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The age old paintball range problem... |
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Bonte ![]() Member ![]() Joined: 23 May 2005 Location: United States Status: Offline Points: 32 |
![]() ![]() ![]() ![]() ![]() Posted: 22 April 2008 at 8:11pm |
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After looking over the fact that paintball guns have horrible range i looked over the options by seeing what gun manufacturers do to improve range....
There are basically two or three factors
Now the first factor cannot be changed because of field regulations wich require 280-300 fps on guns... meaning all guns have the same charge load.... Now the second subject intrigued me... it seemed simple..why not make a .48 caliber paintball gun to fire those .48 cal blowgun paintball rounds? if you look at surface area and volume forulas a decrease from .68 to .48 would be drastic and could posibly result in 100+feet increased distance. The third step...This step would be very hard because of the current way paintballs are fed. Round balls are easily fed in a hopper where as bullet shaped balls would require clips to be fed with. Now if you know anything about guns a 7mm08 and a 3- 08 have the same charge but different size bullets the 7mm bullet as a result tavels much further... so what do you think? |
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Tippmann 98 Custom
Combat stock red dot sight Lapco offset sight Flatline barrel |
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The Guy ![]() Platinum Member ![]() ![]() Soup Can Guy Joined: 18 March 2004 Status: Offline Points: 6666 |
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notom66866 ![]() Member ![]() ![]() Joined: 13 March 2008 Location: Canada Status: Offline Points: 614 |
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When I started playing paintball there was a place that used powder cartridges. They shot at something like 500-650 fps. The markers were uzi's. They had no accuracy beyond 20". Full auto though. It was pretty cool.
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Mack ![]() Moderator Group ![]() ![]() Has no impulse! control Joined: 13 January 2004 Location: 2nd Circle Status: Offline Points: 9906 |
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I think there are things you haven't considered. For instance, E = 1/2mv^2 (where E = kinetic energy, m = mass and v = velocity.) Gravity affects all objects in the same manner. In other words, two paintballs traveling at different velocities fired horizontal to the ground will fall at the same rate; the only difference is that one will travel farther than the other in the time it takes both to hit the ground. With this in mind, consider that a standard paintball fired horizontal to the ground at 300 fps from 5 ft above the ground (average shoulder height) will travel approximately 113 ft before striking the ground. Using the same ratio of velocity to distance* (300/113) it would require a velocity of around 565 fps to gain the extra 100 ft of range mentioned in the post above. The weight of an average .68 paintball is approximately** 0.002 lb. The weight of an average .48 paintball*** would be approximately**** 0.0007 lb. A .68 paintball traveling at 300 fps therefore has around 90 ft/lbs***** of force. A .48 paintball traveling at 565 fps would have around 112 ft/lbs of force. The statements which follow regarding psi assume square hits on the target and that the contact surface of the paintball will achieve full expansion (up to the size of the round) before breaking: Pounds per square inch (psi) of pressure from the hit can be determined by dividing the kinetic energy****** of the round by the size of the contact surface. The force from the standard sized paintball is around 133 psi. The force from the .48 paintball would be around 233 psi. (Or the equivalent of a standard paintball moving at 397 fps.******) the 300 fps limit was selected to prevent the breaking of small bones at close range and masks are certified for velocities of 300 fps or below. Thus the idea carries some significant safety risks with it and would probably require multiple changes in the sport to be safely used. Additionally:
*Probably not the most accurate way to figure this, but it's what I have available. I did not figure in additional wind resistance that would be experienced throughout the flight of the faster paintball either. **Very rough approximation. (I weighed a pound of paintballs, counted them and did some math.) ***I didn't know they made .48 paintballs. ****Extrapolated based on volume comparisons. *****Kinetic energy is usually measured in Joules, but I'm not even going to try to bring the metric system into this. ******Full kinetic energy is used to simulate a worst case (close range) scenario. *******Figured from the following formula with the known variables inserted: 158 = 1/2 * 0.002 * X^2 Edited Addition:
True; but I don't think he was advocating that.
Also true; as I pointed out, gravity is an equal opportunity force. I took his post to mean he wanted to fire at higher velocities with the smaller round.
Yep, there's a reason RAP has started making .68 markers.
Have to disagree a bit on this one. Balls fired from the backspin barrels actually retain velocity slightly (but not significantly) better than those fired from standard barrels. They have the added advantage of allowing solid hits (thus increasing the chance of breakage) at ranges where other barrels can only get glancing hits because of the arc required to get the ball there in the first place. At the longest ranges breaks are unlikely, but they allow a chance for hits (and the occasional break on a hard surface) that are not possible at all with other barrels.
Good advice. I will also add, just so there is no misunderstanding, the Flatline and Apex are not sniper barrels; they are however very good tools for suppressive fire. Edited by Mack - 22 April 2008 at 11:48pm |
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DeTrevni ![]() Moderator Group ![]() ![]() b-YOU-ick. Was that so hard? Joined: 19 September 2005 Location: Houston, Texas Status: Offline Points: 11957 |
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The Model 85. And people think Rainmakers and Vectors are loud... |
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Evil Elvis: "Detrevni is definally like a hillbilly hippy from hell"
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Snake6 ![]() Platinum Member ![]() ![]() Outranked by guitarguy? Joined: 11 September 2003 Location: United States Status: Offline Points: 11229 |
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Those were the predecessors to Sim Round guns weren't they? |
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Mack ![]() Moderator Group ![]() ![]() Has no impulse! control Joined: 13 January 2004 Location: 2nd Circle Status: Offline Points: 9906 |
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Bonte ![]() Member ![]() Joined: 23 May 2005 Location: United States Status: Offline Points: 32 |
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If you read my post carefully i was using points from all forms of ballistics...as i said i was trying to look at a paintball gun as a "gun" and looked at how "guns" receive better range throught velocity and bullet size....
I was suggesting a smaller bullet size keeping the 300fps velocity...the smaller bullet size would allow the round to travel furthur without arcing down....and yes there is a relation ship between bulletsize and travel...In the gun business larger bullets ar made for greater stopping power,...but in paintball stopping power isnt needed , therefor a smaller round would be better. |
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Tippmann 98 Custom
Combat stock red dot sight Lapco offset sight Flatline barrel |
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Mack ![]() Moderator Group ![]() ![]() Has no impulse! control Joined: 13 January 2004 Location: 2nd Circle Status: Offline Points: 9906 |
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Basic (simplified) physics lesson time.
*Bold added for emphasis. Edited Note: Most of the other negatives to the smaller round mentioned in my first post do, of course, still apply. Edited by Mack - 29 April 2008 at 5:43pm |
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thejudge ![]() Gold Member ![]() ![]() Joined: 24 April 2007 Location: United States Status: Offline Points: 1658 |
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forget college... im comin here for physics class... whens the midterm again? |
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tippmannfreak ![]() Gold Member ![]() Strike 1 - Inappropriate Post, 1/15 Joined: 29 June 2002 Location: United States Status: Offline Points: 1044 |
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^ the range of a different caliber paintballs can't be compared just by the generic KE equation. The range of the paintball is effected by the drag on the ball. If a .48 caliber paintball has proportionally less drag than a .68 caliber paintball, it may travel further. It would have to be so much less (proportionally) to make up for the lightness of it though (the .48).
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notom66866 ![]() Member ![]() ![]() Joined: 13 March 2008 Location: Canada Status: Offline Points: 614 |
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Ya thats it, model 85. The field had them set to semi auto with some kind of restricting bolt. But we learned that if you "tap" them repeatedly against something. the bolt came loose and you could fire full auto. You only had about 2 seconds of fire before you emptied the clip.
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Mack ![]() Moderator Group ![]() ![]() Has no impulse! control Joined: 13 January 2004 Location: 2nd Circle Status: Offline Points: 9906 |
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Very true. The range for the .68 paintball was determined using a trajectory calculator that factors in drag. The range for the .48 paintball was (as I pointed out in the text) extrapolated from this. This means that the drag factor for a .68 was extrapolated as well. However, as I also pointed out (in the first footnote), additional drag due to additional range was not factored in for the .48 paintball. Neither was the increase in drag due to the increased velocity of the .48 paintball. Frankly, I did not feel like doing the additional calculations because they would only marginally change the data which is sufficient for the discussion as presented. If you feel differently about this, please feel free to complete and post the additional calculations for our discussion. Edited Note: tippmannfreak's comment has motivated me to see if I can write a trajectory calculator that allows different size paintballs to be used. I'm putting it on my project list for this summer. Edited by Mack - 23 April 2008 at 3:07pm |
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paintballa43708 ![]() Member ![]() ![]() Joined: 28 April 2008 Location: United States Status: Offline Points: 178 |
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u need to think about how bad it would hurt having a bullet shape because a ball spreads force evenly bullet not so much
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Pain Is Weakness Leaving The Body
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T RAV29 ![]() Member ![]() Joined: 13 April 2008 Status: Offline Points: 258 |
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lol i am joining also |
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thejudge ![]() Gold Member ![]() ![]() Joined: 24 April 2007 Location: United States Status: Offline Points: 1658 |
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That and you would be very limited to your "hopper" options. Clip only I guess. |
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paintballa43708 ![]() Member ![]() ![]() Joined: 28 April 2008 Location: United States Status: Offline Points: 178 |
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and its not to much fun playing with a clip... Edited by paintballa43708 - 30 April 2008 at 8:31am |
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Pain Is Weakness Leaving The Body
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techietaichi ![]() Gold Member ![]() ![]() Proud American Joined: 31 August 2002 Location: United States Status: Offline Points: 1601 |
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paintballa43708 ![]() Member ![]() ![]() Joined: 28 April 2008 Location: United States Status: Offline Points: 178 |
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plus if you use gun powder now any guy can get there hands on gun powder
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Pain Is Weakness Leaving The Body
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a_sock ![]() Member ![]() ![]() closet MILSIMer, rides WAAHMbulance Joined: 28 March 2008 Status: Offline Points: 261 |
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people complaining about range are those who are afraid to get closer to the action. I have absolutly no problems with paintball range when im running full speed 5 ft past another guy(even if im using the phantom). |
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its easy to be famous, just set yourself on fire
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