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cyclone return spring mod????

Printed From: Tippmann Paintball
Category: Tippmann Paintball
Forum Name: Paintball Ideas / News From Tippmann
Forum Description: Got a new idea or a way to improve something?
URL: http://www.tippmannsports.com/forum/wwf77a/forum_posts.asp?TID=157630
Printed Date: 17 July 2025 at 5:21am
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Topic: cyclone return spring mod????
Posted By: an94
Subject: cyclone return spring mod????
Date Posted: 20 July 2006 at 12:20am
Has anyone tried puting a stronger return spring in there cyclone? I do think it would kick it up past the 25 mark. I may try it in mine this weekend... if I can get a new set of punchs that will fit the vortex pins. I broke mine putting it in

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1 paintball gun package=$150
1 case of paint=$50
air & entry fee=$15
lighting up newbies all day long= Priceless



Replies:
Posted By: Dan db09
Date Posted: 20 July 2006 at 12:43am
It'll chop paint...


Posted By: paintballinbill
Date Posted: 20 July 2006 at 1:09am

Originally posted by Dan db09 Dan db09 wrote:

It'll chop paint...

probably. you'll need paint that is quite durable. any tournament-grade paint, or fragile paint won't stand up to a stock cyclone, much less a modded one. now, a friend of mine used this paint called "wild streak," and he could shoot trees, and the paint would bounce off. maybe that's a good paint to use

 

edit: it just occured to me: why would you want to shoot faster than 25 bps? that's just stupid. heck, 20 bps is stupid. heck, 15 bps is borderline stupid.
i have my R/T set for 10-12 bps, and there is NO WAY that someone could pop up, fire off a few rounds, and duck back down while i'm shooting off a string of 8-10 shots....it only takes 2-3 shots to get someone to duck down/take cover. not 25. that's just a stupid waste of money.



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98 Custom
milled;painted;J&J Ceramic;X-Chamber;R/T;Cyclone.


Posted By: Enos Shenk
Date Posted: 20 July 2006 at 1:30pm
Youre misunderstanding the limits of the design of the cyclone. The weak point isnt the spring strength, but the design of the spring-return ram.

The weak point in the design is that at higher rates of fire, so many bursts of air are feeding into the cylinder that the spring has no time to reset the cylinder and ratchet the cyclone. A quick exhaust valve alone should help the speed considerably.

First, the stronger spring would require more air pressure to cycle the cyclone completely. Since theres no way to adjust the air pressure feeding the cyclone, I doubt it would even work.

Second, the increased air pressure (assuming it could be adjusted) would just balance out the new spring, and it would perform exactly the same as the stock cyclone.




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Posted By: an94
Date Posted: 22 July 2006 at 1:05am

how about drilling a hole at the point at which the piston is at the farthest forward? that, and a QEV would make it return faster...right????

Note: if anyone does this,  its your gun and your fault!!!! I did not tell you to do it!!!



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1 paintball gun package=$150
1 case of paint=$50
air & entry fee=$15
lighting up newbies all day long= Priceless


Posted By: TEHGANGSTER
Date Posted: 23 July 2006 at 12:50pm
woah, or rip the cyclone off and feedneck it

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I am a leaf on the wind, watch how i soar.


Posted By: The Guy
Date Posted: 24 July 2006 at 12:21am
double action ram is the way to go

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http://www.anomationanodizing.com - My Site


Posted By: an94
Date Posted: 24 July 2006 at 11:11pm

Originally posted by The Guy The Guy wrote:

double action ram is the way to go

Hows that??



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1 paintball gun package=$150
1 case of paint=$50
air & entry fee=$15
lighting up newbies all day long= Priceless


Posted By: General_Lee
Date Posted: 19 December 2006 at 11:03pm

Yes there is a way to adjust the air flow to the cyclone...

Use the adjustment fitting from the RT for the fitting that feeds the Cyclone... its adjustable....

good luck figuring out what the correct setting is....  happy cleaning for awhile !



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A5
APE
Vortex
Wicked Bolt / power tube
Polished internals
14" Werks
14" J&J Ceramic
14" QB Rifled
FlatLine
Red Dot
etc.etc.etc
etc.etc.etc
etc....



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