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Uber Upgrades & FAQ: Please Read!

Printed From: Tippmann Paintball
Category: Paintball Equipment
Forum Name: Upgrades and Customizing
Forum Description: Trick it out!
URL: http://www.tippmannsports.com/forum/wwf77a/forum_posts.asp?TID=61929
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Topic: Uber Upgrades & FAQ: Please Read!
Posted By: KRL15
Subject: Uber Upgrades & FAQ: Please Read!
Date Posted: 31 October 2003 at 11:03am

In order to consolidate Sticky Posts, we are going to do here, what we have started up in "New Players".

Thanks, Folks!



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That which does not kill you often makes you stronger.



Replies:
Posted By: paintballer44
Date Posted: 01 November 2003 at 12:27pm

UPGRADING YOUR MARKER:  COMPLETE FAQ.

 

 

 

I am writing this to help the people so they won’t have to post as many questions, although there is nothing wrong with that. It will help keep the forum fast though. This FAQ will cover effective barrel length, the best ways to store paint, what upgrades you may want to consider, types of air lines, etc.

 

1-      BARREL LENGTH- For the most part, the length of your barrel does not affect accuracy. A paintball needs about 7.5-8 inches of barrel to stabilize, and to be truthful, after that, you are using more of your air source (co2, n2, or HPA). So, the longer the barrel, the A- more air you use and B- the more you have to turn up your velocity. This should help to eliminate questions asking “How long should I order my barrel?” Although, once again, I will say there is nothing wrong with asking questions, after you search. I will list some decent barrels for decent prices. (Note-I know I am not naming all of the barrels.)

 

J+J Ceramic

Stiff!

All American

Tear Drop

Progressive

Abrades

Quit Riot

Nite Stik

Stealth

Big Shot

Boom Stick

Freak Kit

Freak Junior

Evil Pipe

Flat line - A-5

Flat line - 98 Custom

 

BARRELS YOU WILL WANT TO STAY AWAY FROM

 

GTA Sniper Barrel

Thunder Pig Barrels

 

2-      CARING FOR YOUR PAINT-

A-Open package and rotate the bags. The paintballs are extremely close packed in the box. This may lead to a ball break. That is bad…

 

B-Keep them in a relatively warm place, with low humidity.

C-Keep rotating the bags

 

D-DO NOT FREEZE YOUR PAINT (doing so will ruin your barrel and is dangerous to others)

 

E-Follow all other instructions on your box of paint.

 

3- Types of Air Hoses- Steel braided lines, Macro lines, and Micro lines.

 

 

               STEEL BRAIDED LINES- These are what you stock model 98, model 98 custom, A-5, Pro-Carbine and most other guns that aren’t upgraded come with. Not all guns come with steel braided. Some higher end guns come stock with macro line, described later. These hoses are made of steel, and look like a girls braided hair, hence the name. These are more durable, but come in sizes, and you cannot adjust the size. So if you buy a drop forward, regulator, or expansion chamber, you may need a new hose. These are pretty flexible, but cannot be bent too much, or at too much of an angle. These also only come in one color, silver.

 

              MACRO LINE HOSES- These are what some higher end guns come with. These are small, thick, heavy duty plastic air hoses that can be flexed quite easily. You can buy a kit with 3 feet of hose (3 colors) and 2 fittings (one 90* elbow, one straight fitting, or two 90* fittings.) for 10 dollars at http://www.countypaintball.com/ - www.countypaintball.com . I have found that they have the best deals for macro line. These types of line come in three colors (usually red, black, and blue) and are made by several companies. They can be cut to any length needed, and each color hose comes in one foot sections. Some people dislike them, saying that they are not strong. This is both true and false. Macro line is not as strong as Steel Braided hoses, but is more flexible and can be cut to any size. Macro line is still pretty durable though, so do not think it is “weak”.

 

           MICRO LINE HOSES- These hoses are pretty rare to find these days. If you do find some, I suggest against buying it. They are just like Macro Line, but they are a lot smaller in diameter, thus restricting airflow. If you are still interested in this, you may want to look for some on http://www.ebay.com/ - www.ebay.com . I have not found them anywhere else.

 

 

4-      POTENTIAL UPGRADES-

 

R/T-Response Trigger- This is illegal at some tournaments but not all. This uses excess air from your marker to blow the trigger back into the ready position. This is still semi-auto, but many people think it is fully auto. It isn’t.

 

Drop Forward- These are used to disperse the weight out better on your gun. It brings you ASA (Air Source Adapter-Where you screw in your air tank) forward and down. These are also used a lot in speedball so you can tuck in closer to the bunkers.

 

Regulator (for HPA and N2—some work with co2)-These can set down the air going into the gun to make your gun more gas efficient.

 

Expansion Chamber- This is only for co2. It gives the co2 more time to expand into a gas-helps keep liquid co2 out of the gun.

 

Electric Hopper- A electric hopper spins a paddle for whenever you shoot to prevent chopping balls and having clog ups in your standard hopper. Good investment if you have the R/T.

 

Double Trigger- Some people prefer these over a single trigger. Its pretty self explanatory. Two slots for your fingers instead of one.

 

New Grips- Some people find the stock grips to be irritating. Most aftermarket grips are softer and are more comfortable.

 

New Barrel- The stock barrel on gun is most likely not very accurate, and not very good all around. See the section on barrels above.

 

Stocks/Remote lines – Woods ball players like these over speed ball players. The stock lets you rest the gun on your shoulder, and the remote line is a coiled hose that attaches to your ASA and co2 tank, letting you wear your co2 tank in a pocket. Remotes can work like expansion chambers too.

 

Scope- Scopes aren’t very good in paintball. Paintballs aren’t very accurate anyway. Scopes also give you tunnel vision, which will probably result in you getting flanked

 

Red Dot Site- These are better then scopes because they won’t give you tunnel vision and is easier to use then a scope. They have a red dot inside the site and you jut line that up with the target and the aimer on the site.

 

RVA (Rear Velocity adjuster) - If you buy this, it will allow you to increase or decrease your velocity with out having to use allen wrenches. It allows you to adjust velocity with your fingers. (NOTE-THIS WILL NOT WORK WITH A REAR COCKING SYSTEM)

 

Rear Cocking System – This allows you to cock your gun from the end. Some people prefer these over side cocking markers. Usually, a metal plate and screws will be provided to cover the hole where the side cocking knob used to be. (NOTE- WILL NOT WORK WITH ROCKET COCK OR RVA)

 

Rocket Cock- This is used to cover up the side cocking system, and has a ring on a pin that attaches to the side cocking knob. So it covers the side cocking hole but you still cock from the side. This is for looks, but some say it quiets the gun quit a bit. I do not know, I don’t have one. It also helps keep debris and paint/paint shells out of your marker.

 

HPA (High Pressure Air) or N2 (Nitrogen) - These are interchangeable as far as paintball is concerned. You can fill most tanks with either or. HPA/n2 is more consistent then C02, so you will get better shots and you won’t get velocity spikes. You also won’t have to worry about having liquid C02 in the gun. These come in three common types- Fiber Wrapped, Aluminum, and Steel. Those are in order of the lightest to the heaviest. You will want to buy a tank cover for most Fiber wrapped tanks because they scratch easily. How many shots will you get? You multiply the CI (Cubic Inches) by these numbers…

10xCI= Number of shots for a 3000 PSI tank

15xCI= Number of shots for a 4500 PSI tank

20xCI= Number of shots for a 5000 PSI tank

 

Foe more information on HPa/n2 systems, please check the MILKMANS sticky.

 

There are many more upgrades, but that is all that I can think of right now…and I’m tired… I know I didn’t list all the barrels either, but I will add on to both at a later time.

 

Accuracy

 

Accuracy depends on several things, and length of the barrel doesn’t effect accuracy. Here are some things that effect accuracy

·        Good, fresh, non deformed paint

·        Paintballs without paint spill on them

·        Clean paintballs

·        Velocity not too high-280 FPS is good

·        Clean barrel

·        No spurs in barrel

·        Good Paint To Barrel Bore match

 

Paintball sizes- http://www.ottersccustoms.com/paintc.html - http://www.ottersccustoms.com/paintc.html

 

Barrel Sizes- http://www.ottersccustoms.com/paintc.html - http://www.ottersccustoms.com/barrelc.html

 

Remember, have fun and be safe!



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United States Marine Corps

Semper Fi!

What am I doing here? I don't even play paintball anymore!



Posted By: tgaffner
Date Posted: 02 November 2003 at 11:15am

Hello,

I see more and more threads about this EVERYDAY! So, I decided to make a post about it so they can be kept to a minimum. I stickied this so it will always be here. But, if any mod has a problem with this being stickied, I will happily move it.

This post is about choosing the right kind/brand of paintball for using in a Flatline Barrel System.

The Flatline:

The Flatline Barrel system is a very popular barrel upgrade on 98's and A-5's. But, scince this barrel has a curve or arch in it, it will performe better with Medium-Small bore paint.

Which Paint:

For a Flatline, you will need to use a good quality ball. And, they should be a Medium-Small bore paint. Some good brads of paint are the following:

Marbilizers: They used to be the best. But, they must have cleaned the machines, misscalculated the ingrediants, or changed the temperature in the building. Because now new Marbilizers are not performing very good. They are comming with flat spots and the paint is not as think and heavy as it used to be. So if you are buying marbs, be carefull.

Evil: Right now I beleive Evil's are the best brand of paint for the Flatline. They work AWSOME in the Flatline. Plus, they have a VERY think paint and bright shell.

Draxxus(Diablo) Blaze: Some people are having good luck wioth Blaze paintball. I use them and they work GREAT. They have a very thivk and tuff shell and the paint is pretty decent. It's not as think as Evil, but it still shows up good. Blaze, as well as other Draxxus paint, is a very small bore paint.

32* Team Colors: I myself have not used it with the Flatlien Barrel System. I have used it on "Regular" Barrels, and they were NOT very good at all. But, I hear when they are used in the Flatline , they rock! I will try thses next time I wip ou the Ol' A-5, then I will give you a report.

Those are some of the more popular brands of paint for both the A-5 and 98 Flatline Barrel System.

If anyone has anything to add, feel free to do so!

tgaffner



Posted By: MILKMAN
Date Posted: 02 November 2003 at 8:56pm
HPA/Low Pressure/Regulator Info


This post was composed by Myself, with some help from KRL15, for those who need a little guidance on the subject. This post was not meant to be read all the way through. Just for those who need a little bit of info on a certain aspect that has been gone over in this post. The broad topics are printed in a bigger font, bolded, underlined, and italicized. The subtopics are printed in bold.

HPA

Compressed Air/Nitrogen
These terms are all used interchangeably; the only real difference in them is the fact that Compressed air is simply what we are breathing right now (78.1% Nitrogen,19.8% Oxygen, and 2.1% Other Gasses), and Nitrogen is 100% Nitrogen gas.

HPA and Nitrogen are stored in a tank, under pressure, as a gas. HPA and Nitrogen are both very stable. The pressure of HPA and Nitrogen in a tank, will change a little bit with temperature. It will not change pressure as radically as a gas that is liquefied, like CO2.

CO2 is stored in a tank, under pressure, as both a liquid and a gas, simultaneously. about 34% of the VOLUME of a full CO2 tank will be filled with liquid. The remaining 66% of the interior volume, will be filled with saturated gas.

The pressure of CO2 will change drastically with a change in the temperature of the CO2. Further, if straight liquid CO2 is ingested into the gun, potentially dangerous velocity spikes can occur. The pressure of CO2 at 70 degrees (F) will be about 853 PSI.

Why would I consider buying Nitrogen?
Most all serious paintballers will make the switch in there career. Nitrogen is a much more pure gas, as stated above, it is much of what we breathe unlike Co2, which is Carbon Dioxide. Many electronic and mechanical guns require the use of Nitrogen. You will not have any more nasty velocity spikes that can injure other players, which can happen with unregulated Co2.

What are all these measurements for?
The first measurement you will see is the “ci”, or cubic inches of the tank, which is the actual size/internal volume in cubic inches of the tank. This measurement can be anywhere from 47ci to 114ci. The second measurement is pressure. Pressure is expressed as “PSI”, which stands for Pounds per Square Inch. Tanks can be rated to be filled up to 3000psi, 4500psi, or 5000psi.

How many shots can I expect?
The most common way of measuring shots per tank is taking the C.I., or Cubic Inch specification, and multiplying it by 10 for 3000psi rated tanks, 15 for 4500psi rated tanks, and 17 for 5000psi rated tanks. For example; you could expect 680 shots from a 68ci 3000psi tanks. 68ci x 10 = 680 shots.

Steel or Fiber Wrapped?
A Nitrogen tank can be made from one of two materials. A steel tank will be much more durable, and could potentially last longer, while also being much heavier than a fiber wrapped tank. Fiber wrapped tanks are not quite as durable, unless a tank cover is used, which is most definitely recommended with this material. A fiber wrapped tank is much lighter than a steel tank.

Hydro Testing?
A Nitrogen tank must have a hydro re test every 3 years or every 5 years. This period is from the date on the tank. Depending on which Nitrogen tank that you choose, you will need to know if your tank needs to be tested every 3 years, or every 5 years.

Your proshop will not fill a tank if it is past due for a hydro test. If you are buying a used tank, make sure you find out when the tank was last hydrostatically tested, and whether it needs to be tested every 3 or 5 years.

Fiber wrapped tanks have a MAXIMUM life span of 15 years from the date of the original Hydro Test. Any tank, of any type, that fails a Hydro Test, will be destroyed by the company that performs the Hydro Test.

Many fiber tanks will need to be Hydro'd every 3 years. Some of the newer fiber tanks can go 5 years between Hydros.

Steel tanks have NO MAXIMUM life span. So long as a steel tank passes Hydro, it can still be used. Steel tanks must be Hydro'd every 5 years.

A standard hydro testing is $35 from http://www.hydrotesters.com - Hydro Testers

How much will I pay for a Nitrogen tank?
The prices on Nitrogen tanks are a little more expensive than what you will pay for a Co2 tank. Unless you are buying a used Nitrogen tank, you will be paying anywhere from $80-$600. The $400-$600 range is probably out of most recreational players league, this being Angel A.I.R. and the Max-Flo systems. To get your Nitrogen tank filled, it is usually $1 every 1000psi. For example; it would cost $3 to get a 68ci 3000psi tank filled. The cubic inch of the tank is not taken into consideration with the cost of filling a tank. So an 114ci 3000psi tank would only cost $3 to fill also, in most cases.

Does a tank come with a regulator?
Yes, almost all tanks will come with a regulator. This is the part that actually screws into your Air Source Adapter, and contains the gauge and fill nipple. These regulators can be preset to a high pressure output of 800-900psi, a low pressure output of 350-450psi, or they can even be an adjustable output regulator.

What are some good brands of Nitrogen systems?
Some of the good brands which are in the mid price ranges are Crossfire, Centerflag, and WorrGas. Unless you are daring, you will want to stay away from new companies, they usually have some bugs to work out. Make sure the brand of tank you are getting comes with a good quality regulator on top. I have heard many negative remarks about the ACI and PMI tank regulators.

Low Pressure

What is low pressure?
A low operating pressure is considered anywhere from 50-400psi. On any gun, running at a lower pressure could mean more shots per tank, less recoil, and better consistency over the chrono.

Why go low pressure?
Low pressure can have numerous benefits such as: more shots per tank, less ball chopping, less recoil, better consistency, and of course the bragging rights of knowing your gun has a low operating pressure and can achieve all of these things.

Can my 98 Custom be a low pressure marker?
Yes it can. With the purchase of Tippmann’s Comp-Air kit, a quality regulator, and a Nitrogen tank, your 98 Custom can run at 350 psi or lower.

What about using the RT with the Low Pressure kit?
The RT and Low Pressure kit will work very nicely together. Just use the RT kit's power tube, and the LP kit's valve. If you do have any problems with the RT not resetting, you may need a larger external RT hose. However, owners of newer 98 Customs should have no problems.

What does the Tippmann Comp Air kit accomplish?
The Tippmann Comp Air kit gives you a lighter rear drive spring, lighter rear bolt, high flow valve, low pressure chamber, and a vertical adapter with t-fitting. With all of these things installed on your 98 Custom along with a regulator, your 98 Custom is capable of operating at 350psi or lower.

Can my Tippmann A-5 be a low pressure marker?
Tippmann claims that it will have a Comp-Air kit out for the A-5 soon. Until then, the lowest pressure that an A-5 can run at, is about 600-700 PSI, without starving the cyclone feed.

Regulators

What does a Regulator do?
A regulator regulates the air flow to your marker. A regulator will take the high pressure gas that is in the tank, and will step it down to a lower pressure, so that it can be safely used in a marker.

Most regulators are adjustable, meaning you can control the operating pressure, in psi, of your marker. Most regulators are meant to be used with Nitrogen. Some regulators can be used with Co2. One regulator that works well with CO2 is the Palmer Stabilizer. The Stabilizer works equally well with Nitrogen and Co2.

What are all the holes for?
A regulator can have up to three different holes. The first hole or port, usually located on one side of the regulator, can be for the airline coming into the regulator. The second hole or port, usually located on the reverse side from the first hole or port, can be used as an outgoing airline (in a female regulator setup) or a port for a gauge. And the third hole or port, usually located on the bottom of the regulator, can be that of an allen wrench adjustment to tweak the operating pressure of the regulator.

Do I need a gauge?
If you want to know approximately what output pressure your regulator is set at, all the time, then having a gauge on your reg is for you. If you really don’t care what pressure you’re at, just as long as it works, then you really don’t need a gauge. Micro gauges, which you will most commonly find on regulators, aren’t as accurate as bigger gauges. Remember that any gauge is most accurate at its mid point. If you are planning on running at 300psi, buy a 600psi gauge.

Some specs on some commonly known quality regulators.

MacDev 03 Gladiator - The Gladiator is a very consistent, very high flow regulator. It is adjustable from 0-700psi and can be used with Nitrogen or Co2. Although this is a very nice regulator, it is also very high maintenance. Any piece of debris that gets into the reg could cause velocity spikes or drop off. You must keep this regulator very clean. They cost about $80 and can be found at http://www.macdev.net - MacDev

AKALMP Sidewinder - The Sidewinder already has a great companies name behind of it. Who else to buy a regulator from then AKALMP, the low pressure experts? The Sidewinder is very unique, it has a swiveling end cap that allows the regulator to be setup in many different configurations. It also comes in 3 different sizes to meet your needs. This regulator is designed for low pressure operation. They cost about $95 and can be found at http://www.akalmp.com - AKALMP

Bob Long Torpedo – The Bob Long Torpedo is a very known regulator. It is low maintenance, very consistent, and easy on the wallet. If Bob Long puts his name behind it, then you can be sure its worth the money you put out. This is the cheapest regulator mentioned here for about $55, and it can be found at http://www.shop4paintball.com - Shop4Paintball.com

Palmer Stabilizer – The Stabilizer is a great regulator for Co2 or Nitrogen, and here’s why (copied from Palmers FAQ page): “The major benefit of the Stabilizer over the UniReg is that the Stabilizer will maintain consistency just about twice as well as the UniReg can. This is due to the design and dimensioning of the unit. Through any regulator there is a certain amount of inverse pressure variation in the output pressure that results from the variation in supply pressure. (as the supply pressure to the regulator goes up or down, the output pressure will go up or down, exactly opposite, and in a ratio that is proportional to the valve and diaphragm (or plunger) dimensions. (i.e. as the supply pressure goes down, the regulated pressure will go up slightly and vice-versa) In the case of a UniReg, that ratio of change is approx. 35:1; meaning that for every 35 psi of supply pressure change, the output pressure will vary approx. 1 psi. The Stabilizer will only vary about 1/2 as much. In other words, the Stabilizer is rated as a 70:1 regulator, in that it takes a 70 psi change in supply pressure to yield a 1 psi change in output pressure.” The Stabilizer is also adjustable from 0-900psi. This regulator will cost anywhere from $65-$95, depending on which setup of the Stabilizer you choose, and it can be found at http://www.palmer-pursuit.com - Palmer-Pursuit

Other quality regs are the Air America brand regulators, such as the Vigilante. Although I don’t have any personal experience with this brand, a lot of people have told me many positive things about them.

Hope this helps.

MILKMAN

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http://www.project99.co.nr">


Posted By: BMXer
Date Posted: 03 November 2003 at 12:58pm
Big list of 98 upgrades & accessories.

Most of you probably remember this from before the forum changed, but there are some who haven't seen it, so here it is. This is an alphabetical list of upgrades that are available for either the 98c or m98. Thanks to XenoSabre and The Silencer for helping me make it.

32 Degrees rear cocking bolt w/ beavertail for m98/98c. http://www.32ice.com/32parts/html/m98cockingbolt.asp - http://www.32ice.com/32parts/html/m98cockingbolt.asp

Air Tipps butt stock with rear velocity adjuster(RVA) for m98/98c. http://www.pbreview.com/products/reviews/1120/ - url=http://www.pbreview.com/products/reviews/1120/

Air Tipps RVA for m98/98c. http://www.airtipps.com/rva.html - http://www.airtipps.com/rva.html

Air Tipps stainless steel screw set for m98/98c. http://www.airtipps.com/screwkit.html - http://www.airtipps.com/screwkit.html

Air Tipps T.O.S.K. for m98/98c. http://www.airtipps.com/tosk.html - http://www.airtipps.com/tosk.html

Allen Paintball Products rubber fore grip for m98/98c. http://www.allenpaintball.com/MDL98GRIP.html - http://www.allenpaintball.com/MDL98GRIP.html

Ballistic Sports AR100 clip for m98/98c. http://www.pbreview.com/products/reviews/1931/ - http://www.pbreview.com/products/reviews/1931/  

Ballistic Sports AR100 basic sight kit for m98/98c. http://www.ballisticsports.com/item_pages/m-98-items/ar100-basic-sight-kit.htm - http://www.ballisticsports.com/item_pages/m-98-items/ar100-b asic-sight-kit.htm  

Ballistic Sports AR100 complete sight kit for m98/98c. http://www.ballisticsports.com/item_pages/m-98-items/ar100-complete-sight-kit.htm - http://www.ballisticsports.com/item_pages/m-98-items/ar100-c omplete-sight-kit.htm   

Ballistic Sports AR100 componets for m98/98c . http://www.ballisticsports.com/item_pages/m-98-items/ar100-individual-components.htm - http://www.ballisticsports.com/item_pages/m-98-items/ar100-i ndividual-components.htm  

Ballistic Sports aluminum blade trigger for 98c. http://www.pbreview.com/products/reviews/1529/ - http://www.pbreview.com/products/reviews/1529/  

Ballistic Sports electro-pneumatic kit for m98/98c. This product is not currently available. http://www.pbreview.com/products/reviews/925/ - http://www.pbreview.com/products/reviews/925/  

Ballistic Sports Wide double trigger for 98c. http://www.ballisticsports.com/item_pages/m-98-items/bs_wide_alum_double_trigger.htm - http://www.ballisticsports.com/item_pages/m-98-items/bs_wide _alum_double_trigger.htm  

Ballistic Sports Custom Suppressor (not real suppressor) for m98/98c. http://www.ballisticsports.com/item_pages/m-98items/tippmann_m98_suppressor.htm - http://www.ballisticsports.com/item_pages/m-98items/tippmann _m98_suppressor.htm  

Ballistic Sports narrow double trigger. http://www.ballisticsports.com/item_pages/m-98-items/narrow_double_trigger.htm - http://www.ballisticsports.com/item_pages/m-98-items/narrow_ double_trigger.htm

Ballistic Sports M-16 hard stock for m98/98c. http://www.ballisticsports.com/item_pages/m-98-items/m98-m16-hard-stock.htm - http://www.ballisticsports.com/item_pages/m-98-items/m98-m16 -hard-stock.htm

Ballistic Sports RVA http://www.pbreview.com/products/reviews/926/ - http://www.pbreview.com/products/reviews/926/  

Ballistic Sports Spee-T-Cocker http://www.pbreview.com/products/reviews/924/ - http://www.pbreview.com/products/reviews/924/  

Blackpoint Engineering combat folding stock for m98/98c. http://www.bp-usa.com/98_custom.htm - http://www.bp-usa.com/98_custom.htm  

Blackpoint Engineering fixed length folding stock for m98/98c. http://www.bp-usa.com/98_custom.htm - http://www.bp-usa.com/98_custom.htm  

Blackpoint Engineering VooDoo folding stock for m98/98c. http://www.bp-usa.com/98_custom.htm - http://www.bp-usa.com/98_custom.htm  

CMI International expansion chamber kit for m98/98c. http://www.pbreview.com/products/reviews/1832/ - http://www.pbreview.com/products/reviews/1832/  

Dead On Paintball double trigger w/ guard for 98c. http://www.pbreview.com/products/reviews/1832/ - http://www.pbreview.com/products/reviews/1832/  

Dead On Paintball front grip for m98/98c. http://www.deadonpaintball.com/mall/FrontGripM98&C.asp - http://www.deadonpaintball.com/mall/FrontGripM98&C.asp  

Dead On Paintball Pro-Seal front bolt & precision power tube for 98c. http://www.pbreview.com/products/reviews/1614/ - http://www.pbreview.com/products/reviews/1614/  

Dead On Paintball Pro-Seal front bolt & precision power tube for m98. http://www.pbreview.com/products/reviews/1615/ - http://www.pbreview.com/products/reviews/1615/  

Dead On Paintball rocket cock, aluminum, m98/98c. http://www.deadonpaintball.com/mall/RocketCockAlum.asp - http://www.deadonpaintball.com/mall/RocketCockAlum.asp  

Dead On Paintball Rocket Cock http://www.deadonpaintball.com/mall/RocketCockGFC.asp - http://www.deadonpaintball.com/mall/RocketCockGFC.asp  

Dead On Paintball RVA for m98/98c. http://www.deadonpaintball.com/mall/RVAM98.asp - http://www.deadonpaintball.com/mall/RVAM98.asp  

Full Boar RC (rear cocking)/RVA for m98/98c. http://pbreview.com/products/504/ - http://pbreview.com/products/504/  

Full Boar Shadow (flush cocking) for m98/98c. http://pbreview.com/products/883/ - http://pbreview.com/products/883/  

Full Boar side cover kit (side cover only) for m98/98c. Sorry, no link yet.

Full Boar site rail for m98/98c http://www.tippmann.com/proshop/siterails.asp - http://www.tippmann.com/proshop/siterails.asp  

Hole In The Wall Paintball 98c body, chrome plated, nickel plated, black nickel plated. http://www.ariscustoms.com/htiw-98cbody.htm - http://www.ariscustoms.com/htiw-98cbody.htm  

Hole In The Wall Paintball "Naked Lady" double trigger for m98/98c. http://www.ariscustoms.com/htiw-doubletrigger.htm - http://www.ariscustoms.com/htiw-doubletrigger.htm  

JMJ Concepts drop forward/trigger guard for 98c. http://www.pbreview.com/products/reviews/474/ - http://www.pbreview.com/products/reviews/474/  

Lapco barrel adapter, cocker to m98 for m98/98c . http://www.pbreview.com/products/reviews/699/ - http://www.pbreview.com/products/reviews/699/

Lapco adapter, old to new m98 for m98/98c.
 http://www.countypaintball.com/product_description.asp?item=3014 - http://www.countypaintball.com/product_description.asp?item= 3014

Lapco barrel adapter, Pro-lite to m98. http://pbreview.com/products/reviews/699/ - http://pbreview.com/products/reviews/699/  

Lapco barrel adapter, Spyder to m98 for m98c/98c. http://www.pbreview.com/products/reviews/699/ - http://www.pbreview.com/products/reviews/699/  

Lapco stainless steel cocking knob for m98/98c. http://www.pbreview.com/products/reviews/1833/ - http://www.pbreview.com/products/reviews/1833/  

Lapco direct feed, black or nickel plated, for m98/98c. http://www.lapcopaintball.com/tippmann.html - http://www.lapcopaintball.com/tippmann.html  

Lapco double trigger guard,black or nickel plated, for m98/98c. http://www.lapcopaintball.com/tippmann.html - http://www.lapcopaintball.com/tippmann.html  

Lapco dovetail sight rail, black or nickel plated, for 98c.
http://www.pbreview.com/products/reviews/1008/ - http://www.pbreview.com/products/reviews/1008/  

Lapco dovetail sight rail, black or nickel plated, for m98. http://www.pbreview.com/products/reviews/1008/ - http://www.pbreview.com/products/reviews/1008/  

Lapco foregrip, black or nickel plated for m98/98c. http://www.pbreview.com/products/reviews/1012/ - http://www.pbreview.com/products/reviews/1012/  

Lapco rear velocity adjuster for m98/98c. http://pbreview.com/products/reviews/1004/ - http://pbreview.com/products/reviews/1004/  

Maddmann Spring kit for m98/98c. http://www.pbreview.com/products/reviews/1022/ - http://www.pbreview.com/products/reviews/1022/  

ProMark Products BSI stick trigger and guard for 98c. http://www.pbreview.com/products/reviews/1574/ - http://www.pbreview.com/products/reviews/1574/  

Pro team Products Commando F/X Car Stock for m98/98c. http://www.pbreview.com/products/reviews/696/ - http://www.pbreview.com/products/reviews/696/  

Pro Team Products Commando F/X Fore End for m98/98c. http://proteamdirect.com/bcomfxplusfo.html - http://proteamdirect.com/bcomfxplusfo.html  

Pro Team Products commando F/X sight for m98/98c. http://proteamdirect.com/bmod98comfxs.html - http://proteamdirect.com/bmod98comfxs.html  

Pro Team Products Hyper Star bolt for m98/98c. http://www.pbreview.com/products/reviews/538/ - http://www.pbreview.com/products/reviews/538/  

Pro Team Products Powerfeed for m98/98c. http://www.pbreview.com/products/reviews/1002/ - http://www.pbreview.com/products/reviews/1002/  

Pro Team Products Pro-Feed for m98/98c. http://www.pbreview.com/products/reviews/1002/ - http://www.pbreview.com/products/reviews/1002/  

Pro Team Products RVA for m98/98c. http://www.tippmann.com/proshop/rva.asp - http://www.tippmann.com/proshop/rva.asp  

Pro Team Products Sniper F/X Stock for m98/98c. http://www.pbreview.com/products/reviews/1795/ - http://www.pbreview.com/products/reviews/1795/  

Psycho Ballistics double trigger for 98c. http://www.pbreview.com/products/reviews/881/ - http://www.pbreview.com/products/reviews/881/  

Psycho Ballistics double trigger for m98. http://www.pbreview.com/products/reviews/1011/ - http://www.pbreview.com/products/reviews/1011/  

Psycho Ballistics Rocket Cock for m98/98c. http://www.pbreview.com/products/reviews/385/ - http://www.pbreview.com/products/reviews/385/  

Psycho Ballistics RVA for m98/98c. http://www.tippmann.com/proshop/rva.asp - http://www.tippmann.com/proshop/rva.asp  

Psycho Ballistics thumb screws for m98/98c http://www.countypaintball.com/product_description.asp?item=1112 - http://www.countypaintball.com/product_description.asp?item= 1112  

Redz neoprene marker cover for m98/98c. http://www.redzcomfort.com/cgi-bin/Merchant2/merchant.mv?Screen=PROD&Store_Code=RCG&Product_Code=GB-200&Category_Code=PG - http://www.redzcomfort.com/cgi-bin/Merchant2/merchant.mv?Scr een=PROD&Store_Code=RCG&Product_Code=GB-200&Cate gory_Code=PG  

Tippmann Flatline barrel system for m98/98c. http://www.pbreview.com/products/reviews/35/ - http://www.pbreview.com/products/reviews/35/  

Tippmann E-bolt Kit for 98c. http://www.pbreview.com/products/reviews/1156/ - http://www.pbreview.com/products/reviews/1156/  

Tippmann Electronic sear kit for 98c. http://www.pbreview.com/products/reviews/555/ - http://www.pbreview.com/products/reviews/555/  

Tippmann expansion chamber kit for m98/98c. http://tippmann.com/proshop/expcham.asp - http://tippmann.com/proshop/expcham.asp  

Tippmann double trigger kit for 98c. http://www.pbreview.com/products/reviews/553/ - http://www.pbreview.com/products/reviews/553/  

Tippmann Hypur side cocking kit for m98/98c. http://www.pbreview.com/products/reviews/426/ - http://www.pbreview.com/products/reviews/426/  

Tippmann low pressure kit for 98c. http://www.pbreview.com/products/reviews/554/ - http://www.pbreview.com/products/reviews/554/  

Tippmann metal flatline shroud for m98/98c. Sorry, no link yet.

Tippmann Model 98 parts kit for m98/98c. http://www.countypaintball.com/product_description.asp?item=1040 - http://www.countypaintball.com/product_description.asp?item= 1040

Tippmann padded gun case for m98/98c and anything else that will fit. http://www.tippmann.com/proshop/cases.asp - http://www.tippmann.com/proshop/cases.asp  

Tippmann rear velocity adjuster for m98/98c. http://www.pbreview.com/products/reviews/1006/ - http://www.pbreview.com/products/reviews/1006/  

Tippmann sight rail adapter for m98/98c. http://www.tippmann.com/proshop/siterails.asp - http://www.tippmann.com/proshop/siterails.asp  

Tippmann Techline safety button, color anodized, for m98/98c. http://www.tippmann.com/proshop/misc.asp - http://www.tippmann.com/proshop/misc.asp  

Tippmann vertical adapter for m98/98c. http://www.tippmann.com/proshop/expcham.asp - http://www.tippmann.com/proshop/expcham.asp  

Toxic Performance double trigger kit, black, silver, for 98c. http://pbreview.com/products/reviews/947/ - http://pbreview.com/products/reviews/947/  

Let me know if you have anything to add to this post. If you know of an upgrade or accessory that's not here, please do let me know, and I'll add it. Thanks for activating the rest of the links KRL.

Links last added Nov. 22, 2003.



Big List Of A-5 Upgrades & Accessories

The Silencer made most of this on Tippmann Centre. Xenosabre also helped out with some of this on Tippmann Centre. I activated the links and added the colored company names on this forum.

I'm still working on this and adding products, so if you have any suggestions or a product to add, let me know.

We will not yet include barrels, drop forwards, and some other items.

Allen Paintball Products

Allen Paintball Products A-5 sight feeder.
http://www.pbreview.com/products/reviews/2186/ - www.pbreview.com/products/reviews/2186/

Air-Tipps

Air Tipps Combat Sling
http://www.pbreview.com/products/reviews/1844/ - http://www.pbreview.com/products/reviews/1844/

Air Tipps Detachable Combat Sling
http://www.pbreview.com/products/reviews/1843/ - www.pbreview.com/products/reviews/1843/

Air Tipps Stainless Steal Screw Set
http://www.pbreview.com/products/reviews/1842/ - www.pbreview.com/products/reviews/1842/

Ballistic Sports

Ballistic Sports A-5 autococker breech:
http://www.ballisticsports.com/item_pages/a-5-items/a-5-autococker-breech.htm - http://www.ballisticsports.com/item_pages/a-5-items/a-5-auto cocker-breech.htm

Ballistic Sports A-5 car stock:
http://www.ballisticsports.com/item_pages/a-5-items/a-5-carstock.htm - http://www.ballisticsports.com/item_pages/a-5-items/a-5-cars tock.htm

Ballistic Sports A-5 fake supressor:
http://www.pbreview.com/products/reviews/2094/ - www.pbreview.com/products/reviews/2094/

Ballistic Sports A-5 M-16 hard stock.
http://www.ballisticsports.com/item_pages/a-5-items/a-5-m16-hardstock.htm - http://www.ballisticsports.com/item_pages/a-5-items/a-5-m16- hardstock.htm

Ballistic Sports A-5 rear velocity adjuster:
http://www.ballisticsports.com/item_pages/a-5-items/a-5-rear-velocity-adjuster.htm - http://www.ballisticsports.com/item_pages/a-5-items/a-5-rear -velocity-adjuster.htm

Ballistic Sports A-5 Spyder breech:
http://www.ballisticsports.com/item_pages/a-5-items/a-5-spyder-breech.htm - http://www.ballisticsports.com/item_pages/a-5-items/a-5-spyd er-breech.htm

Ballistic Sports A-5 velocity screw upgrade:
http://www.ballisticsports.com/item_pages/a-5-items/a-5-velocity-screw-upgrade.htm - http://www.ballisticsports.com/item_pages/a-5-items/a-5-velo city-screw-upgrade.htm

Blackpoint Engineering

Blackpoint Engineering A-5 laser sight.
http://www.pbreview.com/products/reviews/2200/ - www.pbreview.com/products/reviews/2200/

Blackpoint Engineering A-5 rear peep sight:
http://www.pbreview.com/products/reviews/2277/ - www.pbreview.com/products/reviews/2277/

Blackpoint Engineering A-5 RVA combat stock
http://www.pbreview.com/products/reviews/2274/ - http://www.pbreview.com/products/reviews/2274/

Blackpoint Engineering A-5 RVA MP folding stock
http://www.pbreview.com/products/reviews/2275/ - http://www.pbreview.com/products/reviews/2275/

Blackpoint Engineering A-5 RVA VooDoo stock
http://www.pbreview.com/products/reviews/2276/ - http://www.pbreview.com/products/reviews/2276/

Blackpoint Engineering JCS A-5 RVA:
http://www.pbreview.com/products/reviews/2273/ - www.pbreview.com/products/reviews/2273/

COPS911

COPS911 A-5 Sling
http://www.pbreview.com/products/reviews/1858/ - www.pbreview.com/products/reviews/1858/

COPS911 A-5 'flat-line' barrel cover:
http://www.cops911.com/product.asp?id=10586 - http://www.cops911.com/product.asp?id=10586

COPS911 A-5 flatline barrel cover:
http://www.cops911.com/product.asp?id=10500 - http://www.cops911.com/product.asp?id=10500

Dark Horizon

Dark Horizon A-5 titanium hammer:
http://www.pbreview.com/products/reviews/2027/ - http://www.pbreview.com/products/reviews/2027/

Dead On Painbtall

Dead on Paintball Double Trigger Kit
http://www.pbreview.com/products/reviews/1839/ - www.pbreview.com/products/reviews/1839/

Dead on Paintball Front Grip
http://www.pbreview.com/products/reviews/1838/ - www.pbreview.com/products/reviews/1838/

Dead on Paintball Grip Adapter Block
http://www.pbreview.com/products/reviews/1967/ - www.pbreview.com/products/reviews/1967/

Dead on Paintball Front Grip ASA
http://www.deadonpaintball.com/mall/VerticalAdapterA-5.asp - www.deadonpaintball.com/mall/VerticalAdapterA-5.asp

Dead on Paintball Pro-Seal
http://www.pbreview.com/products/reviews/1613/ - www.pbreview.com/products/reviews/1613/

Dead on paintball Rear Velocity Adjuster (RVA)
http://www.pbreview.com/products/reviews/1837/ - www.pbreview.com/products/reviews/1837/

Engler custom paintball guns

Engler AK-A5:
http://home.att.net/~ericdengler/gunsl.htm - http://home.att.net/~ericdengler/gunsl.htm

Engler AK-A5 folded:
http://home.att.net/~ericdengler/gunsl.htm - http://home.att.net/~ericdengler/gunsl.htm

Engler Thompson A-5:
http://home.att.net/~ericdengler/gunsl.htm - http://home.att.net/~ericdengler/gunsl.htm

Evil

Evil Paintball Barrel Adaptor Spyder to A-5
http://www.pbreview.com/products/reviews/1944/ - www.pbreview.com/products/reviews/1944/

Extreme Sports

Extreme Sports M-4 Front Handgaurd kit
http://www.extremesportsandhobbies.com/handguard.html - www.extremesportsandhobbies.com/handguard.html

Extreme Sports Front Handgaurd Kit w/ Foregrip
http://www.extremesportsandhobbies.com/handguardhandle.html - www.extremesportsandhobbies.com/handguardhandle.html

Extreme Sports G3 Handguard Kit
http://www.extremesportsandhobbies.com/a5g3handguard.html - www.extremesportsandhobbies.com/a5g3handguard.html

Extreme Sports MP5 Style Handgaurd
http://www.extremesportsandhobbies.com/a5mp5handguard.html - www.extremesportsandhobbies.com/a5mp5handguard.html

Extreme Sports MP5 Style Sliding Stock Kit
http://www.extremesportsandhobbies.com/a5mp5slidingstock.htm l - www.extremesportsandhobbies.com/a5mp5slidingstock.htm l

Extreme Sports G3 Magazine Kit
http://www.extremesportsandhobbies.com/a5g3magazine.html - www.extremesportsandhobbies.com/a5g3magazine.html

Extreme Sports M4 Magazine Kit.
http://www.extremesportsandhobbies.com/a5m4magazine.html - www.extremesportsandhobbies.com/a5m4magazine.html

Extreme Sports MP5 Style Magazine Kit
http://www.extremesportsandhobbies.com/a5mp5magazine.html - www.extremesportsandhobbies.com/a5mp5magazine.html

Extreme Sports weaver sight Rail[/glow]
http://www.extremesportsandhobbies.com/a5weaverrail.html - www.extremesportsandhobbies.com/a5weaverrail.html

Extreme Sports M4 Style Carry hangle
http://www.extremesportsandhobbies.com/a5m4handle.html - www.extremesportsandhobbies.com/a5m4handle.html

Extreme Sports Clamp on Bipod
http://www.extremesportsandhobbies.com/bipod.html - www.extremesportsandhobbies.com/bipod.html

Full Boar

Full Boar Products barrel Adapter 'Cocker to A-5
http://www.pbreview.com/products/reviews/1841/ - www.pbreview.com/products/reviews/1841/

Full Boar Products Barrel Adapter M98 to A-5
http://www.pbreview.com/products/reviews/1840/ - www.pbreview.com/products/reviews/1840/

J&J Performance

J&J Performance A-5 45-grip frame.

http://www.pbreview.com/products/reviews/2178/ - http://www.pbreview.com/products/reviews/2178/
http://www.jjperformance.com/A-5.html - http://www.jjperformance.com/A-5.html

Lapco

Lapco Fake Suppressor
http://www.pbreview.com/products/reviews/1846/ - www.pbreview.com/products/reviews/1846/

Lapco Foregrip Mount
http://www.pbreview.com/products/reviews/1847/ - www.pbreview.com/products/reviews/1847/

Lapco Universal Mount
http://www.pbreview.com/products/reviews/1845/ - www.pbreview.com/products/reviews/1845/

OPSGEAR

OPSGEAR A-5 AK-47 folding stock:
http://www.store.yahoo.com/opsgear/tia5akfost.html - http://www.store.yahoo.com/opsgear/tia5akfost.html

OPSGEAR A-5 AK-47 kit:
http://www.store.yahoo.com/opsgear/tia5akmo.html - http://www.store.yahoo.com/opsgear/tia5akmo.html

OPSGEAR A-5 collapsible military grade commando stock:
http://www.store.yahoo.com/opsgear/tipa5m4comst.html - http://www.store.yahoo.com/opsgear/tipa5m4comst.html

OPSGEAR A-5 G3 hand guard:
http://www.store.yahoo.com/opsgear/tia5g3hagu.html - http://www.store.yahoo.com/opsgear/tia5g3hagu.html

OPSGEAR A-5 G3 style magazine kit:
http://www.store.yahoo.com/opsgear/tia5g3stmaki.html - http://www.store.yahoo.com/opsgear/tia5g3stmaki.html

OPSGEAR A-5 HK G3:
http://www.store.yahoo.com/opsgear/tia5g3kit.html - http://www.store.yahoo.com/opsgear/tia5g3kit.html

OPSGEAR A-5 integrated flat top rail system:
http://store.yahoo.com/opsgear/tia5infltopr.html - http://store.yahoo.com/opsgear/tia5infltopr.html

OPSGEAR A-5 MP5-K style fixed length folding stock:
http://store.yahoo.com/opsgear/tia5mpstfile.html - http://store.yahoo.com/opsgear/tia5mpstfile.html

OPSGEAR A-5 MP5 flatline kit:
http://www.store.yahoo.com/opsgear/tia5mp5kit.html - http://www.store.yahoo.com/opsgear/tia5mp5kit.html

OPSGEAR A-5 MP5 kit:
http://www.store.yahoo.com/opsgear/tia5mp5kit.html - http://www.store.yahoo.com/opsgear/tia5mp5kit.html

OPSGEAR A-5 MP5 SD kit:
http://www.store.yahoo.com/opsgear/tia5mp5sdkit.html - http://www.store.yahoo.com/opsgear/tia5mp5sdkit.html

OPSGEAR A-5 MP5 steel mag kit:
http://store.yahoo.com/opsgear/tia5mp5stmag.html - http://store.yahoo.com/opsgear/tia5mp5stmag.html

OPSGEAR A-5 M4 deluxe kit:
http://www.store.yahoo.com/opsgear/tia5m4dekit.html - http://www.store.yahoo.com/opsgear/tia5m4dekit.html

OPSGEAR A-5 M4 kit:
http://www.store.yahoo.com/opsgear/scenariom4kit.html - http://www.store.yahoo.com/opsgear/scenariom4kit.html

OPSGEAR A-5 M4 20 round mag kit:
http://store.yahoo.com/opsgear/tia5m4stmaki.html - http://store.yahoo.com/opsgear/tia5m4stmaki.html

OPSGEAR A-5 SD style barrel shroud:
http://store.yahoo.com/opsgear/tia5sdstbash.html - http://store.yahoo.com/opsgear/tia5sdstbash.html

OPSGEAR A-5 sniper solid stock:
http://www.store.yahoo.com/opsgear/tipa5snipsol.html - http://www.store.yahoo.com/opsgear/tipa5snipsol.html

Pro Team Products

Pro-Team A-5 Commando F/X Stock
http://www.pbreview.com/products/reviews/1868/ - www.pbreview.com/products/reviews/1868/

Pro-Team A-5 flatline shroud:
http://www.countypaintball.com/product_description.asp?item=2933 - http://www.countypaintball.com/product_description.asp?item= 2933

Pro-Team ASR-1 Sight Rail
http://www.pbreview.com/products/reviews/1848/ -
www.pbreview.com/products/reviews/1848/

Pro-Team F/X Fore End
http://www.pbreview.com/products/reviews/1851/ - www.pbreview.com/products/reviews/1851/

Pro-Team Low Profile Loader Cap
http://www.pbreview.com/products/reviews/1850/ - www.pbreview.com/products/reviews/1850/

Pro-Team Sniper F/X Stock
http://www.pbreview.com/products/reviews/1849/ - www.pbreview.com/products/reviews/1849/

Tippmann

Tippmann A-5 Double Trigger Kit
http://www.pbreview.com/products/reviews/1884/ - www.pbreview.com/products/reviews/1884/

Tippmann A-5 low pressure kit:
http://www.pbreview.com/products/reviews/2637/ - http://www.pbreview.com/products/reviews/2637/

Tippmann A-5 parts kit:
http://www.countypaintball.com/product_description.asp?item=2632 - http://www.countypaintball.com/product_description.asp?item= 2632

Tippmann A-5 Response Trigger:
http://www.pbreview.com/products/reviews/1812/ - www.pbreview.com/products/reviews/1812/
http://www.tippmann.com/systems/response.asp - www.tippmann.com/systems/response.asp

Tippmann E-Grip:
http://www.pbreview.com/products/reviews/1457/ - www.pbreview.com/products/reviews/1457/
http://www.tippmann.com/systems/egrip.asp - www.tippmann.com/systems/egrip.asp

Tippmann Flatline barrel system:
http://www.pbreview.com/products/reviews/1543/ - http://www.pbreview.com/products/reviews/1543/



-------------

http://tippmanncentre.proboards17.com - Tippmann Centre Forum
http://www.a5og.net - A5OG - All the A5 info you need


Posted By: Bugg
Date Posted: 04 November 2003 at 8:31am
What upgrade for what Pos you play in speedball and woodsball. Speedball first. Remember $$$ you can spend differs.
Front man: You want small stuff. You usually don't want a huge Eggy 2 hopper. Try getting something small like a Halo TSA. Also, get a confortable drop forward. They bring your tank down and up for better counterweight and smaller gun. Just keep it small since you'll be hunkered down alot. Keep a small barrel 7" - 9".

Mid Man: Doesn't really matter what hopper. Just make sure what you got is lite. You really need to move when you're mid. Also, remember pods... not alot just enough. 2 or 3. 12" barrel is preferable.

Back man: Get a direct feed hopper so you're sure you always have a ball chambered no matter what. Also, carry alot of pods. Have a pretty good sized barrel like 14". Have plenty of air.

Tape Man: Same as mid.

Woodsball.

You want a flatline. You don't want to carry ALOT of paint, it just depends on how much you shoot. You want to be able to move around and be small when need be.

I hope this helps (and doesn't get deleted)

-------------


Posted By: BMXer
Date Posted: 04 November 2003 at 12:37pm
Thanks to everyone at the pbreview forums who helped me with some of the ideas.

I am not responsible for what you mess up if you do this mod.

What we used:

1. Drill (doesn't have to be expensive)
2. Drill bit a little bit smaller then the bike spoke (doesn't have to be expensive), and a few other ones close to it's size.
3. A couple of bike spokes with spoke nipples;14 guage spokes are what I used, which are what comes on most bikes.
4. A drill bit that is a little smaller than the diameter of the dowel rod used, and it doesn't hurt to have a few other sizes.
5. Dowel rod the same diameter of the cocking knob, but at least as long as the diameter of the rear bolt.
6. File
7. Sandpaper
8. Something that will cut the bike spokes.
9. Knife

Steps for rear cocking:

1. Take apart your marker and take out your end cap.

2. Do you see the holes in the inside of the endcap (the part facing the bolt)? Make a hole the diameter of the spoke in the endcap

3. Clean the whole up with a file, some sandpaper, and maybe a knife.

4. Make sure that the spoke has no problem going through the end cap.

5. Put the end cap back on the marker.

6. Cut the curved end of the bicycle spoke off (the part that goes on the hub of a bike)

7. While your endcap is in your marker, run the spoke through the end cap until it touches the bolt.

8. Get the spoke as straight as you can against the bolt insert, and make a mark where you're going to drill on the bolt insert. The end of the bike spoke should be sharp from where cut it earlier; you can make a mark with this sharp end if you like. My mark was about 3.5mm from the edge of the bolt insert if that helps any, and I suggest that yours be close to that.

Note: It is very important that you mark the hole correctly, because if you don't mark it correctly, when you drill, you might drill into the cocking knob or into the rear bolt itself.

9. Once again I say, get the spoke as straight as you can; it is very important that you do so.

10. Get the drill out, and find a bit that is a little smaller than the bike spoke. (The drill and bit that used were both cheap, and I came out fine, so don't worry if you don't have a nice drill.)

11. Take the rear bolt out, and put it on something sturdy before you start drilling (I used a peice of plywood)

Note: Although you will be drilling the rear bolt insert, it is good to have the bolt insert in the bolt along with the cocking knob, so that you can hold it steady easier.

12. With the mark you made on the bolt insert facing up, start drilling on the bolt insert until you get the hole to be a least 1/2 an inch deep, but it is very important that you drill as straight as you can, because if you don't, that could cause complications that I've already mentioned above. I drilled my hole a little bit at a time, and each time I stopped, I made sure that the hole was straight. At one time my hole was crooked, but I straighted it out.

13. While you're drilling, hope and pray that you don't mess anything up.

14. Once you've got the hole drilled, screw the spoke nipple onto the spoke all the way and try to find out how long the spoke should be. If the hole you drilled is 12 inch deep, 4 inches should be a safe length.

Note, remember that the rear bolt goes farther when it shoots than it is when it's just sitting there uncocked, because it has to hit the valve.

15. You can shorten spoke a little bit at a time, but be careful not to shorten it to much. If you do shorten it a little to much, you can screw the spoke nipple out some.

16. Once the spoke is ready, take the bolt out along with the bolt insert and cocking rod inside of it, put them on something sturdy, and tap the spoke into the rear bolt insert while it's still in the rear bolt.
I used some sturdy wire cutters to do this, but it will probably work a little better with a hammer.

Note: The bike spoke may not hold to well, so you might want to use some JB weld to get it to hole better, and you could make little marks in the spoke with the wire cutters so that it would hold better. If you do make marks in the spoke, it would be better if the were made so that the spoke would go in easy, but not come out easy. I haven't done it, but it may work.

17. Cut the dowel rod to a length that is a little less than the diameter of the rear bolt, so that is hold the bolt insert in place.

18. Drill a hole through the dowel rod so that the spring will go through it.

19. Replace the cocking knob with the dowel rod you just drilled.

If you like, you can get a http://www.countypaintball.com/product_description.asp?item=2287 - beaver tail and a http://www.countypaintball.com/product_description.asp?item=1718 - side cover .

Drop me a line via PM if you need any help with this mod. This is my modification, so if you want to put it on your site, please get my permission first


Posted By: Investorguy
Date Posted: 14 November 2003 at 5:53pm
Hey, you guys might wanna have one uber mod thread for the A-5 and one for the m98... just an idea. Y'all can delete this if you don't like it or don't think it belongs here.

My experience with other guns has given me some vision for creating the Ultimate A-5 Speedball Trigger Job … So this post documents the creation of it.

The first thing I noticed in playing around with all the triggers in “higher end” electro guns was all the grubscrews. There are ways to set nearly every aspect of the trigger in most of these guns. I looked at my A-5 egrip and I thought, “Where are MY grubscrews?   How can I adjust MY trigger?” Well, without resorting to serious modification, you really can’t. But there is a way to modify you’re A-5/E-grip. It simply involves performing the Ultimate A-5 Speedball Trigger Job .

What You Need:
-a tiny grubscrew, about as small as you can find
-a longer grubscrew that is just about as skinny as the tiny one
-a power drill
-a few springs to try out
-your E-grip

Okay, for those of you going, “uh… what the heck is a grubscrew….?” Here is what I’m talking about:



They are sitting on a towel, so if you compare their size to the size of the towel threads, you can imagine how small these ones are. They have solid bottoms and a hole in the top. The hole fits those really small hex wrenches.

First, a little back ground on how the E-Grip works.



As you can hopefully see, when the trigger is pulled, the switch is released. This activates a solenoid which propels a rod into the sear, tripping it and causing the hammer to fly forward into the valve, etc… Basically all we are really concerned about here is the switch release, because we can’t really control much of anything else.

The key point of understanding here is that the switch is released, not depressed as in most electro gun. The switch is actually “activated” while the trigger is at rest. The act of releasing the switch is what fires up the ‘noid. This creates a problem. As an example, the easiest and quickest way to speed up a timmy or matrix is to take the spring OUT of the gun and rely on the switch to provide the trigger return force. We don’t have that option here. The switch force is actually working with the trigger. Thus, you can abandon any thought of removing the trigger spring, you’re gonna need it at the very least to balance out the switch pressure.

Here are a couple more pictures to hopefully clear this up:







Setting The Activation Point

To have a nice trigger, you need to have a really short pull and you need a reliable method of creating it. The goal is typically a mouse click. Go ahead and click on your mouse. How far down did you have to push? A millimeter maybe? Well, I’ve gotten my A-5 to release the switch after about that must of a pull by literally shaving off and replacing part of the trigger. Now, there are other ways to do this. Evan Aris has a trigger job that is supposed to do this. I have no idea what he does. Pimpazz of these forums will do a trigger job for you. I have guessed at how he does it a couple times and both guesses have been wrong, so I have no idea what he does either. That said, I did it in the following way and found it to be exactly what I was looking for. The cost was under a dollar (for the grubscrew) and the activation is now adjustable to anywhere within the first few millimeters of the trigger pull.

First, I shaved off the little nub on the trigger that depresses the microswitch while the trigger is at rest. Then, I drilled a little hole where the nub used to be. Finally, I screwed in a grubscrew and, using the hex hole, adjusted the activation point to where I wanted it to be. Since the trigger is high-grade plastic, I did not have to tap the hole for threads. I did have to apply a little elbow grease to get the grubscrew in there, but it made its own threads once I got it going a little bit. Make sure, when you drill the hole, to use a bit slightly smaller than the grubscrew you will be using.

Here’s how it looks compared to a stock single trigger. You can see where the nub was cut off (a dremel would be great here, but I don’t have one… yet):





Setting The Trigger Stop

There are many ways to do this. Many of which can be found "http://www.a5ownersgroup.com/forum/topic.asp?TOPIC_ID=2748" - here . A member named bgredjeep provided excellent instructions for this as well in that thread. But, since it is part of the Ultimate A-5 Speedball Trigger Job , I will mention it here as well. Again, you use a grubscrew, though this time a longer skinny one, and screw it into the place where the trigger return spring goes. They make one that is the perfect length to be able to create the perfect stop point with a properly adjusted activation point. You want to find a spring that fits around the grubscrew loosely and make sure it’s very low tension—you really don’t need much.

Here is what mine looked like:




And here is a completed Ultimate A-5 Speedball Trigger Job :




Honestly, this trigger job puts the A-5 trigger pull right on par with that of my Matrixes. Crisp, short and consistent. Now if we can just do something about that kick...

Edit: pics resized upon by request of a mod. If they're too small you can go "http://www.pbase.com/investorguy/speedball_trigger" - here to see them.

-------------
Drop forward hater

http://www.tippmann.com/players/forum/wwf77a/forum_posts.asp?TID=120800&PN=1&TPN=1 - Pics of my guns


Posted By: tgaffner
Date Posted: 16 November 2003 at 8:16pm

WARP FEED MODS: 12 VOLT, LED LIGHT, AND ON/OFF SWITCH.


Here is how you can do some mods to your warp feed. The following shows how you can do a 12 volt, led light, and on/off switch mod.

It is very simple and easy to do if you know what you are doing and have all the materials needed.

Materials needed:

Radio Shack has EVERYTHING you will need! It will cost around 7-8 buck for all of this.

1. 2 9 volt battery connectors.

2. Wires.

3. 1 12 volt LED light. Any color you want.

4. 1 power switch. Toggle. Needs to be able to handle 19 volts.

5. Solder gun.

6. Solder.

7. Electrical tape or heat shrink wrapping.

8. A clean work place and about 2 hours.

9. A GOOD BRIGHT light.

And most important!

10. 1 19-to-12 volt regulator. It needs to take 19 volts and step it down to 12 volts.

Here is a simple diagram on how to set it up and how to wire it:




Make sure to cut the wires as SHORT as possible. There is not a whole lot of room in there.

It will only take a few hours to do this. You don't HAVE to put in a LED light or an on/off switch. But, it just makes it nicer.

After this mod you will notice that your warp will spin A LOT faster and it will be A LOT more sensitive!!

Here is another picture of how the Warp Feed could look.



You don't have to mount them side by side. You can stack them or do whatever you want. But, this way makes more room.

 

WARP INTELLIFEED TO E-BOLT

Here is a link that shows you how to connect a Warp Feed to your 98's E-Bolt, utilizing the Warp's IntelliFeed Input!

http://www.pbnation.com/showthread.php?s=&threadid=49491 - http://www.pbnation.com/showthread.php?s=&threadid=49491  



Posted By: tgaffner
Date Posted: 16 November 2003 at 8:19pm

Removine and Re-Locating the E-Bolt Battery:

Here is a very easy diagram on how to do this mod.

All you need is:

1. Solder Gun.

2. Solder.

3. Extra Wire.

4. 30 Minutes.

5. Depends on how and were you mount it.

6. Maybe an LED Light.

Here is a diagram on how to do it:



Posted By: tgaffner
Date Posted: 16 November 2003 at 8:22pm

Removing E-Bolt ASA.

This is how you can get rid of that big E-Bolt ASA/ Regulator.

Things you will need:

1. Cocker Regulator. Most any cocker regulator will work. The most popular one is the Palmer Micro Rock.

3. Cockier 3-Way Tubing/ Hose.

4. Thread Sealer.

5. A 2 Holed ASA

Here is a diagram on how you should do it:



Posted By: ultimatetrooper
Date Posted: 17 November 2003 at 8:23am

So you wanna paint your marker....

 

Materials:
1.Steel Wool (optional)
2. Primer
3. Spray Paint
4. Clear Coat
5. Dermal (optional)
6. Tape (optional)

 

1. Field Strip your marker, take everything out so you
just have your receiver halves.

 

2. Use either a dermal or steel wool to strip off all the
paint off your marker (yes the stock tippmann black
or silver paint) be sure to get UNDER the marker and
the BACK of the marker (these are spots I almost
missed)

 

3. Wipe down your marker with a Wet Cloth to make
sure you get all the debris off of it, and to see if you
missed any spot where some paint might still be.

 

4. Tape off your internals so no paint will get on the
inside, cover all the holes and everything (this step is
optional)

 

5. Spray about 3-4 LIGHT coats of primer. Let dry. Go
back and see if you missed a spot and to be sure
both receivers are completely covered with the
primer.

 

6. Spray the spray paint on the marker, about 3-4
coats and let dry. Just like doing the primer but
colored. Make sure you got every where on the
marker. Make sure the coats are Light and smooth
on both receiver halves… let dry

 

7. Now, Spray both receivers halves with some clear
coat, make sure you cover the entire marker. Make
the coats light and quick. This should make your
marker look a little “shiny” and “smooth”… let dry

 

8. If your internals were taped off then they should
look fine on the inside. If they don’t or you didn’t tape
them off then get out your steel wool (EXTRA fine
steel wool) or dermal and polish up your internals or
just polish it up so the paint, primer or clear coat is
gone.

 

9. Put your newly painted marker together

 

10. Show off

 Pictures:



Another way to paint your maker is to use
Auto-motive paint. Get some sand paper and sand
down the paint on your tippmann (the stock
tippmann paint) just a little bit. Spray 3-4 coats of
primer on, then the paint and then the clear coat. The
process is the same just you didn’t sand off all the
stock tippmann paint. The paint will be much
“thicker” and it may be a little harder to install your
screws because of the thicker paint. Etc. Also it
tends to be “Mushy” and not as durable as the other
paintjob but it still turns out great!

 

Of coarse the paint is going to chip and scratch etc.
But just get some nail polish to touch up scratches,
cheap, your wife/girlfriend has plenty of them and
comes in a variety of colors.

 

Good Luck,

Ultimate Trooper

 

Disclaimer:
I am NOT responsible for you screwing up your
marker. These are steps and the exact way I painted
my marker. You are at fault for your own actions. PM
me for more detailed instructions..

 

Hopefully I will have pictures with a more
detailed step-by-step instructions too.



-------------


Posted By: The Man
Date Posted: 19 November 2003 at 7:55pm

Hey though this could help some body....

Both of these are from the A-5 ownes group and made by keeper X I take NO credit for this.

The Tippmann E-Grip FAQ

Greetings. This FAQ should help to answer your questions about the GTA E-Grip Trigger Frame. If you ahve any other questions, feel free to ask. This FAQ will be updated with any new or updated information

What is the E-Grip?

The GTA E-Grip is a new Grip Electronic Frame that trips the sear electonically with each pull of the trigger using a solenoid. You install the new grip frame in the place of the stock grip frame. The E-grip comes complete with trigger assembly, trigger frame and the electonic components.

Does it increase Rate of fire?

Yes, it absolutely does! Since the trigger activates the sear electornically, the marker can fire much quicker than the stock trigger, but slightly slower than the RT. Most people report results of 15bps.

Can I adjust the Rate of fire,?

Yes. There are Two holes in the E-grip Frame that allow you to change both the rate of fire and the mode of fire with a small screwdriver.

What modes of fire are available?

The E-Grip has five firing modes.

  1. Semi Automatic - One shot for each pull of the Trigger
  2. Turbo - Semi-Auto until the trigger is pulled faster than 4bps then it switches to auto-responce, doubling your rate of fire.
  3. Auto Response - One shot on the pull and one on the release of the trigger. Basically two round burst.
  4. Three Round Burst - Three shot each time you pull the trigger
  5. Full Automatic - Hold the Trigger, launch 15bps in a constant string.


It's electronic right? Runs on Batteries, eh? Which ones?

The E-Grip uses standard 9 volt batterys and gets roughly 3000 rounds per battery from reports we've gathered.

Is the E-Grip easy to install and uninstall?

Yes. You just pull the two lower reciever pins, and the tombstone pin, remove the stock grip frame, remove the bottomline ASA from the stock receiver and install it on the E-Grip, and install the E-grip on the marker just as you uninstalled the Stock Grip. It takes less than two minutes.

Does the E-Grip use MORE gas?

In theory you should get the same number of shots per tank that you get from a stock A-5 or a m98c.

But that's not necessarily the case.

With the increased Rate of Fire Co2 will act differently than it would for the stock A-5 or M98C. As you shoot faster, the tank becomes colder and that leads to the Co2 taking more time to evaporate from liquid to gas. This means that more liquid will be drawn from the tank as usual. This in turn means not only will you use more of the co2, but it can also chill the gas lines and the valve, creating even more of a problem. This can also cause the output pressure of the tank to start dropping rapidly, meaning that the cyclone and RT will start to "slow down." A good Expansion Chamber, Regulator and remote system will help with this, but Nitro is the best solution.

Sounds Great. Is the E-Grip Tourney Legal?

Absolutely. That's why it was created. It takes the A-5 into High-End territory and can definately compete with the Big boys out there. Just as Tippmann Effect, Tippmann's Factory Tourney Team. Though it can only be used in Semi-Auto mode.

Are there any problems with the E-Grip?

A few. The Battery tends to be difficult to install/uninstall even though it was designed to be easy. The Wires tend to get in the way and hold the battery in the grip.

The Trigger switch is very sensitive and unless you make sure to turn the E-grip to a "Dead" setting, the sear tripping pin can shoot out of the Grip.

Also, the cyclone can get rather rough on paint when cycling at 15bps for loing periods of time. There are updates available for the cyclone that fixes that problem and they are free. Just call Tippmann for details.

Some fields still ban everything except Semi-Automatic, sue the other modes after talking to your field operators.

Okay, I want one. Where can I get one and how much is it

Tippmann sells the E-Grip for about $150 + shipping, but it can be picked up as low as $119 on the internet.

Can I see your E-Grip in Action?

Why yes, you can. Follow this link to see it in action:
http://www.kryptyk-d-zynz.com/a5_egrip_teaser_video.htm - http://www.kryptyk-d-zynz.com/a5_egrip_teaser_video.htm

The Tippmann Response Trigger FAQ

Greetings. This FAQ should help to answer your questions about the GTA RT Trigger Kit. If you ahve any other questions, feel free to ask. This FAQ will be updated with any new or updated information

What is the RT Trigger Kit?

The GTA Response Trigger Kit is a fully mechanical, Pnuematic Trigger Assist system. It uses wasted blow back gas to power a piston installed behind the trigger which returns the trigger to the ready position, ready to fire the next shot much quicker than the normal spring return and with much greater force.

Does it increase Rate of fire?

Yes, it absolutely does! Since the trigger resets much quicker and with much greater force, you can pull it quicker. Most people report results of between 14 and 17bps.

Can I adjust the Rate of fire, like with electronic Markers?

In a manner yes. You can adjust the flow of gas to the RT Piston, increasing or decreasing the pressure in the piston. The greater the pressure, the greater the force required to pull the trigger, and thus a slower the rate of fire. The lesser the pressure, the lesser the force required to pull the trigger, and thus a higher rate of fire.

Will the RT make my A-5 Fully Automatic?

In a way yes, and in a way no. Fully automatic markers work by cycling the bolt automatically while you are holding the trigger down. The RT can MIMIC this easily, but the trigger still moves with each shot, so you TECHNICALLY are pulling the trigger with each ball fired. This is called "sweet spotting."

How do you find the "Sweet Spot?"

It's different with the individual settings of each marker and each player. Usually the sweet spot can be found by pulling the trigger about half way back instead of all the way back and by applying constant pressure to the trigger. If set up correctly, the Trigger will bounce against your finger, and fire off a string of shots at high speed.

Is the RT easy to install and uninstall?

Yes, much easier to install than the 98 Custom Version of the RT, and it requires less modification. The instructions are a bit complicated, but anyone with a decent working knowledge of the A-5 will be able to install it in about 15 minutes, and even less to disable it. To Disable the RT, you simply need to pull the hose that leads to the RT piston, and replace the Banjo "T" fitting with the stock banjo fitting.

Does the RT use MORE gas?

Yes and no. The RT works on wasted blow back gasses. So in theory you should get the same number of shots per tank that you get from a stock A-5 or a m98c.

But that's not necessarily the case.

With the increased Rate of Fire Co2 will act differently than it would for the stock A-5 or M98C. As you shoot faster, the tank becomes colder and that leads to the Co2 taking more time to evaporate from liquid to gas. This means that more liquid will be drawn from the tank as usual. This in turn means not only will you use more of the co2, but it can also chill the gas lines and the valve, creating even more of a problem. This can also cause the output pressure of the tank to start dropping rapidly, meaning that the cyclone and RT will start to "slow down." A good Expansion Chamber, Regulator and remote system will help with this, but Nitro is the best solution.

Sounds Great. Is the RT Tourney Legal?

Again, yes and no. Even though it is still a semi-automatic marker, and you're still pulling the trigger for each paintball fired, the fact that you can mimic full auto easily has caused MOST big leagues to ban the RT. Some local tourneys will allow it though, so always check with the Ultimate Judge of the tourney before signing up with and RT.

Are there any problems with the RT?

A few. Some of the earlier RT kits had loose o-rings resulting in leaks. And some of the RTs shipped with bad pistons. These problems were corrected by Tippmann and if you have one of these kits you can contact Tippmann to get yours replaced.

Newer RT kits also come with new trigger plates that can stand up to the pressure of the RT kit a little better.

That and some field still ban fully automatic paintball markers, and the RT because of the trigger bounce.

Okay, I want one. Where can I get one and how much is it

Tippmann is shipping A-5s with RT installed in then and they are selling around the internet for Between $269 and $290. You can also buy the kit and install it yourself for about $75 to $99.



Posted By: paintballer44
Date Posted: 29 November 2003 at 9:15pm

Paintball Grenades

 

 

Paintball grenades are used most often in scenario games, and are also used often in recreational woods ball games. Although, not all fields allow the use of paint grenades, so before you go to the field with a box of grenades to play, check with the field owner to see if you can use them. They can be extremely useful when there is a large bunker with several people in it, that your paintballs cannot penetrate. Although, many people use grenades in situations like this, but do not do something correct, causing your 5 dollar grenade not to explode. Several things can be blamed for this.

 

  1. You did not shake well before using. That is the number one problem. Not shaking the grenade usually results in it not exploding, but sometimes it may explode without shaking if you throw it very high.

 

  1. Did not throw correctly. Many people throw their paintball grenades similar to a baseball just with a little arch. You need to lob it with a lot of arch.

 

  1. You forgot t take a part off the grenade. I’ve seen people forget to take the pin out. Some people take the mesh off of the tube. Those people usually get better results.

 

Types Of Grenades

 

  • Tippmann Squad busters. Too bad they aren’t as reliable as other Tippmann products.

 

  • Bouncing Betty’s. Usually work without a hitch.

 

  • Meteor Shower Grenades. What I think are the best on the market. Sometimes they are too sensitive and can go off in your pocket while crawling. With these, you can set them up as a trip mine, or you can throw like a normal grenade.

 

  • Banana Grenades. I have never used any of these, but on my local field, I have seen them used and they are quite reliable.


-------------


United States Marine Corps

Semper Fi!

What am I doing here? I don't even play paintball anymore!



Posted By: -ProDigY-
Date Posted: 13 December 2003 at 9:02pm
Complete Guide to Electronic
Loaders


A countless number of "which hopper and why"
questions have been asked on the forum and
hopefully this thread will be able to answer some of
those questions. And we're off:

Why get an electronic hopper at all?
      In my opinion an electronic hopper is essential to
any player, weather he's shooting five balls per
second or twenty five balls per second. There's
always that possibility that you won't have a
ball in the breach, or worse, have a ball half way in
the breach. Chopping a ball can ruin anybody's
game and having an agitated hopper helps to
eliminate this common problem.

What exactly does an electronic hopper do
      There are two different types of agitated hoppers.
Hoppers like the EvLution II and the Halo B actually
feed the paint into the breach, where as hoppers
such as the Revolution and the Ricochet (ak and 2k)
simply mix the balls up and move them around so
that they're more likely to drop into the feed neck.
The hoppers that mix the balls up, naturally, can't
feed as fast as the hoppers that actually push the
paint into the feed neck. I'll get into the mechanical
workings later on in the post (it's in bold if you want
to get there fast and skip over all this).

Which hopper should i get?
      Note that these are only my opinions. Many
disagree. Try the hoppers out before you buy them
and see how you feel about them.

-Ricochet series:
      The Ricochet series has a flap inside of the
neck and every time a ball hits this flap, it sends an
electrical signal to the paddle inside the hopper and
it spins. This hopper, unlike the revolution (and
many other hoppers) agitates every time you shoot,
which makes it fairly efficient in feeding. It was
designed to deflect balls, which i hear it does (i've
never witnessed this on mine). It's available in both
the ak and 2k model. The Ricochet 2k has an LCD
screen in the back which has a timer, counts how
many shots you've fired (which is also done by the
flap in the neck), has reload alarms and timer
alarms. The Ricochet AK, has a window on the side
of the hopper so that you can view how much paint is
left in your hopper. It has no screen or alarms, but is
still very effective. Another feature on both the AK
and the 2k model is that they have o-ring enforced
necks, so the hopper is sure to stay tight on your
elbow. The hoppers only feed about 13 balls per
second, so if you plan on exceeding that, i'd defiantly
recommend a different hopper. Overall it's a great
hopper-well built, good customer service, does
exactly what it's supposed to, and reasonably priced
at 65 dollars.

-Revolutions and Empire Reloaders
      The Revolution series (9 and 12 v) have a
sensor in the neck of the hopper. If it ever senses
that a ball isn't in the neck, a propeller inside the
hopper will agitate, and stir the balls up so that they'll
drop into the neck. The 9volt series spins slower
(less battery power, it only feeds about 6 bps) and
only has 2 paddles. The 12volt spins faster (more
battery power, feeds about 15 bps) and has four
paddles. The idea behind the hoppers is good, but
they are poorly made. The feed necks are
notoriously fragile and, in my experience snap
insanely easily. The shell could also stand to be
a little bit stronger. The Empire Reloader takes
the same shells as the revolution but replaces the
electronics of the hopper. It makes the hopper
sound activated so that every time your gun fires, the
paddles will spin, which makes the hopper feed
faster and more efficiently. But again, i, and many
people, have had serious problems with the shell
quality of these hoppers and i would seriously
recommend against them. These hoppers are
made by ViewLoader, and go for about 50 dollars.

-EvLution II
      The EvLution has the same sensory system as
the Revolution hoppers. If a ball's not ready, the
paddle will rotate and will feed one. The difference
between the EvLution II and the Revolution is, for
one, the propeller itself. The EvLution has a JVON 6
propeller that's made of flexible rubber so that it isn't
rough on paint (as you probably concluded from the
name it has six paddles). It also has a "Raceway
feeder shelf" so that it actually feeds the paint rather
than just mixing it up. It feeds (roughly) seventeen
balls per second and it does this very efficiently. I've
heard of some people having shell problems (feed
necks being so big that they can't fit it on which
causes it to fall off of the gun is the one i've heard
most commonly, but that's nothing that can't be fixed
with a little sanding), but my experiences with this
hopper have been nothing but positive. I like the
"hinge" door feature and i actually do feel that
you're able to load more easily and with less spills
with this feature. Another positive feature on this
hopper is the speed adjustment. You can adjust the
speed of the propellor with nothing more than a
finger nail. This means that you can customize how
fast you need the hopper to feed. If it's feeding too
fast and double feeding, you can turn it down. If you
want your batteries to be more efficient, you can turn
it down. If you want it to feed faster you can turn it
up--A truely great, unique feature. It has a longer
feed neck, which makes it feed slightly faster, but the
downside is that it makes this hopper a bit taller on
top of your gun. Some people hate the blimpish
looks of it (i did at one point too) but when you adjust
to it, it really isn't bad. Overall, in my opinion, a great
hopper for anyone looking to take a step up in their
feeding capabilities. It is my current hopper of
choice. The Evo II's go for around 75 dollars.

-HALO TSA
     The HALO TSA hopper is a sound activated
agitating hopper (it works much like the Reloader).
Every time it hears your gun shoot, the paddle will
agitate and mix the balls up inside of the hopper.
What's unique about this hopper is that it has
Tilt-Activation, which means that the hopper is
sensitive to what position you're in and the propeller
will move to suit that position. This can be very
handy for those times when you angle your gun for a
shot. It feeds about as fast as the ricochet's but the
tilt-action makes it more efficient in the feeding
process. Only criticisms are the length and the
noise. It's fairly long, and fairly noisy in feeding, but
those are fairly unimportant in the grand scheme of
things. Well made and reasonably priced (at about
70 dollars).

-HALO B
      This is copied right from the odesy website,
because they can do a much better job of explaining
it than i can. I've only ever tested the HALO B, but
i certainly liked what i saw.
True Force Feed:
The HALO B is unlike any paintball loader ever
designed. It is a true force feed loader that keeps
tension on the ball stack . This allows the HALO to
actually accelerate (faster than the gravity limitations
other loaders have) balls via spring tension into the
marker. It also prevents the marker from disturbing
the ball stack with blow back pressure.

Computerized pre-feeding:
The HALO's built in computer monitors the motion of
the ball stack, feeding when motion is detected. This
ensures that a gap in feeding never occurs (unlike
other loaders which use their sensing system to
actually detect a gap - meaning a gap is REQUIRED
before they feed more balls - creating a design
limitation).

Spring Tension:
Halo's feed system uses a drive spring. This spring
is used to store the energy that is used to tension
the ball stack, and accelerate ball feeding. The
computer controller and motor are used to keep
tension in the spring - the spring does the actual
pushing of the ball stack.

Sensor Limitations (Black Paint):
The Halo's sensor system works by detecting
motion of the ball stack using infrared technology.
Some black shelled paints are infrared absorbing so
that HALO has difficulty detecting them. Because of
this, we do not recommend you use black shelled
paint (or half black shell paint) with the HALO. All
other colors work fine (including dark blue, purple,
etc).
      A word of warning, however...If your gun has weak
detents, the HALO is said to feed so strongly that it
can cause double feeding.
     The HALO B goes for around 110 dollars, for
more information see
[URL]http://www.odysseypaintball.com/understandin
ghalo.html[/URL]

-Warp Feed
      I'm getting increasingly lazy so this is copied from
AGD's site:
"The Warp Feed is the worlds first pressure feed
system for paintball markers. Instead of relying on
gravity to feed your paint, the Warp positively and
gently pushes a steady stream of paintballs up and
into your breach! The system is a friction drive
utilizing soft urethane disks in the feed wheel. The
disks actually grip the paintballs on their sides and
will allow the balls to slip when they are finished
feeding a ball. In this way the system can not jam or
crush paint. The mounting bracket provided bolts to
the bottom of the grip frame and will allow the Warp
to swivel to the most comfortable position. The Warp
has two main benefits, first is reliably feeds
paintballs faster than you can possibly pull the
trigger and second it removes that large blimp from
the top of your marker!! The Warp can be activated
just by the adjustable vibration sensor when the
marker fires or can be directly interfaced to your
Emag or other electronic marker."
      Like the HALO B, i've only ever tested the
warp. Overall i really liked it. It increases the feed
rate of your hopper (for instance, a ricochet feeds 13
bps, but a ricochet atop a warp feed can feed about
16 bps). The warp has so many positive aspects: it
moves your hopper to the side of your gun, which
lowers your profile significantly (as long as you're
shooting out of the proper side of the bunker), it
increases your feed rate, and it allows you to shoot
at awkward angles (with your gun tilted) since it
doesn't rely on gravity. When i shot it, my only
complaints were that it wasn't quite as comfortable,
because i constantly had the warp hovering to the left
of my gun. But, i've heard that once you adjust, this
goes away, and i didn't really get a chance to adjust
because i only shot with it for one or two games.
Another issue i had is that, during games, i shoot
left-handed just as much as i shoot right
handed...Thus, for half of the game, i was actually a
bigger target than i would be if i just had a hopper
sitting on top of my gun. This alone is reason
enough for me to not buy the warp feed, but for
those who don't shoot switch-handed a lot, it's a
great upgrade. If you shoot an AGD gun, you can
pick up a warp for about one hundred and thirty
dollars, but if you shoot a different brand of gun, you
can pick one up for around one hundred and eighty
dollars. Bear in mind, though, that the Warp is not a
hopper, it requires a hopper to be put on top of it.

Where should i buy my hopper?
     The following is a list of the best online deals that
i could find online. If you know of a better deal,
feel free to post it.

Ricochet-http://www.paintballexpress.com/prod
uct_information-2.asp?number=HPRR2K&variation=
BK&aitem=3&mitem=8&back=yes&dept=160 has
both the rico ak and 2k for the same (very cheap)
price: 59 bucks.

12v Revolution- Revvy's can be purchased at
http://store.yahoo.com/actionvillage/paintball-gun-loa
ders-and-accessories-loaders-viewloader-loaders-1
2v-revolution-loaders.html for 45 dollars.

Empire Reloader- You can buy reloaders at
http://www.paintballexpress.com/product_informatio
n-2.asp?number=HPREM&variation=BK&aitem=3&
mitem=8&back=yes&dept=160 for 48 dollars.

EvLution II-
http://store.yahoo.com/actionvillage/014-9080.html
sells EvLution II's for 72 dollars (black, they sell clear
for eighty).

HALO TSA- You can buy the HALO TSA hopper
for 69 dollars at
http://pbfanatics.com/items.asp?CartId=13142-ACC
WARE-790IREEE56&Cc=20B%2DHTSA&tpc=

HALO B-
http://store.yahoo.com/actionvillage/014-9461.html
has the HALO B available for 109 dollars.

Warp Feed- The warp is available at
http://www.paintballexpress.com/product_informatio
n-2.asp?number=HPRAWF&variation=5CL&aitem=3
&mitem=8&back=yes&dept=160 for 109 dollars.

I apologize for the length. It wasn't really intended to
be read through, i tried to make it easy enough for
someone to just jump to the section they were
interested in. I also apologise for the lack of
links...The new forum hates me (there were
supposed to be some pictures too..Oh well)
Hopefully this will help some people out!



-------------


Posted By: Rhino39
Date Posted: 27 December 2003 at 5:09pm

Fine, I’ll admit it from the start. This is just another flatline post. And you are probably just another forumer looking for just another bit of info you probably have heard somewhere else before. I’m attempting to put everything I know, others know, and what you are looking to know (you clicked on the thread) into one place. That being said, take a gander!

 

What is the flatline?- The flatline is a curved barrel designed to add a large amount of range to your Tippmann 98, 98c, or A-5. It nearly doubles the range of an ordinary straight barrel. It has been proven to be the farthest shooting barrel on the market. With the flatline, you can aim straight at a target and not have to lob the paintballs to get it there. Nothing compares to the feeling you get when your opponent is lobbing paintballs which are landing harmlessly at your feet then you take one shot, a straight line, and nail him- flatlined!

 

How does it work?- The flatline barrel is curved upwards and has a rather rough interior. When the paintball is fired, it travels upwards, instead of straight, and falls victim to centrifugal force. The paintball starts to spin backwards inside the barrel and leaves the barrel in a straight line. The backspin creates high pressure above the paintball and low pressure below it, like an airplane wing. If the paintball was not subject to the forces of gravity, it would actually rise. The lift on the paintball counteracts the force of gravity and thus is travels on a flat line for a much longer distance. The paintball starts to lose backspin and begins to drop at around 200 feet but it will travel for almost 100 yards.

 

Cheapest place to buy one (that I know of)- http://www.edgepaintball.cjb.net/ - http://www.edgepaintball.cjb.net/  where you can get it for $104. Of course, you can always get them much cheaper off ebay, but this site was recommended by another forumer as a good, trustworthy place to buy from

 

Length- 14 inches for the 98c, 9 inches for the A-5 version

 

Bore size- .692- large bore

 

Recommended velocity- the flatline can handle as low as 240 fps, but not much higher than 290. I’d recommend shooting between 260-280 fps for best results.

 

Recommended paint size- small bore paint works best, even though it’s a large bore barrel.

 

Recommended paint to use (taken from personal experience/others’ experiences)- The following “chart” does not necessarily include all types of paint, just the ones I figured were most common and/or that I picked at random without any idea if anyone actually uses them or not. So here’s the chart “key”- works very well, works fine, could go either way, not recommended, don’t let me catch you using this

 

32 degrees team color

Adrenaline

Brass Eagle Afterburner

Diablo Blaze

              Dusk

              Hellfire

              Inferno

              Midnight

Direct Hit

DraXxus Artic Inferno

              Midnight

Great American

JT Elite

     J-Ball

     Maxim

     Predator

Kingman Java Classic

                              Supreme

Nelson Anarchy

              Challenger

              Hot Spot

              Nel-Splat

Nitro Duck

Paintball Inc. Proball

              Proball Platinum

Paintball Junkies

PMI Advantage

              Black Maxx

              Evil

              Invader

              Mercury

              Premium

RPS All Star

              Attitude

              Big Ball

              El Tigre

              EuroFlite

              Evil

              Flash

              Invader

              Marballizer

              Polar Ice

              Premium Gold

              Slamball

              SuperSwirl

Tippmann Werks

Viewloader

Xtreem Aftermath

              Legends

              Pointblank

              Steel

Zap Advantage

              Performance Plus

              Primer

              Pro Series

              Pro European

              Select

              Sport

 

 

Installing the flatline- The first step to enjoying the flatline is installing it. Just screw it in like a normal barrel, right? Wrong. The flatline is anything but ordinary and that fact is shown best when you attempt to install it. Here are the verbatim instructions off the Tippmann website.

The A-5 instruction are located here- http://www.tippmann.com/support/manual/a5flatlinemanual.pdf - http://www.tippmann.com/support/manual/a5flatlinemanual.pdf

 

Basically what it’s saying is this- Loosen the three bolts, slide in the barrel adapter and oil the inside. Then slide in the barrel ( I put the barrel in first, then the shroud) and make sure it’s aligned straight. Now tighten the pinch bolt on the barrel adapter. The hard part in the installation is actually putting the barrel in straight. If you look on the top and back part of the muzzle break, you will notice a notch in the barrel a few mm across. Look down the front of the barrel and line that up with the crack on the marker where the two receiver halves meet. It should be at the 12 o’clock position. Now tighten the pinch bolt. I recommend going out to a safe area and firing 3 shots at something harmless (like a tree or cardboard target). If the shot grouping is not dead on from about 40 yards, loosen your pinch bolt and turn the barrel accordingly. I recommend scratching in your own mark, either on tape or on the barrel itself, once the barrel is installed correctly because the notch on the muzzle break is not necessarily where the center needs to be. Some people tend to hold the marker naturally at a certain angle. Align the flatline to shoot straight from this position, not up-and-down with the marker. 

             The plastic shroud is not needed for the performance of the barrel, but it does protect it. It helps keep dirt and mud out of the barrel adapter and it protects from the bumps and bruises a barrel would acquire during use.

 

How to clean the flatline- The most important step on your way to enjoying the flatline is installing it. The second is cleaning it. Think of the flatline as a high performance car. You want to treat it right so it’ll treat you right. The best way to prevent a ball break is to make sure the barrel is free of debris. Fill up a bathtub about a foot deep with warm water. Put everything- the flatline, the shroud, the adapter- into the water. Pour in a little soap, it doesn’t matter what kind, and let it soak for about 30 minutes. When you take it out of the water, dry off the shroud and barrel adapter. Take your squeegee and run it through the barrel about 4-5 times to get any last debris out. Let them sit inside (not outside in the sun, as it can weaken objects after an extended period of time) to dry.  

 

The cotton ball method- This is intended as a “quick fix” and should not be your main cleaning after a ball break. Take a baggie and fill it with about a dozen cotton balls. Then fill it with alcohol (not Sam Adams) so that it covers the cotton balls. Take it with you during play and when you get a ball break, unhinge the elbow, place an alcohol-soaked cotton ball in the chamber, and fire it out. When you fire it, aim to hit someone because the cotton ball will be covered in paint. Do this about 2-3 times. The alcohol will break down the paint and the cotton ball will carry it out. Like I said, this is only a temporary solution. A good cleaning after the day is over is a good idea.                         

 

"The balls curve up when the leave the barrel"- Nope. Not true, or atleast in the noticable sense. The upwards lift created by the backspin cancels out the downwards pull from gravity, allowing the paintballs to go further. It does rise a tiny bit, but a matter of millimeters. In general, they leave the barrel in a straight line and don't start going down until the upwards lift starts to slow (the spin slows) and no longer cancels out gravity. This was one of those myths that is based on fact but expanded to a bigger deal than it really is.

 

“The flatline doesn’t shoot as fast as other barrels”- The following will eliminate much reading- 280 fps is always going to be 280fps. If you’re too thick headed to understand that, how about an explanation?  The illusion the balls are traveling slower is just that- an illusion. Your eyes aren’t used to seeing a paintball travel for that far in such a straight line. Your mind assumes it’s traveling the standard distance but you see that it’s in the air longer. You thus conclude that it’s traveling slower. It is true that over distance the paintball loses speed, as with any barrel, but that’s something you sacrifice when you get the longer range. You just have to decide if it’s worth it to you.

 

“The flatline isn’t accurate”- With the flatline, you have a much greater engagement distance than with any other barrels. The flatline is very accurate at distances that other barrels can reach. It doesn’t compare to a Freak or an All American, but it can hold it’s own. The problem is, people think it should be just as accurate at longer distances. What they don’t think about is that the paintball is subject to the wind, moisture in the air, ect longer. The greater a distance it travels, the more it’s exposed. If there is a 5 mph wind coming from the left, it might blow a paintball shot out of a straight barrel to the right three inches from the aiming point by the time it hits the ground. The same situation would blow a paintball shot from a flatline off target by possibly a foot by the time it hits the ground. The flatline is still very accurate at “normal” ranges, but the farther the paintball travels, the more it’s affected by outside forces and the greater a chance is has of being knocked off target. Properly installing a flatline, as outlined before, will also make a huge difference in how accurate it is.

 

“You can’t shoot fast with a flatline”- It’s a problem of multiplication. The faster you shoot, the more paintballs travel through your barrel. The more paintballs travel through your barrel, the greater the likelihood that one will break. Let’s say Johnny Triggerhappy is shooting at 10 bps for 10 seconds. In that period of time, he’s shot 100 paintballs. Now let’s say the odds are that one in every 100 paintballs breaks (for that to be true, he’d have to be shooting with bad paint, but for simplicity’s sake, let’s say those are the odds). He’d be breaking one paintball every time he did this. It’s not that the flatline breaks balls, it’s that people shoot more and with bad paint. The reason the flatline seems to break so many paintballs is that it tends to be picky with paint, so the odds may worsen for you if you don’t pay attention to which type paintballs you use.

 

“The paintballs don’t break at the longer ranges”- This is false. Take a hammer and hit a paper plate on a stand (or parent). Now tie a rope to the end of the hammer and go hit a paper plate while swinging the hammer by the rope in a counter-clockwise manner. The second time should produce much more damaging results. A spinning paintball not only has the force from going forward, but the force from spinning upwards too. As a general rule of thumb- don’t expect the paintballs to break once they start to drop. But if you can hit the person in a straight line, your chances are good that the paintball will break on them.

 

Curving paintballs- You’ll find that by turning the flatline on its side, you can actually put a slight curve on paintballs. You can curve them around the edges of bunkers or other objects or you can turn the marker upside down and drop them over the top like a knuckle ball. This is due to the spin put on the paintball. When you put the marker on it’s side, the backspin becomes sidespin. You just have to mess around with it to get a feel for how much they curve. It’s hard to accurately predict where they will land when you curve them, but I have developed a pretty good method- I have fashioned a sight made from toothpicks to help me accurately place my shots when I decide to curve them. With the toothpick sight, I simply aimed at a spot 40 yards away and then watched where the paintball hit at 40 yards. I cut a toothpick on the barrel(keep in mind- the marker is on it's side right now)lying perpendicular to the marker when it's straight up, pointing towards where my shot landed. I did this for both sides. Think of the sights for a bow and arrow. That's kind of what it looks like.

 

The A-5 Flatline- The A-5 flatline works and acts the same as the 98c version. The concept behind it, and everything about it- curving balls, being semi-accurate at longer distances, the distance it shoots, ect is the same as the 98 custom version. The only thing that's different is more of the technical info like how to install it and the length.  

 

I hope this post helped. It has taken me about 2 weeks to write this up and gather information. I hope to inform many of the potential flatline users as to what, exactly, the flatline really is. I’ve tried to make my information as accurate as possible, but if you see an error, please feel free to correct me. I’d appreciate it very much.

 

Best of luck,

                     Rhino39

 

 

 




Posted By: evil-98
Date Posted: 02 January 2004 at 12:58pm

 

 How to make my Blade trigger (The Evil Blade Trigger)

Read All Directions Before Purchasing The Items & DO NOT  RUSH THROUGH ANY OF THE DIRECTIONS. If you would like me to do it for you, you can send your stock or double trigger to me with your name and address with $30.00 and they only come in black. I will do every thing for you and sure make it look great. I do not have trigger guards.

What you will need:

1.       a piece of aluminum (The measurements are in detail on the bottom)

2.       stock 98 custom trigger

3.       paper, pencil, an exacto blade, copy machine…etc.

4.       heavy duty vise clamp

5.       a metal cutting band saw

6.       super glue and super glue bondß---(very hard to find, it is very old but it works very good)

7.       metal filers

8.       some wood

9.       primer paint, paint color of your choice, and clear coat

10.   fine grit wet sand paper

11.   mid grit automotive sand paper wet or dry

12.   some materiel around the house

13.   Jigsaw, or saber saw

14.   DERMEL sanding tools *optional*

Well I have been doing this for the locals for some money; I can always tell you how to do it. Or you can sent it to me and I’ll do it for you for $30.00 bucks

1. Get the stock single trigger and sketch it as close as you can on paper.

2. Draw the design that you desire on that piece of paper that you sketched the stock trigger on

3. Go a local hardware store or machine shop to buy a piece of metal about 3/8”  thick at least 3" tall and it doesn't matter how long it is   (the smaller the better but not too small so if you mess up you can do it again)

Get it in aluminum alloy it is about $4-5 dollar (its by weight so the lighter it is the cheaper)

4. After you have got the metal and the drawing photo copy the drawing so you can always have a back up drawing. 

5. Cut the drawing out like a template so you can trace it on to the metal. trace in permanent marker so it doesn't come off when you cut it. it is always better to trace it again after you have traced it with the marker, but this time crave it so you can always see it.

(When you make the template make such you only cut the new piece that is going on to the stock trigger out of the paper)

6. If you have the tools then go a head and cut out the trigger. it is okay not to cut in detail you can always go back and sand all the curves out later.

7. Now sand it in detail to the look that you desire. (use metal filers, the best one to use is the one with a round side and a flat side)

8. This is the hardest part. now you need to cut between the metal so it has a opening that is about a 1/4” between the metal and about 1” up and down.

Use the vise clamp to hold it and cut it with a jigsaw, if you don’t have a band saw. It is always better to have heavy duty tools. Sand between the metal after you sand the trigger until it fits tightly on top of each other.

(When using the vise clamp always have wood on the sides of the trigger to protect it)

*It ca be cut a little thinner than 1/4” if you want to sand the trigger thinner*

9. Sand the both sides of the stock trigger until it is about a 1/4” thick. (sand only the highlighted parts)

10.  Now use the vise clap to hold the trigger and mold it on with the super glue and super glue bond.

(The super glue bond makes the super glue really strong, it will be strong enough)

11. sand it smooth, apply super glue and super glue bond where needed. (you should put it in the front of the trigger and sand that down nice and smooth)

12. Now paint it, don’t paint the top of the trigger just what you see.

Make sure you have a control spot to paint in. Hang the trigger in the air with a coat hanger or what ever you have. Every set of paint must be painted at once. You can not paint on side then the other. DO NOT TRY TO RUSH THIS PROCESS.

Do not over spray

1.       Put about 2-3 thin coats of primer. Let the paint dry between coats. Leave the primer to dry for about 2-3 hours or until it is safe to touch.

2.       Now paint it in what every color you want. 2-3 nice sticky coatings. Let the paint tacky between coats.  Leave the paint to dry for about 8-9 hours. It is better to leave it for 24 hours just in case.

3.       Now apply the clear coat, there is really no limit to the coating on the clear coats.  I say about 3-5 coats of clear coat is good. Let it dry for a full 24 hours. Recoat any time.

That is all that you have to do. Have fun with it, never try to rush the process. It takes a great amount of time to finish this project and quiet a bit of money. I’m not responsible for any of you mistakes. Do this at your own risk.

The Measurements in detail

Legend

 

__________________________________________________________

so you want to lighten your trigger?

  1. pen spring mod (go find a clicky pen, and take the spring out of it and cut it so that it is the same sizes as the stock: if the trigger does not feel lighter then stretch out the spring and cut it to the same size as the stock again. if you start to have double fire problems (shooting more then once on one pull) then the spring is too light< try again but try to do what you did before but lighter (i.e. not stretching it as long, cuting less links, different springs (brass, aluinum, steel)
  2. trigger stop (there are two ways to make a trigger stop, 1. on the trigger guard (drill a 1/8 hole in the double trigger guard near the bottom of the trigger, then go and get a 3/8 or 1/4 8-32 set screw, and a 8-32 tap, tap the hole screw in the set screw and adjust it turing right untill the trigger stops firing, then slowly turn left untill it barly fires, then tune it untill you like it) 2. in the frame (go and get a large enough tap for the RT hole and tap it, then go and find a screw either hex/phillp with the trigger mesurements to the tap, and screw it in) ^^ adjust as above.)
  3. pretravel and overtravel screw(pretravel screw is a set screw that adjusts how fast back the trigger goes when its idling(sitting there ready to be fired) overtravel screw is a set screw that adjusts when the trigger stops (aka trigger stop) so all you need is the pretravel screw, since i explained the trigger stop above, all you have to do is get a set screw that i said about in the trigger stop, (1/4 3/8 8-32) and tap the trigger return, screw it in adjust and fire.
  4. sear mod(sear mods are simple just get either a small diameter straw and put it where the sear rest, this couples with the pretravel screw.

this is all that you need in a trigger job

Speed ball trigger mod

evil-98 wrote:

just drill a hole where the trigger return spring pushes against the trigger, and put a set screw aka (grub screw) by taping the hole to the mesurements of the set screw, screw it in adjust it to the slider and the trigger will have a shorter pull

but this is the problem the if you try to adjust your trigger so that it is really short the "Trigger slider" will do what it is supposted to do, it will not shoot. instead of getting under the sear it will be right in front of it. the spring inside the trigger where the trigger slider is will just make you pull the trigger and not shoot.

there is a way to make it really short, but you have to mod you trigger slider. it is quite easy

take the trigger slider out and you have to sand it down is that the trigger needs to be pull at a much longer distance. but since you have the grub screw where the trigger return spring goes you can easily adjust it to like a 10mm pull or shorter depends on how you did the slider.

mines is at 3 mm. but mine is heavily modded

"disclaimer; it is not my fault if any of your actions screw up you trigger"

make the slider lower so that without adjusting the set screw, it will have a extremely long trigger. then adjust it to the new slider, and get it to a even shorter pull.

"disclaimer; it is not my fault if any of your actions screw up you trigger"

but i think that the slider is stainless steel, so its pretty hard to sand. i might be wrong.

i cut mines so it was easier than sanding it.

DERMEL are the best to use

 

^^this is to adjust the pretravel, the overtravel is adjusted by the trigger stop. this is really good but you need to do good work with the trigger slider. if you adjust it and do every thing right you will not need a trigger stop. the trigger will be to close so there is no need for a trigger stop. 2-3mm

Doing it in detail

you drill a hole where the trigger return spring is and you tap it to the mesurements of what every size grub screw the you have.(this is to adjust how far the trigger stops after you shoot)(trigger stops are to adjust the trigger after the sear has been setted off< so you dont have to pull the rest of the pull that you dont need after the sear has been setted off) after you have tapped a hole where the trigger return spring is on the trigger, and putted a grub screw there you will need a new spring since the grub screw will push down on the spring too hard and making the trigger return hard. now you need to mod the slider so that the pull is extremely long so you can adjust it with that grub screw on the trigger so that it is extremely short (up to 2-3 mm pull mines is at about 2 mm) the slider needs to be either sand it down, or cut it with a DERMEL rotartary drill. only sand or cut what is sticking out ot the trigger, mark it so you know where to stop. make it like a "L". after you have moded the slider, now adjust the screw that is on the trigger return and it will be a really short pull if you get it short enought you wont need trigger stops.

_________________________________________________________

revy mod

this mod, is to make you revy up to caliber with better hoppers.

this will change the 12v voltage regulator to a 18v voltage regulator, that will eat you batterys faster but, the servo motor will spin faster. this is what i was going to do

things that you might need

  1. 24v servo motor
  2. 18v voltage regulator
  3. 24v rechargeable battery pack
  4. 6 prong (or custom weed wacker mod) <-- works with regular 4 prong
  5. intelliget feed mod.
  6. pretty good skills with soldering, drilling, wiring, and stuff like that

first off, rewire the 12v servo motor to the 24v servo motor, switch the 12v V.R. to the 18v V.R. (this you do not really need to do, but it would make the servo spin faster) then wire the new battery pack in, and intelliget you hopper. test and let it rip

i say dont do this untill i try it!



-------------
evil-vision



Posted By: For Honor
Date Posted: 06 January 2004 at 10:21am

Effective Upgrading

1) When buying upgrades for your gun remember it is your gun, you have to ask yourself what do I want to change, not what the people on the forum want to change. You also need to decide what type of gun do you want,(ex. speedball, woodsball, scenario, etc.), answering this question will be key in buying upgrades.

2) It is mutualy agreed that stock barrels suck, most always the first upgrade to buy is a barrel, many people have varying opinions on this subject. Some popular models are Lapco Bigshot, J&J Ceramic, Flatline, Boomstick, and many more. Barrels also vary in price, they range from $35 to $150. Buget also plays a role in upgrading, however more expensive does not always mean better, I believe that a Bigshot is just as good as a Boomstick though there is quite a price difference.

3) The next upgrade is usualy air, you must decide if you are willing to pay alot for the superior Nitrogen, or if you are content with Co2. Most say nitro is better but all say nitro is more expensive so once again the old pocketbook comes into play. However if you do stick with Co2 you will definiantly want to buy a good expansion chamber, these help to keep your Co2 consistent and they keep liquid out of your gun.

4) After you have air and a barrel, you need to make a choice, what type of play do I want my gun to excel at. If you want a speedball gun you may want a drop forward or a fire power upgrade like an R/T and an electronic hopper. Maybe you want a woodsball gun so you get a scope or a remote line. You can also get upgrades for looks, like fake magazines and suppresors, many players get their guns painted, the posobilities are endless.

5)In my expirience 1/4 of the fun in paintball is upgrading and showing off your gun, however this can be expensive and frustrating. As you upgrade your gun remember that it is your gun and that there is no limit.

 

       -- For Honor



-------------


Posted By: Large Unit
Date Posted: 12 January 2004 at 11:25pm

!!!!!!Choosing a barrel!!!!!!

We are all sick of this question being asked, hopefully with this guide those of you looking for a new barrel won't have to ask the dreaded question.


:::Good Barrels:::

Their are single barrels and Barrel Kits, the barrel kits have different bore sizes and will match to your paint giving you better accuracy, but at a higher price. If you cant choose still just use choose a random one because all the listed are great.

-Barrel Kits-
Evil Pipe
Custom Products 2-piece
Lapco Snapshot
Smart Parts freak
Powerlyte Scepter
Empire 2-piece
St!ff!

-Single Barrels-
Lapco Barrels
Dye barrels
Evil Driver
Smart Parts barrels
J&J Ceramic
Custom Products 1-piece

-The Flatline-
The Tippmann flatline is so unique it deserves its own explanation. The barrel is curved which creates a backspin giving you an advertised 100 feet extra range and a flat trajectory (no other barrel does this!!!) If your into long balling in the woods this is for you.

:::Barrel accuracy factors:::

-Barrel quality-
You want  a barrel that is very smooth on the inside and micro honed so their are no bumps on the inside.

-Paint quality-
Helps just as much as a new barrel, you want perfectly round paint without any dimples.

-Paint to barrel match-
Paint to barrel match means a lot for both accuracy and air efficiency. You want paint that wont roll down your barrel if you drop it in, but that will come out with a blow of your breath.


:::Myths:::

Longer barrels: Despite what you hear from some people, longer barrels do nothing but hurt, 8"-16" are the best lengths and all perform the same.

Rifled barrels: Every year or so a company comes out with a rifled barrel and everyone makes a big deal of it, they do nothing to help and if they did work your paintballs would just curve to the side.

!!!Have fun and good luck!!!



Posted By: evil-98
Date Posted: 24 January 2004 at 2:41am

A-5 Trigger Mods

here are a bunch of a-5 mods...

tell me what you think and, if there are any other good ones out there that i have quiet figured out yet..

ill try to get pics soo *done*

New* A-5 mod diagram

evil ----- out

 

here are a bunch of a-5 mods...

E http://www.tippmann.com/wwf75/javascript%20emoticon':v:'">V http://www.tippmann.com/wwf75/javascript%20emoticon':i:'">I http://www.tippmann.com/wwf75/javascript%20emoticon':l:'">L   http://www.tippmann.com/wwf75/javascript%20emoticon':9:'">9 http://www.tippmann.com/wwf75/javascript%20emoticon':8:'">8

tell me what you think and, if there are any other good ones out there that i have quiet figured out yet..

ill try to get pics soo

evil ----- out

pen spring mod

things that you need

  1. (1) pen spring (you might want more so that you can play with it)
  2. (1) A-5

well its basicly what the title is. you get a clicking pen and take out the spring. now take apart the trigger assembly and take off the stock sear spring, and cut the pen spring to the same size as the stock's. if you want the pull to be a bit littler then how it already is. then cut the spring so that it just slides into the spacer and the sear without forcing it in. so the spring just drops in.

this will conclude to a lighter trigger pull

__________________________________________________________

maginet sear mod

things that you need

  1. (2) rare maginets
  2. (1) A-5

again the title is what the mod is. you bacily take to strong rare earth maginets and flip them so that the reple each other. the sear is steel so the maginet will just stick on the the sear without a problem. the spacer is a bit different. you should get a round rare earth maginet and a square earth maginet. the round one for the spacer and the square one for the sear. the round maginet can be forced into the space between the spacer. the other maginet can just stick to the sear. this is a great mod.

this will conclude to a even lighter pull. (aka walkable)

evil-98 wrote:

there is nothing more that i can expanded on it.

all you do is put a strong rare maginet on the sear (where the sear spring pushed up on) and one on the trigger spacer (where the sear spring sits)

how can i be more specifc??

__________________________________________________________

trigger stop

things that you will need

  1. (1) set screw or regular screw
  2. (1) regular power drill
  3. (?) assorted drill bits
  4. (?) taps
  5. (1) A-5

ok a trigger stop is a great mod. it means what it is. it stops the trigger, it stops the trigger from going any further then it needs to. when you pull the trigger you only need to pull enought to trip the sear to release the hammer. well on the A-5 the trigger stop is a big mod. it helps alot. all that you have to do is either drill a hole on the trigger guard near the bottom of the trigger (preferably). after you drill the hole then you tap it to a set screw measurement (preferably 8-32 1/4" or 3/8"set screw). or you can tap the RT hole to a regular screw and screw that into it. then drill a hole on the back of the frame so that you adjust it from the back. now for adjusting it. first cock the A-5 then slowly pull the trigger and at the point of fire adjust the set screw forward untill the A-5 Barly fires, then slow adjust backward so that it pulls with eases. adjust to your likings

this will conclude to a shorter pull

_________________________________________________________

sear mod

things that you will need

  1. (1) small diameter straw (about the same size of the pin)
  2. (1) slightly bigger then the first straw
  3. (1) set screw (preferably 8-32 1/4"or 3/8"or 1/2"set screw what ever works)
  4. (1) regular power drill
  5. (?) assorted drill bits
  6. (?) taps
  7. (1) A-5

this is a mod that will either make or break (well not phsicaly break). there are two ways of doing this. you can either use straws, or a set screw. with the set screw is adjustible so it is better. but it is a bit harder, you need to drill and tap a hole on the spacer that holds the sear spring to an angle prefectly if you were to put a set screw there and you adjust it forward that it will push the sear upward when you push the sear foward like the hammer does(the set screw is what i mean by break, if you do it wrong there is no way of fixing the spacer unless you replace it). the other way is that you can cut a straw 1/4" long and put the straw with the same diameter on the pin that the sear rests on, then put the slightly bigger one over the smaller one. if you start to double fire then take the bigger one off. this will make the sear higher so that the pull is lighter and more snappie

this will conclude to a lighter and snappier shot

_________________________________________________________

pretravel mod (preferably with the sear mod)

things that you will need

  1. (1) set screw (preferably 8-32 1/4"or 3/8" set screw what ever works)
  2. (1) regular power drill
  3. (?) assorted drill bits
  4. (?) taps
  5. (1) A-5
  6. (optional) vise clamp and drill press)

the pretravel mod is to adjust the prefire of the A-5. this wil make the trigger pull very short preferably done with the sear mod. all that you have do is drill a hole where the trigger return spring so in the trigger or more further so that the trigger return spring can still work right. then tap it to the set screw. screw it all the way so that the set screw is hidden. then assemble it all back together. ok so with the sear mod there is alot of prefire movement. so adjust the screw upward a quarter turn at a time, untill it doesnt fires, then a quarter turn at a time downward so that it fires barly. adjust to your likings.

this will conclude to a shorter pull

_________________________________________________________

maginet return mod

things that you will need

  1. (2) rare maginets
  2. (?) super glue or some type of adhesive
  3. (1) A-5

this is a simple mod that anyone can do. just go and but 2 round rare maginets and force on into the trigger spacer, and another that is reverse polarity. either cut the nub off of the trigger return spring of sand it down, and glue the maginet on. that is it

this will conclude to a longer lasting trigger return

_________________________________________________________

no slop mod

things that you will need

  1. (1) sheet of very thin aluinum i.e. like hair line
  2. (1) Dremel
  3. (?) super glue or some type of adhesive
  4. (optional) shear
  5. house hold material

this is a pretty nice mod. all that you have to do is take the sheet of aluinum and trace out the trigger plate on to it(preferably smaller then the plate). then cut it out with a shear if possible. after that either drill or sand out the hole for the safety if you need to. then sand the trigger plates down with either 80-60 grit sand paper so that the glue will stick better. then you can glue the aluminum sheets to the out sides of the plate and use the Dremel to sand the inside of the A-5 down a bit so that the trigger assembly fits in with out any movement between the trigger assembly and the inside of the A-5. that is it

this will conlude to a less or no slop trigger

 

more too come!!! PM me for more info, and if you find any that i havent quiet figured out..

evil 



-------------
evil-vision



Posted By: TippyFreaK03
Date Posted: 24 January 2004 at 9:20pm

Well, KRL said i should put this in here now so here it is. Also, here is a link to the original thread so you can view all the questions and answers that followed.

 

http://www.tippmann.com/wwf75/forum_posts.asp?TID=72845& PN=1 - http://www.tippmann.com/wwf75/forum_posts.asp?TID=72845& PN=1

 

RT and E-Grip Comparison

 

Too many people post topics on which is better for the A-5; the E-grip or the Response trigger. I was one of these people once. Through this post I hope to prevent more posts that ask the same question.

 

A-5

Response Trigger

 

The response trigger system is a firepower upgrade available only for the Tippmann 98 and the Tippmann A-5. It is powered by excess gas during blowback. This gas causes a piston inside the response cylinder to jolt forward, which in turn pushes the trigger back to the ready to fire position much faster than the normal trigger return spring can. This is an advantage because if you keep constant pressure on the trigger while moving your finger slightly, you can achieve an almost “full-auto” effect, though it is still 1 ball per pull. This full-auto effect is accomplished by finding the sweet spot. The sweet spot is the right amount of pressure applied to the trigger to achieve constant fire. The piston will push the trigger, along with your finger, back to the ready to fire position almost immediately after the gas charge is released. Therefore, if you keep pressure on the trigger, the force of your finger on the trigger will fire the marker, and the force of the piston on the trigger will push the trigger back to the ready to fire position. The RT is adjustable in that you can adjust the amount of air flowing into the cylinder by turning a screw. The response trigger is capable of, on average, about 15 balls per second. Though a finely tuned RT may achieve a higher rate of fire than that. The response trigger is available as a drop in upgrade for your 98 custom or A-5. It costs between $70-$80 on the web, depending on where you look.

 

Picture

 

E-grip

 

          The e-grip is an electronic upgrade for you’re A-5. It replaces the stock grip and looks and feels exactly the same. Unlike the e-bolt (for the model 98), the e-grip is a sear tripper, rather than a true electro pneumatic (e-bolt). the e-grip is capable of reaching a capped limit of 15 balls per second. The rate of fire is selected by using a small screwdriver to change rate. Firing mode is selected in the same way. When you pull the trigger, a switch is released which activates a solenoid. When the solenoid is activated, it trips the sear for you. Since YOU are not tripping the sear, and only releasing a switch on the pull, the trigger pull on the e-grip is very light. Various trigger mods can shorten the pull even more also. The e-grip is powered by a 9-volt battery that sits in the grip itself. This 9-volt battery will power the e-grip for about 3000 shots, at which point, it would need to be changed. To install the e-grip, simply remove the ASA from the bottom of the stock grip, remove the 2 pushpins holding the grip on, and pull it off. Then put the e-grip on where the stock grip was. Return the 2 push pins into the holes holding the grip, and return the ASA to the bottom of the e-grip the same way you took it off. It’s that simple. The e-grip comes with five different firing modes. They are:

 

Full Auto: constant fire while trigger is depressed

 

Semi Auto: one shot per trigger pull

 

3 round burst: 3 shots per pull; can be stopped in middle of burst if trigger is released

 

Auto Response: one shot per pull and one shot per release

 

Turbo: semi auto until four shots per second is exceeded, at which point it becomes Auto Response mode

 

The e-grip can be purchased for around $115 on the web and will only work on an A-5.

Picture

                                                              

          The GTA (genuine tippmann accessories) double trigger will increase the performance of both of these upgrades, and will increase rate of fire and decrease pull weight even by itself.

 

A good place to purchase these upgrades and many more is

http://www.countypaintball.com/ - http://www.countypaintball.com/

 

If anyone has anything that they would like to add regarding these upgrades, or if there is something I missed, please share. Your input is much appreciated.

 

I hope this provides some help to all of you people out there who are trying to decide which of these great upgrades to get.

 

TippyFreaK03



-------------
The A-5's days are numbered...
Now I be rockin teh' 05' Vision Shocker w/ Nerve Board


Posted By: tgaffner
Date Posted: 19 February 2004 at 5:08pm

All about the R/T

What is it?

The Response Trigger System is a Drop-In Kit that Tippmann Pneumatics sells for both the 98 (Custom or Model) and the A-5. It is a Drop-In Kit for the A-5 and 98 Custom. But, the Model 98 needs to be milled for it to fit in right. Tippmann will take your Model 98, give you 98 Custom Receiver Halves, Along with the other parts needed, and will give you an R/T for $120.

How it works:

When the 98 or A-5 fires, there is excess Gas/ Air thatr is not used to propel the Paintball. Usually, that is just extra Gas/Air and is vented away. But with the R/T, it uses that excess Gas/ Air to power a little Piston that is located behind the Trigger. So, after everytime you shoot/fire the Paintball Marker, the R/T will take that excess Gas/Air and it will send the Gas/Air to the R/T's Piston. When that happens, the Piston will fill up with Air and it will push forward a little pin which will re-set the Trigger. It will do it fast enough so you will still end up having force on the Trigger. So, you will pull it again. That is called "Trigger Bounce".

What is all included:

98: The Response Trigger for the 98 will come with a new R/T Power Tube, R/T Hose (Cocker 3-Way), Banjo Fitting, Knurled Adjuster, and R/T Piston.

A-5: The Response Trigger for the A-5 will come with a new 3-Way Banjo Fitting for both the Cyclone and R/T, Knurled Adjuster, Knurled Adjuster Fittings, and R/T Piston.

FAQ:

1. Does the R/T use more Air?
No it does not! The R/T uses EXCESS Air to power itself.

2. How many BPS can it shoot?
Most R/T's will shoot around 14-15 BPS. But, some well tuned R/T's will fire at 16-17 BPS.

3. Is it Full Auto?
Not really. It just "Bounces" the Trigger. It is still 1 shot for each Trigger Pull.

4. Is it Tourny Legal?
It all depends. Some Feilds allow it, some dont. Go and ask them.

5. My R/T is not working. Whats wrong?
It could be a few problems.

1. You are putting too muich force on the Trigger. Therefore, the Piston cant Re-Set the Trigger.
2. There is something blocking the R/T's Air Hose.
3. The R/T is not adjusted properly.

6. My R/T is open on the end!!
The new R/T's have an Open "Face" on them.

How to install the Response Trigger:

98:
1. Dissassemble your Marker.
2. Remove the Valve Bolts and Re-Move the Power Tube.
3. Remove the Air hose or Verticle Adapter from the Valve/ Power Tube.
4. Get the Valve out of the Power Tube. You can lightly tap the Power Tube on a towle untill the Valve slides out.
5. Insert the Valve into the NEW Power Tube.
6. Take the right Receiver Half and a Nail-Set or Hole Punch. There is a little Groove/Slot about the Grips. Knock out that little "Plug"
7. Install the R/T Piston.
8. Put in all the Internals including the Power Tube. Dont forget the Valve Bolts!
9. Screw on the Banjo Fitting and Knurled Adjuster. Connect the Air Hose.
10. Adjust it and start ripping out the paint!!

A-5:
1. Dissassemble the Marker. Take off the Grip Frame.
2. On the Right side of the Grip Frame, there is a small "Notch". Break that little peice out. You can use your fingers.
3. Take apart the Grip Frame and put in the R/T Piston.
4. Put in the new Trigger Plates. (If included) Some have them, some dont....
5. Take apart the Marker. Install the Knurled Adjuster and Fittinginto the bottom right hand corner of the Marker.
6. Put the Marker back together.
7. Take off the old Banjo Fitting (Connected to the Cyclone) and put on the new one.
8. Adjust it and start ripping out the paint!!

For more info, check out the Tippmann Systems Page on www.tippmann.com

-tgaffner



Posted By: HeadHunter59
Date Posted: 20 February 2004 at 5:58pm

~What you can find Co2 vs. nitro, Helpful things for Co2 and for it to wrk beter in all typs of play, Helpful things for Nitro and for it to work better.~

I Would Like To Thanks Milkman, KRL15,Tippmann Tech People, And My Self. For all this info. ~SOME Was Mine SOME was Others.~

~Frist~

Co2 vs. Nitro

Done By Tippmann Tech

 

Co2 changes pressure as the temperature changes, the higher the temperature the higher the pressure. The change in pressure is caused from Co2 compressing to a liquid at a fairly low pressure. 

 

As the temperature of the Cylinder increases more of the liquid is boiled into a gas, causing the pressure to increase.  The marker is designed to function mainly on the gas portion, but it is very difficult to separate the liquid from the gas.  If the valve in your marker is colder than the cylinder, Co2 gas will condense back into a liquid inside the valve. If the two areas are the same temperature, which is normally the case, the valve will draw and use a combination of both liquid and gas. This constantly changing of pressure causes inconsistency in velocity along with inefficiency. 

 

The reason the markers are designed to use Co2, is because Co2 is very abundant and affordable.  The CVX valve does an excellent job compensating for this inconsistency  giving  you excellent efficiency and consistency.  

 

Compressed air is simply outside air compressed at a higher pressure.  Outside air contains mostly nitrogen (78%), 21 percent oxygen, and the remaining 1 percent is a mixture of gases.  The majority of the gas in compressed air is nitrogen.  The difference in performance between nitrogen compressed and air compressed in the paintball marker application is very little if any. 

Compressed air and nitrogen are very slightly affected by temperature change, which gives better results in shot to shot consistency over Co2.  Also with compressed air and nitrogen the marker can be set up to operate off of a preset regulated pressure giving you more gas efficiency.  With Co2, the marker has to function at a large variety of pressures.  In order to achieve this some efficiency is sacrificed. 

~Second~

Done by milkman/I add soem things

Helpful Things for Co2/And all typs of things for it to work better

For co2 to work better in all types of play you should look into getting these or at least some of these.

Frist is and Expansion Chamber-- The Expansion chamber help the co2 expaned so you can get moee consitant shots and for you'r gun wont freeze up if you are in fire fights. You can also get a few more shots beucase you are letting the co2 have more  time to expaned and this helps so your guns dosent freeze up.

Second LP kit--  The LP kit or Low Pressure kit.A low operating pressure is considered anywhere from 50-400psi. On any gun, running at a lower pressure could mean more shots per tank, less recoil, and better consistency over the chrono.  Is a drop in kit that aollows your gun to run better and it works like a Reg(ill get into that later) It replaces the bolt/or valve. When useing this with co2 it well help better the Expansion chambers it well help you greatly when in fire fights and you can run from 50-400psi.(this also helps with HPA/Nitro get into that later.)  So people say why would you want to put in $100 some dollors for this. Well this coudl mean you can get more shots per tank,Less recoil, Not as much ball chopping, better consistency. The Tippmann Comp Air kit gives you a lighter rear drive spring, lighter rear bolt, high flow valve, low pressure chamber, and a vertical adapter with t-fitting. With all of these things installed on your 98 Custom along with a regulator, your 98 Custom is capable of operating at 350psi or lower.

Remote-- A remote is like a hose that you have that runs for the power tub to the ASA. but more felx able. You put one end in the ASA and one end on the end of your Co2 tank and put it in you poch or what every you would use to carry your co2 tank. This also helps the Co2 have time to expandend.

Palmer Stabilizer-- The Stabilizer is a great regulator for Co2 or Nitrogen, and here?s why (copied from Palmers FAQ page): ?The major benefit of the Stabilizer over the UniReg is that the Stabilizer will maintain consistency just about twice as well as the UniReg can. This is due to the design and dimensioning of the unit. Through any regulator there is a certain amount of inverse pressure variation in the output pressure that results from the variation in supply pressure. (as the supply pressure to the regulator goes up or down, the output pressure will go up or down, exactly opposite, and in a ratio that is proportional to the valve and diaphragm (or plunger) dimensions. (i.e. as the supply pressure goes down, the regulated pressure will go up slightly and vice-versa) In the case of a UniReg, that ratio of change is approx. 35:1; meaning that for every 35 psi of supply pressure change, the output pressure will vary approx. 1 psi. The Stabilizer will only vary about 1/2 as much. In other words, the Stabilizer is rated as a 70:1 regulator, in that it takes a 70 psi change in supply pressure to yield a 1 psi change in output pressure.? The Stabilizer is also adjustable from 0-900psi. This regulator will cost anywhere from $65-$95, depending on which setup of the Stabilizer you choose, and it can be found at Palmer-Pursuit

Other quality regs are the Air America brand regulators, such as the Vigilante. Although I don?t have any personal experience with this brand, a lot of people have told me many positive things about them.

~Thired~

Done by Milkman/I add somethings

Helpful Things For Hpa to work better.

Frist is the LP kit-- what you can also look at in the Co2 section.  A low operating pressure is considered anywhere from 50-400psi. On any gun, running at a lower pressure could mean more shots per tank, less recoil, and better consistency over the chrono. Low pressure can have numerous benefits such as: more shots per tank, less ball chopping, less recoil, better consistency, and of course the bragging rights of knowing your gun has a low operating pressure and can achieve all of these things.

Regs-- Regs are things that would go were your Hose that connects to the Power tube. A regulator regulates the air flow to your marker. A regulator will take the high pressure gas that is in the tank, and will step it down to a lower pressure, so that it can be safely used in a marker.
Most regulators are adjustable, meaning you can control the operating pressure, in psi, of your marker. Most regulators are meant to be used with Nitrogen. Some regulators can be used with Co2. One regulator that works well with CO2 is the Palmer Stabilizer. The Stabilizer works equally well with Nitrogen and Co2.  MOST REG'S WORK BETTER WITH HPA. But THe Palmer Stbalizer Works Best With Co2.

Palmer Stablizer--- The Stabilizer is a great regulator for Co2 or Nitrogen, and here?s why (copied from Palmers FAQ page): ?The major benefit of the Stabilizer over the UniReg is that the Stabilizer will maintain consistency just about twice as well as the UniReg can. This is due to the design and dimensioning of the unit. Through any regulator there is a certain amount of inverse pressure variation in the output pressure that results from the variation in supply pressure. (as the supply pressure to the regulator goes up or down, the output pressure will go up or down, exactly opposite, and in a ratio that is proportional to the valve and diaphragm (or plunger) dimensions. (i.e. as the supply pressure goes down, the regulated pressure will go up slightly and vice-versa) In the case of a UniReg, that ratio of change is approx. 35:1; meaning that for every 35 psi of supply pressure change, the output pressure will vary approx. 1 psi. The Stabilizer will only vary about 1/2 as much. In other words, the Stabilizer is rated as a 70:1 regulator, in that it takes a 70 psi change in supply pressure to yield a 1 psi change in output pressure.? The Stabilizer is also adjustable from 0-900psi. This regulator will cost anywhere from $65-$95, depending on which setup of the Stabilizer you choose, and it can be found at Palmer-Pursuit

Other quality regs are the Air America brand regulators, such as the Vigilante. Although I don?t have any personal experience with this brand, a lot of people have told me many positive things about them.

How many shots can I expect?
The most common way of measuring shots per tank is taking the C.I., or Cubic Inch specification, and multiplying it by 10 for 3000psi rated tanks, 15 for 4500psi rated tanks, and 17 for 5000psi rated tanks. For example; you could expect 680 shots from a 68ci 3000psi tanks. 68ci x 10 = 680 shots.

You can pay up to $500 or a nitro/hpa tank. But the most likely one for ppl to get is 68/4500psi or 88/4500psi.

~Fourth~

Done by my/self

How Many Shots For Hap Tank's

Here is a list Of how many shots you can get out of the tanks of these sizes.

48/3000 - 480 shots
68/3000 - 680 shots
88/3000 - 880 shots
96/3000 - 960 shots
110/3000 - 1100 shots
114/3000 - 1140 shots

48/4500 - 720 shots
68/4500 - 1020 shots
88/4500 - 1320 shots
96/4500 - 1440 shots
110/4500 - 1650 shots
114/4500 - 1710 shots

Co2 Shots   

9oz- 300 shots
12oz- 500 shots
14oz- 650 shots
16oz- 800 shots
20oz-1200 shots

24oz- 1400 to 1600 shots  

                                                                                    

~5th~

Dont Rember who did it.

A little more about Co2 and Hpa

First off I want to say that Nitro, N2, and HPA are pretty much the same thing. The air we breathe is about 70% nitrogen. N2 is just the Chemical name for Nitrogen. HPA is the same thing we breathe. Just compressed. Also what SCUBA Divers and Fire Fighters breathe (obviously in a tank). For the sport of paint ball these gasses are the same.

Co2 is a little cheper to refill and the tanks are cheaper, but Nitro (HPA) tanks are expensive. Nitro (HPA) is ALOT more consistant, than Co2. It will help to use a Antisiphon Tube with Co2, but Nitro (HPA) doesnot need it.

In a Co2 tank (when its full) there is about 30% (+ or - 2%) liquid. The reason why there is liquid is beacuse the Co2 is under so much pressure (about 1800 psi) that it forms a liquid.

An anti siphon tube is bent, so it sucks up the gas on top of the tank. A siphon tube is bent down so it sucks up the liquid. Amost all modern guns  would bennifit from an anti siphon tube. SOME of the older Tippmans (I belive the SMG 60 and 68?) need siphon tubes.

When Nitro is in the full tank, it is a gas, ALWAYS a gas. Never a solid or liquid. And it is under 3000 to 5000 psi.

You should NEVER fill Co2 in a Nitro tank! most likley it will explode. 

~Fainlly~

Done by Krl15

Filling Own Co2 Tank And Buying own Filling Staion

I do suggest that you read up on the topic, and do a couple of fills under the guidance of someone who has experience in filling CO2 tanks.

Here is some reading, and some Links, to get you started.

 Re: CO2 Fill Stations:

Bulk CO2 tanks can be obtained through most Welding Supply companies as well as Soft Drink Fountain Supply Companies. In addition to the Bulk Tank, you will also need a Fill Station Adapter, and a Hanging Fish Scale.

www.countypaintball.com will have a fill station adapter.     www.888paintball.com as well as others, will all have them, too. I strongly recommend that you get a MUFFLER for the discharge, too.

I would also strongly suggest that you get the Deluxe Fill Station, instead of the Standard version. The few extra dollars will be well spent, and appreciated, later!

The Standard Fill Station will have just one Ball Valve on it. To perform a Dump, and Fill, the Bulk TANK Valve AND the Fill Station Dump Valve must be used. The Bulk Tank Valve is a pain in the neck to use.

In order to fill up a Gun Tank, the Gun Tank must be chilled. The Physics of CO2 are such that the pressure of CO2 is directly related to temperature....

Failure to freeze the tank before you fill it will result in the tank getting about 853 PSI of gas (70 Degrees F), and very little liquid into the tank. This pressure is dependent on the temperature of the Bulk Tank.

In order to get the tank filled with the correct amount of CO2, 34% of the tank must be filled with liquid CO2.

If you try to fill a warm tank, the CO2 will become a gas as soon as it enters the tank. When the pressure of the tank reaches the pressure of the Bulk Tank, the tank cannot be filled up anymore. The two tanks will be at a pressure equilibrium, so the filling process stops.

If the tank reaches Bulk Tank pressure, but does not have any liquid in it, you will have a VERY short fill. In order to completely fill a Gun Tank, it must be chilled. One way to do this is to freeze the gun tank in a freezer.

Another way to chill a tank is to first DUMP any remaining CO2 from the Gun Tank. Next some CO2 is put into the Gun Tank. The Gun Tank is then DUMPED, again. The Gun Tank should now be very cold. Finally, the very cold Gun Tank is filled up with CO2. THIS method is the usual way to chill a Gun Tank.

A Bulk Tank Valve has to be screwed open and closed. A BALL Valve opens, and closes, with just a 1/4 turn of a lever. The Bulk Tank Valve is also very hard to manipulate, if your Bulk Tank has to be used while it is upside down.

Any Bulk Tank that does not have a SIPHON Tube, (Yes, a SIPHON tube, NOT an Anti-Siphon tube) must be used upside down to fill up a Gun Tank.

The Deluxe Fill Station will have TWO Ball Valves. These valves are easy to operate, due to their 1/4 turn of a lever for full on-full off. The second valve that is included with the Deluxe Fill Station, saves you from having to manipulate the Bulk Tank Valve during the filling process.

The Deluxe Fill Station will be much easier to use on any Bulk Tank that has to be used while it is upside down. It is much easier to throw a lever on a Ball Valve, than it is to turn a knob on a valve, that is mounted onto an upside down Bulk Tank.

I also suggest that a Muffler be used on your Dump Exhaust pipe. A good Muffler will only cost about $20.00 at 888 PaintBall. A Muffler will REALLY make a NICE difference during a "Dump".

If you do not use a Muffler, you should be using ear plugs when you "Dump" a tank. Anyone in the area of a "Dump", including your pets, needs to be protected from the High Frequency noise of the "Dump".

The Muffler that I have from 888 PaintBall is an "ATO Muffler", model #MO2, by Allied Witan Company, in Cleveland, Ohio. I THINK that I have seen this same muffler at National PaintBall, too.

It works VERY well, and does not restrict the "Dump" process. As is the case with any good Muffler, it needs to do two things. 1: Make things quiet. 2: Flow a lot of Gas quickly..... The ATO Muffler does both, very well.

A small muffler will have problems meeting BOTH of the above requirements. I have seen a muffler that is much smaller than the ATO... I would be surprised if it works very well on BOTH requirements

Before you start doing your own fills, you should learn how to do it safely. In order to do it safely, you will need a "Hanging Fish Scale" to weigh your tanks as you fill them up.

These electronic scales can be "Zeroed" with your Gun Tank hanging on the scale. Then, when you open the Fill Valve, you can watch the weight of the CO2 that goes into the tank.

In order to learn how to properly and safely fill CO2 tanks, search the Web for a couple of sites, that will explain the procedure.

This site, 
www.ottersccustoms.com/filling.html , is just one of MANY Informational PaintBall Web Sites out there. Go browse this site. Find more sites like it. Browse those, too.

+++++++++++++++++++++

If you do NOT have a SYPHON Tube installed into your Bulk Tank, you will have to INVERT your Bulk Tank when you use it to fill up Gun Tanks. NOTE: A SYPHON Tube is NOT the same as an ANTI-Syphon Tube.

Inverting a tank does pose a safety issue that MUST be addressed. Dropping a tank on its valve, or even resting a tank on its valve, would be disastrous. This should NEVER be done.

However, on a small tank, there IS a safe way to invert the tank.

Here is a system to hold your tank upside down... Limit it to 20 pound tanks. If you have a bigger tank, use a Syphon Tube...

Attempting to flip big, heavy tanks, can be dangerous. Great Bodily Harm, or Death, could result from mishandling a tank.

Get a 2"X8" board that is 24-30 inches long. 3/4" thick plywood will also work... As would a nice piece of aluminum Channel, or aluminum I.

Get a large "U" Bolt, with at least 2-1/2" between the legs. The length of the "U" Bolt will have to be about 8". The diameter of the rod that makes the bolt should be about 1/2" diameter. An automotive axle/leaf spring "U" Bolt, or a Square "U" Bolt works well. (Hardware Store, or Auto Parts Store)

Get a large pair of heavy metal Shelf Brackets. (Hardware Store)

Mount the "U" Bolt about 8" from one end. The tank neck will drop into this "U"  and the "U" will keep the inverted tank from slipping down the board.

The "U" Bolt will have nuts on BOTH sides of the board, with large flat washers. The nuts will be tightened towards each other, to squeeze the board. This will make the "U" bolt stick out from the board, in a rigid manner.

The "U" Bolt needs to stick out far enough from the face of the board to allow the tank valve to slip through the "U" Bolt, with the tank laying on the board.

Cut off any excess portion of the "U" Bolts that sticks out past the nuts, on the back side of the board.

Mount the heavy duty Shelf Brackets on the same end as the "U" Bolt, so that they act as a base for the board, so that it will stand up with the tank mounted to the board.

Slip the tank into the "U" Bolt, and strap the tank to the board.

The tank can now be used upside down, or right side up. The tank can also be laid down on its side in your car, and it will be less likely to roll around.

Use your imagination. This system can be gussied up to be nice. It can also be left as is, and will be nasty looking, but functional. 

Possible upgrades could include a system to hang it on a wall. An arm could also be installed to act as a hanger for the Fish Scale. The feet could be removable, or folding.

The sky is the limit. Heck, you could probably even paint it!

I have seen several other ideas for this, too. One of them involved a section of very heavy, large diameter plastic pipe. Such pipe is used for Water Mains, and Sewer Mains. This pipe was about 24-30 inches long.

Two bolts were inserted through the pipe, parallel to each other. They were spaced so that they would straddle the tank valve. They were located about 10 inches from one end of the pipe. This end of the pipe would be the Tank Valve End of the pipe.

An access hole was then cut out with a large hole saw on the Valve End of the pipe. This large hole is to provide access to the tank valve, and to allow the Fill Station Adapter to exit the pipe, through the side of the pipe.

The pipe was long enough to extend past the valve, and the Fill Station Adapter. The portion of the pipe that extended past the Access Hole, provided a base for the pipe, with the inverted tank inside, to stand upright. Again, such a system should be limited to the smaller tanks.

HERC likes to lay a dolly down. He then straps a Bulk Tank onto the dolly. When he stands the dolly up, the tank is inverted. The dolly also makes it easy to move the tank around, and to load and transport the tank out to the Field.

A specially modified dolly, perhaps a modified Appliance Dolly, could easily and safely handle a 100 pound CO2 Bulk Tank. For that matter, such a dolly could possibly handle as many as two 100 pound tanks.

+++++++++++++++++++

CO2 Pumps: "Topping Off" Partially Full CO2 Tanks...

It is possible to top off partially full CO2 tanks. However, in order to do it safely, you will need a couple of things. You will also need to KNOW a couple of things.

First of all, you will need to know exactly how much your tank weighs, when it is completely EMPTY. Otherwise, you will not know what it should weigh, when it is full.

Second, you will need a scale, so that you can accurately weigh the tank, so that you will know when it is full.

So far, it sounds pretty easy...... Here comes the tough part......

In order to be ABLE to get any significant amount of CO2, to actually go into a partially full tank, you will either need to FREEZE your tank, or you will need a CO2 PUMP. I THINK, that Nitro Duck sells CO2 Pumps for about $450.

The CO2 Pump is in ADDITION to your Fill Station, and Bulk Tank.

See
www.nitroduck.com  

++++++++++++++++++++++

If the tank is cold enough, you can fill it in any orientation. The trick is to get the tank cold enough!

To chill a tank, you can put the tank into a freezer, or you can vent CO2 from the tank. As we all know, when you use CO2, things get cold. Quickly venting CO2 GAS from a tank, will chill the tank.

The problems with Syphon Tubes and Anti-Syphon Tubes, occur during the VENTING process. The VENTING process is how most tanks will be chilled. If the VENTING process is not done correctly, the tank will not be chilled enough, to allow it to be fully filled.

If a tank has a tube in it, you do NOT want liquid CO2 to be able to exit the tank, via the tube. Any liquid that leaves the tank via the tube, will not cause any chilling of the tank.

Instead, the liquid that leaves the tank via the tube, will chill the Fill Station and the Fill Station Muffler. This chilling will be wasted chilling. We need a frozen TANK, not a frozen Fill Station and Fill Station Muffler!

When you VENT a tank that has a SYPHON Tube in it, make sure that the tank valve is tilted down by about 30 degrees or more, during the VENTING process. This will keep the tip of the SYPHON Tube, above the level of the liquid CO2, that is inside of the tank. This way, the tank will gain the maximum amount of cooling, from the CO2.

When you vent a tank that has an ANTI-Syphon Tube in it, you must also make sure that the TIP of the ANTI-Syphon Tube, is above the liquid CO2 in the tank. Remember that a FULL CO2 tank, will only contain about 34% liquid CO2, by VOLUME.

If the Anti-Syphon Tube does not extend below the halfway point of the tank, as is common with tanks that are long, the tank may be vented in a vertical position. If you do not know how far the tube goes down inside of the tank, you will need to do things a bit differently.

In any situation where the ANTI-Syphon Tube length is not known, it is best to vent the tank while it is laying down. Make sure that the "UP" marks for the tube's tip, are facing "UP". This will ensure that the tip of the ANTI-Syphon Tube, is above the level of the liquid, that is inside of the tank.

Once the tank is sufficiently chilled, it will be easy to fill it up, regardless of the orientation of the tank. Orienting the tank correctly, while it is being VENTED, will ensure that the tank gets sufficiently chilled.

+++++++++++++++++

 How Many Fills?

If you have a 20 ounce tank, and you put in 18 ounces, after you used 6 ounces to chill the tank, that comes out to a total of 24 ounces to fill one 20 ounce tank.

There are 16 ounces in a pound. Therefore, 24 ounces is 1.5 pounds.

You will only be able to utilize 2/3 of the CO2 that is in your 20 pound Bulk Tank. Nitro Duck uses the 2/3 number in their CO2 Pump Promotional Information, if I remember correctly. Once all of the liquid CO2 is out of your Bulk Tank, you cannot put any liquid CO2 into your Gun Tank.

About 1/3 (By WEIGHT) of the CO2 that is in the Bulk Tank, will be gas, not liquid. Therefore, it is not available for making a good and complete fill of your Gun Tanks.

That means that only about 13.2 pounds is available to you, for filling your Gun Tanks.

13.2 pounds divided by 1.5 pounds = 8.8 fills......

If you are filling to 20 ounces, and use 10 ounces to chill the tank, that is 30 ounces total, which is 1.88 pounds to fill one 20 ounce tank.

Now you will only get 7 fills from a 20 pound tank.

This is the reason why a lot of guys freeze their tanks in the freezer, and do not use CO2 Dumping, to chill the tanks!

 

Upgrade Compatibility

 

Done By Tippmann Tech

 

Low Pressure Kit + Collapsible Stock- Will not work due to the rear cocking mechanism on the LP kit must be utilized, and the stock would prevent the gun from cycling, and being cocked.  A side cocking device cannot be used with the LP kit because the spring is so light, and it runs right where the gun would be cocked (if you could make it side cocking) So, you would have to come up with a completely different design for the spring.

 

Ebolt+ Collapsible Stock- Will not work due to the Ebolt hammer extending out of the back of the gun, there is nothing to hold the Stock on.

 

Low Pressure Kit + Ebolt- Will work efficient, consistent, produces less recoil, and is very reliable.

 

R/T + Low Pressure Kit - Will work, but most of the time, you'll need a bigger hose and fitting in between the power tube and the flow control. (Due to the air restriction when using nitrogen or compressed air) If you have the new style flow control (w/ set screw) you'll need the older style flow control (w/ adjuster knob) to be able to accept the higher flowing line. Call our sales dept, and you can order the parts from them directly.

 

R/T + Ebolt- Will not work. The two systems cannot be installed on the same gun due to fitting issues.

 

R/T + Collapsible Stock- Will work just fine.

 

Rocket Cock + LP kit- Will not work. Again, the rear cocking mechanism must be utilized.

 

RVA + Stocks- Will not work. Since they go in the same area, the two cannot occupy the same area at the same time.

 

98 Flatline- Will only work on the 98 Custom and M98, and is not compatible with any other gun.

 

A-5 Egrip- Will only work on the A-5, and is not compatible with any other gun.

 

A-5 Flatline- Will only work on the A-5, and is not compatible with any other gun.

 

A-5 R/T + A-5 Egrip- Will not work at the same time. One must be removed, before the other can be installed.

 

Ebolt- Will only work in the 98 Custom, or it can be retro fitted to the M98 (machined by us only) The Ebolt will not work in any other gun other than the 98 Custom, and a retrofitted M98

 

Flatline + RT- Will work just fine, and can keep up with high rates of fire

Response trigger (r/t)

done By~ The Kamakze One from Other tippy fourm.

-This is an upgrade available for the 98 custom and the A-5. If you have a normal 98 you might need some machining done to the body to get the response trigger to fit. The Tippmann proshop can retro fit your 98 to accept a r/t trigger if you send your gun into them. I believe some people can install the r/t on a tippmann pro/carbine and I have personally seen a carbine with a response trigger fire before. Although I don't think any company does this modification for the public.

-The response trigger boosts you rate of fire to a full-auto like statis but is still technically semi-auto. A response trigger uses the excess gas, that would normally just disapate into the atmosphere after firing, to force the trigger forward. If you hold the trigger with just the right amount of force (known as finding the "sweet spot" the response trigger will actually bounce producing a full-auto like effect that is still semi auto due to it still only firing one shot per trigger pull. 



E-Bolt

done By~ The Kamakze One from Other tippy fourm.

-The E-bolt kit is an upgrade for the 98 and 98c only. It may, like the r/t, have to be retro-fitted to a 98 because of the difference between the the recievers.

-The E-bolt is similar to the A-5 e-grip but it replaces the rear bolt with a pneumatic bolt.

-Firing modes for the E-bolt are:

Response: fires on the pull and the release of the trigger
Full Auto: 4 to 13 shots per second
Turbo: Semi Auto, goes to response mode if trigger speed is more than 5 times per sec.
Burst Mode 1: 3 shot bursts.
Burst Mode 2: 6 shot bursts

-The E-bolt cannot be used with a car stock, rear velocity adjuster, or any sort of rear cocking system, because the bolt operater thingy takes the place of the end cap of a 98 so they cannot be used with an e-bolt.

-In adition to the e-conversion, it also comes with a reg, which acts not only as a high pressure reg(the one for the normall input pressure) but a low pressure reg as well(the one that controlls the pressure behind the hammer) the E-bolt is very similar in design to the bko and the impulse, as it uses a single selinoid and a spring return ram.


 Markers
done By~ The Kamakze One from Other tippy fourm.
-Paintball markers, or guns, come in 5 styles:

Pump guns-
In order to fire you must thingy the gun via a pump arm. Then to fire you pull the trigger and a paintball is shot. In order to fire again, you must pump the marker again. Some pump guns are known as stock class guns. These are limited to 10 round loaders that are parrelell to the guns main body. They also must be pump action they must use a 12 gram Co2 cartridge. This kind of play is very challenging and many people choose to play stock class so they can get better, or they jsut like the challange of it.

Semi-automatic
-aka semi's. In order to fire you must first thingy the gun usually by pulling a knob back. When you pull the trigger a paintball is shot and the marker rethingys itself. These will fire as fast as you can pull the trigger. These make up the majority of paintball guns today.

Electros-
These guns are electronically controlled. Most electronic guns have semi-auto fire, and some have full auto, as well as other select fire capabilities. Tournament will not let you use guns set to fully automatic, which means when you pull the trigger the gun will fire many paintballs until you let go of the trigger, because of safty reasons. These are generally more expensive but they work very nicely.

Hybrids-
Guns that can be run either as electro's or as semi's, the only one I know of is the E-mag which has a switch the lets you run the gun 100% mechanically like a normal automag or with the electronic controls. (you may want mechanical operation if I field doesn't like electros, your friend whine about it, or you batteries need to be charged.

Sidearms-
these guns are small, pistol size guns. They get their name from where they are carried....your side. They work as a back up incase your primary paintball gun doesn't work or you just need to use it for a specific purpose. They mostly use 12 gram Co2 tanks and 10 round loaders or magazines. They come in pump and semi-auto. A growing number of differen't side arms are being made. I have used a PT Extreme and personnally feel that they are not very accurate and a waste of money. I own a Sheridan PGP, which is a pump pistol that runs on 12 grams. While it is only a pump, the PGP is very accurate and reliable. It get a lot more shots per 12 gram then a semi auto does.

-No gun is better than another, Some might be more accuarte than others but that is accomplesed by barrel and paint match. Some may be faster than others, but paintball is (usually) one shot one kill. The marker is nothing more than an object used to propell a paintball at a target and mark that target. The looks of the gun have no effct of a guns preformance, other than maybe reducing some weight, looks are nothing more than a player prefrence. Some of the best players usually have stuff like a slight upgraded marker that fits their needs and thei style of play. Shoot what you want, see what you like and decide on how cost-affective a purchase of a marker will be.
A general view of many people that can also be summed up as, "It's not how good your gun is, It's how good the player/operator of the gun is." My field owner sais it best when he tells this to new players asking about guns and their abilities, "I have never seen a gun itself win a game. A better gun will not make you win. A better gun will only take a good player and make him better."

-What is probably the most important factor in a paintball gun is the feel, if its not comfortable to you, your not going to be doing well. the best idea is to get the gun that feels best.



Posted By: NotDaveEllis
Date Posted: 22 February 2004 at 1:16am
So You Want To Buy A Tank


So you finally want to give up the CO2 tank and drop some cash on a Compressed Air Tank. Sounds like a plan. Hopefully the following FAQ will help guide you in the decision making process.

Tank Manufacturers

There are only three companies that make tanks for Paintball.

Carleton Cylinders http://www.carltech.com - Carelton
Luxfer Cylinders http://www.luxfercylinders.com - Luxfer
Structural Composite Industries www.scicomposites.com - SCI

These three company’s supply the tanks for the various manufacturers, then the manufacturers just put on their own regulator.


Tank Distributors/Sellers

Below is a list of people that slap on their regulators and sell them to you.

ACI Nitrogen Systems-Make the Bulldog I,II,III nitro tanks. http://www.airconcepts.com - ACI

**Air America-Make the Me’lee,Raptor-Rex,Apocalaypse,Armageddon tanks http://www.airamerica.com - Air America

Airgun Designs-Make the Flatline tank
http://www.AirGun.com - AGD

Centerflag-Make Dynaflow and Hyperflow tanks, and others,limited sizes and kinds.
http://www.centerflagproducts.com - Centerflag


*Crossfire-Make a multitude of tanks that come in every size and shape.
http://www.CrossfireInc.com - Crossfire

DYE-Make the Throttle Air System. Come in a limited number of sizes
http://www.DyePrecision.com - DYE

EVIL-Make the Scion tank.
http://www.EVIL-Paintball.com - EVIL

Java-A division of Kingman, make the Java tank in various sizes.
http://www.Kingman.com - Kingman

PBN2-Distributed by ActionVillage.com. Various sizes.
http://www.PBN2.com - PBN2

*PMI-Pure Energy Tanks, made by PMI. Come in various sizes.
http://www.BuyPMI.com - PMI

Smart Parts-Make the Max-Flo tank. Various sizes
http://www.smartparts.com - Smart Parts

System X-Make tanks of various sizes. Do not recommend..
http://www.SystemX.com - System X

WGP-Worrgas tanks. Limited sizes.
http://www.worr.com - WGP

WDP-Angel AIR tanks
http://www.wdp.tv - WDP

*Denotes Recommendation


Types of Regulators/Threading Types

Tanks will either come in two different kinds of mounting systems.

First is the standard threads that are on screw in tanks, these are the same threads as CO2 tanks have, so if you can screw a CO2 tank into the ASA, you can screw a Screw-In Nitro system into that ASA.
The second type is mounted, which are mounted on some sort of Dovetail and don’t screw on.


High Pressure/Low Pressure
Tanks that are not adjustable will either come High Pressure or Low Pressure output.
High Pressure is usually set around 850 PSI
Low Pressure is usually set around 450 PSI


Types of Tanks
Tanks will either be Steel or Fiber Wrapped. Fiberwrapped tanks are much lighter than steel tanks, and cost more. Steel tanks generally cost less money and are heavier than a Fiber Wrapped tank. Fiber wrapped tanks require a cover, and need to be treated with more care.


Hydro Date
Every tank that comes from one of the above makers will have a Hydrostatic Test date on it, as by regulation. Some older tanks have 3 year old Hydro dates. That means the tank has to get hydro tested ever three years. For example, if the test date on a tank. Say the hydro tank is 11-AA-01 the tank needs to be hydroed before the first day of November,2004. On a 5 year tank it would be November, 2006.


Shots Per Tank
3000 psi tanks get about 10 shots per ci (cubic inch). for example a 45ci tank gets about 450 shots per fill.

4500 psi tanks get about 15 shots per ci. a 45ci tank will get about 675 shots per fill.

5000 get about 20 shots per ci. A 45 ci tank will get about 900 shots per fill.


Tank Care
If you get a Fiber Wrapped tank a decent cover is a MUST. It will protect your tank from scratches and dings, while making it last longer. The less scratches and knicks your tanks get, the better for its life expectancy. Steel tanks do not require a cover, but one is nice because usually the cover will have rubber on the back to help the tank grip on your shoulder.



Personal Recommendation/Thoughts
I personally use and shoot an Air America tank, I wouldn’t trade it in for the world. Lifetime warranty, which means if something is wrong with your tank you’ll only have to pay for parts. I live 20 minutes from them, so it’s a huge plus. I once walked in to get a simple fix (Piece of debris got into tank) and not only did they remove the debris, they went above and beyond and took apart the regulator and gave it a full cleaning and lube job. Excellent service and wonderful people.

And whatever you do…..stay away from Angel AIR..its overrated.



Also be sure to check out MILKMAN'S Tank FAQ in the UberFAQ. This is just a basic guide for buying a tank.


Posted By: ownage
Date Posted: 03 March 2004 at 9:57pm

warp mods

 

http://obdo.flipty.com/mods-12vwarpfeed.htm - http://obdo.flipty.com/mods-12vwarpfeed.htm



-------------
tippmann 98 custom silver
ebolt, lp kit, halo b, lapco powerfeed, 8 inch bigshot ,boblong reg
red agd warp feed with intellifeed


Posted By: boarder2k7
Date Posted: 06 March 2004 at 10:49am
To fix that annoying hopper rattle that seems to plague most 98s.
You need Black electrical tape   Styrofoam

1. Take a small block of styrofoam (approx 1/8in. thick by 1/4in.
2.Place this piece of foam onto a strip of black electrical tape.
3. Firmly place the tape with the styrofoam centered over where the elbow touches the side of the gun. *It will stick out farther than it looks like it should, this is okay*
4. Replace the elbow and latch it shut which will crush the styrofoam down to size to fit.
5. Open the elbow back up and place another strip of electrical tape over the other tape and foam. Make sure that it extends out both sides when the elbow is closed.
6. With the elbow closed CAREFULLY take a sharp knife and cut off the excess. Be carefull not to push too hard or you will cut the paint on the side of the gun.

If it doesn't come out well the first time try it again.. sometimes its hard to get the first time you do it.

I will try to get step-by-step pictures up soon...


Tippmann 98c with an E-bolt and custom blade trigger...took me two hours in the shop with a $3000 milling machine..but it was worth it for the 1/16in. and under one ounce trigger pull..... Yeah.... It ROCKS!!!!!!!!


Posted By: snakeguy282
Date Posted: 13 March 2004 at 9:48am
All about the A-5


The stock A-5:
The stock A-5 is ok. It comes with all the parts necessary to take most of it apart quickly, although if you need to take it apart really fast, some of the parts have screws to take them apart. It comes with a barrel, which has holes around the front either for looks or silencing. The stock barrel doesn’t shoot very far, like many of the other stock barrels. The screws that you really should unscrew are on the cyclone feed system. Those rust really quickly, I don’t whether this affects it at all or just looks bad. I would recommend the stainless steel bolts for the stock a-5. However they are silver and shiny and might give you away on the field. But they are worth it if you paint the black. You can get them at countypaintball.com

Taking care of the A-5:
You should oil your gun frequently. At least once every two weeks, AT LEAST. Every time you oil your gun, you have to take the two back bolts off and pull on the end cap. But do this carefully; the spring that is concealed there for the cocking might pop out if you don’t do it carefully. You should also put some of the oil(like two drops) where you put the Co2. You never want to take the gun completely apart unless you’ve memorized how to put it back together. I made that mistake once, it took me two days to learn how to put it back together.

Field playing with the A-5:
If you have the right equipment, playing with the A-5 in paintball is really fun. I wouldn’t really want to go out with a stock A-5. A good setup I’ve been thinking is a remote, a harness, Lapco bigshot or some other barrel, an expansion chamber/ drop forward, and an E-grip. This is just one setup, you don’t have to get it. I also like the capabilities of the
A-5. As mentioned earlier, it is easy to take apart. This really helps when you need to oil, or clean your gun for some reason. Although I don’t think this is a big advantage on any gun because of all the little pieces that could get lost, and you’d never get them back. Over all, the A-5 is a good field playing gun.

Accessories:
The A-5 is obviously the newest tippmann and has the most accessories than any other tippmann gun for those who love stuff on their gun. It has many barrels, scopes, barely any hoppers(I wouldn’t be surprised if there wasn’t even one), a lot of drop forwards, and replacement parts.

Shooting Capabilities:
As everyone knows, the A-5 is very fast. Unless you pull the trigger 30 times a second, I think it will work out. It’s this way because of the Cyclone feed system. If you’ve heard that the A-5 is the gas drinker of the paintball guns, it’s not. It only requires a small bit of Co2 to make it revolve. The automatic guns like E-MAG are, they’re paintball eaters also. With an E-grip, you can shoot so fast. It is all made possible by the cyclone feed system.

FAQ:
What’s wrong with my A-5, it’s cyclone system isn’t turning?- Man, this happened to me, I was concerned. It’s just a low tank don’t worry.




I love my A-5, my only wish is that I had more money to buy stuff for it. Mine is still a stock A-5, but it runs fine. This is definitely better than any other tippmann gun. Especially the pro-carbine because of the trigger pull on it. I have a C02 set up, which is fine on the A-5. It is really fun to go out and play paintball with. I’d give this tippmann gun a nine out of ten because of it’s quality, accessories, and fun things about it. I hope this helped to answer all your questions!!!!


-------------
<<DELETED>>


Posted By: jaked588
Date Posted: 28 March 2004 at 11:00pm

easier way to fix hopper wobble:

take off the feed elbow and stretch a standard tank o-ring around the bottom of it. thats it.  (this mod may need replacement every once in a while)



-------------


Posted By: speedballer1313
Date Posted: 05 April 2004 at 1:32pm
    AUTOCOCKER UPGRADES
The Autococker is Made by Worr Games Products.
There are many parts on an Autococker that do many things. to see this, Look in the "which gun is best"
Forum, Go to the tread "great guns". Post #6 Is a complete breakdown of cockers by Simma Down!.
Now, For the upgrades.

BARRELS

The stock barrel on the 03' autococker is loud but pretty accurate. The 04' Autoccker barrels are ported and much more accurate.The newer Some barrels to look into are:

Dye Ultralite: It is made out of Aluminum which makes
The barrel very light. It is a very quiet 2 piece barrel and has pinpoint accuracy. It also comes in vareties of colors So they can match your gun easily.

Freak Kit: A supreme 2 piece barrel with 1 front, 1 back, and 8 inserts to match barrel to bore size. Comes in about every possible color you could think of.

Other Barrels To look into:
Dye Boomstick $120
J&J Ceramic $40
SP All American $75

BOLTS
The stock bolt is big and whenever it gets dirty it stiops working totally. To fix this problem, looking into a Delron Bolt would be a good investment.

Worr Games Bolts:
All Delrin Bolt:$40 Self lubricating, needs no o-rings to oil. Design is also smaller.

WorrBlade Delrin Bolt:$45 Same Self lubricating matrial as above, Is very light and has a o-ring to reduce Blowback.

Orr-acle Bolt: $60 Maximum air flow for air consistency, Contains internal Ball Detent.

If you do get a delrin bolt without an internal detent, A delron detent Will keep from weating a groove in the bolt.

NITRO/HPA
Cockers run much more consistent velocity and firing if you run it off nitro. It also quiets down the gun, The tanks last longer and the fills are cheaper. Getting nitro will reduce velocity jumps, which can be very pesky.

DROP FORWARD
If you are playing speedball, A drop forward is nessacary for comfort. A lot of the angles you need on opposing players will be assited by a drop forward.
A drop forward bring the tank down from under you arm to your chest.It helps you wrap around bunkers, etc.
There are many to choose from, Just pick one that is comfortable to you.
Most drop forwards cosr anywhere from $20-$35.

ELECTRONIC HOPPER
You will need an electronic hopper for your autococker.Even a stock autococker can get over 10 Bps.
Here are some good electronic hoppers:

VL Quantum Loader: $30, For the player on a budjet. 140 rd. Doesn't feed very fast. but is a big step from a gravity fed hopper.

12v Revolution:$50, 200 rd.Probably the best one to start with. Feeds up the 13 bps, a good loader.

Evolution 2: a step up from the revvy. 200 rd. Feeds up to 17 bps, wont be needed unless you have an electronic cocker, see the next upgrade.

There are more But those are all the VL hoppers, which by expeirence seem the best to me.

E-BLADE/WORRBLADE
These upgrades make your cocker electronic.
They are both relativily alike, But the worrblade gives you mroe than the E-blade.
The Worrblade is made by Worr Games products
The E-Blade is made by Planet Eclipse.

WORRBLADE-$450-$500,E-Blade Electronic Double finger trigger frame,Worr Pnuematics, Hammer that has the nyloc screw to lock down the lug so it doesnt loosen or tighten under high ROF, Worrblade Delrin bolt,Breech Sensor(eye)

EBLADE-$350-$400,E-blade electronic Blade trigger frame, Eclipse Pnuematics, Breech Sensor (eye)

These Upgrades increase your Rate of fire, The E-Blade is only limited by your firing speed and the quality of your autococker.. All Timing is done electronically, No more short-Stroking because the Firing cycle is done automatically. The breech Sensor Prevents the gun from chopping balls, also.

HINGE VS. SLIDER TRIGGERS(simma)
Sliding triggers were used before hinge triggers came around. Instead of having the trigger pull motion like a hinge, they actually slide straight back. The best upgrade for a slider frame is a roller sear that reduce friction and helps the trigger slide across the trigger plate.


PNUEMATICS
The Pnuematics is what bring the air to shoot the paintball in the first place. A new 3-Way will help this cycle.
There are many diffrent 3-ways to choose from.
Worr 3-ways:

CT-3 way: New way of timing, By inserting an allen wrech in the front of this 3-way. Works Best with WGP Hinge.

Orr-acle 3-way: Timing by hand or Allen Wrench, Is a CT3 with a Spooler Valve Preinstalled. The Spooler Allows you to time by turning it.

Regulators are what bring Your Air source into the     3-way, And you want one to have a good air flow.
Here Are Some Worr Regulators:

Black Magic Regulator: Provides a consistent flow rate, and is externally adjustable. Has custom milling for a lightweight custom upgrade.

Ergo Regulator: Same as Black Magic, Without the custom milling. IMO, More comfortable.

Palmer Stabalizer-$60, The best regulator as far as comfort and quality go. This is the inline regulator i use on my autococker.

If i missed something or you want to be included in the post, please PM me with what you think should be added.
Thanks,
Adam



-------------
Retired from paintball. No cash, No time, And a girfriend.


Posted By: Andy G.
Date Posted: 24 April 2004 at 11:05pm
Flatline FAQ


Here are some frequently asked questions about the flatline

if you have any other questions just PM me


* is it hard to install?

it is more complicated to install than a regular barrel, but not hard. it takes about a bag of paint to fine-tune it. once you have it sighted in, draw some reference marks on the barrel and barrel adapter, either by etching lines in or using a metallic sharpie. all set!

* Some people say that balls curve up?

look, heres a little math lesson

lets say the curve-up of the ball is +
gravity is -

+ plus a - = 0 or it "cancel out" giving you zero drop and zero curve-up.

lesson over


* Can I shot around corners?

in reality, no

turning your gun sideways will not give you a 90 degree shot. your shot will only curve a couple of inches.


* ballbreak!!! how do I clean it out??

there are different ways to clean it out:

1: taking the barrel off and clean it out thoroughly by soaking it in warm, soapy water. (this is a timely, but thorough way to clean out a ballbreak, do it at home)

2: pre-soaking cotton balls (hehe balls!) in alcohol and storing them in a zipbag. when you get a ball break load up a cotton ball into the breach and fire it. the cotton ball will push some of the paint out of the barrel, the alcohol will loosen up some of the paint. repeat this process until you feel satisfied your barrel is clean.

3: this ,I think, is the most effective way to do it.have a small spray bottle of alcohol handy. something around the size of your fist. first, run a four-disk squeegee through the ball. second, spray the alcohol a couple of times down the barrel. run the squeegee through again. squeaky clean!

* What kind of squeegee should I use?
use any four-squeegee that will allow you to run it through the breech.

* What kinda paint should I use?

ANY BRAND WILL WORK just as long as its not super fragile. remember tippmanns are high pressure guns.

of course the more expensive paint is a little better.

* Whats this I hear about flatline wearing out?

they say that after extended use the paintballs will polish the inside of your gun creating less friction= less rotation= loss of distance.

this might happen to some people. I don’t I know if its true or not. Ive fired at least 3000 rounds and have had little problems with it. if this does happen, send it to tippmann and they will re-sandblast it for you no charge.

* Is it accurate?

the flatline gives the benefit of longer trajectory. at 150 feet it is pretty accurate. it also gives flat trajectory at this distance. at around 150+ feet gravity, and wind start affecting your gun, giving you less accuracy.

* Is it worth buying??

yes,

its up to you to make the decision, but if you do buy it and take the time to install it correctly I guarantee you will not regret it.

That’s pretty much about it!

if you have any other questions, again, just PM me.Or if you want a faster response, you can E-mail me- yourfalseidol@yahoo.com



-------------
"my hands are shaking from fear,white from clutching my pride,
red from cutting you, and blue from telling lies."

IM- xyourfalseidolx


Posted By: <Ridd
Date Posted: 22 June 2004 at 9:58am

Updated 6/23/04
This should be complete now. Velocity Adjustment Screw is now added. "W"
Additional Info which is located bottom of this thread.


Hopefully this helps a few of you guys.


The one on the left is a Low Head Black-Oxide Finish Screw.
These are heat treated for strength and are the ones that comes with your Tippmann 98 Custom.
The one on the right is an 18-8 Stainless Steel Screw and they offer excellent corrision resistance.

Notice the difference in head heights.
Low Head screws will be flush to your receivers, where as the 18-8 S.S. screws will be sticking out from your receivers a little under 1/8".

You can pick these up from your local hardware store (maybe), www.mcmaster.com, - www.mcmaster.com, paintball stores or Tippmann themselves. Please note that you won't find these odd lengths. It's better to go long and cut to size (so that the screw thread end is flush to nut).

LOW HEAD BLACK OXIDE FINISH CHART:



Now these are the EXACT sizes that are on your Tippmann 98 Custom!
A) Low Head Socket Cap Screw, #10-32 x 1 3/32" R.H., Use 1/8" Hex Key
B) Low Head Socket Cap Screw, #10-32 x 21/32" R.H., Use 1/8" Hex Key
C) Low Head Socket Cap Screw, #10-32 x 1" R.H., Use 1/8" Hex Key
D) Button Head Hex Screw, #6-32 x 3/8" R.H., Use 3/16" Hex Key
E) Button Head Hex Screw, #10-32 x 27/32" R.H., Use 1/8" Hex Key
F) Button Head Hex Screw, #10-32 x 1 3/32" R.H., Use 1/8" Hex Key
G) "Inside Grip Panel", #10-32 Square Nut R.H.
H) 10-32 Hex Nut R.H.
I) Button Head Hex Screw, #10-32 x 7/32" R.H., Use 1/8" Hex Key
J) Button Head Hex Screw, 1/4"N.C. x 1" R.H., Use 5/16" Hex Key
K) 1/4" Standard Washer
L) 1/4" N.C. Square Nut R.H.
M) Button Head Screw, #8-32 x 1/4" R.H., Use Philips Head Screwdriver
W) 5/16"-24 x 1/2" Length Setscrew, Cup Point, Black Oxide Finish Or 18-8 S.S., Use 5/32 Hex Key

You're probably asking "Why the odd lengths?". Yeah, that's what I thought too. But let's say for the smaller receiver screws...If you use 5/8" in length, it's too short. If you use 3/4", it's too long (the threads stick out too much from the nut). Here's what I did: I bought a bunch of #10-32 x 1 1/4" and cut them to length using a boltbuster ( www.boltbuster.com - www.boltbuster.com ). Or you can use the bolt cutter on a wire stripper if you're manly. As for the bottom bolts that hold your tank adapter or drop forward, I recommend using a #10-32 x 1" for both. It works fine.

18-8 STAINLESS STEEL CHART
The reason why I am showing this chart is because the Hex Key (or Allen Wrench) that you use are A DIFFERENT SIZE than the one that you use on the Low Head Black Oxide Screw.
You can buy them again at a local hardware store (maybe), paintball stores, www.mcmaster.com - www.mcmaster.com OR through eBay. Again, buy them long and cut to size.



N) Socket Cap Screw, #10-32 x 21/32" R.H., Use 5/32" Hex Key
O) Socket Cap Screw, #10-32 x 1 3/32" R.H., Use 5/32" Hex Key
P) Socket Cap Screw, #10-32 x 1" R.H., Use 5/32" Hex Key
Q) Button Head Screw, #6-32 x 3/8" R.H., Use Philips Screwdriver
R) "Inside Grip Panel", #10-32 Square Nut R.H.
S) Socket Cap Screw, #10-32 x 1" R.H., Use 5/32" Hex Key
T) 10-32 Hex Nut R.H.
U) "Not Shown", Button Head Hex Screw, #10-32 x 7/32" R.H., Use 1/8" Hex Key
V) Button Head Hex Screw, #8-32 x 1/4" R.H., Use 3/32" Hex Key
W) 5/16"-24 x 1/2" Length Setscrew, Cup Point, Black Oxide Finish Or 18-8 S.S., Use 5/32 Hex Key

The 1/4" Screw, Nut & Washer on the feed elbow are the same spec's as the Black Oxide Finish.

ADDITIONAL INFO
I would like to add that the following is ALSO available:
-Low Head Black Oxide 18-8 Stainless Steel
-Standard Head Black Oxide 18-8 Stainless Steel
But be aware, there may not be all the sizes available for you to fit your 98C if you are sticking to a certain class. For instance, I don't think you can find anything longer than 1" in a 10-32 Standard Socket Cap Screw in Black Oxide Finish 18-8 Stainless Steel (To fit for "A" or "O").



Posted By: HeadHunter59
Date Posted: 17 July 2004 at 11:25am

Your paintball marker needs maintenance and adjustments. It is not a toy!



~1~ The first step in caring for your gun is to read the manual. You should be able to identify each part of your marker by name and functionality. You should be comfortable with removing the bolt assembly of the paintball marker to do a proper cleaning. CAUTION: never use anything but approved lubricants/oil on your paintball gun. Petroleum-based lubricants can swell the o-rings and cause problems.

At least once a month, or before playing, do this little maintenance routine: drop 4 to 8 drops of oil in the ASA adapter (the piece where your CO2 or nitrogen bottle fits.) Remove the barrel, attach your gas cylinder and fire about 30 shots of air through the marker. This spreads the oil throughout the entire marker, without getting any in the barrel.

After each day's play, you should strip your paintball marker down and clean out any bits of paint from broken paintballs.  After removing any paint, oil the internals. You don't have to "coat" a part, 1 to 2 drops is usually sufficient. Then use your finger to spread the oil all over the part. Make sure to oil the bolt and striker/hammer pretty heavily, especially where there is considerable wear.

~2~ To keep your CO2 tank o-ring from being destroyed during removal of the CO2 cylinder try unscrewing your cylinder about 1/2 to 3/4 turn (which disengages the pin on the CO2 cylinder valve) and firing your marker until all pressure is relieved. This will remove the pressure that may damage your o-ring.

~3~ Jammed bolts are common. Bolts jam when a piece broken paintball wedges between the bolt and the inside of the paintball marker body. The key to popping it loose is to basically pull or push it hard enough to break it free. To soften the paint, you can flush that area with hot water. With markers like the Autococker you can just grab the back-block and pull as hard as you can to pop it loose. The key with other markers is to push it loose from the front with a stick-type squeegee. I strongly recommend taking off the barrel. If you have broken shell jamming your bolt, chances are you have a broken shell and paint in your barrel as well. The last thing you want to do is shove more of that junk back into the bolt. Once you’ve popped your bolt loose, strip the bolt, and squeegee your receiver and barrel out. Squeegee cleaning clears all the garbage out and helps ensure you won’t jam again. If your bolt keeps jamming up despite squeegee cleaning, it’s time to check your feed tube, elbow, and hopper. Chances are that you broke a ball up in the hopper or chopped one and sprayed paint and shell fragments up into your feed tube. If you break a ball inside your hopper, dump your paint and clean out the hopper/loader with a clean cloth.

~4~ If your marker is breaking balls. A: turn down your rate of fire. B: check your ball detent as it should be only finger tight. C: make sure your velocity in no greater than 300 fps. D: keep your loader/hopper full. E: if you recently upgraded to a new barrel or bolt, try using the original parts again. F: check your paint, if it is misshapen, old, swollen, etc. that may be your problem. G: make sure your barrel is clean!

~5~ Is your gun sputtering? The o-rings may be worn or dry; therefore, try replacing or lubricating the o-rings. Maybe you gun needs oiled. You can take out the bolt, take off the barrel and then run a good quality squeegee through the chamber (make sure no fibers are left from the squeegee). Now that you have the bolt out, rinse it in hot water, dry it off completely, oil the bolt, and oil the o-rings and the hammer. Finally, if you shoot too fast and too long with CO2 your marker begins to freeze up (this is bad for the o-rings) and CO2 begins to leak around the o-ring causing it to sputter. This condition creates a reduction in pressure and if the pressure gets low enough, the bolt will not be pushed back far enough to cock. Therefor you may need to get an X-chamber or palmer Stabilizer. Or if you want even better performance get HPA.

~6~ Should you need additional instructions or help, check out the manufacturer’s web site for technical tips. Generally, a toll-free telephone number is provided in case you need to speak with someone directly. Remember, if the gun is going work properly, it needs to be used properly. Just like a car, or a motorcycle, or even a bicycle, it is a machine, and it does require maintenance.

~7~ Read the manual, buy some oil, learn how to properly clean the barrel and your gun with a squeegee and oil/water/ect.. If you can’t figure something out, remember that you have technical support available through the manufacturer or Go to some online Forum most people are rather helpful. It Doesn’t have to be a forum that your gun is (Spyder, Angle, Tippmann, ect.) all forums well help you best they can. And don’t whine to mom and dad about the gun being defective if you are not willing to invest your time to learn about the gun.



Posted By: FlatlinePwnage
Date Posted: 27 July 2004 at 11:15am
i'd have to go with g-unit

-------------
Tippmann 98 Custom
Flatline Barrel System
Pistol (james bond style)

and i can still shoot further than ur 1500$ guns


Posted By: Master Shake
Date Posted: 30 July 2004 at 8:21pm
First off, I have a 14" GTA sniper Barrel, and my gun is more accurate than a person with an 18" Boomstick, and has about the same range as a Flatline. Belive me, I know. Second, the 98 Flatline chops alot of balls, wheras with the A-5 Flatline, they put more time and effort into it. But, the Flatlines are meant for range, and not as much accuracy. If you want an accurate barrel, get the GTA 14". Range is good, but it doesn't matter if you can't hit anything.

-------------
-----NEW GUN-----
CLASS Lasoya SignatureDark Angel IR3
14" Dye Ultralite
Shocktech Dropforward
Shocktech On/Off
VL Egg
(2)47/3000 Nitro Tank
Styla Raptor Trigger
A-4 Reg
2 Spike


Posted By: LordJovian
Date Posted: 04 August 2004 at 2:45pm

What order should I upgrade???

Well, here's a good plan for starters:

1. The barrel, the barrel, the barrel. Although it's not the most necessary, it's the most common first upgrade. This upgrade procedure is so common that paintball marker manufacturers (like Tippmann) don't even waste time selling a gun with a "good" stock barrel. A "pipe with threads and holes" is a good description of what stock barrels are, so the first upgrade should be/ usually is a barrel. For range, a Flatline is the only way. It's got a pretty decent accuracy, but it's pricey. Other good choices (cheapest to expensive) are the J&J Ceramic, Lapco Bigshot, Smart Parts All-American, Dye Ultralight, Freak Barrel Kit. There are many many more, but these are a few favorites among the forum users.

Here's where it gets kinda shaky- depending on what type of air you have, your route will be different. Nitro users, skip down to the Nitro Upgrade path. CO2 or those doing nitrogen/ HPA later, proceed as planned.

NOTE: CO2 is stored in tanks (yours and filling stations) as a liquid. Now realize when you exhale, that's CO2 (carbon dioxide). In order to store that gas and pressurize it effectively, they have to make it a liquid. To do that, they freeze it so the gas molecules are moving so slow they can't "fly" through the air. And it's very very very cold. What happens to a cold glass of soda when you sit it down? Water vapor condenses around it. The same will happen inside your gun and barrel- the o-rings can freeze if they get too cold and bust, and water will build up in the gun and in the barrel (and even the hopper) and can cause the gun to rust (when the bolt gets scratched up enough) or your paint to become brittle (paint is water soluable) and break in the gun/ barrel.

2. Since you are using CO2, it's a good idea to protect your investment. You can do this while improving your gun's consistency by a little under 10 percent. Why now? Well, before you start shooting your gun 15 times a second with firepower upgrades, you don't want to bust any o-rings or damage your gun/ paint. You can either purchase an Expansion Chamber (gives more room/ time for liquid CO2 to warm up enough to expand to gas where it's safer to use in the gun) or a stabilizer (works like x-chamber but also regulates the amount of pressure entering the gun). If you plan to upgrade to Nitro, it be best to purchase a stabilizer, since it can be used with both (note: only certain ones work for both- Bob Long Torpedo and Palmer Stabilizer just to name a few) CO2 and HPA. The http://www.deadonpaintball.com - Dead On Paintball 8 Chamber X-core expansion chamber and the http://www.palmer-pursuit.com - Palmer Stabilizer are favorites of most of the forum users.

3. Next is firepower, regarding the Response Trigger or the E-grip[A-5 only]/ E-bolt[98 Custom only]. There are other posts that explain these, but I'll do a little bit of detail. The R/T uses excess gas, and to go full-auto you have to sweet spot it, which can be difficult to get used to. R/Ts are also banned on some fields because they are uncomfortable watching players get hit by full-auto bursts of 15 balls when it takes only 1 to call them out. The E-grip/ E-bolt are electronic (9 volt battery) and are easier to use and have different modes of firing (semi, full, 3-rd burst, turbo[E-grip]), thus making these legal at all fields (certain modes of fire can be banned, but semi-auto cannot be banned, as all guns are [usually]). The E-grip is a sear tripper (metal rod electronically thrown up to shoot the gun, think really fast finger) and the E-bolt is an elctro-pneumatic bolt (much more complicated). Both E-bolt and E-grip are capped (shoot no faster than) at 15 bps, while R/Ts are known to go above this when tuned correctly. Most will suggest the E-grip, due to its ease of use and versatility, plus it's average $30 more than R/T. The E-bolt, however, is much more pricey at about $145 more than the R/T.

4. Now here's the fun part. This point of upgrading is based solely on what you want. I'll cover a few basics-
Drop Forwards- they move the ASA (tank screwy-in thingy) down and forward.
Stocks- a device attached to the back of a gun to steady the gun and reduce recoil by bracing it against the shoulder. There are fixed stocks (non-moving), folding (can move out of way when you don't want it), and adjustable (slides forward or back to adjust length). Generally, a remote line is used since tanks usually interfere with stocks.
Milsim Accessories- these range from new Grips, fake mags (like AK-47 mags), all the way to launchers, sight rails, bi-pods, etc. etc. These are completely your call, since it's your gun.

5. Now here's when I suggest mods. I think it's best to wait to get over the sticker shock ("I just drilled a hole into 260 dollar gun!!") before doing anything that could screw up the gun. Mods include painting, trigger mods, air vents, etc. Check out this site for some ideas. http://www.model98.net - http://www.model98.net

Nitro Upgrade Path

2. Firepower is your next upgrade. Choose between the R/T or the E-grip/ E-bolt. The R/T uses excess gas, can shoot faster then E's, is more difficult to use, and may be banned at your local field. The E's are easier, use batteries, are legal at all fields, have different modes of fire, and cost more ($30-$145 range) than R/T.

3. Now you may want to increase the consistency of your HPA. Get a regulator next. The most common on these forums (and favorite) is the http://www.palmer-pursuit.com - Palmer Stabilizer .

4. Next is open upgrades. This point of upgrading is based solely on what you want. I'll cover a few basics-
Drop Forwards- they move the ASA (tank screwy-in thingy) down and forward.
Stocks- a device attached to the back of a gun to steady the gun and reduce recoil by bracing it against the shoulder. There are fixed stocks (non-moving), folding (can move out of way when you don't want it), and adjustable (slides forward or back to adjust length). Generally, a remote line is used since tanks usually interfere with stocks.
Milsim Accessories- these range from new Grips, fake mags (like AK-47 mags), all the way to launchers, sight rails, bi-pods, etc. etc. These are completely your call, since it's your gun.

5. Here I'd suggest doing your modding, since by now your wallet is recovered from those expensive upgrades. You can find good mods at http://www.model98.net - http://www.model98.net There are other mods out there, those you'll have to find/ discover, or come up with your own mod and post it.

I hoped this helped out. I've seen many of these posts and most people give half answers and never really explain why they said get this or that.

Quick Review:

CO2 or future Nitro:
1. Barrel
2. X-chamber or Stabilizer
3. Firepower
4. Accessories
5. Mods

Nitro/HPA:
1. Barrel
2. Firepower
3. Regulator
4. Accessories
5. Mods



-------------
A-5
E-grip
Chipley Custom Carbon Graphite 16"
Evil Adapter(Spyder)
32 Deg New '03 XChamber
Remote Line
Gun Sling
Sniper f/x Stock
LPK
68/4500 HPA
R-5
CP Reg
JCS Duel Trigger


Posted By: 98c OwNaGe
Date Posted: 06 August 2004 at 9:10am
kool!

-------------
98c
Trigger Stop
Red Dot Pointer
Flatline Barrel
Redz 2+1 Harness
GTA Double Trigger
Steel Screws


http://tippmann.com/players/forum/wwf77a/forum_posts.asp?TID =109849&PN=1&TPN=1




Posted By: ziggymarley
Date Posted: 26 August 2004 at 3:39pm
Alright, i got off my rear and decide to finally put up the "Velocity screw mow." This was mentioned by another member so I will not take credit for it as my idea, but these are my pics and own writing. Sorry, forgot the member who did this mod...who ever you are, good work, great mod.

This mod is to permanently seal the stock velocity adjuster hole on the model 98 and model 98c powertubes. Tippmann velocity adjusters are not the most effficient and reliable way to change speed IMO, but it is inexpensive. Here's the mod...

Here's your powertube. The valve and everything is stripped out.


Screw in the screw so that the outside is flush with the outside of the tube. notice how much of the screw is inside blocking the air passage. Count the number of threads starting from the end and remove screw.


I found a vise works well to hold the screw while cutting it. You can use a hack saw to cut, but i found that the Dremel cutting disks worked very well. Remember how many threads you counted and use some tape or even "white-out" fluid to mark the line you want to cut so you have a target line. Also, safety is a must. use some protective goggles, glasses, or something used for face protection so that no debris or sparks hit your face or more importantly, your eyes.


A pic before the surgery and watching the velocity adjuster screw stare in fear of the cutting disk....


Here's a pic of the cut, i should have taken one of me cutting it...sparks were flying everywhere...


After milling and grinding my other gun down, I am a fan of the Dremel. Make sure you sand down the sharp edges with either a metal file or the sanding drums.


Check and make sure the screw fits...check the inside to make sure it isn't too far in or out on the outside. You'll want the screw to be flush with the outside and inside of the tube.


Flush...very flush, this is a pic of the outside after putting it in, I also checked inside, there wasn't any blockage.



Here is a measurement of the stock screw (top) and the modded cut screw (bottom)


I used loctite to keep the screw in place. Any type of thread locker would work if you really feel the need to use it.


This is a dark pic, sorry about that...but the tube is in and the screw doesn't stick out. The velocity screw is one of the main problems when stripping your shells. Even with all the screws out, the stock screw, if out enough, will keep both halves together


I hope this mod helps...

ziggy

edit: man, all my pics are down :(

-------------
"Real markers have gills."
"son of a <KRL>."


Posted By: Play Maker27
Date Posted: 30 August 2004 at 1:06pm
Originally posted by LordJovian LordJovian wrote:

What order should I upgrade???

Well, here's a good plan for starters:

1. The barrel, the barrel, the barrel. Although it's not the most necessary, it's the most common first upgrade. This upgrade procedure is so common that paintball marker manufacturers (like Tippmann) don't even waste time selling a gun with a "good" stock barrel. A "pipe with threads and holes" is a good description of what stock barrels are, so the first upgrade should be/ usually is a barrel. For range, a Flatline is the only way. It's got a pretty decent accuracy, but it's pricey. Other good choices (cheapest to expensive) are the J&J Ceramic, Lapco Bigshot, Smart Parts All-American, Dye Ultralight, Freak Barrel Kit. There are many many more, but these are a few favorites among the forum users.

Here's where it gets kinda shaky- depending on what type of air you have, your route will be different. Nitro users, skip down to the Nitro Upgrade path. CO2 or those doing nitrogen/ HPA later, proceed as planned.

NOTE: CO2 is stored in tanks (yours and filling stations) as a liquid. Now realize when you exhale, that's CO2 (carbon dioxide). In order to store that gas and pressurize it effectively, they have to make it a liquid. To do that, they freeze it so the gas molecules are moving so slow they can't "fly" through the air. And it's very very very cold. What happens to a cold glass of soda when you sit it down? Water vapor condenses around it. The same will happen inside your gun and barrel- the o-rings can freeze if they get too cold and bust, and water will build up in the gun and in the barrel (and even the hopper) and can cause the gun to rust (when the bolt gets scratched up enough) or your paint to become brittle (paint is water soluable) and break in the gun/ barrel.

2. Since you are using CO2, it's a good idea to protect your investment. You can do this while improving your gun's consistency by a little under 10 percent. Why now? Well, before you start shooting your gun 15 times a second with firepower upgrades, you don't want to bust any o-rings or damage your gun/ paint. You can either purchase an Expansion Chamber (gives more room/ time for liquid CO2 to warm up enough to expand to gas where it's safer to use in the gun) or a stabilizer (works like x-chamber but also regulates the amount of pressure entering the gun). If you plan to upgrade to Nitro, it be best to purchase a stabilizer, since it can be used with both (note: only certain ones work for both- Bob Long Torpedo and Palmer Stabilizer just to name a few) CO2 and HPA. The http://www.deadonpaintball.com - Dead On Paintball 8 Chamber X-core expansion chamber and the http://www.palmer-pursuit.com - Palmer Stabilizer are favorites of most of the forum users.

3. Next is firepower, regarding the Response Trigger or the E-grip[A-5 only]/ E-bolt[98 Custom only]. There are other posts that explain these, but I'll do a little bit of detail. The R/T uses excess gas, and to go full-auto you have to sweet spot it, which can be difficult to get used to. R/Ts are also banned on some fields because they are uncomfortable watching players get hit by full-auto bursts of 15 balls when it takes only 1 to call them out. The E-grip/ E-bolt are electronic (9 volt battery) and are easier to use and have different modes of firing (semi, full, 3-rd burst, turbo[E-grip]), thus making these legal at all fields (certain modes of fire can be banned, but semi-auto cannot be banned, as all guns are [usually]). The E-grip is a sear tripper (metal rod electronically thrown up to shoot the gun, think really fast finger) and the E-bolt is an elctro-pneumatic bolt (much more complicated). Both E-bolt and E-grip are capped (shoot no faster than) at 15 bps, while R/Ts are known to go above this when tuned correctly. Most will suggest the E-grip, due to its ease of use and versatility, plus it's average $30 more than R/T. The E-bolt, however, is much more pricey at about $145 more than the R/T.

4. Now here's the fun part. This point of upgrading is based solely on what you want. I'll cover a few basics-
Drop Forwards- they move the ASA (tank screwy-in thingy) down and forward.
Stocks- a device attached to the back of a gun to steady the gun and reduce recoil by bracing it against the shoulder. There are fixed stocks (non-moving), folding (can move out of way when you don't want it), and adjustable (slides forward or back to adjust length). Generally, a remote line is used since tanks usually interfere with stocks.
Milsim Accessories- these range from new Grips, fake mags (like AK-47 mags), all the way to launchers, sight rails, bi-pods, etc. etc. These are completely your call, since it's your gun.

5. Now here's when I suggest mods. I think it's best to wait to get over the sticker shock ("I just drilled a hole into 260 dollar gun!!") before doing anything that could screw up the gun. Mods include painting, trigger mods, air vents, etc. Check out this site for some ideas. http://www.model98.net - http://www.model98.net

Nitro Upgrade Path

2. Firepower is your next upgrade. Choose between the R/T or the E-grip/ E-bolt. The R/T uses excess gas, can shoot faster then E's, is more difficult to use, and may be banned at your local field. The E's are easier, use batteries, are legal at all fields, have different modes of fire, and cost more ($30-$145 range) than R/T.

3. Now you may want to increase the consistency of your HPA. Get a regulator next. The most common on these forums (and favorite) is the http://www.palmer-pursuit.com - Palmer Stabilizer .

4. Next is open upgrades. This point of upgrading is based solely on what you want. I'll cover a few basics-
Drop Forwards- they move the ASA (tank screwy-in thingy) down and forward.
Stocks- a device attached to the back of a gun to steady the gun and reduce recoil by bracing it against the shoulder. There are fixed stocks (non-moving), folding (can move out of way when you don't want it), and adjustable (slides forward or back to adjust length). Generally, a remote line is used since tanks usually interfere with stocks.
Milsim Accessories- these range from new Grips, fake mags (like AK-47 mags), all the way to launchers, sight rails, bi-pods, etc. etc. These are completely your call, since it's your gun.

5. Here I'd suggest doing your modding, since by now your wallet is recovered from those expensive upgrades. You can find good mods at http://www.model98.net - http://www.model98.net There are other mods out there, those you'll have to find/ discover, or come up with your own mod and post it.

I hoped this helped out. I've seen many of these posts and most people give half answers and never really explain why they said get this or that.

Quick Review:

CO2 or future Nitro:
1. Barrel
2. X-chamber or Stabilizer
3. Firepower
4. Accessories
5. Mods

Nitro/HPA:
1. Barrel
2. Firepower
3. Regulator
4. Accessories
5. Mods

hahahh gj



-------------
Tippmann A-5
-E-Grip
-Unimount
-32* Remote
-Blade Trigger
-Redz Harness
-Flatline Barrel
-Palmers Stabalizer

Fund: 117/680


Posted By: Plante222
Date Posted: 31 August 2004 at 2:10am
BAhhhhhhh i bought a lapco bigshot 14"
does that really mean i did bad, is it that big of a waste?
Nice thread btw lots of info

-------------
Tippmann forever


Posted By: White's Return
Date Posted: 21 October 2004 at 4:34pm

E-Bolt Guide and Tips

We all know the most pouplar speed upgrade for 98 Customs and occasionally the Model 98 is the GTA E-Bolt and the BSI E-Bolt. Now for those of  you who can't decide which one to buy or look into, heres a few differences.

GTA E-Bolt: The GTa differs from the BSI E-Bolt in a few ways. For one, the GTA is capped at around 13bps, but can cylce faster depending on your setup. It wont get over 16CPS due to the RAM, it is mechanically set to restrict over 16CPS. The GTA LPR (Low-Pressure Regulator) also differs from the BSI LPR. The GTA LPR is a modified PMI Thor Regualtor, they're not know for their performance. By this I mean they don't function like the BSI LPR. Some people get a bad performing LPR and some get a good one. The board and electronic valve on the GTA kit is also different, it is located in the main grip area, and the electronic valve is attached to the board. The switch that activates the solenoid, is placed on 2 pins where the sear use to be, and tightens into place.

BSI E-Bolt: This kit is almost completely different than the GTA E-Bolt. Number one, the RAm is a different type than the GTA one, and cycles much faster. The board is seperate from the electronic valve and is located at the top of the grip. The elctronic valve is right below it. The switch that activates the solenoid is attached to the board, which is great so you dont have to deal with its position, and also allows a much lighter pull. The battery housing is also different because it has 2 holes on the outside. One for the slider switch, and one for te LED light which indicates the power status and blinks while shooting. The LPR is also a main focus of this kit. Why? Because it's a modified Palmer, which most Tippmann owners know that Palmer Regulators are superior. This mounts to the included 2 hole ASA. This kit also differs in a favorite way to most people. the Semi-Auto mode is capped at 30BPS which will allwo great ROF, but wont cycle that fast due to the RAM, but still gets good ROF.

Now for some tips..................

The main issue to E-Bolts when first purchased scares the owner.In my case, I aired it up, and it didn't shoot, but I just needed to adjust a few things. #1. Make sure your LPR is allowing air flow, but make sure it has no leak or you will lose pressure. #2. Adjust your velocity to the maximum, then tune it to what it should be set at. #3. Play around with your DWELL, that is what the problem was for mine, i just cranked it to the right all the way.

Make sure with the BSI and the GTA kit, that you dont have hoses or wires in the moving area of the RAM, or they will get pinched and wreck them. Theres a trick on http://www.model98.net/ - http://www.model98.net  to help precent this.

Now for the main controversy. People have had there board fried by using CO2 non-anti-siphoned. This can happen, but doesnt commonly occur. It is reccomended to use N2/Compressed Air, but not required. I peersonally use my GTA E-Bbolt on Co2 and nitrogen, and I have'nt had problems. I recommend not to let your gun ice up though, because you might get your board coated in ice, and that CAN fry your board.

Your gun will be majorly inaccurate with CO2, mine shoots and about 20 feet, the ball goes straight up in the air. Now on nitro, its very accurate. if you dont know why this happens, its because the CO2 causes velocity spiking.

Now for those who want to know if theres any upgrade boards out there, hers all that I know of. #1. Morlock Board (Requires Modifiying) #2. WAS Equalizer (Not Released Yet, and a rumor that it might not come out due to the lack of demand). LMK if theres one I missed.

If your curious what my setup is to see how my gun works with it, here it is.

98 Custom (Silver) with polished internals, GTA E-Bolt (GTA LPR ditched for a sledgehammer LPR), GTA Double Trigger, Shocktech Drop and 2 Hole ASA, HP 3-way Hose for E-Bolt, Macroline Kit, 14" Lapco Bigshot. My trigger pull is measured in at 2mm, and is walkable.

Links:
http://tippmann.com/systems/ebolt.asp - http://tippmann.com/systems/ebolt.asp
http://www.model98.net - http://www.model98.net

http://www.ballisticsports.com/item_pages/m-98-items/bsm98e- full-auto-kit.htm - http://www.ballisticsports.com/item_pages/m-98-items/bsm98e- full-auto-kit.htm

I'll update this with whatever I find that will help you guys out.

Thanks,
Joe M. (WK457)



Posted By: 1manteam98
Date Posted: 23 October 2004 at 3:23pm
nice post it is good to refer to

-------------
98 custom
hyperstar bolt
16"winforce barrel
rocket cock II
car stock
camo covers(tank and hopper)
4+1 camo harness
coiled remote
Crossfire 47ci/3000psi nitro
Hunter Green Paintjob


Posted By: glooey
Date Posted: 17 November 2004 at 11:49pm
how exactly do you paint the A5 good? there are no good tips for painting it just for the 98 custom

-------------
USMA


Posted By: JacBacpaintball
Date Posted: 12 December 2004 at 4:08pm
not 2 flame someone but wouldnt the instruction manual come with stuff like ebolt or response trigger or something like that?

-------------
FLATLINES SUCK!!!!!!!!!!!!!!!!!
DON'T BE AFRAID OF BALLZ!
my setup is
98 custom
double trigger
lapco bigshot 14 in.
12volt revolution




Posted By: maroon out
Date Posted: 18 December 2004 at 10:09pm
How to replace the snap ring on your CVX valve with a C-clip.

I got tired of messing with the snap ring on my CVX valves so I went to some hardware stores in search of suitable replacement. I found that a 1/2” C-clip fits perfectly in place of the snap ring. I got the C-clip from Lowes in the nuts and bolts section, in one of the weird parts drawers. I’m not sure if they come in different thicknesses so you might want to take your snap ring along when you buy it to make sure.

You will also need some C-clip pliers to install and remove the C-clip from your valve. I didn’t feel like blowing $15 on some pliers, so I modified some cheap needle nose pliers to work.

Here’s some pics...







Makes disassembling the valve insanely easy.

-------------
Watch your thoughts they become words
Watch your words they become actions
Watch your actions they become habits
Watch your habits they become character
Watch your character it becomes your destin


Posted By: RoboCop
Date Posted: 19 December 2004 at 9:47pm
I wish more people would read this sticky so we wouldn't have so many questions, but then again i hate when the forum is slow


Posted By: GhettoSmurf
Date Posted: 25 December 2004 at 5:33pm
Originally posted by paintballer44 paintballer44 wrote:

D-DO NOT FREEZE YOUR PAINT (doing so will ruin your barrel and is dangerous to others)

 

LOL my friend left paint in his car overnight and it froze...he let it thaw then used it...electric hopper---->blender...lol no magic there



-------------
Dan Long
Spyder Electra DX


Posted By: insane canadian
Date Posted: 26 December 2004 at 3:32pm
hey can an ebolt for a 98 custom work with a stock?

-------------
The silent death bringer and killer.


Posted By: surfnbrad
Date Posted: 30 December 2004 at 8:36am
yea thats wat the ebolts does u put ito the stock 98 custom    yea it would work with the other stock to 

-------------
Tippmann A-5: $230/ E-grip: $120/ JCS trigger: $32/ Tear drop Barrel: $35/   Bunkering you while using it: Priceless


Posted By: Hella Cool
Date Posted: 08 January 2005 at 5:35pm
Above it says that you can't put a stock on a 98 w/ E-Bolt. 


Posted By: longislandkid
Date Posted: 09 January 2005 at 6:22pm

just to end all of these posts:

Tippmann has decided to end the making of the egrip. If you wanted to get the egrip the oonly way now is by ebay or a friend.

some people think the reactive trigger is automatic but its not as fast and it is illegal in tourdament



-------------
long island#1 place ever


Posted By: TippmannEffect
Date Posted: 26 January 2005 at 2:25am
GTA and BSI E-bolt is not in production any more.**

The gta kit may be found on ebay but, I doubt you will find a bsi kit (alone).

You can find both kits usually on ebay already installed in 98's.

"some people think the reactive trigger is automatic but its not as fast and it is illegal in tourdament"

Auto = Fast? No actually it doesn't.
The rt can actually get very high rates of fire.
The RT shoots very fast "strings" of paint.
It is not legal in toureys and not legal at some fields.

-------------
www.tippmannowners.com
check me out there


Posted By: VaNDaLiZe
Date Posted: 06 March 2005 at 11:55am
I have an expansion chamber cuase i use to use co2. Would the exapnsion chamber work well with nitro tank?

-------------
Tippmann A-5
Flatline Barrel
Response Trigger
Expansion Chamber
68cu Crossfire Fiber Wraped



Posted By: A-5 Command
Date Posted: 09 March 2005 at 5:17pm

what is the formula used to find the number of shots for a 3500 psi tank? 12.5 x CI???



-------------
A-5
Flatline
E-Grip
Tapco T-6 stock
JCS Duel Trigger
JCS Universal BiPod
Core Remote
88ci/4500psi Crossfire
R-5 Hopper
Apex Barrel
Hot Shot red dot
Lapco offset
Spec Ops A5-A2 grip


Posted By: Mistrhandyman
Date Posted: 19 March 2005 at 11:00pm
Originally posted by jaked588 jaked588 wrote:

easier way to fix hopper wobble:

take off the feed elbow and stretch a standard tank o-ring around the bottom of it. thats it.  (this mod may need replacement every once in a while)

Awsome Thanks mate



Posted By: tippmannfreak06
Date Posted: 24 March 2005 at 7:21pm
quick tip

if you have a double trigger, take a metal file and file down the middle hump, this makes a perfect blade trigger


Posted By: Pooney
Date Posted: 27 April 2005 at 9:56pm

Originally posted by VaNDaLiZe VaNDaLiZe wrote:

I have an expansion chamber cuase i use to use co2. Would the exapnsion chamber work well with nitro tank?

an expansion chamber only works for co2. it wont do anything for nitro. it would just act as a gas-through grip.



Posted By: Bazz
Date Posted: 03 June 2005 at 5:50pm
i think u broke the record for longest forem


Posted By: Paintballev
Date Posted: 25 June 2005 at 5:08pm
Originally posted by paintballer44 paintballer44 wrote:

 

BARRELS YOU WILL WANT TO STAY AWAY FROM

 

GTA Sniper Barrel

Thunder Pig Barrels

 

why not thunder pig?



-------------
http://www.specialopspaintball.com/brigade/member_view.asp?id=21641">


Posted By: cdacda13
Date Posted: 02 July 2005 at 11:04pm
Originally posted by Paintballev Paintballev wrote:

Originally posted by paintballer44 paintballer44 wrote:

 

BARRELS YOU WILL WANT TO STAY AWAY FROM

 

GTA Sniper Barrel

Thunder Pig Barrels

 

why not thunder pig?


Because it sucks, cheaply made, and has terrible porting


Posted By: 98cowboy
Date Posted: 03 July 2005 at 10:34pm
sucky sucky

-------------
GO BUCKS!!!




Posted By: ^Pirate^
Date Posted: 11 July 2005 at 7:46am
On all the forums I've been on someone is ALWAYS complaining abou how heavy their M98 or 98c or Custom Pro is so here....

Super light 98!

To make a super light 98 you need to drill 17 - 3/8" holes in the grip handle. Then ground out any unnecessary lugs or excess material in the grip, and around the vertical adapter. I took my dial venier calipers and measured around all the seams and ground out all thick lips and made the seams the same thickness all around the inside. i ground away half of the slot where the linkage rod slides. the pistol grip is about 1/8" smaller (my stickys just slide on now). both front and rear sights can be comletely gone(Only if you centerfeed for the front!).

How to shorten your cocking stroke for better efficiency...

Take out the o-ring that the hammer hits on the return cocking stroke and put in 3 rubber washers ( that shortened the stroke approx. .150") then I shortened the rear bolt (hammer) .025 of an inch. i also filled in the slot in the sear so it dosen't slide it just piviots. that took .100 of an inch off the hammer travel. i put a trigger stop in but it takes out the trigger slop before you pull(my trigger has approx. .010" travel before it trips the sear, and only about 1/8" total travel). both sight dovetails are gone and i have a ccm spyder clamping center feed neck. i used "Quick Steel" to fill in the cocking slot and to make the mounting surface for the center feed. the stock hammer from the full boar rear cocking system is lighter than the tippmann hammer, but I turned mine down .010 of an inch (not much weight taken off) but it never rubs on the inside if the receivers - less drag. Then use the maddman green spring.

This works excellently, it was told to me ekim98. I did it and I love it!


Disclaimer: No one here is responsible for the ruining of your marker should you ruin it, besides yourself, I do NOT recommend this if you have no clue what your doing, have a father or machinist help you if need-be.

EDIT: Upsized the font so it was easier to read.


-------------

It aint about black or white
becuz we human
I hope we see the light before it's ruined
My ghetto gospel


Posted By: A5 Man
Date Posted: 17 July 2005 at 4:16am
Paint the Town Red
3-D Paintball Gun
http://people.howstuffworks.com/paintball-3d-gun.htm">
http://people.howstuffworks.com/paintball-3d-gun.htm - This 3-D model lets you move a paintball gun around so you can see it from every angle! To view the model, you'll need the http://people.howstuffworks.com/framed.htm?parent=paintball1.htm&url=http://www.macromedia.com/shockwave/download - most recent version of Shockwave . If you do not have this plug-in, http://people.howstuffworks.com/framed.htm?parent=paintball1.htm&url=http://www.macromedia.com/shockwave/download - click here to load it. To send us feedback on this model, http://people.howstuffworks.com/paintball-3d-gun-feedback.htm - click here .
The most basic piece of paintball equipment is the paintball itself. Just as in tennis or soccer, the ball is the central element of a paintball game. But unlike these older games, paintball has dozens, often hundreds, of "balls" in play at any one time. As the name implies, these balls are actually tiny containers of paint.

Paintballs have an incredibly simple construction. They're actually a lot like gel-cap pills, or bath-oil beads. They consist of a glob of colored liquid encased in a gelatin capsule. The "paint," which comes in many colors, is non-toxic, biodegradable and water soluble (so it will wash off skin and clothing).

Basically, a paintball is like a small water balloon, weighing only a few grams and measuring only 0.68 inches (1.7 cm) in diameter. The capsule holds up if you handle it or drop it from a short distance. When you shoot a paintball from a gun, however, it bursts on impact and leaves a 6-inch (13-cm) splatter of paint.

The job of the paintball gun, sometimes called a marker, is to get the paintball moving at a high rate of speed. In the basic gun, the propulsion system is compressed gas. This gas, which can be compressed carbon dioxide (CO2), nitrogen (N2) or ordinary air, is stored in small cartridges or larger tanks that can be attached to the gun. The gun is also attached to a hopper, which holds the paintballs.


Photo courtesy
http://people.howstuffworks.com/framed.htm?parent=paintball.htm&url=http://www.warpig.com/ - WARPIG.com
Modern paintball guns come in all shapes and sizes, in both rifle and pistol designs.

Different guns have different firing systems, but the basic idea in all of them is the same. The gun is cocked in some way so that a paintball can fall out of the hopper and enter the gun's barrel. Then a small burst of compressed gas is released into the barrel, just behind the paintball. The compressed gas pushes the paintball from behind with much greater force than the air on the other side of the paintball, so the paintball is propelled forward.

In order to make the game safe, the power of paintball guns is strictly regulated. Guns in play are adjusted so that the top speed of the fired paintball is 300 feet (91 m) per second. A paintball moving at this speed is unlikely to cause serious injury if it hits your skin, though it will sting and may leave a bruise. Also, since wind resistance starts slowing the paintball down as soon as it leaves the gun, it has a reduced impact when fired from a greater distance. Speeding paintballs can cause serious injury to the http://people.howstuffworks.com/eye.htm - eyes or http://people.howstuffworks.com/hearing.htm - ears , so paintball players always wear head protection.

The relatively slow projectile speed significantly limits the range of paintball fire: The paintball will fall to the ground in a much shorter distance than a faster projectile, such as a bullet. For this reason, firing a paintball gun is a sort of hybrid between firing a gun and throwing a ball. To hit somebody at a distance, the shooter has to tilt the gun up a little bit, so the paintball flies up in the air in an arc, like a http://people.howstuffworks.com/physics-of-football1.htm - football , and comes down on the target.

There are a variety of gun designs on the market, each with a slightly different system, but they are all based on the same principles. In the next section, we'll find out how guns generally work by examining the specific mechanism in a basic "pump" gun, a design that dominated paintball in the game's early days.



Posted By: WKS_weiner
Date Posted: 21 July 2005 at 12:13am
There are two ways to polish the internals of a 98c. one way is to use
steel wool...

it cost about $2. you can find it at any hardware store. but make sure you
get the right kind....

...make sure you get #000. as shown in this pic. you don't wan't to
messup your gun or anything. first step...

take apart your gun. remove all the inernals. then clean up all the gun oil
that is on the left and right receivers..

...when you start polishing the receviers...

....the best place's to start are the, back and front bolt areas, in the area
were the linkage arm moves Around, in the area were the sear moves
around and any other place you feel like. just remember to polish the
same areas on both recivers. also when you use steel wool to polish the
98c i may get alittle messy. so when your done wash off both recerviers
with running water and dry throughly. make sure no left over steel wool is
on both receivers. if there is this will cause major problems. when done
washing and drying put gun back together and you are done.this will help
your 98c in the long run...
the other way is to use a dremel tool. i don't have one yet so if someone
has one please post how to on this thread, thank you. using steel wool is
the cheapest way to polish the internals but not the easiest way. also if
you own an a-5 you can polish your internals also the same way you can
a 98c.

-------------
Always Bite the Hand


Posted By: WKS_weiner
Date Posted: 21 July 2005 at 12:16am
There has been many people wanting to know how to make their
mehanical triggers walk-able, so I decided that I'm up to the task to put
together an article that has it all.

Step 1: This is for those people that still have single triggers. You're not
going to be able to walk a single trigger, so first we need to make a
double. This can be easily dont by cutting off the bottom where it starts
to bend, drilling a small hole up through the middle, and glueing
something round up there. One easy thing to use is a hex key. Be carefull
when doing this because if the hole is too small then you can crack the
trigger. After you are finished drilling it, find a allen wrench that fis snug,
but so you can get it up there. (god that sounds stupid) Use either epoxy
or JB Weld to glue it in, then measure for length and cut off the part
where it bends. Me and RedBull both did this and currently use it on our
setups. In fact I had a GTA double and sold it after using this.



Step 2: If you already have a double trigger then the first thing that we
are going to do is get rid of the slop in the pull. This can be done easily
by finding a drill bit with a diameter of .1285 inches, or if you cant tell,
one that fits more snug into the pin hole in the trigger. You want to put
this in the front one from which the trigger pivots on. This will make it
less wobbly, and shorter in some cases.


Step 3: The next thing that we are going to do is go ahead and make a
rear trigger stop. This will get rid of all the excess pull after the sear is
engaged. There are a few ways to do these and I will start off with the
rear. (hehe) This can be done by tapping the R/T hole, and putting a
screw in there. The right size tap for this hole is a 1/4-20, and then you
need a 1/4 20 threaded bolt. You can either put the head inside or
outside. If it is outside then it will be easier to adjust, but if it is inside
then it will look nicer. It is up to the user. Or you can use your single
trigger guard. To use your single trigger guard, cut it near the end where
it goes into the bottom of the trigger. You can now do a few things, either
A- just file it down and do not use any screw, just use the plastic. B- File
it down until it is flush, drill out a hole and tap it using a set screw
(recommended 5/16, with 4-40 tap), or C- do the same as "B" but use a
regular screw. Either way will be fine.


Step 4: Now we are going to make a front trigger stop. This will help to
shorten your pre trigger pull. There area few ways to do this. The "best"
way to do this is to drill a hole through the part of your trigger where the
spring rests. Then you can tap it and put a set screw in there and have it
fully adjustable. You can even go another step and drill a a small hole in
the bottom of the gun to make it adjustable from the outside. Another
way to do this (or if your lazy) is to apply some duck tape or something
on the power tube between that and the trigger. I highly do not
recommend this because it is not very good cosmetic wise, and it is a
pain to adjust by layering tape. Here is a few pics of some Evil triggers
that have set-screws...



Step 5: The next thing to do is to polish the recievers where the trigger
moves on. This helps to get rid of the powdercoat and it will make your
pull smoother and possibly lighter. This can be done either with a dremel
and buffing wheel, or steel wool. With either application you should use
mothers or some other polish.



Step 6: The next thing to do is to change some springs. I suggest either
getting rid of your trigger spring, or replacing it with a pen spring. It will
work fine with no spring because the sear will reset it, but if you dont
want it flopping around when you have no air in it, and it is not cocked,
then go ahead and throw one in. Another thing that you can do, but I
don't necessarely reccomend is to put an extra link in your sear spring.
This will make the sear lighter and and in turn the trigger pull. If you do
this wrong though it can lead to double firing, so only do this if you have
a good understanding of the gun. Another thing that you can do, but I
certainly do not recommend is replacing your sear spring with
orthodontic rubber bands. These wear out and can lead to double firing.
Some people swear by this mod though so try it out and see if you like it.
The last spring that can be changed is the drive spring. You can either
replace it with the green one from the maddman kit, or the lpk rear
cocking apparatus. Either will lessen the weight put onto the sear, making
it easier to trip.




Step 7: Practice, practice, practice... Practice, and more practice.. There
ya go NN...


This should make your trigger pull very nice, and if done right, probably
walk-able. I take no responsibility if you ruin any part of your gun by
doing any of these mods. Thanks to Evil-98 for letting me use his
picture.. And NN and _m98_ for their hel
....i found this, i didn't write this.

-------------
Always Bite the Hand


Posted By: TuF^yoda
Date Posted: 05 August 2005 at 9:07pm

this website is the BEST website for true woodsballers if you play speedball dont click http://www.specopspaintball.com/ - http://www.specopspaintball.com/  some stuff might be a little pricey but its top of the line stuff

and that double trigger is GHETTO

go now you know you want to



-------------
Peace through superior firepower!


Posted By: Frobs
Date Posted: 19 August 2005 at 8:31pm

You are now going to learn how to relocate a 9 volt battery for your ebolt into your foregrip

Supplies needed:


Dremel
Extra Wire
Soldering Iron
Ebolt
98

Start by taking your foregrip out
http://imageshack.us/">  

Then, open it up. take a dremel (or sandpaper, a pain prolly), and do what i did in the circled areas
http://imageshack.us/">

Upper circle- Dremeled out hole where wires run (The wires run from the battery, up through hole, through recievers[You know, the ridge where tubing for a vertical adapter goes], and finally , after the ridge for the vertical adapter ends, continue a small ridge with your dremel untill you can get access to your trigger frame, where the board is located.)

In the large middle circle, I ground out that thing that sticks out there untill i could fit the head of a nine volt in there cleanly. If you are going to put some sort of 9v adapter in, you may need to both grind more out, and cut your adapter down, like this
http://imageshack.us/">  

Also, in that picture you can see the wire hole better

In the bottom circle, i simply made a ridge so the battery could fit properly

Lastly, To run the wire to the trigger, quickly dremel a slot inbetween the powertube and the body to run it in, and also dremel a ditch under the trigger to the board
http://img240.imageshack.us/my.php?image=23va.jpg">

Congratulations, you now know how to relocate your ebolt battery into your foregrip



Posted By: evil_fingers
Date Posted: 05 October 2005 at 8:06am
Originally posted by Frobs Frobs wrote:

You are now going to learn how to relocate a 9 volt battery for your ebolt into your foregrip supplies neededdremelextra wireebolt98start by taking your foregrip out http://imageshack.us/">  then, open it up. take a dremel (or sandpaper, a pain prolly), and do what i did in the circled areas http://imageshack.us/"> Upper circle= dremeled out hole where wires run (the wires run from the battery, up through hole, through recievers[you know, the ridge where tubing for a vertical adapter goes], and finally , after the ridge for the vertical adapter ends, continue a small ridge with your dremel untill you can get access to your trigger frame, where the board is located) in the large middle circle i ground out that thing that sticks out there untill i could fit the head of a nine volt in there cleanly. if you are going to put some sort of wires to battery adapter you may need to both grind more out,and cut your adapter down, like this http://imageshack.us/"> also, in that picture you can see the wire hole better in the bottom circle, i simply made a ridge so the battery could fit properlyCongratulations, you now know how to relocate your ebolt battery into your foregrip


Thats an awesome idea Frobs, can that be done wit the Custom Pro E?

If so, how does one run the wires to the trigger?

-------------
Do not steal....the government hates competition!


Posted By: A-5_massacre
Date Posted: 07 October 2005 at 1:50am
All you really have to do is put the battery in the forgrip and close it back up. Make sure you have wiring that connects to the E-Grip.


Posted By: Frobs
Date Posted: 10 October 2005 at 11:00am

Originally posted by evil_fingers evil_fingers wrote:



Thats an awesome idea Frobs, can that be done wit the Custom Pro E?

If so, how does one run the wires to the trigger?


your gunna have to mill a little trench through the recievers. once you get access to the hle the vertical adapters copper hosing goes through its all done. im sure it would work with the custom pro's battery, though i dont see a need to do so seings its already contained inside the gripframe.

 

Originally posted by A-5_massacre A-5_massacre wrote:

All you really have to do is put the battery in the forgrip and close it back up. Make sure you have wiring that connects to the E-Grip.


no, it does involve sanding plastic out of the foregrips, you cant just throw a battey in and close it up. it wouldnt fit



Posted By: darkstalker
Date Posted: 15 October 2005 at 6:22pm
Originally posted by WKS_weiner WKS_weiner wrote:

There has been many people wanting to know how to make their
mehanical triggers walk-able, so I decided that I'm up to the task to put
together an article that has it all.

Step 1: This is for those people that still have single triggers. You're not
going to be able to walk a single trigger, so first we need to make a
double. This can be easily dont by cutting off the bottom where it starts
to bend, drilling a small hole up through the middle, and glueing
something round up there. One easy thing to use is a hex key. Be carefull
when doing this because if the hole is too small then you can crack the
trigger. After you are finished drilling it, find a allen wrench that fis snug,
but so you can get it up there. (god that sounds stupid) Use either epoxy
or JB Weld to glue it in, then measure for length and cut off the part
where it bends. Me and RedBull both did this and currently use it on our
setups. In fact I had a GTA double and sold it after using this.



Step 2: If you already have a double trigger then the first thing that we
are going to do is get rid of the slop in the pull. This can be done easily
by finding a drill bit with a diameter of .1285 inches, or if you cant tell,
one that fits more snug into the pin hole in the trigger. You want to put
this in the front one from which the trigger pivots on. This will make it
less wobbly, and shorter in some cases.


Step 3: The next thing that we are going to do is go ahead and make a
rear trigger stop. This will get rid of all the excess pull after the sear is
engaged. There are a few ways to do these and I will start off with the
rear. (hehe) This can be done by tapping the R/T hole, and putting a
screw in there. The right size tap for this hole is a 1/4-20, and then you
need a 1/4 20 threaded bolt. You can either put the head inside or
outside. If it is outside then it will be easier to adjust, but if it is inside
then it will look nicer. It is up to the user. Or you can use your single
trigger guard. To use your single trigger guard, cut it near the end where
it goes into the bottom of the trigger. You can now do a few things, either
A- just file it down and do not use any screw, just use the plastic. B- File
it down until it is flush, drill out a hole and tap it using a set screw
(recommended 5/16, with 4-40 tap), or C- do the same as "B" but use a
regular screw. Either way will be fine.


Step 4: Now we are going to make a front trigger stop. This will help to
shorten your pre trigger pull. There area few ways to do this. The "best"
way to do this is to drill a hole through the part of your trigger where the
spring rests. Then you can tap it and put a set screw in there and have it
fully adjustable. You can even go another step and drill a a small hole in
the bottom of the gun to make it adjustable from the outside. Another
way to do this (or if your lazy) is to apply some duck tape or something
on the power tube between that and the trigger. I highly do not
recommend this because it is not very good cosmetic wise, and it is a
pain to adjust by layering tape. Here is a few pics of some Evil triggers
that have set-screws...



Step 5: The next thing to do is to polish the recievers where the trigger
moves on. This helps to get rid of the powdercoat and it will make your
pull smoother and possibly lighter. This can be done either with a dremel
and buffing wheel, or steel wool. With either application you should use
mothers or some other polish.



Step 6: The next thing to do is to change some springs. I suggest either
getting rid of your trigger spring, or replacing it with a pen spring. It will
work fine with no spring because the sear will reset it, but if you dont
want it flopping around when you have no air in it, and it is not cocked,
then go ahead and throw one in. Another thing that you can do, but I
don't necessarely reccomend is to put an extra link in your sear spring.
This will make the sear lighter and and in turn the trigger pull. If you do
this wrong though it can lead to double firing, so only do this if you have
a good understanding of the gun. Another thing that you can do, but I
certainly do not recommend is replacing your sear spring with
orthodontic rubber bands. These wear out and can lead to double firing.
Some people swear by this mod though so try it out and see if you like it.
The last spring that can be changed is the drive spring. You can either
replace it with the green one from the maddman kit, or the lpk rear
cocking apparatus. Either will lessen the weight put onto the sear, making
it easier to trip.



just wondering but would this set up work with an response trigger set up

-------------
mess wit the best get shot in the throat like all the rest


Posted By: zeitlinh
Date Posted: 01 February 2006 at 9:22pm
i think CP is a great barrel brand. get a black 12 inch


Posted By: XArmy
Date Posted: 02 February 2006 at 11:54pm

 

----------SUPER RT----------

I hope this helps make it easier to understand what you need and where to get them... (Besides lying to Tippmann about having a LPK...)


The BASIC Super RT mod consists or these parts:

(12") 1/8" hose
(2ea) 1/8" barb to replace the normal 1/16" barb on the control valve and one to put in the QEV
(1ea) 1/8" to 1/8" "T" banjo fitting (swivel or adjustable)
(1ea) QEV

This way requires you to change out the barb on your control valve... You run the risk of ruining your valve all together...


Here is a parts list from Clippard http://www.clippard.com/store/ - http://www.clippard.com/store/ ... Not all these Clippard parts are online, but they are in thier catalogue... I suggest calling to place the order...

1/8 hose  (only sold in 50' rolls) part# URH1-0804-BKS-050  (solid black)
1/8 Barb part# 11752-1   (or nickle plated part# CT4)
Banjo "T" part# UT0-4004
QEV part# MEV-2


Tippmannparts  http://www.tippmannparts.com/index.cfm?fuseaction=catalog.pr odInfo&productID=820&categoryID=60  - http://www.tippmannparts.com/index.cfm?fuseaction=catalog.pr odInfo&productID=820&categoryID=60  also makes a super RT kit but it does not include a QEV... I suggest getting a QEV from Palmer http://www.palmer-pursuit.com/ - http://www.palmer-pursuit.com/ ... You will also need a 1/8" barb to go along with this QEV... This QEV is an adjustable one whereas the Clippard one is not... Where the Clippard one screws on is where it sets... It may need added O-rings to get it to line up where you want... Tippmannparts also sells the 1/8" hose in shorter sections, but they don't say how long they are...

Palmer QEV part# PNEU053  (it's called  QEV 10-32 Swivel Lock)
Tippmannparts hose part# 20-19

The OPTIONAL parts for this mod are a new flow control valve that you can adjust with your fingers and an "L" fitting to change the direction of the control valve (so it doesn't stick out the side of your gun a mile)...

here are the Clippard part #'s

control valve part# MFC-3AK2
"L" fitting Part# 15002-1

 


REMEMBER: When ordering this stuff, everything is 10/32 threads and 1/8" hose/barbs... If your not sure about all this, I suggest looking up your nearest Clippard dealer and dealing directly with a knowledgable human being... They can make sure you get what you want... I also highly recomend getting extra O-rings... As well as getting some Loctite to "loc" your barbs in place...

 



Posted By: MoNkeY Hunter
Date Posted: 01 March 2006 at 9:02pm

 HOW TO MAKE 98 FASTER,RUN SMOOTHER,AND A LITTLE BIT USER

                                    FRIENDLY.

  Ok lets get started, this is a post on how to get you stock or near stock model 98 faster,and overall more efficient.

1. You will need to polish your internals of your gun.

2. Then replace your buffer Oring with a with a garden hose washer. This will stop the bolt from slaming back and fourth a bit and increase cycle rate by reseting the sear faster by less bolt over travel.

3. Remove the second trigger pin  so that it swings freely on olny the first pin.

4. Remove and replace the trigger spring, the one behind the peice of metal that comes in contact with the sear, with something solid and won't move out of place when the pin that holds the metal thing on is put back in place. By doing this, it will give you a mini RT in a sense, decreasing trigger pull weight and giving you more speed. "I used a cut in half airsoft bb for the replacement of the spring."

5. Remove the accual trigger spring.

6. Put a oring on the base of your eblow to keep it from rattling.

7. Replace your front bolt Oring with a tank Oring, this will stop most blow back gases so your hopper will feed a bit better.

8. This is optional but can make your gun a little bit lighter, simply pop out the metal panles behind the grips and if you want do some milling to make your gun custom.

9. Gas it up and see how it shoots, ajustments can be made and you may have to tinker a bit but its IMO worth it. I did this to my other 98c and can get 8-10 BPS out of my stock tippmann. Thats good if I say so myself. My trigger pull is short,has little slop, and rather light. Remember, practice,practice,and practice.

 So there ya go a fairly good way to make your 98 a little better then the rest. .

 NOTE- I AM NOT RESPONSIBLE FOR ANY DAMAGE YOU DO TO YOUR GUN! 

 



Posted By: RavenGuard
Date Posted: 02 April 2006 at 11:48am
IN DEPTH SUPER R/T + QEV TUTORIAL

If you are like me, you thought the super r/t would be an easy mod.  You call Tippmann, they send you the parts, you put them on.  Once you get them, you realize you don't have exactly what you need to properly connect everything.  Here I will show you the easiest way to complete a full Super R/T and QEV setup.

First off, what is the logic behind the Super R/T?  By changing the hoselines and connectors from 1/16" to 1/8", you greatly increase the airflow to the R/T.  This in turn gives the R/T the ability to cycle faster, and will in most cases allow a rate of fire of 20 balls per second, sometimes more.  Some of you woodsballers may say that is useless, but it is not the only use for the Super R/T.  The larger hoses actually allow the user to hold the sweetspot of the R/T much easier, and for greater periods of time.  This means you will more than likely be able to maintain an almost effortless 12-15 bps, maybe higher depending on your tolerance.  Remember, the R/T doesn't just have to be tuned for speed.

The next question to clear up is how does the QEV affect the cyclone system?  When the stock cyclone cycles with the marker, air is forced into the chamber attached to the feeder and it cocks the cyclone, after the paintball has left the barrel and pressure is released, the cyclone is triggered and uncocks, spinning it and loading a new ball.  The air that was in the cyclone is forced back into the body of the marker.  By adding a QEV, the air is allowed to escape directly out the end of the cyclone, allowing it to cycle faster.  You need to understand that the cyclone does not spin when pressure is applied, but when pressure is released.  You can see this yourself by pushing the manual button.


On to the fun part!

What You Will Need:
-1/8" Flow Control Adjuster (10/32 threading)*
- http://www.clippard.com/store/display_details.asp?sku=TT0-404-PKG - Banjo "T" Fitting (or regular http://www.clippard.com/store/display_details.asp?sku=CT0-4-PKG - Banjo Fitting without cyclone)*
- http://www.clippard.com/store/byo_tubing/?strSize=URH1-0402&strColor=BKS&strLength=50&sku=URH1-0402-BKS-050 - 1/8" ID Line (gun to adjuster)*
- http://www.clippard.com/store/display_details.asp?sku=MEV-2 - Clippard MEV (or QEV of your choice)
- http://www.clippard.com/store/display_details.asp?sku=CT4-PKG - Pack of 1/8" barbs
- http://www.clippard.com/store/byo_tubing/?strSize=URH1-0402&strColor=BKS&strLength=50&sku=URH1-0402-BKS-050 - 1/8" ID Line (gun to QEV)

*Parts provided by Tippmann


Step 1:  Notice the difference.

Here are the standard fittings and hoselines (1/16"):


1.) 1/16" Banjo "T" (10/32 threading)
2.) 1/16" Flow Control Adjuster (10/32 threading)
3.) 1/16" Banjo (10/32 threading)


Step 2:  Preparing to install.

Befor installing the parts onto the actual marker, there are a few things to connect and mess around with.

First, you should connect the 1/8" adjuster fitting to the Banjo "T" fitting using an appropriately sized ID hoseline (all provided by Tippmann).  Make sure to connect both fittings with the threading facing the same way. 


The QEV:

The QEV has no way to attach to the hoseline, so a barb must first be attached.  Screw a single 1/8" barb into the "Input" side of the QEV.  Now, you may hold the QEV near to the marker to determine the exact size of ID hose you must cut to attach the QEV to the Banjo "T".

After you have cut the proper length hose, attach it to the Banjo "T" with the threading of the "T" facing left and the threading of the QEV facing down.


Installing the Super R/T:

Now you will want to attach these parts to the actual marker.  Befor attaching the QEV, you may want to note that it will be facing the wrong direction when properly secured.  To solve this problem, many people file down the cyclone for it to fit properly, but I simply removed o-rings from the extra barbs (it comes in a pack of 5) and put them onto the QEV until it would secure in the proper direction.  Be sure to add a small amount of oil if you are doing this.

Now, simply make sure the stock fittings are removed, and secure the QEV, as well as attach both the rear adjuster and the Banjo "T".

This is what the setup should look like:


1.) 1/8" Banjo "T" fitting (10/32 threading)
2.) 1/8" Flow Control Adjuster (10/32 threading)
3.) QEV
4.) Exaust side of QEV
5.) O-rings

Here it is from a different angle:


1.) 1/8" Banjo "T" fitting (10/32 threading)
2.) 1/8" Flow Control Adjuster (10/32 threading)
3.) QEV
4.) 1/8" Barb fitting

Now you are essentially done the Super R/T + QEV mod on your A-5 or 98.

If you would prefer to find a Clippard parts dealer rather than purchase these parts over the internet (to avoid shipping etc.) do as follows:

1.) Go http://www.clippard.com/establish_locale.asp?strRedirect=/distributors/Default.asp - HERE
2.) Select your country.
3.) Enter other information it asks for (zip/postal etc.)
4.) Scroll down, and information on the nearest dealer will be displayed.

Now go get it tuned, and have some fun!

-------------
Tippmann A-5
Polished Internals
E-Grip
Ape Board
JCS Blade Trigger
QEV
8" Bigshot + Apex
Ricochet R-5 / Tac Cap
Palmers Stabilizer
68/4500 Crossfire


Posted By: daveb333
Date Posted: 06 April 2006 at 11:22pm

You said "A longer barrel will not increase accuracy."  This is a BS statement.  If this was true, why would tippmann themselves make a 12", 14" and 16" barrel if they all did the same thing????

They also increase how far it will go before they drop.  This is because it is giving it more momentum by keeping pressure on the paintball for longer.



-------------
DjB


Posted By: MoNkeY Hunter
Date Posted: 10 April 2006 at 10:26pm
^ Wrong place to post!! And you are WRONG. Tippmann sells barrels in different lenghs because some people like longer/shorter barrels. Its all depends on the player. YOU ARE WRONG!!!


Posted By: darkmaster
Date Posted: 18 April 2006 at 7:40pm

daveb333 said:

You said "A longer barrel will not increase accuracy."  This is a BS statement.  If this was true, why would tippmann themselves make a 12", 14" and 16" barrel if they all did the same thing????

They also increase how far it will go before they drop.  This is because it is giving it more momentum by keeping pressure on the paintball for longer.

 

daveb333,

You have no clue what he is talking about!

 on a barrel kit there is a front and back section and they join together so you can have one barrel kit and match size with any paint size (remember about different paint sizes? lol). he is refering to the length of the back portion in relation to the front. And as for your idea that a longer barrel will impart more momentum on the ball,WOW, the momentum of the ball is a factor of velocity of the ball times mass of the ball divided by drag and friction. every ball of the same mass traveling at the same velocity will have the exact same parrabolic arc regardless of barrel length. The only way you can get more distance from a barrel is if it imparts backspin on the ball thus counter acting the effects of gravity and flatening out the parabolic arc just like a golf ball. With a conventional barrel the only way to flaten the parabolic arc is to increase one of the variables namely velocity but then you will be shooting faster then is safe and you will hurt people. For somone who has such a weak grasp of the sport and the physics behind it you sure like to mouth off and tell everyone how dumb they are and how you are the captain of your high school team. You need to stop being so rude to people so i can stop being rude to you.



-------------
Dopa mi la tempesta
(After me, The storm)


Posted By: Frobs
Date Posted: 23 June 2006 at 5:47pm
Nearly a year later, i edited the battery relocation into the foregrip mod to include instructions on how to run the wire


Posted By: deadeyevt
Date Posted: 30 June 2006 at 9:43pm
Hey, I stole this from tyler t over at PCOG.  It's a good explaination that should put the longer barrel conflict to rest.

Length is a common missconception. People think that a longer barrel will be more accurate, that is not correct. Longer barrels help on firearms because the longer the barrel the higher the velocity (FPS) the bullet travels. In painbtall no matter what the barrel length we adjust the velocity to 300 FPS (feet per second). For a good paintball barrel length you just need enough lenth for the gas to expand and get the ball going 300 fps. Ideal length is 8-12 inches. Anything over around 12 inches will make a drop in your FPS (compared to a 8-12 inch barrel) and require you to turn your velocity up (requiring more air). A longer barrel also increases the chances of a ball breaking in the barrel. A barrel shorter than around 8 inches will require more gas also because by the time the ball leaves the barrel the gas wont have had enough time to expand behind it, this requires you to turn up your velocity (using more air). It also increases the chances of breaking a ball because you have to have more air hitting the ball at once to make up for the lack of time for the gas to expand in the barrel so the intial harder "smack" could break balls.


Posted By: FA22RaptorF22
Date Posted: 30 June 2006 at 9:49pm
^^^^Noice.  I personally like 14's.  They are a comprimise.  Ive used 12's and 14's.  The 14 have a smaller shot grouping at the same velocity.

-------------
Please sign up at http://www.tippmannowners.com/ - http://www.tippmannowners.com/ and leave the referrer as me (FA22RaptorF22)and you will be my hero.


Posted By: pooperscooper
Date Posted: 01 July 2006 at 2:35pm
I have a 15 Inch barrel and its a little more accurate than a 14 I think but doesnt slow the paintball as much as a 16

Those people at WarpedSportz are smart


Posted By: Lightningbolt
Date Posted: 01 October 2006 at 9:35am

This is a quick tutorial on modifying the battery contacts on an evo hopper.  If you have any questions feel free to pm me.  I may update this post with additional evo info from time to time.

Take apart the evo leaving the internals in the left half.  This keeps the wires in their proper place.

Pull the battery contacts off the circut board and drill a small hole in each of them.  You need to make sure the holes line up with the center of the positive and negative contacts on a 9 volt battery.  This material is very hard and may require a few drill bits.  You can see how small the screw and nut are in the picture above. Then attach 2 positive and 2 negative battery contacts to each contact from the hopper and grind down the excess thread.

You need to bend the contacts on the hopper so they are relatively flat.

Put it back together and the batteries no longer rely on pressure from the battery door to maintain contact.  The batteries completely clear the door.

You can get the contacts at Radio shack or bust apart a 9 volt battery.  The contacts on the batteries seem to be higher quality.  The rivets need to be ground off on the under side of the contacts.



Posted By: nicolayster
Date Posted: 09 October 2006 at 9:48am

What is a good vertical expansion chamber for 98 custom

please post websites...:p



-------------
98custom
Cyclon loader
Apex 14" barrel


Posted By: deviant
Date Posted: 12 January 2007 at 12:58pm

Originally posted by WKS_weiner WKS_weiner wrote:

There are two ways to polish the internals of a 98c. one way is to use
steel wool...

it cost about $2. you can find it at any hardware store. but make sure you
get the right kind....

...make sure you get #000. as shown in this pic. you don't wan't to
messup your gun or anything. first step...

take apart your gun. remove all the inernals. then clean up all the gun oil
that is on the left and right receivers..

...when you start polishing the receviers...

....the best place's to start are the, back and front bolt areas, in the area
were the linkage arm moves Around, in the area were the sear moves
around and any other place you feel like. just remember to polish the
same areas on both recivers. also when you use steel wool to polish the
98c i may get alittle messy. so when your done wash off both recerviers
with running water and dry throughly. make sure no left over steel wool is
on both receivers. if there is this will cause major problems. when done
washing and drying put gun back together and you are done.this will help
your 98c in the long run...
the other way is to use a dremel tool. i don't have one yet so if someone
has one please post how to on this thread, thank you. using steel wool is
the cheapest way to polish the internals but not the easiest way. also if
you own an a-5 you can polish your internals also the same way you can
a 98c.

 

Thanks for this tut! There is a noticable difference in the smoothness of my marker now.



Posted By: masly21
Date Posted: 05 February 2007 at 1:05am

hi rhino, i havea RT and Cyclone, in my 98c,with a flat line barrel, how can make the flat line more accuraci, because the ball goes every were and to to the enemy. thx



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el dj


Posted By: WGP guy2
Date Posted: 13 February 2007 at 8:28pm
These are a few mods I have done to my Evolution Loader.  Please note that some of them require alteration to the loader than cannot be reversed (except for buying a new piece of plastic) and I am not responsible if you screw it up.

The Force Feed Mod

Something that I have seen advertised for eggs is that they are force feed hoppers.  This is not entirely correct.  Due to the nature of the design, there is absolutely nothing preventing balls from endlessly spinning around the track and not going into the neck.  This solves that.

This is a picture of what a stock tray looks like.  To see what I am explaining for yourself, take your egg, put 6 balls in the tray.  Make sure none of them fall into the neck while you put them in.  Tilt your egg at any angle greater than 0 degrees (meaning level, tilting backwards), and you will observe the balls do not fall into the neck.



Now, what this mod does is block the balls from continuing around the track.  I simple hot glued the second smallest k'nex shaft immediately to the left of the neck, as close to the impeller as I could, pointing strait towards the center of the impeller.  Now when the ball hits the piece, it will follow it right into the feed neck.



Now you can tilt your egg anywhere from 0 to (theoretically) 89 degrees and the balls will be forced into the feed neck.  I cannot give an exact BPS feed increase with this mod, but I can guaruntee you will see one.  I estimate at least 5 bps increase.  Its one of the cheapest mods too.


Posted By: thejudge
Date Posted: 25 April 2007 at 1:42pm

Barrels:

While I am not an expert on the subject I have found quite a good amount of info on certain barrels.

For woodsball the flatline is great.  It gets good distance and can hold quite a few people down.  The bad part is that any little bit of wind makes the ball fly off target.  Also if they are far enough away they can literally watch your paintballs flying and step out of the way.  Also the interior of the barrel is textured so if it starts to become smoothe you have to get the interior of the barrel refinished.  There are definetely pros and cons to this barrel and I would not recommend it for a sniper but heavy gunners pick one up and hold them down.

Asfar as accuracy I have had great results from the J&J barrel kit.  It has different bore size backs and you can getfronts in different lengths from 8"-16" (total length).  It is very accurate and I have heard the same about the Smart Parts Freak Kit. 

 

I used to have a GTA "sniper" ( and I use the term sniper very loosely) barrel.  All it really did was chop up paint and fly off target.  I wouldnt recommend this barrel at all personally.



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Stay low, run fast, and hope that paintball doesn't hit your...
http://www.deltasquad.info/">


Posted By: Ace_Of_Spades
Date Posted: 25 August 2007 at 1:05am
i need to know this, is it true that the newer 98c can use the e-triggers for the 98 custom pros? if so i need the serial # of which ones are good to use the e-trigger, dont want to buy an e-trigger that wont fit my 98c haha

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J. Thompson #5150- http://www.pbnation.com/showthread.php?t=2945831 - Happiness Is A Tupperware Fed Weapon


Posted By: Ace_Of_Spades
Date Posted: 25 August 2007 at 1:13am

i guess while im asking the above question, i guess i can throw in my own smarts on tippmann upgrades.

ive used alot of barrels, from the terminator, flatline, evil drivers, and hammerheads.

 

terminators are like any other cheap barrel...not good,

flatlines arent for me cuz i dont like hop-up (where the ball curves back up...Warsensors are good though, i just dont like the flatlines cuz when you need to fire fast, a ball will occasionally break cuz of the violence of the flatlines means of putting that curve on the ball)

if u want a medium cost but still plenty effective barrel, go for an evil driver barrel, the small bore size balls work the best with it.

if u want a great barrel, get a hammerhead, personally i hvae a hammerhead 14" torpedo series barrel, not only is it accurate 99% of the time, if a ball breaks, just shoot it three times and it has just cleaned itself out. its also reverse ported which makes it super quiet literally to the point your gun is making the sound and not the POP u hear out of other barrels, i got the second to last ball sizer and its worked for all the balls ive used.

 

hammerhead barrels are expensive, but incredible for those go-get-em paintballers



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J. Thompson #5150- http://www.pbnation.com/showthread.php?t=2945831 - Happiness Is A Tupperware Fed Weapon


Posted By: ammolord
Date Posted: 26 January 2008 at 6:51pm
ok how good are the smartparts progressive barrel and the freak Jr.???

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PSN Tag: AmmoLord
XBL: xXAmmoLordXx


~Minister of Tinkering With Things That Go "BOOM!"(AKA Minister of Munitions)~


Posted By: Sangreti
Date Posted: 26 January 2008 at 11:14pm
Originally posted by paintballer44 paintballer44 wrote:

UPGRADING YOUR MARKER:  COMPLETE FAQ.

 

 

 

I am writing this to help the people so they won’t have to post as many questions, although there is nothing wrong with that. It will help keep the forum fast though. This FAQ will cover effective barrel length, the best ways to store paint, what upgrades you may want to consider, types of air lines, etc.

 

1-      BARREL LENGTH- For the most part, the length of your barrel does not affect accuracy. A paintball needs about 7.5-8 inches of barrel to stabilize, and to be truthful, after that, you are using more of your air source (co2, n2, or HPA). So, the longer the barrel, the A- more air you use and B- the more you have to turn up your velocity. This should help to eliminate questions asking “How long should I order my barrel?” Although, once again, I will say there is nothing wrong with asking questions, after you search. I will list some decent barrels for decent prices. (Note-I know I am not naming all of the barrels.)

 

J+J Ceramic

Stiff!

All American

Tear Drop

Progressive

Abrades

Quit Riot

Nite Stik

Stealth

Big Shot

Boom Stick

Freak Kit

Freak Junior

Evil Pipe

Flat line - A-5

Flat line - 98 Custom

 

BARRELS YOU WILL WANT TO STAY AWAY FROM

 

GTA Sniper Barrel

Thunder Pig Barrels

 

2-      CARING FOR YOUR PAINT-

A-Open package and rotate the bags. The paintballs are extremely close packed in the box. This may lead to a ball break. That is bad…

 

B-Keep them in a relatively warm place, with low humidity.

C-Keep rotating the bags

 

D-DO NOT FREEZE YOUR PAINT (doing so will ruin your barrel and is dangerous to others)

 

E-Follow all other instructions on your box of paint.

 

3- Types of Air Hoses- Steel braided lines, Macro lines, and Micro lines.

 

 

               STEEL BRAIDED LINES- These are what you stock model 98, model 98 custom, A-5, Pro-Carbine and most other guns that aren’t upgraded come with. Not all guns come with steel braided. Some higher end guns come stock with macro line, described later. These hoses are made of steel, and look like a girls braided hair, hence the name. These are more durable, but come in sizes, and you cannot adjust the size. So if you buy a drop forward, regulator, or expansion chamber, you may need a new hose. These are pretty flexible, but cannot be bent too much, or at too much of an angle. These also only come in one color, silver.

 

              MACRO LINE HOSES- These are what some higher end guns come with. These are small, thick, heavy duty plastic air hoses that can be flexed quite easily. You can buy a kit with 3 feet of hose (3 colors) and 2 fittings (one 90* elbow, one straight fitting, or two 90* fittings.) for 10 dollars at http://www.countypaintball.com/ - www.countypaintball.com . I have found that they have the best deals for macro line. These types of line come in three colors (usually red, black, and blue) and are made by several companies. They can be cut to any length needed, and each color hose comes in one foot sections. Some people dislike them, saying that they are not strong. This is both true and false. Macro line is not as strong as Steel Braided hoses, but is more flexible and can be cut to any size. Macro line is still pretty durable though, so do not think it is “weak”.

 

           MICRO LINE HOSES- These hoses are pretty rare to find these days. If you do find some, I suggest against buying it. They are just like Macro Line, but they are a lot smaller in diameter, thus restricting airflow. If you are still interested in this, you may want to look for some on http://www.ebay.com/ - www.ebay.com . I have not found them anywhere else.

 

 

4-      POTENTIAL UPGRADES-

 

R/T-Response Trigger- This is illegal at some tournaments but not all. This uses excess air from your marker to blow the trigger back into the ready position. This is still semi-auto, but many people think it is fully auto. It isn’t.

 

Drop Forward- These are used to disperse the weight out better on your gun. It brings you ASA (Air Source Adapter-Where you screw in your air tank) forward and down. These are also used a lot in speedball so you can tuck in closer to the bunkers.

 

Regulator (for HPA and N2—some work with co2)-These can set down the air going into the gun to make your gun more gas efficient.

 

Expansion Chamber- This is only for co2. It gives the co2 more time to expand into a gas-helps keep liquid co2 out of the gun.

 

Electric Hopper- A electric hopper spins a paddle for whenever you shoot to prevent chopping balls and having clog ups in your standard hopper. Good investment if you have the R/T.

 

Double Trigger- Some people prefer these over a single trigger. Its pretty self explanatory. Two slots for your fingers instead of one.

 

New Grips- Some people find the stock grips to be irritating. Most aftermarket grips are softer and are more comfortable.

 

New Barrel- The stock barrel on gun is most likely not very accurate, and not very good all around. See the section on barrels above.

 

Stocks/Remote lines – Woods ball players like these over speed ball players. The stock lets you rest the gun on your shoulder, and the remote line is a coiled hose that attaches to your ASA and co2 tank, letting you wear your co2 tank in a pocket. Remotes can work like expansion chambers too.

 

Scope- Scopes aren’t very good in paintball. Paintballs aren’t very accurate anyway. Scopes also give you tunnel vision, which will probably result in you getting flanked

 

Red Dot Site- These are better then scopes because they won’t give you tunnel vision and is easier to use then a scope. They have a red dot inside the site and you jut line that up with the target and the aimer on the site.

 

RVA (Rear Velocity adjuster) - If you buy this, it will allow you to increase or decrease your velocity with out having to use allen wrenches. It allows you to adjust velocity with your fingers. (NOTE-THIS WILL NOT WORK WITH A REAR COCKING SYSTEM)

 

Rear Cocking System – This allows you to cock your gun from the end. Some people prefer these over side cocking markers. Usually, a metal plate and screws will be provided to cover the hole where the side cocking knob used to be. (NOTE- WILL NOT WORK WITH ROCKET COCK OR RVA)

 

Rocket Cock- This is used to cover up the side cocking system, and has a ring on a pin that attaches to the side cocking knob. So it covers the side cocking hole but you still cock from the side. This is for looks, but some say it quiets the gun quit a bit. I do not know, I don’t have one. It also helps keep debris and paint/paint shells out of your marker.

 

HPA (High Pressure Air) or N2 (Nitrogen) - These are interchangeable as far as paintball is concerned. You can fill most tanks with either or. HPA/n2 is more consistent then C02, so you will get better shots and you won’t get velocity spikes. You also won’t have to worry about having liquid C02 in the gun. These come in three common types- Fiber Wrapped, Aluminum, and Steel. Those are in order of the lightest to the heaviest. You will want to buy a tank cover for most Fiber wrapped tanks because they scratch easily. How many shots will you get? You multiply the CI (Cubic Inches) by these numbers…

10xCI= Number of shots for a 3000 PSI tank

15xCI= Number of shots for a 4500 PSI tank

20xCI= Number of shots for a 5000 PSI tank

 

Foe more information on HPa/n2 systems, please check the MILKMANS sticky.

 

There are many more upgrades, but that is all that I can think of right now…and I’m tired… I know I didn’t list all the barrels either, but I will add on to both at a later time.

 

Accuracy

 

Accuracy depends on several things, and length of the barrel doesn’t effect accuracy. Here are some things that effect accuracy

·        Good, fresh, non deformed paint

·        Paintballs without paint spill on them

·        Clean paintballs

·        Velocity not too high-280 FPS is good

·        Clean barrel

·        No spurs in barrel

·        Good Paint To Barrel Bore match

 

Paintball sizes- http://www.ottersccustoms.com/paintc.html - http://www.ottersccustoms.com/paintc.html

 

Barrel Sizes- http://www.ottersccustoms.com/paintc.html - http://www.ottersccustoms.com/barrelc.html

 

Remember, have fun and be safe!

 

 

 

thanks ever so mutch love you for ever cuz mots will buy a crappy barrel cuz its cheeper and in the long run its not



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~square peg~



Posted By: baird
Date Posted: 04 January 2011 at 4:16am
-SPAM-DELETED-SUSPENDED-


Posted By: kobebryant
Date Posted: 27 April 2011 at 1:25am
Wow! This is a great thread! The thread contains a lot of information, facts and ideas. Thanks for posting this kind of thread. Hope to see more threads like this.

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-deleted-advertising-


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Date Posted: 03 July 2020 at 4:40am
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