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Can You Hit Em??? |
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Jihad ![]() Member ![]() ![]() Joined: 07 April 2007 Location: United States Status: Offline Points: 47 |
![]() ![]() ![]() ![]() ![]() Posted: 08 April 2007 at 1:54am |
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This is the question for all you who scream about BPS. "Can you hit your opponent better with 30+ BPS then a person shooting hmmm...lets say a Pump?" From what I have found pumps are more accurate shooting then a "spray and pray" marker. I've seen on this board lots of people asking which is "the fastest" or "best". None of this really matters to be honest. It is all based on SKILL of the person/s involed. I can shoot 40bps and still never hit my opponent (mainly cause i run outta paint and air faster). But all you need to remember is it ONLY takes one shot to take out your rival player. So with this in mind more threads should be on self improvement questions and strats. then on BPS. Watch sometime an oldskool player and I will bet majority of the time he takes out the most in the field due to knowledge and experience.
Can I get an AMEN BROTHER?! |
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"There's no crying in paintball!"
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DeTrevni ![]() Moderator Group ![]() ![]() b-YOU-ick. Was that so hard? Joined: 19 September 2005 Location: Houston, Texas Status: Offline Points: 11957 |
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Not quite yet. You have to remember, it's not just "spray and pray." Upping the BPS of a marker gets more paint in the air, increasing your chances of getting that "one ball" to hit 'em. With today's speedball world, you need just as much skill as a fast gun. You need to pin, flank, bunker and all together strategize. You need to know where to put that 20ish BPS. There's a lot more to it than you are thinking. |
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Evil Elvis: "Detrevni is definally like a hillbilly hippy from hell"
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Jihad ![]() Member ![]() ![]() Joined: 07 April 2007 Location: United States Status: Offline Points: 47 |
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I do agree that the math behind it states that more balls stands a better chance to hit someone. But I'm more so clearing up that SKILL is the key to win'n then what others keep relying on ...which in this case is bps. Most of the new players need to focus on learning the game and not "which is faster" or better. Thats what i was saying |
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"There's no crying in paintball!"
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DeTrevni ![]() Moderator Group ![]() ![]() b-YOU-ick. Was that so hard? Joined: 19 September 2005 Location: Houston, Texas Status: Offline Points: 11957 |
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Most of the new players need to realize that the pros don't just vomit paint...
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Evil Elvis: "Detrevni is definally like a hillbilly hippy from hell"
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Jihad ![]() Member ![]() ![]() Joined: 07 April 2007 Location: United States Status: Offline Points: 47 |
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LMAO I was planning on playing with a mod'd sling shot and paintballs next game. |
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"There's no crying in paintball!"
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sinisterNorth ![]() Moderator Group ![]() ![]() 1 strike, language, 10/3 Joined: 30 May 2004 Location: PA Status: Offline Points: 10463 |
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Vid or shens on 40bps...:dodgy: As a pump player, I see where you're coming from about 1 shot and skill and the like, but I've played against tourny level teams shooting Egos, DM6s, etc. who use just as much strategizing as I do on the field. Again, it's not the gun, it's the player. The gun is just a bonus or...reassurement should a problem in the strategy come up. A lot of pros arent the rope-throwing paint wasters we think they are. |
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Pumpker'd; (V.) When a pump player runs up and shoots you at point blank range because you thought 20bps made you good.
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Mack ![]() Moderator Group ![]() ![]() Has no impulse! control Joined: 13 January 2004 Location: 2nd Circle Status: Offline Points: 9906 |
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That would be the "wanna-be"* pros. *This is not a bad statement toward speedballers. The folks I put in this category are generally in the 11-14 year age group and think they are gods gift to paintball because they whined until mommy gave in and bought them a back-blocked, custom-milled, turbo-electric, heat-seeking, DM-97, uber-marker. These are the people who spend their entire practice time setting in their room with their lights off working on improving their trigger speed because this is the only talent they think they need to be the next Ollie Lang. They usually have no concept of teamwork or sportsmanship and are a nuisance and detriment to everybody on the field. If they get one person out with 1,000 rounds in a pickup game they expect everyone to worship at their feet and when they get eliminated they wipe, if possible, or claim that their opponent cheated if wiping is not possible. They are as useful to their speedball team as the noob sniper is to his woodsball team. They are, in fact, speedballs unique version of the woodsball sniper. Edited by Mack - 08 April 2007 at 3:26pm |
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MeanMan ![]() Platinum Member ![]() ![]() Joined: 02 July 2005 Status: Offline Points: 4135 |
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Pumps being more accurate. How do you figure? Sure, the recoil of the marker, after every shot of the "40bps", the gun will bounce, or recoil, whatever you want to call it. So, you can see how each shot will vary when you shoot that fast. But, if you are shooting a fast gun, at a slow rate, just like a pump, it should be the same accurasy. |
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![]() hybrid-sniper~"To be honest, if I see a player still using an Impulse I'm going to question their motives." |
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Jihad ![]() Member ![]() ![]() Joined: 07 April 2007 Location: United States Status: Offline Points: 47 |
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[/QUOTE]
Man I gotta get me one of these!!! hehe |
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"There's no crying in paintball!"
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tallen702 ![]() Moderator Group ![]() ![]() Hipster before Hipster was cool... Joined: 10 June 2002 Location: Under Your Bed Status: Offline Points: 11856 |
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Mack, what do you have against back blocks.... are DT and I going to have to convert you to the back-block side of the force?
As for your question/statement there Jihad. I'll use myself as an example. I'll dump 1,000 rounds in under 10 minutes at times. Mind you, I take out a lot of opposition with those rounds and they're more often than not, spent mainly on suppressing fire for both myself and for my team-mates. It's amazing the psychological impact that rounds purposefully aimed at a bunker and not a player can have. When you get to the pro-level the impact is lessened but you still want to keep people down, so the 15bps you see in psp and x-ball games does serve a bit of a purpose. The other thing to remember is that if you have a "rope" of paintballs laying across an area, you're more likely to hit a moving individual trying to cross that area. The most important and often game-deciding hits that you can get on someone are off the break. You pick a lane you think someone will cross and you lay a rope through it while leading them so you can knock them out before they even get a chance to fire back. Outside of the tournament scene. You wouldn't believe how many times I've been able to either hold a position against a superior force, or punch a hole through a line by myself or in a small group, due to the superior fire-power and volume of paint that we had. It serves a purpose. While ROF certainly doesn't replace skill, it definitely magnifies that skill once it is properly honed. |
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<Removed overly wide sig. Tsk, you know better.>
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Mack ![]() Moderator Group ![]() ![]() Has no impulse! control Joined: 13 January 2004 Location: 2nd Circle Status: Offline Points: 9906 |
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lester98c ![]() Platinum Member ![]() i wish my title was "different" Joined: 02 December 2004 Location: Byelorussian SSR Status: Offline Points: 3359 |
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orly? Your ego isn't cappable of getting to there. Your hopper wont get you past 22 at max. Don't lie it doesn't impress anyone. |
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Jihad ![]() Member ![]() ![]() Joined: 07 April 2007 Location: United States Status: Offline Points: 47 |
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First off that was an exaggerated statement (but i guess sarcasm is to much wit for you). And second off how many Ego 2006 do you own? To prove to me that a 2006 ego cant shot that much paint...even if i wasnt using sarcasm. |
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"There's no crying in paintball!"
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Oedipus ![]() Member ![]() Joined: 30 January 2005 Location: Greece Status: Offline Points: 187 |
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That makes absolutely no sense. |
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lester98c ![]() Platinum Member ![]() i wish my title was "different" Joined: 02 December 2004 Location: Byelorussian SSR Status: Offline Points: 3359 |
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Well i have a habbit of missing sarcasm. i don't currently own an ego. But iv been working on one that is on pbnation if you look around and i may buy it if i can get the money together. Along with if everything iv read posted by gun makers and those who live paintball it isn't possable to shoot that fast due because the bolt wouldn't have time to open and close to achieve that fire rate. |
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MoNkeY Hunter ![]() Member ![]() ![]() Joined: 21 July 2005 Location: United States Status: Offline Points: 766 |
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You've never played Speedball. |
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NSGSplatmaster ![]() Member ![]() Joined: 08 November 2005 Status: Offline Points: 11 |
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I think both sides of the equation usually miss the critical facts here. I've seen this debated countless times. As a tournament X-Ball player AND a rec player AND a pump player AND someone who's gotten at least 20 people out by throwing paint at them, I think I can vouch for all sides. "From what I have found pumps are more accurate shooting then a "spray and pray" marker. I've seen on this board lots of people asking which is "the fastest" or "best" The hit-to-elimination ratio for some pump players is higher because they are shooting less paint and therefore have to concentrate more on aiming. You will see inexperienced players with fast shooting guns trying to compensate for their lack of experience and know-how by high rates of fire. Frequently they're not even posting on a bunker - they just shoot the front of it, or shoot randomly while moving. These players are not really a threat to a good experienced player who has something less, like a pump gun or a blowback. Therefore a team of inexperienced or wanna-bes with high tech stuff will regularly be taken out by a group of experienced players with lesser tech but better individual skill and communication. However, high rates of fire do come into play. Given the above, if a good team will take out a poor team with inferior equipment, they will also do so with the same equipment. Tournament level play as well as a competitive rec game, be it in the woods or on a speedball field, involves certain advanced aspects that require APPLICATION of high rates of fire. Some of these game aspects such as snap shooting do not require large amounts of paint. Some skills, like posting and moving, wrapping a bunker, keeping a critical guy looking a certain way so a teammate can take him out, laning off the break - these do require high rates of fire. The fallacy is that off the break in a speedball game, players with fast guns aim downfield and randomly shoot everywhere in the hopes of an elimination. Carefully watch a high end tournament game and you will see everyone is looking, shooting, and moving at a particular time. Another criticism, mostly from pump and "sniper" type players, is that tournament players shoot too much paint without any eliminations. The goal for a true team game is to win the game, not to rack up personal glory. A player who can use a lot of paint to manipulate where an opponent will go or can decrease his in-game options for moving and shooting is doing just as important a job as the guy making the shot. I usually play front-snake for my team and if I did not have great communication and posting skills from my back and mid players, I wouldn't do much good. While I personally put most of the paint on people, if I didn't have them throwing paint then I wouldn't even have the opportunity. The speedball side often critisizes a gun for simply firing slowly. This is also a poor assumption. I personally use stock, pump, and mechanical guns as training applications to work on specific skills. I've taken out a lot of high tech in both inexperienced and faily experienced hands. Its a great way to use crappy paint that would mess up a good gun or just have fun. "o with this in mind more threads should be on self improvement questions and strats. then on BPS" I would agree there. I almost play exclusively on ramping as of late, since my team plays PSP and ABXL. Players need to know how to utilize and control ramping. However, we run a LOT of low or no paint drills to reinforce the basics. Then when its time to throw the paint, its serving a purpose, not just hitting a safety net.
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Spektro ![]() Member ![]() Joined: 08 April 2007 Status: Offline Points: 9 |
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I apologize, Didnt see the rule. |
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tallen702 ![]() Moderator Group ![]() ![]() Hipster before Hipster was cool... Joined: 10 June 2002 Location: Under Your Bed Status: Offline Points: 11856 |
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Mack! Buddy! I thought you knew me better than that! I was being a bit facetious there with the whole back-block thing. Detrevni, Yomillo, and I are probably the 3 biggest cocker-fanatics on the board here, and we have dreams of rapid back-block action re-gaining it's glory on the field, so we try to promote the back-block as much as we can.
![]() That said, I should have put a bunch of winky faces after the first statement in my original post. Anywho. the rest of the post was aimed at Jihad, not yourself, but the input you put at the end about the tactics in woodsball and speedball crossing and not crossing over is very well put. NSGSplatmaster, you were far more eloquent than I was about the same subject. Good man. ![]() |
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<Removed overly wide sig. Tsk, you know better.>
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MeanMan ![]() Platinum Member ![]() ![]() Joined: 02 July 2005 Status: Offline Points: 4135 |
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Well, you shouldnt be saying that, you dont even have one now. It was your "past" marker. Now i just have to wait for a lame comeback. |
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![]() hybrid-sniper~"To be honest, if I see a player still using an Impulse I'm going to question their motives." |
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