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Uber FAQ: Please read before posting

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Topic: Uber FAQ: Please read before posting
Posted By: KRL15
Subject: Uber FAQ: Please read before posting
Date Posted: 28 October 2003 at 5:59pm

As a general rule, a sig should be less than 150 pixels high and 350 pixels wide. 50k should be considered a "hard cap" for signature file size. Of course, the smaller the file size the better.

Please try and adhere to this standard.  Thanks! (Rock Slide)

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Joined: 10 June 2002
Location: United States
Posts: 2220
Posted: 20 October 2003 at 2:16pm Quote _TT_

I would like to add that the same goes with your Avatar. Your Avatar shouldn't be over 15, to 20k. So if you have an animated Avatar, check it for size because we will be checking it.

About 20% of our members still have dial up connections and large signatures or avatars will really slow down their load time.

If you need to check the size, right click your mouse on your signature or avatar and then select Properties and it will tell you the size.

Here are two Links to Threads that explain Sigs and Avatars and Photos: <<Links being updated since they no longer work after the switchover. ~Reb>>

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To reduce the number of Stickies in this Forum, we are going to consolidate two or three Threads into one Thread.

All unauthorized Posts, CAN be Deleted.

With our new unlimited "Edit Buttons", each of you guys can update and maintain your Threads, as you see fit. If anyone has a comment about any of the Posts in here, forward them via PM to the respective author of the respective Post.

Comments may be placed at the bottom of this Thread at this time. Be advised, that they eventually will be Deleted. IF YOU WISH TO RESERVE A SPOT IN THIS THREAD, MAKE A NOTE OF THAT IN YOUR POST BELOW.

Folks with multiple reservations may be asked to surrender one of them, if requests for slots outstrip supply.

Folks are now free to post in this Thread. Posts should deal with your ideas for this Thread, or for suggestions to improve the topics that have already been Posted.

Thank You For Your Cooperation!



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That which does not kill you often makes you stronger.



Replies:
Posted By: tgaffner
Date Posted: 28 October 2003 at 6:06pm
Hello,

New people to this forum, please read!

Asking Questions


When you come and here and ask questions, please don't just ask what should be my next upgrade? Or, what barrel should I get? Or, what is better?

It is hard to answer these questions if that is all the info you give us! Please say more, like:

How long you have been playing.

Where you play.

What type of game you play.

What do you already have on your gun.

How much money you have.

What gun you have!

What you are kind of interested in.

What you have been thinking about getting.

What you have heard about it.

Please say some of this stuff in your posts.

========================================================

The Star System


The Star System, What Is It?

I have seen many posts about this. People keep asking about how do I get a second Star, or what do the Stars mean? Well I decided to make a post about this.

What the Stars mean:

Guest - Status that you are put down to by a Mod for spamming, selling, posting inappropriate links including Outwar, and just being annoying.

Standard Member: Your new to the forum. The Regulars Forum is locked to you.

Gold Member: You may have been here awhile and you know your stuff. The Regulars Forum is unlocked for you.

Platinum Member: You have no more special privileges. There is nothing else to "Unlock". But, you get a little more respect.

Moderator: You are the forum " Watch Dog". You can kick people off of here, close topics, and promote or demote other members "Status".

Administrator: The 5 Star: He is the Forum God, and there is only one, Jason. He can do just about anything that he wants.

How to EARN, or lose Stars:

You can get more Stars be being nice, helping out others, and being here for awhile.

You can lose Stars by swearing, flaming, spamming, stupid user names, and posting Outwar or porn links.

Post Count:

Post Count does not matter for becoming Gold or Platinum Member. Just because you have 173839 posts, doesn't mean that you should be Platinum. Some people have over two thousand Posts and are still Standard Members. Some Members have under 500 Posts, and are Gold or Platinum.

Have Fun, Here!

See You On The "Boards"!


Posted By: adrenalinejunky
Date Posted: 29 October 2003 at 9:34am
Note: i will format it later, but i'm short on time now.

This thread was made by The Silencer, and with help from Ultimate Trooper and AdrenalineJunkie, to help answer most of the common questions that players have. By reading this you will hopefully be a lot smarter in the ways of paintball.

Types of Games


Woods-A game played in the woods, common variations include capture the flag, elimination, and centerflag, but there are many others.

Speedball-This is played on a small field with two teams starting on opposite sides, usually the teams must all be touching the starting bunker. On the field, there is generally a lot of bunkers; which is anything that can be hid behind, for example, barrels, logs, spools, inflatable shapes, etc. There is a flag in the very center of the field and the object is to get the flag and get in to your enemies starting spot without being hit.

Scenario Games-These games have special curcumbstances and objectives to be accomplished. Many scenario games are historic battles, like the Oklahoma D-day reinactment, themes from movies, or whatever else you decide to play to add some fun to the game.

Urban-Normally played in a house/neighborhood style feild(this does not mean you should play in your neighborhood) this is often a very fast paced game, can be played as elimination, capture the flag or center flag.

Game formats

Capture the Flag-you must capture a flag and take it to the other teams base, if you are in possesion of the flag when time runs out you win, and if you eliminate all of the players on the other team you win.

Centerflag-you must capture the flag and return it to your base, once again, if you have possion of the flag when the time runs out you win, and if you eliminate all opponents you win

Elimination-Deafeat all oposing players, or tag more opponents than the other team before time runs out.


Markers

-Paintball markers, or guns, come in 5 styles:

Pump guns-In order to fire you must cock the gun via a pump arm. Then to fire you pull the trigger and a paintball is shot. In order to fire again, you must pump the marker again. Some pump guns are known as stock class guns. These are limited to 10 round loaders that are parrelell to the guns main body. They also must be pump action they must use a 12 gram Co2 cartridge. This kind of play is very challenging and many people choose to play stock class so they can get better, or they jsut like the challange of it.

Semi-automatic-aka semi's. In order to fire you must first cock the gun usually by pulling a knob back. When you pull the trigger a paintball is shot and the marker recocks itself. These will fire as fast as you can pull the trigger. These make up the majority of paintball guns today.

Electro s-These guns are electronically controlled. Most electronic guns have semi-auto fire, and some have full auto, as well as other select fire capabilities. Tournament will not let you use guns set to fully automatic, which means when you pull the trigger the gun will fire many paintballs until you let go of the trigger, because of safty reasons. These are generally more expensive but they work very nicely.

Hybrids-Guns that can be run either as electro's or as semi's, the only one I know of is the E-mag which has a switch the lets you run the gun 100% mechanically like a normal automag or with the electronic controls. (you may want mechanical operation if I field doesn't like electros, your friend whine about it, or you batteries need to be charged.

Sidearms- these guns are small, pistol size guns. They get their name from where they are carried....your side. They work as a back up incase your primary paintball gun doesn't work or you just need to use it for a specific purpose. They mostly use 12 gram Co2 tanks and 10 round loaders or magazines. They come in pump and semi-auto. A growing number of differen't side arms are being made. I have used a PT Extreme and personnally feel that they are not very accurate and a waste of money. I own a Sheridan PGP, which is a pump pistol that runs on 12 grams. While it is only a pump, the PGP is very accurate and reliable. It get a lot more shots per 12 gram then a semi auto does.

-No gun is better than another, Some might be more accuarte than others but that is accomplesed by barrel and paint match. Some may be faster than others, but paintball is (usually) one shot one kill. The marker is nothing more than an object used to propell a paintball at a target and mark that target. The looks of the gun have no effct of a guns preformance, other than maybe reducing some weight, looks are nothing more than a player prefrence. Some of the best players usually have stuff like a slight upgraded marker that fits their needs and thei style of play. Shoot what you want, see what you like and decide on how cost-affective a purchase of a marker will be.
A general view of many people that can also be summed up as, "It's not how good your gun is, It's how good the player/operator of the gun is." My field owner says it best when he tells this to new players asking about guns and their abilities, "I have never seen a gun itself win a game. A better gun will not make you win. A better gun will only take a good player and make him better."

-What is probably the most important factor in a paintball gun is the feel, if its not comfortable to you, your not going to be doing well. the best idea is to get the gun that feels best.


Gas Source

-Every paintball gun must have some form of compressed gas to fire a paintball. Gas is stored in a tank, or bottle, and most of them are screwed into and ASA (air source adapter). There are 2 general kinds of gases used:

CO2 (Carbon Dioxide)

-Co2 is stored in tanks and in measured in liquid ounces. Some guns use small cartriges of Co2 known as 12 gram cartridges that cannot be refilled. These 12 gram tanks only give you about 20-30 shots for pumps and about shouldn't be used on semi's. Refillable tanks come in these standard sizes: 4oz, 7oz, 9oz, 12oz, 14oz, 16oz, 20oz and 24oz sizes. These tanks get many shots per fill and are relatively cheap; about $20-30.

-any tank that is over 2 inches in diameter must has aa hydro date, at 5 years from the date on the tank it must be hydrostatically tested or put out of use. since hydrostatic testing gennerally costs more than a new tank, its better to just through it out and get a new one

-Co2 tanks can be made out of either aluminum and chrome, aluminum ones are lighter, and chrome ones are stronger. chrome tanks can come in a minni size, for instance a 16 ounce mini tank is smaller than a normall 16 ounce,

-Co2 tanks can be equiped with a small tube called an anti-syphon, this tube helps reduce the amount of liquid Co2 that is sucked into the gun, increasing consistency.

-Shots for these tanks are Roughly this:

9oz- 300 shots

12oz- 500 shots

14oz- 650 shots

16oz- 800 shots

20oz-1200 shots

-These figures are just rough estimates and depend upon what air accesories you have and how effecient your paintball gun is. Another major factor in shots per tank is how full your tank is when you get it filled. Temperature can also change greatly how many shots you get out of your tank. Generally the highly the temp outside, the more shots you get, after it's about 60 degrees out, you will start to notice huge changes in consistency. Some places fill it to the max, some fill the tank about 2 ounces less then the capacity general safety. It generally cost around $3 to fill a Co2 tank.

-A pump gun will get almost double the shot per tank that a semi auto will get because they don't use any extra air to recock the marker.

Pros & Cons:

About the only advantages to Co2 are that it is generally cheaper to use and it allows for more shots out of a similarly sized tank than nitrogen. Cons- Co2 is stored in the tank as a liquid and must change to a gas before it reaches the paintball gun. If liquid Co2 gets into the gun it cuase wild velocity changes, freezeing of the gun, and in some cases like with an automag, will damage the gun. Because Co2 must change into a gas first it is a lot less stable the nitrogen. When playing in colder weather, around 50 degrees, it is hard for the Co2 to expand, especailly if you are firing a lot. Co2 is generally at 800 psi while it's in the tank. Different temperatures causes this to change.

Nitrogen and High Pressure Air (Nitro & HPA)

-Nitrogen and HPA are the same thing in paintball and can be interchangeable. You can fill these tanks with nitrogen or HPA. HPA is compressed air that is very strongly compressed, and HPA is not like the air you use to blow up a beach ball or a football, this air is stored in the tanks at either 3000, 4500, or 5000 psi. Because it is stored to such high psi it is called HPA. Now HPA is around 80% nitrogen so it can be use interchangebly with nito in paintball. I hope this clears some things up.

-Nitrogen doesn't have to change to a gas like Co2 so it is a lot more stable; which leads to better accuracy, more consistant velocities, and no temperature flucuations. Nitrogen tanks are measured in c.i. or cubic inches. General tank sizes are 48ci, 68ci, 88ci, and 114ci. They can also be stored at 3 different psi levels which determen your shots per tank. the levels are 3000, 4500, and 5000 psi. Shots per tank go roughly like this:

3000 psi tanks get about 10 shots per ci (cubic inch). for example a 45ci tank gets about 450 shots per fill.

4500 psi tanks get about 15 shots per ci. a 45ci tank will get about 675 shots per fill.

5000 get about 20 shots per ci. A 45 ci tank will get about 900 shots per fill.

-Nitrogen tanks have things called "hydro dates". These are dates when they must be tested if you wish to use them past the date. They are generally 3 years after you buy the tank. after the 3 years you must have the tanks hydrostatically tested to see if they are still in good shape. HPA tanks come in different materials. Fiber wraped tanks are lighter and stronger then steal or aluminum tanks. I think if you get a 4500psi tank then you can only get fiber wrapped or some that tough skin stuff.

-Nitrogen tanks cost about $1 per 1000 psi of gas you get filled. Some places offer things like $5 all day fills where you pay a one time fee and they will fill your tank all day. Nitrogen tanks are filled by psi and not by weight like Co2. They also fill almost instantly, unlike Co2.


Masks

-Masks are the most important piece of equiptment in paintball. Mask are required at all times at fields where shooting is permitted. If you get caught playing without your mask or taking it off on most fields you will be kicked out for the day. They are so important that you can even play with nothing other then a mask, not even a gun. I don't know the logic to this, maybe you're working on you paintball dodging and outrunning ability but I like to at least have one gun whenever I play.

-Masks come in single or thermal lenses. Thermal lenses are fog proof lenses (some are but some arn't very fog "proof"). Thermal lenses are generally only $10 more and i always say you should spend the extra money on a good mask because it doesn't matter much accesories you have if you can't see anything.

Masks I recomend

1)Dye invisions, their pricy, but they give you a good field of view, small profile, and thermal lenses.

2)Jt flex 7, also kinda pricy, but not as much as the invisions, also thermal.

3)Thermal JT Invaders, the cheapest, but still thermal, i would go for one of the other 2 if i had the money, but its still Good

Accessories

-When it comes to acceories I reccomend playing a couple games with your gun stock, or just like it was when you got it. Then after a few games decide what you want to change about the gun.

Barrels

-A new barrel should almost always be your first upgrade. Stock barrels arn't made to be very accurate because the designers know that most people will just buy their own barrel afterwords so making a good stock barrel would just raise the prices of the gun.

Barrel lengths, pressure, and accuracy-

-I common myth among new players is that the longer the barrel the more accurate the barrel will be. NOT TRUE. Barrel physics can be a little complicated if you do not understand how pressure differences react to each other, basically what you have to understand is how high and low pressure air flows within spaces. In any paintball gun the ball is pushed into the barrel and then is accelerated down the barrel. You might ask yourself why does any gun need a barrel? A barrel guides a paintball as it accelerates from a standstill. When the bolt pushes the paintball down the barrel pressurized gas comes out of the valve between the paintball and the valve. This cause a very high pressure (normally around 100psi is required to launch a paintball) behind the ball and a low pressure down the barrel and in front of the ball. If you know anything about physics you should know that this means the high pressure will want even itself out with the low pressure and this action will force the paintball to move. As the paintball moves down the barrel the pressure behind the ball will decrease because the total volume of the container the gas is in will increase but it will continue to push the paintball along. Airgun Designs, the company that produces automags, have done many tests on this and has found that a paintball needs 6-8 inches of a smooth barrel and no holes/porting to properly accelerate. Anything longer or shorter will mess up the accuracy of the paintball coming out. Does this mean that you should buy and 8-inch barrel? The answer is no. On barrels acceleration of the ball is cut off at the first porting hole. This means your barrel should have 6-8 inches (from the back) of no porting. Then after about 8 inches there should be either no barrel or there should be some porting in order to get the best accuracy out of a barrel.

-So how can i get the most accuracy out of my barrel? The most important thing is to make sure your are using the right size paintballs. To small and it makes your gun less air effieceint because air will just flow past the ball. To big and the ball might break in the barrel. This is the main reason why the Smartparts FREAK barrel system is one of the most accurate systems. There are many other barrels that let you change their inner bore size by twisting them. One other key factor in accuracy is how consistant your gun is. If your gun is chronoing in at 240fps and the next shot is 280fps then your shots arn't going to be very accurate. This is one reason why some poeple prefer nitrogen over Co2 because it is much more consistant. Another big thing is to make sure you don't skimp on paint, a low quality paint will have deformations and more of a size difference from round to round, both of these things will derease your accuracy.

Barrel friction.


-The main thing barrel friction does is increase gas consumption, in a barrel with more friction, there will be more resistence to accelleration, and so it will take more gas to accellerate the ball. The main factors in friction are the length of the barrel that touches the ball, and how smooth the barrel is. A barrel that is stepped (Freak, Boomstick, ect) has a second portion that is a larger bore to reduce friction.

What barrels do i recomend?

1)Lapco Bigshot/Autospirit- Very accurate and will shoot almost any size paintball with good accuracy. It also doesn't break very many paintballs. Personally i have used over 10 cases of paintballs through my 98 and have had no barrel breaks. One other advantage is that it is only $50, which is half the price on the boomstick. The only drawbacks is that it is louder then most other barrels except for the flatline. I really don't care. The Lapco Autospirit is the same barrel as the bigshot but in a smaller bore size. The bigshot is .689 and the autospirit is .687


2)J&J ceramic-Good accuracy and quiet. The main feature of the ceramic is that it can clean itself if a ball breaks and still maintain something like 80% of it's accuracy. Other advantage is that is it only about $30.It's not quite the accuracy of the boomstick, bigshot, or freak system but not much of a difference.

3)Dye Boomstick-Very accurate and quiet. The thing i don't like about the barrel is that your are paying $50 for the barrel and $50 for the Dye name.


4)Freak barrel system-Most accurate if sized correctly. It's quiet but it dependes on what tip you have on it. The Freak system is a 2 piece barrel and the back half is where you insert the barrel sleeves of the size of paintballs you will be using. The front half is known as the tip and you can have many different kinds of tips.

5)All American, very acurate and extremely quite.

-There are many different barrels that are good but I am only recomending some that I have personally seen and used for a while.

Regulators

-A regulator is an upgrade that controls the presure of the gas entering the gun, which increases consistency. Regulators have a ratio of that tells how much of an input pressure change will be required to produce one psi of output pressure change, so say you had a regulator with a ratio of 400:1, that would mean that if the input changed 400psi then the output would change 1psi. Some regulators are "balanced" which means the input pressure does not effect the output pressure.

-Another thing to look at in a regulator is the recharge rate, a tanks recharge rate is how fast the reg can replenish the gas used in firing the paintball gun.

Co2 Regs

-A co2 reg is one that will is made to not freeze up, and to help block some of the liquid Co2. But co2 regs can also be used for nitro.

Regs I Recomend

1) Max flo 3000 - this is a "balanced" Co2 reg, that has a relatively fast recharge rate, though it cannot block liquid co2 as well as some other regs. the 3000 means that it can take up to 3000 psi of input pressure, this can be used as a primary nitro tank reg.

2) Max flo 4500 - also balanced, and with the same recharge rate as the 3000 though this does not work as well on co2 as the 3000, but it has an input pressure of up to 4500

3) Palmer Stabalizer - Arguably the best Co2 reg around, this is very good at blocking liquid co2, and has a ratio of 400:1

4) AKA Sidewinder - This regulator was specifically designed to have the fastest recharge rate around, in testing it was found that this was the only reg that could supply the excalliber during high rates of fire, one setback is that these regs work best around the 55-70psi range, a range few guns operate at.


Double triggers.

-A double trigger allows you to use both fingers to fire, so its not as hard to pull the trigger, but it also gives a diferent feel, most prefer some kind of double trigger. Another advantage of double triggers is that you can use a firing techniec called walking on some guns, but that generally only works with electro's, and even then takes practice.


-There are several styles of 2 finger triggers, blade, stick, and standard. A blade trigger has one ridge at the bottom, a stick trigger has no ridges, and a standard has one ridge in the middle, and one at the bottom. Which one you like is entirely personall preference.
Single Triggers

-Some people prefer the feel of a single finger trigger, but they do seem a little heavier.

Expansion Chambers

-An expansion chamber is a upgrade that allows time for liquid co2 to change to gas form. this upgrade will increase your efficiency by reducing the amount of liquid co2 that goes through your gun. An expansion chamber will not help with nitrogen.

-Expansion chambers come in several different styles, there are single(1) stage, 2 stage, 4 stage, 6 stage, and 8 stage ones. as a genreal rule, the higher the amount of stages, the better a job it will do

-Some expansion chambers are just one large chamber and don't really do much. If you want a good expansion chamber for your money I would go with an ACI 6 stage expansion chamber.

-To install an expansion chamber on a 98 or 98 custom you will need to have a vertical adapter installed in your gun. This adaper lets you put a Co2 tank, expansion chamber, gas thru grip, or a regulator in place of the normal fore-grip. Tippmann sells expansion chamber kits for the 98 that come with everything you need to install it: expansion chamber, vertical adapter, stainless steal braided hose, loctite, and instructions. kits are about $50.

-To install an expansion chamber on the a-5 just screw in the expansion chamber into the vertical adapter like you would a Co2 tank or the bottom line hose. Then connect the gas line to the ASA adapter and to the expansion chamber.

-For a pro/carbine you first need to get a vertical adapter kit and then the expansion chamber of your choice. Or you can just get the expansion chamber kit for the pro/carbine.

-The prolite will not work with an expansion chamber. It's valve design is meant to have liquid Co2 get into it. If you put an expansion chamber on it, the performance will drop.

-This is a whole seperate grip frame for the A-5 only. To install it, remove the stock grip frame and put of the e-grip frame....It's as simple as that.

-The e-grip is a sear tripper and runs off of a 9 volt battery. It has many modes of fire which are adjusted by taking a half of the grip off and flipping some switches.

-The firing modes are:

Semi-Auto: just like the name says. Shoots one ball per trigger pull

Auto Response: Fires 1 shot for each pull AND release of the trigger. So every time you pull the trigger for a complete cycle it will fire 2 balls

Full Auto: Fires repeatedly for as long as the trigger is held.

3 Shot: Fires 3 shots per trigger pull

Turbo: Fires one shot per trigger pull until trigger speed is 5 bps. When the speed of 5 bps is reached, it fires on the pull and release of the trigger; just like auto response

-This is an upgrade available for the 98 custom and the A-5. If you have a normal 98 you might need some machining done to the body to get the response trigger to fit. The Tippmann proshop can retro fit your 98 to accept a r/t trigger if you send your gun into them. I believe some people can install the r/t on a tippmann pro/carbine and I have personally seen a carbine with a response trigger fire before. Although I don't think any company does this modification for the public.

-The response trigger boosts you rate of fire to a full-auto like statis but is still technically semi-auto. A response trigger uses the excess gas, that would normally just disapate into the atmosphere after firing, to force the trigger forward. If you hold the trigger with just the right amount of force (known as finding the "sweet spot") the response trigger will actually bounce producing a full-auto like effect that is still semi auto due to it still only firing one shot per trigger pull.

-Using a double trigger will boost the rate of fire when using a r/t and make it much lighter of a trigger pull, although many people who started using the R/T with a single trigger have to adjust to a double trigger before they can fire continuosly at high rates of fire. The sensitivity of the r/t can be adjusted via a do-dad in the right hand side of the receiver for the 98, and I don't know where you can adjust it for the A-5.


-The E-bolt kit is an upgrade for the 98 and 98c only. It may, like the r/t, have to be retro-fitted to a 98 because of the difference between the the recievers.

-The E-bolt is similar to the A-5 e-grip but it replaces the rear bolt with a pneumatic bolt.

-Firing modes for the E-bolt are:

Response: fires on the pull and the release of the trigger
Full Auto: 4 to 13 shots per second
Turbo: Semi Auto, goes to response mode if trigger speed is more than 5 times per sec.
Burst Mode 1: 3 shot bursts.
Burst Mode 2: 6 shot bursts

-The E-bolt cannot be used with a car stock, rear velocity adjuster, or any sort of rear cocking system, because the bolt operater thingy takes the place of the end cap of a 98 so they cannot be used with an e-bolt.

-In adition to the e-conversion, it also comes with a reg, which acts not only as a high pressure reg(the one for the normall input pressure) but a low pressure reg as well(the one that controlls the pressure behind the hammer) the E-bolt is very similar in design to the bko and the impulse, as it uses a single selinoid and a spring return ram.

Comp-Air System

-This kit replaces the valve, rear bolt, end cap, and main spring. The purpose of the kit is to make the gun more effecient on nitrogen or compressed air.

-The kit comes with a vertical adapter with "T" fitting, low pressure chamber, rear bolt (also the new bolt is rear cocking too), new main spring, new ported valve, and a quick disconnect stainless steal gasline.

Rear Velocity Adjuster & Rear Cocking (RVA & RC)

-A RVA allows you to adjust the velocity in the rear of the gun by changing the spring tension on the rear bolt. This controls how much air the the valve allows to come out.

-RC kits let you cocker the gun from the rear.

-A lot of this are combined into one kit.

-They are available for the Pro/carbine, 98, 98c, and A-5 (only the RVA for A-5). Some come with new rear bolt but the RVA's replace the end cap, and some RC's replace the bolt. They are pretty easy to install on any of the guns.


-There are many different kind of stocks. They are available for the pro/carbine, 98, 98c, and the A-5. They replace the end cap on all of the guns.

-Stocks give you a more stable firing platform which allows better accuracy. You hold them against you should just like a rifle or shotgun stock.

Here are some of the main stocks:

Black Point Engineering folding stock :This replaces the end cap and the main feature is it can be folded when you need a shorter marker. Avaliable for the Pro/carbine, 98, 98c, and A-5. They also sell a version that attaches onto the bottom of the grip like an asa or dropforward.

Car Stock: This stock is like the one found on the M4 rilfe used in the military. It is telescoping. Many manufacturers make this stock for the Pro/carbine, 98, 98c, and A-5.

Some people have reported that the ones for 98 and 98c wiggle a little.

Sniper stock: Solid, non-collapsable, stock. Made for Pro/carbine, 98, 98c, and A-5.

Gas through stock:This stock screws into and adapter that you can screw a Co2 tank into. It it used in conjunction with a remote and lets the gas go thru it and into you gun. Made for any gun.

Lapco Dropforward + Stock:This is a drop forward the also has a stock on it. Only for Co2 tanks.


Posted By: *Stealth*
Date Posted: 29 October 2003 at 10:32am

Lucky I saved it ;)

What every Forumer Must

Know:

By: RebCPL and *Stealth *

This is a collection of rules from Me and RebCPL designed to help and guide the new and old forumers alike. They are two separate posts that have been merged together into one. They cover all info that is likely to be asked by new forumers. Me and RebCPL have a combined 4 years of exsperiance on the forum and have tried to cover every thing about behavior, and rules, in this thread…….

 

 

 

The following is by: RebCPL

I can't help but notice the influx of new players to our little forum. I'd just like to address them for a moment if I may, without this being considered spam.

First off, I'd like to welcome you all. I've been a member of the tippmann forum family for almost 2 years now. This place taught me almost everything I needed to know about the game, and I'm sure if you stick around long enough you'll be able to say the same thing. Beware though, this place is addicting. Spend enough time here and you'll understand what I mean.

A few quick pointers though:

  • If you have a question, your best bet is to do a quick search on the subject matter. Chances are, that with all the stuff that’s flown out around here, you've already got an answer to your question.....you just need to look for it.  The search option kind of speaks for itself. Just click and follow the simple directions.
  • Sooner or later you'll look at the post count and stars under a members name. For the most part....ignore them. Post count matters little. And stars only mean that a members been here for a while and has helped out in their time here. As for obtaining them, time and conduct will decide your status. You don't get anything special for stars, and get a hearty 'whoop-de-doo' for post count. You're judged by quality of posts, not quantity.
  • Moderators are always watching, so if you post something inappropriate, it's almost immediately found, shut down, and consequences exacted for stupidity. We're here to learn a bit and have some fun.....that’s near to impossible when people just try to be annoying.
  • Certain themes have a habit of reoccurring here in our little forum, such as the plausibility of sniping in paintball, tippmann making a sidearm, the usefulness of ghillie suits and so on and so forth. As you hang around here long enough, you'll see what it is that I'm talking about. I strongly urge you to do a search on sniper threads, then think long and hard about posting a new one telling us that you're a paintball sniper. We've heard it all, and you will too.
  • Just keep it clean, have some fun and learn what you can. Many of the individuals here have been playing paintball before you and I were a twinkle in someone's eye. They are deserving of respect because they know what they're talking about. Don't take my word for it though....hang around here for a few days and you'll know exactly what I’m talking about.

I think that about sums up anything I have to say.....Welcome aboard, and don't worry about the apple butter dance......the Geneva convention has outlawed it so you're safe.  If you have any questions, don't hesitate to ask, and your opinions are greatly appreciated on any matters.....except the sniper debates.....ignore those. When you see them, stop drop and roll.....because inside there are more flames than in the great Chicago fire.

Okay, that's enough out of me.....see you in the threads.

 

RebCPL

------------------------------------------------------------ -------------------------------

 

The Following is be *Stealth*

 

 

Hello,

I have noticed a substantial upraise in; Spamers, Stupid posts, Foul language, Flaming, And repeated posts. This is getting to be extremely annoying, So I have decided to take the time to post this thread, there used to be a quite similar "pinned" thread about this but since the forum has change it has gone away. So here is my best shot at it.

 

Proper forum, Behavior, and rules: <- This applies to all new forum members and the regulars.

 

Spaming:

Spaming is truly a very annoying thing and something that all of us tend to do at one point or another. A thread is deemed spam when it is totally pointless and/or stupid. Please don’t try to be "cool" by making us all mad, spam not only slows down the forum, gives the moderators more policing work, and generally ticks us all off, but it’s a waist of time! Posting spam will lessen your chances of getting a promotion, Being respected, Or even being liked. It can also, in some of the more extreme cases, get you demoted or even banned. So if you want to be a productive member of the Tippmann forum please think before you post!

The following are some things that are likely to be deemed spam:

  1. You post a gun picture of a stock 98c. (every one knows what a stock 98c looks like)
  2. You post something really stupid, such as; A paintball knife, A paintball sword, ETC (All you need to do is barrel tag some one)

Now this is what you must keep in mind, you can make stupid replies to post and if they are funny they will not be deemed spam. A great example of this is Dredly, he is known for his spaming but at the same time he is a gold member……

Now speaking of a gold member:

 

 

Promotions:

"What do the stars mean" or "How to I get more stars." Those are extremely common questions on the forum, So I will tell you how to go about getting a promotion in this thread.

What you need to do to get a promotion:

You need to be a benefit to the forum, You need to make it apparent that you are trying to help people, You need be a "nice" forumer, You must have a good attitude, Try not to flame, Make good posts, The less you spam the better…… It goes on and on, Basically you need to prove to the Moderators that you are a beneficiary forumer. You must also complete the test’s that are involved in promotion, and the "apple butter dance" in BigAls tent. That is something I am not allowed to tell you about. Post count does not matter!

Promotions go in this order:

1 Star, standard member; This is what you start out as.

2 Stars, gold member, This would be your first promotion, and it would allow you to go into the "regulars" section.

3 Stars, platinum member, pretty much the same thing as a gold member but you get more respect.

4 Stars, Moderator, you can control the happenings of the forum.

5 Stars, Administrator, You are the forum god! There also is only one administrator.

Bear in mind also the you can be demoted to a guest which will give you 0 stars and the same amount of respect to boot.

 

Commonly posted questions or topics:

No one likes to see the same topic over and over and over again. This is a waist of forum space, and a waist of are time! More then likely, topics that have been posted before will be deemed spam, and as I said, you don’t want to be known as a spamer.

Posting common topics can easily be avoided be using the "Search button" which is located by the register and log in buttons at the top of your screen on the right hand side. People will like you more if they know you use the "Search button."

Flaming:

The accepted rule is to try not to flame, even the best of us eventually flame some one though. Flaming is when you insult some one’s posts or response. It is like picking a fight with some one over the internet (pretty stupid).

So try not to flame!

Make clear posts!

I don’t care who you are, if you join this forum you should be able to spell and write correctly. It can be mind numbingly maddening when you cant read some ones post because of their lack of intelligence. It makes you look stupid, people generally don’t waist there time trying to read your posts, and it hurts your chances for a promotion.

So please, proof read your posts, and make them clear!

Post your topics in the correct section of the forum!

More often then not, people post topics in the wrong section of the forum. This is not that big of a deal, but it really should not happen. It gives the moderators more work to do, and I am guessing they don’t like that.

Just take the time to figure out what section your topic should be in and you will not have a problem.

Other Rules:

In most cases swearing is not accepted on the forum, neither is this kind of stuff $^%&. We all know what you are saying.

Porn is not allowed on this forum, don’t even think about posting stuff that concerns it!

 

Signatures:

I can not remember the exact specs for what your sig size should be under, but try to keep it small. Huge sigs just bog down the forum. Try also to just have one picture in your sig too. To put pictures in your thread consult the "forum code" link that will be to the left of the spot were you put your sig text into……

If you screw up the code and when you post it makes things all weird PM a moderator ASAP, and uncheck the "show signature" box before you post which is located under the box that you write your messages into.

 

Please refer to the thread "Sig size" in this post, It will tell you the specific dimension of post size.

If you can not say something nice, don’t say anything at all!

This applies to every one, and should be common sense!

Double posting:

Double posting is for the most part not accepted, and should only be used when you really, Really! Think it would benefit the forum in some way. Double posting is risky and should not be taken lightly……

IF you think some one deserves a promotion:

PM the moderators, we all work are buts off trying to get a promotion and if you could help along the way it would be greatly appreciated. I guarantee that a little bit of it will rub off on you ;0)

Remember, This forum is for helping people out!

Don’t flame people for asking a relatively n00byish question, That is what the forum is here for! Also concerning this; Though trying to help some one is admirable, don’t post if you don’t know what you are talking about. Instead of helping you could make it worse!

This is a family forum!

So please, try to watch the way you are acting or talking. There could potentially be youngsters watching!

Don’t mock, or insult the moderators

For the most part they do a great job on the forum, and guess what, they do it for free! It’s a bad idea to insult them, enough said…..

Don’t under any circumstances try to sell stuff on the forum!

Advertising products that are for sale on the forum is prohibited and not taken kindly….

Please don’t try to do it.

 

 

 

We hope this helps all you new formers.

Sincerely;      *Stealth* & RebCPL

 



Posted By: Bugg
Date Posted: 29 October 2003 at 11:07am
Q:How do I make my gun more silent?
A: You can't. Paintball markers are as silent as they are going to get. To make it a little more silent is to either buy a 32 Deg Whisper barrel or to have a closed bolt gun. That's it, end of story. Well, that or become deaf...

Q: What upgrade should I get for my gun?
A: It's all personal preference, but the first thing should be a barrel. 14" is a good size, but again, personal preference. The next thing should be a hopper. Get an electronic one, prefebly a 12v Revvy or an Empire Reloader. Ricos are good too, but I haven't seen a single deflection off of one. Only get an Egg 2 or a Halo if you have alot of money and a fast shooting gun.

Q: Does it hurt when you get shot?
A: Everyone's opinion is different. Some say it's a rubber band snap, or a towel snap or not at all. All I say is you get used to it.

Q: What gun should I get?
A: This is a touchy subject. It all depends on how much money you are willing to spend, how much you will play, and personal preference. I won't say anything except Tippmanns are good for beginers, Cockers are good for Pros...

Q: I have an air compressor, can I fill up my CO2 tank with it?
A: No, DON'T TRY IT. CO2 tanks are built to hold liquid, which is what CO2 is, not gas. The pressure would make your tank explode. Also, don't put CO2 in a Nitro tank, the CO2 would corode (eat away) at the tank, making it weaker.

Q: How do I get more accurate?
A: Accuracy is mostly user. It is also ball-to-bore match. A good thing to get is a barrel kit. Accuracy is also air put out and wind.

Q: How do I time my Autococker?
A: Milkman gave this link http://www.endlesspb.com/tech/timing.html

Q: My parents won't let me play paintball/ buy a marker. What should I do?
A: For playing, Bring them to a field, show them the refs, the chrono, and all the other safty things put into paintball. For the marker, do what you did to get your dog. Say you'll be responsible, won't shoot it without a mask, won't shoot people if they don't want to be shot... ETC. ETC.

Q: I just filled up my tank yesterday and haven't shot it, not it's out of air. WHAT THE?
A: You probably have a leak in your tank. Best way to test for this si to fill your tank, fill a tub and put the tank in a tub. If you see bubbles coming out of your tank you have a leak. It also might be a bad o-ring.

Q: What are the different speedball positions?
A: Front player: Gets as far up as possible and stays up there. Doesn't carry alot of paint, usually a hopper. Should be good at snap shooting. Shoudl also be very fast and small. Point is to get up far and stay in the game so the other team worries about you.

Mid: Usually the play maker of the game. They do the bunkering moves. They need to be good shooters. Usually carry a couple of pods on the field. After a few minutes or when most/all of their front man go out, they charge in. Depending on the teams play style.

Tape: Covers the tape line so the team doesn't get flanked.

Flanker: Goes up the sides to flank the other team.

Back: The big guns of the team: Carries A LOT of paint onto the field, only to walk off with less then a hopper. Also has the fastest shooting gun (usually) and the best aim. Point of them is to sweetspot the other team, relay info to the front players, and take out the other team.

Captain: To take the credit for the team.

Q: Are pumps really more accurate then semi's?
A: No, they aren't. That's a popular paintball myth. The facts are that the pump player is more accurate becasue since they have less paint, they have to make their shots count.

Q: What should I do when my flatline wears out?
A: What you do is send it back to Tippmann and they fix it. Flatlines usually won't wear down until 200,000 shots.

Q: How do I paint my marker?
A: This is courtsy of UT.
So you wanna paint your marker....

Materials:
1.Steel Wool (optional)
2. Primer
3. Spray Paint
4. Clear Coat
5. Dermal (optional)
6. Tape (optional)

1. Field Strip your marker, take everything out so you just have your receiver halves.
2. Use either a dermal or steel wool to strip off all the paint off your marker (yes the stock tippmann black or silver paint) be sure to get UNDER the marker and the BACK of the marker (these are spots I almost missed)
3. Wipe down your marker with a Wet Cloth to make sure you get all the debris off of it, and to see if you missed any spot where some paint might still be.
4. Tape off your internals so no paint will get on the inside, cover all the holes and everything (this step is optional)
5. Spray about 3-4 LIGHT coats of primer. Let dry. Go back and see if you missed a spot and to be sure both receivers are completely covered with the primer.
6. Spray the spray paint on the marker, about 3-4 coats and let dry. Just like doing the primer but colored. Make sure you got every where on the marker. Make sure the coats are Light and smooth on both receiver halves… let dry
7. Now, Spray both receivers halves with some clear coat, make sure you cover the entire marker. Make the coats light and quick. This should make your marker look a little “shiny” and “smooth”… let dry
8. If your internals were taped off then they should look fine on the inside. If they don’t or you didn’t tape them off then get out your steel wool (EXTRA fine steel wool) or dermal and polish up your internals or just polish it up so the paint, primer or clear coat is gone.
9. Put your newly painted marker together
10. Show off

Q: What should I get, HPA or C02?
A: It all depends. Here are the pros and cons...
NITRO Pros: Good consistancy, great for winter.
Cons: Expensive, alot of places don't fill
C02 PROS: Everywhere fills it. Cheap.
Cons: You need an EXP Chamber to play in winter effectivly.

Q: Are pumps really more accurate then semis?
A: No. That is a common paintball myth. Only reason they seem more accurate is becasue when you play with only 10 balls at a time, you have to make your shos count.
More updates later.

Q: How do I become a better player?
A: Play play play, and PLAY! Also, play some stock class, limited paint makes you think more.

Q: How do I get sponsored?
A: This has been asked so many times... First, mail all the companies you know, preferbly paintball companies, but it doesn't have to be. Then you have to do stuff for them. Also wear your team jacket EVERYWHERE! Get your team noticed. Above all, good luck.

Q: What does the Flatline barrel system do?
A: The Flatline barrel system adds backspin on paintballs to give them a flat trajectory and distance.

Q: Why do I see all these cool forumers, like Bugg , keep saying <krl>?
A: <krl> has 2 meanings on our forum. One is a very powerful, and I mean powerful, power hungry, crazy mod, and the other meaning takes place of cuss words.
I'll try and add everyday.


-------------


Posted By: KRL15
Date Posted: 29 October 2003 at 11:12am

Excellent Post Bug!

You will not be Deleted!

I am Posting here, to "Reserve" a spot for Mods or whatever, in the Future...



-------------
That which does not kill you often makes you stronger.


Posted By: *Stealth*
Date Posted: 29 October 2003 at 1:50pm

Ya junky, yours is almost two times the size of me and rebs, and ours looks to be the second biggest.

 

I cant imagine how long that took you, I bow down.

 

Bug, you have a reserved spot for a reason, not to make any more replies



-------------
WHO says eating pork is safe, but Mexicans have even cut back on their beloved greasy pork tacos. - MSNBC on the Swine Flu


Posted By: Bugg
Date Posted: 29 October 2003 at 2:20pm
Good job on the post everyone.

-------------


Posted By: adrenalinejunky
Date Posted: 29 October 2003 at 2:38pm

most of this was actually writted by Tblier at ttt.malachiforums.org

Paintball Terminology
Here we will post various terminology associated with paintball. The subsiquent posts with more terminiology will be assimilated into this top post and then erased. This is to keep down the clutter and make it easier for people to read. It will keep it from going on for pages and pages that would make it less than desirable for people to read. Once your terms have been added to my origional post I will delete yours. Leaving only the one main post at the top. Thank you for your contributations!

This was origionaly created by Kyle in the Origional TTT Forums. And thought it would be a good Idea to bring it back!!

Nitro, CA, and HPA = Compressed Air or High Pressure Air. Regular Air compressed for paintball use. Usually works better than CO2 due to CO2's tendancy to get very cold and wear heavily on the marker. Though it is commonly called nitro, nitrogen is really hardly ever used, as it is almost 3 times as expensive.

CO2 pure carbon dioxide compressed for paintball use. CO2 containers are cheaper than N2/HPA/CA

Marker = Paintball gun

Hopper = Item used to hold reserve paintballs for immediate use with a marker. Usually sits on top of the marker.

Guppies or Pods = Small containers that usually hold 100 to 150 rounds of paint. Carried onto the field to reload the hopper when it gets low. they are carried in a harness (see below)

Crono or Cronographing = checks the speed at which the paintballs exit the barrel of a paintgun. Never to exceed 300fps (feet per second). some fields require it be under a lower speed than that

BBD - Barrel Blocking Device = Barrel plug, Barrel condom = Devices inserted in or covering the barrel to prevent paintballs from accidentilly exiting the marker. A safety device.

Electro = A paintball marker that requires some form of batteries to operate.

Revvy = A "revvy" is a brand of hopper called the Revolution made by viewloader.

X-Board, X-board is an added component to a Revy that makes it run faster.

cocker = a nickname for the paintball gun the Auto-cocker, made by WGP

Timmy, A nickname for the paintball gun called the Intimidator, made by Bob Long

Impy, A nickname for the paintball gun called the Impulse, made by Smart Parts

Dew Rag = A type of head covering to keep the sweat from getting in your eyes and fogging up your goggles.

6+1(ect) Harness = Refers to the amount of pockets designed for "guppies or pods" plus the extra vertical pocket that is designed for tanks. (also seen as 3+1, 4+1, etc...) the "+1" or "+2" ect can also be used to refer to pouches for pods that are on a different row

Choping = when a paintball gets stuck between the bolt and feed hole and the bolt breaks the ball

Burping or Jack Hammering = Happens when the air source attached to the paintball marker runs to low on air to create a full cycle of the bolt. When this happens it causes the gun to sound like it's "burping" and the bolt does not lock back.

Hit or Out or Dead-Man-Walking = This is used to let people know that they are out of the game and should not be shot at. These word(s) should also be combined with a BBD in use and arms/marker raised above head. Once a player says any of these things (even if the paintball did not break and leave a mark) the player is out of the game until the next round.

Over Shooting - to continue shooting once a player has been hit. This can accure when a player does not pay attentions to the sound and motions the player he is shooting at exhibits, this can be very dangerous and it is important that it is watched! also known as being lit up, liting up, ect.

blow back = a type of gun that uses a hammer to open the valve, the hammer is then "blown back" by gas from the vavle.

Closed Bolt means that when the gun is preped to fire, but the trigger has not yet been depressed the bolt is foward sealing the breach(In other words if when your gun is preped to fire you take your hopper off and look down the feed, you will see the bolt)

Open Bolt Is the exact opposite of closed bolt, When a Open bolt marker is ready to fire, the bolt will not close off the breach.



Posted By: adrenalinejunky
Date Posted: 29 October 2003 at 7:46pm
still slowly filling these in, sorry for the wait

Accuracy: Fact and Thoery.

There are a lot of ideas flying around on the subject of accuracy. One problem however, is that the ideas seem to be backed up with only logic and no real proof. What I want to do is start by stating the facts about accuracy, and then move on to the varios major theories, and explain the logic behind them

Accuracy: Fact

Once the ball has left the barrel at a certain velocity and heading, from there 3 things will determine its flight path:

1. ball shape
2. ball spin
3. weather conditions.

Now obviosly we can’t controll the weather, so we’ll ignore that one

#1: Ball Shape

If a paintball has imperfections, the air will catch these imperfections moving the ball off course, this is one reason why paint is so important, the more round the ball, the straighter it will fly.

#2: Ball Spin

The spin of a ball will catch the wind, moving it in one direction and creating areas of low pressure, which will change the way the ball is moving, much like the way the flateline uses spin to stay higher longer. This is another reason that higher quality paint is better, the more round it is, the more uniformly it will touch the barrel, and the less spin will be imparted on the ball.

Consistency will also affect accuracy, because the diffent speeds will make the ball stay higher longer or shorter.

Accuracy: Thoery.

There are three major theories for what affects accuracy,

1. The facts and just the facts, nothing else contributes, not the barrel (within reason, obviosly a barrel COULD be made to give bad accuracy, but no barrel you will find on the market)

The logic behind this is that there is no reall reason why anything else would, why would barrel smoothness? Why would the marker? Followers of this thoery reject the claims made by those of the other too.

2. The barrel smoothness and making sure the accelleration peroid is long enough (at least 8 inches, 12 optimium)

The idea is that, well I’m not really sure, I think this is more observation than logic based, however, do not confuse observation for fact.

4. The pressure of the air upon the ball bends it out of shape, in adition to the facts, the way the gun/barrel deal with this bending out of shape will determine accuracy, so a lower breach pressure with a longer smoother accelleration time is better, instead of very high force at first and then low after that.

Stepped bore barrels and porting are often thought of as very beneficial under this theory too, but venting the pressure and allowing it to return to its normall shape before it leaves the barrels guidance, because it would only take a second for these imperfections to catch the air and through it off course.

The logic behind this is that a gun with a breech pressure of much over 80psi will acutally break a ball from the impact force of the air (as tested by AGD) so if most guns breech pressure is between 60 and 80psi(also from AGD’s tests) then wouldn’t it make sense that it would cause it to be warped from its orriginal shape?


Personally, I’m a believer of the third, which is more of an observation based than logic based opinion, but remember, don’t mistake observation for fact.


Posted By: tgaffner
Date Posted: 29 October 2003 at 8:44pm
DYE makes excellent barrels!!! I think DYE makes the best barrels. All DYE barrels are very accurate. They are pretty much exactly the same for accuracy, noise, and look. But, they are all made out of different materials.

The Ultralight:

It is made out of aluminum. It is VERY light. I have one. It is also very accurate. It is all black. But, you can get them in a wide variety of colors. I think the Ultralight barrels are the best. You can special order them to any bore size. They are usually around a 100 bucks.

The Boomstick:

The front is made out of black aluminum. The back is made out of polished stainless steel. It is a very nice barrel. All the great features of the Ultralight. But, it is heavier and polished. They are usually around 120 bucks. You can get them in any bore size to.

The Titanium Boomstick:

Has a black aluminum tip, and a polished titanium back. It is VERY light, Very stong, and VERY accurate. You can get them in any bore size. They are usually around 170 bucks.

Stainless Steel:

Made out of one peice stainless steel. VERY heavy. But, it is also cheaper. It is just as accurate as the other barrels.

All DYE barrels are very nice. You can get them for just about any marker. You can get them in any bore size. THEY ARE EXCELLENT BARRELS!

I reccomend the Ultralight barrel to everyone! It is cheap, light, accurate, quiet, and black.


Posted By: Reb Cpl
Date Posted: 29 October 2003 at 10:21pm

What is the difference between a scope and a sight?


 

A scope is something attached to the top of a rifle or marker....it's an optical tool that is used to ENHANCE your target, to better your visual acquisition.

A SIGHT, is one of two things.

A. It's either what is already mounted on the marker, essential for aiming, you line up the rear sight and the front sight, and you should be able to hit what's in front of you if you did it right. 

It can also refer to something like a red dot sight, which is also mounted to a gun or marker. It does the work of both the front and rear sight, you look at it, and all it does is show you the target and where you're aiming. Theres no enhancement or magnification involved.



Posted By: adrenalinejunky
Date Posted: 29 October 2003 at 10:41pm
finally, someone else who knows what thier talking about and thinks dye barrels are good, they seem to be treated like the plague around these parts, i don't understand it.

i think this will be my final space reservation. (unless i get a new idea of course)


Posted By: Rock Slide
Date Posted: 30 October 2003 at 8:38am

HOW TO POLISH YOUR STOCK BARREL

 

Parts required:

  • 1/4 inch wooden dowel about 16 inches long
  • Electric drill
  • Something to hold the barrel (vice with wood blocks)
  • 0000 steel wool
  • Brasso or Mothers Mag Polish
  • Rags
  • Rain-X
  1. Clamp the barrel in the vice using the wood blocks so you won’t scratch it. Don’t clamp it too tight, just enough to hold it.
  2. Take and cut a 2-inch slit down one end of the wooden dowel. Insert the other end in the drill.
  3. Wrap some 0000 steel wool around the end of the dowel and put it inside the stock barrel. Fire it up and run it in and out of the barrel. You’ll spend a good 15-minutes doing this part. Don’t cheat on the time… Try and not let the barrel get too hot either. If it heats up bad, stop and let it cool some.
  4. Take and rinse out the barrel and dry it inside and out.
  5. Put a rag in the slit you cut in the dowel. Then load it up with Brasso or the Mag polish.
  6. Put it inside the barrel and fire up the drill again. Run it in and out for a good 5 minutes.
  7. Replace the rag with a clean one and repeat the above step. You’ll need to do this at least 6 times. That's 6 rags loaded with polish for 5 minutes each, a 1/2-hour total.
  8. After the 6th time, let the polish dry inside the barrel. Go get the beverage of your choice and take a break. Watch some cartoons…
  9. After your done with the beverage of your choice, put a clean rag on the end of the dowel and run it through the barrel for 5 minutes. No polishing compounds this time.
  10. Replace the rag and run another clean one through the barrel for another 5 minutes.
  11. Take the barrel out of the vice and wash it out with some dish soap and dry it inside and out.
  12. Put the barrel back in the vice and put a clean rag on the dowel. This time squirt some Rain-X on the rag and run it though the barrel for a couple of minutes.
  13. Let it dry for a good 10 minutes and then add more Rain-X to the rag, running it through the barrel for a couple of minutes again.
  14. Let it dry again (10 minutes or so) and replace the rag on the dowel with a clean one. This will be your final buffing.
  15. Run the clean rag through the barrel for a good 5 minutes.

You’re done. Get another beverage of your choice and admire your work… Check out the shine by looking through it at a light.

 

===================================================

 

There is always a post (ten a day it seems) of “What upgrade should I do to my new marker?”. The replies always range from barrels to drop forwards to expansion chambers and hoppers. That’s all fine and dandy, but it isn’t the first upgrade you should do to your gun.

The first upgrade needs to be in your head. Knowledge. You need to learn how your gun works. Nothing is more annoying to other players than somebody who always plays but never works on their own gun. They always ask others to fix their problems for them, having never taken the time to learn how it works.

One of the best ways to learn how your new gun works, and to actually make a BIG improvement in how well it shoots, is to polish the internals. This should be the VERY FIRST STEP to any other upgrades you may do in the future.

 

 

 

HOW TO POLISH THE INTERNALS

 

Parts required:

 

  • You’ll need a hard, fine sharpening stone and some honing oil (used to sharpen knives).
  • A Dremel Tool with a polishing wheel or buffing wheel is nice. If not, you’ll have to polish by hand which takes a hell of a lot longer. Invest in a Dremel or know a friend who has one…
  • Lots of rags!
  • Some Mothers Mag Polish found at auto parts stores or K-Mart / Wal-Mart.
  • Jeweler’s rouges is handy also. Comes with some Dremel polishing kits.
  • 0000 Steel Wool

 

Polishing the trigger:

 

The trigger has a flat spot where the trigger sear sits on it. When you squeeze the trigger, it raises one end of the sear, which lowers the other end of the sear and the rear bolt is released. You want to polish this flat spot of the trigger. On most of the Model-98's and on the A-5's, the trigger is plastic with a metal cap for this flat spot. Don't bother doing anything to these types of triggers except the polishing described below.

  1. Put some of the honing oil on the sharpening stone and lightly rub the flat of the trigger on the stone. You’re making it nice and smooth and flat. Don’t tilt the trigger so you get an uneven edge. Keep it flat.
  2. Once you have done the flat of the trigger that the sear rides on, do the perpendicular edge. Same thing, polish it smooth and even. When you’re done, you should have a nice crisp edge for the sear to drop off of when you shoot. Remember, you don’t want any round edges. Keep everything nice and sharp.
  3. Now that you have the edge, take the Dremel tool with a buffing wheel and polish it up using the mag polish. This will shine it up. Jewel’s rouges also works really well on these parts. Don’t dull the edge you just made.
  4. Clean with some soapy water, rinse, and put one drop of Hoppes-9 on the flat you just polished and a drop in the hole where the dowel pin goes. Rub it all around the trigger with your fingers.

Note: When you put everything back together, check to see if the trigger flops from side to side. If it does, make a small shim/washer out of the aluminum from a pop can and put it between the trigger and the lower receiver (over the dowel pins the trigger sits on). You may need a couple to get rid of the slop but don’t put too many in so things bind.

Carbine owners can replace their stock trigger spring with a trigger spring from a 98 or the SL-68II. This will reduce your pull from about 9 lbs. to around 3 lbs.

 

Polishing the trigger sear:

 

One end of the trigger sear rides on the flat of the trigger you just polished up. The other end is against the rear bolt. These ends need to be polished up too using the same method.

  1. Take the stone and honing oil and rub the flat ends of the trigger sear. Get a good crisp edge on them.
  2. Then rub the bottom of the sear that rides on the trigger. You should end up with a sharp edge on the sear that goes against the trigger. Again, don’t round any edges and don’t change the angle of the edges!
  3. Then sharpen the top of the sear that slides against the rear bolt. Get that good crisp, sharp edge.
  4. Once the edges are sharp, polish them using the Dremel tool (buffing wheel) with the mag polish or jeweler’s rouges so that they are nice and shinny. Don’t round the edges you just sharpened. Get it nice and shinny too.
  5. Clean with some soapy water, rinse, and put one drop of Hoppes-9 on the flats you just polished and a drop in the hole where the dowel pin goes. Rub that drop all over the sear.

Note: When you put everything back together, check to see if the sear flops from side to side. If it does, make another small shim/washer and put it between the sear and the lower receiver (over the dowel pins the sear sits on). You may need a couple to get rid of the slop but don’t put too many in so things bind. This is easier to check on the Carbine series of guns since the lower receiver is separate from the upper receiver. On the Model-98 it’s more of a guess. A-5's seldom need any shimming. Keep your stock sear spring in place…

 

Polishing the rear bolt:

 

The trigger sear holds the rear bolt back until you pull the trigger. When you pull it, the sear will slid off a ramp on the bottom of the rear bolt and let it fly. You want this to be a nice smooth, crisp release.

  1. Take the honing oil and stone to the ramps on the bottom of the rear bolt. Don’t change the angle of anything; you’re again just getting a nice crisp, sharp edge where the sear meets the rear bolt. Make sure the flats of the rear bolt stay on the stone while you’re sharpening it.
  2. Then get out the Dremel and buffing wheel again and make it all shinny. Again, don’t round off any of the edges you just got done sharpening!
  3. Clean with some soapy water, rinse, and put a couple drops of Hoppes-9 on your fingers and rub the rear bolt down (around the o-ring and on the flats). That’s all you need.

If you’re so inclined and have a few bucks lying around, replace the rear bolt on your Carbine series gun with an Air-Tipps rear bolt. No polishing is necessary and they are 30% lighter than stock. Improves the cycling of the gun a lot.

 

Polishing the upper receiver:

  • For the Carbine series of guns, which has a single piece upper receiver, take everything out of it. Take a wooden dowel and put a small slit about 2 inches down the center of one end. Put the other end of the dowel in the end of a drill. Wrap some 0000 steel wool on the dowel and run it through the upper receiver for 5-minutes or so. Rinse it out and dry the part. Put a rag on the end of the wooden dowel (in the slit) and coat it in Mothers Mag Polish. Stick the coated rag in the upper receiver and let the drill fly. Polish until it’s shinny. A good 20-minutes will be nice. Keep the rag coated with the polish and change it when it turns black.
  • For the Model-98 and A-5, the receiver has two halves. Take everything out of them and lay them on a flat surface. Use the small wire wheel that comes with the Dremel polishing kit and take all the paint off the inside of the receiver. Once that is done, take the buffing wheel with some Mothers Mag Polish or jeweler’s rouges and go over the parts. Another good Dremel bit to use while polishing is the hard rubber emery wheel. Get them all shinny...

With both types of receivers, clean it all with soapy water and rinse good. Put one drop of oil on each receiver half and rub it around with your finger.

 

After all this polishing (which will take a while to do right… A nice weekend project), go ahead and put it back together. This would be a good time to replace the end cap with an Air-Tipps RVA (my favorite). If you do this, back out the front stock velocity adjuster so it doesn’t block any air but is still securely in place. Some people take and cut the velocity screw to size so when it is inserted all the way in, it doesn’t block any air. On the Carbines, please keep any tension springs installed on the front velocity adjuster though. This is what keeps the power tube centered. Now you can use the RVA for adjusting your velocity.

 

Once you’ve assembled the gun, don’t put the barrel on. Put three to five drops of Hoppes-9 in the ASA and put your air on the gun. Shoot about 20 some times to work that oil through the gun then reattach the barrel.

 

That’s it! You’re going to see a smoother cycling gun, a crisper, smoother trigger release, and some increased air efficiency (especially if you installed the RVA). You’re also going to have to check your velocity with a chrono. Even without doing the RVA install or changing the rear bolt, you’ll probably see your velocity jump a bit after the polishing. If you did add the RVA and the new rear bolt, your velocity will be way off of what it was before.

 

===================================================

 

ADJUSTING VELOCITY WITH A REGULATOR AND RVA

 

If I mention something you have or don’t have, I’m just referencing what I had on the Weed a few years ago while running Co2. It should also work with HPA. Here’s how I had it set up…

First, Take off the gas tank and barrel. Look down the breach at the power tube. Back out the front velocity adjuster so it isn’t blocking the power tube. Stick the barrel back on.

Back out the RVA almost all the way. We’re going for the low end first since that’s where it’s hard to adjust. At this point, it’s also a good idea to replace the drive spring with a fresh one.

Replace any expansion chamber you have on the vertical adapter with a gas-thru fore grip. It’s basically a hollow tube to store regulated gas (acts like an LP chamber). I got mine from Dash and he probably got it from Mike at County. Don’t know for sure…

You don’t need the gas-thru fore grip if you don’t plan on periods of fast shooting. All it does is keep you from getting “shoot down”. That’s where the regulator can’t keep up with your trigger finger and the balls start dropping shorter and shorter.

The gas-thru is connected to the valve via hose or macroline. Don’t use microline, it’s too narrow and will starve your gun.

The other end of the gas-thru fore grip is connected to the output of your regulator, again with hose or macroline. Mine was a WGP in-line and screwed into the ASA adapter. So the gas-thru fore grip was connected to the ASA adapter, which has the regulator, screwed into it.

Off the backside of the regulator was the connection to the remote (the nipple the QD connects to).

So now we know how the plumbing is run from the valve to the remote hose. It goes:

Valve---hose---Gas-thru fore grip---hose---ASA---Regulator---Remote Hose---Tank

Attach a fresh tank to the remote and turn on the gas. Check and fix any leaks.

Now comes chrono and tuning time and it takes a while. Patience… Once it’s done though, chronoing will be easy. This comes from Dash and it worked out pretty good for me.

Start with the regulator most of the way in (decrease pressure). Verify that RVA is most the way out. Take some blank shots (no paint in the gun for this part) and adjust the regulator out (increase pressure) so that the gun just operates correctly. You’ll probably start too low and it will sputter and not re-cock. Increase pressure until it just cycles ok. Use small turns when changing.

Go chrono the gun. You’re trying for around 250 with the RVA most the way out. If you’re way above 250, you’ll need to trim the drive spring some. Trim a quarter turn to a half turn of the spring at a time depending on how high you are is all you’ll need to trim. If you’re below 250, slowly turn in the RVA to increase the velocity a little at a time taking a 5 shot average. Like I said, you’re trying for 250 with the RVA most the way out.

If you reach the bottom of the RVA base and haven’t got to 250 (or the gun still sputters), then back the RVA screw out most the way again, and increase the pressure at the regulator a little bit (out to increase pressure). Just tweak it about ¼ turn and try and chrono again for 250.

This will take some trial and error. Keep increasing the pressure until you can shoot 250 with the RVA backed most the way out. Once you’re done and shooting 250 with the RVA out, you are running at the minimum pressure for the gun.

Once you have that working, chrono for 290 or so by slowly turning in the RVA. You should have no problems getting to this point. If you have the RVA all the way in and can’t reach 290 or so, back it out half way and increase pressure on the regulator again (remember, turn out ¼ turn to increase pressure) and chrono again. Slowly turn in the RVA to get to 290 or so.

By the time you’re done, you should have the regulator set and not have to touch it again. The adjustment on the RVA should get you to the high side (290 or so) for day play when it’s screwed in, and to the low side (250 or so) for night play when it’s screwed out.

 

 



-------------
I bring annihilation

and cheap red wine!


Posted By: nouseforaname
Date Posted: 30 October 2003 at 10:43am
Here ya go krl

GAME VARIATIONS

Center Flag

One particularly interesting game is center flag. One flag in the center of the playing field and two teams starting on either side trying to get the flag and take it across the field to the other team's bunker (base). I really like this game.

President's Men

Another variation is President's men. One person is the President and does not have a gun. He has 4 or 5 men around him that have to protect him for a given length of time.

Paris Island

Another variation is called Paris Island in which a 5 people have to protect the flag that hangs in the center of a triangle of forts, bases, and towers. A small group hides in these and tries to protect the flag. The other larger group has to get the flag 'off the island' or out of the triangle to a safe outside location. This game was invented by Mike Gomez (11 year veteran)and can be played at his field, Michigan Battlefield

Predator Prey

This is an interesting game. Four predators are released into the forest to hide. Then the rest of the crew is sent in to find them. Once a predator is killed they are eliminated and have to leave. But if a Predator kills a prey, the prey player becomes a new Predator. Thus the object of the game for the Predator is to increase and proliferate, while the object for the prey is to kill all the predators. This can get to be pretty interesting, if the Prey don't have to check with a referee to become Predators. All a predator has to do is kill a few of the prey in the back of the pack and watch them open fire on their own teammates as they become predators. This can be abused, so it may be better to have the new predators check in with areferee first to be readmitted.

Bunny Hunt

One bunny goes into to hide in a large forest, and bunch of other player's (hunter's)have to kill him.

Freeze Tag

Another capture the flag variation. If you get killed a teammate can tag you back in. This gets silly after a while. You have to defend and protect the killed player's so their friends don't tap them in.

Hostage Rescue

One team must rescue a hostage from the other team and return him "home" unharmed. This game gets very interesting.

Kill the Leader

Each team must kill the other team's leader. Each team has to defend their leader. This can become interesting when a traitor is introduced to each side. One player is a traitor and can turn against his teammates, usually designated by the referee. However, adding traitors makes the game more confusing.

Run the Flag

This is another capture the flag variation. Two teams each starts with their own flag in their hands. They have to charge with their flags to the other teams base and hang it there. No need to go get the other teams flag, you (sorta) start with it. The challenge is getting there.

JailBreak

Two players are prisoners and are trapped inside a base. There are a few guards outside. The prisoners can only leave from a designated entrance. The guards guard that entrance. The prisoners' friends are on the perimeter waiting to recue their friends. The prisoner's have no weapons, the guards do. The prisoners' teammates can't fire at the guards until the guards fire at the prisoners. The object is to get the prisoners out without anyone getting killed. The guards succeed if they kill anyone.

Get the Bands

Every player for himself, and each player has an arm band. When you eliminate a player you take his armband away and he dies (leaves). When time runs out the player that has the most arm bands wins.

Old War

Two teams line up in straight lines facing each other, can't move. Fire at each other. If get shot must lay down. Winning team has last players standing.

Prison

A few players are in a building with small holes in it. Fifteen minute time limit. All other players must kill the two or three players in the prison. Either by shooting their guns, shooting high up and landing them, or from other towers far away. The two in the prison just have to stay alive.

Terminator

This is a nice game to end the day with. A few terminators (2-3) have a duct taped X on their chest. To eliminate them you must hit them on the center of the X. The Terminators run around and eliminate the other 20 players. You can also add the requirement of having to shoot the Terminators once in the center of the X and once on the back. We tried this once, and the Terminators wasted everyone! It is a nice way to end the day!


-------------
http://tippmann.com/forum/wwf77a/forum_posts.asp?TID=139343&PN=1 - My Sick A4 Fly



Posted By: paintballer44
Date Posted: 02 November 2003 at 4:02pm

i got these links frowm a action pursuit games magazine, and figured i would post this so people can buy stuff, find feilds and information.

Equipment & Supplies

http://www.a-1paintballstore.com/ - A-1PaintballStore
5 dollar shipping per order no matter what you buy!
http://www.actionsportssystems.com/ - Action Sports Software Systems
Provides software solutions for you field admissions and retail shops. We provide membership tracking, rental tracking, and easy access to waiver information.
http://americanpb.com/ - American Paintball Supply
A Name you can trust!!! Find Tippmann, KAPP, 32 Degrees, Kingman, and more
http://www.madcocker.com/ - Autococker Online
First online store totally dedicated to the Autococker.
http://www.bandaenterprises.com/ - B and A Enterprises Paintball Suppliers
We Offer Paintball merchandise at great prices!
http://www.battlepaint.com/ - Battlepaint, Inc.
Provider of technologies and solutions for the paintball industry.
http://www.blowgunsnw.com/ - Blowguns Northwest, Inc.
Featuring, .40 caliber, .50 caliber and .62 caliber paintballs and equipment
http://www.bunkerspaintball.com/ - Bunkers Paintball
Everything you need to get into the Game...Canadian Distributor for Nelson Paintballs...Indoor/Outdoor Paintball Fields...Tournaments.
http://centerflagproducts.com/ - Centerflag Paintball
Manufacturers of the HyperFrame Electronic Trigger and HyperFlow Gas Regulators.
http://www.criticalpaintball.com/ - Critical Paintball
Online store offering paintballs, guns, parts, exclusive video and much more.
http://www.dropzonearmynavy.com/ - Drop Zone Army Navy
Your headquarters for Army Pants, Coats, T-Shirts, Coveralls, Boots, Bags, and Caps, and Paintball Supplies! We offer group discounts and free shipping on orders over $100.
http://www.easternpaintball.com/ - Eastern Paintball Supplies, LLC
The place to order your paintball supplies. New products entering daily
http://www.qksrv.net/click-1191062-5463217?loc=http%3A//listings.ebay.com/aw/plistings/list/all/category16045/index.html - Ebay Marketplace
Online auction for Paintball Markers and Accesories.
http://www.firstcallpaintball.com/ - First Call Paintball
Gear for the absolute lowest price online!. Guaranteed Paint Shipments set us apart from the rest of the pack.
http://www.gforcepb.com/ - G-Force Paintball Products
Manufacturers of Remote Docker, EZ-Switch for Shocker, Cocker upgrade like delrin ball detent, mini rock knob, MightyLite Bolt Pin, 45 Frame trigger stop, MegaLine kits.
http://www.ghilliesuits.com/ - Ghillie Suits.com
Camouflage. Full suits, or kits to build your own. We have all the supplies.
http://www.globalpaintball.com/ - Global Paintball Inc.
Pro Shop and Playing Fields. Informaion, Products, Tips, Paintball Forum.
http://www.headshotpaintball.com/ - Headshot Paintball
Cheap paintball sales
http://www.iisports.com/ - I&I Sports - Paintball Supply Company
The largest retail supplier in the sport of paintball!
http://www.islandpaintball.net/intro.html - Island Paintball Supplies
Long Island, New York's largest full service paintball store
http://www.jimbopaintball.8m.com/ - Jimbo's Electronic Paintball
Custom Paintball Description: This site is full of info about my electro cocker project, some unique and new ideas. I also offer a starting kit for anyone who want to make an electro gun.
http://home.earthlink.net/~kbsrackattack - KB's Paintball
General info to reach our store
http://www.kercon.com/ - KC TroubleFree Oil
The very best PAINTBALL GUN Lubricant for Products including WDP Angels, autocockers, Nitro systems and automags
http://www.kingmanusa.com/ - Kingman
Resetting the standards for the new millennium
http://www.lctpaintball.com/ - LCT Paintball
Don't throw away your old Squadbusters, refill them for pennies.
http://www.mantisgear.com/ - Mantis Gear
Offers superior paintball gear and clothing. Backpacks, harnesses, travel bags, hats, etc.
http://www.nelsonpaintballs.com/ - Nelson Paint Company
The original and still the best.
http://www.ontoppaintball.com/ - On Top Paintball
Lowest prices on the net for your paintball needs. Monthly specials
http://www.paintballgear.ca/ - Paintball Gear Canada
Paintball Gear Canada is a Canadian paintball supplier of paintball guns/markers like autococker, automag, and much more.
http://www.paintballmaxx.com/ - Paintball Maxx
Houston Retail Supplier. Home of the Super High Output Sniper. Custom machining, repairs, tweaking.
http://www.thepaintjug.com/ - The Paint Jug
Are you tired off dropping paintballs? It's easy to carry, store and protect your paint with "The Paint Jug"
http://www.pdpaintball.com/ - PDpaintball
Located in Canada, full online ordering system, we also offer custom products and sevices.
http://www.precision-paintball.com/ - Precision-Paintball.com
Southwest Virginia's #1 source for paintball! Custom paintball accessories made to order by a Master Machinist with over 25 years experience! CO2 and Nitrogen Tanks filled and serviced! All major paintball brands available!
http://www.proteamdirect.com/ - Pro-Team Products
One of the leading innovators in paintball for over 10 years. We design, develop, and build the best quality paintguns and accessories in paintball today!
http://pminetwork.com/ - Pursuit Marketing Inc.
Dedicated to the manufacture/distribution of the highest quality paintball products and to fast and friendly service.
http://www.purepaintball.com/ - Rottenpaintball.com
Extreme paintball supplies at an affordable price!!!
http://www.skanline.com/ - Skan-Line Sports
The worlds leading On-Line Paintball Catalog. Tons of products, pictures, info, links, all for the game of Paintball.
http://www.tacticalmarkers.com/ - tacticalmarkers.com
Authorized Armotech Dealer
http://www.torresdelpaintball.com/ - Torres Del Paintball
Regional advisor and supplier of paintball equipment to spanish area fields and retail locations in Spain.
http://www.tracerpaintball.com/ - Tracerpaintball.com
Online and Retail Store located in Northern California. Full service facility.
http://www.tristatepaintball.com/ - Tri-State Paintball
Great Place for All Paintball Guns and Gear
http://www.theairsmith.com/ - Turtles ToyBox
What's up at Turtles ToyBox? Check out our custom guns and the places we like to play
http://www.unlikelyheroes.ca/ - Unlikely Heroes
CANADA's premium paintball store. Widest selection at the best prices
http://www.vspaintball.com/ - Vs Paintball
We sell all sorts of decals and Paintball Stuff. We even make Custom decals that you design! Great Prices!
http://www.warpedsportz.com/ - Warped Sportz
Home to the Dark Angel LCD, Dark Cocker & Dark Halo

     Fan Sites & Galleries

http://www.geocities.com/evanchance/bcpb.html - Baldwin County Paintball Brigade
South Alabama Scenario Group. Page has picture page, news, links to BCPB units and more!!!
http://www.geocities.com/bigdawg0paintball - Big Dawg Paintball
Reviews, Links, and stuff for Sale!
http://dfwpaintball.cjb.net/ - DFW Paintballers Anonymous
A place for all the paintballers in the DFW area to meet other paintballers,use the paintball classified ads, and more!
http://www.geocities.com/drcpaintball - DRC Paintball
Pictures, paintball gun information, masks, paintballs, links, etc.
http://fade.to/jayde - Jayded Paintball
A smalltime page with a lot of quality photos of custom guns. Also, links to popular paintball sites.
http://www.geocities.com/model98backplayer13 - Model98backplayer's Personal page
A site about me and my favorite paintball field
http://www.mymagpage.homestead.com/magpage.html - My Mag Page
Pics and info on my mag
http://www.geocities.com/p8ntballr592 - Psycho's Paintball Homepage
Ddedicated to paintball in the Tampa, Florida area. Site has pictures, polls, field listings, upcoming events and more.
http://www.ronnstern.com/ - Ronn's Paintball Art
Website showcasing artwork from Paintball's Favorite Artist - Ronn Stern
http://smg60user.homestead.com/ - smg60users
Texas paintballer since '88. Pics of my guns, old pics soon

     Fields

http://www.cableone.net/abbeys - Abbey's Paintball
We offer Speedball, Woods play and scenarios. Walk-ons and parties welcome. Large spectator area. We have concessions available. Located in Southwest Mississippi where the weather is always great for Paintball.
http://www.adrenalinrushpb.50megs.com/ - Adrenalin Rush Paintball
A netted speedball field supervised and staffed on weekends. Located just minutes from Columbia, SC in Leesville.
http://www.thaipaintball.com/ - Ao Nang Krabi Splat Zone
Thailand's number one paintball experience. Tropical environment field, stealth games and speedball, friendly English speaking staff, coffee corner and beer bar. On the beach at Ao Nang in Krabi Southern Thailand.
http://www.area-51.on.ca/ - Area 51 Paintball Sportsfield
From our fast-paced speedball field to our intense scenario field, AREA 51 offers a variety of paintball games for the novice or the advanced player.
http://www.blastfactory.net/ - Blast Factory
Big open indoor 100 x 200' indoor paintball field. Overheaad observation deck. Reserved times on Fri, Sat, open shoot on Sundays and Wed. Group rates for birthdays and other special events. $20 fee includes rental equipement. Field paint only.
http://brushyacres.tripod.com/ - Brushy Acres
Paintball field with photos, map, guestbook and links. Home of the field rats paintball team
http://www.capaintball.on.ca/ - CA Paintball
CA Paintball Games consist of A Village, The Hill, Speedball, Center Flag, and Capture The Flag set in the awesome landscape of Westport, Canada.
http://www.coastalpaintball.com/ - Coastal Paintball
Located in Jacksonville, NC. Five fields plus on-site store. Home of COASTAL BREAKERS teams and Atlantic Coast Tournament Series (ACTS) events.
http://www.bates.edu/~tblake/FlyingMonkiesWebPage.html - Flying Monkies Paintball
We specialize in scenario games but we also provide walk-on rec play and theme tournaments. Very nice field features! Come on over and check us out!!
http://friendlyfire.tv/ - Friendly Fire Paintball Adventure Games
We are located near Kirkland in North-Central Illinois. We feature 17 great outdoor fields including woods and speedball. All Facilities!
http://www.paintball.hu/ - Hungarian Paintball Mission
The first paintball company in Hungary. We have different fields, equipments, etc.
http://www.jrvp.com/ - James River Valley Paintball
We believe we offer the premier paintball field in our area and we strive to maintain that standing by continually working to improve our facility and services.
http://www.krazykrispaintball.com/ - Krazy Kris' Paintball
Kansas' Leading paintball field
http://www.offlimitspaintball.com/ - OffLimitsPaintball
Large pro-shop, 10+ playing fields, tounaments, Big Games. Camping, Consessions, Showers, Indoor resrrooms, Electrical hookups. Open year round. Located in North Louisiana.
http://www.rebelhome.net/reb.html - Rebel Ridge Paintball Park
Welcome to Rebel Ridge Paintball Park in south, central Kentucky. Paintball games and supplies - fun for the entire family.
http://riverside.lookscool.com/ - Riverside Premiere Paintball
Features the coolest private playing field in the SW Ohio area. Offers woods, speedball, and 'sup air!
http://www.roguepaintball.com/ - Rogue Paintball
Open year 'round, with fields in Standish and Limington, Maine. Member of the Maine Recreational Paintball League. Semi-auto rentals and BYOP or purchase with us.
http://www.skylinepaintball.com/ - Skyline Paintball
Paintball Field & Pro Shop Description: Field and Pro Shop Located In Strasburg, Virginia.
http://www.spacecoastpaintball.com/ - SpaceCoast Paintball
Florida's largest paintball field & proshop. Sup'Air, Hyperball & a huge recball field.
http://www.sgpaintball.com/ - Splatter Gulch Paintball
Paintball field
http://www.thepaintballzone.com/ - thepaintballzone.com
Field 23 mi. E of Modesto, CA has gun tower, bridge, abandoned mobiles and rv's, sniper trails, bunkers, western town, supp~air field on lawn, covered staging area with picnic tables, small pro shop, flush toilets, food and drinks available, camping area etc.
http://www.woodlandpaintball.com/ - Woodland Paintball
Located in Belding, MI with 4 different fields. Open play Sundays private games can be scheduled anytime. BYOP allowed when using your own equipment.

     Information/ Resource Sites

http://www.a-1paintball.com/ - A-1Paintball
A-1Paintball has classifieds, full product directory, chat room, articles, tons of links, monthly contests and more.
http://www.cincinnatipaintball.com/ - Cincinnati Paintball.com
Cincinnati Paintball links local players to the action.
http://www.colvillepaintball.com/ - Colville Paintball
Offers stick paintball movies, product reviews, links, and hundreds of pictures.
http://www.cometzone.com/ - Comet Zone
Free paintball cursors for websites, blogs and home computers.
http://www.customcocker.com/ - CustomCocker
An Autococker info site.
http://gotpaintball.4t.com/ - Gotpaintball.com
Information on pratically everything paintball, sites, links, tournaments and information
http://www.guerillapictures.com/ - Guerilla Pictures
Scenario paintball videos
http://www.geocities.com/stalker217/ghillie/ - How to make a Ghillie Suit
Extensive, step-by-step instructions on how to build a Ghillie suit for camouflage needs.
http://www.kansascitypaintballpage.homestead.com/ - Kansas City Paintball Page
All the info you need to play paintball in Kansas City
http://www.mxsportz.com/ - Mackz Xtreme Sportz
Producers of the first nationwide 24-hour paintball scenario event series, "Prophecies 2000." Coming in 2001: "Legends."
http://www.angelfire.com/tx4/millennium - Millennium Owners Organization II
An owners organization for anyone who owns a Bob Long Millennium and would like a useful resource to learn more about their gun.
http://www.mnpig.com/ - Minnesota Paintball Internet Guide
Great for info. on Tournaments, playing fields, teams and big games in Minnesota
http://www.mypb.fetchmy.tv/ - my pb
We are here to help other paintball playa's find the marker right for them at the best price. An also to help with there quetions about there markers.
http://newbiespaintball.tripod.com/home.htm - Newbiespaintball.com
The information source for new players
http://neopaintball.netfirms.com/ - Northeast Ohio Paintball Directory
One stop shopping directory of Cleveland/Northeast Ohio area paintball resources
http://groups.msn.com/NOVASCOTIAPAINTBALLPLAYERSConTACTZonE/_whatsnew.msnw - Nova Scotia Paintball Players Contact Zone
The oldest paintball site in the Atlantic region with over 100 members.
http://pub89.ezboard.com/bplaypaintballcoloradoalsohomeofthecoloradopaintballclub - Paintball Colorado
An independent source for information on local events, useful links, and a place to be a part of the Colorado paintball community. We're your one stop shop to find all things paintball in the state of Colorado.
http://www.paintball.com/ - Paintball.com
Internet's leading information site for the sport of paintball. Updated daily with the latest news, gear reviews, events, tips, field listings, player profiles and more! Check it out!
http://www.paintballremix.tk/ - Paintball Remix
Hot Guns- Orracles, Angels, Smart parts,Spyder,Tippmann. Reviews on all guns!
http://www.phatziggys.com/ - PhatZiggys.com
Your #1 online source for paintball!
http://www.planetpaintball.net/ - Planet Paintball
The best all paintball search engine. This site will satisfy all your paintball needs and questions.
http://home.tiscali.nl/shockersport - Ron's Shocker Page
Everything there is to know about the Smart Parts Shocker Sport
http://www.sacpaintball.com/ - Sacramento Paintballers
Sacpaintball is your #1 information site for Sacramento and Northern California
http://www.geocities.com/lilcode - San Antonio online paintball info.
Local information on fields, stores, events, tournaments, and more
http://www.sargefiles.8m.com/ - The Sarge Files
A collection of newspaper and magazine articles written or coauthored by Bob "Sarge" Shano, the creator and producer of the award-winning public access television show "Paintball Gladiators", and founder of the "Paintball Safety Talks" program.
http://www.stockclasspaintball.com/ - The Stock Class Paintball Network
The worlds largest Stock Class paintball information resource, run by players, for players.

     Manufacturers     

http://www.adcosales.com/ - ADCO
Sights and more.
http://www.airgunuk.demon.co.uk/ - Air America UK

http://www.airgun.com/ - Airgun Designs
Manufacturer of the Flatline HPA system.    
http://www.airconcepts.com/ - Air Concepts Industries (ACI)
Manufacturer of tons of upgrades for many guns.     
http://www.akalmp.com/ - AKA
Marker manufacturer of the Excalibur and more.
http://www.battlepaint.com/ - Battlepaint, Inc.
Battlepaint, Inc. is the provider of technologies and solutions for the fields of tomorrow.
http://www.benchmark-man.com/ - Benchmark
Aftermarket grips and accessories.
http://www.brasseagle.com/ - Brass Eagle, Inc.
Markers, paintballs, accessories.    
http://www.checkitproducts.com/ - Check-it Products
Aftermarket accessories
http://www.phantomonline.com/ - Component Concepts, Inc.
Marker manufacturer: Phantom pump and stock class markers
http://www.diggthis.com/ - Diggers
Paintball shoes.
http://www.dyeprecision.com/ - Dye Precision
Marker, barrel and accessory manufacturer.
http://www.icdpaintball.com/ - Indian Creek Designs
Markers and accessories    
http://www.jjperformance.com/ - J&J Performance
Barrels and custom parts.
http://www.jtusa.com/ - JT USA
Goggle systems, markers, jerseys & accessories.    
http://www.kickasspaintball.com/ - KAPP
Accessories and custom markers.    
http://www.kingmanusa.com/ - Kingman International
Markers and accessories    
http://www.lapcopaintball.com/ - LAPCO
Colin Thompson's custom barrels and accessories.
http://www.nelsonpaintball.com/ - Nelson Paint Company
Paintball manufacturer
http://www.nitroduck.com/ - Paintball Mania Supplies
Air systems, accessories.
http://www.palmer-pursuit.com/ - Palmer's Pursuit Shop
Custom markers, accessories and upgrades and custom airsmithing.
http://www.proteamdirect.com/ - Pro-Team Products (PTP)
Markers, accessories, and Armson sights.
http://www.ravenusa.com/ - Raven Paintball Gear
Paintball uniforms, goggle systems.
http://www.redzcomfort.com/ - Redz Comfort Gear
Harnesses and accessories.
http://www.rps-paintball.com/ - RP Scherer
Paintball manufacturer
http://www.severepaintball.com/ - Severe Paintball
Paintballs.
http://www.sheridanusa.com/ - Sheridan, division of Crosman Corporation
Markers and accessories
http://www.smartparts.com/ - Smart Parts
Markers, barrels, uniforms, accessories
http://www.tippmann.com/ - Tippmann Pneumatics
Markers and accessories.
http://www.usapaintball.com/ - USA Performance Products
Markers and accessories
http://www.warriorsportsgear.com/ - Warrior Sports Gear
Accessories, netting, cases, shirts
http://www.wdp-paintball.co.uk/ - WDP
Markers and accessories.
http://www.worr.com/ - Worr Game Products
Marker and accessory manufacturer   

     Organizations

http://filebox.vt.edu/org/paintball/msindex.html - The Paintball Club of Virginia Tech
The offical website of the Paintball CLub of Virginia Tech!
http://www.paintballassociation.com/ - Paintball Products Manufacturers Association (PPMA)
A trade association for the sport. Services and features include a Paintball news bureau, Reward Fund, and general business information about the sport.
http://www.paintballrefs.com/ - Paintball Referee Organization
The Paintball Referee Organization is puting together referees that are unafiliated with the teams that play withing the league and training them to be Profesional Referees
http://www.spplat.com/ - Society of Paintball Players and Teams
Offering value to members while growing the game!

     Team Sites

http://www.geocities.com/acidrain62_43326 - 1st Kenton Commandos
Information, teams, markers, photos, graphics
http://www.angelfire.com/amiga/aceshigh - Aces High
http://www.agencypaintball.com/ - The Agency
"You can run, but you'll only die tired! - Agents
http://www.backyard-paintball.de.vu/ - Backyard Paintball Germany
This is an amateur website from a German paintball team. It's still under construction but everything's up to date!
http://www.bugsandfish.com/ - Bugs and Fish Team Page
New team based out of St. Louis
http://www.bunkerbabes.net/ - Bunker Babes
All Girl paintball Team from Northern, California
http://www.geocities.com/aight_77/bmpaintball.html - Bunker Monkey's Paintball
Based out of Fredericton, NB, Canada. We compete in three man events in Atlantic Canada. We always place minimum in the top ten.
http://www.go.to/CIApaintball - Childhood Issues Anonymous,Tournament Paintball Team
An overview of this New Orleans based tournament team, their views, equipment, sponsors, history, schedule, and links.
http://www.theedgepaintball.cjb.net/ - The Edge
A rec/am team from Jacksonville, Florida
http://www.geocities.com/wildcards_hq/ - 58th Pioneer Battalion: The Wildcards
A Scenario/Big-Game team from Louisville, Kentucky. Founded in the Summer of 2001. Our website is constantly growing and changing
http://www.bates.edu/~tblake/FlyingMonkiesWebPage.html - Flying Monkies Paintball
Paintball team in central Maine with member information, marker pictures, team info, field pictures, and some great links. We play competition and recreational paintball here in central Maine.
http://www.geocities.com/genocide_bros/genocide.html - Genocide Bros
A locally challenged Kentucky paintball team that is sponsored by South Park Paintball ands home field is Asylum Paintball.
http://www.gdstpaintball.20m.com/ - G.D.S.T
G.D.S.T is an Ameuter A Division Paintball Team with a very high respect for fair play, honor, and friendly competion. We invite all teams to a friendly team skirmish.
http://www.hiredgunz.net/ - Hired Gunz Paintball Network
Scenario team based in Southern Louisiana. Scenario Game Company also.
http://www.geocities.com/johnnyknowskarate - Johnny Knows Karate
The official Johhny Knows Karate team website!
http://www.kryptonitepaintball.com/ - Kryptonite Paintball Team
Local paintball team from the Lake Cumberland Ky. area.
http://www.legionofdoom.us/ - Legion of Doom
A scenario paintball team that spans from South Louisiana to Texas
http://www.nydogs.homestead.com/home.html - New York Dogs
Competition team playing top amateur events across North America
http://www.gladiators.8m.com/ - Paintball Gladiators
Official website of the Gladiators, stars of the award-winning public access T.V. program "Paintball Gladiators".
http://paintballjunki.cjb.net/ - Paintball Junki
This site is for the players, and fans of Charleston, South Carolina area Paintball
http://www.geocities.com/scoper_pod - P.O.D.S. Paintball Team
Young paintballers dedicated to having a good time.
http://www.geocities.com/predpball/ - Predator Paintball Team
A Christian Rec team in Meigs Co. Ohio.
http://www.angelfire.com/ny4/teamregulators - Regulators Paintball
Team Regulators "Hudson Valley Scenario Paintball at its Finest"
http://www.angelfire.com/ny4/DrKAnGeL42 - Roc City Silent Assault
A rookie team out of Rochester, N.Y. Includes pics, bios, equipment lists, links and a quotes page. Constantly updating
http://hometown.aol.com/bookerjf/index.html - Rogue 5 Paintball Team
Rec-Ball / Mil-Sim Team based in NYC, NY
http://entrigme0.tripod.com/section8main/ - Section 8 Paintball
Section 8 paintball tournament and scenario team out of Jacksonville Florida
http://www.geocities.com/southernsoldierz - Southern Soldierz Speedball Team
3-5 man team from South Louisiana. Site includes pictures, videos, and links.
http://sunyjim.tripod.com/SunyJims_Paintball_Club/id7.html - SunyJim's Paintball Club
We are a local group of Paintball players from London, Ontario. If you have your own equipment it's FREE TO PLAY the first two weekends. Membership is just $25 a year.
http://teamarchangel.50megs.com/ - Team Arch Angel
A Novice level Christian team from Ft.Rucker,AL
http://www.geocities.com/twiste2/ - Team Diablos Devils
A great up and coming team in the Kansas City area!
http://thenezbit.tripod.com/mysite - Team Evolution
This is Team Evolution's site. As mentioned in an APG. We are a devoted team in mid-Georgia
http://www.geocities.com/highroller6253/index.html - Team Highrollers
about our team in Maryland that includes bios, pics, shirts, and tips.
http://www.angelfire.com/il3/Impact - Team Imapct
Team Impact site with infosheets, articles, pictures, and links
http://members.fortunecity.com/def1ones2001/teamkrazyballz/ - Team Krazy Ballz
Team wanting recognition and stuff to say
http://madjakkal.tripod.com/madjackal/ - Team Mad Jackal
Based in Iowa, we play in a lot of tournaments and recreation games. We are slowly getting bigger and unstoppable.
http://www.geocities.com/teammalice - Team Malice/Adventure Spot
Team Malice's website, located out of Muskogee, OK
http://www.freewebs.com/teammisplaced - Team Misplaced
A competition paintball team located in Eastern Iowa. Check our site out and contact us if you want to scrimmage or tell us about a tournament.
http://www.geocities.com/T_nobility - Team Nobility
A new squad in Indiana.
http://www.angelfire.com/ny4/teamregulators - Team Regulators
A Scenario/Competition paintball team based out of Kingston, NY
http://schizo.4t.com/ - Team Schizo
The fat man friendly team! Members and game pictures, telling about history and awards!
http://home.kc.rr.com/shadowmen - Team Shadow Men
Team pics, sponsors, awards, chat room and more!
http://solidwaste.coms.ph/ - Team Solid Waste
3-man Rookie Team in Las Vegas, Nevada. We have team photos, info, and more to come.
http://teamsplatpaintball.tripod.com/ - Team Splat Paintball and League
Amateur team looking for individuals and 5 man teams to play league and or recreation near Allentown to Jim Thorpe area.
http://teamsteelballz.homestead.com/webpage.html - Team Steel Ballz
Describes our team and has our favorite links and sites
http://www.geocities.com/paintballkc - Team Voodoo
This is the internet home of Team Voodoo, a competition paintball team from Kansas City, MO.
http://jump.to/teamwiseguys - Team Wiseguys
Team Wiseguys are the 2000 Indiana State Novice Champions, Come see why!!
http://www.totalgreif.com/ - totalgreif.com
This is the internet home of Total Greif Paintball Team. We are Action Pursuit Games Magazine's "test team."
http://www.angelfire.com/ri2/warhounds - War Hounds
My friend and I put this site together because we are really into paintball and we wanted to show our other friends how serious we are about it.
http://www.geocities.com/wolvespaint/WelcomePaintballFans.html - WelcomePaintballFans
Paintball team in southern PA
http://www.angelfire.com/mi2/xsquadron - The X Squadron Home Page
Home page for SE Michigan paintball team, including tactics, Michigan info, and so much more!

 

some additional links...

http://www.paintballgear.com - www.paintballgear.com

http://www.countypaintball.com - www.countypaintball.com

http://www.armotech.com - www.armotech.com



-------------


United States Marine Corps

Semper Fi!

What am I doing here? I don't even play paintball anymore!



Posted By: Fatsplat99
Date Posted: 04 November 2003 at 10:41pm

Some of this post may have been more applicable to the old forum, but I'm too lazy to edit it out. :-)

Guys, I have a problem. Or, rather, we have a problem. I've seen cock fights that were more tame that these forums. Now, before you hit that beloved "back" button, or stick the goose on me (whale), hear me out on this. You see, everyone has been addressing the issue of this forum going in the pooper as a whole, yet they never try to resolve it. And, in order to resolve an issue, you need to break it down. This is what I'm attempting to do. I do not intent for this thread to get locked anytime soon so please keep the replies tame and use the PM system if you feel the need to drive home that fact that "U R A TOOL!"

flaming- I put this as the first point as it seems to be the most common. I've seen everybody from mods to guests do it. Ever heard of "constructive criticism?" Just because someone disagrees with you or points out a flaw in your theory (as I'm sure I will see), take it as a good thing. It is not an attack on you personally. Most flaming originates when people take it as such. Remember when you first came here? Remember your first flame? I got mine courtesy of Enos_Shenk on my first post, first reply, in T&O. I know everyone remembers because it is a form of wakeup call. It lets you know the high horse has gotten sick and it's time to get off. Now put yourself in a new forumer's shoes. They post thinking they made a good point, then here comes Johnny-hates-you and decides that he needs to treat them as someone who just graduated with a major in paintball physics and theories. Flaming not only starts fights, but it makes you look bad as a person. It makes you look like the bully on the playground, and it opens up a challenge to anyone willing to vie for your position. Flaming leads to more flaming, leads to more flaming, leads to meltdown. It's like when you hit someone in the shoulder, then they hit you back a little harder, then you throw an elbow, then it escalates into one big mess that results in guesting-which starts even more arguments which starts more flaming which spawns further guesting... it's a cycle. Let's stop it.

language- despite popular belief, this is a family forum. We make fun of people being 10 or 12 yet that is a large percent of the forum population. People are complaining about the language speed ballers use, and yet we use it too? Cursing makes you sound stupid. I cannot believe that a 4-letter word is the most explanatory one you know. You think you are driving you point home by emphasizing a sentence or two with choice words yet your point would be taken much more serious if you actually use normal English. (see Webster's Dictionary for the correct definition of *ing) Not only do you avoid the flaming for it (see above) but you look incredibly more "uber" by using phrases such as SebastianBlack's "fewer fingers than are necessary for a peace sign."

save the forum- This forum is free. I repeat, free. There is nothing forcing the mods to moderate the tippmann forum and tippmann doesn't need it. It's not like they have the ideas forum so they can see their "untapped resources." This is a free service, meaning it can be shut down at any time. I'm afraid that, with the way it's going, it may be. If you want to have a tippmann forum, keep it to a respectable level of sanity. I cannot emphasize that enough. This is our forum to keep running and this is our forum to lose.  

general behavior- If you have to think for longer than 5 seconds on the appropriateness of something, it probably isn't something you should be saying. In regards to arguments- they are fun. A good debate is always something fun to participate, just make sure it isn't a debate on the "gayness" or someone. It's OK to agree and disagree, that's what makes the world go 'round. Also, please help out. There is nothing shameful about raiding the new player forum. I plan on starting one soon and I'll lead a group if anyone wants to join. Help out. That's what started this forum and that is what can save it. We want people with questions and we want to answer them in a respectful manner. If you want to go up a rank, help out. It was no coincidence that about a week after I raided the new player forum I got a gold star. There are benefits for helping out. Please do so. This forum is what brought me into, and helped me through, the game of paintball. Let's share our knowledge and help those that are in the same position that we were in in the not-so-distant past.

In short- keep it sane. If you want this forum to improve, do it yourself. It is hypocritical to complain about this forum "going downhill" and not doing anything yourself. So please, help solve my problem. Help solve your problem. Let's make this thing right again. Let's bring it back to the glory days!  *runs off holding hand in the air, cheering, in triumph*



-------------
Your respectability is like a bank account. Sometimes you put in large ammounts other times you make withdraws. It can never go up without hard work and it only takes a second to remove everything



Posted By: Homer J
Date Posted: 06 November 2003 at 8:52pm
Redundant Topics:
These are topics you should avoid posting if you want to gain respect:
Paintball knives
Paint flame throwers
Paint shotguns
Paintball snipers
"Which barrel is best?"
Any idea that is useless, redundant, idiotic, dangerous, illegal, etc.

No posts about how to make a paintball silencer. Silencers are ILLEGAL. No bragging about vandalism with paintball guns. It doesn't make you look cool, it just makes you look like an immature idiot who doesn't care if the sport gets banned.

Paintball is one of the safest sports there is. Let's keep it that way.

------------------------------
Also, when you're posting, please make an attempt to use even a minimal amount of proper grammar. Noone can help you if they can't read your posts.


Posted By: fatty
Date Posted: 07 November 2003 at 7:21pm
the uber tactics please read this do not avoid reading this because its long it will help newbies and experienced players alike improve their game!!!!!
1) When you are walking toward/through a field to your starting point, keep your eyes on the field, so you can see advantages. Look for possible places that would make good offence and defense points. Try and take in the overall layout of the field so that you can make better tactical judgements.
2) Before you run to that “perfect bunker”, look around. Make sure that it is not a sole bunker in the middle of an open space. Look for trees/bunkers near it that you can advance to and fall back to if needed. This is always a good tactical decision. This allows you to always keep your options open, without being giving away your plan of action to the other team.
3) I know this one may sound dumb, but it works (although it is a tactic for bigger games, where you can not see the enemy when you start). When you are not spotted yet, try to crouch while walking and move more slowly. This is simple brain chemistry…the human brain notices movement immediately, and it draws a humans eye almost subconsciously. While doing this, try and keep some kind of cover (be it a tree, bunker, whatever) between you and any enemies that can see you. This not only provides cover, but also has added advantage of stealth…if they haven’t seen you yet, this way they won’t until its too late. A slow moving object will draw a lot less attention than someone darting across the field. Of course, there are some side rules to this…you must be somewhat camouflaged (it won’t work if your wearing some kind of super bright color). And one last thing, if you start taking fire, run to a bunker or some other kind of protection!
4) Here is a big mistake that newbies make all the time over and over. Try and remain as quiet as possible, and DO NOT FIRE UNLESS YOU HAVE A CLEAR SHOT. I have seen many many newbies waste hoppers full of paint, just to keep one enemies head down. They not only waste paint, they also give away their position to anyone who doesn’t know yet. This tactic is very useful. It is simple human nature, if under fire…duck and don’t come out. But, when you hold your fire, the opposition thinks it is safe to move, then they will try and advance, they come out into the open, then you can hit them when they are least expecting it!
5) This tactic is for bunker to bunker fighting. It is best when you are protected from other opponents, and you only need to be concerned with one opponent in a bunker, but is good in almost any situation. Usually, bunker to bunker fighting is very dull…pop up, fire, duck…opponent pops up, returns fire, ducks…and usually it goes on like this until someone makes a lucky shot. When you go to return fire, stay up (but not revealing your whole entire body like an idiot so he can shoot you) instead of ducking, but stop firing while keeping aim...The opposition thinks you have ducked, and when they pop up to return fire, “Blam”, you got ‘em!
6) When at all possible, stay low. The object of this is to minimize the physical area exposed to your opponent, therefore making it harder for them to hit you.
7) Avoid tunnel vision, keep your eyes and ears open. Tunnel vision is when you focus totally on one bunker/enemy. This not only limits your perspective of the overall game, but leaves you wide open to be flanked.
8)Know your enemy and know yourself.” This is more geared toward intermediate/experienced players. What I basically mean by this is know what your up against, and know what your capable of. Try and learn the advantages and dis-advantages of the most common paint guns, and you will be much better off. You need to know if your up against someone with a PGP (maximum accurate range=about 100) or someone with a flatline (maximum accurate range=about 300 feet). People who know when to fight and when not to fight are victorious.” a. Now for a bit of common knowledge. The average paintball gun has a maximum range of about 200 ft, this includes almost all paint guns, but there are exceptions. The flatline for example, uses a trick of aerodynamics in order to make their paintballs fly further. Most handheld pistol paint guns, such as the Nelspot 007, PGP, and PT Enforcer have very short barrels, and are only accurate to a range of about 100-140 feet, in ideal conditions. b. People will say “But he has a longer/better barrel, he can fire more accurately/further then me!!” This is a bad comparison. The laws of physics prohibit his paintballs from traveling further then yours, as long as all variables are the same. Chances are, he has his fps (feet per second, the velocity of a paintball) set higher than yours, or his barrel is better matched to that particular paint. Now, as to the accuracy component, this part is true to an extent. Almost any aftermarket barrel added to a gun will improve its accuracy over a stock barrel (stock barrel = barrel that came on gun). But remember A GUN IS ONLY AS ACCURATE AS THE PERSON SHOOTING IT!
9) Identify what you are shooting at. I have seen people shoot their own teamates many times during games because they were really far up the field. I have also seen newbies empty entire hoppers on inanimate objects, because in the moment of action, they thought there was something moving near it!
10) Have fun! Many people forget that paintball was designed to have fun! I have seen far too many people get too steamed over a game, swearing, yelling…etc. It's just a game! And on to this subject, don't cheat! Not only is this severely un-sportsmanlike, but it ticks other people off! And chances are, when they see you do this, they will light you up HAVE FUN!!! hope this helps you



Posted By: Salem
Date Posted: 08 November 2003 at 2:57pm

This right here is courtesy of Evil Elvis and i belive it belongs here

Security Patrols

   These can be used in large games, Scenarios or the timeless "Seize the Flag" Games.  Security patrols are made my favorite kind of defense: a strong offence.

   Security patrols should be stealthy as possible.  Unlike Combat Patrols you do not know were you will find your opponent.  Stealth also will protect your headquarters or flag station since you tromping around the woods will attack all kinds of unwanted attentions.  You should designate a route, which will give you quick access to your base in case you need to boogie back. A route with plenty of Cover & concealment is a must.  Here are some key elements.

  • Stop every few meters and get down and listen. DO NOT CAMP.  But stop every so often so that you can get acquainted with the natural sounds and can pick up your opponent.
  • Stay Alert your vulnerable while you are still.  Keep a sharp look out for things that do not look right (sixteen guys with A-5's, a bush that moved, fresh tracks...)
  • Keep your marker ready to fire.
  • Engage the enemy by using the following tactics: Run & Gun and Ambushes.

 

Team Movement

Got your squad and Team all pumped up and ready to roll?  Here are a few tips on movement.  To do so I will go over some Patrols.

  • Combat Patrol AKA Movement to contact.  When you employ this movement technique you should have a definite objective for example Red Hill were the "Bush babies" team likes to camp out at.  You then determine the fastest, most efficient way to get your team there. Along the way establish a Rally Point were your team will meet after the attack or if your patrol comes against a larger more prepared force to retreat to and regroup.

In this kind of patrol there are as with every patrol 3 very important elements;

  • Command- The leader must be able to control formation and control the pace of the fight.  You Should NEVER let you opponent dictate the tempo of the fight.
  • Assault Force- These is your shooters these should be concern with their mission, in this case to eliminate all the opposition.
  • Security- this can be done by having 4 of your team members assigned this detail.  One should walk point ahead (at least ten to twenty yards depending on terrain.  He should always be watching but as far as you can maintain visual contact with him) of the rest of the formation and the other two should be to either flank the last is tail end Charlie his job is to designate fall back positions and guard against a rear attack.

The Pointman should be the first with "Eyes on Objective" he would then signal a halt.  At this time the patrol should face outboard (away from the middle) and get down on a knee.  Find Good cover.  The Patrol Leader should come up and have a look at the objective.  The Patrol Commander should exploit any weaknesses in their defenses.  Then the Patrol leader would go back and get the assault force and by using the Run & Gun Method or a counter ambush (using the Rabbit trick to lure them into an ambush) eliminate the opposing force.

 

 

Run & Gun

  The most effective way to use a team in Paintball to me is to use Hit & Run tactics.  This will allow you to set the pace of any battle.  I will go into how you can develop your teams Hit & Run tactics

  • Develop Drills: By this I mean, get your team or yourself work on your movement to an Objective (place of Battle, Or a Key Location). Then start a fast paced fire fight. After thirty seconds have some of the team members find a good cover position behind your lines.  AT this time you must pic up the Slack from the other members now retrograding to the cover position.  When you either hear them picking up the cover position or you hear the radio command that their in place.  Rush back to a Position behind them.  Make sure you do not run into their lines of fire and if your shooting and see your team members stray into your lane of fire CHECK YOUR FIRE. Now step up on a cover position and have them fall back AT this time they should gather and decide either to continue the retrograde if their still being perused by fire or if their not being perused to break bush to a predetermined Rally Point. (Rally points are easy to find places were your team can meet up if you become separated)
  • Develop Codes & Signals: This way your opponents will not be able to know your intentions.  Developing individual team codes & signals is paramount.  Practice these.
  • Stay aggressive:  After you break contact one rush to attack that same team from another angle Hit Hard and Fast then retrograde.  But remember before returning to attack set up a quick security circle while your members Reload, Air up and Hydrate (Hydration is a necessary part of the game.  Don’t be foolish Coke & Mt dew will not hydrate you.  A critical piece of equipment are Canteens or Carmel back water Bladders). After everybody is good to go then get out on your attack.
  • Repeat until your enemy has been slowly dismantled by your Hit & Run tactics.

 

Originally posted this on the Old Forum.  I am reposting it so that newer members can pick up a few pointers.  WE have to remember these will be our future team mates and competition.  The level of help we give them will determine the level of competition on the sport of paintball in years to come. I invite others to post HELFUL post so that newer players can benefit from this.

   The first thing a new player or a novice player must do is Master his marker.  You should know your gun better than anybody.  You should know disassembly, cleaning & oiling, cleaning out ball breakages, reloading and the most important your weapons safety features.  To many newcomers are more worried about Paintjobs and the latest "Upgrade" that they start to dump all their money into their guns which cuts into their playing money.  Then you have a Clone of the most popular trend gun and no money to play with.  Work with your gun use it stock until you get to know how it handles during different situations such as rapid exchange of paint or those slow well aimed shots.  Get to see about how many shoots you are getting from your tank and how easy is for you to reload.

    In between your field trigger time practice what we Marines call IA Drills. Immediate Action Drills are drills you practice over and over. Some of these should include how to clear a breakage of balls in your chamber or barrel. Others should be reloading drills. In these drills the first step should be SEEK COVER after that you can go about what you need to do. Reloading, Clearing out a Jam should not take more than 10 seconds. Here it sounds a short time but when under fire, it's an eternity. These drills will make you a better player. IA drills can be done anywhere from a field area, to your room, remember practice makes perfect.

    Work on getting your marksmanship up. Set up static firing ranges. Static means you stand and shoot at a target at different ranges. See how your shot groups are at different ranges. After that you might work on a movement fire range. Do this over and over until you are confident on your shooting.  Sandman has some excellent ranges on his page.

 

   On this one I will go over how to minimize your Target Profile. Your Target profile is how much of a target of a target you make your self to your enemies. Let's start by this when you are engaging people you should always seek cover. Here is where many go wrong, Cover and Concealment are two different things. Cover is an object which will provide you with protection from enemy fire. Such as a Tree, a Ditch, Wall or a bunker. All the above will stop paintballs from nailing you. Which is why Cover is so important. Concealment is something which will hide you from enemies, Bush, Shadows, Branches, ect ect. Concealment doesn’t have to be cover and most of the time it's not. Concealment is just a way to hide from your enemies but it doesn’t necessarily protect you from enemy fire. So make sure you understand this. I will go further into this when i go into camo later on.

 

   The nest thing in minimizing your Target Profile is your shooting posture. Yes the smaller a target you make yourself the better off you are. About a month ago I played against this played who had been playing about 6-7 months of woodsball. He was quite a marksman and knew his marker. We were battling in medium woods. he kept placing about 10-12 balls at the tree I was in while i would return fire with my double taps. We went like this for about 2 minutes each moving toward a better cover & shooting position. We must have beet about ten yards away when I stopped re-acting to what he did and really looked at him and I spotted his flaw and raised my Tippmann as he gave the tree a new paintjob. I exhaled and on the natural breathing pause i squeezed off another set of double taps ... he was out seconds later. He held his hands up and said " Out.. great shoot" now you say did I "snipe" him ... no .. did i had a extremely lucky shoot .. no. I spotted his flaw he fired his Tippmann Right handed so his right elbow was sticking out horizontally. It was a nice target and from ten yards an easy target. I shoot with my elbows tucked in. I also shoot in the kneeling position making me a smaller target. Now after years in the grunts I recommend kneepads.  Whatever bit of ease I can bring to my knees it's worth the money.

 

You should only shoot from the standing in paintball if you can't see your target in the kneeling. The kneeling should be your standard firing position since it's more stable than the standing. Shooting from the standing causes you to muscle the weapon into your target. Which will make your natural point of aim off. In the kneeling your arms are better-supported ad makes a heck of lot harder to shoot than a standing man. Then prone position (laying down flat on the ground) I use if my first couple of double taps didn't hit my target and I am on a open area (how ever unlikely). The disadvantage of the prone is that it's harder to get up and break contact once your position has been compromised. That why I prefer the kneeling after you eliminate your opponent you can then regroup and get the heck outta dodge (of course in a tactical manner don't break bush unless you are ambushed by a overwhelming force)

 

My next post will speak about Fire & Movement. The game of paintball is a combat simulation, we must admit this the point of the game is to eliminate your opponent with a paint filled projectile.  We can all agree on that.  The key to doing this is Fire & Movement.

   Old Soldier preaches about the stale paint trade fad which seems to be spreading across the nation.  Paintball Markers with high ROF's had moved the less experienced crowd to find cover and shoot at anything that moves or resembles a human being. Oldsoldier is right the only way you win games is by taking ground and eliminating your opponent.  Sitting there hoping for that lucky shot out your 8+1 paintball load is not going to get you anywhere.

   In order to win you must make an opportunity, which means you have to take that first aggressive movement.  Now let's not confuse aggressiveness with stupidity.  Move only when you have cover fire (that means that your team mates will shoot at your opponents position to get their heads down or their attention on them) and have already selected a destination with good solid cover.  You must not hesitate, you must reach in you and get there as fast as you can. This will minimize your exposure to enemy fire & save your teammates on how much paint they spend.  Take a quick second to orient yourself, know were your teammates are and more important were your opponent are.  Now you have closed the distance between you and your enemy will greatly increase the chance of you hitting your target.  Now you start to engage and cover for your Teammates who count on you to cover for them as they move up.  This is what we call in the Marine's Fire Team Rushes. This takes practice it will not come overnight but it will pay off.

    Let's review that in a simple terms; when are in a battle look ahead of you for better firing positions on your enemy.  Look for better cover to protect yourself. Look for height over your enemies it's harder to shoot a target uphill than it is to shoot downhill.  Look for an angle on your opponent Most Bunkers only provide front protection.  Try to get around them for the easy elimination.  Pick a new position before you stand and rush, believe ten seconds is an eternity when paint is flying all around you.  Keep the Momentum, do not allow the enemy to bog you down can't move forward this way ....? Well Break Contact ( Stop the battle by fighting by Rushing away from your enemy keep the discipline of cover fire and rushes to new cover set up to cover buddy)  Do not allow your opponent to dictate the Tempo of the Game.  you must be in control of when and who you engage. Once you have some distance decide were to set up a hasty ambush or maneuver around their sides and hit them again or a always effective Hit & Run or as we call it in my unit "Run & Gun".  As with all my post these things must be Practiced over and over to get the team chemistry working...

Cover & Concealment

Forbearing

  Cover & Concealment are two different things that will greatly improve your game.

   Cover is anything that will stop a paintball.  It doesn’t have to hide you but it will definitely protect you from paintballs.  Fallen Logs, Bunkers, Thick Trees and even dirt.  Cover is your best friend...it will keep you safe as long as you us it wisely.  If you just camp there your cover will become the noose you hang yourself with.  Cover should be used to protect you while you fire and pick your next location.

    Concealment  concealment is something which will hide you from your enemies but not necessary stop paintballs.  Bushes, Tall Grass, Shrubs ect are examples of Concealment.  Concealment is best used for ambushes and Observing your enemy.  Make sure that when using Concealment you pick a few "Fall back" positions incase your discovered and the paint start flying.

    Ok in an ideal world the best position would be a mix of Cover & Concealment.  That way you can be both unseen & protected.  Now the minute you stop moving in a paintball game and wait for someone to walk up so you can ambush them and don't move ... then read my Fire & Movement post to see what you'll be facing. 

   My advise to you is "Adapt Overcome & Improvise"

Ambushes and Counter Ambush Reactions

A part of woods play revolve around the ever effective Ambush.  The purpose of an Ambush to inflict the maximum level of eliminations to the enemy team in the fastest possible time.  The success of an Ambush revolve around the following factors;

  • Surprise-  This is the primary factor in an ambush with out it there's no ambush.
  • Concentration of Fire- focus your ambush element's fire power on the other edges of the group your ambushing.  then work your way toward the middle that way you eliminate the possibility of the far edge people maneuvering and flanking you.
  • Control and Discipline- Ambushes are boring, and a dangerous position to place your team in.  Even with security elements you a very vulnerable and non mobile target. all fire must start when the Ambush leader fires and will seize when he calls it.  Discipline will keep you quiet and concentrated on your surroundings.
  • Location- Since paintball ambushes should not last more than ten minutes you must place the ambush were your enemies are bound to cross and were the terrain gives yoiu Cover and a Covered escape route.
  • Security-   plop down with out setting up rear and flank security and you will find youir position overun and you walking to the dead zone.

Ok how do you react to an ambush?  theres two ways to do this.

  • When in doubt.... Attack-  If your so close to your oponents that you can tell who manufactures his goggle system then you in what's known as a Close Ambush.  At time the Murphy Meter has hit critical and it's time to be Agressive & Decisive.  You have to attack moving from cover to cover untill you either eliminate your oponent or he takes you out.  When in a close ambush it's Do or Die.  Better to take a few of them to the dead zone with you.
  • Flank or Break Contact- If their so far away that they miss and splatter is flying arround the trees.  Then I suggest you fond some of that Cover we talked about earlier.  Once there you must make a decition you can Break Contact or Flank them.  Both start the same way while soem lay down cover fire you seek an good fall back position.  Once there you have to decide to moev to an alternate position or to manuver toward the ambush team's side.

Once again Terrain and Number of remaining team members will dictate what other course to take

Now for whats mine. Upgrading and Customizing.

This may have been kinda posted before here but I'll give me take on it.

When it comes to upgrading and customizing the longer i keep playing the more I notice a trend. Players just starting out want to buy a list of upgrades so long they could put santa to shame. When i started out i was this way too. I heard this and that about all these upgrades and bought my first gun with a Response Trigger. Though by no means is the r/t a bad upgrade but after a month of two of playing I learned that the r/t wasnt what I needed. I developed a much more paint conservative game. The r/t was basically useless to me and I had wasted $100.

So on to my advice. To most new players i would say buy your first gun stock and leave it that way for at least 3 months or more. Thats a time when a new player starts developing their style of play. You will spend your first couple of months watching others, taking advice and orders and making mistakes. During then you will start leaning toward a certain style of play. Thats why you should wait to upgrade.  If you upgrade before you get to know your gun and your style of play you will end up with alot of $50-$100 dollar do dads that you have no use for. The only thing you should spend a signifacant amount of money on after your gun (assuming you have played once or twice with a rental to make sure paintball is really for you) is your mask, no see= no fun

While playing you might decide you play best when taking a lower profile. flanking the enemy being sneaky. So what good would a $100  r/t and loader that feeds 50bps do you then? just ur money wasted.

Or you might be more of a  head on kinda guy were a high rof and loader would be exactly what you need.

and even a new barrel shouldnt be bought immediatly. Because when it comes to barrels there is the flatline, and there is everything else. I also came extremely close to buying a flatline. I was at the point of ordering when a friend pointed out to me that my style of play didnt need a flatline.

So just remember, buy stock, Develop your style, upgrade to compliment



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Posted By: nachos18
Date Posted: 15 November 2003 at 10:29pm
since this is the uber thing( i never remember the name) i should post this here, i accidentaly posted it in another place...sorry.

I just wanted to post this so everyone can see the shipping costs of some paintball sites. If anyone knows the costs that i am missing in my post, the ones that have ???, please tell me, or if anyone wants to add another website tell me. I know that to me, if somebody had posted this about 1 month ago, it would have been really helpful, because money is money, and saving some with the shipping costs can help you buy another thing later.

http://www.888paintball.com - 888paintball.com -Very low prices on almost all the products, they are guaranteed, so if you find anything lower they will beat it

Ground shipping: Free ground shipping
3day shipping: ???
*3 cases of paintballs=free shipping

http://www.paintballwarehouse.com - paintballwarehouse.com

Ground shipping: $7.92
3day shipping: $11.83

http://www.paintballgear.com - paintballgear.com -very big catalogue, has about every brand in the paintball market.

Ground shipping: $8.50 Free with orders above $100
3day shipping: $17.71

http://www.shop4paintball.com - shop4paintball.com
Ground shipping: $8
3day shipping: ???

http://www.countypaintball.com - countypaintball.com- well,i can honestly say that more than 50% of the forum members know of it, and many of them have bought from it. Great prices, cheap shipping.

Ground shipping: $6.82
3day shipping: $7.90

http://mrgoodsports.com - mrgoodsports.com- great prices in tippmann accesories, you buying for your tippmann marker, you have to buy it here.

Shipping and Handling (only this choice):$5.50

http://www.thepaintballstore.com - thepaintballstore.com- wow!!!, huge selection of paintball markers and accesories in a very well organized manner, evry accesory for a gun in is a separate category.I think it has more things than 888paintball and paintball gear.

Ground shipping: $9.50 free in orders $200+
3day shipping: ???
Tax(included in all other sites above)
Texas 6.25%
Florida 7.00%
New Jersey 6.00%
California 7.25%
All other states 0%

http://www.xtremepaintball.com - xtremepaintball.com

Ground shipping: $5.50, free in orders above $89 with coupon code "coupfreeground"
3day shipping:$17.95

http://www.paintballonline.com - paintballonline.com

Ground shipping: $7.99
2day shipping: $11.65 (no 3 day shipping available, but 2day is really cheap)

http://www.paintballfirst.com - paintballfirst.com

Ground shipping: $7.24
3day shipping: $12.92

http://www.thepaintballshack.com - thepaintballshack.com

Ground shipping:$6.00
3day shipping: $9.95
Texas tax: $2.15

http://www.800paintball.com - 800paintball.com -couldnt find this one out, but they have a great selection, if anyone does find it please pm me or post it here

Ground Shipping:???
3day shipping:???
*3 cases of paintballs=free shipping

http://www.paintballexpress.com - paintballexpress.com

Ground Shipping:$9.03
2day shipping:$14.47
Next Day Air:$30.97
http://www.paintballoutlet.com - paintballoutlet.com

Ground shipping: $12.40
3day shipping: $15.16

http://www.paintballwizard.com - paintballwizard.com

Ground shipping:$8.23 free on orders above $99
3days shipping:$11.15
Insurance: $0.25

Coupons that are available in most websites do not include the price of the objects with the shipping. For example if their is a coupon that lowers $10 from every order above $50, and you ordered a $40 barrel, and shipping is $11, the coupon will not have any effect

-------------

FREE RELOADER Bs AND OTER STUFF!
http://www.nachos18.4t.com -


Posted By: Massacre
Date Posted: 29 November 2003 at 12:35am

Hey What about the Good Old Search Button? http://www.tippmann.com/players/forum/wwf77a/forum_images/search.gif - http://www.tippmann.com/players/forum/wwf77a/forum_images/se arch.gif

Just because when I first got here I was told to search and see if my questions had aleady been answered in another post. Even though I have done my fare share of wrong things on the fourm(thanks To KRL for being there to warn me of what I was doing wrong, and for giving me tons of second chances) Ive found that the search button to be alot of help to me. SO I would recomend it to the new people aswell. And dont be afraid to PM a more experienced Fourmer. They come in handy for answering questions aswell.

thats my lil bit, hoped it helped in some way...



Posted By: Snake6
Date Posted: 29 November 2003 at 8:28pm

Here are a bunch of things that are usful in woodsball. I am creating a running list. If you have somthing to add that is relevent to this post PM it to me! I am open to your suggestions.

1. Stealth- Is the to any woodsball game. Without stealth you are nothing but a target.

-Move slowly. dont make yourself readily visible. crouch walking or crawling maybe nessary wear you gear accordingly.

-Remember stealth is an art. Practice your movements at home to get better.

-If you see a enemy STOP, get down, then think of you next move. 

2.Movement- Make choice keep moving or stand still. Remember that the human eye tracks in on movement. When you move know where your going and your route to get there.

-Avoid heavily traveled trails, they are where ambushes are made. When abushing stay still, when you move, move fast. If you move and stop that makes you a target. A moving target is harder to hit then a non-moving one. 

-If you are trying to be stealthy look on the ground in front of you PLAN EACH STEP dont step on twigs dry leaves or anything esle that will make unnessesary noise.

3. Ambushes-

-When laying an ambush lay it across well traveled trails and in choke points.

-Place your forces on only one side of the trail, by placing forces on both sides of a trail you run the risk of shooting your own man. Also besure to protact you flanks.

-When ambushing if possible wait for the first target or lead man to get to the last postition ambusher that way usually you will engage the whole group from point to rear gaurd in the kill zone.

-To avoid an ambush think like the enemy. Avoid choke points and well traveled trails look for anything suspisious(spl). 

4. Flanking

-Cover your flanks well. Any smart enemy will flank. Use the point and rear guard system.

- When flanking use stealth. Dont fire until your sure you will hit the target.      

5. Communication. Comms is the key to wining any battle. The team with the best comms will win. Use call signs and location names so the enemy will not know what you are doing if you are using an unencryped radio.

*EDIT* I moved most of the comms stuff to the "teams/Experianced Players" area.

come up with yuor own stuff and use em i find that it works well 


6. Camoflage-wear camo that suits the invroment(spl)

-If there is grass everywhere dont wear realtree, or leaf style camo, wear woodland. If there are lots of leaves wear a camo like advantage or mosssy oak.

-Ghillie suits. Many people ask me what is my optinion of ghillie suits. well here it is. Ghillie suits where designed by the scottish for thier game wardens to hide and stop poachers wtih. They where adopted in the early 1980's my the USMC, well there is you history.

- When buying a ghillie suit remeber two things
1. There are two types of ghillie suits(A) military style. and(B) Civilain style.

The difference is (A) military style is for crawling only. It overlaps your boots, so if you try to run wtih it you will fall.(b) civilian style is for standing only. the ghillie suit itself does not go down much farther than your knees.

-Ghillie suits were made for the military, made for use by people who had had extensive trainging in thier use. I dont suggest anyone to buy a ghillie suit unless they have been properly trained, other wise you will screw it up.

-Arrange your gear so it will be comfortable in any position, crawling included, dont put anything  in hte front of your gearbecause if you have to drop quickly, you will braek anything that is in the front of you. 

Remember all plans fall apart in the heat of battle. Good Luck  

(Disclaimer: I am not responsibly for you stupidity! By doing anything in this post you do so at your own risk. By doing anything in this post you have agrred automaticlly to the Snake6 terms and agreements.)

(Terms and Agreements.(A.) Snake6 is the woodsball king.(B.) you will pay money to Snake6 every time you use one if his ideas.(C.) Above all Have Fun!)

-------Stuff for more experianced Players/Teams.---------

-Call signs. Every man (or team) should have its own call sign. mine is SNAKE6. The word snake is just my name on the radio, the 6 stands that i am in a leadership postion

here are some others

5-Means Executive Officer, this guy is second in command. EX: Bravo5

4-Squad leader. Leads a single squad. EX: Bravo4

3-This man is just a normal member of the squad nothing special about him.Ex: Bravo3

2-Designates a heavy weapons person. Machine gun, gernade luancher, ETC. EX: Bravo2

1-Point man the lead man in a specfic group.(some times call on the radio as point.)  

As for squad names I use the callsign of the leader to designate his squad EX: "Snake squad move to location delta, over."

-Radio Prowords- These are the words that explain you situation on the radio, the bueatiful thing about these is if the enemy does not know your proword they will not understand you.

-if you have an encrypted radio then you woulnt have to worry about interception.

Common prowords and explanations are shown below.

Proword Explanation
AFFIRMATIVE You are correct, OR, what you have transmitted is correct. Yes.
BREAK I hereby indicate the separation of the text from all other portions of this message.
CORRECT You are correct. That is correct.
CORRECTION An error has been made in this transmission. Transmission will continue with the last word correctly transmitted.
DISREGARD THIS TRANSMISSION, OUT This transmission is in error. Disregard it. (This proword will not be used to cancel a message that has been transmitted and receipted for by the receiving station.)
DO NOT TRANSMIT, OUT Stations called will not answer this call, receipt for this message, or otherwise transmit regarding this transmission. (When this proword is used, the transmission will always end with the proword “OUT”.)
FLASH This message has a precedence of FLASH.
FROM The originator of the message immediately follows.
IMMEDIATE This message has a precedence of IMMEDIATE.
INFO The addressees immediately following are addressed for information only. No action is required of them.
I READ BACK The following is in response to your request to read back.
I SAY AGAIN I am repeating the transmission, or the portion you need repeated.
I SPELL I will spell the next word phonetically.
I VERIFY That which follows has been verified per your request (to be used only as a reply to a VERIFY request).
LOCATION These are places on the field that your team leader designates as important places. by using these names instead of saying the actual naem of the place you reduce the risk of the enemy hearing then understanding your transmission. Location names are designated from Alpha to Zulu using the phonentic alphabet.        &am p;am p;am p;nb sp;         &am p;am p;am p;nb sp;         &am p;am p;am p;nb sp;         &am p;am p;am p;nb sp;         &am p;am p;am p;nb sp;         &am p;am p;am p;nb sp;         &am p;am p;am p;nb sp;   MESSAGE FOLLOWS A message that requires recording follows.
MORE TO FOLLOW I have more messages, traffic, or information for you.
NEGATIVE Not received. No.
NOTHING HEARD To be used when no reply is received from a call.
OUT This is the end of my transmission to you and no answer or reply is required or expected.
OVER This is the end of my transmission to you and an answer is required or expected.
PRIORITY This message has a precedence of PRIORITY.
READ BACK Repeat this transmission back to me exactly as received.
RELAY (TO) Transmit this message to all addressees immediately following this proword.
RELAY THROUGH Relay your message through _____.
ROGER I have received and understand you last message. (Does NOT mean yes or permission granted.)
SAY AGAIN Repeat the portions of your last transmission I am indicating.
SPEAK SLOWER Your transmission is too fast. Reduce speed.
THIS IS This transmission is from the station whose call sign immediately follows.
TIME The figures that follow are the Date/Time Group (DTG) of this message.
TO The addressee(s) who are to take action, and to whom this message is to be delivered are as follows.
UNKNOWN STATION The identity of the station I am trying to contact is unknown (used in place of that station’s call sign).
VERIFY Verify entire message (or portion indicated) with the originator and send the verified version (used by receiving station).
WAIT I must pause for a few seconds. Standby. Do not transmit. Wait for me to continue with my transmission (the proword OUT is not used).
WAIT OUT I must pause for more than a few seconds. This contact is terminated until I call you again. The net can continue.
WILCO I have received, and understood, and will comply. (Note: Since the meaning of the proword ROGER is included, the two prowords are not used together.)
WORD AFTER The word to which I have reference is that which follows ______.
WORD BEFORE The word to which I have reference is that which precedes ______.
WORDS TWICE Communication is difficult. Transmit each word or phrase twice (may be used as a request or a statement of intent).
WRONG Your last transmission was incorrect. The correct version is ______.

-Some of these will not be used yery often but are good to know. These prowords are use most often within teams.

- If the other team doesnt know your prowords then you haqve 100% secure comunications.

-Using prowords.

To call another team/person. Say the team/persons name twice them say "this is" and your name then say "over."(every transmission should end with over.) The team/person should respond with "go ahead" your name and ten "over."

To say your information. After the other person/team is call as explained in the above paragraph, use the correct prowords to say what you need to tell them. Then end the transmission with "over."

Ending communications. after you have made your last transmission to the ther person/team say "thsi is" your name,then "out." 

-Using locations. Locations are named from Alpha to Zulu using the ponetic alphabet. Your team leader desides on location names before the game begins and all the team members write them down or memerize them. 

EX:"Snake6 move to location Charlie, over" unless the enemy knows your code words then you dont have to worry about them knowing what your doing. Its that simple.

For Comms i use an uniden GMRS radio with a lapel mic and earbud headphone.

come up with yuor own stuff and use em i find that it works well.

 Hand signals. Hand signals are useful when you are using a squad formation or when the members of you team are close by.

Examples of a few basic signals are :

[Point to yourself]
        I will move /shoot / etc.
[Point to your eyes,(usually index and middle in a 'v')]
        I see
[Point to your ears]
        I hear
[Point to one of your players]
        You will move/shoot etc.
[Thumb Up]
        OK/I understand/Ready/Reloaded etc.
[Thumb Down]
        Down/Bad/Negative
[Hold up a closed fist]
        Stop dead in your tracks and don't move.
[Flat opened hand, palm down, and arm extended at a 45 degree angle above your head, then lowered to the ground]
        Get down, don't move.
[Pat top Of Your Head]
        Head count.
[Raise fist to shoulder, thrust fist up/down above shoulder several times]
        Rush, Increase Speed, Double Time
[Point In Direction]
        Move/shoot/enemy etc. in that direction.
[Make a 'gun' with index finger and thumb]
        Can then be used for shoot in that direction.
[Draw finger across throat]
        Enemy /opposition / the bad guys / danger area.
[Point to person(s), beckon by holding arm horizontally to the front, palm up, and motion toward body]
        Join me, Follow me, Come to me.
[ Extend arm vertically overhead and wave arm and hand to front, left, right, and rear with palm toward direction of each movement]
        Disperse
[Raise fist to ear with thumb and little finger extended]




-------------


Posted By: Arbites[RAT]
Date Posted: 03 December 2003 at 12:53am
This is now a re-repeated, remodified and reimproved post targeted specifically for new players & members.

I know all of the members have at one time or another read the same question(s) hundreds of times from well meaning topic starters who didn't know how to begin. Most of these were written nearly identically to the one we read on the same topic last week. I also know almost all of the regulars have at one time or another told someone (newbie or not) to use the search button. I hope to give you enough information to prevent you from getting flamed by well-meaning, but tired and frustrated regulars.

I will begin the request of all of you by asking that you search first and post your question after being unable to find your answer. The search button is located in the upper right hand corner of every page and looks like this:
                                                     
Furthermore, at the bottom of each post is another search button that looks like this:
                                                   
It is preset to search for other threads & posts by the author of that reply / post.

But that is only the first part of being a good Forum member. I encourage you to open your own threads when ever you cannot find an answer (as opposed to hijacking one = jumping onto someone else's thread with different issues). But before you do, I need to address how POORLY people phrase the titles of the subject. The subject title is the primary way to look for an issue and it should be the best way. Currently, it is not. I challenge YOU to look at the first page or two of any of the sections of the Forum. You will see titles with such great details as:
  • I have a problem
  • I need help with this
  • I have this great idea
  • What do you think about this?
  • What happened?
  • Can you help me?
and the list goes on and on and on. The problem is not primarily with the people not trying to search (although that does happen). The problem is that all of our good effort goes into threads whose titles are not descriptive of the issue.

Help us to fix this problem and to make the search button more useful to you. When you start a new thread, be descriptive. Look at the following topics for suggestions of what to include in the title.

Problems with your marker:
  • Type of marker (i.e. A-5)
  • The Problem (i.e. gas leak, double firing, breaking paint, ...)
Product or Upgrade questions:
  • Type of product (i.e. marker, barrel, trigger, hopper, air source, vendor, ...)
  • What marker you are using (if appropriate - i.e. if you aren't looking for a marker)
  • If looking for multiple upgrades, at least include the marker & what you want it for (tournament {and position}, wood ball, scenario, ...)
Ideas or Thoughts & Opinions:
  • The idea or the issue obviously
Events:
  • The name of the event
  • The date of the event
  • The location
The Gallery:
  • Your name (or its name if you named it - LOL)
  • Type of marker (i.e. A-5)
Now I come to my final request & instruction to start a new post, if you could not find what you wanted by searching. In the upper right hand corner inside each Forum section, just above the Author / Message / Topic Bar, is a button that looks like this:

                                                 

Tap this button to open the Post New Topic window. If you include all of the information discussed above and title your message appropriately, you will find the information you need, and become a resource for others.

If we all follow some simple guidelines, the search button can be a much more effective tool for all of us. It also makes it more likely to get good help as there are those out there who screen which threads they open by their title (myself included). I will not say you MUST follow these. But I will say that following these will keep you out of trouble and make it easier for others to help you & for you to even help others.

Thank you for making our Forum a better place.

-------------
A-5: 12" J&J Ceramic, E-grip, DF w/88ci HPA, MP5 sliding stock

68-Special: 14" J&J Ceramic, 12V Revy, Siphon Tank

SMG-68: Want new barrel

External Line SMG-60: Siphon Tank

SL-68: Silencers


Posted By: eclipse_cocker
Date Posted: 04 December 2003 at 6:29pm

HOW TO PULL OFF THE PERFECT TAPE BUNKERING MOVE

1) shoot a lot of paint down the tape b/c most likely some back player will be covering him.

2)Run for his/her bunker give him/her a couple of love taps and stay in their bunker.

It is simple if you have the guts to make the move



-------------
WGP 2003 Vertical
E-Blade Autococker

20 bps. One of them is bound to hit you!


Posted By: The Unknown
Date Posted: 16 December 2003 at 10:21am

This gos against many of your posts, but this is true for real gun fights, and it is a proven way to lessen the chance of getting hit.

R-U-N, do not camp, camping only increases the chaces of one thing: getting hit!. While you are running the chance of getting hit is 4/100, not too likely, huh??? (Remember that those statistics are for REAL guns, so with paintball guns the odds are even better. )

Hope that helps!

~DAN~



-------------


Posted By: PaintballWizard
Date Posted: 16 December 2003 at 8:45pm

*Erased Information*

 

Sorry.

But I will Leave Safety Statistics.

 

 

 

 

 

 

 

 

Sports Injuries Report

 

SPORT

Yearly injuries per 1000 Participants

Water Skiing

260.84

Lacrosse

223.79

Wrestling

36.46

Rugby

31.21

Football

30.17

Baseball

28.42

Hockey

21.92

Basketball

19.76

Soccer

12.59

Boxing

11.34

Bicycle Riding

11.71

Gymnastics

10.49

Volleyball

4.03

Ice Skating

3.83

Snowmobiling

3.52

Snow Skiing

2.99

Racquetball

2.77

Tennis

2.77

Handball

1.92

Fishing

1.43

Swimming

1.34

Golf

1.22

Archery

0.85

Boating

0.75

Bowling

0.47

Paintball

0.24

Other injuries

LOCATION

Yearly injuries per 1000 Persons

Home

93

Work Place

66

Moving Vehicles

22

Street

19

 



-------------

Paintball Videos.
www.smacktalkpaintball.com
webdogradio.us
www.forceofnature.com
and www.google.com


Posted By: SebastianBlack
Date Posted: 17 December 2003 at 12:09am

Basic Paintball Terminology
A plain English Paintball Dictionary

These are terms that are used in the sport of paintball. This is not a complete list, but it will help you understand what people are talking about at the paintball field!


------------------------------------------------------------ --------------------

Agitator

An agitator is a device that has been incorporated into a paintball hopper which helps paintballs drop into the feed tube more steadily. This is accomplished by a small LED sensor, which will detect the absence of balls in the feed tube. This sensor then activates a small servo motor which agitates (moves and shakes) the balls in the hopper.

Airsmith:

A person trained in airsmithing :). A certified airsmith has been trained to work with high-pressure gasses and everything relating to them (hoses, valves, etc.). They understand how markers work, and know how to work on them safely and keep them safe for the customer. Most

Markers and their warranties require work done by certified airsmiths, if not warranties may be voided.



ASA (Air System Adaptor)

The ASA is the threaded adaptor on a marker into which the constant air tank (bottle) is screwed into.

Auto Trigger

A device incorporated into many pump guns (and all new ones as far as I know) which allows the user to fire the gun with each pump of the gun. In a non-equipped gun, the user must pump the gun, then pull the trigger, but with the auto-trigger installed, the trigger is held in the firing position, and the action of the pumping fires the gun. This greatly increases the speed in which a pump gun may be fired.

Back Bottle

A CA setup in which the ASA is located at the back of the gun. The bottle is then screwed into the gun and (usually) a butt plate is placed on the bottom of the tank, providing a (somewhat crude) shoulder stock for the gun.

Barrel Plug

A device that fits into the barrel of a paintball gun that adds to the safety of the gun. Should be in place at all times when not in play.

Barrel break:

When a paintball breaks in the barrel causing the inside of the barrel to be coated with paint. Creates in-accurate shots and more broken paint.

Blowback

Blowback is the CO2 that is deflected off the paintball after the gun is fired.

Bolt

The part of a gun that 'pushes' the paintball out of the gun. This part may or may not be exposed to the air (see open and closed bolt system).

Bottom Line
CA setup that is attached to the bottom of the grip of a paintgun. This method is similiar to the back bottle setup, but is usually superior when used in the same fashoned, because it makes sighting down the barrel easier (less neck streching).

Breech

A port in a paintball gun by which paintballs are loaded into the firing chamber of a paintball gun.


Bring your own paint (BYOP):

Means that at that field or game or tournament, you are allowed to bring and use your own paint, as opposed to FPO (see below).


Burn:

"Burn that bunker while I move." To lay large amounts of paint on a bunker in order to keep the player's head down so he can't see or shoot.



Bunker:

(noun) Any object used for cover. (verb) "Did you see me bunker that guy?" To make an aggressive move on an opposing player and eliminate him at close range while he is hiding behind his bunker.

Butt Pack

A device which holds paintball loaders and attaches to a belt. Usually positioned above ones backside during play.


Center-flag:

A type of game in which one flag is positioned in the middle of the field. Both teams try to get that flag and hang it on the other team's flag station. This is the standard format used in 5-man tournaments.


Closed-bolt design:

Refers to a type of markerin which the bolt lies closed (forward) between firing cycles. Pump guns, Autocockers and Shockers are this way.



Constant Air (CA)

Refillable CO2 cylinder that is attached to a paintball gun. These cylinders provide the power to propell the balls through the gun. These cylinders (or bottles) are made of aluminum or steel, and come in different sizes. (3.5, 7, 12, 16 and 20 oz for aluminum and 4,9,15 oz in steel). CA systems have all but replaced the older 12 gram cylendars that used to power paintball guns.



Chrony:

"Go chrony your gun." Short for Chronograph- a device used to measure the speed the paintball is traveling as it leaves the barrel. You can adjust this on most modern paintball guns. The industry "speed limit" is 300 feet per second (fps). Many tournaments and commercial fields use a limit of 285 for added safety.



Chrony station:

"Where is the chrony station?" At fields and tournaments, this it the place where players go to chronograph their guns.

CO2

Carbon Dioxide. The most common propellant used in the paintball industry.


Deadbox:

"You are eliminated, go to the deadbox." At a tournament, eliminated players go immediately to a sectioned-off area next to the field called the deadbox where they remain until the game is over.

Drilled Barrel

A barrel (usually aftermarket), that has relief ports drilled into it to help the barrel to shooot farther and more accurately.


Drop-forward/cradle:

A device used to attach your tank to your gun which positions the tank more down and forward to give the 'gun a better balance and feel, and to make the setup more compact.




Dual-flag:

A type of game in which there are two flags- one hung at each team's starting point. The object is then to capture the opponent's flag and return it to your starting flag station. Most 7 and 10 man tournaments use this format, as well as most rec. games.



Electropneumatic:

Refers to a type of marker designed with electronic trigger operation and electronically controlled valve operation. Angels, Shockers, bushmasters, Rainmakers and the Spyder EM1 are this way.


Expansion chamber:

Part of a paintgun. CO2 works much better if the gas is allowed to expand before the gun is fired. On a cold day or during rapid fire, the gun may "go liquid." An expansion chamber allows the gas to expand before entering the paintgun's valve. Expansion chambers serve no purpose on a gun running HP air.

Elbow

A plastic or metal accessory that allows a hopper to be attached to a paintball gun.


Field Paint Only (FPO):

Means that at that field, game, tournament you may only use paint bought at the game site the day of the tournament.

Fill Station

Equipment used to fill CA tanks, usually consitisting of a digital scale, valving and hoses to attach the CA tank to the bulk tank.


Flag station:

In a capture-the-flag game, the flag station is the spot where the flag was originally placed by the referee at the beginning of the game. In a center-flag game, it may also refer to the starting point of each team- the spot where the flag must be hung to win the game.

Full Auto

Machine style paintball marker. Usually not allowed during open session games. Not a very

Sportsman like way to play. Spray and pray tactics. They usually run out of paint before the End of the game.


Going liquid:

Means the CO2 entered your valve in a liquid state affecting performance. You may see ice chunks flying out of your barrel, your gun may freeze (literally), your gun may ramfire. Usually happens on colder days.

FPS

Feet per second.

How fast the paintball is traveling. ASTM regulations require less than 300 FPS and the safety equipment must be tested to this limit.

Goggles

Eye protection. Consists of a heavy duty frame with polycarbonate or lexan lenses. Required for paintball. Must be ASTM approved.

Grenades

A paint filled balloon type device used to lob at opponents or obstacles and take out multiple players in a single use. Effectiveness can vary.

Harness

A harness is used to carry extra paintballs and/or CO2 tanks onto the playing field. Usually used in conjunction with a Remote setup.




HPA:

High pressure Air could be breathable air or Nitrogen gas 3000-6000psi.


Hot:

"That bunker is hot." Means an opposing player is in that bunker.
"You gun is shooting hot." Means the paint coming out of your gun exceeds the velocity limit of that particular field or event.


ID:

"My barrel has a .689 ID." Means Inner Diameter- referring to the inside of the barrel. Paint comes in slightly different sizes. For best accuracy, your paint and barrel should have a good fit. Generally speaking, .687 and below are smallbore barrels, .691 and larger are bigbore barrels and anything in between is midbore.

Liquid

CO2 in a liquid form (as opposed to gas). Almost always a bad think. ("going liquid" usually means that liquid CO2 has entered the paintball gun and the gun is performing erratically.)

Loader

A plastic or cardboard tube used to hold extra paintballs. Loaders are usually carried in a harness or buttback during play.


low pressure:

A term used to describe guns that are engineered to propel the paintball with a lower pressure, higher volume burst of air. Though the statement is controversial, is is often claimed that this increases the effective range of a paintball gun.


Marker:

"Make sure your marker is on safety." A euphemistic term for a paintgun. The first paintguns were manufactured to mark trees and cattle- now they're used to mark people. People feel the term "marker" is less offensive, and maybe more accurate, than "gun."



Mines:

A device designed to spray an opponent with paint when they trip or step on a trigger.

Muzzle Break

Relief Port at the end of a marker barrel which increases accuracy. Can be added on with an aftermarket part or purchased as in integral part of a barrel.


Neck Protector

Device designed to reduce the impact on a paintball hit in the neck area.


Newbie

A new paintball player. Everybody is a newbie at least once.


Night Paintball

Paintball games, supplies and equipment specially designed to play at night.


Nitro/compressed air/HP:

When the paintball industry started looking for a propellant other than CO2, Nitrogen was first used because it was more readily available than high-pressure(HP) air in many areas. Since then, HP has become much more affordable and Nitrogen is rarely used. Still, Nitro is a common (though inaccurate) term to describe a high-pressure air system on a marker.


One for one:

The ref pulled a one for one." A type of penalty used in tournament paintball. Means a player was pulled for cheating and so was his closest teammate. Usually happens when a player plays on or talks after he is eliminated.



Open-bolt design:

Refers to a type of marker in which the bolt lies open (back) between firing cycles. Spyders, Automags, Angels and most other 'guns are this way.

Open Session

A scheduled paintball field event in which the public is welcome to play.


Outlaw paintball:

Refers to just getting together with friends and playing on public or private land somewhere (like the woods behind your house), as opposed to playing at a commercial field or in a tournament.

A non-supervised form of paintball. Sometimes referred to as renegade paintball.


Paintballs:

.68 caliber gelatin capsules filled with a colored glycol based fluid designed to break and mark an Object. Qualities, sizes, colors and uses, vary greatly.

Paintcheck:

"Ref, can I get a paintcheck!?" Means a player needs a ref or another player to check him to see if he's marked or not. Usually used when the hit took place on a part of the body the player can't see at that moment.


Playing on:

A form of cheating. Means a player took an obvious hit, the hit broke and the player continues to play. Usually in tournaments there are stiff penalties for playing on.


Playing "tight":

"OK everybody, play tight." Refers to playing in such a way as to not give your opponents much to shoot at. Not making careless errors, sticking out too far or too long when shooting, etc. Requires good technique.


Pods:

Small plastic containers used to store paint and/or carry paint onto the field. Pods are usually carried in a pack or harness. They normally hold 100-150 rounds and are designed to be sturdy enough to keep the paint inside from being broken by an outside force.

Point Sight

A sight (non-magnifing) which ususally uses a reflective LED to aid in aiming a paintball gun.

Power Feed

A device that uses CO2 blowback to increase the rate which paint- balls are loaded into the gun. This device can also be purchased as an aftermarket part.

Private game

Exclusive field rights to customers for paintball games of their choice.

PSI

Pounds per Square Inch.

Pump

A paintball gun that requires cocking to load each paintball into the gun. Similar to appearance and action to a pump shotgun.

Quick Change

A quick change is used to remove and/or replace a 12 gram CO2 cartridge into the paintgun.

Quick Disconnect

A brass fitting that allows remote users to quickly disconnect the airsource from the paintgun.


Ramfire:

"Why is my 'gun ramfiring?"

On a blowback semi, for whatever reason the hammer is not being "blown" back far enough to catch the trigger sear. This results in a very rapid "full auto" type effect. No, this does not make your Spyder full-auto, it just results in chopping paintballs, a big mess and a useless 'gun. Usually the result of low pressure in the CO2 tank.



Rattle:

"That guy can really rattle that Angel." Means to fire very rapidly.

Rec ball:

"Let's go play some recball this weekend." Short for recreational paintball. Anything non-tournament is usually referred to as recball, from scenario games, to commercial field play, to playing in the woods behind your house.

Registration

Usually a designated safe zone area setup to go through the administration functions of Signing waivers, issuing rentals, and other Paintball related activities done prior to playing.

Regulator

A device which controls the pressure of CO2 before it enters into the paintball gun. Usually allows the paintball gun to operate at a lower pressure, which reduces ball breakage increases the number of shots available from a CO2 source, and reduces variation in CO2 pressure to paintball gun.

Remote

A remote setup is a CA tank that is connected to the paintball gun via a high pressure air line. The CA tank is usually carried in a harness on your back.

Rentals

Term used to describe equipment available for rent at a paintball facility. Markers, goggles, tanks, Safety equipment, coveralls are common rental equipment. Quality, prices and packages vary.

Rifled Barrel

A barrel that has internal groves or holes, either in a straight or spiraled pattern, that help a paintball gun shoot more accurately.

RT

Response trigger. A cheap way to get a full auto capability. Basically a powered trigger.

Scenario game:

An organized game with a theme- such as WWII or Star Wars or some fantasy world. Scenario games usually last all day (some are 24 hours) and have special rules, story lines, etc.

Scuba Fills

Refers to HPA source for filling HPA tanks remotely using a scuba tank.

Season Pass or memberships

A plan in which the paintball field gives special pricing to customers for playing more paintball.

Semi-auto

Refers to the action of the paintball marker. One pull of the trigger fires the paintball and as Part of the action loads the next paintball to be shot.

Speedball:

Refers to the size of the playing field. In the "old days" paintball was always played on huge fields with natural cover (trees, rocks, logs, etc.). In the late 80s, the idea came up to play on smaller "arena" type fields with manmade bunkers. The game was much quicker and was therefore dubbed speedball. Nowadays, speedball refers to a small field filled mostly with manmade bunkers. There's much more emphasis on good technique, fast shooting and aggressive play. It's also more spectator friendly than large forested fields.

Squeegee

A device used to quick clean a barrel of a paintball gun. Usually constructed of either a flexible fleece head or of rigid rubber washers, or both. Any object used to clean the barrel after a barrel break.

Staging area:

"Head back to the staging area." The base of operations for a paintball game. It's where everything starts. Usually paint is sold there, fills are made, cars are parked, etc.

Stock-gun:

A type of paintball gun that is powered by 12gram CO2 containers, is pump action and has a horizontal feed holding no more that 15 rounds.


Straight-shot:

A type of squeegee with a long, straight handle designed to be used without having to take the barrel off.

Stock

A device that attaches to a paintball gun that allows shouldering of the gun and helps steady the gun for a more accurate shot.

"Stock Class"

A game of paintball consisting of pump type paintball guns powered by 12 gram cartriges which must pass through a threaded opening (no cut outs). Auto-triggers and bulk loaders/hoppers are not allowed, the paintball magizine must be parallel to the barrel, and are limited to 20 shots.


Sweetspotting:

"I'm going to sweetspot the back left bunker." To fill a running lane with paint assuming somebody will try to move through it and hopefully through your paint stream. Usually used off the break to keep someone from getting to a key bunker and to get a quick elimination. Usually used on smaller speedball type fields.


Tapeline:

Got a guy on the left tape!!" The field boundary is known as the tapeline. Sometimes a side boundary is called "the wire."


Tapping:

"That guy was tapping on me all game." When a player continually hits another players bunker with paint in order to keep that player down and out of the game for an extended period of time.


Tying up the guns:

"I'm gonna move to there and tie up the guns while you go for the flag." To make a move designed to attract attention from other teammates and cause them to shoot at you. This is a diversionary tactic to get the opposing p team's guns pointed away from one of your teammates so he can make a key move.


The break:

"I'm running to that bunker off the break." The first few moments after the game starts when players are running to their initial bunkers.


The Fifty:

"We got a guy at the fifty!" Means halfway between the two flag stations. As in the fifty yard line on a football field.




The lull:

"Move to that second bunker in the lull." A point in the game just after the break when players are settling into their bunkers. It's a brief period of low activity, and a good time to make a move.



The monkey:

"Find the monkey!!" When the opposing team is down to one player left and you don't know where he is, he is the monkey.

Thermal Lens

Goggle lens that has two panes with a thin gasket between them which allows air to flow between the lenses and decreases 'Fogging' of the lenses. Never touch Or spray anything on the inside of the thermal lens with anything other than approved lens cloth. Ask You paintball dealer for more info.

Tool

Usually an allen or hex wrench used to adjust the velocity of a paintball gun.

Twelve Gram

A small disposable CO2 cartridge (12gm) used to power a marker.

Unified Rupture Disk

A safety device installed on a CO2 tank as a small disk used to vent over pressure CO2 bottles.

Vertical

A setup which positions the bottle vertically (perpendicular to the barrel) on the paintball gun. Helps in avoiding liquid CO2 from entering the gun.

Waivers

Legal documents protecting both the land owners, field operators and players from unnecessary litigation.

Woodsball

A generic term used to describe playing paintball in the woods, field or remote locations.

Zoning:

To determine in advance which part of the field a player is responsible for watching and covering. It's a way to make sure nothing happens on the field that your team doesn't see.


-------------
FFKFASOFAA
Erst wenn die Wolken schlafengehn
kann man uns am Himmel sehn
wir haben Angst und sind allein

Gott weiss ich will kein Engel sein


Posted By: warbeak2099
Date Posted: 21 December 2003 at 4:58pm
Many people always ask about paint to barrel match. Well, in response to Hell's Orracle saying that paint to barrel match is not in fact important I did my own little test. Here are the results:
Woo! It was a little chilly outside but I was using HPA so that shouldn't have affected my results too much. I used my PB Aradus adjustable bore barrel for this test. I used RPS Bigball paint which is medium bore (.688 aprox.). I was shooting at about 240fps. The target was a bright pink saucer sled and was about 40' away. I fired the paint on three settings:
1) .692
Grouping- 15"x15"
Efficiency- Took about 75psi to give me 10 shots.
Observations- The shots hooked downwards probably due to excessive movement inside the barrel. Some shots missed the target. There were zero breaks and jams.
2) .688
Grouping- 12"x12"
Efficiency- Took about 40psi to give me 10 shots.
Observations- Shots did not hook. No shots missed the target. There were zero breaks and jams.
3) .684
Grouping- 13"x10"
Efficiency- Took about 40psi to give me 10 shots.
Observations- Shots hooked to the right. Some shots missed the target. I actually did not experience any breaks or jams.

Conclusion- The .688 setting worked the best for me. The shots were pretty consistant and straight. The .684 setting was also pretty good in that it had a relatively tight grouping, but the shots all hooked to the right for some reason. The .692 setting was not horrible, but had the largest grouping and most shots that missed that target. In doing this test I found that paint to barrel match was important. While the results were not that far apart, the medium bore setting (.688) was the most accurate. Also, in no way did I mean for this post to put down Hell's Orracle. I merely set out to find whether he was right or wrong. According to my test his statements about paint to barrel match are false. If anyone can prove otherwise, please share your data with me so we can further understand the importance of paint-to-barrel match. Finally, do not take this post as the end all be all answer. Other tests may conclude with different results.

-------------
MIDN 2/C, US Navy

LCE-SpyderMag | G-Force Pneumatic Mag | '99 RF Sniper II


Posted By: CidHighwind
Date Posted: 01 January 2004 at 9:48pm
This is a listing of all tools and supplies you will need to play in the sport of paintball. More specifically, to use a Tippmann gun. Each one is given a ranking out of Five Stars (*****) on its usefulness. I also give you a Yes/No on whether you should bring it to the field or not.

It may seem that I ask to bring a LOT of things to the field, but paintball is almost like the army, and you've seen how much stuff they have to bring with them. Think of your vehicle as your mobile base, loaded with goodies that you or an ally may need. Its not like you actually use that trunk anyway .

Tools

Allen Wrench Set *****
Your Tippmann should have come with one. A set of 4 allen wrenches, each one has a specific use for your gun. The largest is for adjusting your velocity. The next largest is for your hopper elbow. The second smallest will unscrew every bolt holding your receiver halves together. And the smallest takes off the screws holding on your grip. They are Very Important, and its hard to pick out Allen Wrenches of the same size after you lose one.
Bring to Field: Yes

Squegee ****
This little guy will clean your barrel if any paintballs should break in your barrel. I recommend a battle swab. Always keep it with you, as paint in the barrel causes bad accuracy, and paint can work its way into the bolt, which means you have to clean it... again.
Bring to Field: Yes

Q-Tips ****
You know, the deals for cleaning your ears? Well, you can and should use them for cleaning the porting of your barrel, if it has any. Most do. A battle swab, or any other fuzzy squegee will work the same, however.
Bring to Field: Yes

Chronograph ***
It measures the FPS (Feet Per Second) that the paintballs are flying out of your gun. Before playing a game, make sure at least one person has one. Most fields should have one, as well. NEVER have your gun over 300 FPS, it can cause injury. 280-300FPS is best. Not necessary to have a personal one, but very necessary for someone to have one.
Bring to Field: If you have one

Fill Station ***
Fills your CO2, N2 or HPA, depending on what set-up you have. Not necessary to have your own one (although very economical), it really helps when someone has one. CO2 fill stations are simply welding tanks filled with liquid CO2. N2/HPA are SCUBA tanks filled with the corresponding gas.
Bring to Field: If you can

Electric Drill *
Helpful for some mods (such as stock elbow blowback mod), but for the rec player, nah.
Bring to Field: No

Dremel Tool ***
Highly versitile tool, it can cut, it can drill, it can polish. If you stip a bolt, you can cut out a grove to fit in a Flat-Head Screwdriver. You can use the wire brush to remove paint. PM me if you come up with other uses.
Bring to Field: Yes, if only to replace other tools.

Buffer **
Used on the really great 'Polished Internals' mod, but not necessary at all.
Bring to Field: No

Duct Tape ****
Used to fix bad hopper lids, or pretty much anything. I'd recommend bringing a roll, its great stuff, comes in handy. "If you cant duck it, <KRL> it."
Bring to Field: Yes

Loctite Threadlocker ****
A joint compound that seals threads on screws, bolts, and gas lines. Really useful any time you do Gas System work. It also keeps bolts in place that you dont want to come out, and rarely take out yourself, such as the valve bolts. It comes in four varieties: Purple, Blue, Red and Green. Purple is very weak, and you could (maybe) use it to help keep those receiver bolts in, but I think they stay in fine, otherwise useless. Blue is my favorite, strong enough for paintball guns, not too strong, I put it on all gas line threads, valve screw threads, and anything I dont want coming out. Red is VERY strong, it takes a nuke to undo it once it has set, I would only use it if you dont want anything to ever come out. Ive never used green, I dotn even think it bonds to metal. Loctite is applied directly to the threads, then you screw the threads in, and let set for 24 hours. You can find it at most hardware stores.
Bring to Field: No (Takes 24 hours to cure)

Teflon Tape ***
Its a stretchy non-sticky tape used for plumbing. Its easier to install than Loctite. Its great for temporary applications, such as yopu have the wrong size hose, and will replace it soon. Only use it permanently on Low-Pressure Gas Line threads, IF you dont have Loctite. It picks up dirt easily, can get trapped in gas lines and valves, and is unpredictable.
Bring to Field: Yes

Needle-Nose Pliers ***
Great for removing gnarled O-Rings or sometimes, paint shells trapped in the barrel. Really comes in handy.
Bring to Field: Yes

Screwdrivers ***
You know what they are, you might need a set if your marker has normal screws in it instead of allen bolts.
Bring to Field: No

7/16 Wrench ****
Fits the bolts on the ends of Stainless Steel or Macroline fittings and hoses. You'll need it for installing any Gas Line stuff.
Bring to Field: Yes, in case your line breaks.

Crescent Wrench ***
An adjustable wrench. Dont use it in place of a 7/16 wrench, it may loosen and damage the bolts. You will need one for most Gas Line work, such as installing a Vertical Adaptor, or 90 degree fittings.
Bring to Field: Yes, same as above.

Supplies

Paintballs *****
Dur. A stock C 98 will fire just about any paint without fuss, however, cheap balls hurt really badly, stain, and are very inaccurate. As you upgrade and fine-tune your gun, you will need to buy high-grade paint, especially for a Flatline Barrel.   Good paint can often be a better investment than most upgrades.
Bring to Field: Yes, unless you are new and playing against me

O-Rings *****
These are little Rubber or Urethane rings that seal your tank ASA, your Front Bolt, and your Valve. They are very important. Your gun will leak gas, or wear down without them. Lets face it: O-Rings wear out fast. I bent one waaaay out of shape my second game, almost taking me out of it.
I recommend buying a 20 Pack if you are serious about paintball.
Bring to Field: Yes

Burst Disks *****
See the little brass screw near the top of your tank? Under that, is the burst disk. It is a safety device. It will blow if too much pressure builds in your tank. Buy a few, just in case, maybe one of your friends will blow one, and you'll be hero of the day.
Bring to Field: Yes

Extra Tanks *****
You need at least one tank. I'd recommend an extra.
Bring to Field: Yes

Spare Batteries ****
You will need batteries for Electro-Pneumatic guns, Electric Hoppers, Warp Feeds, Tac-Lights, or Mask Fans. In other words, if you have a tricked-out setup, you will need batteries for A LOT of stuff! Some things even use more than one battery. Most things use 9V batteries, and Halo Bs use 6 AA Batteries (Why they didnt use a 9V, I will never know). Bring a spare for every battery in use.
Bring to Field: Yes

Small Soft Cloth or Towel ****
Use to wipe off your mask or gun when shot. Try not to use a part you wiped sweat off with either, it will dirty your lens.
Bring to Field: Yes

Water Spray Bottle ****
Got paint on the mask? You could lick it like a friend of mine does (and then gags), OR you could be smart and spray some water on, and wipe off. Sweaty? No problem! Broken paint sticking inside barrel? Spray it!
Bring to Field: Useless off the field.

Spare Lenses ***
While were at it, sometimes you get shot in the lense, and a crack in it forms, which is waaaayy worse than paint. Not only does it get in the way, but get shot again, and most likely, you're getting a paintball and some plastic in your eyes. Not good. Carry a spare lense, they are that expensive, unless you have a 'Uber Thermal-Reflective-ChurchWindow Lense of L337'.
Bring to Field: Yes

Water and Energy Drinks ****
Booya, baby! Keep going all day!
Bring to Field: Yes

Spare Receiver Bolts ***
Spare bolts to hold your receiver together. If you ever take your gun apart and lose one, it can take you out of a game.
You can get some with some of the spare part kits at www.countypaintball.com - County Paintball
Bring to Field: Maybe one

Spare Ball Detent ***
Its the little rubber piece to keep your paintballs from rolling down the barrel, losing it can cause inaccuracy or lost balls. It is a necessary piece, but is very easy to lose. Sometimes you can lose it without even taking your gun apart. It rests under the front bolt, to see it, make sure your saftey is on, and no gas is in the gun, remove the barrel, and draw back the cock. Its the yellow thing.
Once again, www.countypaintball.com - County Paintball has them
Bring to Field: Maybe one

Spare Barrel Plug **
Sometimes they break, and become useless because of the difficulty in removing a broken one, but you dont want to go without an important saftey device like this. You can also carry one just in case your Barrel Condom/Sleeve is wet, lost or dirty.
Bring to Field: Useless otherwise.

If you can think of anything else, PM me.


Posted By: PaintballWizard
Date Posted: 04 January 2004 at 1:16pm

Please only go to this site is you have ISDN,Cable,DSL,T1-0C Connections or higher due to packet loss.

 

I recommend sateillite viewers do not go to the link.

---------------------------------------------------

This site will teach you new comers everything you need to know aobut paintball.

 

http://www.webdogradio.us/ - www.webdogradio.us

 

PS: MODS YOU MAY UNSTICKY THIS IF YOU WANT TOO!

 

If anyone else has anymore useful information not found in the uber thread and such . Please post it here


Some other Video sites.

http://www.pbvids.com - www.pbvids.com

www.smacktalkpaintball.com - www.smacktalkpaintball.com

www.forceofnature.com - www.forceofnature.com



-------------

Paintball Videos.
www.smacktalkpaintball.com
webdogradio.us
www.forceofnature.com
and www.google.com


Posted By: PaintballWizard
Date Posted: 06 January 2004 at 10:59pm

Written by Large Unit All Credit Goes to his post only. None of this has been edited by me in anyway shape or form!


*Newer Version he asked me to post.*

!!!!!!Choosing a barrel!!!!!!

We are all sick of this question being asked, hopefully with this guide those of you looking for a new barrel won't have to ask the dreaded question.


:::Good Barrels:::

Their are single barrels and Barrel Kits, the barrel kits have different bore sizes and will match to your paint giving you better accuracy, but at a higher price. If you cant choose still just use choose a random one because all the listed are great.

-Barrel Kits-
Evil Pipe
Custom Products 2-piece
Lapco Snapshot
Smart Parts freak
Powerlyte Scepter
Empire 2-piece
St!ff!

-Single Barrels-
Lapco Barrels
Dye barrels
Evil Driver
Smart Parts barrels
J&J Ceramic
Custom Products 1-piece

-The Flatline-
The Tippmann flatline is so unique it deserves its own explanation. The barrel is curved which creates a backspin giving you an advertised 100 feet extra range and a flat trajectory (no other barrel does this!!!) If your into long balling in the woods this is for you.

:::Barrel accuracy factors:::

-Barrel quality-
You want  a barrel that is very smooth on the inside and micro honed so their are no bumps on the inside.

-Paint quality-
Helps just as much as a new barrel, you want perfectly round paint without any dimples.

-Paint to barrel match-
Paint to barrel match means a lot for both accuracy and air efficiency. You want paint that wont roll down your barrel if you drop it in, but that will come out with a blow of your breath.


:::Myths:::

Longer barrels: Despite what you hear from some people, longer barrels do nothing but hurt, 8"-16" are the best lengths and all perform the same.

Rifled barrels: Every year or so a company comes out with a rifled barrel and everyone makes a big deal of it, they do nothing to help and if they did work your paintballs would just curve to the side.

!!!Have fun and good luck!!!


 




<>


 

-------------

Paintball Videos.
www.smacktalkpaintball.com
webdogradio.us
www.forceofnature.com
and www.google.com


Posted By: BARREL BREAK
Date Posted: 11 January 2004 at 7:10pm

The mutated/reincarnated forum dictionary:

Uber- good, great, cool, as in "thats the uber(barrel, gun, etc.)"

tool- a not nice thing, an annoying person, or a suck-up, generally an insult

1337- leet, derived from elite, spelled in "1337 text" an internet created artificial language, translations here= http://spins.us/tools/l33t.asp - http://spins.us/tools/l33t.asp

guested- had their account taken away, they cannot post using it.

IP ban- their IP address has been banned from the tippmann website, they cannot post on the forum with any name, unless they buy a different IP from their service provider

Roxorz (also roxors and Roxcorsz)- good, cool, "thats t(he, eh) roxorz!)

<KRL>- the name of a mod who made his name by cracking down on swearing, this symol/word is often used instead of a curse word.

pwned- used as a spin-off of owned, used when someone has been reprimanded and/or insulted.

Sniper- a pseudo curse word around here, dont say it, it may result in flaming(see next)

flame- an insulting post

n00b (also spelled, newb newbie newbzorz)- One that is new to something. For the forum it is mostlikely a new, un-informed paintballer.

thread- either the end of a barrel where it screws into the marker, or a topic of discussion on this, or other, forums.

sticky- a thread (see above) which has been made so that it stays at the top of a page.

PM- Private Message, a private post to another member

sig - a forumers signature (picture or word appearing in every one of their posts)

avatar- the thingy under your name.

bump- move thread up(by posting).

IMO- in my opinion.

 

PM for any more.



Posted By: Large Unit
Date Posted: 16 January 2004 at 5:53pm

So the time has come for your first game? Here is a quick summary of what you need to know/bring.

What to wear?

Mask
- you absolutely need to wear a mask if you play paintball!! Not safety glasses, not sun glasses, a mask made for paintball!

Shirt
- Dress in layers, it all depends on where you live and how cold it is, but I recommend wearing one shirt with a jacket over it.

Loose Fitting Pants
- Trust me on this one, Not only does a pair of loose jeans cause alot of paintballs to bounce off you and not break, but it provides pretty good protection too

Shoes
- You are going to want shoes with a good amount of traction, fields can get really slippery (especially indoor fields). They have shoes made just for paintball which I'm sure work great, but I just wear hiking shoes.

Gloves- I recommend wearing a pair of gloves, they don't have to be made for paintball any pair will work (even though paintball gloves look cooler ), Hand shots hurt pretty bad but with gloves its just like any other hit, also you wont get your hand dirty so if you have to open your gun you wont get oil/dirt in it.

Neck Guard/Cup- Everyone will agree that getting shot in the neck or the *ahem* hurts.. BAD! Using a neck guard or a cup makes it so you wont be keeled over in pain, but at the price of comfort, you don't have to wear these but some would recommend it, its all up to you.

Does it hurt?
This question is asked by many players before their first game so I figure ill clear it up for you all, Most shots don't hurt at all, it just stings for a second or two then goes away, just enough for you too know you got hit really. Sometimes you will get hit from very close or in a certain spot that hurts more than others and those sting worse, but still not to bad.

What to bring
Paintball Marker- unless you plan on throwing the paintballs at them..

Paintballs
- pretty self explanatory if you ask me

O-rings- Be sure to bring at-least 1 spair o-ring, o-rings on your co2 tank break, ALOT, and if you have no way to replace it your out of luck.

Allen Wrenches
- Be sure to bring the Allen wrenches that came with your gun, You will need them to set your velocity to your fields regulations and you will know when you have you take your gun apart.

Q-tips
- You don't have to bring these to the field but they are good for cleaning small areas on your gun or the little holes in your mask if it gets hit.

Duct Tape- Tape can fix anything

Swab/Squeegee
- If a paintball breaks in your barrel your gun will start shooting everywhere but where your aiming, and more will start breaking untill it is cleaned. So be sure to clean it up with a swab or squeegee before you start shooting again.

Spare Clothes
- I don't know about you guys but I'm not allowed back in the car unless I change into clothes that aren't covered in paint.

Barrel Plug- All fields require you put a barrel plug on your gun when your not on the field, your gun should of came with one but if not be sure to buy one before you go play

Paper Towels- You will need these to clean paint/fog off your mask, DO NOT take your mask off to wipe it off on the field!!!! This is how almost all paintball injures are caused!! Go to the safe zone where barrel plugs are required first.

A couple things to know
Wiping your mask- if you get hit in the mask you will need to wipe it off, also if it fogs you will need to wipe it off. I cannot stress enough to wait until you are in the safe zone! If you go to wipe your mask while you are playing there is a chance you will get shot in the face or eye!!

Communicate- when your waiting for the ref to start the game ask your team where they are going, try to plan out what everyone is going to do. If you see an enemy pop out yell out his location, if your held down by enemy fire call for help.. you get the idea.

Barrel Plug- All fields require you put your barrel plug in your barrel when your off the field, make it a habit to keep your barrel plug in when your not playing.

Cover/Moving- You want to be at a bunker at ALL times, if you are out in the open you are a sitting duck, never WALK to a new bunker, run full speed at all times, moving slowly makes you an easy target. Also run low, running low makes you less of a target and any smaller bunkers between you and your opponents may help for a wall.



Posted By: Kelly
Date Posted: 30 January 2004 at 8:31am
For those looking for mil-tactics to use, Here are the links I posted before for resleased Army Field Mans. Some of you noobs thinking about playing senarios should read this stuff (at a min. fm7-8, fm3-90, ,fm4-01.11, fm7-92, fm21-75 and fm22-6) these will help get your mind geared toward the things needing done and how to.

http://www.adtdl.army.mil/cgi-bin/atdl.dll/fm/3-21.11/toc.htm - - MAP READING AND LAND NAVIGATION (FM 3-25.26)

http://www.adtdl.army.mil/cgi-bin/atdl.dll/fm/3-34.230/toc.htm - - TACTICS (FM 3-90)

http://www.adtdl.army.mil/cgi-bin/atdl.dll/fm/3-06.11/toc.htm - - PATHFINDER OPERATIONS (FM 3-21.38)

http://www.adtdl.army.mil/cgi-bin/atdl.dll/fm/4-01.011/toc.htm - - TERRAIN ANALYSIS (FM 5-33)

http://www.adtdl.army.mil/cgi-bin/atdl.dll/fm/6-02.72/fm6-02.72.htm - - INFANTRY RIFLE PLATOON AND SQUAD (FM 7-8)

http://www.adtdl.army.mil/cgi-bin/atdl.dll/fm/7-85/toc.htm - - THE INFANTRY RECONNAISSANCE PLATOON AND SQUAD (FM 7-92)

http://www.adtdl.army.mil/cgi-bin/atdl.dll/fm/7-98/f798.htm - - MILITARY DIVING (FM 20-11)

http://155.217.58.58/cgi-bin/atdl.dll/fm/21-75/toc.htm - - GUARD DUTY (FM 22-6)

http://www.adtdl.army.mil/cgi-bin/atdl.dll/fm/23-10/toc.htm - - INFANTRY DIVISION OPERATIONS (FM 71-100-2)

http://www.adtdl.army.mil/cgi-bin/atdl.dll/fm/90-3/toc.htm - - JUNGLE OPERATIONS (FM 90-5)

http://www.adtdl.army.mil/cgi-bin/atdl.dll/fm/100-63/toc.htm -


Posted By: pballer9696
Date Posted: 04 February 2004 at 2:08pm

heres a whole list of things that are useful in speedball. i have alot on this list but if you have anything else you want to add you can just PM me and let me know.

1) In speedball you need speed. without speed your just a slow moving target.

2)Movent

-when you  decide where your going to run to have your teamates give you cover fire and run as fast as you can.

-decide where your going to run to then have your teamates give you cover fire. *have your teamates fire at the people who are the greatest threat to you.  

-once you get to the bunker again check your angles to make sure your safe on all sides of your bunker. if there is someone who has an angle on you and is a threat to you try to either eliminate them or have a team mate eliminate them.

3)Movent

-before you make a move to the bunker take a look at all your angles

-have a teamate cover you while you move

4) Bunkering

bunkering an opposing player.

-Before making a bunkering move tell your teamates that your going to make a bunker move.

-once they understand tell them to give you cover fire. have some of your teamates shoot at other enemies on the field while one or two shoot at the guy your going to bunker. this will hopefully keep his head down so he won't know your coming.

-when they give you cover fire run to the bunker and shoot the guy.

being bunkered

-When your the one being bunkerd the last thing you want to do is stand up behind your bunker and start shooting at the guy charging you. its a better idea to try to find out where he is coming from,wait until he gets almost behind you, then run out from the opposite side  . heres what i mean. lets say the guy is charging from the left wait until he gets almost behind you, then run out from the right side of the bunker and get him from the back. this takes practice and spped but if you practice this with your teamates it will really help. its a good idea to practice both bunkering and getting bunkered 1on1 with your teamates

5) Tactics on moving after the break and Using tapelines to flank

(your behind the dead box...the ref says 10 seconds...3..2...1 go go go!)

-on the break is a good idea to have your back players shoot as fast as they can and shoot as many lanes for you as possible. when the front players are moving up try to get as far as you can which will most likley be the 50 mark.

-Once you get as far as you can try to use the tapelines to move up farther and flank the opposing team. this might take awhile and the going might be slow at first but DONT rush. rushing will only send you back to the dead box.

-once your on the field and the game has started watch your sides and angles at all times. getting tunnel vision is a players death sentence and it will most likley send you back to the dead back saying "i never saw that guy there."

6)Snapshooting amd other tactics on shooting

-snapshooting-popping out of your bunker, shooting a burst quickly then ducking back behind your bunker 

try this with your teamates during practice. if you can master this it will be a huge advantage in tourneys

-shoot in "X"s. what i mean is people on the right side shoot to the left and people on the left side shoot to the right. also if each person covers 2 bunkers you double your effectiveness on the field. 

7)playing bunkers tight

-this is something that you definitly want to work on. you only have to lean out just a little bit to far and POP! shot right in the loader.

-the tighter you play a bunker the harder it is for the other team to hit you. the only problem with playing tight is that the tighter you play a bunker the hard it is to see all angles.

-try to keep your body as much behind the bunker as possible. get your gun and also place that as tight as you can to the bunker.

-when you are shooting from the side of a bunker remember to tilt your loader in so the only thing your opponent has to shot is your barrel and the bottom of your Co2 tank.  Also make sure if you play snake to always have someone cover you. 

8) Communication

before a tourney take a look at the field where you will be playing. with your teamates name the different types of bunkers. heres some examples

small round sup air bunker-piccahou

large sup air triangle-well my team just calls it the triangle

small triangle sup air bunker-dorrito

large cylinder sup air bunker-shotgun barrel

small cylinder sup air bunker- beer can

these are some examples of naming bunkers. there will most likely be more then one of these types of barrels so you need name them by where they are (center, right left) color, and name. so when you on the field you'll probably here something like this...

"enemy behind front center orange beercan"

"enemy behind yellow center dorrito"

"enemy behind left blue piccahou"

you also might want to make names for other things like when your reloading. one example would be something like this "steve im on hangover cover me"

also you should make code names for bunkering - "tim im goin in for the move cover me"

-always know where your teamates are and talk to them at all times. this is EXTREAMLY important.

-you can also you use hand signals. i borrowed these from snake6:

Examples of a few basic signals are :

[Point to yourself]
        I will move /shoot / etc.
[Point to your eyes,(usually index and middle in a 'v')]
        I see
[Point to your ears]
        I hear
[Point to one of your players]
        You will move/shoot etc.
[Thumb Up]
        OK/I understand/Ready/Reloaded etc.
[Thumb Down]
        Down/Bad/Negative
[Hold up a closed fist]
        Stop dead in your tracks and don't move.
[Flat opened hand, palm down, and arm extended at a 45 degree angle above your head, then lowered to the ground]
        Get down, don't move.
[Pat top Of Your Head]
        Head count.
[Raise fist to shoulder, thrust fist up/down above shoulder several times]
        Rush, Increase Speed, Double Time
[Point In Direction]
        Move/shoot/enemy etc. in that direction.
[Make a 'gun' with index finger and thumb]
        Can then be used for shoot in that direction.
[Draw finger across throat]
        Enemy /opposition / the bad guys / danger area.
[Point to person(s), beckon by holding arm horizontally to the front, palm up, and motion toward body]
        Join me, Follow me, Come to me.
[ Extend arm vertically overhead and wave arm and hand to front, left, right, and rear with palm toward direction of each movement]
        Disperse
[Raise fist to ear with thumb and little finger extended]

hope this helps.



-------------

I owned a cocker
I sold a cocker
I hate the cocker
cockers are garbage don't buy one(get a real high-end not a wannabe)
Get Over It


Posted By: TippmannEffect
Date Posted: 06 February 2004 at 12:31pm
Heres a basic list on how to find, form, and work with a team


1. Skill

Skill will make a difference to many people when forming a team. If you realize you will be the worst player on the team by far, you have two main options. One, if an already formed team wants you, stick with the team and try as hard as you can to learn as much as you can to improve your game. Another choice if you didn't want to be considered the weakest link is to either form your own team or new find a team and or one that is just looking to have fun.


2. Location

Again this is for people trying to get an already formed team some but, it works with someone that may want to start there own team. If you live in Connecticut and the rest team lives in Florida then the team is most likely not for you. Its much easy to go to team meetings and practices if you live close.


3. Starting a Team

If you regularly play with a group of friends and had in mind to create a team, creating a team with your friends may be the way to go. Creating a team is probably the easiest part. Simply choose a name that satisfies everyone and choose a captain. The captain should be the most experienced and the on with most leadership. If you choose to form a team and don't include friends, finding players may be a little difficult. If you become desperate, hanging out at a local field or local paintball store and getting peoples names / phone #'s should work. If your unsure about the skills of your team members on your team, try a couple of practice games at your local field with everyone trying different positions and changing captains to see who performs better. Once you have 5 or 10 members a team name and a captain you are officially a team. Creating a website for your team, take pictures and send them to your local field and local paintball store and spreading word of your team will interest people in coming to check your team out.


4. Practice

To be a team you must feel like a team, practice is key to becoming a good team and will improve skills. Try to practice at least every other week if not every week and have a team meeting about once a month. If you interested in attending a tournament practice will be much more important try to practice for a specific tournament and the skills your team might be lacking. If your playing at a local tournament, if you can, practice at that same field at least a month before the tournament. Before a tournament have a few scrimmages and practice games. If your the captain watch your team take notes on what you need to work on. Some skills to practice are....Shooting left and right from behind a bunker or tree, Shooting while running, Shooting short and far, Learn your distances between you and your opponent/bunker, Sniping, Zig zaging to bunkers, Running - slide behind a bunker, Hand/head/voice signals. Another thing to have and practice is in game communication, knowing where your teammates and your opponents are will help your team work together with less if any problems.

I will update this later I have a few more things to add

-------------
www.tippmannowners.com
check me out there


Posted By: Hari_Seldon
Date Posted: 06 February 2004 at 9:56pm
< =>

HOW TO TRAIN AND ORGANIZE A TEAM


This was made mainly for the captains of scenario
and woodsball teams, but a lot of it can also aplly to
speedball teams or non-captains.


This was done by me with parts by Darur.  PM me for
additions.


 


practice moving in the woods while shooting at a
distance.  Set up small targets, a soda can, or a
painted stick, and have half of the team lay fire on the
other two, as they try to shoot the target.  Play 1 v 2
games and 2v2 games.  Practice games with only
45 rnd hoppers.  Also, every month or two, have
everyone shoot about 100 rnds on the target
range.  See below for more details on improving accuacy at the target range.


Play a couple games with your team.  Observe the
other players and see their strengths and
weaknesses.  Base your practices mainly on the
weaknesses, but continue to hone the strengths. 
For example, if all of your teammates are excellent
sharpshooters, but stick out like a sore thumb. 
Mainly practice on the art of stealth, concealed
shooting, etc.. but always keep practicing the
accuracy.  If you stop practicing any area, then it will
gradually worsen and you have to invest more paint,
time, effeort into rebuilding the skill.


After a couple of practices, start assigning roles to
your teammates.  Roles such as back sharpshooter,
mid supportman, and front assaulter are vital
elements to a team, but a recon team, major
ball/gas hauler, and stealthly members to sneak
behind the main line are very useful during long
games and scenarios.

This a list of roles, and the types of people who should play them.

Main Roles

Back Man: This is the player who stays slightly behind the "front line", and provides cover, and sharpshoots.  He should have great accuracy at a range,125+ ft.  He should be skilled at remaining concealed, but not neccesarily moving long distances.  A flatline barrel is very useful for this position, due to the increase in range.

Middle Man: This player stays between the front and back men, picking of the other team and recieving the bulk of the other team's fire.  This man should have good accuracy at around 100 ft, be skilled in concealement, and concealed movement, and cannot be afraid of enemy fire.  Any accurate barrel is a good choice for the mid man.

Front man: This is the player who sneaks up on the other team, picking them off and then hiding.  He is the spy like player of paintball.
He also has many different specializations, posted below.  The "average" front man sneaks up very close to the other team, and waits patiently for the right oppurtunity for a one shot mark.  He must be deadly accurate at around 75 feet and below.  He usually won't have to shoot any further, but in case is is spotted, he will need decent accuracy at distances.  He needs to be a master in the art of stealth, being able to sneak up within under 50 feet of the other team's players without being noticed.  He should have a quiet barrel, that can shoot very accurately.  At the very least, he needs to be in full camo, and at least black mask and gun that aren't shiney.  Camo painted guns and mask, and ghili are very useful for the front man.

Special Roles

Captain: This is leader of a squad.  He tells his squad what to do.  It doesn't matter what other role he plays, as long as he can communicate with his squad.  A team can usually have enough players for 2 squads or 3 or players each. Each captain should be experienced in whatever type of game they are playing, and have good leadershipship qualities.  The must remain calm during hard sections, and figure out ways to solve problems.  It can be useful for the captain to have radio communications to other captains and recon teams. 

Hauler: This is the mule of paintball, usually a guy who hangs in the back, who brings up extra paint and air to the other guys.  He should play like a merge between mid and back players, but be able to move across the feild, to bring supplies to his team mates.  He should be used during scenario games mostly, where paint and air can become scarse.  He needs a big harness of backpack to carry pods and air tanks.  He should also be strong enough to carry it all without being to burdened.

Runner: This guy is used almost exclusively in capture the flag games, he is the guy who can run to the other teams flag, gewt it, and return it to your flag station.  He must be lighning fast with all his gear.  Every day he should go out with his gear,  maybe not his gun because that would look weird, and run a mile or so.  He should carry a pistol, and have a holster to put when he breaks for the flag.  He should be in camo, but as light camo as you can get.  If your not playing ini heavy woods, camo jerseys are good because they are very light, but can rip if caught opn a branch. 

Special Forces:  A small team of about 3 members comprising of great sharpshooters and stealth experts.  These are the guys that sneak behind enemy lines to get the thing you need to complete a scenario mission, and return, without being noticed.  They need to be able to cause confusion, by elimating enemies while remaining concealed.  They NEED to use hand signals, and ghili is extremely useful.  They should have good, accurate guns, and be very good sharpshhoters.   45 rnd hoppers are useful as they make for much smaller targets.  During the game, they can play as recon, or front men, but when they are needed, should be able to get the job done with good efficiency.

Recon: Very important during some scenario games, recon sneaks behing ernemy lines, and reports back with troop locations, and anything else pertaining to the current mission.  He needs to be the supreme stealth master, able to get in extremely close to the enemy.  If hes lucky, he can even pick up the other team talking about their future moves.  He should have ghili, gun cover, and mask cover.  He should be equipped with radio communication to the team captains, so he can report to them without having to risk the return journey back.  Also, he should learn one hand signal, so if your team spots him, you can be sure hes on your team, nmot the other ream's recon.

If you find your team ever wishing "Man, if we just had someone to,"[insert a task],"then we could win every game!", then train a team member to do this!  Just about anything is possible to accomplish in paint ball.  With a bit of skill, a man can get within 10 ft of another player without them noticing.

Movement should be confined to three Modes :
Slow but safe, Middle, Fast and powerful.  Decide a
movment pattern to fit the screnario and make sure
your team knows it.


Communication : Code words should be
assigned in case you need to yell, or if you are using
radios and so is the other team.  The basic words 
that can be  used are : Alpha - Main Assault or Key
Group ; Bravo - Secondary Assault or Support group ;
Charlie - recon ; Delta - Base defense or Group
Cover Unit ; Kilo - Package delivery group to Front
Line (i.e Ammo, Air etc.) ; November - Unknown
Target/Boogy ; Papa - Package delivery unit from the
front lines (i.e flag, player w/ broken gear ; Omega -
Unbeatable sitiation/death trap ; Juggernaut -
Unstoppible opponent group ; Tango - Encounter
with enemy.

Besides using the key words, communication through hand signals is very important for stealth.  Have signals such as a thumb up meaning that the coast is clear, moving you hand forward with a fist meaning charge, moving your hand forward with your palm open meaning to move forward and hold your fire.  Experiment with different hand signals.  Hand signals aren't required for everything you need to say, just basic messages so that you don't blow your cover.

Radio communication can be helpful for large scenario teams.  If you do decide to get this, you only need one or two people per squad to have it, not everyone.  It can help a lot by allowing communication between a stealth unit ahead of the line, to the front line fighters.

If anyone here has read Ender's Game by Orson
Scott Card, do what they did in the book.  Divide your
team into groups half, then have two commanders in
each squad.  This allows you to have either two large
squads or four smaller ones, each with a capable
commander.  Then for specific scenario missions,
have members from both squads create a
"ultra-squad" for specific hard missions.  Read the
book.  If you do this, radio communicatin is very
useful, especially beetween commanders.  Also,
utilize hand signals in case radio goes bad, don't
have radio, or just for communication with your
squad.  The squad leaders don't h ave to be the best
players, but they need to be good strategist able
to run a unit alone, or take orders from their
superior.  A team like this will take a multiple months
to train and organize, but will definately be a force to
recon with.

Drills

Accuracy
Set up a target range with targets at 50, 75, 100, and
125 ft away. The targets should be about the size of
a small coke bottle or a can. If you are new, you can
start with 2 liter bottles. First, just practice shooting
each target 5 times in a row just taking one shot,
then seeing if you hit, taking another, etc... Then try
to hit each target 10 times in a row. After you have
mastered hitting each target, Start to ry to hit the 50ft
target, then the 75 ft target then the 100 ft target, the
125ft target and back again. Practice this until you
can do it with minimal paint used.
Next practice hitting the targets while in different
positions. Standing, leaning, crouching, lying, etc.
Try to hit targets while walking left to right. After you
can walk in that direcection, try running while
shooting the targets. After you are decent at running
and shooting left to right, practice right to left.
After your team does these drills with you, there
accuray will improve.

Stealth

Stealth can be summed up as : Silence
Teamwork Eyes and Ears
Agression Listening Tactics
Heart(guts). 

During a normal game, have one player on one team be "the sneaker", and without informing the other team, have him try and sneak up past the enemy lines.  Observe how far he got, if he tagged another player, and how he handled nearby enemies.  In the best situation, he should have gotten completely past the other team, and had an easy time picking them off with the accuacy skills learned above.  Obviously, the first many times, he won't make it all the weay, as he is probably inexperienced in this.  Just as in accuacy, practice makes (near) perfect.  This drill not only teaches stealth, but also conservation of ammo (for the sneaker), and detected enemy infiltraters. 

Also, to teach your team only to take shots that they know that they can make, play 2v2 with ten rnd tubes.  Give each person 2 or 3 tubes.  It makes the game much more tactical.  You can even give one team ten rnd tubes, and the other full hoppers, to teach the importance of tactics, and that firepower doesn't make a winning team.

Always remember to start a game with hopper and pods filled tightly to minimize rattling.  Try and keep your gun steady after you have shot a bit to keep the noise level to a minimum.  Being quiet is nearly as important as staying hidden.

Speedball

Warmups

First, before any playing, stretch!  Strech your arms and legs.  Then run a few laps around the field.  Before a game, take a tour around the field that you will be playing on.  Note key bunkers, and determine your first few moves.  Get an advantage before the game even starts!

Drills

Accuracy

Do the same thing as I posted above, but practice shooting multiple targets at a high rate of fire.  Practice shooting targets in 3 round bursts, and while leaning.  Practice laying down paint on a target while moving.  If possible, have a buddy run, and have someone else try to shoot him.  Remember, similarly to playing in the woods, you may only get 3 shots before you need to take cover, so make them count!

Snapshooting

Put two players on bunkers facing eachother.  Have them try to shoot eachother.  They can't leave the bunker.  They can only lean out for about 2 seconds.  Do this drill a lot, it helps.

Lane Shooting

This is when you lay down paint to prevent another player from reaching a specific point.  Very useful on the breaks.  Have the back men and mid men lay down paint on either side of where the other team starts.  After a couple times just standing, practice it while moving towards a bunker.

The Break

This is where the game starts.  Your team can get a great advantage during it if they play smart.  If your a front man, get to where you want to go.FAST!  That is your job in the beggining of the game.  Mid and back men should be laying down paint and lane shooting.  The mid men should be going at a brisk jog towards there bunker, and the back men at a walking speed.



-------------
~Bob


Behold the power of duct tape!

tippmann_kid for Platinum!!!


Posted By: CidHighwind
Date Posted: 14 February 2004 at 12:19pm

^Not good post that has nothing to do with anything! <You are correct, so I have deleted it> <KRL>

The purpose of this sticky is to completely inform people about anything they may not know about Camouflage. I contacted several mods, and did several searches to be sure I could go ahead with this. The Mods said I should post this in New Players and Ideas.

The Art of Camouflage and Paintball in General
Although used by the Military for over a hundred years, camouflage is something still catching on for many paintballers and fields. Its is really only useful in woodsball and scenario games, yet also essential. Its not just to give the game a military-sim feel. If only one person on the field has sufficient camouflage, he will have a severe adavantage. If all but one of the player have camouflage, he will have almost no chance. The rule is: Have it, or lose.

Camoflauge is a crude, and the only method of blending in with surroundings, and distorting the human figure, which the human mind has the instinctial reaction of noticing. You can never have too much camoflague.

Camouflage does not make you invisible. It only helps, and if you move slowly, and use proper cover, it works best.

Camouflage Clothing- BDU's
B.D.U. is an acronym for Battle Dress Uniform. Used by the military, since the beginning of its camo use, it is a Two-Piece (Pants and Jacket) uniform, dyed in colors and patterns in an attempt to blend in. It works very well. You must try to match the BDU with your surroundings. This is the cheapest and most common method of camouflaging yourself, although not perfect.

They come in the fabrics: Rip-Stop cotton, not as durable, and hard to clean, but cheap. Poly-Cotton Twill, most common, and durable, what the army uses. SWAT Cloth, my favorite, very breathable, feels like Khakis, but arent. They are more expensive, too.

Snake6 says, about the materials the army uses and their Winter/Summer use:
Winter Wieght:50/50 Poly-Cotton Twill.

A heavy fabric, designed for use to break wind, insulate even while wet(this is due to the blend of polyester.) and is a warmer fabric all around, also more durable than ripstop. The disadvantage is that if the tempeture is above 70* F you will sweat like a dog.

Summer Wieght: Ripstop 80/20 Polyester/cotton

A light wieght breathable fabric designed to be used during the summer months and in the dessert, temps above 70*F. this is also designed to be used underneath the M-65 Goretex Field Trousers, and the ECWS gear system. the ability of this fabric to breathe is its greatest streangth. The disadvantages are, becuase to its breathing ability this fabric has been known to be very cold apon leaving the water due to the high cotton blend which does not isulate while wet. and is not recomemeded to wet invirments. also this will not fuction correctly under 70*F due to the fact that there is no insulting factor involved unlike the winter wieght fabric. also because this fabric is so light wieght it does not withstand the wear and tear like 50/50 blend fabric.


You can buy units at-
http://www.opsgear.com - OpsGear Altough a bit expensive, Opsgear sells NEW units, in most sizes, in all three types of fabric and in most patterns. $30-$35 a piece (Pants and Jacket).
http://www.cheaperthandirt.com - Cheaper Than Dirt is a military and police surplus resaler. You can get Used, New (Surplus), and Irregular (has defects, but is VERY cheap). So here, you can get most everything from $20 for the whole unit, to $30 per piece.
http://www.rangerjoes.com - Ranger Joe's Preforms similar to Cheaper Than Dirt, this is a good place to go to if you are having bad luck with the other sites.
There are many other places to purchase BDU's at, if you find a really good one, let me know.

Note: You can also purchase Jumpsuits and Ponchos in most patterns.

Camouflage Clothing- Patterns
The integral part of camo clothing is the pattern. I will introduce you to many useful patterns and their best times and areas of use. You want to avoid bright and dark colors as much as possible. Even Black. Black does not show up in many places in nature, and subconsciously attracts unwanted attention.
Even at night, avoid black, because your camo, if it matches it at day, it will darken with the area, and match it at night too.

Woodland

Useful in the widest range of conditions, areas and seasons. It is the absolutely the first pattern you should buy, as you will get the most use of it. Best in Temperate, Forest and Jungle regions, in all seasons but Winter.

Tiger Stripe

Slightly less effective than Woodland, this is best used in Fall, where more trees are visible, or densely wooded areas.

3-Color Desert

Best used in all desert regions. Of course.

6-Color Chocolate Chip Desert

Rocky desert regions, try to stay low. Rocks do not stand 5 feet off the ground.

Urban Camo

Comes in many patterns and colors, best used in scenario games, involving lots of buildings, and concrete. The lightly-colored ones also somewhat work in the winter, with snow on the ground.

Arctic
(No picture, if you know of one, tell me)
Probably one of the best working camo patterns. In snow, you blend in almost perfectly, because of the few colors needed. The brightness of light hitting the snow doesnt help people see you, either. Also difficult to find and purchase.

Alpenflage, or Swiss Camo
(no picture, again sorry. Available in Cheaper than Dirt catalogs)
Uses splotches of odd colors of Red, Green, White, Black, etc. It is the ultimate in Fall Camo.

Digital Camo

The Newest, from the Marines. As of this writing, all of it you can buy, is fake, but works as well. It uses pixellized colors to trick the brain into seeing what it wants to see-- trees and plants. Effective. Comes in Woodland, Urban, and Desert.

Superflage, or Hunter's Camo

Works extremely well during hunting seasons, in hunting areas. Uses actual pictures of leaves, trees, etc. But it also has the smallest time and area of effectiveness.


The Ultimate, Ghillie Suits
Ghillies are designed to detroy the human frame, while blending colors. It is extremely effective. It is actually taking foiliage, and attaching it to netting on your body. You can buy some, from Bushrag, or make your own. It is best to make your own, to ensure it matches your environment totally. The Ghillie does not make you invisible, but I have heard horror stories of soldiers being stepped on, while wearing their suit.
http://www.geocities.com/stalker217/ghillie/ - This is the absolute best guide for making your own Ghillie Suit.

Camo-ing your gun
Is your silver bullet signalling aircraft? Is your chromed-out custom, causing people to point and laugh when you are "Sneaking".
Both http://www.opsgear.com - OpsGear and http://www.kpcustoms.net - KP Customs both offer services to paint your gun camo-patterns. The more of your gun that is covered, the better.

Your Paintball Mask
Your mask is a crutch to camouflaging attempts. First off, try to purchase non-reflective lenses to dampen the gleam off your lens. That is the most common way of finding someone on a sunny day.
http://www.goggleskinz.com/ - Goggle Skinz is an interesting way of doing it. From the outside, they see non-reflective camo fabric. But from inside, its transparent. Ive yet to see how well you can see out of it. I also have heard horror stories of paintballs hitting the skinz, and ruining them.
You can also have your mask painted in camo patterns.

No camo is effective if you are not moving slowly, and using cover. Stay low, stay far away, and stay quiet.

Disclaimer- I wrote this, you cannot use this without my written consent. Copyright 2004. 



Posted By: nachos18
Date Posted: 15 February 2004 at 10:37am
NACHO'S FORUM INSTRUCTIONS


New Post

This button is used to start up a new post. You can start a new post in the following sections:

New Player Forum
Upgrades and Customizing
Gun Manteinance and Repair
Marker Gallery
Which gun is best?
Thoughts and Opinions
Upcoming Events
Paintball Ideas

There are 2 other sections in the forum. One of this is Tippmann Regulars, in which you must be a gold Member, to post in, and the other is Tippmann Techincal Info., in which i think, only moderators can post in.

Post Options- Inside the Post

Once you start a new post you can choose several things to add to it.

Sticky Topic or Normal Topic: A sticky topic is a post that will stay at the top of the forum section (ex:New Player Forum). It is only to be used with informative posts, that deserve to stay there. If you unsticky something like a question, your post will be unstickied by a moderator in no time.

Font:You can choose from Arial, Courier New, Times New Roman or Verdana to use as your font.

Size: You can choose different sizes for your font
1 2 34 5 6

Color: You can choose the color of your font. The following colors are available:
Black Blue Red Green Yellow Orange Brown Magenta Cyan Lime Green

**To use the Font, Size and Color options you must choose one from the window with its name, and then write the text in the box that will appear.**

Sub-Buttons for a New Post and New Poll 

  Bold: This button is used to make your font BOLD. You just click it, and type what you want in bold letters. 

 Italic: This is the same as the bold button. You just click, it and type what you want in ITALIC 

 Underline: Again, same as before, click, write,voila!!! UNDERLINED TEXT 

 Hyperlink: This button is used to insert a link to a web page into your post. To use it you first click on it. Then you write what you would like the people to click on in the post. ex: Click Me. After you have written this you will have to write the web page you want the link to take you to. ex: http://www.tippmann.com/home - www.tippmann.com/home
You will get something like this if you got it right:
Tippmann



 Center: This is just to center text. It acts the same way as the bold and underline buttons.
Center


  List: To use this feature, first you click on it. Then you either write 1 to have a numbered list or leave it blank to have a bullet list. After you have chosen that, you just start writing the list in the box that will appear.
  1. TIPP
  2. MANN
  3. ...

  • TIPP
  • MANN
  • ...


 Indent: This is practically a useless button. It is used to indent a paragrapgh, but you can do that yourself with the space bar. 

 Image: Finally the last and hardest button to use when posting, the image button. To use this button you must follow this stps closely.
First of all select the picture you want, lets say i want the tippmann banner. Second you must right click on the image, and go to where it says properties. Once you are in there, copy the url of the picture, lets say the url of the banner is http://www.paintballhq.com/tippmann_barrels.gif. Now that you have that you must click on the image button, and paste the URL in there. After you have done this, you can preview your image at Preview Post.
                                                                                                                                                  


Mode: I havent found the used for it. You can select from either Prompt or Basic, if anyone finds it please PM me.

Emoticons: This animated faces can be added to your post to spice it up. You can choose from about 30 of the, for your post. All you have to do is click on them or paste there forum code to place one in your post.


Update Post: Its like a confirmation button. If you click it, everything you have changed will be added to the post.

Preview Post: It is used to preview the post, before updating it. You can check if your links and images are working so you can change them before updating.

Post Options-Outside the post

This are some options that are available outside of the editing area of posts. 

 Quote: This is used to quote someones post. You just click the Quote button on top of his/her post, and automatically you will be sent to a posting space with his quote already typed in.

Originally posted by nachos18 nachos18 wrote:

i havent finished it yet
 

 Profile: This will open up the profile of any of the forum members. The profile contains information such as his Name, Location, Age, Number of Posts, and Date he joined the forum 


 PM: This button lets you send a private message to any of the forum members. You just have to click it from below that presons post, or go to your private messenger and choose someone from your body list. Once you have chosen the person you just have to write the message the same way you would write a post. 

 Buddy: This button is used to add a buddy to your buddy list. You have to fill in the following things:
Member Name:ItsJustMe
Description:Im not sure what to put here, i guess its a descri´ption of the buddy.
Then you just click add buddy, and youll have him/her in your buddy list.
This list will show you which of your buddies is online. You can delete and add buddies from this list anytime you want to.

**ItsJustMe, i used you as example since you were the first one to reply to this post** 

 Edit: This button can only be used in your posts. It is used to change any post post you have made in the forum. All the options stated at the begining of my post can be used to edit a post. 

 Delete: This button is used to delete a post or a reply. In both cases, you will not be able to delete the post if someone has already replied to it.

-thanks to Snake6 for this one- 

Reply:This button is used to reply a topic. You just click it and write. As i already mentioned in the Tippmann Regulars and the Techincl Info Forums you cant reply posts, so this button will not appear. Also if you dont want to use the button, you can just scroll down to the end of the page, and a blank space for writing, exactly the same space you use when starting a topic, will appear for you to reply. 


 New Poll


This button is used to start a new poll in one of the sections of the forum. It is really similar to the New Topic Button, though in this one, you have the ability to make a poll.

To make the poll you will have to fill in the following spaces:

Subject: Gas

Poll Question: Which is better?

Poll Choice 1: c02

Poll Choice 2: Hpa

Poll choices go on until #5, though only 1 and 2 are mandatory.

Once you have this you must decide 2 things:

Allow multiple votes in this Poll- People can vote all the times they want

Make Poll Only (no reply)- Forum members are permitted to vote in the poll, but not to reply.

WARNING

ONCE YOU POST A POLL YOU WONT BE ABLE TO EDIT IT


General Forum Buttons 

Active Topics:By clicking on this button you will be automatically sent to a new page. This new page contains every topic, from all the forums, that in the last minutes has been replied or posted. You can also change this time into numbers like 15 minutes, 30 minutes, or even yesterday or last month. This will enable you to see all active posts 15 minutes ago. 

 Memberlist:A complete forum member list. It contains the profile of all 18,265 members. You can organize this list alphabetically, by # of posts, new forum members first, old forum members first, by group, and by number of stars. 

Search: The search button is probbably one of the most important buttons in the forum. It can be used to find any post ever made by a member. To do a search first you must decide if you are gonna search posts made by an specific member, posts with an specific topic,or posts that contain specific words in their conetent. Then you must decide whihc forum to search in. You can search in a single forum, like Marker Gallery, or in all forums. Finnally you just have to decide how do you want your results to be sorted out, by last post time, topic start date, alphabetically, or by number of views. 

Help: Next to the search button, we find the help button. By clicking on this button you will be able to find an roganized list of problems you may encounter in the forum and questions you may have about something. 

 Private Messenger: The private messenger is an exact replica of an email. Below are some buttons you may encounter when using it. 

     Inbox: The inbox is where all private messages sent to you by other members arrive. They are organized by date, and you can only have a total of 40. You can delete any message by clicking on the square on its right and then clikcing delete. 
     Outbox: This is kind of the opposite of the inbox. In here, all the messages you have sent to another member are stored. 
     Buddy List: The buddy list as i had already explained, is a list of all your forum buddies. This list will show you which of your buddies are online and offline.In the buddy list you can also block a person, and stop him/her from sending you private messages. 
     New Message:This is basically the same as New Topic, and New Poll. You just click it, write the message, and send it. 

Settings: The sttings button is used to change all of your specific forum settings. It is divided into 7 sub-settings.

Edit Profile: Here you can change your username, password, and profile. You can also change your avatar* and your signature*. You can also turn features like an automatic login, and rich text enabled posts on or off.

   *Avatar*:The avatar is a small drawing, or picture that goes below your username in your posts. You can either select one from the list provided by Tippmann, or you can get one from the internet. To place one from the web you just need to copy the pictures URL, or adress, and paste it in the space provided.

   *Signature*:The signature is a small space at the bottom of each post to close it. A signature can have words, pictures, and even animations. To insert a picture in your signature first copy the URL of the picture (i mentioned it earlier in image posting) and paste it in your signature. Now that you have the URL you should have something like this:

http://tippmann.com/interface/image/logo.gif

Now, after the letters GIFyou must write the following forum code [/IMG]. Now you should have this:

http://tippmann.com/interface/image/logo.gif[/IMG]

Now, before the letters http you must write the same forum code, but without the slash(/),[IMG.]

If you wrote both codes write you must have ended with this:

                                         & nbsp;

Registration Details: Here you can change your username, password, and email adress. You can also do this at Edit Profile, so no need to use this setting.

Profile Information: Again, no need to use this button since you can also change your profile in Edit Profile.

Forum Preferences: Enable Rich Text post editing, automatic log in here. You can also change your time setings and enable people to see your email.

Private Messenger: Same as clicking the PM button.

Buddy List: The buddy list, same one as the one of your PM.

Forum Help: Same as clicking the Help button. 

 Logout: This button is just a logout button. You just click it and you will be disconected of the forum.

Mixing Forum Codes

Now that you know how to use all the buttons in the forum you can start mixing forum codes. There are a lot of combinations you can make, like:

NACHOS


That is a bold, italic, underlined link.

GOOD-BYE


-------------

FREE RELOADER Bs AND OTER STUFF!
http://www.nachos18.4t.com -


Posted By: customowner15
Date Posted: 15 February 2004 at 7:03pm

Customowner's Revised Forum Dictionary

 

ASA- short for air source adapter

Avatar- the picture under your name, a animated or still picture used to bring attention to yourself

BEagle- Short term for the Brass Eagle Paintball Company

bump- When you want to send a post back to the top of the page(like if it's a good post but no one viewed it or if it was a question that was never answered), and you don't have anything worthwhile to say but you want to let people know you aren't spamming

 Cocker-short for he Autococker marker

Flame- an insulting post used as a noun “That was a got flame” or a verb “I’m going to get Flamed

Guested- had their account taken away, they cannot post using it.

IP ban- their IP address has been banned from the tippmann website, they cannot post on the forum with any name, unless they buy a different IP from their service provider

<KRL>- the name of a mod(see below) who made his name by cracking down on swearing, this symbol/word is often used instead of a curse word

1337- leet, derived from elite, used as a verb mostly “Tat gun is 1337” spelled in "1337 text" an Internet created artificial language

LP-short term for Low Pressure kit

Paintball gun-common for Paintball Marker since gun is used more in the real world

Mod- someone in the Moderator Group ( 4 stars)

Mother- nickname for the tippmann forums

Newbie - also  newb n00b newbzorz ,One that is new to something. For the forum it is most likely a new, un-informed paintballer.

Old Blue- the forum two versions ago. It's where a lot of the "regulars" first saw posting action

Old Men and Heavy Weights (OMHW) - It's the unofficial Tippmann scenario team that some of the moderators and a few of the plats are members of.

Owned-when a great insult or victory has taken place, verb “you got owned” or Exclamation “owned"

PB-short term for pshyco ballistics product

PM- Private Message, a private post to another member can be found in inbox

pwned- used as a spin-off of owned, used when someone has been reprimanded and/or insulted.

Reg-Short for  Regulator paintball prt

Revy- short for a electronic hopper using 12 voltage batteries

Rico- Short for the Ricochet Paintball product or company

Roxorz (also roxors and Roxcorsz)- good, cool, "thats the roxorz!)

R/T- short term for Response Trigger product

sig - a forumers signature used like an avatar to get attention

Sniper- a pseudo curse word around here, don’t say it, it may result in flaming or insulting

Speedball-also Speed, Paintball played in a private field with bunkers, Teams start at different ends. Usually “Capture the flag”

stab- Short term for the palmer stabilizer product

sticky- a thread (see below) which has been made so that it stays at the top of a page

teh-"the" it is a mistake that became normal because some fourmers type that way.

Thread- 1.either the end of a barrel where it screws into the marker

2.a topic of discussion on this, or other, forums

Tippy-Short term for Tippmann product

tool- a not nice thing, an annoying person, or a suck-up, generally an insult noun “Dude, you’re a tool”

tricked out - an upgraded paintball marker

Uber- good, great, cool, as in "that’s the uber (barrel, gun, etc.)"

Woodsball-also woodzball or just woodz, Paintball played in the woodz and natural surroundings

x-chamber- short for the expansion chamber product, expansion chamber allows the airsource to turn the liquid to gas 



-------------
MY gallery:
http://goodpicsofmarker.mypicgallery.com - http://goodpicsofmarker.mypicgallery.com


Posted By: Rhino39
Date Posted: 15 February 2004 at 11:30pm
How to get gold


I just got a PM from someone asking for a reccommendation for gold. It was a bold attempt, and I've got to admire the kid's guts.

But it got me thinking- I know there's a lot of new forumers out there that want that treasured second star. Out of those people, I'd dare to say 65% of them either know their stuff about paintball, or are willing to put forth the effort to get gold. Be honest, everyone wants gold. It's undenyable. I feel it's time for someone to help fulfill that want.

I'm sure some people are shaking their heads right now thinking I'm gonna say the browner your nose, the better off you are. But I'm going to take the time out to actually explain a fool-proof method of getting that second star. The way I look at it, if everyone follows the "Gold star plan," this forum will be a lot smarter and a better place to hang out.

Let me start off with a quick insight as to where I'm comming from (for those of you that don't know). I used to be known as "Fatsplat99." I've been on both sides of the fence. As Fatsplat, I worked my way up to platinum, but I've been everywhere inbetween. I've been demoted somewhere around 9 times, and promoted as many, if not more times. Fatsplat99 was eventually guested, and I started this name and got gold in around 3 weeks. I've seen and done it all. I've flamed, I've helped people, I've done things I regret and I've seen what happens when you do. I'm a product of the system. I know how it works, and what it takes. This post isn't just by some gold member, it's by a guy that's had experience with this subject. Trust me, I know what I'm talking about.

The Gold Star Plan

What does it mean to get gold?- The mods don't just hand out a second star because you have a lot of posts or ask real nicely. You have to know your stuff. You can PM any one of the gold or platinum members and ask them a question. They'll give you more information than you know what to do with on that subject, and if they don't know about it, they'll give you the name of someone that does. A gold star is a sign of respect from the mods as much as it is from other people. It means you know your material, and are a good source of information for new players.

Show you know- What interests you? What part of paintball makes your mind curious? Is it the history of it? Is it how or why things work? Is it giving reviews on a subject? Are you interested in tactics? Is there one marker that you particularly enjoy (and it doesn't have to be a tippmann)? Chances are, someone else does too. Once you've picked a subject, research it. Spend around 30-45 minutes online each night for a week reading about it. Now take all your information, and post it. Allow everyone else to read what you know. Show you know what you're talking about (and do it in the correct forum, please). Feel confident that you can field any question on the subject and answer it in a mature, and above all correct, maner. It won't go un noticed, trust me.

Flames are for candles- I know, it's hard. You see something stupid, and the immediate reaction is to let that person know exactly how you feel. Don't. Remember that there is a person behind that name. When you are flaming "p8ntsnyper08" (just made up a name there), you are also flaming Joe Smith. You are flaming Joe Smith that is on here by choice, that has a life and a family. I often see someone who just joined, has little to no posts, and just asked "Which barrel is best" get blown out of the water. Be patient, everyone is allowed to make mistakes. There are exceptions to the rule, like if they don't take constructive criticism well, but in general be nice. Treat them like you want to be treaded, and, as KRL has in his sig, "Act like MY MOTHER is reading your post."

R.E.S.P.E.C.T- Show it. Show it to the mods, show it to the platinums, to the gold, to the standards, to the people who just joined. Respect is a mutual thing. If you don't show it, you won't get it. If you want that second star, prove you deserve it. Prove you are worthy of that extra respect by first showing it. Realize that the mods are not getting paid to do their job, and that this forum is free. You don't have to be here.

This forum is like a big paintball encyclopedia. No one will read it if it's full of trash.


Ladies and gentlemen, I give you the "Gold Star Plan." It's what I've used in the past, it's a fool-proof plan. It involves no brown nosing and/or "cheap" tactics. Most of it's common sense. So if you want that precious second star, try it. It'll not only get you another star, but it'll make this forum just that much better.


Posted By: tgaffner
Date Posted: 19 February 2004 at 5:00pm

All about the R/T

The Response Trigger System is a Drop-In Kit that Tippmann Pneumatics sells for both the 98 (Custom or Model) and the A-5. It is a Drop-In Kit for the A-5 and 98 Custom. But, the Model 98 needs to be milled for it to fit in right. Tippmann will take your Model 98, give you 98 Custom Receiver Halves, Along with the other parts needed, and will give you an R/T for $120.

How it works:

When the 98 or A-5 fires, there is excess Gas/ Air thatr is not used to propel the Paintball. Usually, that is just extra Gas/Air and is vented away. But with the R/T, it uses that excess Gas/ Air to power a little Piston that is located behind the Trigger. So, after everytime you shoot/fire the Paintball Marker, the R/T will take that excess Gas/Air and it will send the Gas/Air to the R/T's Piston. When that happens, the Piston will fill up with Air and it will push forward a little pin which will re-set the Trigger. It will do it fast enough so you will still end up having force on the Trigger. So, you will pull it again. That is called "Trigger Bounce".

What is all included:

98: The Response Trigger for the 98 will come with a new R/T Power Tube, R/T Hose (Cocker 3-Way), Banjo Fitting, Knurled Adjuster, and R/T Piston.

A-5: The Response Trigger for the A-5 will come with a new 3-Way Banjo Fitting for both the Cyclone and R/T, Knurled Adjuster, Knurled Adjuster Fittings, and R/T Piston.

FAQ:

1. Does the R/T use more Air?
No it does not! The R/T uses EXCESS Air to power itself.

2. How many BPS can it shoot?
Most R/T's will shoot around 14-15 BPS. But, some well tuned R/T's will fire at 16-17 BPS.

3. Is it Full Auto?
Not really. It just "Bounces" the Trigger. It is still 1 shot for each Trigger Pull.

4. Is it Tourny Legal?
It all depends. Some Feilds allow it, some dont. Go and ask them.

5. My R/T is not working. Whats wrong?
It could be a few problems.

 1. You are putting too muich force on the Trigger. Therefore, the Piston cant Re-Set the Trigger.
 2. There is something blocking the R/T's Air Hose.
 3. The R/T is not adjusted properly.

6. My R/T is open on the end!!
The new R/T's have an Open "Face" on them.

How to install the Response Trigger:

98:
1. Dissassemble your Marker.
2. Remove the Valve Bolts and Re-Move the Power Tube.
3. Remove the Air hose or Verticle Adapter from the Valve/ Power Tube.
4. Get the Valve out of the Power Tube. You can lightly tap the Power Tube on a towle untill the Valve slides out.
5. Insert the Valve into the NEW Power Tube.
6. Take the right Receiver Half and a Nail-Set or Hole Punch. There is a little Groove/Slot about the Grips. Knock out that little "Plug"
7. Install the R/T Piston.
8. Put in all the Internals including the Power Tube. Dont forget the Valve Bolts!
9. Screw on the Banjo Fitting and Knurled Adjuster. Connect the Air Hose.
10. Adjust it and start ripping out the paint!!

A-5:
1. Dissassemble the Marker. Take off the Grip Frame.
2. On the Right side of the Grip Frame, there is a small "Notch". Break that little peice out. You can use your fingers.
3. Take apart the Grip Frame and put in the R/T Piston.
4. Put in the new Trigger Plates. (If included) Some have them, some dont....
5. Take apart the Marker. Install the Knurled Adjuster and Fittinginto the bottom right hand corner of the Marker.
6. Put the Marker back together.
7. Take off the old Banjo Fitting (Connected to the Cyclone) and put on the new one.
8. Adjust it and start ripping out the paint!!

For more info, check out the Tippmann Systems Page on http://www.tippmann.com - www.tippmann.com

-tgaffner



Posted By: tippmann_kid
Date Posted: 27 February 2004 at 9:44pm
Questions Asked Over and Over:
Which gun should i get?
what barrel should i get?
Does it hurt to use that button on the top right corner of your screen? called the SEARCH BUTTON
look at others post b/c most likely someone else has beat you to it and asked the question you were about to.
look at theirs to see if it answers your own question.
if not make a post that answers your questions.
what is it called?
it is SPAM when you make posts that have been posted over and over again
I just had to get that out of my system

-------------
HK ARMY


Posted By: ClemsonSniper
Date Posted: 30 March 2004 at 9:13pm
how to get the right size paintballs for your barrel....

ok people this is how it works.what you do is you put a ball in the barrel(while it is off, and the grooved side)and blow into the grooved end.if it comes through well try it again and again at different angles(paintballs are never really round)if it still works well it is most likely the paint for your barrel.also do this with many variaties of paint.one more thing, when the ball is in the barrel turn the barrel to the other side and turn it up to the light, and see if there is some space between the sides of the barrel and paintball.when blowing into the grooved side blow into it hard with puffed cheeks and such ok?ok

how to properly oil your gun...

what u do is take 1 drop of oil and drop it on the o-ring.then one on the groove(this is on the co2 tank)rub the oil around then dry ur hands.then apply one or 2 drops of oil in the small hole where the co2 enters the gun.put the tank on and dry fire about 15-20 times.you will now have finished oiling your gun and will keep it in much better condition(the co2 tank and asa )and will allow you to use it longer.


-------------
LED ZEPPELIN RULES!!!!!


Posted By: speedballer1313
Date Posted: 04 April 2004 at 12:42pm
I have seen many questions about this.
Here we go!

                   HOW TO OIL YOUR PAINTBALL MARKER
Many people say technical things, but this is a simple, easy to remember way to oil.

First, you must have oil. I use Gold cup oil from http://www.paintballwizard.com - www.paintballwizard.com

Then remove your tank, barrel, loader and check the breech to make sure no paintballs are in it.

Then, drop 5-7 drops of oil in the ASA (air source adapter)

Screw in tank.

Then, Fire your marker about 30 times to throughly oil your marker.

Once you have done this, replace barrel and loader and now you are ready to play.

I oil my marker twice every month, and i play about about 3-5 days in every month.

Oiling your Marker once a month should keep your marker well oiled.
Hope this helps,
Adam

-------------
Retired from paintball. No cash, No time, And a girfriend.


Posted By: Psycho5785
Date Posted: 04 April 2004 at 9:48pm

At the request of my fellow forumers, here you go. If I missed something, PM me and I'll add it, but I think I got most of it.

I have seen a recent increase in people asking "What upgrade should I get for my marker?" Well, ultimately, the choice is yours. You should put on your marker what you want on your marker. However, I have compiled a list of all the various upgrades that you could get for your marker. A-5 upgrades are listed first, followed by 98 Custom upgrades. And some of you will say this should be in Upgrades and Customizing, but I wanted all the new players to see it.

A-5
-New Barrel- Adds accuracy and air efficiency
-Flatline Barrel (If you like)- Adds 100+ feet to the distance of your shot.
-E-Grip- Firepower upgrade. Allows semi-auto, auto responce, turbo, three round burst, and full auto
-Response Trigger (R/T)- Another firepower upgrade. Allows very fast shooting by a piston firing the trigger forward as user squeezes
-Double Trigger- Allows use of two fingers, allowing for faster trigger pulls.
-Drop Forward- Brings weight of your air source down and forward, centering weight of marker.
-Rear Velocity Adjuster (RVA)- Allows easy control of velocity via a -dial in the back.
-Low Pressure Kit- Allows operation at a lower pressure, greatly increasing efficiency.
-New Front Grip- Improves grip, mostly for looks.
-Expansion Chamber- Gives C02 more room to expand from liquid into gas form, increasing efficiency and reducing risk of liquid C02 getting into marker.
-Shoulder Stock (Solid, Collapsable, Folding)- Allows bracing of the marker against shoulder, stabilizing shot.
-Raised Sight Rail- Brings sights up higher, allowing for easier aiming, and also easier installation of dot sights, scopes, etc.
-High Capacity Hopper- Holds 220 rounds instead of the standard 150 rounds.
-Military Simulation Upgrades (Too many to list)- When taken to the extreme, will make your paintball marker look so much like a real gun that you will have to look closely to be able to tell.
-Fake Supressor- Looks only. And muffling or deadening of sound is strictly coincidental.
-Combat Sling- Allows for easier carrying of marker on long hauls.
-Universal Mount- Allows the mounting of any ASA adapter onto A-5.
98 Custom
-New Barrel- See above
-Flatline Barrel (If you like)- See above
-Electric Hopper- Agitates balls in hopper, allowing for faster feeding at high rates of fire.     
-E-Bolt- 98 Custom equivalent to the E-Grip.
-R/T- See above
-Double Trigger- See above
-Drop Forward- See above
-RVA- See above
-Low Pressure Kit- See above
-Gas-Thru Foregrip- Brings bottomline through the foregrip of the marker, which is turned into an expansion chamber.
-Powerfeed- Allows for faster feeding.
-Rocket Cock- Covers open slot where cocking knob is, protecting internal components.
-Grips (Sticky Grips, etc.)- Allows better gripping of handle.
-Expansion Chamber- See above
-Direct Feed- Allows for faster feeding,
-Military Simulations (Again, too many to list)- See Above
-Raised Sight Rail- See above
-Shoulder Stock- See above

This list is small, because Pro/Carbine upgrades can be relatively hard to find.
Pro/Carbine
-New Barrel- See above
-Electric Hopper- See above
-Double Trigger- See above (Only problem, the only one I have seen has no trigger guard)
-D-Feed System- Allows for faster feeding
-Expansion Chamber Kit- See above
-Vertical Adapter Kit- Brings air source directly into bottom of marker, with no bottomline.
-New Cocking Knob- Strictly for looks
-Shoulder Stock (With RVA option)- See above
-RVA- See above
-R/T- See sbove (I believe it takes custom work, but it is a sight to be seen)

Added

-HPA- High Pressure Air, or Nitro. Greater number of shots, better consistency.

-Regulators- Regulates gas flow into marker

-Remote Lines- Brings weight of tank off marker and onto your back, or wherever you want to keep your tank. Also acts as an expansion chamber.



-------------
War Machine Paintball

Standing up for newbies everywhere! We were all newbies once.


Posted By: BARREL BREAK
Date Posted: 04 April 2004 at 10:44pm

er, this will be sticky'ed for awhile, then added to the Uber-FAQ, so read it here while you can! (this was originally going to APG, so read it for free monkeys!)

 So, you wanna play paintball but dont have the money for all the flashy gear, I've been there, most players have.
And let me tell you It killed me, watching the players with the bling-bling markers, and the coolest tourney gear. The
players tossing ungodly amounts of paint every game.

But you don't need any of that. You don't need the latest electo marker, or a 5+4 pod pack with half a case on your back.
So I'm going to tell you how to do this without the stigma of being the newb.
                                                         
       GEAR
 
 You're first and most important piece of equipment is? the marker? no. The tank? no, Its the mask,
You will want to spend the most money, comparatively, on your mask. After all, this is your ugly mug we're talking
about protecting, isnt it? You will need a goggle system specifically designed for paintball. You will want a thermal lens
to keep from having your vision impaired mid-game, by fog. A great mask for working on a budget is the V-force sheild, Which
 rovides A lot of protection for a very low price, You can find versions of the Shield for as low a $20. Another great mask
is the game Face (Draxxus) Skul mask, Or one of the many great JT masks. If you are willing to spend a bit more on your mask
(reccomended) I would say that the JT Flex-7, V-force morph, Or JT Proteus.

 Your second Piece of equipment is also an integral part of the game, without it, you'll be throwing paint at the
other team! The marker is one of the most personal, selective pieces of kit you will ever buy. No two people like theirs
exactly the same. Go to the feild, or pro-shop, and pick up, and if you can, fire as many as you can. My personal
Reccomendations are; The Tippmann model 98 custom (usually around $125), a solid performer which won't go down in the middle
of a game, these things are tougher to break than that plastic stuff on CD's! Another Great entry level marker is just about
any marker on the Kingman (Spyder) lineup, a spyder will run from $50 to about $300 depending on the model. But as I said, try
As many as you can, and go for the one that feels right in your hands.

 Food for your gun. The Marker won't be much use if there isn't any gas powering it. The two types of gases used in
Paintball are Co2 (carbon Dioxide), and HPA (High Pressure Air). technically there are three, but Nitrogen, or "Nitro,"
for our purposes are exactly the same. Some Places do not offer HPA fills, but most offer Co2. HPA tanks can be quite
Expensive, ranging from $75 all the way to $500, these Air systems are used by nearly 100% of professional players. but
on most low priced guns, you do not need to use HPA (although most high end electro's do require HPA). I reccomend getting
a Co2 tank, these are $14 to $25, some people will tell you that Co2 is either not good for your gun, or will be inconsitant.
This is only half true, Co2 does not ruin most low cost guns, such as the 98 custom, or the Spyder Line of markers. The tales
Of inconsistancy are partly true though, Co2 is in a liquid state when stored in a tank, but is rapidly transformed into
a gas when shot. this can Lead to liquid co2 getting into the gun during rapid fire, but it shouldn't be much of a problem
on most of the afore mentioned markers. A quick partial solution to the Consistancy concerns is to get an "anti-siphon tube"
installed on your co2 tank, only let a qualified airsmith do this. Co2 is measured in Oz, the most common sizes are, 9 Oz
12 Oz, 16 Oz, and 20 Oz. Depending on your gun you will get on average of 50 shots per ounce. a good size tank for
all around play is 16 Oz.

 A traditional gravity feed hopper should be fine, but should you feel the need to get a motorized loader, a good
Choice on a low budget is the Ricochet Rhino, or the Viewloader Quantum, both around $30.

 Clothing, that stuff that protects your Oh-so-fair skin from harm, Is still a requirement while playing. For obvious
Reasons. Some players choose to wear Jerseys in Speedball, or Camoflauge in the woods. these are not a requirment.
The Best all around clothes I can think of are a pair of jeans, two long sleeve shirts, and a soft soccer
style cup (if you are a guy). For the Women in the sport, several companies make chest protectors.A hat, or beanie is also
 a good idea, so you dont get lumps on your sacred dome. A neck Protector, and gloves are also a good idea.

The extra's, Pod Packs and squeegies. Pod packs can be found cheap, but as someone on a budget you won't want to be shooting
a large amount of paint, so these are completely optional. A good squeegie can be made with a chop stick, and some Kleenex,
Or just bought for about $4.00. A barrel Bag, or condom is also a neccesity.

       PLAY

 When playing, you never want to waste paint just shooting at the ground, or trying to long-ball across the entire
field, nearly 70% of all long balls won't even break, much less hit. never "spray-and-pray" this is a tactic which is looked
upon with disgust and is pretty expensive.... If you don't feel you can hit someone, get closer. Do anything you can, short
of stealing paint, to keep paint/Air costs low.

 Field fees can be a killer, see if your local field has a night or day where entry is discounted.


Hopefully during the summer you can do odd jobs, or get part-time work to pay for an upgrade or more play, just keep at it!

"may you receive many a bounce"
-Matt

 

 

From NotDaveEllis –

Also buying gear used from places like PBN or PBR or AO is great, I've saved a ton of money doing deals there.  (remember to check feedback and maybe go through a 3d party service such as http://www.moodypaintball.com/ - www.moodypaintball.com or http://www.palmers-pursuit.com/ - www.palmers-pursuit.com

 

From Centaur –

BB,

Excellent post!

One small suggestion: in the second paragraph, you weren't clear up front as to what the the "second Piece of equipment" really is. Although all of us smart folks know you mean the gun (and you mention it later), remember who your audience is!

My suggestion: revise the 1st sentence of 2nd paragraph to read: "Your second most important piece of equipment is, of course, the marker. The marker is an integral part of the game; without it, you'll be throwing paint at the other team!"

Also, something else to consider: expand on the paint issue. By far, this is the most expensive cost. Not just because you pay $65 a case, but because you pay $65 a case each and every time you play. All the equipment are one time costs/investments, but paint (and air) will keep taking bites of your wallet.

I suggest the following to cut back on costs:

1) shoot less: Like you mentioned already, shooting less (no spray and pray) will save on paint. Seems obvious, but a point not easily taken by many players. May I suggest you write more on it to make your arguments more persuasive?

2) buy less paint: If shooting less paint seems hard to do, perhaps forcing yourself to have less to shoot with will help. If a player knows he/she only has 1000 rounds to use all day, that player will keep a closer eye on how much he/she shoots.

3) buy cheaper paint: A lot of people think that you MUST buy what the pros buy. This is not true. If you are just playing recreationally, you can always settle for "field paint" or "practice paint". Afterall, for most players, they are NOT playing in the world cup! And the paintball companies don't like to say this, but most paint shoot just as well as others for most guns. Sure there are some guns that can take only certain kinds of paint and some paint have noitceable benefits over others, but by far, they are the exception and not the rule.

For example, I used to buy JT Marbs and Slams for $65+ a case. In order to cut costs, I started buying Zap Tork (on sale for $30 a case). That's a 50% reduction in paintballs costs! If I played 6 times a year, that means a savings of $180! (And the Zap Tork shot just as well as the JT Marbs!)

A few other ways to save $$$:

1) check the fields to see if they have "frequent player" pass cards. One field I went to has one for up to 15 visits. Sure, the card cost $20, but it cut admissions fees in half (from $20 to $10 a visit) so it made itself up in just 2 visits!

2) bag your lunch: On many occasions, I have seen players buy their food at the field or nearby McDonalds and pay outrageous prices. ($2 for a small hotdog?!) But if your bring your food with you from home, you will save a few bucks, perhaps enough to cover that second co2 refill! Besides, for most players, you do not need to pig out at lunch. Just eat enough to get those needed claroies for the afternoon day of play. Just get some GENERIC power drink at Costco, a Powerbar, maybe a simple ham sandwich, and you are set! Don't overload on food at lunch, otherwise, you will just barf on the field!

I hope this helps.

Centaur

From Paintball46 –

nice tips but i would add that to cut down on costs dont be afraid to buy cheep paint. If your starting out you probably dont have to many firng upgrades so you rate of fire will be so low you wont break many balls. I was always into spyder guns because I liked them for woodball and thats all i played but I just recently got a custom 98 I only buy the cheep bulk zap paintballs for it and very little of them have broken yet.

 

Good luck and search-it-first!



Posted By: Reb Cpl
Date Posted: 27 April 2004 at 6:21am

This is important:

Originally posted by Layman Layman wrote:

If you read this, bump/up it to keep it high up, it might actually save a life...

Remember these things can kill you, or someone else



On a safety note: Don't put anti-siphon tubes into your own tanks. There have been two deaths recently due to tanks flying off the valve. One of them is a confirmed home done anti-siphon tube. Glenn Palmer of Palmer's Pursuit Shop had this to say:
   "The only thing that I saw wrong with any of the hardware was: There were no signs that the valve had been tightened sufficiently into the tank and there was no sign of chemical bonding materials having been used at the last installation of the valve. However, the Safety vent hole in valve neck was plugged with an unknown substance.
Another contributing factor was that the anti-siphon tube was installed in such a way as to require that the tank/valve be tightened fully into the ASA to put the tube in the appropriate position.
IMHO, the hardware itself is not the issue but the handling of it is.
Apparently, the complete rig was bought off of the internet. As is.
Sherriff's dept. investigation not yet complete and there has bee no word about who may have done the anti-siphon modifcation."
    Then his follow-up, "...it appears that the young fellow that owned the equipment had in fact been doing some modifications on his own (including the anti-siphon) and not bought the equipment 'as-is' over the internet, as he had originally claimed."

UPDATED LINE IN RED

Tom Kaye, inventor of the AutoMag's and owner of Air Gun Designs wrote, "Lock tight IS NOT suposed to be used on tank threads, they are suposed to be TORQUED on with a special strap wrench."

Hydro Testing


So what is a "hydro"? Hydro refers to "Hydrostatic Testing", or more commonly hydro testing. Well, what is it? In layman's terms (sorry) it means they take a bottle, put it under water and inflate it to a predetermined pressure. Depending on how much water it displaces, it will pass or fail. For a much more indepth answer click here.

OK, so everyone keeps talking about the hydro date on your tank... but where is it???

HPA
On a High Pressure Air tank (HPA) it's pretty easy to see.


See the "11-97"? This is the date of manufacture. The date this Air America fiber wrapped tank was made was November 1997. According to the DOT this tank must be hydro-ed by November 2000, again in November of 2003, and so on until the tank is fifteen years old. After the fifteen year, at this point in time, fiber wrapped tanks are to be trashed. The steel tanks are able to be used until they no longer pass hydro. Wrapped tanks must be hydro-ed every three years, unless they are on a five year hydro like the DOT#10915. If you have a tank with that DOT number on it made before May 2002, your first hydro is on the third year, then you go to five. This exeption will expire on April 30th 2004, so unless they renew it will be back to the three year tests.

Carbon Dioxide (CO2)
On a CO2 tank there is also a hydro date. Many CO2 tanks have it stamped into the bottle, although some companies have started printing them on the sticker label with a clear retest date. Different manufacturers put them in different places. You can find them near the bottoms like this one:


Some manufacturers put them on the bottoms like this one did:


Or, more commonly you'll find the dates stamped into the top of the bottle near the neck like these guys did:



The tanks above are the CO2 tanks more commonly found amoungst players. These tanks require a hydro test every five years. It is more cost effective with a CO2 tank to replace it, than to hydro it. There are also fiber wrapped CO2 tanks that have the same label as a HPA tank. On these you read them and test them the same as you would with HPA tanks.

Here is a direct cut and paste of Picasso's post on the dates subject, "...." denotes a removed piece within the body:
"Steel or Aluminum Tanks:
-Under 2 inch diameter, no hydro required.
-5 year hydro testing for any that are greater than 2inhces diameter.
-No lifetime, as long as they pass hydro. There are scuba tanks out there from the 1970's still in use, legally, due to current hydro testing and inspections.
Carbon Fiber wrapped tanks (HPA):
-15 year lifespan from First Hydro/Manuf Date.
After 15 years, they get a hole drilled in them. Gone.
-All Carbon Fiber was 3 year Hydro.
However, now, the DOT has allowed some to be 5 year hydro. You have to look at the DOT number (such as DOT 10915) to see if it qualifies.
Some tanks produced after a certain Date, that meet DOT, are now 5 year hydro, if they are before that date, they still get a 3 year Hydro, the first time.
So, with HPA tanks, its a little confusing, check with the manufacturer.
Using one of my tanks as an Example:
It is a Luxfer Tank (brand).
It is "DOT 10915" which has been granted a 5 year Hydro exemption. BUT, this exemption has a Beginning DATE requirement. My tank was manufactured/first hydroed MAY 2001. This means it is too OLD to qualify for the 5 year Hydro, it must be tested Next month (May 2004). Once it is tested, then it falls into the 5 year testing requirement sey forth by the DOT exemption..................A lot of 20 oz. Co2 tanks hit the market about 5 years ago, when they became popular, now they are hitting their first hydro requirement date. I suspct that Feilds and Shops are going to be checking dates and condition of tanks a lot closer.
   To find the date on your Co2 tank, it is near the Neck, and is stamped into the tank. You'll see 1800 which means max working psi rating (Your burst disc will be an 1800 psi disc so that the tank never exceeds that rating).
   You will also see a set of numbers like 08 02. This means the tank was manufacture/hydroed in August (08) of 2002 (02).
It will be up for a hydro test in 08 07, which is 5 years, because it is steel or aluminum"


Originally posted by feaksoftware feaksoftware wrote:

Good info, but where do you get it hydro'd? That's the only thing left to
know.


You can get any tanks hydro tested through any local "dive shops". Ask your local fields and pro-shops where to get it done. Check your local yellow pages under Welding Supplies too.

Originally posted by firefighter3431 firefighter3431 wrote:

hears a little info for the people that aren't near a paintball shop or a welding supply shop.....    if you want you bottles hydroed check with your local fire dept.   the air bottles we use have to also be hydroed ... they would probalby give you the company name and a phone number to see if they would hydro your bottles...


Hopefully this will answer any and all possible questions about hydro dates.



-------------
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Posted By: Reb Cpl
Date Posted: 27 April 2004 at 6:24am

This too is a valuable little piece from Greg Smith:

Originally posted by Greg Smith Greg Smith wrote:

The one question we have all asked is how to improve accuracy. It might be a question about which barrel to get or paint to buy or a particular HPA tank. So let me help by laying some important things out for you.

Paint to barrel match is secondary at best. The most important factor determining accuracy is the quality of the paint. If the paint is misshaped, dimpled, swollen, old or anything of that matter, nothing, and I do mean nothing, will make it very accurate.

Example:
OMHW played a game at Hogback Mountain in VA late 2002. The paint was crappy seconds. The paintballs were dimpled and misshaped. Even Picasso with his Autococker and Freak Barrel (with matching insert) had accuracy issues all day.

The next most important factor is consistency. I'm not going to provide a specific example because we all know that the closer each ball is in velocity the closer each ball will come to falling in the same spot. Consistency can be improved by switching to compressed air, adding a regulator or an expansion chamber, and most importantly taking good care of your gun. That means keeping it clean and performing the proper maintenance.

The third most important factor is the quality of the barrel. Now any good quality barrel will do. As long as the paint is not too big for the barrel you will be fine.

Example:
Take a look at the December 2002 issue of APG Magazine. There is an article about the 8" Lapco Bigshot and its bench test against the stock Tippmann barrel. Now the bores of each of these barrels were within .001 (.689-.690) of each other so for all intensive purposes they were the same bore size. They used 3 different quality brands of paint (they all fit) and bench tested an A-5. In each of the 3 tests the Lapco out performed the stock barrel, even though the paint to barrel ratio was the same. So matching is not as important as paint and barrel quality.

Now as for paint to barrel match, yes it will help a little if you match the paint to the barrel. However don't bother to do so if the factors above are not met. Instead of buying that $200 Freak or $110 Boomstick, try a $50 Lapco, $49 CP Classic, or $45 J&J Ceramic with an expansion chamber and a bag of good quality RPS or Diablo/Draxxus paint. I assure you your accuracy will vastly improve.



-------------
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Posted By: Tippmann_Werks
Date Posted: 12 May 2004 at 7:17am

The Flatline Barrel System

Ok, so lets get this straight.  The Flatline barrel is one of the most controversial barrels that Tippmann owners have the opportunity to get.  On the forum, people are asking left and right which barrel should I get?  The Flatline or something else?  Also, questions like "What kind of paint works good in the Flatline?"  Look to have all those questions answered here.  So, lets start it off.

What Exactly is the Flatline?

Ok, so here we go.  First and foremost, we must realize that the flatline barrel is the only barrel guarenteed to give you more distance then any other barrel.  Hands down, the Flatline really sends those paintballs flying.  But why?  Its simple.  The Flatline barrel is actually curved, so that when the paintball is shot, the barrel creates backspin on the paintball, allowing the ball to kind of hover through the air in a straight line, hence the name "Flatline".  If it wasn't for the curved barrel, the Flatline would just be another $100+ hunk of junk. 

Assembly of the Flatline

This is a major difference point between the Flatline for the 98, and the Flatline for the A-5.  Since the A-5 is so much easier to take apart and put back together, the Flatline can be installed on the A-5 in under 2 minutes, going at a nice and slow pace.  However,  since the 98 makes the owners pull out the toolbox to field strip, the flatline can take a bit of time to install.  For the 98, you will need to remove a reciever half and take off the old rear sight.  Put the reciever half back on, and leave the 3 front bolts off.  (NOTE!!! Please make sure that the orange ball latch stays in place during this process...Nothing is worse then finishing the installation to find out that your marker is useless because the ball latch isn't there.)   With these bolts out of the way, you can screw in a adapter for the barrel, and then finally put on your shroud.  After that, insert the barrel, Tap it in with a rubber mallet, and finish by tightening all the bolts back up.   Whew....The A-5 gets the easier job

So...What Kind of paint should I use?

Paint is just as much trouble as you make it.  Once you have this barrel, you will more then likely have to change paint, because the Flatline only shoots good with small or medium bore paint.  Usually on the box it will say what size the bore is, but if it dosn't, there is a chart on the forum that will let you know.  Please use the search icon and look it up, its very useful.  A few brands that I have personally used are Draxxus Blaze, Midnites, Marbalizers, PMI Premiums, RPS All-Stars, and Zap.  These tended to work very well in the Flatline, as long as the ball quality was good, and none of the balls were offshapen or cracked.

Other brands that work well are:  Evils, Big Balls, and Hellfires.

What should I get, the flatline or a Bigshot/J&J/A-A?

Before you ask again, these questions are all preference.  They are usually asked because the person is not informed about the barrels themselves, or they are looking for the most widely used barrel.  This post is only to inform the readers about the Flatline Barrel, however, I can give some Ideas on when its better off not the get the Flatline.

If you are a woodsball player, the Flatline is calling you.  The Flatline just works great in the woods because it keeps you from shooting up in the trees, and can take away many tree bunkerings from opponents.  Compared to other barrels, the flatline sweeps the field in the woods.

If you play speedball, chances are that you might not want the flatline.  I play speedball with my flatline, but im not happy with it.  Sure, it shoots across the whole field, but now since the field is smaller, so do all of the other players markers.  Taking away this advantage, and only being able to rely on the Flatlines Accuracy, you no better off then the other players.  The flatline gets in the way when your trying to get in a bunker, it takes longer to get the gun around a corner to reture fire, and pretty much it just plain gets in the way.  Most people say that the flatline isn't good for speedball because you can't lob balls over bunkers.  This is true, but however, you can turn the marker sideways, and the ball will actually curve, allowing you to sometimes shoot people from around the bunker.  This neat feature however, dosn't save the flatline in speedball.

 

98 Flatline VS. A-5 Flatline

This has become the most frequently talked about thing at many fields, and here on the forum.  The answer, though it may worry some 98 owners, is that the A-5 Flatline is just a better performer.  The Accuracy variations arn't as noticible, its WAY easier to clean, MUCH easier to take apart/off, and its easier to install, since its just a one peice snap on/off, while the 98 has to get the barrel lined up correctly, and then get the shroud on. 

If you can, try shooting both barrels.  Even if you hate the A-5, you will notice that the A-5 flatline is just better, plain out.

 

Trouble-Shooting the Flatline

(June 4, 2004)  After reading over this topic again, I realized that I didn't cover some of the problems that most people have with the flatline.  So, since I have nothing better to do during 6th block, i'll list them here.

My Flatline Won't Fit...what do I do?
Ok, first things first.  Make sure that you are following the directions on the instruction manual, and made sure that you are doing everything correctly.  Look for small mistakes that you may have missed.  Many people miss the fact that the rear sight on the 98 has to be removed before the shroud will fit on top.  Just don't sweat it, relax, and FOLLOW THE MANUAL. 

Ok...My Flatline is installed...but what FPS is right for it?
This is one of the most critical aspects of the flatline besides what paint you're using.  If you have your fps too high, you risk breaking a ball (bad news) or having your paintball have more movement towards the end of flight.  Another thing that can happen with a high fps, is that your paint can actually be spinning so fast that it actually curves upwards, and goes up in the sky.  If you EVER see your paint curving upwards any, its time to lower your fps. 

If you keep your fps too low, you will start to affect the benefits that the Flatline gives you.  Too low will make the paintball's distance much shorter....thats pretty simple to understand...right? 

A good fps to keep it running is in the 260-280 range.  Please remember, that since the Flatline has this range to work with, ALONG with your choice of paint, its going to be extremely picky.  Velocity spikes are a nightmare for Flatline users, and you will want to get rid of that as fast as possible.  If your using any source of Compressed air/Nitrogen, with a good regulator, then you will get much more effeciency out of the Flatline.    Basically, Velocity jumps/spikes=

HELP!!! My paint is curving!
There can be multiple reasons why this is happening, I'll try to help with each one. 

  • Installation...You didn't tap the barrel in with a rubber mallet, or anything for that matter.  This may sound like a stupid and pointless thing to do, but trust me...its VERY importaint.
  • Installation (pt2)  The barrel could be crooked.  A-5 users can skip this one, as you don't have to worry about it.  Make sure that the porting at the end of the barrel is nice and even when you set it.
  • Paint...Your paint could be...well, not good.  Small to Medium bore paint works the best for the Flatline, as stated earlier.  Make sure you don't skimp on paint, as it could come back to haunt you later.
  • Velocity...Check your velocity.  You want it between 260-280, and make sure that your velocity isn't jumping/dropping horribly. 
  • Check Yourself...you actually may not be shooting straight.  Note that the barrel is curved.  Now note that when you turn the gun, the barrel does not adjust itself so that it will continue to shoot level.  The barrel will rotate with the gun, and if the gun is rotated, then your paint will spin and move in the direction that the laws of physics says it should.  Make sure to keep your gun as level as possible.  Please note that turning your gun sideways WILL let you curve balls around bunkers...not as useful as you would think though.

 

Overall

So, overall, the flatline barrel adds distance to your shot.  Note that it adds distance, W/O mentioning any added accuracy.  Its true that the Flatline does not give you the best accuracy.  However, I believe that the ablility to shoot much farther can in some cases outweigh that one flaw.  I hope that this post will help viewers that needed to know any information about the Flatline barrel.  If you do have any questions about it,  please, feel free to ask me.  I will try my best to answer it.



-------------
Unofficial Tippmann On-Field Spokesperson
-Bunkering Non-Tippmann users since 1999


Posted By: bravecoward
Date Posted: 22 June 2004 at 6:12pm

WAYS TO PREVENT FLAMING AND HOW TO HANDLE FLAMING

  1. Use the search button located at the right hand corner of the page, you should alaways search before asking a question, chances are they have already been posted before!
  2. dont make threads about a topic you know people hate, like paintball sniping and paintball snipers
  3. if somebody flames you about your typing skills, edit your post.the edit button is located under every post you make.
  4. if somebody flames you ignore them, dont provoke (sp?) them.

feel free to add on or fixed anything in this post!

 



Posted By: Homer J
Date Posted: 28 June 2004 at 10:55pm
On AOL talk:
Please, people, the official forum language is ENGLISH. Please do not use AOL talk. It makes your posts harder to read, and you look less intelligent. People will not take your comments seriously.

AOL talk usually shortens words that are only two or three letters anyway, which is really sad, and shows how society is going downhill. Also, proper spelling, capitalization, punctuation, and grammar(notice there's no e in grammar) will make people take you seriously, and you'll be flamed less often.

The question:
dose ne1 no a gud barrel 2 by?
would be taken a lot less seriously than the question:
Does anyone know a good barrel to buy?

Take the few extra seconds to make your posts legible.

Refer to my sig:


Just say NO to AOL talk.


Posted By: Frozen Balls
Date Posted: 21 July 2004 at 7:51pm
I saw this on http://www.pbvids.com - pbvids and it seemed very useful. So, I bring it here.

Credit to DeadStr8Paint of pbvids for this post.


Diablo Paintballs

Blaze - .689-.691
Inferno - .686-.688
Hellfire - .682-.685
Midnight - .689-.691
Crusifre - .689-.691
Formula 13 - .689-.691
Dark Legion Night - .687-.689
Heat - .689-.691
Dusk - .687-.691
RecSport - .687-.690
Nightmare - .687-.689

Draxxus

Arctic Inferno - .687-.690
Blaze - .687-.690
Blitz - .687-.690
Competitive Edge - .687-.690
Dusk - .687-.691
Hellfire - .687-.690
Inferno - .688-.689
Midnight - .687-.690
Sunflare - .687-.690

RPS

Marballizer - .687-.690
Premium - .689-.691
Premium Gold - .689-.691
All Star - .682-.685
Big Ball - .687-.691
Polar Ice - .689-.691
El Tigre .686-.689
Flash - .689-.691
SuperSwirls - .688-.690
BetterBall - .688-.690
Freedom Balls - .688-.689
Attitude - .689-.691
EuroFlite - .686-.689
Evil - .686-.689
Invader - .689-.691
Lightening - .686-.689
Slamball - .686-.689

PMI

Advantage - .688-.690
Black Maxx - .689-.691
Evil - .689-.691
Invader - .689-.691
Mercury - .6.688-.691
Premium - .689-.691

System X

Aftermath - .689-.690
Kryptonite - .689-.690
Legends - .689-.690
Pointblank - .689-.691
Steel - .689-.690

Worr Game Products

Competition - .687
Domination - .687
Perfection - .687

32 Degrees

Competition - .689-.691
Platinum - .689-.691
Team Colors - .689-.691
Team Colors Winter - .688-.690

Paintball Junkies

Ace - .692+
Joker - .692+
Morpheus - .690-.691
Mystic - .690-.691
Reaper - .692+

JT USA

Carnivore - .689-.691
Elite - .689-.690
J-Balls - .689-.691
Maxim - .689-.691
Predator - .689-.691

Paintball Inc.

Proball - .686-.688
Lite - .687-.689
Devil - .686-.688
Platinum - .686-.688

Zap

Select - .689-.691
Classic - .689-.691
Advantage - .688-.690
ProSeries - .688-.690
ProSport - .689-.691
Performance Plus - .688-.690
X-Out - .689-.691
Amp - .689-.691
Chronic - .689-.691
Chronic Ultimate - .688-.690
Primer - .689-.691
Pro European - .689-.691
Rainbow - .688-.690
RecSeries - .688-.690
Seconds - .688-.690
Spank - .689-.691
Sport - .689-.691
Tork - .689-.691
Vapor - .689-.691
ZXS Performance - .688-.690
ZXS RecSeries - .688-.690
ZXS SportSeries - .688-.690

Core

Action - .689-.691
Ice - .689-.691
Core Paintballs - .689-.691
Premium - .689-.691

Nitro Duck

First Choice Field - .688-.690
First Choice Slim Fill - .688-.690
First Choice Super Fill - .692+

Kingman

Java Classic - .688-.690
Java Supreme - .689-.691

Brass Eagle/Viewloader

Old Style - .692+
Top Brass - .689-.691
Afterburner - .692+
Blue Streak - .688-.690
Viewloader I-Blaz - .689-.691

Smart Parts

Death Paint - .689-.691
Smart Paint - .689-.691

Nelson

Affordaball - .687-.689
Challenger - .692+
Anarchy - .687-.689
HotSpot - .690-.691
Nel-Splat - .689-.691
Gold Medal - .692+

Severe

Competitor - .688-.690
Cyclone - .688-.690
Hurricane - .688-.690
Storm - .688-.690
Tempest - .688-.690

Sheridan

Premium - .688-.690
Visible Impact - .689-.691

Great American

Great American - .688-.690
Banana Balls - .688-.690
Sour Apple - .688-.690
I&I Sports House Premium - .688-.690

Other

Paintball Mania First Choice - .692+
Powerball - .689-.691
Cobra Snake Eggs - .688-.691
Direct Hit - .656-.670
Kick'n Paintballs - .689-.691
Taso Powerball - .689-.691
TC Venom - .688-.691
Vortex Armageddon Series - .686-.687
WS Warped Blaze - .688-.691
DBX Practice Grade - .689-.691
Paintball Number 1 Premium Tourny - .688-.690
Pharmagel Tomahawk - .688-.690
Screamin' Banshee - .688-.690
Stinger Paintballs - .688-.690
Tippmann Werks - .689-.691
Game Face Scorch - .688-.689
Lazerball - .690-.691


-------------



Posted By: VTpaintballer
Date Posted: 23 August 2004 at 7:36pm

Some one told me to put this here.... well i hope it helps:\

Ok this was wrote by Dr. David G. Berkebile from paintball x tremes magazine... hopefully I’m not doing any thing wrong here like plagiarizing if I am tell me... thanx

Foods that increase energy!

Playing paintball requires the right equipment. This equipment is needed to be competitive in the game and to help protect the outside of your body. But how do you improve your game from the inside? Equipment for your inside does not mean swallowing a pair of batteries or a few paintballs, that's for sure: it means getting the right kind of nutrients from certain foods! Taking care of the inside of your body is just as important as the right equipment is for the outside. Eating the right foods can help you become a better paintball player, and have a fuller and better life!

When it comes to choosing the right foods, most of us fall short. Eating the wrong foods can cause fatigue early during a game, the inability to think clearly and/ or shoot straight. In addition, choosing the wrong foods over time can cause us to gain weight making us sluggish and even depressed! With a majority of our society being overweight isn't surprising that eating wrong foods can cause us problems such as diabetes, heart disease, and high blood pressure. Most paintball players are young and haven't been affected yet, but for some of the veteran players the types of problems are showing up.

What do we need to eat daily?

Vitamin, Minerals, and Phytonutrients:

Fruits: raw 4-5 pieces a day and/or freshly squeezed fruit juice 3-4 glasses/day (12oz.).

Vegetables: 6-8 servings a day raw or lightly steamed. Vegetables and fruits are high in fiber**.

Protein: chicken and/or grilled/steamed fish, 2-4 servings per day. Fish is preferred over poultry due to the Polyunsaturated Fatty Acids (PUFA), which are essential Fatty Acids (EFA) that we need daily. PUFA consumption should not exceed more than 10 percent of total caloric intake.

Small portions of very red meat with no visible fat should be eaten. Red meat should be consumed only a few times per week or less. High red meat consumption (especially high in saturated fat) has been linked to causing high blood pressure, obesity, and coronary artery disease and colon cancer! Therefore, limiting your intake of red meat would be wise.

Complex Carbohydrates: Eating whole wheat breads and pastas, wild rice, couscous, polenta, and bulgur: 6-11 servings a day. Good source of fiber** and contains amounts of protein.

Complex carbohydrates and protein combination: Peas, kidney beans, lima beans, lentils, and navy beans: 2 servings of these would be the equivalent of one serving of protein and two serving of complex carbohydrates. These types of beans also are high in fiber**.

Fats

Monounsaturated Fatty Acids (MUFA): Low to moderate amounts of olive oil (extravirginolive oil recommended) should be consumed with fresh vegetables and salads. Avocados and nuts are also other forms of MUFA's. Recommended intake of MUFA's is between 10-15 percent of total caloric intake.

Polyunsaturated Fatty Acids (PUFA): See Fish above.

Simple sugars: Honey should be used as the principle sweetener and sweets (simple sugars) are eaten only a few times per week.

Fiber: Doctors recommend getting between 25-35 grams of fiber a day.

Various foods and their fiber content:

 Order of food lay out: food, Serving, Calories, Grams of Fiber

Apples: 1 medium, 81, 3.5

Prunes: 3, 60, 3.0

Raisins: 1/2 cup, 106, 3.1

Raspberries: 1/2 cup, 35, 3.1

Bean Sprouts: 1/2 cup, 13, 1.5

Broccoli: 1 cup, 40, 4.4

Brussels sprouts: 1 cup, 56, 4.6

Carrots: 1 cup, 48, 4.6

Parsnip: 1 cup, 102, 5.4

Spinach: 1 cup, 42, 4.2

Baked beans: 1/2 cup, 155, 8.8

Dried peas: 1/2 cup, 115, 4.7 

Kidney beans: 1/2 cup, 110, 7.3

Lima beans: 1/2 cup, 64, 4.5

Lentils: 1/2 cup, 97, 3.7

Navy beans, 1/2 cup, 112, 6.0

Bran muffin: 1 muffin, 104, 2.5

Crisp bread, rye: 2 crackers, 50, 2.0

Spaghetti: 1/2 cup, 155, 3.9 

All-bran: 1/3, 71, 8.5

Bran Chex: 2/3, 91, 4.6

Corn Bran: 2/3, 98, 5.4

Raisin Bran-Type: 2/3, 115, 4.0

**Dietary fiber is very important to keep not only your bowels moving, but also to keep our bodies healthy.

So how do you know what the right foods are?

Here's a list (in no particular order) of fruits and vegetables to be eaten on a regular basis to help with feelings of depression, fatigue, and to increase energy. It's recommended they be eaten raw and not cooked.

Red tipped lettuce

Onions

Dandelion greens               

Lemons

Cauliflower  

Broccoli

Brussels sprouts

Carrots

Collard Greens* 

Cabbage

Yellow Peppers

Yams  

Watermelon

Pears

Apple

Tomatoes

Apricots

Spinach*

Pineapples*

Kale*

*Do not eat dark green leafy vegetables or pineapples if you are on blood thinner medication or have a bleeding disorder

The night before and the day of a game you still need to eat from all the food groups and adding a little more complex carbohydrates is recommended to keep the glycogen levels (energy supply in the muscles) high. Proper rest one to two days before competition is important for building up high glycogen levels.  

Make sure to follow these suggestions for your pre-game meal plans. Be sure to eat the meal three hours before an event. This allows enough time for the foods to be digested. Choose a meal that's high in complex carbohydrates. Eat only moderate amounts of protein. Protein takes longer to digest than complex carbohydrates.  High-protein meals may cause more urine production, which can lead to dehydration. Limit intake of fats and oils, becasue they take too long to digest. Restrict simple sugars (sweets) in foods. Sweets can cause blood sugar levels to change rapidly leading to less energy. Avoid foods and drinks that contain caffeine. Caffeine causes the body to increase body output, which can lead to dehydration. A full bladder can be very uncomfortable.

During the game drinking watered down fruit juices or sports drinks is a quick and good source of energy. In addition, drinking plenty of water to keep your body hydrated is very important.

Thirty minutes after the game or tournament is finished, eat a well balanced meal containing protein and carbohydrates. This is important for building muscles that have been broken down during game play and replacing glycogen levels. It usually takes 2 days to replenish the glycogen supply that has been depleted from playing paintball.

Participating in paintball increases the amount of calories needed. When you train, you increase muscle mass relative to fat. As muscles increase in size, they burn more calories. Playing paintball can easily increase the daily calorie needs of teens and adults over the recommended 2,000. The amount of food needed depends on the athlete's age, sex, weight, and activity level. A larger athelet requires more calories are being burned during short periods of time may be greater due to short bursts of intense activity that occur in completion. Further, the activity levels and calories being burned vary among players due to the positions being played. Players playing back may not need as much calories as those playing front.

Remember to put as much emphasis into the inside equipment as you do into the outside equipment. What you eat daily provides you with the nutrients and energy to sustain you over a longer period of time. In addition, eating the right foods helps you to live a healthier and longer life. Keep playing hard and eating right.

Again this article is from paintball 2 x tremens magazine and was written by Dr. David G. Berkebile

Hope it helps!!!!!!!!!!



Posted By: TippyManic32
Date Posted: 16 October 2004 at 7:53pm

So you've started to play paintball, its your first game, the gun you are using starts making strange noises and when you go to have someone fix it you can't accuratly describe what has happened because you don't know what it is called. I have seen this happen so many times. So I have compiled a list of some paintball terms that may help out some of the newer players that don't know what these are and for some experienced players that have the wrong meaning. If you find this not worthy of this position please feel free to delete it mods.

Terms and their Definitions  

  ACTION:
  A battle or skirmish. Actual combat with enemy forces.

  AGITATOR:
  A hopper (ball holder) that agitates and mixes. The fastest agitator moves 12 balls per
  second.

  ASA ADAPTER:
  Also referred to as: CA Adapter. Constant air tank screws into it and lets the Co2 gas
  pass through it.

  FULL AUTO:
  Continuous firing of paintgun as long as the trigger is held down. Examples are Angel,
  Shocker, Rainmaker, and TS-1. Many guns now have kits that can make the gun go full
  auto.

  SEMI AUTO:
  Requires a squeeze of the trigger to fire each shot.

  AUTO TRIGGER:
  Used with pumps. You hold down the trigger and continuously pump the gun and it
  keeps firing.

  BARREL PLUG:
  A safety device that is inserted into the front end of a barrel to prevent a paintball from
  exiting the barrel.

  BOLT:
  It is the device that moves the paintball from the chamber to the barrel.

  BOLT (closed):
  The closed bolt design means that the bolt is in the full forward position with the bolt
  O-ring sealing against the inner wall of the paintgun barrel when gun is ready to be fired.

  BOLT (open):
  The open bolt design means that the bolt is in the full rear position with the bolt just
  behind the feed nipple port (the port that allows the paintballs to flow into the paintgun
  body) when paintgun is ready to be fired.

  BOTTLE:
  It is the air tank.

  BOTTOM LINE:
  Either steel line or micro-line that connects the gun to the air source.

  BUNKER:
  This is used to hide behind. Examples are natural brush, pallets, trees, or another hiding
  spot.

  BUNKERING:
  This is done more in tournament play. It is a quick move upon a bunker to eliminate a
  player at close range.

  BUTT PLATE:
  A plastic molded piece that fits on to the end of a tank allowing it to be used as a
  shoulder stock.

  CHRONOGRAPH:
  Electronic device that measures the speed of an object directed across it. The maximum
  limit is 300 fps.

  Co2:
  Carbon Dioxide. This powers a paintball gun.

  CONSTANT AIR:
  A tank is a source of constant air. It powers the paintball gun.

  CYCLE RATE:
  The number of cycles a paintgun can perform per second. Ex. An angel can cycle in
  excess of 12 times a second. That means it can fire 12 balls in one second.

  BALL DETENT:
  Stops 2nd paintball from going into the chamber at once.

  DOUBLE ACTION:
  One pull of the trigger cocks and fires.

  ELBOW:
  Hopper adapter.

  EXPANSION CHAMBER:
  A device which expands co2 before it enters into the paintgun's valve system. It is a
  series of chambers usually 4, 6, or 8.

  FILL STATION:
  Series of valves used to fill small co2 containers.

  FLAG STATION:
  Location where a team's flag is kept. It is also the location where a team must return the
  opposing team's flag in order to win the game.

  FLANK:
  The extreme right or left side of an army or fleet.

  FORE GRIP:
  A horizontal grip generally located on the front of a gun. Used for stability.

  F.P.S.:
  Abbreviation for 'feet per second'. Every field has its own limit but the maximum is
  300fps.

  GAS EFFICIENCY:
  The amount of shots a gun gets in relation to the amount of liquid Co2 it uses

  GOGGLES:
  Eye protection worn by players to prevent eye damage.

  GOING LIQUID:
  Liquid Co2 entering the paintgun before it has had a chance to expand into a gas or
  vapor. The gun freezes up and velocity will be very inconsistent.

  HARNESS:
  The system that is used to haul paintballs, air-system, and anything else they need.
  Called 4+1, 6+1, 8+1, and many more.

  HOPPER:
  A container used to hold paintballs. Example is vl200, vl2000, Revolution, and vl3000.

  HOSING:
  The consistent rapid firing. A tactic typically used when pinning down an opposing
  player.

  THERMAL LENSES:
  A dual lens system. The space between the two lenses is called a thermal barrier and
  helps to reduce fogging on the inner lens. Note: lenses should be replaced every year.

  NITROGEN (N2):
  Refers to Nitrogen gas. A gas which is compressed to high pressures. The difference
  between Nitrogen gas and Co2 is that Nitrogen is measured by pressure while Co2 is
  measured by weight. The advantages of nitrogen are: more efficient over the
  chronograph and it is cleaner for your paintball gun.

  O-RING:
  A ring which is rubber or neoprene, used as a gasket. Make sure you properly oil your
  o-rings often. This will prolong the life of them.

  PAINTBALL:
  A round capsule filled with colored water based dye that is designed to break upon
  impact leaving a splat mark. The most common paintball size is .68 Cal.

  PAINTBALL GUN:
  A device used to project paintballs. Often called a marker.

  PAINT CHECK:
  Used in tournaments. When a player thinks they got hit, they yell paint check. The
  referee comes and checks them over. That person is neutral during this time. They
  can&Mac226;t shoot or be shot at. Along with that you cannot advance on that player.
  This doesn&Mac226;t mean you can&Mac226;t move.

  POWER FEED: It is a common feature on guns today. It increases the rate at which
  paintballs fall into the breech.

  PRESSURE REGULATOR:
  Regulates the pressure of gas flowing through it. Some regulators are preset and some are
  adjustable.

  PULL PIN:
  A pin which can be removed quickly to speed disassembly of a player's marker.

  QUICK DISCONNECT:
  This lets a player disconnect his gun from the air-source quickly.

  REMOTE SYSTEM: The system puts the tank in a pouch or on the player&Mac226;s
  back. A „remote line‰ runs off the tank and connects to the gun. This makes your gun a
  lot lighter. .

  SIGHT RAIL:
  Allows a sight to go onto the gun.

  SIGHT RAIL, RAISED:
  A sight rail that is raised up off the body of the gun. The purpose for this is to be able to
  see over the power feed system.

  SPLATTER:
  The spray of a paintball. If the spray is bigger than a quarter then the player is called out.

  SQUEEGEE:
  Used to clean the barrel of a paintball gun.

  ANTI-SIPHON TANK:
  A tank designed to allow only vaporous Co2 gas to exit the tank through the tank valve.

  TANK, SIPHON:
  A tank specifically designed to draw liquid Co2 from the bottom of the tank.

  THREAD SAVER:
  A protective cap that screws onto a tank valve. This keeps the valve from being damaged
  while not in use. I highly recommend this.

  TOURNAMENT CAP:
  Covers a gun's velocity adjuster/regulators so that the velocity cannot be adjusted during
  game play, Normally required for tournament play.

  VELOCITY ADJUSTER:
  Usually a set screw that when turned in either clockwise or counter clockwise direction
  will increase or decrease the paintguns muzzle velocity.

  WRENCH, ALLEN:
  A hexagonal tool which comes in various sizes. In paintball they are used to adjust the
  paintball gun's velocity as well as disassemble it.

-The Manic



Posted By: Robotech
Date Posted: 25 October 2004 at 1:32pm

Buying your First (or next) Marker

You've seen the question time and again.  What marker should I buy?  Should I get a Tippy or a Spyder?  Should I get a Timmy or a Cocker?  These are not easy questions to answer for a number of reasons.  I had originally posted this same article over on the Ariakon forums but since another user here posted my article on upgrading your marker and it was well received, I decided to post this here and let you folks have a go at it as well.  Anything any of you can add to this please feel free.

Where to begin!?

Well, believe it or not you are already on the right track.  With the Internet, information about various markers is right at your fingertips.  However, before you go diving into that, let's take a look at you.

If you are the first time player, you will have different marker needs than someone who has been playing for a while.  First, being the new player you may not know all the different types of paintball that you can play.  It is HIGHLY recommended that before you go out and purchase a marker that you try the sport at your local field and rent a gun for a few times.  This gives you three things:  One, will you like the sport enough to justify spending a few hundred dollars on the equipment? Two, what kind of paintball is played at your local field? Three, what did you like or dislike about the marker you rented/tried?

If you answer no to the first one...well...what can I say?  Either you had a bad experience or you just don't like the sport.  However, the next two questions are a little more difficult to answer. 

What do you play?

Obviously this is a big factor in your purchase.  For instance, if all you have near your home are speedball fields, then a SIM-4 Elite probably isn't going to be for you.  Also, if you have a lot of Woodsball type fields near you, then the Nemesis might not be the marker for you. 

How do you know this?  Simple.  Look around at what other's are using and see why they chose their markers.  Ignore any comments that go along the lines of "It looked cool" (exception to this are MilSim markers like the SIM-4 and SIM-5...with MilSim Scenario games looks actually is a big part of it but more on this later), "my buddy had one", or other undefinable reasons.  Things to listen for are items like reliability, ease of use, maintenance, cost, performance, where they got it, and general owner satisfaction.  Why these are important we'll discuss later.

Also important is to find out (ask if you need to) what they DON'T like about their marker and listen for markers that they may want to get.  Now, take that last part with some caution as many players will tell you what their dream set up is and not what they really will be buying next.

Yes, you in the back with your hand up?  What about the Internet you say?  Well, right now isn't the time to go there yet...don't get ahead of the class.

What YOU like.

Now that you've found out what type of paintball is played by your home and what others find as being important factors in their decisions we move on to what you liked about the markers you have tried.

First, when you try a marker try to record it's name so you can remember it later.  Also, remember that the first marker you try is going to be the "best one ever" until you try others so try to put some variety in their if you can.

Next, how did the marker feel?  Was it comfortable?  Was it too heavy?  Did you think it was too long?  Did it have issues or was difficult for you to use?  Was it unbalanced?  These are the things you want to ask yourself.  You will probably find that there were a couple things you would have changed about the marker and other things that you really liked.  Start making a list of these likes and dislikes so that you have a better idea of what options you want on your new marker.

Unless you  have a money tree...

Or are independently wealthy, you are going to have a budget for your new marker.  There is nothing you can't have on a paintball marker, but all it takes is money.  Also, don't forget you're going to need things like an air tank, hopper, mask, pods, squeegie...well...a lot of other stuff suffice to say if this is your first marker.  (Obviously people that have already been playing a while already have this stuff)  Regardless, you will only have a set amount to spend and this is going to limit your decisions.  Figure out how much you can afford before setting off to look for your marker.

To the 'NET!

Now that you have an idea of what features you want your marker to have and what your budget is, it is time to hit the Internet. 

Hold on now, it's not time to start posting...it's time to start reading.  Your goal here is to start finding markers that have some of the features you want and then find out how much they cost so  you can see if they fit into your budget.  You may have found one or two particular features you MUST have.  Start by using Yahoo or Google to search for those key features.  You'll find that the more you read and the more your research, the more you'll know what it is you're looking for.

Take notes or bookmark pages that are relevant to your search so you can find them later.  Nothing worse than remember you read a valuable post somewhere and not remember where.

Soon, you are going to start to get an idea of what markers will fit your budget.  You may have 2 or you may have 20 but either way, you now have a starting point for your shopping.

Personal Preference

Paintball markers are kind of like clothing...everyone has what they like.  One thing to take into consideration when getting your first marker is that you HAVE to like it. Once you buy it, if you want to sell it figure that you'll get about half what you paid for it.  So buying something that you like is important.  This is where looks come in to play.  You may like the way one marker looks over another and there is nothing wrong with that.  Don't be afraid to decide between two different markers just because one looks cooler than the other...just so long as both markers are in your budget and have the features you want.  Nothing is worse than getting a cool looking marker that isn't at all what you were looking for performance wise.

Also, while we're talking about performance, understand that there are some markers out there that do not perform very well but are very inexpensive.  Like I said, I'm not going to name names, but if you do your research, you'll see which markers I'm talking about.  Your best bet is to stay away from these no matter how good of a price they have.  Trust me, nothing is more frustrating than going to play paintball and spending the majority of the day trying to make your marker work.

BUY BUY BUY

Not  yet, actually.  There are a couple things you want to do before you buy.  First time buyers need to consider a couple things before they get their first marker.

  1. Buy New.  As a new paintball player, you don't know what too look for in a used marker.  I know it is tempting to hit E-bay to get that great deal, but unless you know what questions to ask buying used is best done when you have some marker owner experience under your belt.
  2. Maintenance.  Your new marker is going to require maintenance so if you look at a screwdriver and cringe, you're going to need some help.  This means it may be better to get the marker at your local shop.  Sticking to markers they carry will ensure that someone can help you maintain your marker and service it if you have problems.  If you happen to have friends that are into paintball, getting a marker that they are familiar with might be something to consider too.
  3. Your local shop.  It is important to take this into consideration especially as a new player.  Even if you get your marker from mail order, chances are that you will be going to your local shop for air, paint, and probably option parts for that marker.  Many shops won't touch a marker that wasn't bought there so that's something else to consider as well.  And while we're talking about upgrades, unless you don't mind waiting for parts in the mail, buying a marker that your local shop supports with option parts is something to consider as well.
  4. Mail order.  Generally speaking I love mail order.  Waiting for parts to arrive makes every week feel like Christmas.  No lie. :) For me, I went with a marker I could only get through mail order because it was what I wanted (after much research) and for me it wasn't an inconvenience.  Also, I have a couple local shops that somewhat support this line (but very little) and found the on-line forums for the manufacturers (like Tippmann) very supportive and helpful.  This made getting this marker as my first marker a very enjoyable, and painless, experience.  But if you go this route you better be mechanically inclined and don't mind doing a lot of research so that you know EXACTLY what you are getting into.

K.I.S.S. (thanks to Armorer over at Ariakon for reminding me of this)

This is something for those of you who are still pretty new to the sport.  If you've never heard the term K.I.S.S., it stands for Keep It Simple, Stupid.  (No, not calling you stupid, it is just what it stands for.) What this means to the less experienced paintball player is you are better off getting a K.I.S.S. simple marker rather than something that requires a lot of knowledge to get it working right (Autocockers are one type that come to mind).

Here's why.  Like I mentioned before, markers need maintenance. Eventually, you are going to have to work on it.  After all, once you go out and play with it for the first time you are going to have to come home to take the marker apart and clean it.  Some markers require very little maintenance and if you aren't so mechanically inclined these might be a better choice for you. 

Realize that some things that makes some markers "better" than others are their complexity and their tolerances (how well the parts fit each other...tighter tolerances=more precision).  Both of these traits mean that these markers will fail more frequently IF they are not properly maintained. Tippmanns are perhaps the most trouble free markers on the planet when users fail to properly maintain them.  They are very forgiving in this respect.  Even so, it is good to get in the habit of maintaining your marker no matter how forgiving it may be.  Other markers such as Spyders require a better maintenance routine. With proper maintenance, any marker will be reliable.

In another part of the entire "complexity" issue are the aforementioned Autocockers.  Now, this is by no means picking on Autocockes but they make a very good example.  Because of the way they work, Autocockers have to be "timed" to operate at their peak efficiency.  From the factory they are set to work properly for the user but not at their absolute best.  Experts in paintball have probably written master's dissertations on the proper techniques to time a 'cocker.  Even experienced paintball players can be left frustrated on the sidelines by this experience.  If you are not the mechanically adept type, an overly complicated marker may not be for you.

Time to put the cash on the barrel head

Okay, now you have a number of markers chosen and have a good idea of what kind of place you want to buy it from.  Hopefully you will only have a couple markers to choose from by this point (or, better yet, just one).  Now how do you decide.  Well, that's actually more up to you than anyone else. Maybe you can find one a little cheaper than the other, perhaps one is a color you like better or maybe your friend had one like this one so you want to get one like his...or one that isn't like his.  This is the point in the process that you will decide which marker to make YOURS and yours alone. 

Maybe you have a very tough decision and can't decide.  Perhaps you'll want to post on the forum and ask them what they think you should get.  Believe it or not, this is a BAD idea. It is actually just going to make matters worse.  The best thing you can do in this situation is to go out and SEARCH for comparisons between these two markers and read what is already there.  Also, pbreview is a decent source for this kind of information too where you can read reviews by people who actually own the product.  Again though, remember to make up your own mind AFTER you read EVERYTHING you can find. 

Conclusion

Buying your first marker is a big step.  Buying your next marker doesn't get any easier.  I hope this guide at least gives you some tools so that you make a well informed purchase and that whatever you get is exactly what you wanted. 

Good luck, and remember, it is all about having fun!



-------------
New to the sport?
http://www.b17queenofthesky.com/paintball/index.html">
Proud owner of a WS-66 A-5 ACP


Posted By: Radix
Date Posted: 04 November 2004 at 11:08pm
Hears a list for newbies that might help out. this list has alot of paintball websites to order from if there wondering where to order from
http://www.888paintball.com/ - www.888paintball.com
http://www.acp-products.com/" target=_blank


Posted By: PB_freak-04
Date Posted: 16 December 2004 at 4:02pm

Written by Jeffrey Laporte (President and Captain of Raven Paintball Club and Owner/Operator of Unlikely Heroes)

HOW TO GET SPONSORSHIP, AND ABOUT SPONSORSHIP 


    ive decided to make a post on this topic.

As you can see from my title above unlike other authors, which are not many on this topic I have seen it from both sides.  Yes I have read all the other articles that I can find on this subject and it bothered me a bit, quiet a bit because there is not a lot on it, but I can understand why, no one really knows what to write.  So I will try and help out with these and even explain how a lot of it works.

    Now first off to understand that there is NO SUCH THING AS A FREE LUNCH.  This goes with paintball sponsorship and sponsorship for other sports as well.  Companies are not going to give you free stuff unless you are a Pro-Level or high placing Amature A or B level team.  Also what you hear about companies and fields not giving money or product to unproven teams is in general true.  Now if you have been playing at your local field for a while and they know you by name and have seen you and your team's playing style then it is possible to get a little bit out of them.

    Stores/fields and stores do not like to sponsor unproven teams or teams that haven't gone to tournaments before, because there is no guarantee that they will get promotion from you or that you will even play them in the future.  I have teams that I sponsors that tell me they are going to 3 or 4 tournaments and because of one thing or another, they do not.  I do not want to pull my sponsorship because of stuff like that but it makes me very very careful next time, so the next team or teams that I sponsor get even more rules and less sponsorship and such.

    This is a two way street, sponsorship.  You are not getting free stuff, and some sponsors will not give much or might change their sponsorship from year to year.  Also when companies ask what you can do for them, don't just tell them, "well we will tell everyone how great our sponsors is, and advertise on our banner and jerseys".  Everyone will do that for me.  I want to know what is special about you that is different from Robbie Newbie's Team down the street.  Then if you promise to put name's on a jersey and such, that will come out of your pocket.  Now you and your sponsors go to the same events, prove to them that you have held up your end of the bargain.  Take pictures of your team, especailly with silk screened logoed jerseys (or t-shirts whatever) to show your sponsor that you have done that.

    How to get sponsorship is the hardest question to answer and at times will seem impossible.  Chances are no paintball industry company will sponsor your team.  Now I do not mean fields and stores but the manufacturers they are more inclinded towards the higher profil, winning pro and Amature A teams.  Fields and stores are you first and best bet for a good first or second sponsor.  Your local store (or maybe online store) or field might be willing to help you pay for some entry fees, or give you free or very discounted jerseys, discounts on product and such.  But this will come at a cost to you.  Your team will have to promote that store or field, do not take a store or field who you have not or will not buy off of, we know that, and hate that.  Plus if you can't back up your support to other teams we know when you are faking it and some of the better stores or fields around anyways.  Next you will probably have to help out at the field during tournaments or other events, this will vary from field to field.  For stuff like this do a cost comparision.  If you work 50 hours at the field to get $50 off a jersey you just got paid $1 per hour of work.  THINK ABOUT THIS.  Know what you are getting and giving in terms of sponsorship.  Now discount on products will vary because that will depend on what you buy on how much you will save.  But for free items and such think about it.

    The first sponsor will be the hardest to get.  I have noticed that the first 2 or 3 sponsors that you do not know really well does make it really hard to get but it can and will get easier as you begin to think outside the box, as the saying goes.  Raven Paintball Club's first sponsor was Showcase in the D'Olean's mall and I really appreciate all that John from Showcase has done for us.  He took a big chance on us and I hope that he see's that its worth it.  I also received sponsorship from SMT Adventures for myself only though, so Raven was still on their own.  Now this year 2001 we have 8 sponsors for a team/club that still hasn't won any events but we are currently doing better and better now that we have a full team to play with and practice with.  How many industry companies do we have 1, Kermode Concepts, 1 paintball field and store which is SMT Adventures in Smith Falls which now sponsors Raven Paintball Club, and 1 online Store which is Unlikely Heroes for gear and supplies.  Everyone else is outside the paintball industry but help us out in their cases monetarily.

    Who can you look to for sponsorship.  Well think about this and use your head.  First don't be a bunch of friends that are thinking about entering tournaments, hopefully you have a set team that practices together and have played tournaments together under your own dollar.  Do not lie to companies if your team only believes it will enter 3 tournaments this year say so.  But don't forget when you practice you are still a team and can tell everyone about your sponsors.  Now if your team is a 3 person team, hopefully you have 4 players as one is a backup.  Each of you probably have a job, and therefore 3 potential sponsors, each of you probably live with someone (parent or guardian) therefore 3-6 more potential sponsors.  Maybe your parents own their own business, what about that and their suppliers.  See how this can add up really quick.  Also when attempting to get new or your first sponsor know the numbers game.

    Numbers game?  What I mean is know how many players play paintball in your given area.  If you are going to a tournament know how many players will be there and how many spectators.  This is a target audience for you to advertise too for your sponsors.  If they have stickers or such, even if you have to buy them, get some and put them on cases, visors, toolboxes, hoppers, markets, tanks, whereever they may be seen to help them and you.  For instance, for the 2002 season Raven Paintball Club will be playing in Skyball, and hopefully 4 GTPL tournaments (hopefully more, I would love to go to 6 of them but I need sponsors to accomplish this), and the last one we are going to be trying to attend is the Wasaga Beach, Beach Blitz (10 man especially with some other teams to go and play).  Ok for Skyball, this is a 5 man event, last year there were over 200 teams in attendance and 10'000 visiting spectators who didn't play.  Therefore that is a target audience of over 11'000 people, assuming it stays the same size.  One of our (RPC) greatest advantages is our website which we keep semi (hey I am trying) up to date with info, tournaments, fields/stores, sponsors (ours), reviews and articles (like this one).  We get over 90 hits a week and growing.  With us off Crosswinds now I hope to increase that number by Christmas to about 175 a week is my goal.  Therefore there is more advertising and assistance you can get.

    Sometimes you can get sponsors that will help you with projects or things that don't directly affect you but can indirectly affect you.  Like if I have a website developer make me a webpage for RPC and put his advertising where I allow him/her (because its still my page).  This will help them show off what they can do and everyone will see it and help us with a nicer more user friendly and technologically advance website to show off and get more sponsors.   But one thing is make sure what you get you can use it.  If someone was to make me a site but I can't update new reviews or changes that have been made.  Then it is of no use to me, and yes I have tried that they will keep it updated for me, since I am not paying it just doesn't work.

 

HERE IS ANOTHER POST ABOUT IT.

Any team that plays paintball knows how expensive this sport can become, hundreds of dollars can be spent on a tournament style marker, barrels, mask, packs, pods, paint, air, tanks, jerseys, the list goes on and on. How does a team make playing paintball affordable; the answer is sponsorship?

What is sponsorship and how do I go about getting sponsored, you may ask? Before I go into that, let me give you a little history about my team "Sudden Impact". We have been playing tournament paintball for about two years and currently have about 8 sponsors, Raven, Nelson Paintballs, Millennium Paintball Field, JC Robinson's Attic, Allan Paintball Products, Affordable Plumbing of Jacksonville, and PCS Consulting. Some of these names you are very familiar with and some of the sponsors are non-paintball companies, and yes we even sponsored by a plumbing company. As you can see there are numerous opportunities for the dedicated team to get sponsored.

Back to the issue at hand, what exactly is sponsorship? Sponsorship is entering into a mutually beneficial agreement with a company, where both parties get something they need or want. In most cases you either have to provide an advertising outlet for a company or do some kind of work. For example, most paintball related companies want their sponsored teams to wear their products, display banners at tournaments, and put their products on your website. A paintball field may want you to referee a tournament or work a couple of weekends. In both cases the sponsor is getting something for their generous donations of cash or products.

Now that you know what sponsorship is, how do you go about getting one? First and foremost a team has to ask themselves if they are sponsorship worthy. Would a company want to sponsor you? Does your team have a lot of tournament experience, how long has your team been together, does your team show sportsmanship, and how many tournaments do you plan to play in the upcoming year. These are all things most sponsors look at. Put yourself in the sponsor's shoes, would you want to invest time and money into a team that has not proved themselves or even played in a tournament; what does the sponsor get out of the deal? If you still think your team is sponsorship worthy, lets get started.

Most paintball-related sponsors have forms that you can fill out on their website, they ask many of the questions I have already covered. To set yourself apart form the crowd you will want to take the extra time and effort to put together a bound portfolio of your team. Have a section that list the teams experience and future plans, and a section for each player with photographs and a brief history. You may want to write a summary of what you could do for the sponsor and how your team would go about doing it. Always be polite and neat when putting together your team portfolio, and remember to be organized. For some of the non-paintball sponsors, it may be as simple as asking the owner or doing a little advertising for them.

Team Portfolio - Sections & Points to Remember
Give information about your team's experience and history.
Include your team's future plans and goals. Where does your team want to end up?
Include an individual section for each player with pictures and a brief background about each player.
Include a summary. Tell your prospective sponsor why sponsoring your team will benefit them. What can your team offer that others can't? What makes your team worthy of sponsorship?
Remember to make the portfolio neat, clean, and well organized. Include a cover page and use a bound portfolio. Make it look as professional as you can.
Submit your team for sponsorship, make sure you understand what contracts you are entering into and be sure you can live up to your end of all sponsorship agreements.

Now comes the hard part, the waiting. If you have not heard from the potential sponsor in three or four weeks you need to call them or send them an e-mail. Be courteous and polite and remind them who you are and who your team is, they go through hundreds of applications, so be patient. And like you've heard your parents say "don't put all your eggs in one basket", apply to three or four different places, all sponsors are not looking for exactly the same thing. If a particular company does not want to sponsor you, send them a thank you note and apply again later, ask them what your team could do to be considered next year. Hopefully you can pick up a few good sponsors and your "out of pocket" expenses will start to decrease.

A word of caution: most of these sponsorships are contracts, so if you or your team can not fulfill your part of the bargain, do not waste the sponsors time and money when they could be using it on another team. Read the contract carefully, have a team meeting to go over the details. Most sponsors like to be kept to date on the team's progress, so be prepared to send them updates and keep in touch with them. Now that some of your costs are decreased, your team can enjoy what paintball is all about, having fun and competing in one of the greatest spots on the planet!

See you in the middle,
ICEMAN

Sudden Impact
http://www.suddenimpact.org/ - SuddenImpact.org


© 2001 DirectPaintball.com



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Capt.EAST COAST CREW**




www.autocockerhelp.tk


Posted By: Menohl
Date Posted: 19 January 2005 at 6:22pm
OK,

Here's some good info for new players, tons of video's about everything you ever wanted to know about paintball:

http://www.webdogradio.us/video/tipclip/ - Basics of Paintball


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Posted By: Frozen Balls
Date Posted: 23 January 2005 at 2:46pm
**Copied over from sticky in Upgrades and Customing**

List of companies who make things for the A-5

This list doesn’t include stuff such as barrel manufacturers or generic equipment for use on all guns. Each of these companies makes parts specifically for the A-5, in addition to their other product lines.

http://www.airconcepts.com/ACI_Ecom-Website/MainFrame/Frames.html - Air Concepts (ACI)
http://www.bentippmann.com/ - Ben Tippmann Paintball
http://www.bp-usa.com - Blackpoint Engineering (JCS)
http://www.darkhorizoncorp.com - Dark Horizon Corp.
http://www.deadonpaintball.com/ - Dead on Paintball
http://www.evil-paintball.com/ - Evil Paintball
http://www.fullboarproducts.com/ - Full Boar Products
http://www.innovativewrks.net/pages/952850/index.htm - Innovative Wrks
http://www.jjperformance.com/main.html - J+J Performance
http://lapcodirect.com/ - Lapco
http://www.opsgear.com - Opsgear
http://www.proteamdirect.com/ - Pro Team Products
http://rufusdawg.com/ - Rufus Dawg
http://www.shocktechusa.com/ - Shocktech
http://www.tippmann.com - Tippmann...







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Posted By: VTpaintballer
Date Posted: 13 February 2005 at 9:58am
My Favorites:

http://www.forceofnature.com/ - http://www.forceofnature.com/
http://www.forceofnature.com/video - http://www.forceofnature.com/video
http://store.yahoo.com/bradyspaintball/videos.html - http://store.yahoo.com/bradyspaintball/videos.html
http://www.warpig.com/ - www.warpig.com
http://www.derder.com/ - http://www.derder.com

http://www.derderpaintball.com/ - www.derderpaintball.com
http://www.area-51.on.ca/videoclips.htm - http://www.area-51.on.ca/videoclips.htm


Others:

http://www.paintballstar.com/ - www.paintballstar.com
http://www.smacktalkpaintball.com/ - http://www.smacktalkpaintball.com
http://www.pbfilms.com/ - www.pbfilms.com
http://www.tontons-flingueurs.com/ - http://www.tontons-flingueurs.com
http://betamax.xwarzone.com/ - http://betamax.xwarzone.com/
http://www.planeteclipse.com/ - http://www.planeteclipse.com
http://www.jayloo.com/ - http://www.jayloo.com
http://www.webdogradio.us/ - http://www.webdogradio.us
MA_Paintballer
http://www.monkey-with-a-gun.com/ - http://www.monkey-with-a-gun.com

Threads with videos:

http://www.pbnation.com/showthread....threadid=615240 - http://www.pbnation.com/showthread....threadid=615240 http://www.pbreview.com/forums/show...ideo+AND+sticky - http://www.pbreview.com/forums/show...ideo+AND+sticky http://www.pbreview.com/forums/show...ideo+AND+sticky - http://www.pbreview.com/forums/show...ideo+AND+sticky http://www.pbreview.com/forums/show...ideo+AND+sticky - http://www.pbreview.com/forums/show...ideo+AND+sticky

Here is UTL's special request! An organized index of the links i put up.

Games:

http://www.forceofnature.com/index....type=3&catid=53 - http://www.forceofnature.com/index....type=3&catid=53
http://forceofnature.com/index.php/...es/reviews/c72/ - http://forceofnature.com/index.php/...es/reviews/c72/
http://www.smacktalkpaintball.com/video/ - http://www.smacktalkpaintball.com/video/
http://betamax.xwarzone.com/April_BigGame.php - http://betamax.xwarzone.com/April_BigGame.php
http://betamax.xwarzone.com/April_10_2004.php - http://betamax.xwarzone.com/April_10_2004.php
http://betamax.xwarzone.com/April_4_2004.php - http://betamax.xwarzone.com/April_4_2004.php
http://betamax.xwarzone.com/March_6_2004.php - http://betamax.xwarzone.com/March_6_2004.php
http://www.jayloo.com/videos/galler...ard&pGROUP_ID=3 - http://www.jayloo.com/videos/galler...ard&pGROUP_ID=3
http://www.webdogradio.us/video/ - http://www.webdogradio.us/video/
http://www.warpig.com/ - www.warpig.com
http://www.forceofnature.com/video - http://www.forceofnature.com/video

http://www.area-51.on.ca/videoclips.htm - http://www.area-51.on.ca/videoclips.htm

Product videos:

http://store.yahoo.com/bradyspaintball/videos.html - http://store.yahoo.com/bradyspaintball/videos.html
http://forceofnature.com/index.php?...type=3&catid=54 - http://forceofnature.com/index.php?...type=3&catid=54
http://www.jayloo.com/videos/galler...ard&pGROUP_ID=8 - http://www.jayloo.com/videos/galler...ard&pGROUP_ID=8

Trailers/teasers:

http://www.monkey-with-a-gun.com/push.html - http://www.monkey-with-a-gun.com/push.html
http://www.derderpaintball.com/ - http://www.derderpaintball.com/
http://www.derder.com/paintball_videos.htm - http://www.derder.com/paintball_videos.htm
http://forchttp://eofnature.com/ind...es/reviews/c71/ - http://forchttp://eofnature.com/ind...es/reviews/c71/
http://www.planeteclipse.com/site/eDownloads.asp - http://www.planeteclipse.com/site/eDownloads.asp

Shooting guns:

http://store.yahoo.com/bradyspaintball/videos.html - http://store.yahoo.com/bradyspaintball/videos.html
http://www.planeteclipse.com/site/eDownloads.asp - http://www.planeteclipse.com/site/eDownloads.asp
http://www.jayloo.com/videos/index.html?pCAT=10 - http://www.jayloo.com/videos/index.html?pCAT=10
All below shooting vedeos from Mr Murderdoll89
Little Kid Rips on DM4
Wiffle32 From Air Powered
DM5
Mr Murderdolls Friend Greg being "Hardcore"
Dynasty Shocker
DM4-Vid 1
DM4-The Blue Test
DM4-Vid 2
TadaoDM4 High
TadaoDM4 Low
DVD’s
http://www.pbfilms.com/ - www.pbfilms.com


Maintainance:
http://www.planeteclipse.com/site/eDownloads.asp - http://www.planeteclipse.com/site/eDownloads.asp
http://www.pbvids.com/ - http://www.pbvids.com/

Membership required:

http://www.tontons-flingueurs.com/ - http://www.tontons-flingueurs.com
http://www.paintballstar.com/ - www.paintballstar.com

MISC:

Hopper drop tests:
http://www.jayloo.com/videos/galler...rd&pGROUP_ID=30 - http://www.jayloo.com/videos/galler...rd&pGROUP_ID=30

toons, stunts, and skits:
http://www.jayloo.com/videos/galler...ard&pGROUP_ID=4 - http://www.jayloo.com/videos/galler...ard&pGROUP_ID=4

Origanally posted by paintballer001
and then reposted by bomber birgade



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