Print Page | Close Window

KSP: Failure is always an option

Printed From: Tippmann Paintball
Category: News And Views
Forum Name: Thoughts and Opinions
Forum Description: Got something you need to say?
URL: http://www.tippmannsports.com/forum/wwf77a/forum_posts.asp?TID=188764
Printed Date: 16 December 2025 at 8:27pm
Software Version: Web Wiz Forums 12.04 - http://www.webwizforums.com


Topic: KSP: Failure is always an option
Posted By: Enos Shenk
Subject: KSP: Failure is always an option
Date Posted: 19 July 2011 at 6:20am
 How did nobody notify me of this amazing piece of indy gaming earlier?

 Gentlemen, let the space race begin.

http://kerbalspaceprogram.com/ - http://kerbalspaceprogram.com/

 This is the most fun I've had since Minecraft. Basically you build a rocket in a Spore-ish editor, stick it on the pad, and see what happens. Usually what happens is very very bad.


 Oh and don't forget to snag the extra parts pack. Stick the contents in the /parts subdirectory.
http://www.multiupload.com/IVBHCQBO80 - http://www.multiupload.com/V2CFJ1U4C8 - http://www.multiupload.com/V2CFJ1U4C8





-------------



Replies:
Posted By: Kayback
Date Posted: 19 July 2011 at 7:15am
I can't seem to get my rocket to work?

I have a 3 stage solid, liquid, solid rocket, but the 1st stage doesn't ignite. Odd.

KBK

-------------
Pedicabo ego vos et irrumabo. H = 2


Posted By: ArthurBignose
Date Posted: 19 July 2011 at 7:29am
It is a pretty awesome game; I've been playing it for a few days.

I just added the additional parts and they don't seem to work so well for me.  There are problems with decoupling and ignition.

Kayback:  Push space until it ignites. 


-------------




Posted By: Kayback
Date Posted: 19 July 2011 at 11:21am
Yeah I tried that. I still couldn't figure out what was wrong, so stripped it down and started again.

Solid liquid liquid. 729k. Hmmm lets see

Now 1776k, but my stage one explodes. Oh well it gets me on my way.

KBK

-------------
Pedicabo ego vos et irrumabo. H = 2


Posted By: Benjichang
Date Posted: 19 July 2011 at 12:21pm
Sounds like The Soviet Space Program: The Game.

-------------

irc.esper.net
#paintball


Posted By: High Voltage
Date Posted: 19 July 2011 at 12:26pm
Makes me miss http://www.answers.com/topic/skybase - Skybase .

-------------


Posted By: agentwhale007
Date Posted: 19 July 2011 at 12:31pm
What was that game from a while back where you made a bridge and then tested it to see if it would totally collapse? 

Also, that game we played after Tradewars where there was a simulated stock market? 


Posted By: choopie911
Date Posted: 19 July 2011 at 12:44pm
This is awesome, I just made it to almost 18,000m. Going to try to beat that now. And Whale, you're thinking of BCS: Bridge Construction Set. I still have that somewhere, I should play again

*edit*

I'm at 250,000m and still rising, although my rate of ascent is slowing down.

*edit edit*

350,000m

*now*
450,000m and still rising at 180m a second. I'm curious if I'll just slow down accelerating or if I'll return to earth.



Topped out around 470,000m above the earth, and I am now plummeting back towards the earth, so that answers that. I want to try to orbit...


Posted By: choopie911
Date Posted: 19 July 2011 at 2:22pm
Orbit successful, but horribly eliptical. I'm 600,000 from the earth and climbing on this part of my orbit, I should come back down soon and miss the earth much closer as I go back the other way.


Posted By: Kayback
Date Posted: 19 July 2011 at 2:56pm
OOOOOh I never thought about that. I've got 2115k, but I never thought to see if it was an orbit. It took like 47 minutes to get there :)

Trying to couple the rockets so they don't split, but can't seem to get it right.

I've still gotten best result with 4 large solid, one large liquid one small liquid.

KBK

-------------
Pedicabo ego vos et irrumabo. H = 2


Posted By: choopie911
Date Posted: 19 July 2011 at 4:27pm
I'm orbiting right now using some of the bonus parts shenk listed. The order is

Parachute
Capusle
SAS
Decoupler

SAS
Liquid fuel
Liquid fuel
Decoupler

SAS
4 way coupler
4 of the long slender rockets (like solid but taller)


Got me way up there rather quickly and steadily, just a bit of wavering. I saw how someone else got to orbit and I'm pretty sure I've got it because I'm WAY up there for a looooong time, but I do eventually lose altitude and speed, so I'm not sure how much of an orbit you can actually get going.


Posted By: Rofl_Mao
Date Posted: 19 July 2011 at 5:05pm
How do you get other parts? Ive successfully made it high enough, but Ive got just normal stuff.


Posted By: choopie911
Date Posted: 19 July 2011 at 5:12pm
Read enos's first post. And hahahha, oh man, 8 rockets on the bottom tier will get you a FAST launch.


Posted By: ArthurBignose
Date Posted: 19 July 2011 at 5:20pm
My most badass rocket so far.  If I add any more to it, the first stage engines fall off.




-------------




Posted By: stick_boy_2002
Date Posted: 19 July 2011 at 5:24pm
Originally posted by Benjichang Benjichang wrote:

Sounds like The Soviet Space Program: The Game.


or the future chinese space program.

-------------


Posted By: choopie911
Date Posted: 19 July 2011 at 5:41pm
So my 8 double fuel celled liquid rockets + double fuel celled liquid rocket made it to orbit easily. I'm at 2500km above the Earth and climbing 1.5 km per second. So far I've been orbiting for 32 minutes and counting. My speed is decreasing a little, but I'm still climbing, so I don't know how long it would take me to get back.


*edit*



Posted By: brihard
Date Posted: 19 July 2011 at 5:53pm
Starting to get the hang of this- this is fun, although my first few experiments were bloody, corscrewing, exploding disasters.

-------------
"Abortion is not "choice" in America. It is forced and the democrats are behind it, with the goal of eugenics at its foundation."

-FreeEnterprise, 21 April 2011.

Yup, he actually said that.


Posted By: choopie911
Date Posted: 19 July 2011 at 6:44pm
I can't wait to see how this goes:



*edit*
Remarkably stable so far. OH GOD NEVERMIND!


Also if you missed it, the symetry settings at the top left of the building area is handy for fins.


Posted By: stick_boy_2002
Date Posted: 19 July 2011 at 8:37pm
JUST MADE IT 526,OOO some odd and falling now. crashed in the water.

-------------


Posted By: choopie911
Date Posted: 19 July 2011 at 8:40pm
I'm going to partition my drive right now so I can keep playing this on my laptop.


Posted By: Enos Shenk
Date Posted: 19 July 2011 at 8:51pm


Just not quite enough juice for a stable orbit. Alas.

I also seem to have created a ship that ignites on it's own initiative on the pad. Bad things happen.


-------------


Posted By: The Guy
Date Posted: 19 July 2011 at 9:07pm
I have major stability issues

-------------
http://www.anomationanodizing.com - My Site


Posted By: ArthurBignose
Date Posted: 19 July 2011 at 10:11pm
At this point it seems more like trying to work around the bugs (things breaking apart unnecessarily) than trying to make a good rocket.  The particular bug that keeps getting me makes my 1st stage engine pop off on the pad when I stack too many things.

-------------




Posted By: Tolgak
Date Posted: 19 July 2011 at 10:29pm
HOLY CRAP


It didn't take me too long to figure something out. Trying to get a stable orbit will be much more difficult.

I'm at 1400 km now

T+ 30: 3118 km


-------------


Posted By: GroupB
Date Posted: 19 July 2011 at 11:08pm
Is there a way to couple a quad stage to a single stage below it?

-------------


Posted By: Enos Shenk
Date Posted: 19 July 2011 at 11:10pm


Oh dear lord. Epic win photoshop from someone.


-------------


Posted By: Enos Shenk
Date Posted: 20 July 2011 at 1:14am
 Alright Kerbnauts, it's time to go for one complete orbit followed by touchdown AT the Kerbal Space Center.


Liftoff of the Shenko Heavy Orbiter


Solid booster jettison


Jettisoning the liquid stage. We're angled over for orbital insertion.


The orbital stage has 2 fuel tanks and a nuclear engine. Yes, a nuclear engine. It's some add-on part that has lower thrust but uses less fuel. Great for orbital. Here's the orbiter watching the sun go down around the Kearth horizon.


T +47:00 after one orbit, Kerbal Space Center becomes visible.


De-orbit burn. Oh crap, we're not slowing down enough...


Orbiter runs out of fuel. Yep, we're gonna overshoot...


At least we're going to set her down on the same continent.


The Kerbal Controlled Crash Landing demonstrates why you should always stick an SAS module on the bottom of the capsule.


-------------


Posted By: choopie911
Date Posted: 20 July 2011 at 2:36am
How do you know where you started from/ line up your orbit with it?


Posted By: stratoaxe
Date Posted: 20 July 2011 at 3:26am
Enos, you've saved my week. I'm down visiting my parents in the middle of nowhere with crap Hughes net and nothing to do. This should keep me entertained for a while.

-------------


Posted By: DeTrevni
Date Posted: 20 July 2011 at 4:22am
Oh God. Oh God, these poor, green souls. What have I done?

-------------
Evil Elvis: "Detrevni is definally like a hillbilly hippy from hell"



Posted By: Kayback
Date Posted: 20 July 2011 at 4:44am
7700K, 1500m/s, still got fuel in tank. (but maybe not enough for a deorbit burn).

Hmmmmm Dreep Space here I come.



-------------
Pedicabo ego vos et irrumabo. H = 2


Posted By: Enos Shenk
Date Posted: 20 July 2011 at 6:33am
I put together a little gag reel of some of my less-than-successful launches. I'm particularly fond of the last one, it features EVERYTHING this game is about. Rickety rocket, complete catastrophe, the glowing hope of an Apollo 13 style miracle, then utterly dashed hopes.

http://www.youtube.com/watch?v=0YYkr0tev1A - http://www.youtube.com/watch?v=0YYkr0tev1A


-------------


Posted By: Kayback
Date Posted: 20 July 2011 at 7:44am
At T+ 4:00:00 we are at 20 000k. Still doing 1150m/s. I don't think they will be coming back.

KBK

-------------
Pedicabo ego vos et irrumabo. H = 2


Posted By: Enos Shenk
Date Posted: 20 July 2011 at 7:57am
I tested out the new Shenko Heavy Orbiter Mk2, it works great. The nuclear engine stage is used for tweaking in the desired orbit, then the command module can be seperated. It has a little tank and engine suitable for fine tuning your orbit and de-orbiting.

I figured I'd upload the ship file. Requires the parts pack in the main post (Which I updated with a link to the latest version)

http://shenkoheavyindustries.com/SHOMk2.craft - http://shenkoheavyindustries.com/SHOMk2.craft


-------------


Posted By: Rofl_Mao
Date Posted: 20 July 2011 at 10:15am
This is ground control to Major Tom...


Posted By: StormyKnight
Date Posted: 20 July 2011 at 11:21am
Originally posted by The Guy The Guy wrote:

I have major stability issues
Sure, but how're you doing in the game?


-------------


Posted By: Rofl_Mao
Date Posted: 20 July 2011 at 1:03pm

I made this.



Still going....



IM A ROCKET MAN
ROCKET MAAAAAN BURNIN UP HIS FUSE UP HERE ALONE
AND I THINK ITS GUNNA BE A LONG LONG TIME
TILL TOUCH DOWN BRINGS ME ROUND AGAIN TO FIND
(oooooooooo)




On my way back....





I would call this mission a success, I tried my hardest to make it back to the launch pad... but I couldn't so I think I did decent.







Posted By: ArthurBignose
Date Posted: 20 July 2011 at 1:28pm
Successful circular LEO!  43km with e=0.148.  I still have 1.5 small fuel tanks left to use as well.

To help you guys out orbiting, the radius of the planet is 600000m and the gravity is the same as earth, 9.8.  Use this formula to figure out the speed you need to be at: 

v = 600000*sqrt(9.81/ (600000+a))  where a is your altitude.

Also, escape velocity for the planet should be about 3430.5 m/s.  If you're over that, you're not coming back down.






-------------




Posted By: brihard
Date Posted: 20 July 2011 at 2:24pm
This game could be made more awesome if they added a few moons, and added an accelerated time.

-------------
"Abortion is not "choice" in America. It is forced and the democrats are behind it, with the goal of eugenics at its foundation."

-FreeEnterprise, 21 April 2011.

Yup, he actually said that.


Posted By: __sneaky__
Date Posted: 20 July 2011 at 2:35pm
Originally posted by brihard brihard wrote:

This game could be made more awesome if they added a few moons, and added an accelerated time.
Agreed. I am rather enjoying attempting to set new distance records for myself, but I'd appreciate some more potential scenery.

-------------
"I AM a crossdresser." -Reb Cpl


Forum Vice President

RIP T&O Forum


Posted By: Kayback
Date Posted: 20 July 2011 at 3:34pm
I intend to do a deep space run tonight. I'll lift off just before i go sleep and see where I am when the baby wakes me.



KBK

-------------
Pedicabo ego vos et irrumabo. H = 2


Posted By: StormyKnight
Date Posted: 20 July 2011 at 6:49pm
Originally posted by Enos Shenk Enos Shenk wrote:

 How did nobody notify me of this amazing piece of indy gaming earlier?

 Gentlemen, let the space race begin.

http://kerbalspaceprogram.com/ - http://kerbalspaceprogram.com/

 This is the most fun I've had since Minecraft. Basically you build a rocket in a Spore-ish editor, stick it on the pad, and see what happens. Usually what happens is very very bad.


 Oh and don't forget to snag the extra parts pack. Stick the contents in the /parts subdirectory.
http://www.multiupload.com/IVBHCQBO80 - http://www.multiupload.com/V2CFJ1U4C8 - http://www.multiupload.com/V2CFJ1U4C8



Is there another way to get the parts without having to download a download manager?


-------------


Posted By: __sneaky__
Date Posted: 20 July 2011 at 8:02pm
I have almost nothing to do today, and I'm on a personal mission to achieve escape velocity fairly simplistically.

-------------
"I AM a crossdresser." -Reb Cpl


Forum Vice President

RIP T&O Forum


Posted By: brihard
Date Posted: 20 July 2011 at 8:12pm
The bugs are really annoying the hell out of me... Lots of random structural failures that make no sense at all.

-------------
"Abortion is not "choice" in America. It is forced and the democrats are behind it, with the goal of eugenics at its foundation."

-FreeEnterprise, 21 April 2011.

Yup, he actually said that.


Posted By: ArthurBignose
Date Posted: 20 July 2011 at 8:18pm
Originally posted by __sneaky__ __sneaky__ wrote:

I have almost nothing to do today, and I'm on a personal mission to achieve escape velocity fairly simplistically.


2 large fuel tanks, 6 large solid boosters, 1 small tank and nuclear engine will get you to escape velocity.


-------------




Posted By: GroupB
Date Posted: 20 July 2011 at 8:32pm
I used 3 large tanks, 4 solids, 1 small tank, and a nuke.  I think I had 5 SAS as well.  I forgot to attach a parachute, but it doesnt look like I'll need it. 


-------------


Posted By: stick_boy_2002
Date Posted: 20 July 2011 at 8:48pm
im at 2200k alt wit a speed of 1800m/s. i may have to try this again tomorrow and let it run.

-------------


Posted By: mamasboi
Date Posted: 20 July 2011 at 9:41pm
Originally posted by StormyKnight StormyKnight wrote:

Originally posted by Enos Shenk Enos Shenk wrote:

 How did nobody notify me of this amazing piece of indy gaming earlier?

 Gentlemen, let the space race begin.

http://kerbalspaceprogram.com/ - http://kerbalspaceprogram.com/

 This is the most fun I've had since Minecraft. Basically you build a rocket in a Spore-ish editor, stick it on the pad, and see what happens. Usually what happens is very very bad.


 Oh and don't forget to snag the extra parts pack. Stick the contents in the /parts subdirectory.
http://www.multiupload.com/IVBHCQBO80 - http://www.multiupload.com/V2CFJ1U4C8 - http://www.multiupload.com/V2CFJ1U4C8



Is there another way to get the parts without having to download a download manager?

i used the rapidshare and free download


Posted By: GroupB
Date Posted: 20 July 2011 at 9:49pm
Let's play a game called "who can get the most G's"

I'm at 20.1

Edit: 64.2 with 28 large solid rocket boosters under a capsule.


-------------


Posted By: brihard
Date Posted: 20 July 2011 at 10:04pm
Originally posted by GroupB GroupB wrote:

Let's play a game called "who can get the most G's"

I'm at 20.1

Edit: 23.9 with 28 large solid rocket boosters under a capsule.


Did it disintegrate?

-------------
"Abortion is not "choice" in America. It is forced and the democrats are behind it, with the goal of eugenics at its foundation."

-FreeEnterprise, 21 April 2011.

Yup, he actually said that.


Posted By: GroupB
Date Posted: 20 July 2011 at 10:12pm
A couple rockets on the outside of the bundle did, but they flew off and exploded harmlessly, leaving the remaining one to power the rocket until running out of fuel.

-------------


Posted By: choopie911
Date Posted: 21 July 2011 at 12:13am
I used the huge rocket and 6 boosters around it and hit some insane number of G's but their feet pretty much escaped through their mouths with the acceleration before they disintegrated.


Posted By: Enos Shenk
Date Posted: 21 July 2011 at 2:16am


After 2 complete orbits I go for another landing at the space center. I accidently popped chute too early, the thing was actually drifting over towards the landing zone when my last stage ran out of gas. If I had held off on the chute it would have been much closer...



So close. I will bring my boys home close enough to walk to their cars, dammit!


-------------


Posted By: Kayback
Date Posted: 21 July 2011 at 2:18am
My succesful deep space launch had 450G in it. No idea where I thought it was a nice smooth launch.

KBK

-------------
Pedicabo ego vos et irrumabo. H = 2


Posted By: Kayback
Date Posted: 21 July 2011 at 4:38am
This is my most stable platform to date.

The command capsule is a crew compartment with a parachute and a small liquid tank and a small liquid engine.
That's sitting on top of a SASS unit, medium liquid fuel tank and a "nooooooooocewlar" engine. This all sits on top of a quad-coupler. Attached to the coupler is a retro rocket and four lateral coupler. The center rocket is 4 x 3 medium liquid fuel tanks and 4 liquid fuel engines each with it's own SASS unit. Attached to the extensions are aerodynamic cones, SASS units and 4 solid fuel boosters.

It requires the liquid main engines to be running to get off the pad.

The first stage solid rocket boosters burn out just shy of 5000m, at around 125m/s. The liquid engines slow down to 119m/s until 6000m when they start accelerating again.

Getting into orbit takes a little practice I'll admit, you have to time your roll over perfectly. Of course in the series of pics I took I didn't.





If you do a straight line burn you can get Main stage burnout at 60km with 1000m/s, insertion stage burn out at 2100m/s at 480km and command capsule burnout at 700km and 4000m/s. But that stage is really meant to be used for landing, not boosting.





-------------
Pedicabo ego vos et irrumabo. H = 2


Posted By: Kayback
Date Posted: 21 July 2011 at 6:33am
LOL love this game! Have just made a self stabalizing rocket with the intention of getting a large liquid tank into space.

-------------
Pedicabo ego vos et irrumabo. H = 2


Posted By: ArthurBignose
Date Posted: 21 July 2011 at 7:03am
Originally posted by Kayback Kayback wrote:

LOL love this game! Have just made a self stabalizing rocket with the intention of getting a large liquid tank into space.


If you have a linear rocket, the best stabilization is to put an RCS module on it and spin it with q or e.  It will go perfectly strait.


-------------




Posted By: Enos Shenk
Date Posted: 21 July 2011 at 10:32am
Yeah my Shenko Orbiter is a bit tricky getting into the proper orbit as well. It's easy to just go "up", and it's easy to mis-time the roll to start building up orbital velocity.

That last run I did I had the thing almost perfect according to an orbital table. It would wobble up/down about 3k on opposite sides of the planet, but I probably could have left it running for hours.

I don't know why I'm so intent on landing the thing back at the space center, it just seems like it would be really neat. Even if I managed it I can see myself turning to "Okay, this time I'm going to de-orbit and land on the vehicle building"


-------------


Posted By: Kayback
Date Posted: 21 July 2011 at 10:36am
Yeah, but this isn't a linear rocket.



-------------
Pedicabo ego vos et irrumabo. H = 2


Posted By: Linus
Date Posted: 21 July 2011 at 10:43am
I launched last night, went to sleep, and woke up to this: Been steady at 3402.4m/s

Can't even see their planet anymore.

I reaching Alpha Centari, damnit!






-------------



Posted By: Kayback
Date Posted: 21 July 2011 at 12:18pm
http://www.youtube.com/watch?v=a0JD48OidtA

As you can see from the input pannel, I'm not pressing any keys.

It does get a little sporty as the liquid engines burn outt, at around 500m/s, if you don't do it right the liquid rockets break off and upset the applecart.

I am having issues with the liquid rockets being dropped. The wrong decoupler fires no matter how I set the stages up.

-------------
Pedicabo ego vos et irrumabo. H = 2


Posted By: GroupB
Date Posted: 21 July 2011 at 8:31pm
Originally posted by Linus Linus wrote:







Look again at that dot. That's here. That's home. That's us. On it everyone you love, everyone you know, everyone you ever heard of, every human being who ever was, lived out their lives. The aggregate of our joy and suffering, thousands of confident religions, ideologies, and economic doctrines, every hunter and forager, every hero and coward, every creator and destroyer of civilization, every king and peasant, every young couple in love, every mother and father, hopeful child, inventor and explorer, every teacher of morals, every corrupt politician, every "superstar," every "supreme leader," every saint and sinner in the history of our species lived there – on a mote of dust suspended in a sunbeam.

The Earth is a very small stage in a vast cosmic arena. Think of the rivers of blood spilled by all those generals and emperors so that, in glory and triumph, they could become the momentary masters of a fraction of a dot. Think of the endless cruelties visited by the inhabitants of one corner of this pixel on the scarcely distinguishable inhabitants of some other corner, how frequent their misunderstandings, how eager they are to kill one another, how fervent their hatreds.

Our posturings, our imagined self-importance, the delusion that we have some privileged position in the Universe, are challenged by this point of pale light. Our planet is a lonely speck in the great enveloping cosmic dark. In our obscurity, in all this vastness, there is no hint that help will come from elsewhere to save us from ourselves.

The Earth is the only world known so far to harbor life. There is nowhere else, at least in the near future, to which our species could migrate. Visit, yes. Settle, not yet. Like it or not, for the moment the Earth is where we make our stand.

It has been said that astronomy is a humbling and character-building experience. There is perhaps no better demonstration of the folly of human conceits than this distant image of our tiny world. To me, it underscores our responsibility to deal more kindly with one another, and to preserve and cherish the pale blue dot, the only home we've ever known.



-------------


Posted By: brihard
Date Posted: 21 July 2011 at 9:40pm
GroupB just irrevocably won this thread. 

-------------
"Abortion is not "choice" in America. It is forced and the democrats are behind it, with the goal of eugenics at its foundation."

-FreeEnterprise, 21 April 2011.

Yup, he actually said that.


Posted By: Tolgak
Date Posted: 21 July 2011 at 9:44pm
Been steadily orbiting for the past hour. I have no retro rockets so we'll see how long this goes.

T+2:00:00 - Parachute Deployed. Nigh negligible atmospheric drag slowly slowing the spacecraft down.


-------------


Posted By: choopie911
Date Posted: 25 July 2011 at 6:01pm
So I came home from the bar last night and my dudes were approaching their 8th hour of orbit with no signs of real re-entry anytime soon. I thought I was descending before but I just have an eliptical orbit because I started to get further away every so often.
Also, required:





Posted By: Reb Cpl
Date Posted: 26 July 2011 at 5:55pm
I've only been at it for a few days, and I haven't been able to orbit yet. I HAVE, however, found spectacular ways to kill Kerbals.

It never gets old....and it never stops being funny.


-------------
?



Posted By: choopie911
Date Posted: 26 July 2011 at 6:11pm
I'm a little surprised that people have as much trouble as they do with it, I was able to launch stable rockets to orbit within my first 5-10 attempts. It was after that when I started using insane rocket ideas to at least get interesting results.


Posted By: Kayback
Date Posted: 26 July 2011 at 7:24pm
Stable rockets isn't an issue. Neither is orbit. While I'll admit I don't get there very often, my heart isn't in it. I'd prefer a moon shot.

Interesting rockets are much more interesting.

-------------
Pedicabo ego vos et irrumabo. H = 2


Posted By: brihard
Date Posted: 26 July 2011 at 7:27pm
This game needs many more options. It has a ton of potential, though.

-------------
"Abortion is not "choice" in America. It is forced and the democrats are behind it, with the goal of eugenics at its foundation."

-FreeEnterprise, 21 April 2011.

Yup, he actually said that.


Posted By: GroupB
Date Posted: 26 July 2011 at 8:17pm
I wish it would let you grab pieces by the connection sphere so it would beeasier to place them. 

-------------


Posted By: choopie911
Date Posted: 26 July 2011 at 8:55pm
Originally posted by Kayback Kayback wrote:

Stable rockets isn't an issue. Neither is orbit. While I'll admit I don't get there very often, my heart isn't in it. I'd prefer a moon shot.

Interesting rockets are much more interesting.


Agreed, insane combinations are way more entertaining, especially if it still works.


Originally posted by GroupB GroupB wrote:

I wish it would let you grab pieces by the connection sphere so it would be easier to place them. 


Great idea, I'd love that.

Originally posted by brihard brihard wrote:

This game needs many more options. It has a ton of potential, though.


Each time I I have downloaded the 2nd link that enos posted (to extra pieces) at work, it has contained more pieces. Seems like user created content is expanding quickly.


Posted By: GroupB
Date Posted: 26 July 2011 at 8:56pm
Newcontest:  Most large solid rockets in one stage



-------------


Posted By: deadeye007
Date Posted: 26 July 2011 at 9:30pm
I wonder how much free time has been lost to Enos posting these games on here.

-------------
Face it guys, common sense is a form of wealth and we're surrounded by poverty.-Strato


Posted By: GroupB
Date Posted: 26 July 2011 at 9:54pm
The second one is too wide to fit on the launchpad so i have to launch immediately or I lose pieces.




-------------


Posted By: Kayback
Date Posted: 26 July 2011 at 10:06pm
I had to give up one of my builds, the rockets were impacting on the launch tower before launch.

But that is a lot of solid rockets.

KBK

-------------
Pedicabo ego vos et irrumabo. H = 2


Posted By: The Guy
Date Posted: 26 July 2011 at 10:27pm
gotta love the Kerbal's faces.

-------------
http://www.anomationanodizing.com - My Site


Posted By: tallen702
Date Posted: 26 July 2011 at 11:39pm
Originally posted by The Guy The Guy wrote:

gotta love the Kerbal's faces.


Is it me, or does Jebediah almost never quit smiling?


Posted By: choopie911
Date Posted: 27 July 2011 at 12:33am
Originally posted by tallen702 tallen702 wrote:

Originally posted by The Guy The Guy wrote:

gotta love the Kerbal's faces.


Is it me, or does Jebediah almost never quit smiling?


Look at their faces in the drawing/ painting when you open the game, it's the same thing. It's his thing I guess, the other two freak out about stuff and he just loves it.


Posted By: Reb Cpl
Date Posted: 27 July 2011 at 7:44am
Its bad when you get more G's going DOWN then UP right?

I'll admit, rocket stability is an issue for me. I have, in my head ideas that I think should work and I refuse to deviate from them, even after they fail catastrophically.

The majority of my launches go like this:

Build Stage:

"Yeah, that ought to do it! ....maybe more stabilizing fins."

Launch stage:

"Sweet! It's up! Looking good!"

Flight Stage:

"Something's not right."
"That wasn't supposed to come off yet."
"WHY IS IT FLIPPING OVER!?!?!"
"ABORT ABORT ABORT!"

(At this point, the thing has irreversibly 180'd and it heading back to Kearth with gravity being supplemented by a solid rocket booster. From rocket, to missile.)

Spacebar is being pressed in vain trying to save the little guys inside- and this is usually when I realize I forgot a decoupler and my command module is still connected to a fuel tank.....or I forgot the damn parachute again. Either way. Death is imminent and the post-flight synopsis is littered with "Structural failure" and "collision" events.

I am miserable at this- for real. But I can't stop playing it.


-------------
?



Posted By: tallen702
Date Posted: 27 July 2011 at 9:54am
Originally posted by Reb Cpl Reb Cpl wrote:

Its bad when you get more G's going DOWN then UP right?I'll admit, rocket stability is an issue for me. I have, in my head ideas that I think should work and I refuse to deviate from them, even after they fail catastrophically. The majority of my launches go like this:Build Stage:"Yeah, that ought to do it! ....maybe more stabilizing fins."Launch stage:"Sweet! It's up! Looking good!"Flight Stage: "Something's not right.""That wasn't supposed to come off yet.""WHY IS IT FLIPPING OVER!?!?!""ABORT ABORT ABORT!"(At this point, the thing has irreversibly 180'd and it heading back to Kearth with gravity being supplemented by a solid rocket booster. From rocket, to missile.)Spacebar is being pressed in vain trying to save the little guys inside- and this is usually when I realize I forgot a decoupler and my command module is still connected to a fuel tank.....or I forgot the damn parachute again. Either way. Death is imminent and the post-flight synopsis is littered with "Structural failure" and "collision" events. I am miserable at this- for real. But I can't stop playing it.



So, you're saying that you've decided to recreate the http://en.wikipedia.org/wiki/Lost_Cosmonauts - soviet space program?


Posted By: choopie911
Date Posted: 27 July 2011 at 12:01pm
Reb: I think the problem might be those stabilizer fins. My worst rockets are the ones that tried to use fins, even using the symmetry tool for accuracy/ even placing. If you read the description it even says not much is known about them, so I dont think they're actually that good for stability. If you're using them consistently, stop using them.

Also, weirdly, I've had a few rockets fly straight as an arrow by themselves, but if I try to use them with their SAS turned on they will freak out and flip over and explode. Bizarre.


Posted By: Enos Shenk
Date Posted: 27 July 2011 at 6:56pm
Originally posted by choopie911 choopie911 wrote:

Look at their faces in the drawing/ painting when you open the game, it's the same thing. It's his thing I guess, the other two freak out about stuff and he just loves it.


Look at the windows on the capsule sometime and you'll figure it out. Jeb doesn't have a window, he doesn't have a clue what's going on.

Either that or the alternative, he's just got two big brass ones.


-------------


Posted By: tallen702
Date Posted: 27 July 2011 at 7:54pm
I downloaded some engine from the kerbal space repository which is simply magnificent. I put one with a standard liquid fuel tank on a command module and it got into the 'k' range before the motor conked out. Still traveling at over 3km/sec when it kicked.



Posted By: choopie911
Date Posted: 28 July 2011 at 12:08pm
Put a link here Tallen, that sounds nuts


Posted By: brihard
Date Posted: 28 July 2011 at 12:45pm
Related: Awesome news article subheadline.
 
http://www.theregister.co.uk/2011/07/28/juno_rocket/ - http://www.theregister.co.uk/2011/07/28/juno_rocket/


-------------
"Abortion is not "choice" in America. It is forced and the democrats are behind it, with the goal of eugenics at its foundation."

-FreeEnterprise, 21 April 2011.

Yup, he actually said that.


Posted By: tallen702
Date Posted: 28 July 2011 at 1:53pm
Originally posted by choopie911 choopie911 wrote:

Put a link here Tallen, that sounds nuts

http://www.kerbalspacerepository.com/2011/07/18/hkm-liquid-fuel-engine-g1/ - http://www.kerbalspacerepository.com/2011/07/18/hkm-liquid-fuel-engine-g1/


Posted By: GroupB
Date Posted: 28 July 2011 at 7:53pm
That's a sweet engine.  I maxed out at 14.360km/s with it, at about 5000k.  I used a large fuel tank quad engine + 2 solid booster first stage.  A large fuel tank new engine second stage, and a regular fuel tank new engine final stage.  

Edit: I think the game crashes when you max out your altitude.  I came back and the window was blacked out.


-------------


Posted By: Kayback
Date Posted: 29 July 2011 at 2:32am
GroupB maybe. I've noticed it crashed when Alt-Tab away from a full screen or if I use a different window if windowed and it is off screen for a whlie.

KBK

-------------
Pedicabo ego vos et irrumabo. H = 2


Posted By: Rofl_Mao
Date Posted: 29 July 2011 at 11:01am
Originally posted by Kayback Kayback wrote:

GroupB maybe. I've noticed it crashed when Alt-Tab away from a full screen or if I use a different window if windowed and it is off screen for a whlie.

KBK


This. What I found when that happens is if you press escape and then alt-tab out then go back in it usually shows up again with the game paused.


Posted By: Reb Cpl
Date Posted: 29 July 2011 at 3:28pm
Originally posted by tallen702 tallen702 wrote:

Originally posted by choopie911 choopie911 wrote:

Put a link here Tallen, that sounds nuts

http://www.kerbalspacerepository.com/2011/07/18/hkm-liquid-fuel-engine-g1/ - http://www.kerbalspacerepository.com/2011/07/18/hkm-liquid-fuel-engine-g1/


This saved my space program. I'm still killing Kerbals by the dozen, but now its from a higher altitude.


-------------
?



Posted By: Reb Cpl
Date Posted: 29 July 2011 at 7:01pm
hmm. I'm sitting at over 50,000 K from kearth at a constant speed of 10417m/s It's not slowing down. I don't think we're gonna make it home.




-------------
?



Posted By: Reb Cpl
Date Posted: 29 July 2011 at 7:26pm
Originally posted by ArthurBignose ArthurBignose wrote:


v = 600000*sqrt(9.81/ (600000+a))  where a is your altitude.

Also, escape velocity for the planet should be about 3430.5 m/s.  If you're over that, you're not coming back down.





Oh. Oops. I've tripled that.


-------------
?



Posted By: Kayback
Date Posted: 30 July 2011 at 3:47am
I still hope the full game has other planets to visit.

KBK

-------------
Pedicabo ego vos et irrumabo. H = 2


Posted By: ArthurBignose
Date Posted: 30 July 2011 at 5:47am
Originally posted by Kayback Kayback wrote:

I still hope the full game has other planets to visit.

KBK


That would be pretty awesome.  If they do that though, they need to include an orbit calculator and guidance system with the ability to calculate transfers.


-------------




Posted By: Kayback
Date Posted: 19 August 2011 at 7:42am


T + 3 hours and I found space trees.

Their orientation changes if I change the camera angle. I have no idea what it means.



-------------
Pedicabo ego vos et irrumabo. H = 2


Posted By: choopie911
Date Posted: 19 August 2011 at 11:58am
Hahaha, I'd email them and ask them what you won.


Posted By: Kayback
Date Posted: 19 August 2011 at 1:05pm
I think what happened was I used the in game link to get the update.

This glitch happened some time between starting the download and it finishin. The .zip is unuseable. Let us see what happens with the next dl. Maybe it tried to auto update or something.

-------------
Pedicabo ego vos et irrumabo. H = 2


Posted By: Kayback
Date Posted: 20 August 2011 at 1:47pm
New version has cross bracing struts. Great little items.


Much easier stage building as well.

KBK

-------------
Pedicabo ego vos et irrumabo. H = 2


Posted By: choopie911
Date Posted: 21 August 2011 at 4:27pm
Oh crap, I know what Im doing tonight


Posted By: tallen702
Date Posted: 21 August 2011 at 4:31pm
Originally posted by choopie911 choopie911 wrote:

Oh crap, I know what Im doing tonight


QFT!



Print Page | Close Window

Forum Software by Web Wiz Forums® version 12.04 - http://www.webwizforums.com
Copyright ©2001-2021 Web Wiz Ltd. - https://www.webwiz.net