire's post unfortunatly fails to show how the playing style differs from the average paintball player. It shows how to set up a defensive perimeter and an ambush, two basic skills of a woodsball player.

Omega, while I give you lot of credit for being mature about it, that was basically the old "You'll bleive when I snip0z u in da face f00l!" post. I've been playing for as long as you have, and even tried the sniper thing early on, before I was enlightened. My playing style often involves the use of limited paint, so stealth, accuracy, and above all, shooting smart are necassary to get eliminations. Especially when I play with a pump gun. So don't think I'm always rushing around right in the front of things dumping paint and trying to bunker people. But I know when that's the best tactic and don't hesitate to do it. I practice often, know the effective range of my marker, and don't take shots outside of that range unless I have a darn good reason to. I've had my share of good shots during game, even the 30+ yard stuff. However I almost always play with the team, and know I'm essentially useless without them, and above all I don't call myself a sniper. Because I understand that basic marksmanship and use of stealth is not special, and it's not a skill the average woodsballer doesn't have.

The point is, why handicap yourself by not playing with the team, practicing a tactic that has very limited, if every any effectiveness? Use stealth when that's the best way to do things, but when the time comes and every gun is needed to push the opposition out of a base or off a hill, don't be so full of yourself that you won't help because you might not get your ego boost from shooting from hiding in a one-man ambush. Loose the ghille suit so you can move without getting tangled, overheated, or weighted down, don't be afraid to be visible, because if you move right, shoot right, and use cover right it doesn't matter.


Posted By: ROOST
Date Posted: 01 January 2006 at 5:33pm

at d-day there are people who all they do is snipe.so iono i myself think that if you have a scope on your gun you are sitting in one place to long and will surely be shot.



Posted By: ANARCHY_SCOUT
Date Posted: 01 January 2006 at 6:34pm
Its called ambush where you sit still in a concealed location and wait for someone to walk by and then pop out and shoot them. There is no snipers  what so ever though the guns all have the same range.

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Gamertag: Kataklysm999


Posted By: sneaky_sniper
Date Posted: 01 January 2006 at 6:46pm
Originally posted by ANARCHY_SCOUT ANARCHY_SCOUT wrote:

Its called ambush where you sit still in a concealed location and wait for someone to walk by and then pop out and shoot them. There is no snipers  what so ever though the guns all have the same range.
other then them jumping out, thats kinda my view on it

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[IMG]http://i26.photobucket.com/albums/c128/sneaky_sniper/Invader_Zim.jpg">


Posted By: A-5 Command
Date Posted: 01 January 2006 at 8:25pm

is their a way to cheat the poles?

Because how the hell did over 4,000 people vote when this thread has been up for less than a week?



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A-5
Flatline
E-Grip
Tapco T-6 stock
JCS Duel Trigger
JCS Universal BiPod
Core Remote
88ci/4500psi Crossfire
R-5 Hopper
Apex Barrel
Hot Shot red dot
Lapco offset
Spec Ops A5-A2 grip


Posted By: rednekk98
Date Posted: 01 January 2006 at 9:32pm
If you click the little box allowing multiple votes, people can vote as much as they want. Apperantly the person who started this thread couldn't figure out how to make a poll, so people rape his statistics to teach him not to screw up next time.

Why they even have an option for multiple votes, I have no clue.


Posted By: Mack
Date Posted: 01 January 2006 at 10:25pm
Originally posted by rednekk98 rednekk98 wrote:

So far Mack has fielded about the best arguement in support I have seen on this forum.

Thank you.

However, even you can admit that that is a difficult scenario to repeat
on a regular basis

Yes it is; that's why I consider paintball snipers to be very rare and find most of the "OMG Ima 1337 sniperz" crowd to be very amusing.

the "sniper" in your example would almost instantly lose his advantage if any of the players he targeted had a flatline of their own.

Agreed, but consider the following points:
  • The flatline was, as you noted, just an example.  I play with a guy who is a master of using the thicker growth on our field.  He regularly gets one shot eliminations on opponents (including me way to often ) by stalking ahead of his target, locating a small  opening he can fire through, and using it to ambush/snipe his victim.  He then can withdraw with impunity because once he steps clear of his "firing lane" he is impossible to shoot, manuever on, or in some cases (because we have some thick stuff we play in) even locate.
  • Secondly, even real snipers eventually run into an opponent who can "reach out and touch them" right back.
    • This could be a counter-sniper.
    • It could be a .50 putting suppressive fire in their area.
    • Or it could be a napalm strike/artillery fire on the top of the hill they're hiding on

Knight of Fire's post unfortunatly fails to show how the playing style differs from the average paintball player. It shows how to set up a defensive perimeter and an ambush, two basic skills of a woodsball player.

Omega, while I give you lot of credit for being mature about it, that was basically the old "You'll bleive when I snip0z u in da face f00l!" post. I've been playing for as long as you have, and even tried the sniper thing early on, before I was enlightened. My playing style often involves the use of limited paint, so stealth, accuracy, and above all, shooting smart are necassary to get eliminations. Especially when I play with a pump gun. So don't think I'm always rushing around right in the front of things dumping paint and trying to bunker people. But I know when that's the best tactic and don't hesitate to do it. I practice often, know the effective range of my marker, and don't take shots outside of that range unless I have a darn good reason to. I've had my share of good shots during game, even the 30+ yard stuff. However I almost always play with the team, and know I'm essentially useless without them, and above all I don't call myself a sniper. Because I understand that basic marksmanship and use of stealth is not special, and it's not a skill the average woodsballer doesn't have.

I'm afraid I have to disagree with you on that last statement.  The fact is some people are just much better at marksmanship and woodcraft than others just like some people can walk a trigger much faster than others.  I, unfortunately, am not one of those people; my shooting is average, I can move fairly quietly in the woods if I'm not trying to move fast, and my trigger speed (or lack thereof) is embarrassing.  But my point is that I know some folks who are phenomonal shots with their markers and I know some that aren't.

The point is, why handicap yourself by not playing with the team, practicing a tactic that has very limited, if every any effectiveness?

Some people just enjoy playing that way, and no, I'm not one of them.

 Use stealth when that's the best way to do things, but when the time comes and every gun is needed to push the opposition out of a base or off a hill, don't be so full of yourself that you won't help because you might not get your ego boost from shooting from hiding in a one-man ambush.

Good advice.  I get so annoyed at this one guy I play with that likes to work the flanks all the time.  He doesn't snipe, so much as try to sneak in close and ambush, but he plays his game only and never changes what he's doing even when it would help the team.  I've seen team mates eliminated, been eliminated, and watched the flag leave the field in the grubby paws of our opponents all because he didn't want to support the rest of us.

Loose the ghille suit so you can move without getting tangled, overheated, or weighted down,

Excellent advice, ghillies are useless and cause problems in paintball:
  • I've seen heated arguments caused because of ghillies that are so bushy they essentially make the wearer "bullet-proof".
  • I've also eliminated a ghille wearer because the suit interfered with his visual range both by limiting movement and covering his goggle lense.  (It was funny, he took like 15 minutes to creep up to my position where I was guarding the rear approach to the flag station and didn't have a clue I was there until I laid my barrel on his shoulder and asked if he wanted to surrender or get shot.  He chose surrender.  If your wondering, I was wearing a set of European pattern Renagades and some home made goggleflage.  I was just tucked in tight to a big bush and he came right to me.)
don't be afraid to be visible, because if you move right, shoot right, and use cover right it doesn't matter.

Have to disagree a bit there also.  Moving/shooting/covering right is all very important, but I still prefer not to be seen also.  It probably has something to do with being old and slow with bad knees/back.  It works to my advantage though.  Quite a few of the people I know refuse to rush me because they know that I refuse to run (or move fast in any other way) most of the time.  Whatever the odds, if an escape route isn't readily available, I usually just dig in and see how many I can take out before I'm eliminated. 


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Posted By: You Wont See Me
Date Posted: 01 January 2006 at 10:40pm
It depends on what your definition of a paintball sniper is.

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A-5
E-Grip
JCS Dual Trigger
DOP X-CORE 8 stage x-chamber
Lapco Bigshot 14" Beadblasted

Optional setup:
R/T
Dead on Blade trigger


Posted By: Mr. Spiffy
Date Posted: 02 January 2006 at 11:31am
I want to see some vids... lets see this "sniping" in action.

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Missing: 2nd star and 960+ posts to my name.
-Another victim of the system.


Posted By: Sureshot3091.
Date Posted: 02 January 2006 at 1:15pm
Originally posted by sneaky_sniper sneaky_sniper wrote:

im thinken sombody is gunna get stabbed in this..., i believe in a certain form of the "sniper" in paintball but i dont wanna get into this argument, sooo ya...



Of course you do, your name is "sneaky_sniper"!


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http://img444.imageshack.us/my.php?image=paintball1pm.jpg - [IMG - http://img444.imageshack.us/img444/2474/paintball1pm.th.jpg -
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Member
Posts: 1193


Posted By: rednekk98
Date Posted: 02 January 2006 at 3:37pm
Mack, for some odd reason I can't seem to post in different colors without copying/pasting a lot of code, so I'll just do the best I can responding in order.

First, you're welcome.

Second, that's just one useful tactic while playing in brush, still, I fail to see how it differs from an ambush. Not to say it isn't a great tactic, I've been on both ends of this in the thick stuff, most notably at a winter scenario game in upstate new york with one of the moderators here. We had a mission to carry cargo (big akward plastic crates) deep behind enemy lines to a drop off point in very thick brush. The opposing team held the brush, and we held a series of berms on the high open ground, but to get points to win, they had to get to us, or we had to get to them. This was an old farm field that had been allowed to grow up thick, but had paths throughout it that had been kept open by mowing, and every once in a while there was a deer path that was open. It was ambush alley getting to the dump off point, and they best way to do that was to take a minimum number of people to avoid being easily noticed. We ran a decent risk of getting ambushed on the way there(we only made it two or three times before they got wise to us, but by that time we just needed to defend and hold onto the points) I still don't consider it sniping, just an ambush, and a good one at that. Considering we HAD to cross and if they were careful they had a slim chance of getting hit. The added benifit was when we made the drop-off, it was so far in the back of the field and there were such fixed battle lines at the edge of the brush, that we could cruise around picking people off without alerting anyone. Then when we were low on paint, take out anywhere from five to a dozen players on the line, then make a mad rush across no-man's land to get back to the base and respawn point, usually taking fire from both sides.
http://i25.photobucket.com/albums/c81/Nekk/snowcamo.jpg - Me standing up to fire at opposition through a hole in brush during mentioned game

Finding lanes in brush and using them for ambush purposes still does not appear sufficiently different from standard tactics for it to be considered "sniping".

As for the marksmanship ability of paintball players, I guess you could be right. But it still SHOULD be a basic skill. I often see people just whip their marker up and start hosing, or even shoot from nothing close to having good form, even when they have all the time in the world to adjust their body a bit to at least get their natural point of aim. People assuming that paintball guns are so wildly inaccurate that they might as well just point it in close to the right direction and start cranking out balls as fast as possible usually don't have much of a chance at hitting someone. However I still think that there are enough players with enough hand-eye coordination to keep marksmanship from being an uncommon skill. It's just that I think a lot of those other people just aren't trying to make hits and trying to acheive area suppression and possible the odd elimination. Good old fashion spray-n-pray. Again with the woodscraft, yeah, you see some people who look like they're actually trying, but are obviously bad at it, but most of the time we're talking about people wearing brightly colored jersies or people who well, aren't trying. I'd say the majority of people who actually try to be stealthy(not the idiots who stick some leaves on their mask and wear a mop and sit in a patch of sunshine thinking they're invisible)do a good enough job at it to get by, with very few being better than that. However, even the ones who do show advanced skills in this department usually aren't terribly more effective forces on the field. Maybe they'll get a bit closer before being spotted and be able to get an extra elimination or two, but it's rarely if ever, wiping out a squad single handedly with balls from nowhere. http://www.fox4paintball.com/img/July%2017,%202004/Picture%20228.jpg - Like low crawling close enough to these guys to have chance(Photo from scenario game) It's possible to be a beeter than average marksman and be better than average at fieldcraft, but I've yet to find anyone who's so much better at it, that they're in an entirely different class than the rest of the woodsballers.


Mack, I'm not saying not being seen is not necassary at all, but in some instances controlling the field is more important than remaining unseen. I'm just trying to encourage people not to be darn timid. If you can't move fast, I guess that can change when it is a good idea to be low-profile.

Now I know when why when we clear out a village or nest of bunkers it's always the insane older guys who are left to be rooted out. I figured the younger guys just voted to sacrifice you to slow down are persuit.


Posted By: Mack
Date Posted: 02 January 2006 at 6:53pm
Originally posted by rednekk98 rednekk98 wrote:

Mack, for some odd reason I can't seem to post in different colors without copying/pasting a lot of code

That's odd.

Second, that's just one useful tactic while playing in brush, still, I fail to see how it differs from an ambush.

I differentiate whether it is sniping or an ambush based on the actual employment of the tactic.  The main factors for me are the amount of paint fired, whether the individual withdraws after the elimination or stays, and if they run back to the rest of their team or continue to stalk and eliminate opponents on their own.  Other factors are if they planned their egress route or chose their cover to hinder any potential counter deployments.  Range of the engagement is also a consideration, scaled down to paintball standards of course.  They're not hard and fast rules so much as an impression gained by watching the action occur.  For instance, if I were to shoot you through a firing lane, but you were just on the opposite side of the vegitation in question, that wouldn't be sniping because it would be at a range even I couldn't miss at.

As for the marksmanship ability of paintball players, I guess you could be right. But it still SHOULD be a basic skill. I often see people just whip their marker up and start hosing, or even shoot from nothing close to having good form, even when they have all the time in the world to adjust their body a bit to at least get their natural point of aim.

Yes, it should be, but it seems that more and more people are joining the accuracy through volume crowd.

It's possible to be a beeter than average marksman and be better than average at fieldcraft, but I've yet to find anyone who's so much better at it, that they're in an entirely different class than the rest of the woodsballers.

That's probably part of our difference of opinion.  I have met a few of those "different class" folks.  Only one played paintball though, the other was a friend of mine who once demonstrated his woodcraft to several of us by getting close enough to a white tail doe to touch it when we were hiking in the Black Hills.


Mack, I'm not saying not being seen is not necassary at all, but in some instances controlling the field is more important than remaining unseen. I'm just trying to encourage people not to be darn timid. If you can't move fast, I guess that can change when it is a good idea to be low-profile.

Timid people annoy me on the field.  Good luck on getting that to change.  I haven't been able yet to get many new players to listen and move about.  But I've seen a lot hide and die in place.

Now I know when why when we clear out a village or nest of bunkers it's always the insane older guys who are left to be rooted out. I figured the younger guys just voted to sacrifice you to slow down are persuit.

Nope, we just figure getting lit up is less painful than running.


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Posted By: p-ball sNiPeR
Date Posted: 02 January 2006 at 7:59pm

ok ppl, this is the new player forum, where we help new pballers W/ their questions and problems.  It's obvious that different ppl have different opinions about snipers in paintball, but lets calm down because if you think about it, you can't change other peoples opinions. So lets not argue about this. The majority of the ppl that were in this poll don't believe in snipers, but 941 ppl (unless someone voted more than once which is allowed in this poll) do believe in snipers. So since we can't change their mind lets forget about snipers.  When a new mamber makes a comment with the word "sniper" in it, just show them a link like this:  

http://www.tippmann.com/forum/wwf77a/forum_posts.asp?TID=147377&PN=1 - http://www.tippmann.com/forum/wwf77a/forum_posts.asp?TID=147 377&PN=1

 

The 2nd guideline at tippmann forum is to respect your fellow forum members  

  http://www.tippmann.com/forum/ - http://www.tippmann.com/forum/

so please do.

 



Posted By: A-5 Command
Date Posted: 03 January 2006 at 2:00pm

I agree^

And no way are ghillie suits useless in paintball man, i dont know who you have been plying with, but a player patient enough whearing a gillie suit is virtually invisable, i know the same is true with a lot of other camo too, but with a ghillie the player needs less natural cover around him or her to camouflage themselves, leaving them with a much more open shot.

Just like a marker, they would need to know how to use it to their best advantage, but they are far from useless. And have you ever heard of the action ghillie systems from spec ops? Doesn't get in your eyesight at all.

Great post btw, just disagree with that one statement you made.



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A-5
Flatline
E-Grip
Tapco T-6 stock
JCS Duel Trigger
JCS Universal BiPod
Core Remote
88ci/4500psi Crossfire
R-5 Hopper
Apex Barrel
Hot Shot red dot
Lapco offset
Spec Ops A5-A2 grip


Posted By: Mack
Date Posted: 03 January 2006 at 7:12pm
Originally posted by A-5 Command A-5 Command wrote:

I agree^

And no way are ghillie suits useless in paintball man, i dont know who you have been plying with, but a player patient enough whearing a gillie suit is virtually invisable, i know the same is true with a lot of other camo too, but with a ghillie the player needs less natural cover around him or her to camouflage themselves, leaving them with a much more open shot.

Just like a marker, they would need to know how to use it to their best advantage, but they are far from useless. And have you ever heard of the action ghillie systems from spec ops? Doesn't get in your eyesight at all.

Great post btw, just disagree with that one statement you made.



We'll just agree to disagree then.  Your point about knowing how to use a tool like a ghillie correctly is accurate.  The folks I've seen use them either don't have the patience to remain completely motionless, try to hide in plain site ("hey, where did that shrubbery come from?"), or play a way to offensive game while using them.  The biggest disadvantage I see to ghillies in paintball is related to the markers.  Being stationary in one place with the limited range provided by markers can really limit available targets (at least at the field I play on which encompasses over 100 acres of varied terrain), which is probably why the ghillie guys get impatient and move around.


-------------


Posted By: PaintballAlex
Date Posted: 03 January 2006 at 7:26pm
Too much to read, but yes there are snipers in woodsball. Take it from a scenario player on a scenario team, there is alot of use for snipers. Mostly ambush snipers. Go to specialopspaintball.com and read their outline of an ambush sniper, because they have it listed as a position, and have even modle'd guns for the part.

-------------
http://www.freewebs.com/teamhashido">Team Hashido
http://imageshack.us">


Posted By: Mack
Date Posted: 03 January 2006 at 8:02pm
Originally posted by PaintballAlex PaintballAlex wrote:

Too much to read,

Yes, let's not confuse ourselves with the facts/arguments that have been previously postulated.

but yes there are snipers in woodsball.

Spoken by a man who has obviously done his homework on this topic

Take it from a scenario player on a scenario team, there is alot of use for snipers. Mostly ambush snipers.

Hmm, "Ambush Snipers". . . I wonder how that differs from a normal stay-out-of-sight-and-surprise-your-opponents ambush?

Go to specialopspaintball.com and read their outline of an ambush sniper, because they have it listed as a position,

If it's on specialopspaintball.com it must be true!

and have even modle'd guns for the part.

No way specops would take this position just to sell their products.


-------------


Posted By: PaintballAlex
Date Posted: 03 January 2006 at 8:32pm

Originally posted by Mack Mack wrote:

Originally posted by PaintballAlex PaintballAlex wrote:

Too much to read,

Yes, let's not confuse ourselves with the facts/arguments that have been previously postulated.

but yes there are snipers in woodsball.

Spoken by a man who has obviously done his homework on this topic

Take it from a scenario player on a scenario team, there is alot of use for snipers. Mostly ambush snipers.

Hmm, "Ambush Snipers". . . I wonder how that differs from a normal stay-out-of-sight-and-surprise-your-opponents ambush?

Go to specialopspaintball.com and read their outline of an ambush sniper, because they have it listed as a position,

If it's on specialopspaintball.com it must be true!

and have even modle'd guns for the part.

No way specops would take this position just to sell their products.

U dont have to be a jerk,  i'm just stating an opinion, and said that specops has a nice detailed review about the sniper to anyone who wants to read it. So dont diss what i say newb! And the sniper on my team has literaly gone into the field against 10walk-on players and has won the game in under 20min. They do exist if u know how to use them.

And actually i was a sniper, but now play heavy riflemen on my "Sponsored" kick butt scenario team, so i would probably know more than u. So yeah i did my homework.



-------------
http://www.freewebs.com/teamhashido">Team Hashido
http://imageshack.us">


Posted By: hybrid-sniper
Date Posted: 03 January 2006 at 8:53pm

He won the game.... betcha it was by camping by a trail and waiting for his newbie foes to walk down the trail. Anyone could do that.

Heavy rifleman? Do you shoot 100 cal paint or what? Lay down 37 bps? Doubt it. And just because you proclaim yourself a certain position doesn't mean you know more than people who obviously do.



Posted By: PaintballAlex
Date Posted: 03 January 2006 at 9:26pm
Originally posted by hybrid-sniper hybrid-sniper wrote:

He won the game.... betcha it was by camping by a trail and waiting for his newbie foes to walk down the trail. Anyone could do that.

Heavy rifleman? Do you shoot 100 cal paint or what? Lay down 37 bps? Doubt it. And just because you proclaim yourself a certain position doesn't mean you know more than people who obviously do.

SCENARIO team, i've been playing for years! Not 37bps thats for a hammer "different job", Here's what i do:

Broadsword Heavy Rifleman

The use of suppressive fire is one of the greatest advantages that an organized team has over walk-on players. The militaries of the world rely on suppressive fire to advance their squads and to put enemy heads down. Paintball can work exactly the same way.

Photo: Special Ops - Broadsword - Heavy Rifleman The Heavy Rifleman unleashes a sustained rate of fire that freezes the opposition's battle line while lighter elements of his team maneuver for advantage. He's the perfect man for defending the flag or hammering on the opposition's base. With an enormous load of paint and a fully automatic paintgun, the Broadsword isn't the fastest-moving member of his squad.

But, when he gets into position, he provides a hefty base of fire that carves a path for his buddies who will be assaulting. Heavy Riflemen don't always score the most kills, but they are crucial to attacks on entrenched defenses – the same defenses that can cause a squad to bog down in a frustrating stalemate.

Most paintball games end in a ball-for-ball standoff, so it's amazing that more paintball teams don't employ bunker-busting Heavy Riflemen. If you want to be part of your team's solution to the standoff, grab a big bag of paint and join the corps of the Broadsword.




Tips for Heavy Riflemen

  • You're being counted on to lay paint, so your gearkit will be heavy, including grenades and a ton of pods. You carry loads of paint (900 rounds or more,) and plenty of air to back it up.

  • Low-profile and high-volume are best when it comes to choosing a Broadsword gun. You will spend a lot of time on your belly, hammering away at enemy positions. You want to present a VERY low profile when you're lying on the ground. With your air on-gun, you will sit high and you'll have to crane your neck to shoot. That's not a good thing. Consider buying a remote air system to get your paintgun down and your head tucked right into the nap of the earth.

  • Your offensive position should usually be at the hairy edge of maximum paintball range. Give yourself advantages like a Tippmann Flatline barrel so that you extend your range and get your butt out of harm's way.

  • Every time you get taken out, take a few minutes to figure out why. Pick apart the situation and determine what you did to get your butt blown off. Then, figure out what you can do in the same situation next time to stay alive. If you're having trouble figuring it out, go ask your Squad or Team Commander what he thinks you should've done differently.

  • One hint: if you're getting eliminated more than half the time, you're probably too much in the fray. Let your lighter players make the bold moves while you back them up. You'll still be in the fight, but you shouldn't be at the point of the sword.

  • Look for ways to increase your paint capacity. If you're shooting a Tippmann A-5, you might want to jump to a jumbo hopper.

  • A good defensive player will rack up more kills than anyone else on the team. If your defense is set up right, you will have a two-to-one advantage or better. In other words, a player set in a strong defensive position can take out two guys or more for every time he gets eliminated. Elite defenders will commonly rack up twenty kills in a game. If the team's plan is good, then defense will see tons of action and will enjoy a very target-rich environment.




Field Tactics for Heavy Riflemen

Suppression Fire

Providing a Base of Fire

  • When your pointman encounters enemy, your
    squad will respond by building a base of fire and sending flankers. As soon as your pointman hits resistance, you should hustle up and join him. Begin trading fire (it's not important that you make
    a kill at this point) with any known enemy.

  • Don't trade fire from a position where there is a substantial threat to you. If your opponents are vigorously returning fire, then you're probably too exposed. Back up a little until your cover improves. If you're taking fire from multiple angles, then you're
    way too far out. Retreat quickly, turn and bump up
    until you engage with one angle of fire (only!)

  • Even if you don't have a good shot at your opponents, keep up consistent fire. You need to keep their attention locked on you so that your flankers can get around to their side without being noticed.

  • Watch your paint supply. While it's important that you keep the enemy engaged, you can't run out of paint in the process. Shoot enough to keep them interested, but not enough to burn up all your paint.

  • Establish a code with your flankers so that they can radio and let you know when they need you to step up the covering fire. When they call, you can inch forward and begin to pour it on. Soon, your flankers will open up their own angles of fire and the opposition will be taken out or retreat.

Defense

  • How you set your defense will depend on the team's overall strategy. If the team's playing a strong-side attack, then your objective on defense will be to stall and survive for as long as possible. If your team's playing an early game ambush-style strategy, then your objective will be to whittle down the numbers of the enemy before launching an assault.

Survival-style Defense

Ambush-style Defense

  • When the team plan is to reduce enemy numbers before launching the main assault, you must put up an ambush-style defense. The objective of the ambush-style "D" is to suck the enemy in where they can be methodically wiped out.

  • A good ambush defense is more about where you leave gaps then it is about where you position your defense. If you leave one side completely open, for example, the enemy is likely to fill into that side.

  • Since the main assault is waiting to reduce the enemy numbers before attacking, you should have a ton of extra players to place in ambush positions. Decide where your gaps will be and place your defenders in a wide "U" shape to encircle the op-force attack elements. Make sure the gap is wide enough for the entire attack squad to fit inside. Otherwise, they will make contact with the tops of your "U" too soon and simply bog down trading shots. Often during capture the flag games, the "U" shape will span the entire field – giving the attackers a huge gap to fill in.

  • It's often a good idea to bury the legs of your ambush along the deep side boundaries of your half of the field or along natural boundaries. Then, when the attackers fill into the middle, your side players can collapse on them and gain target-rich, side-door angles.

  • Ambush D is all about patience and holding your fire until they are in your trap. If you shoot too soon, they will bunker up way before wandering into the kill zone. Unlike a survival-style defense, you want to wait to shoot until you have lethal range.

Assaults

  • When you execute an assault, you will be attacking a static (stationary) enemy position. Maybe you're assaulting a bunker or maybe you're assaulting the flag.
    In either case, you're moving hard on an entrenched position that has a defensive advantage.

  • The biggest key to a successful assault is to put the enemy under fire from multiple angles at once. If you're attacking a defensive bunker from only one direction, then you're putting yourself at huge risk by assaulting. Your squad must hit that bunker from two or three sides, at least. You need to make life really, really stressful for the defenders before you go busting ass out there in the open.

  • So, the main assault should come after several mini-assaults that buy you all kinds of angles around the defended position. Then, you can have players move in from all sides at precisely the same moment. The Commander will typically call the moment of assault over the radio when all the chess pieces are in place.

  • Another key to a safe assault is suppressive fire. You can cover the most dangerous paths of assault, such as pillboxes, by assigning one or more of your squad to supply suppressive fire.

  • Don't count on any ONE player to suppress any more than ONE angle. In other words, your suppression dude can cover one small bunker or one window of a pillbox. If you're taking fire from more angles than you have suppression men, then don't make the move. This also applies to enemy shooters who are across the field. When you move in, you have no way of knowing beforehand the angles you're giving enemy players. Make reasonably sure that you've limited the number of enemy players who have a shot at you before you charge in.

  • One handy form of suppressive fire is the leapfrog. A two or three man team can trade off hammering a fixed position with suppressive fire while one guy runs past. As soon as the runner is five yards ahead of the suppressive fire guy, he drops and starts his own suppression fire thing while his buddy picks up and runs five yards past him. This routine keeps going – fire, run past, fire, run past – until cover is reached or the bunker is overrun. Leapfrogging is a great way to attack an enclosed pillbox.

  • When you assault, don't forget to ask yourself what exposure you'll have once you've overrun your objective. Too often, an assault will take a flag base only to discover that there is an ambush waiting behind the flag. Clear all dangerous angles before going in.

Pushing Flanks

  • Once your squad has the enemy position engaged and trading fire, the flanking elements are released to one
    or both sides. To flank, move cross-ways to the enemy and push a little up-field. The idea is to get angles from the side of the enemy shooters. When you begin to pummel them from the side, and your squad's hitting them from the front, you will have them in a cross fire and they will need to retreat or be eliminated.

  • When flanking, stealth is key. Don't hesitate to belly crawl. Belly crawling is a great way to spook a shot without exposing yourself to danger. Also, nobody expects you to belly crawl in paintball, since paintballers are typically too lazy to get their cammies dirty.

  • Beware of other elements of the enemy force. You may be flanking right into another piece of their ambush. If you do encounter more resistance, radio your Squad Leader and have him dispatch another Medium or Heavy Rifleman to
    set another base of fire in front of the extended force. Then, begin a new flanking move.

  • Remember, if your guys and theirs' are trading fire, you
    can use the noise as cover. Also, you have the security of knowing that the shooters, at least, are totally focused on their little firefight. You can probably move freely without them noticing. (Just be sure to watch for another ambush!) Paintballers usually scoot to a firefight like moths to a flame. A fully engulfed firefight will draw attention and should give you a clear crawl into side-door position.




Ideal Attributes for Heavy Rifleman

  • Laid back. The Heavy Rifleman will play careful 'ball. He likes to serve as a backstop for the team. Also, if he'll be playing defense, he will be the kind of guy who's proud to do a good job, even if some of the glory goes to the boys on assault.

  • Any level of physical fitness. A defensive Heavy Rifleman can be hefty or fit. A Broadsword that runs with a squad will need to keep up, but he doesn't need to be a runner, by any means.

  • Methodical. A Broadsword must love to throw paint. He likes to play consistently. Like a guy mowing his lawn, the Heavy Rifleman works through enemy attackers (all with a cherubic smile on his face.)

  • Big-time Team Player. Playing defense and supplying suppressive fire prove that the Broadsword is willing to do his part for the team. If he's more of an aggressive, glory-hounding player, he'll prefer to play up-front.




Heavy Rifleman Skill Progression

Basic
Requires at least one paintball day playing Broadsword position.

Don't think he's a wussy just because he's hanging back a little. Hey, if you had to carry his load of paint, you'd be hanging back a little, too. It's the Broadsword's job to stay off the front line until he's called up for suppression.

Then, he lets loose a barrage of paint that puts the opposition on the ground. Heavy Rifleman is a defensive position, even when attacking. The idea is to tie up an
area and to inflict enough fear and confusion that your flanking or rushing elements can kick the hell out of the opposition.

At first, it'll be tempting to jump into the middle of any battle that breaks out. While the Broadsword can certainly hold his own in a gunfight, he's much better at breaking up gunfights by giving his teammates cover while they put on the sneaky moves. A beginner Heavy Rifleman can start by just adding to his paint load. Later on, he's going to want to get as close to full auto as his local field will allow.

So, welcome to the ranks of the Heavy Riflemen. Don't blame us if you get addicted to heavy doses of paint.


Senior
Requires at least six paintball days playing Broadsword position.

After playing Broadsword a spell, it's become clear to the team that this guy is the key to breaking gridlock. He can play static defense or roam the field with an assault team. In either case, he lays paint liberally wherever it's needed.

He may be racking up crazy numbers of kills on defense or he may be backing up an assault squad. Wherever he is on the field, he's learned that monstrous amounts of paint can yield killer results.

His gearkit's ballooning the better he becomes. His air tank is getting fatter and he's traded in his pod belt for a jumbo belt or a vest. He's getting sick of yelling for "ammo" so he's packing more and more of his own.

Muppets keep coming up to him asking, "Are you the guy who's shooting the MACHINE GUN?"


Master
Requires at least fifteen paintball days playing Broadsword position.

If he's a defense player, the Master Broadsword racks up double-digit kills almost every game. He burns through an insane amount of paint and air and he's even tried to sneak a scuba fill station back into the defensive bunkers.

If he's on an assault team, the Master Broadsword may get fewer kills, but the opposition still swallows their gum when they see him amble forward and rev up his big gun.

The Heavy Rifleman has gone Biggie Size on everything – his air, his vest, his paint pack, and his hopper. He's loaded for bear and he can sustain major suppressive fire for three or four full assaults.

The Master Broadsword looks so intimidating and so BIG on the field that muppets have quit coming up to him asking if he's the guy shooting the "MACHINE GUN."


Elite
Requires at least fifteen paintball days playing Broadsword position and a special commendation from Team Special Ops Paintball.

Great defensive players never get enough props. But, when the SpecOps guys saw this Heavy Rifleman getting down to business, it was obvious that he deserved to be recognized as an Elite MoFo.

The Elite Broadsword is a committed team player. He's not interested in personal glory over team victory. Rather, he's stoked to play support to an assault or even to play defense. (He also secretly knows that the dudes on defense get to spank more muppets than anyone else.)

Whether in the field or back on "D," the Elite Broadswordsman is one tough hombre – even if he has to beg for gas money after spending every dime on his voracious paint habit.

SPECOPS RULES^



-------------
http://www.freewebs.com/teamhashido">Team Hashido
http://imageshack.us">


Posted By: hybrid-sniper
Date Posted: 03 January 2006 at 9:31pm
You are so agg.


Posted By: Mr. Spiffy
Date Posted: 03 January 2006 at 9:43pm
Originally posted by p-ball sNiPeR p-ball sNiPeR wrote:

ok ppl, this is the new player forum, where we help new pballers W/ their questions and problems.  It's obvious that different ppl have different opinions about snipers in paintball, but lets calm down because if you think about it, you can't change other peoples opinions. So lets not argue about this. The majority of the ppl that were in this poll don't believe in snipers, but 941 ppl (unless someone voted more than once which is allowed in this poll) do believe in snipers. So since we can't change their mind lets forget about snipers.  When a new mamber makes a comment with the word "sniper" in it, just show them a link like this:  


http://www.tippmann.com/forum/wwf77a/forum_posts.asp?TID=147377&PN=1 - http://www.tippmann.com/forum/wwf77a/forum_posts.asp?TID=147 377&PN=1


 


The 2nd guideline at tippmann forum is to respect your fellow forum members  


  http://www.tippmann.com/forum/ - http://www.tippmann.com/forum/


so please do.


 



My impression was that a member trying to properly inform another WAS a sign of respect. Somewhere beneath this discussion and the desire to be right, there are some basic facts and thoughts on tactics which may not be truly beneficial on the field. I think an experiment on the subject using a camera or some video proof of "sniping" should be done to settle the dispute once and for all. If we can all "see" it so to speak, then there can little room for debate.

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Missing: 2nd star and 960+ posts to my name.
-Another victim of the system.


Posted By: evil_fingers
Date Posted: 03 January 2006 at 11:25pm
Well Bloody Ay Man!!! its been awhile that Ive seen a thread about Snipers again and I thank God, I never claimed to be one but, I do have a Multi-Purpose/Anti-Sniper Marker

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Do not steal....the government hates competition!


Posted By: Mack
Date Posted: 04 January 2006 at 12:21am
To simplify this, and get it all in one post, I combined the best stuff from the two previous posts.

Originally posted by PaintballAlex PaintballAlex wrote:

Originally posted by Mack Mack wrote:

Originally posted by PaintballAlex PaintballAlex wrote:

Too much to read,

Yes, let's not confuse ourselves with the facts/arguments that have been previously postulated.

but yes there are snipers in woodsball.

Spoken by a man who has obviously done his homework on this topic

Take it from a scenario player on a scenario team, there is alot of use for snipers. Mostly ambush snipers.

Hmm, "Ambush Snipers". . . I wonder how that differs from a normal stay-out-of-sight-and-surprise-your-opponents ambush?

Go to specialopspaintball.com and read their outline of an ambush sniper, because they have it listed as a position,

If it's on specialopspaintball.com it must be true!

and have even modle'd guns for the part.

No way specops would take this position just to sell their products.

U dont have to be a jerk, 

I was merely pointing out the obvious fallicies in your pro-sniper arguments, being a jerk was just a side benefit.

i'm just stating an opinion, and said that specops has a nice detailed review about the sniper to anyone who wants to read it.

And I'm stating a counter-opinion which includes the consideration that Spec Ops has a profit-related motive to get gullible people to think in certain ways that induces those people to buy Spec Ops products.


So dont diss what i say newb!

I hate it when an intelligent exchange of ideas gets reduced to a name calling match, I must have gone and hurt someone's widdle feelings.  I would be more intimidated if I hadn't checked the user profile to identify the poster as "Billy" then visited the team website and found this http://www.freewebs.com/teamhashido/Tiger%20Stripe%20Strait.jpg - picture which I attempted to include below also.

And the sniper on my team has literaly gone into the field against 10walk-on players and has won the game in under 20min. They do exist if u know how to use them.

And actually i was a sniper, but now play heavy riflemen on my "Sponsored" kick butt scenario team, so i would probably know more than u. So yeah i did my homework.

hybrid-sniper handles this so well below that I will just leave it alone.



Originally posted by PaintballAlex PaintballAlex wrote:

Originally posted by hybrid-sniper hybrid-sniper wrote:

He won the game.... betcha it was by camping by a trail and waiting for his newbie foes to walk down the trail. Anyone could do that.

Heavy rifleman? Do you shoot 100 cal paint or what? Lay down 37 bps? Doubt it. And just because you proclaim yourself a certain position doesn't mean you know more than people who obviously do.

SCENARIO team, i've been playing for years!

Playing for years?  Not!  Credibility is not established by the dispensing of inaccurate facts which are easily refuted by a visit to the team website and checking the team http://www.freewebs.com/teamhashido/teambio.htm - bio .  To be playing for years a certain 14 year old must have started very young.  Probably not, as I also happend to note the following statment on the teams home page "We started Team HaShido in late May of 2005, and have been practicing and showing up at games ever since!" at http://www.freewebs.com/teamhashido/index.htm - this location. 

Not 37bps thats for a hammer "different job", Here's what i do:

Broadsword Heavy Rifleman

The use of suppressive . . . yada, yada, yada, blah, blah, blah.  (From this point on was just a huge cut and paste from the spec ops site so I cut it to save space.  As a side note, in my opinion, the poster's professed tactical knowedge would have been more credible if explained in the posters own words as opposed to cutting and pasting.)



Hmmm, that was kind of fun . . . maybe I am a bit of a jerk.  Oh well, I can live with that.  (Please note that all arguments were supported with logic and evidence, and I avoided the use of profanity and name calling.)



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Posted By: hybrid-sniper
Date Posted: 04 January 2006 at 1:16am

You just couldn't resist calling him on the heavy weapons thing could ya, Mack?



Posted By: Mack
Date Posted: 04 January 2006 at 1:53am
Originally posted by hybrid-sniper hybrid-sniper wrote:

You just couldn't resist calling him on the heavy weapons thing could ya, Mack?


It was just too easy . . . and I'm not a nice person. 


-------------


Posted By: Rambino
Date Posted: 04 January 2006 at 10:42am

This has been a pretty good discussion of sniper tactics so far, with reasonable exchanges and points.  Good job.

Let's try to keep it that way - I would hate for this to degenerate into name calling...

(No problem so far - just a pre-emptive warning) 

:)



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[IMG]http://i38.tinypic.com/aag8s8.jpg">


Posted By: Mack
Date Posted: 04 January 2006 at 11:37am
Originally posted by Rambino Rambino wrote:

This has been a pretty good discussion of sniper tactics so far, with reasonable exchanges and points.  Good job.

Let's try to keep it that way - I would hate for this to degenerate into name calling...

(No problem so far - just a pre-emptive warning) 

:)



It has always been my personal belief that when one resorts to name calling it is in recognition of the fact that their attempts at logical discourse have failed and they have already recognized the fact that they have lost.


-------------


Posted By: PaintballAlex
Date Posted: 04 January 2006 at 3:51pm
Originally posted by Mack Mack wrote:

To simplify this, and get it all in one post, I combined the best stuff from the two previous posts.

Originally posted by PaintballAlex PaintballAlex wrote:

Originally posted by Mack Mack wrote:

Originally posted by PaintballAlex PaintballAlex wrote:

Too much to read,

Yes, let's not confuse ourselves with the facts/arguments that have been previously postulated.

but yes there are snipers in woodsball.

Spoken by a man who has obviously done his homework on this topic

Take it from a scenario player on a scenario team, there is alot of use for snipers. Mostly ambush snipers.

Hmm, "Ambush Snipers". . . I wonder how that differs from a normal stay-out-of-sight-and-surprise-your-opponents ambush?

Go to specialopspaintball.com and read their outline of an ambush sniper, because they have it listed as a position,

If it's on specialopspaintball.com it must be true!

and have even modle'd guns for the part.

No way specops would take this position just to sell their products.

U dont have to be a jerk, 

I was merely pointing out the obvious fallicies in your pro-sniper arguments, being a jerk was just a side benefit.

i'm just stating an opinion, and said that specops has a nice detailed review about the sniper to anyone who wants to read it.

And I'm stating a counter-opinion which includes the consideration that Spec Ops has a profit-related motive to get gullible people to think in certain ways that induces those people to buy Spec Ops products.


So dont diss what i say newb!

I hate it when an intelligent exchange of ideas gets reduced to a name calling match, I must have gone and hurt someone's widdle feelings.  I would be more intimidated if I hadn't checked the user profile to identify the poster as "Billy" then visited the team website and found this http://www.freewebs.com/teamhashido/Tiger%20Stripe%20Strait.jpg - picture which I attempted to include below also.

And the sniper on my team has literaly gone into the field against 10walk-on players and has won the game in under 20min. They do exist if u know how to use them.

And actually i was a sniper, but now play heavy riflemen on my "Sponsored" kick butt scenario team, so i would probably know more than u. So yeah i did my homework.

hybrid-sniper handles this so well below that I will just leave it alone.



Originally posted by PaintballAlex PaintballAlex wrote:

Originally posted by hybrid-sniper hybrid-sniper wrote:

He won the game.... betcha it was by camping by a trail and waiting for his newbie foes to walk down the trail. Anyone could do that.

Heavy rifleman? Do you shoot 100 cal paint or what? Lay down 37 bps? Doubt it. And just because you proclaim yourself a certain position doesn't mean you know more than people who obviously do.

SCENARIO team, i've been playing for years!

Playing for years?  Not!  Credibility is not established by the dispensing of inaccurate facts which are easily refuted by a visit to the team website and checking the team http://www.freewebs.com/teamhashido/teambio.htm - bio .  To be playing for years a certain 14 year old must have started very young.  Probably not, as I also happend to note the following statment on the teams home page "We started Team HaShido in late May of 2005, and have been practicing and showing up at games ever since!" at http://www.freewebs.com/teamhashido/index.htm - this location. 

Not 37bps thats for a hammer "different job", Here's what i do:

Broadsword Heavy Rifleman

The use of suppressive . . . yada, yada, yada, blah, blah, blah.  (From this point on was just a huge cut and paste from the spec ops site so I cut it to save space.  As a side note, in my opinion, the poster's professed tactical knowedge would have been more credible if explained in the posters own words as opposed to cutting and pasting.)



Hmmm, that was kind of fun . . . maybe I am a bit of a jerk.  Oh well, I can live with that.  (Please note that all arguments were supported with logic and evidence, and I avoided the use of profanity and name calling.)

 

Hey bud, yeah team hashido started in MAY, but i've been playing since i got my 98c when i was 8, and i'd continue this argument, but after talking on the specops forum, and some others, they simply stated what a bunch of a-holes are on this forum, so i really dont care, and maybe one day if u get the balls to come to a scenario game, i might get the chance to lite u up, and maybe hit u in the temple, and maybe u will........ well u know  



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http://www.freewebs.com/teamhashido">Team Hashido
http://imageshack.us">


Posted By: Exentric
Date Posted: 04 January 2006 at 4:01pm

Sooo...   "Hashido" - The Way of the Hashish?  Stoner Scenario Team?

I would think that would interfere with the sniping, but whatever floats your boat...



Posted By: PaintballAlex
Date Posted: 04 January 2006 at 4:15pm
Originally posted by Exentric Exentric wrote:

Sooo...   "Hashido" - The Way of the Hashish?  Stoner Scenario Team?

I would think that would interfere with the sniping, but whatever floats your boat...

Shido means blade "bushido" is way of the samuari, and the HA comes from Hazmat...... long story, but i'm certainly sure we wouldn't be sponsored by three companies if we sucked so i wouldn't imply it.... where are the mods/admins on this website, this should really be closed



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http://www.freewebs.com/teamhashido">Team Hashido
http://imageshack.us">


Posted By: Exentric
Date Posted: 04 January 2006 at 4:26pm

Isn't "Bushido" the way of the warrior, where "bushi" is warrior, and "do" is way?  Blade/sword is "ken" - as in "kendo", the way of the sword.

Shido - I don't know what that is.  "Shi" might be 10, so "shido" might be the way of 10, but that doesn't sound right either.  I think you may have confused your Japanese...



Posted By: hybrid-sniper
Date Posted: 04 January 2006 at 6:06pm

Spec Ops "doesn't like us" because we (well, most of us) challenge their beliefs. We don't hate them for challenging ours.

Hmm. 



Posted By: rednekk98
Date Posted: 04 January 2006 at 6:21pm

Wow. I don't even need to waste my time responding to the Special Ops kid. Great job Mack.

PB Alex, I don't see why a moderator would need to close this. So far you're the only one doing any name calling. Rambino even agreed that so far this thread has been pretty professional. I don't know what forum you go to that would shut down a thread like this.

As for Special Ops Paintball, ok, they make some cool milsim products, and some of the tactics they post probably have merrit. However, it seems like every other week they come up with some new position for people to play, which is usually some variation of a position in a military rifle squad with some stupid name tacked onto it. Then once they've done all of them, they start making up names for every little variance in play style and make a marker or marker acessory or two to go with it. Sometimes I think they just make a new product and make up some position around it just to get the product to sell.

I'm also glad to see you dove right into this thread spouting sniper arguements right from special ops which were deal with a few pages ago and proved to be absolutly nothing different from a normal ambush, or flanking. Way to go.



Posted By: Mr. Spiffy
Date Posted: 04 January 2006 at 6:43pm
Some nice posts in here despite the "covert" sniper war still underway .

PBAlex, I've skimmed through your post on tactics and am still wondering why it would be tactically sound to restrict members of your team to understanding one kind of position well. From my experience, the team would benefit if positions could be interchangable and therefore be flexible for the sake of convience and location. Agreed, I can understand that some people will be better suited for certain rules in certain kinds of engagements, but in the middle of a firefight, everyone needs to be able to move, cover, and attack. Time and distance will make sticking to designated roles difficult and potentially burdensome.

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Missing: 2nd star and 960+ posts to my name.
-Another victim of the system.


Posted By: Random_Fire
Date Posted: 04 January 2006 at 8:03pm
I believe in sniping and i am far from a sniper. The guys who disagree are the guys with speedball guns that blow through a case of paint in 3 minutes because they can't hit their target with one shot. I have seen a good sniper in action, I was covering as his spotter for that match and we sat some but mostly moved until we found the area most people were moving in then we did the sitting part he was hitting at a good 65 or 70 with sucsessful shots and they couldn't hit us but I think sniping is a good useful part of woodsball and if you can't grasp that to bad for you


Posted By: hybrid-sniper
Date Posted: 04 January 2006 at 8:07pm

Case of paint in 3 minutes is ~667 bps.

 

And most speedballers use paint to "lane." We don't just spray willy-nilly like you woodsballers may think.



Posted By: rednekk98
Date Posted: 04 January 2006 at 8:27pm

FYI, most of the people debating agaist snipers ARE woodsball players. I often play with a pump, or with a 45 round hopper on my 98c and carry about 80 rounds on me in tubes. If I have to use my pods to reload during a game, it probably means I've been in the game for several firefights, am giving a lot of supressive fire, or have been mowing down human wave attacks.

If you actually bothered to read this thread, you'd realize that the majority of us are not speedballers.

Also, do you mean 65-70 feet? That I would beleive. If you mean yards, I'm calling shens on that one. Most people who claim stuff like that have absolutly no sense of distance.

I'd have to say that for just about every paintball marker:

Maximum Effective Range for a point target: 30 meters

Maximum effective range on an area target: 40 meters

Maximum effective range of the marker itself: 50 meters

If anyone disagrees with this I'd love to hear why.

A lot of people here who debate agaist snipers on a regular basis, like oldsoldier, SR- Crewcheif have formal marksmanship training(as do I) and in the case of oldsoldier, sniper training. Most of the rest have at least considerable woodsball/scenario experiance. If you're going to argue, argue the tactics. If you're going to argue over the skills of the debators, you might want a more educated picture of who they are.



Posted By: PaintballAlex
Date Posted: 04 January 2006 at 9:32pm
Originally posted by hybrid-sniper hybrid-sniper wrote:

Case of paint in 3 minutes is ~667 bps.

 

And most speedballers use paint to "lane." We don't just spray willy-nilly like you woodsballers may think.

No, u guys lean from behind a bunker and unload on one spot, and then u charge up the field going to the flag, and someone unloads on ur back, and then they win. NO SKILL AT ALL.



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http://www.freewebs.com/teamhashido">Team Hashido
http://imageshack.us">


Posted By: rednekk98
Date Posted: 04 January 2006 at 9:42pm

For you long-range beleivers go here http://www.handloads.com/calc/index.html - http://www.handloads.com/calc/index.html

Type in the weight of the paintball(49 grains, if you want optomistic go for 50 grains)

Muzzle velocity(figure 270-300 fps, whatever you crono at)

height of the sight above the line of the barrel. You'll have to measure this yourself if you have a dot sight. It's about an inch and a half for a 98c.

The ballistic coeffecient of the paintball. It's about 0.01, which absolutly sucks.

Enter your elevation and the temperature

Enter the distance you're sighted in for(where the point of impact is the same as the point of aim)

Enter in a crossbreeze if you want to see some funny stuff.

As someone who's fired high powered rifles out to 500 yards, I have an appreciation for how wind and drop effect a projectile. Just tinker around with the windspeed by a few miles per hour and see how much it effects the drift. I can't make a windcall that accurate. Also see the differance in trajectory for a distance of just a few yards. To be able to get one-shot kills at over 35 yards your range estimation and wind call would have to be perfect, not to mention your velocity consistancy and paint consistancy. Throw in a slope and see how much that effects it. Then take a look at the amount of drift, and the amount of adjustment you can get in a rifelscope or red dot. Cranked all the way over, you couldn't adjust for wind with a 10mph cross breeze at 60 yards, not to menion drop.

EDIT: Alex, how about try playing speedball before you trash it? It takes a lot more skill than you think, even a hardcore woodsballer like me will agree. It definatly takes communication and teamwork to say nothing of judgement and reading your opponent. As for the spray-n-pray, I see woodsballers go through more paint than your average recreational woodsballer.



Posted By: hybrid-sniper
Date Posted: 04 January 2006 at 9:52pm
Originally posted by PaintballAlex PaintballAlex wrote:

Originally posted by hybrid-sniper hybrid-sniper wrote:

Case of paint in 3 minutes is ~667 bps.

 

And most speedballers use paint to "lane." We don't just spray willy-nilly like you woodsballers may think.

No, u guys lean from behind a bunker and unload on one spot, and then u charge up the field going to the flag, and someone unloads on ur back, and then they win. NO SKILL AT ALL.

Aw, you're not agg. I retract my previous statement.



Posted By: PaintballAlex
Date Posted: 04 January 2006 at 9:53pm
Originally posted by rednekk98 rednekk98 wrote:

For you long-range beleivers go here http://www.handloads.com/calc/index.html - http://www.handloads.com/calc/index.html

Type in the weight of the paintball(49 grains, if you want optomistic go for 50 grains)

Muzzle velocity(figure 270-300 fps, whatever you crono at)

height of the sight above the line of the barrel. You'll have to measure this yourself if you have a dot sight. It's about an inch and a half for a 98c.

The ballistic coeffecient of the paintball. It's about 0.01, which absolutly sucks.

Enter your elevation and the temperature

Enter the distance you're sighted in for(where the point of impact is the same as the point of aim)

Enter in a crossbreeze if you want to see some funny stuff.

As someone who's fired high powered rifles out to 500 yards, I have an appreciation for how wind and drop effect a projectile. Just tinker around with the windspeed by a few miles per hour and see how much it effects the drift. I can't make a windcall that accurate. Also see the differance in trajectory for a distance of just a few yards. To be able to get one-shot kills at over 35 yards your range estimation and wind call would have to be perfect, not to mention your velocity consistancy and paint consistancy. Throw in a slope and see how much that effects it. Then take a look at the amount of drift, and the amount of adjustment you can get in a rifelscope or red dot. Cranked all the way over, you couldn't adjust for wind with a 10mph cross breeze at 60 yards, not to menion drop.

EDIT: Alex, how about try playing speedball before you trash it? It takes a lot more skill than you think, even a hardcore woodsballer like me will agree. It definatly takes communication and teamwork to say nothing of judgement and reading your opponent. As for the spray-n-pray, I see woodsballers go through more paint than your average recreational woodsballer.

 

I was in a speedball tourdement before, and did excellent with woodsball gear......... speedball isn't hard, and is nothing like the thrill of woodsball



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http://www.freewebs.com/teamhashido">Team Hashido
http://imageshack.us">


Posted By: hybrid-sniper
Date Posted: 04 January 2006 at 10:00pm

Speedball is very thrilling. I'm not sure what you were doing wrong...



Posted By: rednekk98
Date Posted: 04 January 2006 at 10:11pm
I've also done fine with woodsball gear. But to counter that, I've seen people do fine in the woods with speedball gear, bright jersies and all. I'm not a huge speedball fan, but I can definatly respect it, especially the skills of professional teams. I wouldn't exactly say it isn't thrilling, just a different type of thrill than woodsball can be. Your statement was still an unfair generalization.


Posted By: PaintballAlex
Date Posted: 04 January 2006 at 10:22pm

Originally posted by rednekk98 rednekk98 wrote:

I've also done fine with woodsball gear. But to counter that, I've seen people do fine in the woods with speedball gear, bright jersies and all. I'm not a huge speedball fan, but I can definatly respect it, especially the skills of professional teams. I wouldn't exactly say it isn't thrilling, just a different type of thrill than woodsball can be. Your statement was still an unfair generalization.

actually it was an opinion, which some ppl might think unfair, but i still stand by it



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http://www.freewebs.com/teamhashido">Team Hashido
http://imageshack.us">


Posted By: rednekk98
Date Posted: 04 January 2006 at 10:52pm
I'm still waiting for Random_Fire to clarify his stated distaces of accurate shots. If it's 65-70 yards, that ball is dropping a foot per yard. If his gun is sighted to hit point of aim at 30 yards(kind of a far shot in itself, he's aiming between 9 and 12 FEET above the target between 65-70 yards, meaning if his range estimation is off by a yard, he's way off. Also, at that range a velocity differance of +/- 5fps can lead up to a foot of differance in point of impact.


Posted By: Betterdays
Date Posted: 04 January 2006 at 11:52pm
Team Hashido's motto: "I breathe paint...nuff said"

Well that certainly explains a lot. Huffing paint kills brain cells you know.

I doubt any sensible player would argue mid-range ambush and flanking are not worthwhile in woodsball/scenario but none of that has anything to do with being a sniper. Simply saying "well that is what a paintball sniper is" as Specops essentially does, is wholly insufficient.
(I disagree with the entire Specops classification and ranking system for that matter, but that is another issue) 

Rather than cursing us you should open your mind. Many of us who try to educate about the mis-use of the term sniper are long time scenario players, who believe in the tactics being discussed. It's just that we tend to be older and understand that there is a difference between what a word actually means and what someone might wish it to mean.


Posted By: Mack
Date Posted: 05 January 2006 at 12:45am
Originally posted by PaintballAlex PaintballAlex wrote:

I was in a speedball tourdement before, and did excellent with woodsball gear......... speedball isn't hard, and is nothing like the thrill of woodsball

Originally posted by hybrid-sniper hybrid-sniper wrote:

Speedball is very thrilling. I'm not sure what you were doing wrong...


Wearing a ghillie and sniping?

Seriously, I don't like to play speedball, I can't do the "speed" part well and I prefer the thrill of the stalk that you get from woodsball(TM) when you don't know where your opponents are, but it's a blast to watch speedball.

It's probably an acquired taste, while I know that I don't enjoy it, the folks I know who play seem to have a lot of fun.

I also think it requires skill to play; different skills from woodsball(TM), but skill nontheless.  I know some speedballers and woodsballers that can make the transition between the two and do either well, and I know some that can't.

Edited Note:  I should probably restate my overall position on the whole paintball sniper debate.  I acknowledge the possibility that they exist.  I know at least one person, maybe two, whose daily playing style I would classify as making them a paintball sniper. 

However, I consider them to be very rare*; even more rare than "real life" snipers compared to the general population, because of the limitations of the ammunition we use in this game. 

These are folks who can compensate for the weaknesses of the equipment through their own personal skills.  Call them "paintball snipers", "marksmen", "magic lobbers" or whatever else you want, they are uniquely skilled individuals and I will think of them as paintball snipers**.  These are people that can disappear into the terrain like they have a predator cloaking device, can set up their ambush points so that the terrain/cover renders them immune to return fire, and regularly make their eliminations with a single shot at ranges most people require ropes of paint to make contact with their targets.  On top of all this, they also understand basic tactics and fieldcraft and the intricacies of good team play.

What they are not, is someone who bought some "Longrange Paintball Death Sniper" video, purchased a mail-order ghillie suit, and picked up an overpriced, excessively tricked out Gadget-Matic 10,000 Super Sniper Marker***.  ("Go, Go, Gadget Sniper!)  They are not the player who huddles in the bushes hoping for someone to walk by so they can "snipe" them, then either get eliminated in place or run away under a hailstorm of paint to rejoin the safety of their team.  They are the folks that talk tactics with authority and credibility without sounding overbearing, ignorant, or arrogant.

*Did I mention rare?  As in I've met a maximum of two in 20 years of playing.
**Note I specified paintball snipers as opposed to just saying sniper.  I do this because I do not equate one to the other.
***One of the players I consider a paintball sniper uses a speedball marker all the time, although he plays woodsball(TM) exclusively.  I've never understood why he carries a superfast electro (but no spare paint) when he usually gets one elimination per shot.


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Posted By: GabQc
Date Posted: 05 January 2006 at 2:25am
It's possible to have a gun that looks like a sniper but you won't snipe with it, paintball isn't precise yet, maybe in a couple of years? Who knows...






Posted By: Mack
Date Posted: 05 January 2006 at 12:03pm
^^^I'm not all that big into mil-sim, but that is a cool looking marker.  Where'd you find that stock?

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Posted By: evil_fingers
Date Posted: 05 January 2006 at 2:46pm
Originally posted by GabQc GabQc wrote:

It's possible to have a gun that looks like a sniper but you won't
snipe with it, paintball isn't precise yet, maybe in a couple of years?
Who knows...







Dayum! Thats one heavily modded 98!

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Do not steal....the government hates competition!


Posted By: Snake6
Date Posted: 05 January 2006 at 2:50pm
Originally posted by evil_fingers evil_fingers wrote:


Dayum! Thats one heavily modded 98!


That not a 98, its a Pro/Carb, or maybe a 68 carbine.


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Posted By: The_GOAT
Date Posted: 05 January 2006 at 3:47pm

Well ive voted about 1243703284082304 times



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SP Vision Imp w/ ALL NDZ internals, CP flame drop w/ on/off, Freak-AA tip, lowrise feedneck, NDZ Pro-Mag trigger, tapeworm, NDZ lpr cap, NDZ ti. bolt pin, maybe thats it?
EggII
88/4500 Crossfire


Posted By: dead-eye_tippy
Date Posted: 05 January 2006 at 7:23pm
It looks like an Ariakon to me.  And about the whole sniping deal, I only said that there was a form of sniping, and I never said it was military style.  Thats why its different. Paintball, military.  Paintball, military.  Difference besides letterings?  I hope so....

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Gear:
Smart Parts Ion
Tech T Bolt
CCM Feedneck
NDZ Roller Trigger
CP Razor Drop Forward
Virtue Board
CP ASA On/Off
Freak Kit 14"
360 QEV
Shocker Regulator


Posted By: Snake6
Date Posted: 05 January 2006 at 7:25pm
Originally posted by dead-eye_tippy dead-eye_tippy wrote:

It looks like an Ariakon to me.


THe pistol looks like an Ariakron, but the rifle is most definatly a Carbine..


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Posted By: diedonimpact
Date Posted: 05 January 2006 at 9:26pm
fellas fellas break it up cant we all just live in peace on the tippmann forum. seroiusly even tho i personally believe ther is a sniper im not gonna argue it cus i dont wanna get killed in my sleep. but seriously OUR FORUM IS BEING DIVIDED and thats not cool. its **edited**. which isnt cool.

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Posted By: A-5 Command
Date Posted: 05 January 2006 at 9:34pm

really no flaming between speedballers and woodsballers about which is more fun again,

i mean we havent even reached the 10th page yet and this craps already starting, please try to avoid flaming.

its an ok discussion so far, let it ride out.



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A-5
Flatline
E-Grip
Tapco T-6 stock
JCS Duel Trigger
JCS Universal BiPod
Core Remote
88ci/4500psi Crossfire
R-5 Hopper
Apex Barrel
Hot Shot red dot
Lapco offset
Spec Ops A5-A2 grip


Posted By: dead-eye_tippy
Date Posted: 05 January 2006 at 9:35pm
The pistol is a USP PMI pistol. And yeah the gun is a carbine, but how did u get that much modding on a carbine?

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Gear:
Smart Parts Ion
Tech T Bolt
CCM Feedneck
NDZ Roller Trigger
CP Razor Drop Forward
Virtue Board
CP ASA On/Off
Freak Kit 14"
360 QEV
Shocker Regulator



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