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the perfect sniper

Printed From: Tippmann Paintball
Category: Paintball Equipment
Forum Name: Which Gun is Best
Forum Description: Need Advice? Ask the pros.
URL: http://www.tippmannsports.com/forum/wwf77a/forum_posts.asp?TID=172982
Printed Date: 20 November 2025 at 11:24am
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Topic: the perfect sniper
Posted By: GodSpeed64
Subject: the perfect sniper
Date Posted: 22 January 2008 at 6:42pm

I enjoy shootin people at long range i got the ghillie suit and soon going to be getting a ghillie kit for my new marker whichever i choose, i want to know if the 98 custom is better for sniping or if the A-5 is... the flatline icreases range by 100ft atleast, but will a 16 inch sniper barrel do the same but better acuracy.. I'm not sure of what

me and my friends play the team based with alot of army tactics and we get our ideas usually from video games that wev played example call of duty 4 modern warfare, woodsball is what we like best considering we cant get ahold of any abandoned buidings to play in or anything haha




Replies:
Posted By: greengoblin
Date Posted: 22 January 2008 at 6:59pm
I have an A5 with a 16 inch Hammerhead Barrel.  It works pretty well.  A few of the guys I play with have used the flatline, and they weren't really all that happy with them.  I have a red dot scope setup set to 25 to 30 yards, and I do pretty well with it.


Posted By: greengoblin
Date Posted: 22 January 2008 at 7:10pm

After reading a few of the other posts on the forum you might want to stay away from the word sniper.  It doesn't really matter what you do to your marker you aren't going to get the old "one shot one kill".  I have my marker set up to shoot up to 25 to 30 yards max with any kind of accuracy, and that means if I hit my target anywhere near where I was aiming I am happy.



Posted By: Rambino
Date Posted: 22 January 2008 at 7:14pm

Welcome to the forum.

All barrels shoot the same distance, except for the Flatline and the Apex. 

The "sniper barrel" is just a longer stock barrel, and is not particularly good.

Barrel length does not affect range.

Some people here get their panties in a bunch whenever you say "sniper".



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Posted By: thejudge
Date Posted: 22 January 2008 at 7:25pm
For great accuracy I like the J&J personally and for distance the flatline is pretty good.  If you have your heart set on it though I do reccomend the A5 over the 98 simply for convenience of use and I have heard it works better as well. Once you get the flatty (or apex for that matter) you do sacrifice a good amount of accuracy especially if there is wind.  Also longer barrels will actually hurt you in the end (longer than 16")  I prefer my 12 or 14 but will be able to switch it up to a 16 for sound cancellation once I get the tip.  That being said a Kit is also nice to get to match up bore sizes.  It helps in accuracy.  I prefer the elite kit by J&J because it comes with 3 different lengths.  I will soon have all 5 though just for S&G.

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Stay low, run fast, and hope that paintball doesn't hit your...
http://www.deltasquad.info/">


Posted By: GodSpeed64
Date Posted: 22 January 2008 at 7:25pm
allright well what i am looking for is range pretty much, being able to shoot at my target from a decent distance and being able to hit it without just peppering the air in its general direction, so iv heard that a 98 with the flatline will shoot farther than the a-5 with the flatline but when i think about it the two guns probably were set to a different velocity (fps) therefore one shot farther but i could be wrong, so got any more sugestions?


Posted By: High Voltage
Date Posted: 22 January 2008 at 7:42pm
The A-5's flatline is shorter than the 98's. I have both and still enjoy taking the 98c out in the backyard to waste paint.

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Posted By: Snake6
Date Posted: 22 January 2008 at 8:03pm

Read this and learn.


The History of Military Sniping, and how it relates to the Game of Paintball.

Ok. So I got bored, and I am sick and tried of this stupid sniper debate. I got a Barnes and Noble gift card for Christmas, and didn’t know what else to get so I picked up several books on Military Snipers. Here are my findings.

< -- Note: Due to a problem with my code, you have to Highlight my rifle comparison tables to see them. It’s a bother, but if someone knows how to fix it, PM me. -- >

First lets go over the basics of what a sniper is, and what a sniper is not.

“A sniper…is considered a specialist, whose prime function is to kill selected high value targets at long range using superior skill and armament. A sharpshooter, by contrast, is a rifleman (proficient or otherwise) who acts in an opportunist manner, taking shots at the enemy when the chance arises”

From SNIPER by Adrian Gilbert

Keep this in your mind as you read the rest of the article.

The American Revolution (1775-83)

Sniping first came onto the battlefield during the American Revolution. Standard infantry of this period were equipped with “Brown Bess” smoothbore muskets. The Continental Congress approves 10 independent companies, armed with long rifles. The men of these companies were the first snipers.

Comparison between the “Brown Bess” musket, and the Long Rifle.

“A soldiers musket, if not exceedingly ill bored (as many are), will strike the figure of a man at 80 yards: it may even at 100, but a soldier must be very unfortunate indeed who shall be wounded by a common musket at 150 yards, provided that the antagonist aims at him; as to firing at a man at 200 yards, with a common, musket, you might as well fire at the moon.” –British Major Hanger, on the “Brown Bess” musket

 In contrast, the American Long Rifle (as carried by the Irregular companies), was effective in ranges up to 300 yards, and headshots could be achieved at 200. At these ranges American Snipers picked-off high ranking British Officers. During the battle of Saratoga an American sniper brought down British General Simon Frasier from a range of 300 yards. Despite its advantages the long rifle had several disadvantages. Its slow reload time(2 shots a minute), and lack of bayonet fixture made it useful only as a skirmisher weapon, not for use as a standard infantry weapon.

 

Brown Bess

Long Rifle

Range:

80 Yards

300 Yards

Muzzle Velocity:

1100-1300 fps

 ~1600fps

Ammunition:

.75 caliber ball

.40-.70 caliber ball

 

As you can see from the table, the Rifle outranged the common muskets of the time by over 200 yards. Also the muzzle velocity of the Rifle was much higher than that of the Brown Bess.

American Civil War (1861-65)

During the Civil War, the standard infantry rifles were the Enfield(for the south), and the Springfield(for the north). These were muzzleloading rifles with effective ranges up to 500 yards. The confederacy managed to acquire Witworth and Kerr rifles from Europe for their snipers. These rifles had an effective range of well over 1200 yards, and hits were reported at over 1500 yards.

Confederate Snipers were selected in a manner which has been used to select snipers in most present wars. The best men from each infantry regiment entered into shooting competitions. They were required to hit man-sized boards at 500 yards. The best shooters were given the prized Kerr and Witworth rifles. They then went through extensive training in the use of these rifles.

The snipers were warned never to get within 400 yards of the enemy, but to use their superior range, to keep the enemy at a safe distance.

 

Springfield/Enfield

Kerr & Withworth

Range:

 1200+ yards

500 Yards

Muzzle Velocity:

 

 

Ammunition:

.451 Hexagonal Slug

 

 

World War I (1914-18)

US Snipers during World War I used modified, and accurized versions of  the standard service rifle the Springfield 1903, equipped with 2 to 4 power scopes. Snipers during the war mostly sniped from behind the MLR, the main trench line. These snipers were Infantrymen taken off the line, and equipped with scoped rifles. With their rifles they could pick the enemy off 3 or 4 trench lines back from the MLR. The marksmanship standard for infantry of the time was to be able to hit a standing man from around 100 yards. The snipers were trained to hit targets from over 500 yards.

World War II (1938-45)

World War II snipers were selected in different manners during the war. I will concentrate on the Marine Corps Snipers trained at Green’s Farm because the documentation of this school and its snipers is the best. There, snipers were instructed in 5 week courses in marksmanship, camouflage, and field craft. They were trained to approach a target using stealth and to eliminate the target from long distances. These snipers were required to hit a moving target at 500 yards, and to hit a stationary target at 1000. They were equipped much the same way as snipers in WWI were. These snipers used accurized versions of the M1903 Springfield service rifle, the A1 or A3 variants equipped with 2 or 4 power scopes. Marine Infantry qualified at 500 yards.

 

M1 Garand

M1903A3

Range

500 yards

1000yards

Ammunition

.30-06

.30-06

Korea (1950-53)

Korea, in the latter part of the war turned into a bogged down war of attrition, looking somewhat like the trench warfare of WWI. This, alongside Korea’s terrain of rolling hills combined to make it prime sniper territory. Sniping tactics in Korea did not change much from the tactics of WWII so I will not elaborate on them. The rifles also remained the same. Snipers in Korea were equipped with 1903A3 Variant Springfield’s, and National Match M1’s(which were used in competition shooting because they were more accurate than the standard M1) Equipped with 4 power scopes(the M1D model). The accuracy of the M1 was not as good as that of the Springfield, due to the need to offset the scope, and have major Eye Relief built-in to the rifle due to the Clip Feed of the M1. These M1’s still were able to reach ranges of 500 yards accurately. In Korea the use of the .50 caliber round for sniping was first seen. M2 Machine Guns mounted with a 10 power scope were able to reach ranges of 2800 yards effectively, Snipers also experimented with .55 Caliber Boy’s antitank rifles modified to take .50 caliber rounds, and mounted with scopes which had the same range as the M2, but was able to be carried by a man whereas the M2’s were limited to fixed positions.

 

M1D Sniper Model

M1903A3 Sniper

M2 Machine Gun

Range

500 yards

1000 yards

2500 yards

Ammunition

.30-06

.30-06

.50 Caliber

 

Vietnam (1965-75)

Vietnam is the perfect example of how a sniper can be employed during combat. The restrictive ROE and vast open fields and rice paddy’s of Vietnam became prime sniper territory. The Marine Corps and the Army both Fielded Snipers. Army snipers were equipped with accurized versions of the M14 service rifle, accurate out to 700 yards. The Marine Corps fielded snipers equipped with Winchester Model 70 Hunting rifles firing the .30-06 cartridge, and later in the war snipers carried the M40, which fired the standard 7.62x51mm(.308) cartridge both of these rifles had an effective range of over 1000 yards. Also snipers used modified M2 .50 caliber machine guns, fitted with scopes. These were accurate to ranges out to 2500 yards. Normal infantry of the time fired the M16 Assault Rifle, and the enemy fired the AK-47 assault rifle. These rifles were designed for infantry combat which takes place in ranges of only around 200 yards, and can only be fired accurately up to 500 yards. Thus snipers were able to operate with impunity from beyond the range of effective return fire of the enemy.

 

M16

Winchester 70

M40

M14 Sniper

Range

500 yards

1000 yards

1000 Yards

700 yards

Ammunition

5.56mm

.30-06

7.62x51mm

7.62x51mm

 

 

 

 

 

Now through all these wars several things have remained in common among snipers, lets analyze these facts:

A sniper acts independently from standard infantry, not as a part of a unit but in a one or two man team.

This is possible in paintball, most of the time in scenario games, I am alone behind enemy lines trying to accomplish a mission. But you do very little if any tactical good for your team waiting in one spot for an entire game, hoping a target of high-value (such as the opposing general) walks by.

A sniper does not act at random, he selects targets of high value and eliminates them.

Targets of High Value in a military sense are:

  1. Officers:
    • Generals
    • Field Grade officers
    • Company Grade officers
  2. Forward Observers
  3. Crew Served Weaponry:
    • Heavy Machine Guns
    • Artillery Batteries
    • Mortar Crews
  4. Non Commissioned Officers
  5. Radiomen

Targets of High Value in a paintball scenario game:

  1. Generals
  2. Tank Crewman (if there are tanks)
  3. Um…. Yeah… that’s all I can think of...

The problem with selecting high value targets in a scenario paintball game is, there are very few. The vast majority of players play independently, not under any command and they do what they want. What officers and team captains there are do not look any different than any other players.

The Sniper fires at targets from beyond the range of return fire by the standard infantry weapons, or from distances that were beyond the training of the normal infantryman.

As you can see from the diagrams of the Sniper Rifles of the Period in comparison to the standard issue infantry weapons, the sniper rifle always has a great deal more range than infantry weapons, and the sniper has been trained to an accuracy standard that is beyond that of standard infantry training.

This is where sniping in paintball fails. All paintball markers except those equipped with the Flatline or Apex systems fire the same distance, around 25 yards or 75 feet. The Flatline will reach ranges of up to 150 ft, but because the ball loses velocity at the same rate as a normal paintball, the chances of getting a break, or a single accurate shot at those ranges are close to zero.

The sniper uses a single accurate shot to take his targets down.

The ammunition expended to kill ratio of a sniper in Vietnam was 1.7 rounds per kill. The average infantryman expended 50,000 rounds per confirmed kill.

It is possible to take targets down with a single shot in paintball. However it is near impossible to eliminate a target with a single shot from beyond the effective range of return fire by the enemy.  Paintballs are imperfect by nature, therefore they do not fly consistently enough every shot to make it possible to get anywhere close to the 1.7 rounds per kill ratio that snipers enjoy.

A sniper uses camouflage and concealment to hide himself from his enemies to eliminate his targets.

No qualms with this, it can be done. Most every scenario paintball player does it. Using camouflage doe not make you a sniper.

 

 

Now as you can see there are several places where sniping fails in paintball. Now look at the definition of a Sharpshooter:

“A sharpshooter… is a rifleman (proficient or otherwise) who acts in an opportunist manner, taking shots at the enemy when the chance arises”

From SNIPER by Adrian Gilbert

 

Ok, this looks a little more feasible in the game of paintball than the sniper definition doesn’t it?

For paintball purposes we can strike rifleman, because there are no rifles in paintball.

 

“who acts in an opportunist manner, taking shots at the enemy when the chance arises”

 

This sounds feasible. The definition of a sniper that Spec Ops puts forth is one of an “ambush player” that fires from concealment, using camouflage. The problem with the Spec Ops definition of a sniper is that it perfectly describes the definition of a sharpshooter in a military sense.

 

Therefore the definition of a sharpshooter or Designated Marksman fits a lot better in paintball doesn’t it?

 

A sharpshooter takes shots from concealment, shoots at targets as the opportunity arises, and uses a marker that has the same range as everyone else’s. He works with a squad with tactically sound techniques, and is employed in a nature in which he can function both as a full armed and operational squad member and a Designated Marksman. This is not a Sniper. This is a sharpshooter. As stated before simple ballistics prevent one from being a sniper in paintball.

 

A sharpshooter or DM moves with the squad, engaging targets like a normal member of the squad until his precision shooting skills are called upon. A DM would have intimate knowledge of his marker (a good marker for this type of thing would be a high end electro, {because higher end guns are inherently more accurate than a lower end gun} and a good barrel kit, not a Flatline of Apex system as these are known for not being accurate at range), and range limitations, at which point he would be able take precision shots on his target at a longer range than most players would be able to accurately shoot. While he is doing the rest of the team would be laying down suppressing fire as to not allow the DM to be effectively engaged.

 

The fact of the matter is if you think you are a sniper in paintball, you are wrong. The skillset of a sharpshooter or DM, fits paintball a lot closer that the skillset of a sniper. It is also a hell of a lot more effective than taking pot shots at people while camping behind a bush at 200ft and hoping you hit something.

 

 But for those of you who insist that you are still snipers, look at an analogy: You work for a living. Your job is to go to people’s houses and businesses, to pick up their trash and take it to the dump. You drive a Garbage Truck. What would you be called, a Garbage Man, or a Professional Truck Driver?

You would be called a Garbage Man, would you not? As much as you would prefer to be called a Professional Truck Driver, everyone would call you a Garbage Man because it fits what you are doing better than the title Professional Truck Driver does.

 

The skillset of Sharpshooter, or a Designated Marksman is 100% more feasible in paintball than sniping is. Stop fooling yourself.

 

References:

 

SNIPER- Adrian Gilbert

One Shot-One Kill- Charles W. Sasser and Craig Roberts

Marine Sniper- Charles Henderson

 

Authors Note: In my haste of writing this, I may have gotten some minor facts mixed up, or in the wrong place. Please contact me with the correct info if you have something to add, or a correction.



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Posted By: GodSpeed64
Date Posted: 22 January 2008 at 10:33pm

K well i want to be able to make the 30-40 yard shots and also be able to engage in somewhat close woods fire fights, and im thinking that the apex barrel if it doesnt decrease the range of the gun by much would be a good choice, any opinions on the apex barrel?



Posted By: Snake6
Date Posted: 22 January 2008 at 10:59pm
The Apex actually increases the range of your marker, but it has the cost of decreasing your accuracy at range. I would suggest a good straight barrel like a J&J Ceramic or Lapco Bigshot. Both are excellent barrels. I would also suggest a firepower upgrade such as a E-Grip or R/T.

30-40 yards is about maximum effective range of a paintball marker. In order to get accurate consistant shots at this range you will have to upgrade a  lot more than just a barrel.


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Posted By: GodSpeed64
Date Posted: 22 January 2008 at 11:25pm

allright one last question, being able to curve the balls to shoot around trees and such, how good does that work with the appex, is it worth purchasing an appex for... i plan on being the person who sneaks around to say the side of the person or behind them while my other teamates keep them at bay and being able to shoot around trees so it makes it even harder for them to retaliate just seems like a really good aspect and could give the game just that little extra hell yeah for my team and stuff you know what im sayin?



Posted By: Snake6
Date Posted: 22 January 2008 at 11:31pm
It works, kinda.

Honestly by the time you have dialed in, shot, and made adjustments the guy knows you are there so you might as well just run up and bunker him...

If you are looking to work flanking maneuvers under cover of suppression fire your best bet is a fast gun, with an accurate barrel.




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Posted By: GodSpeed64
Date Posted: 22 January 2008 at 11:52pm

very true so appex definately isnt such a great idea, and the flatline barrel, whats your input on that?



Posted By: GodSpeed64
Date Posted: 22 January 2008 at 11:55pm
and for a regular barrel, 14 or 16 inch?


Posted By: Snake6
Date Posted: 22 January 2008 at 11:57pm
Its basically the same thing as the apex, it just doesn't ahve all the adjustments. Those barrels are designed more for long range suppression than for QCB. If you sit a little ways back and unload on people, I would go with a Apex or Flatline, otherwise stick with a straight barrel because it isn't worth the money if you aren't going to use the advantages they have.


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Posted By: thejudge
Date Posted: 23 January 2008 at 12:26am
really 14 or 16" isnt going to have a difference.  It may make it have less noise depending on the barrel you get.  the longer the barrel the more porting.  Really that part is simply your preference

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Stay low, run fast, and hope that paintball doesn't hit your...
http://www.deltasquad.info/">


Posted By: SSOK
Date Posted: 23 January 2008 at 11:56am
Right now I'm using a J&J Edge kit with an Apex tip on it(need an adapter to do this) Range and accuracy.

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Posted By: Stormy Knight
Date Posted: 25 January 2008 at 11:38pm

I've already mentioned this in another thread, but the BT Apex's flatline effect is inferior to the Flatline.  You can't shoot on your belly or other 'close to the ground' scenarios because the Apex shots dip down before the paintball levels out into it's flatline trajectory.  The Apex's ability to curve around trees or other obstacles doesn't work as advertised.  I've tried it with various tip settings and velocities.  I've even set up targets behind trees and rarely it them.  Now, the drop shot by the Apex WORKS and it works beautifully!  I have gotten many hits on people that were behind low brush or other physical barricades.  They thought somebody either shot them from behind or above them.  This is the only reason I use the Apex.  If I do need to shoot for distance, I'll swap it out for my trusty Flatline.  I can shoot from more positions that I never could with the Apex.



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A-5
Armson DOT Sight
Armson Raised Sightrail
DOP Bullet Drop
DOP RVA
DOP X-Core
DOP Vertical Adapter
E-Grip(APE)
Flatline Barrel
HPA
JCS Duel Trigger
Lightening Bolt
QEPH
Vortex Mod


Posted By: Mack
Date Posted: 26 January 2008 at 11:10am
Originally posted by Stormy Knight Stormy Knight wrote:

I've already mentioned this in another thread, but the BT Apex's flatline effect is inferior to the Flatline.  You can't shoot on your belly or other 'close to the ground' scenarios because the Apex shots dip down before the paintball levels out into it's flatline trajectory.  The Apex's ability to curve around trees or other obstacles doesn't work as advertised.  I've tried it with various tip settings and velocities.  I've even set up targets behind trees and rarely it them.  Now, the drop shot by the Apex WORKS and it works beautifully!  I have gotten many hits on people that were behind low brush or other physical barricades.  They thought somebody either shot them from behind or above them.  This is the only reason I use the Apex.  If I do need to shoot for distance, I'll swap it out for my trusty Flatline.  I can shoot from more positions that I never could with the Apex.



I have to agree with SK here.  In addition, an experienced Flatline user can get some of the same curved effect of the APEX just by tipping the marker when shooting. 


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Posted By: DeTrevni
Date Posted: 26 January 2008 at 4:37pm

I remember at my first scenario, I ran out of air, and some kid I met was out of paint (and was out). He had a 98c with a Flatty on it, and said I could use it. Boy, that thing was nice. I'm not exaggerating when I tell the following story: I was on the field, and a unit of the opposing force were casually walking to their positions, thinking they were out of range. I opened up on them (didn't get any eliminations, sadly) but let's just say they quickly decided to up their paces a bit.

Anyway, I was very impressed with the Flatline's performance. Never used an Apex though.



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Evil Elvis: "Detrevni is definally like a hillbilly hippy from hell"



Posted By: carl_the_sniper
Date Posted: 26 January 2008 at 11:36pm
Originally posted by GodSpeed64 GodSpeed64 wrote:

very true so appex definately isnt such a great idea, and the flatline barrel, whats your input on that?



If you are considering the flatline at all, go with the apex. It is better in every way.

Originally posted by Stormy Knight Stormy Knight wrote:

I've already mentioned this in another thread, but the BT Apex's flatline effect is inferior to the Flatline.  You can't shoot on your belly or other 'close to the ground' scenarios because the Apex shots dip down before the paintball levels out into it's flatline trajectory.  The Apex's ability to curve around trees or other obstacles doesn't work as advertised.  I've tried it with various tip settings and velocities.  I've even set up targets behind trees and rarely it them.  Now, the drop shot by the Apex WORKS and it works beautifully!  I have gotten many hits on people that were behind low brush or other physical barricades.  They thought somebody either shot them from behind or above them.  This is the only reason I use the Apex.  If I do need to shoot for distance, I'll swap it out for my trusty Flatline.  I can shoot from more positions that I never could with the Apex.



Their flatline effect is much better. You can get better than flatline range at better than flatline accuracy.

Yes, the ball will dip down at higher spin settings. So would the flatline if it could shoot farther. That's why you have an adjustment switch.

You can shoot around people but it's not worth the effort. Don't use it as a reason to but the apex, buy the apex because it is better than the flatline at less price.


Posted By: Mack
Date Posted: 27 January 2008 at 12:53am
Originally posted by carl_the_sniper carl_the_sniper wrote:

If you are considering the flatline at all, go with the apex. It is better in every way.


Having used the A5 version of both barrels I have to disagree with carl on this.  However, when it comes to backspin barrels personal preference comes into play in a big way.  I normally have two recommendations for anyone who is considering either barrel.

  • Neither of these barrels should be your primary barrel.  If you can only afford a single after-market barrel get a J&J or an Lapco Bigshot.
  • If you must have a Flatline or Apex, see if you can get the opportunity to test them in play before purchase.  They really are a love/hate type of thing.
    • Some people even detest both of them.


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Posted By: carl_the_sniper
Date Posted: 27 January 2008 at 3:35am
Just wondering, name a way that the flatline is better.


Posted By: .357 Magnum
Date Posted: 27 January 2008 at 1:10pm
No sniping in paintball. Just get a 16" barrel.

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Posted By: Mack
Date Posted: 27 January 2008 at 4:26pm
Originally posted by carl_the_sniper carl_the_sniper wrote:

Just wondering, name a way that the flatline is better.


Knowing exactly how the next shot is going to perform without worrying that you might have to readjust the spin setting on the tip.


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Posted By: GodSpeed64
Date Posted: 27 January 2008 at 7:03pm

the gun i bought comes with a 32 degrees whisper barrel i think the name of it was, looks like a 14" maybe, he didnt say....  but i dont think range should be a problem, more range the better yes but in woodsball trees dont allways sit the way you want them to.

does the appex barrels ability to curve the paint actually work when used correctly



Posted By: carl_the_sniper
Date Posted: 27 January 2008 at 7:19pm
Originally posted by GodSpeed64 GodSpeed64 wrote:

the gun i bought comes with a 32 degrees whisper barrel i think the name of it was, looks like a 14" maybe, he didnt say....  but i dont think range should be a problem, more range the better yes but in woodsball trees dont allways sit the way you want them to.


does the appex barrels ability to curve the paint actually work when used correctly



Yes it does.

Originally posted by Mack Mack wrote:


Originally posted by carl_the_sniper carl_the_sniper wrote:

Just wondering, name a way that the flatline is better.
Knowing exactly how the next shot is going to perform without worrying that you might have to readjust the spin setting on the tip.


Then set it to just past halfway and leave it there.

That wasn't really a reason why it is better.


Posted By: Mack
Date Posted: 27 January 2008 at 7:46pm
Originally posted by carl_the_sniper carl_the_sniper wrote:

Originally posted by Mack Mack wrote:

Originally posted by carl_the_sniper carl_the_sniper wrote:

Just wondering, name a way that the flatline is better.
Knowing exactly how the next shot is going to perform without worrying that you might have to readjust the spin setting on the tip.


Then set it to just past halfway and leave it there.

That wasn't really a reason why it is better.


That kind of defeats the purpose of buying something that is adjustable doesn't it?

Second reason:

Can fire over wide cover with less exposure.  (Because you have to get higher out of cover to avoid the initial dip causing your paint to break on your own cover right in front of you with the APEX.)


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Posted By: carl_the_sniper
Date Posted: 27 January 2008 at 11:15pm
Originally posted by Mack Mack wrote:


That kind of defeats the purpose of buying something that is adjustable doesn't it?


Not at all, it is still cheaper and better than the flatline.

Originally posted by Mack Mack wrote:



Second reason:Can fire over wide cover with less exposure.  (Because you have to get higher out of cover to avoid the initial dip causing your paint to break on your own cover right in front of you with the APEX.)


If you set the apex to the flatline range, you get much better than flatline accuracy with no dip at all.




Posted By: Mack
Date Posted: 28 January 2008 at 12:18am
My experience was if you set the Apex to F/L range you get F/L equivalent range with less accuracy.  If you take it much below that (less than half spin) you get both reduced range and accuracy.

Plus a F/L is easier to clean on field than an APEX tip.  (Getting all the paint out of the nooks and crannies is annoying.)

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Posted By: Stormy Knight
Date Posted: 28 January 2008 at 3:31am

Originally posted by carl_the_sniper carl_the_sniper wrote:

Just wondering, name a way that the flatline is better.

I like the way I can actually hold my marker level when I fire it.  I can do that with my Apex, but I have to have the flatline level set to a bare minimum if not almost off.  About 6 clicks on the Apex tip roughly equals the Flatline barrel.  But I have to point the marker up.  If I don't, ball dips and hits the ground about 30' in front of me. 



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A-5
Armson DOT Sight
Armson Raised Sightrail
DOP Bullet Drop
DOP RVA
DOP X-Core
DOP Vertical Adapter
E-Grip(APE)
Flatline Barrel
HPA
JCS Duel Trigger
Lightening Bolt
QEPH
Vortex Mod


Posted By: Stormy Knight
Date Posted: 28 January 2008 at 3:33am

Originally posted by Mack Mack wrote:

Originally posted by carl_the_sniper carl_the_sniper wrote:

Originally posted by Mack Mack wrote:

Originally posted by carl_the_sniper carl_the_sniper wrote:

Just wondering, name a way that the flatline is better.
Knowing exactly how the next shot is going to perform without worrying that you might have to readjust the spin setting on the tip.


Then set it to just past halfway and leave it there.

That wasn't really a reason why it is better.


That kind of defeats the purpose of buying something that is adjustable doesn't it?

Second reason:

Can fire over wide cover with less exposure.  (Because you have to get higher out of cover to avoid the initial dip causing your paint to break on your own cover right in front of you with the APEX.)

Yeah, I kind of covered that with my initial post.  You said far more eloquently. 



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A-5
Armson DOT Sight
Armson Raised Sightrail
DOP Bullet Drop
DOP RVA
DOP X-Core
DOP Vertical Adapter
E-Grip(APE)
Flatline Barrel
HPA
JCS Duel Trigger
Lightening Bolt
QEPH
Vortex Mod


Posted By: Susan Storm
Date Posted: 28 January 2008 at 6:47am

For straight/far shooting, I also prefer the Flatline to the Apex.  With the Flatline, you point and shoot.  When the ball exits the barrel it is aimed at your target.  With the Apex you have to elevate, which throws off my aim.  Even if I never change the Apex settings, it ain't natural to point your gun in one direction to shoot in another direction.  The Flatline is far more intuitive, and therefore easier to hit people with.



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"No society can surely be flourishing and happy, of which the far greater part of the members are poor and miserable."


Posted By: Mack
Date Posted: 28 January 2008 at 1:43pm
Originally posted by Stormy Knight Stormy Knight wrote:

Yeah, I kind of covered that with my initial post.  You said far more eloquently. 



Thank you, but I think SS (below) says it better than either of us.

Originally posted by Susan Storm Susan Storm wrote:

For straight/far shooting, I also prefer the Flatline to the Apex.  With the Flatline, you point and shoot.  When the ball exits the barrel it is aimed at your target.  With the Apex you have to elevate, which throws off my aim.  Even if I never change the Apex settings, it ain't natural to point your gun in one direction to shoot in another direction.  The Flatline is far more intuitive, and therefore easier to hit people with.



Exactly how I would have put it if I had better communication skills.

Well done.


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Posted By: carl_the_sniper
Date Posted: 28 January 2008 at 1:46pm
At six clicks, you get better than flatline range at better than flatline accuracy. There may be a tiny drop but it's barely anything.

4-5 clicks is flatline range with much improved accuracy over the flatline

You don't need to clean the whole apex tip on the field.

Originally posted by Stormy Knight Stormy Knight wrote:

Originally posted by carl_the_sniper carl_the_sniper wrote:

Just wondering, name a way that the flatline is better.


I like the way I can actually hold my marker level when I fire it.  I can do that with my Apex, but I have to have the flatline level set to a bare minimum if not almost off.  About 6 clicks on the Apex tip roughly equals the Flatline barrel.  But I have to point the marker up.  If I don't, ball dips and hits the ground about 30' in front of me. 



It really doesn't dip much at all until click 7-8.

Susan: Ever tried the apex?


Posted By: Susan Storm
Date Posted: 28 January 2008 at 6:10pm

Carl - I own an Apex.  And a Flatline.  Actually, I own two Flatlines.

It is simple physics based on barrel design.  The Apex starts out straight, then curves at the end (in whatever direction).  The Flatline starts out uphill, the curves back to flat.

We aren't talking about trajectory, but where you point the gun.  If you want to do a divebomb, for instance, you don't point your gun at the bunker you are trying to shoot over - you point the gun at the ground.  Ditto for any other type of curve.  Because the Apex starts out straight, the curve at the end changes the exit direction of the ball as well as the spin.  The result of this is that you have to point the gun in non-intuitive directions, even before you get to the spin.

This is most visible with the side hooks.  Set the thing to max right hook, and then watch as the ball leaves your barrel headed about 30* to the left.

This makes "flatline mode" very difficult to aim for us barrel-aimers, since there is little relationship between where the barrel is pointed and where the ball is going.  The trajectory may be flat, but it isn't in the expected direction.

I found the Apex very interesting and lots of fun, but strictly specialty.  I prefer to put it on only for certain fields, with specific spots in mind.  The Flatline I can play with all day in any situation.



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"No society can surely be flourishing and happy, of which the far greater part of the members are poor and miserable."


Posted By: carl_the_sniper
Date Posted: 29 January 2008 at 12:15am
Originally posted by Susan Storm Susan Storm wrote:

Carl - I own an Apex.  And a Flatline.  Actually, I own two Flatlines.


It is simple physics based on barrel design.  The Apex starts out straight, then curves at the end (in whatever direction).  The Flatline starts out uphill, the curves back to flat.


We aren't talking about trajectory, but where you point the gun.  If you want to do a divebomb, for instance, you don't point your gun at the bunker you are trying to shoot over - you point the gun at the ground.  Ditto for any other type of curve.  Because the Apex starts out straight, the curve at the end changes the exit direction of the ball as well as the spin.  The result of this is that you have to point the gun in non-intuitive directions, even before you get to the spin.


This is most visible with the side hooks.  Set the thing to max right hook, and then watch as the ball leaves your barrel headed about 30* to the left.


This makes "flatline mode" very difficult to aim for us barrel-aimers, since there is little relationship between where the barrel is pointed and where the ball is going.  The trajectory may be flat, but it isn't in the expected direction.


I found the Apex very interesting and lots of fun, but strictly specialty.  I prefer to put it on only for certain fields, with specific spots in mind.  The Flatline I can play with all day in any situation.



Then you are setting it too high.

Flatline mode should produce no or almost no drop.



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