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cyclone requiring too much air

Printed From: Tippmann Paintball
Category: Paintball Equipment
Forum Name: Upgrades and Customizing
Forum Description: Trick it out!
URL: http://www.tippmannsports.com/forum/wwf77a/forum_posts.asp?TID=175982
Printed Date: 13 May 2026 at 11:38pm
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Topic: cyclone requiring too much air
Posted By: chopstic
Subject: cyclone requiring too much air
Date Posted: 05 June 2008 at 1:25am
I've noticed while getting low on CO2 My cyclone will stop working long before the CO2 runs out.  I can usually shoot around 50-75 rounds without losing ball velocity even after my cyclone stops auto advancing by manually advancing the ball with the push lever.  Is this just normal for the A5 or might there be a problem with my marker?



Replies:
Posted By: seal160
Date Posted: 05 June 2008 at 10:59am

The cyclone works off of excess C02, when the c02 gets low and doesnt have enough pressure from excess to operate the cyclone, it will stop. This is normal for 98's + A-5's with the cyclone feed when you are low on gas, at least in my personal experiance with it..

It just sucks when your team decides to do a full-blown rush and they "Volunteer" you as pointman and you have to load each paintball in manually..



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---Team Leader---
http://www.freewebs.com/team-odyssey/index.htm">


Posted By: kurieitaa
Date Posted: 05 June 2008 at 11:16am

yes you are correct seal, usally when you are getting low, you only have to press the manual button about 10 times maybe then your out of co2 compleatly (well i have to press it about 10 times till im out).

i usally count how many or base how many hoppers i can get on one co2 tank, then remember that so when i do the "rush" i can base how many i have left or im getting low.

on a 20 oz i get about 4 to 5 (200) round hoppers off till im off, so basicly 5 reloads. when im on my last reload im vary cautious.



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[ http://kurieitaa.googlepages.com - My Web Site }-{ http://kurieitaa.googlepages.com/cpbg - My Paintball Guns ]


Posted By: faseyofar
Date Posted: 18 June 2008 at 2:06pm
I know on my 98C with the cyclone and R/T with the TechT mods in my cyclone, i normally shoot right up to when my gun dose the full auto (out of air) but my cyclone still gose right up to it. My R/T stop before i run out of air tho.


Posted By: Eternal_SiR
Date Posted: 16 July 2008 at 9:11pm
with all the TechT mods, my gun will get more shots per tank than before doing all the upgrades


Posted By: kurieitaa
Date Posted: 16 July 2008 at 10:40pm

Originally posted by Eternal_SiR Eternal_SiR wrote:

with all the TechT mods, my gun will get more shots per tank than before doing all the upgrades

all the cyclone parts? all they do is make the cyclone cycle a little bit faster, and all the parts will last longer then the stock plastic ones.



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[ http://kurieitaa.googlepages.com - My Web Site }-{ http://kurieitaa.googlepages.com/cpbg - My Paintball Guns ]


Posted By: K Hop
Date Posted: 17 July 2008 at 12:06am
Originally posted by kurieitaa kurieitaa wrote:

Originally posted by Eternal_SiR Eternal_SiR wrote:

with all the TechT mods, my gun will get more shots per tank than before doing all the upgrades

all the cyclone parts? all they do is make the cyclone cycle a little bit faster, and all the parts will last longer then the stock plastic ones.



the tech T QEPH (quick exhaust piston housing) releases air from in front and from behind the piston during the stroke thus making the operating pressure of the cyclone lower and making it more efficient.



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