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Topic ClosedHow to make a sniper

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monogringo View Drop Down
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Direct Link To This Post Topic: How to make a sniper
    Posted: 25 June 2008 at 3:27pm
I need help creating a sniper paintball gun. What things woud i need?
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Direct Link To This Post Posted: 25 June 2008 at 3:44pm
Run now......
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Direct Link To This Post Posted: 25 June 2008 at 3:53pm
a elphant gun and penuts
psn=Xx_DY3_xX
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Direct Link To This Post Posted: 25 June 2008 at 3:56pm

There is no such thing as a sniper in paintball.

Therefore your question is null and void.


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Direct Link To This Post Posted: 25 June 2008 at 4:15pm

Welcome to the forum.

Ignore the trolls.

To help us answer the question, you have to be more specific.  "Sniper" doesn't really tell us what you are looking for.  Are you looking for increased range or accuracy, or a particular cosmetic look to the gun, or perhaps something else?

As you will have gathered from the early replies, some folks here get overly excited about the word "sniper".  Pay them no heed, but ask more specific questions so that we can be of assistance.

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Direct Link To This Post Posted: 25 June 2008 at 4:22pm
Originally posted by Rambino Rambino wrote:

Welcome to the forum.


Ignore the trolls.


To help us answer the question, you have to be more specific.  "Sniper"
doesn't really tell us what you are looking for.  Are you looking for
increased range or accuracy, or a particular cosmetic look to the gun, or
perhaps something else?


As you will have gathered from the early replies, some folks here get
overly excited about the word "sniper".  Pay them no heed, but ask more
specific questions so that we can be of assistance.





I want range and accuracy
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Direct Link To This Post Posted: 25 June 2008 at 4:35pm
what kind of gun do you have? whats your setup so far?
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Direct Link To This Post Posted: 25 June 2008 at 4:36pm

Well, for added range there are really only two options:  Apex and Flatline barrels.  Both put backspin on the ball, which extends the total flight distance by a fair amount.

The accuracy at the added range, however, is reduced.

The better question to ask, perhaps, is about EFFECTIVE range.  Most paintball guns lose accurace well short of their maximum range.  You might want to focus in increasing the distance to which you can shoot fairly accurately.

For that, there are a host of things to consider.  The most important is the barrel again, along with paint.  A quality barrel shooting quality paint will add significant accuracy.  Moving to a gun with fewer moving parts will help as well.  A low-recoil electro is much easier to aim accurately than a high-recoil mechanical gun.

Then there are general consistency upgrades.  HPA, regulators, and so forth.

It really depends on what you are starting with and how much money you have to spend.

I also recommend searching the focums for accuracy-related posts.  You will find a host of information.

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Direct Link To This Post Posted: 25 June 2008 at 4:38pm

You cannot have both range and accuracy in paintball. You can have one or the other, but you cannot have accuracy at range.

If you want range, I would suggest getting a Flatline or Apex system. This iwll give you longer ranges but your shots will not be accurate at those longer ranges. These barrels are best used for long range surpession fire.

If you want accuracy I would go with a Lapco Bigshot barrel. They are very accuracte at normal ranges and are very cheap. 


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Direct Link To This Post Posted: 25 June 2008 at 8:41pm
Originally posted by Snake6. Snake6. wrote:

There is no such thing as a sniper in paintball.

Therefore your question is null and void.

i bet your all going to feel bad if hes talking about a cocker....

its easy to be famous, just set yourself on fire
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Direct Link To This Post Posted: 25 June 2008 at 11:13pm
^willing to bet he's not
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Direct Link To This Post Posted: 26 June 2008 at 1:57am

Becoming a Paintball Sniper: An Informative How-To!

Written by: Yours truely, DeTrevni

First off, to snipe in paintball, the first thing we're going to need is a long barrel! Why? Simple really. They look silly, most of the time do nothing but waste gas, and don't help accuracy at all. But they also limit mobility, and as a sniper, you want to be as still as possible so you don't make noise! So, you'll need a 21" barrel.

Secondly, you're going to need to blend in, so I'd recommend a ghillie suit! How come? Well, if you don't know, a ghillie suit is supposed to be a "three-dimensional" camoflauge system that is designed to match the specific surroundings a person is trying to take cover in. As such, you're going to want to go out and buy a set, which will cost a WHOLE lot of money, and only work in one specific place! What does this mean? Why, it means you can't move from the spot it matches, or you'll stick out like a sore thumb! Once again, snipers can't move or they'll be seen, so getting a ghillie suit will only help! Also, it makes people think you look silly, and since most believe you'll either try to cover the shots or won't feel it, you'll get a whole hopper dumped on you to be sure! This will give away their position, if by some miracle you aren't out. So go ahead, blend in!

Also, you are going to need a stock, scope and a bi-pod. What will they do? A stock will prevent you from being able to aim down the monstrous barrel of your sniper rifle because your mask will get in the way, so you're going to need waste more money buying an offset sight rail to mount that $200 scope you just bought! The scope will prevent you from seeing anyone around you, and only give you a cleaer view of what may be completely out of range, even with your awesome 21" barrel! The bi-pod will serve absolutely NO function what-so-ever, but darn if they don't look cool! Also, these accessories will weigh a ton, so you'll develop the strength needed to stay stable in a single spot for the length of the game!

For a hopper, well, simply don't use one! Those things are blimps! feed your paint one ball at a time, that way, you won't have this massive target, and you'll teach yourself control. Also, when you get flanked because that expensive ghillie doesn't actually work, you won't be able to fire back. But no worries, you'll be such a great sniper, you'll NEVER get flanked!

Now let's look at strategy. There are two kinds of snipers. The first is a stealthy person, finding thick cover that they think will prevent them from being shot. They'll get to that position, and they'll stay there, stealthily waiting for the enemy team to wander by. If you move, you'll be seen, so you'll have to stay put, thus rendering you completely useless for the rest of your team. But darn if you ain't stealthy!

The second kind of sniper is more adept. He can move around, and shoots people from a concealed position, just like the dictionary says snipers do. Wait a minute. That's what ALL paintballers do, you say? Why that's CRAZY TALK! Only the most effective paintball snipers can utilize cover and movement! Everyone else is yelling, waving flags above their heads and wearing bright targets! Duh!

In closing, I'd like to wish our new sniper the greatest of luck in this daunting, yet VERY important position!

Evil Elvis: "Detrevni is definally like a hillbilly hippy from hell"

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Direct Link To This Post Posted: 26 June 2008 at 2:51am
Hey monogringo welcome to the forum.
Dont listen to these sniper haters let me show you a real sniper paintballgun. This is my setup thats below.

To convert your gun to a sniper setup you need a few basic things.
1st- 14inch barrel : Max length for best performance
2nd- Stock- helps steady the gun while aiming also obtains the look.
3rd- PALMERS REGULATOR or any other high pressure reg if you use a tippmann: Regs help keep fps :feet per second consistent each shot providing better accuracy from shot to shot. This upgrade is essential.
4th- Red dot sight: These help alot when properly zerod in for first shot kills. Make sure u zero it in before every game.

Sniper extras: These extras i will list are not necessary for performance but may help with the obtaining the look of a sniper weapon.

Scope: I recommend if you get a scope to get a low power scope meaning max 4x zoom. This will allow you to use it similar to a reddot while also being able to scout. It also enhances the look.

Riser mount: you usually need a riser mount to put your red dot or scope on to see past the a-5 hopper. Get a weaver riser mount. That is the most common one for most sights. Make sure the sight fits a weaver mount also.

Bipod:these look great and also help when aiming in a prone position for long periods of time. Make sure u get one that swivels not the cheap ones that dont pan.

Foregrip: makes the gun look more rifle like and linear. Gives good placement for the palm when aiming instead of grabbing that little stub on the a-5

Supressor: This is just for looks but makes ur gun look bad A$$

You wont find many sniper lovers here its sadly been overunned by speedballers. I recommend you go to A5og.net. you will find alot more information for milsim tippmanns and pics of other players sniper guns there.

Thats about it. Have fun buddy and good luck with your sniper setup. All these parts listed can be found at
www.specialopspaintball.com
www.opsgear.com
www.palmer-pursuit.com ---For regulator(Need high pressure for tippmans 800psi and up or u wont reach necessary fps.)




Edited by Cypher5601 - 26 June 2008 at 2:57am
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Direct Link To This Post Posted: 26 June 2008 at 3:03am

A real sniper uses an Airowgun.

 

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Direct Link To This Post Posted: 26 June 2008 at 8:22am
now they have a 23" barrel. I want to put that on my phantom...
its easy to be famous, just set yourself on fire
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Direct Link To This Post Posted: 26 June 2008 at 8:51am

Originally posted by Cypher5601 Cypher5601 wrote:

Hey monogringo welcome to the forum.
Dont listen to these sniper haters let me show you a real sniper paintballgun. This is my setup thats below.

To convert your gun to a sniper setup you need a few basic things.
1st- 14inch barrel : Max length for best performance
2nd- Stock- helps steady the gun while aiming also obtains the look.
3rd- PALMERS REGULATOR or any other high pressure reg if you use a tippmann: Regs help keep fps :feet per second consistent each shot providing better accuracy from shot to shot. This upgrade is essential.
4th- Red dot sight: These help alot when properly zerod in for first shot kills. Make sure u zero it in before every game.

Sniper extras: These extras i will list are not necessary for performance but may help with the obtaining the look of a sniper weapon.

Scope: I recommend if you get a scope to get a low power scope meaning max 4x zoom. This will allow you to use it similar to a reddot while also being able to scout. It also enhances the look.

Riser mount: you usually need a riser mount to put your red dot or scope on to see past the a-5 hopper. Get a weaver riser mount. That is the most common one for most sights. Make sure the sight fits a weaver mount also.

Bipod:these look great and also help when aiming in a prone position for long periods of time. Make sure u get one that swivels not the cheap ones that dont pan.

Foregrip: makes the gun look more rifle like and linear. Gives good placement for the palm when aiming instead of grabbing that little stub on the a-5

Supressor: This is just for looks but makes ur gun look bad A$$

You wont find many sniper lovers here its sadly been overunned by speedballers. I recommend you go to A5og.net. you will find alot more information for milsim tippmanns and pics of other players sniper guns there.

Thats about it. Have fun buddy and good luck with your sniper setup. All these parts listed can be found at
www.specialopspaintball.com
www.opsgear.com
www.palmer-pursuit.com ---For regulator(Need high pressure for tippmans 800psi and up or u wont reach necessary fps.)


Hey look!!  Its the zip-tie-ghetto-marker!!!

I'm no sniper-hater or speedballer.  I play woodsball and own both the Flatline and Apex barrels.  Neither one of them will make you a sniper and neither will making your marker look like a sniper rifle.  There are no snipers in paintball.  At least not until you can break a paintball on a paper plate from 300+ yards away.

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Direct Link To This Post Posted: 26 June 2008 at 12:10pm
Monogringo.

Rambino probably gave you the best advice you will get here; decide upon the type of performance you want from your marker and make purchases/alterations that work toward that.

If you want a marker that is mil-simmed (mil-sim = military simulation) to resemble a real weapon (in your case a sniper rifle) then purchase the cosmetic add-ons that will make it happen. 

If you want to be a paintball sniper, then you need to understand the following:  As some of the other forum members have subtly pointed out, the majority of this forum does not believe in paintball snipers.  Rather than just say they don't exist and make fun of you for thinking they do, or saying they do exist and insisting everyone else is wrong, I will try to explain some of the thinking behind this opinion.

The first thing you have to do is consider the meaning of the word "sniper."  The dictionary definition that gets bandied about by the pro-sniper crowd is normally something along the lines of "one who shoots others from a concealed position."  There are two problems with using this to define snipers.  First, it is way to broad; using this definition every woodsball player on the planet who ever hid and ambushed another player is a sniper.  If everybody is doing this, it kind of defeats the purpose of having a special term for it beyond "playing paintball."  Secondly, and more importantly, is the accepted connotation of the word "sniper" in the context it is used.   The context we use the word in is woodsball, which is essentially a wargame.  In this context the connotation, or generally accepted meaning, of "sniper" is the same as it is for the military in that it involves additional skill and range capabilities.  (The ability to take out important enemy targets with single shots at ranges which render the opposition unable to effectively respond to the "snipers" actions.)  This fails in paintball for several reasons:  With the exception of scenario games there generally aren't any targets more important than others, paintballs are inherently inaccurate projectiles which makes single shot eliminations unlikely at all but the closest ranges, and all markers have essentially the same range. 

Originally posted by Cypher5601 Cypher5601 wrote:

Hey monogringo welcome to the forum.
Dont listen to these sniper haters . . .

I don't consider myself a "sniper-hater" so much as a "fact-corrector" and, given current paintball technology, sniping in paintball is generally not factually possible. 

As long as I am correcting facts, I will continue to do so.

. . . let me show you a real sniper paintballgun. This is my setup thats below.

To convert your gun to a sniper setup you need a few basic things.
1st- 14inch barrel : Max length for best performance

Incorrect:  There is no one barrel length that is optimized for best performance with all markers.  The "optimum length" can vary significantly depending upon the type of valve in the marker and the "spike pressure" at which it operates.  (This can also be affected by after-market additions/alterations to the marker.)  The recommendation for Tippmann's for instance is actually a 6 to 10 inch barrel.  (In Cypher's defense, the loss of efficiency from a 14 inch would probably not be that significant, especially with a stock valve.)

2nd- Stock- helps steady the gun while aiming also obtains the look.

Stocks can help steady the marker, but no more so than using the tank as a stock does.  (For those who say tanks make poor stocks; they work fine once you put a buttplate on CO2 tanks or a non-slip cover on compressed air tanks.)  The big advantage to stocks is that if you run remote, they allow you to get the tank off the bottom of the marker which enhances the ability to assume the prone position.  I have to ask, what does "the look" have to do with anything?  I would have thought that paintball sniping, if it existed, would be more about removing opponents from the field than how one looked doing it.

3rd- PALMERS REGULATOR or any other high pressure reg if you use a tippmann: Regs help keep fps :feet per second consistent each shot providing better accuracy from shot to shot.

Regs do help with consistency.  However, unless you are running compressed air they can also cause problems as the Palmer's is one of few regs with the capability to handle CO2 well.  (Recommending any high pressure reg without knowing the air source involved is not good advice.)

This upgrade is essential.

Not really; at the ranges where single shot eliminations are actually a probability (given the substandard nature of the projectiles we use) the fluctuations from CO2 are not generally sufficient to prevent inconsistent shots from still striking the target.  (In other words, you have to be so close for your OSOK that consistency becomes irrelevant.

4th- Red dot sight: These help alot when properly zerod in for first shot kills.

I am a firm believer in red dot sights for precisely the reason mentioned above.  If you are in a good ambush position it is very comforting to know for certain that at least one opponent is guaranteed to be leaving the field.  However, I will add that the range the sight is zeroed in at is an important consideration.  The arcing trajectory of paintballs fired from a standard barrel must be taken into account.  The red dot user must decide it they want the dot sighted in at maximum range, minimum range, or somewhere in between.  If the sight is set up for minimum range, then the dot must be put well above the target at the longest ranges.  If it is set up for maximum range, then the opposite is true.  Additionally, such sights should be used with both eyes open to prevent "tunnel-vision" from getting the user eliminated.

Make sure u zero it in before every game.

Why, once it's sighted in at a certain velocity, it's sighted in at that velocity.  Additionally, the nature of the tools we use for this game mean that it will almost never be right on target anyway except at the closest ranges.

Sniper extras: These extras i will list are not necessary for performance but may help with the obtaining the look of a sniper weapon.

"The look" again, what is it with this "look"?  The name of the game is getting eliminations.  (Note:  While I don't generally put cosmetic enhancements on my markers, how someone spends there own money is really their business.)

Scope: I recommend if you get a scope to get a low power scope meaning max 4x zoom.

I recommend against this; the red dot is far superior to scopes for paintball purposes.

This will allow you to use it similar to a reddot . . .

At any level of magnification, the scope must be used with only one eye open.  This decreases awareness of surroundings by limiting field of vision and can lead to eliminations.  Additionally, there is no reason to use a scope to engage targets as any target that is within paintball range is also within visual range given the limited range of the markers.

. . .  while also being able to scout.

This is the only valid use for scopes in paintball.

It also enhances the look.

Enough with "the look" already.  Is this how to be a sniper or how to be a runway model?

Riser mount: you usually need a riser mount to put your red dot or scope on to see past the a-5 hopper.

Upon reviewing the original post, I see no mention of monogringo owning an A5.  (Perhaps you meant, that you needed one of these.)  Alternatively, an A5 user could get a offset hopper mount or an X7 hopper.

Get a weaver riser mount. That is the most common one for most sights. Make sure the sight fits a weaver mount also.

Good advice on making sure the sight fits the sight rail.  We've seen a lot of questions regarding this issue lately.

Bipod:these look great and also help when aiming in a prone position for long periods of time.

Translation:  They take the weight of the marker off of your arms while camping in the "please shoot me in the back" position.

Make sure u get one that swivels not the cheap ones that dont pan.

Good advice.

Foregrip: makes the gun look more rifle like and linear.

Coming down the runway now, displaying the latest in linear looks from spec-ops . . . (sigh)

Gives good placement for the palm when aiming instead of grabbing that little stub on the a-5

The "little stub" is superior to any horizontal foregrip as it allows the user to pull the marker back into their shoulder with minimal effort for additional stability.  Additionally, there are numerous larger vertical grips available for the A5 for those who feel the stock one is too small.

Supressor: This is just for looks but makes ur gun look bad A$$

Because looking good = additional eliminations.  /sarcasm

You wont find many sniper lovers here its sadly been overunned by speedballers.

Fail argument.  Speedballers don't care enough about woodsball to argue this issue.  The sniper question is being overran by experienced woodsball players who understand the difference between hype and reality.

I recommend you go to A5og.net. you will find alot more information for milsim tippmanns and pics of other players sniper guns there.

I recommend you go to spec-ops websight and read their definitions for "Ambush Sniper" and "Ghost Flanker."  While doing so, keep in mind that ambushing and flanking are two very basic military tactics and ask yourself what differs these positions from any player who decides to ambush or flank.  You will find that the only difference is the hype that is included to sell people equipment they don't really need.

Thats about it. Have fun buddy and good luck with your sniper setup. All these parts listed can be found at
www.specialopspaintball.com
www.opsgear.com
www.palmer-pursuit.com ---For regulator(Need high pressure for tippmans 800psi and up or u wont reach necessary fps.)


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Direct Link To This Post Posted: 26 June 2008 at 12:53pm
Your bias of the sniper is very evident in your analysis of my info. This guy wants to know how to make a his paintball marker like  a sniper. So i put both performance and looks which most people would want a good balance of.... Your analysis was fine until you began putting in your opion about looks and the snipers role.
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Direct Link To This Post Posted: 26 June 2008 at 1:58pm
Originally posted by Cypher5601 Cypher5601 wrote:

Your bias of the sniper is very evident in your analysis of my info. This guy wants to know how to make a his paintball marker like  a sniper. So i put both performance and looks which most people would want a good balance of.... Your analysis was fine until you began putting in your opion about looks and the snipers role.


Actually, what he asked for, as indicated below, was a way to increase range and accuracy. 

Originally posted by monogringo monogringo wrote:

Originally posted by Rambino Rambino wrote:

Are you looking for increased range or accuracy, or a particular cosmetic look to the gun, or
perhaps something else?


I want range and accuracy


As I indicated in my post, the information you provided ranged from accurate, to incomplete, to factually incorrect.  The additional information regarding looks was superfluous at best and in some cases counterproductive.  I also noted that cosmetic enhancements were essentially the business of the one who owns the marker.  I chose to express my opinion on this matter through the use of a tool we call "sarcasm" to show how useless such items actually are.  If this offended you, get over it.  It's the internet and if this is the worst you ever get offended on the net you should count yourself lucky.

Additionally, I have noted several posts you've made regarding the existence of paintball snipers and that several forum members have responded with facts and logic as to why they don't exist.  I have yet to see you support your position with more than the statement that they exist "because I say so" and the fact that some companies use the term "sniper" to sell equipment.  If you do decide to do so, perhaps you should start with an explanation of what you consider a paintball sniper to be.

Edited Note:  The "attitude" you mention is most likely due to the fact that you used the term "the look" so many times in your post that I now have the song "She's Got the Look" by Roxette stuck in my head.  (Darn you to heck anyway for that.)


Edited by Mack - 26 June 2008 at 2:00pm
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Direct Link To This Post Posted: 27 June 2008 at 3:35am

Originally posted by Cypher5601 Cypher5601 wrote:

Your bias of the sniper is very evident in your analysis of my info.

Not any more biased than your support for paintball snipers.

Quote So i put both performance and looks which most people would want a good balance of

You put down looks.  Just looks.  There was nothing in your setup that would allow you to snipe with your marker.

Quote .... Your analysis was fine until you began putting in your opion about looks and the snipers role.

What?  And everything you mentioned in your ever-so-helpful post was true and factual?  No opinion whatsoever? 



Edited by StormyKnight - 27 June 2008 at 3:36am
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