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What to do NOW?

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AckenMan View Drop Down
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    Posted: 10 December 2005 at 12:14am
Allright i'm kind of new to the sport but have done it a
few times. I have my own tippmann 98 custom and
have already put a few upgrades on it. I have added
an evil 14" driver barrel, tippmann collapsable stock,
pure energy remote line, and for those who must
know i have a 200 round hopper, not the origanal its
a bit thicker, and a 20 oz co2 tank. Now i just need to
know what to do with my gun and how to get better at
the sport. you know tips and stuff. durring the times
ive played ive played as a sniper and sort of scout. If
there is any tips you have for a sniper and becoming
one let me know. Maybe some upgrades I can buy.
Don't mind the budget i'll worry about that. thanks
Tippmann 98 custom
Evil 14" Driver Barrel
Tippmann stock
Pure Energy remote
20oz co2
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Snake6 View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Snake6 Quote  Post ReplyReply Direct Link To This Post Posted: 10 December 2005 at 12:26am
You can get better at the sport, by learning that there are no snipers in paintball.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote skruge Quote  Post ReplyReply Direct Link To This Post Posted: 10 December 2005 at 12:28am
that made me laugh out loud 
Hail to all the nazis on this board. facism lives on! (sarcasm if you cant tell)

nobody likes a
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Post Options Post Options   Thanks (0) Thanks(0)   Quote brit1919 Quote  Post ReplyReply Direct Link To This Post Posted: 10 December 2005 at 1:33am
just dont say the s word here, it will evoke unpleasant responces
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Sixgun77 Quote  Post ReplyReply Direct Link To This Post Posted: 10 December 2005 at 8:33am
Maybe some criteria for what counts as a S****r would be helpful? Then all us noobs would have a little better idea of what not to do.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Snake6 Quote  Post ReplyReply Direct Link To This Post Posted: 10 December 2005 at 9:12am
A sniper in paintball, doesn't exist because you cannot effectivley execute the role. In the words of SR_Crewchief:

Originally posted by SR_Crewchief SR_Crewchief wrote:


BASIC Sniper Tactics and how they relate to paintball 101

First some basics need to be established. The game is paintball and for the purposes of this class it is played in the woods where the terrain dictates that you’ll be engaging each other most of the time at between 20 and 25 meters. (In other words close range) It is played most often by 2 opposing sides of roughly equal size. For all intent and purposes this game is modeled on military small unit combat.

Now several you are going "whoo hoo, my kind of sniper country"…without knowing what makes a sniper. Many of you have gone to the dictionary and found a reference saying something to the effect that a sniper is someone who fires from concealment and have used this a your basis for your claim to being one in paintball. That's all well and dandy, except you ignore the rest of the definition.

snip·er ( P ) Pronunciation Key (sn p r)n. A skilled military shooter detailed to spot and pick off enemy soldiers from a concealed place. One who shoots at other people from a concealed place.

Source: The American Heritage® Dictionary of the English Language, Fourth EditionCopyright © 2000 by Houghton Mifflin Company.Published by Houghton Mifflin Company. All rights reserved.

Now you’ll note that this expanded definition is still quite general in it scope, after all anyone who squats behind bush to fire is a sniper which is not the case.

So, since the dictionary has not resolved this we must consult the experts for a better definition of what makes a sniper in our chosen environment. It happens that I’ve had the opportunity to do just that from time to time in my 22 years in the Army.

In summary here are the extreme basics of what is an effective sniper:
· A superior marksman
· Expert knowledge in the art camouflage for concealment
· The ability to approach the target without being detected
· Engage the target from beyond effective range of return fire
· The ability to engage the target without revealing your position
· The ability to egress the area after successfully engaging the target without being positively identified and engaged

The first three of these points are possible in the game of paintball, but do not make you a sniper, they just take some training and practice.

Let’s look at them one at a time.

A superior marksman

Basically someone who’s shooting skills are well above that of the average player. No big problem here, skill levels very, some people are just plain better than others.

Expert knowledge in the art camouflage for concealment

This one is a little tougher. It takes knowledge of what will fool the eye into not seeing what is really there. It’s still doable though. Trained military have an advantage over the someone whose camouflage skills are solely based on hunting. Not because the non-military hunter is any less skilled but because of who the camouflage is intended to fool. But once armed with the knowledge of what the differences are this isn’t even a problem. So, yes this can be effectively applied to paintball.

The ability to approach the target without being detected

This one is a bigger problem. If just taken as being able to move close enough to a player that is already in place to make your shot undetected is very difficult. Since instinctively humans are hunters, our attention is automatically drawn to movement or things that are out of place. It’s takes someone that is extremely skilled in moving undected to pull this one off. But I have seen it done.

I should add to this the ability to setup a position that provides an undetected position from which to shoot that covers an area you expect your opponent to move through. A basic ambush.

Both require an undetected shooting position and can be effectively applied to paintball depending on skill level


The last three points are where the concept of a sniper in paintball fails.

Engage the target from beyond effective range of return fire

No matter what you do, as long as everyone has the same approximate muzzle velocity, everyone has about the same effective range. Yes, that means Flatlines too. While Flatlines do have the ability, do to an aerodynamic backspin, shoot farther than other barrel systems the paintball still loses velocity at the same rate. What this means is that a paintball from a flatline loses the energy to break its shell at the same rate as one fired from a conventional barrel. The advantage of the flatline is initial flat trajectory that paintball has, which allows someone to fire under foliage that would otherwise break the ball. (The first failed point in being an effective sniper)

The ability to engage the target without revealing your position

Since the effective range is around 20-25m means that when you fire you have effectively revealed your general position. What I mean is this. Your shooting from such a close range that either the pop of your ball leaving the barrel or the sound of your bolt cycling (or both) will give your general position away to anyone with average hearing as far away as 40m. Unless you are only engaging 1 or 2 people or are extremely lucking you yourself can now be effectively counted as a mission kill. (The second failed point in being an effective sniper)

The ability to egress the area after successfully engaging the target without being positively identified and engaged

What this means is the ability move to a new shooting position after having engaged a target without being detected and counter-engaged your self. Since it’s been demonstrated that you can’t effectively engage a target without revealing your initial shooting position and exposing yourself to effective counter fire this one automatically fails. (The third failed point in being an effective sniper)



Now just because you can’t effectively apply all of the above tactics of what makes an effective sniper doesn’t mean that the first 3 listed can’t be applied to paintball. Do they make you a sniper? No. But they do give you the ability to setup an effective close ambush. Just a word of advice here, bring along several friends and you might even be effective at it.

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Post Options Post Options   Thanks (0) Thanks(0)   Quote djrock Quote  Post ReplyReply Direct Link To This Post Posted: 10 December 2005 at 9:24am

Go for an apex barrel or scope.


It's been changed jackass.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Whazuuup! Quote  Post ReplyReply Direct Link To This Post Posted: 10 December 2005 at 9:39am
Get a double trigger, and lots of paint.
Then run up right into the middle of the action, blazing a trail of paint as you go. It will be a lot more fun, and you'll get better at the sport faster, than if you try sneak around the entire game, only to find out that your team already lost and you're the last one left.

As for upgrades, do you have a good set of thermal goggles that you are happy with?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote AckenMan Quote  Post ReplyReply Direct Link To This Post Posted: 10 December 2005 at 11:36am
Originally posted by djrock djrock wrote:

Go for an apex barrel or
scope.



but is a scope really necessary? i mean it seems
such a timely and expensive thing. would a sight rail
be any better? and yes i have a pair of goggles im
happy with.
Tippmann 98 custom
Evil 14" Driver Barrel
Tippmann stock
Pure Energy remote
20oz co2
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Post Options Post Options   Thanks (0) Thanks(0)   Quote ninety8freak Quote  Post ReplyReply Direct Link To This Post Posted: 10 December 2005 at 11:49am

scopes are completely useless, unless your going for a milsim theme on your gun. As for the apex, he already has a nice barrel.

I would suggest a palmer stabilizer($85ish), or a r/t ($50 off ebay) and a ricochet apache($70 off ebay), or all if you have the money.

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ions are better than any high end gun

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Post Options Post Options   Thanks (0) Thanks(0)   Quote monty_sniper Quote  Post ReplyReply Direct Link To This Post Posted: 10 December 2005 at 11:50am
get nitrogen, and no, no such thing as a sniper in paintball, but no, i wouldn't get a scope it leads to tunnel vision, and it just gets in the way.
98% of ion owners think ions are better than any high end gun. If you would like to bonus ball these idiots put this in your sig.
Proud owner of 3 guns and counting.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote AckenMan Quote  Post ReplyReply Direct Link To This Post Posted: 10 December 2005 at 12:03pm
what about a double trigger? isnt it just the feel you
like? because i prefer only the single finger trigger,
but if it does something els for me i might consider
it. like i mentioned before its not really necessary for
a scope but does a sight rail help at all? and as far
as a responce trigger goes, how does it help? Also i
found something that just looks cool, the amo clip
itr-Tippmann-A-5-Flatline-Stock_W0QQitemZ7202624
834QQcategoryZ47234QQrdZ1QQcmdZViewItem">thi
s picture
looks pretty cool. check out the other
pics of the gun to get better views. where can i get
this>

Edited by AckenMan
Tippmann 98 custom
Evil 14" Driver Barrel
Tippmann stock
Pure Energy remote
20oz co2
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Whazuuup! View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Whazuuup! Quote  Post ReplyReply Direct Link To This Post Posted: 10 December 2005 at 12:07pm
Yeah a double trigger is mostly preference, but a lot of people think it allows you to shoot faster. (if you have a R/T it is all preference)

A sight rail might help you, but I prefer to just look straight down the barrel, as I use my CO2 tank for a stock.

The Response Trigger is a gas piston that sits behind your trigger. When you shoot, the extra blowback air goes into pushing your trigger back to it's original position. By applying the right, constant pressure to the trigger, you can get a full-auto effect. Pretty cool.
With this, you would also need an electronic hopper so you don't misfire a bunch and chop paint.


Edited by Whazuuup!
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Post Options Post Options   Thanks (0) Thanks(0)   Quote AckenMan Quote  Post ReplyReply Direct Link To This Post Posted: 10 December 2005 at 12:17pm
nice, thanks for the help. it r/t sounds pretty helpfull,
but like i mentioned before, the link above sends you
to an ebay product that has that banana clip effect
and was wondering where i could find something
like that for looks on my gun.


also which is really better, or does it matter, the
rocket cock, or rocket cock 2

Edited by AckenMan
Tippmann 98 custom
Evil 14" Driver Barrel
Tippmann stock
Pure Energy remote
20oz co2
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Nickodemus Quote  Post ReplyReply Direct Link To This Post Posted: 10 December 2005 at 12:42pm
I highly recommend the response trigger. If you get a cyclone or Q-loader for a hopper you can keep your marker from needing batteries. I would get rid of the stock, you don't need it, paintballs don't go that far. If your used to firearms consider a paintball marker as a huge beefed up entry pistol, not a carbine to be shouldered. Maybe you want to go for the milsim look with that sniper talk of yours, personally I don't see the point. I would get a good regulator. Learn to identify good and bad cover on the field, and how to rapidly and unpredictably place accurate shots from behind it. Don't be afraid to get hit by paint, and keep your movement short as possible to get to the next place on the field that makes it easier for you. The more compact your marker the more options you have for cover on the field, and you can play tighter with it. How you are when you walk onto the field is the surface area of what will get you eliminated, so try to keep that small. Think about how much of a target you are giving your opponents when you play in what you do, and think aggressively. Bring enough paint and nothing else.
Think and give them all you have from the beginning, and never weaken!

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Nickodemus Quote  Post ReplyReply Direct Link To This Post Posted: 10 December 2005 at 12:56pm

Originally posted by AckenMan AckenMan wrote:

Now i just need to
know what to do with my gun and how to get better at
the sport. you know tips and stuff. during the times
ive played ive played as a sniper and sort of scout. If
there is any tips you have for a sniper and becoming
one let me know.

Since you play woods I would get another 20oz so you can play more before going back to the shop. If by sniper/scout you mean go out in front to feel for where the opponents are and use surprise advantage if possible, I understand. If you mean to go camp somewhere and wait for an opponent to come to you until the game ends I don't understand. (unless your main group plans to press them against you so you get them as they fall back into you, camp thoughtfully for a good ambush.) I would get rid of the stock, remote and big harness if your woods are like mine they will snag you in brush. A small pod pack should work.



Edited by Nickodemus
Think and give them all you have from the beginning, and never weaken!

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Post Options Post Options   Thanks (0) Thanks(0)   Quote AckenMan Quote  Post ReplyReply Direct Link To This Post Posted: 10 December 2005 at 1:02pm
i had asked before about changing the inards on my
gun and was told it wasnt worth it. but i had a
question on an expansion chamber. is that worth it
and what does it even help with. that and a low
pressure kit

Edited by AckenMan
Tippmann 98 custom
Evil 14" Driver Barrel
Tippmann stock
Pure Energy remote
20oz co2
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Post Options Post Options   Thanks (0) Thanks(0)   Quote AckenMan Quote  Post ReplyReply Direct Link To This Post Posted: 10 December 2005 at 1:08pm
Originally posted by Nickodemus Nickodemus wrote:

Originally posted by AckenMan AckenMan wrote:

Now
i just need to know what to do with my gun and how
to get better at the sport. you know tips and stuff.
during the times ive played ive played as a sniper
and sort of scout. If there is any tips you have for a
sniper and becoming one let me know.


Since you play woods I would get another 20oz so
you can play more before going back to the shop. If
by sniper/scout you mean go out in front to feel for
where the opponents are and use surprise
advantage if possible, I understand. If you mean to
go camp somewhere and wait for an opponent to
come to you until the game ends I don't understand.
(unless your main group plans to press them
against you so you get them as they fall back into
you, camp thoughtfully for a good ambush.) I would
get rid of the stock, remote and big harness if your
woods are like mine they will snag you in brush. A
small pod pack should work.



thans for the help
Tippmann 98 custom
Evil 14" Driver Barrel
Tippmann stock
Pure Energy remote
20oz co2
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Post Options Post Options   Thanks (0) Thanks(0)   Quote skruge Quote  Post ReplyReply Direct Link To This Post Posted: 10 December 2005 at 1:14pm
sounds like you want to go for a mil sim look. get your gun where you want first it performance wise before you start buying cosmetics. thats my $.2 
Hail to all the nazis on this board. facism lives on! (sarcasm if you cant tell)

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Whazuuup! Quote  Post ReplyReply Direct Link To This Post Posted: 10 December 2005 at 2:00pm
I'm not quite sure about what you mean by the 'inards' of your gun, but chances are if you buy an aftermarket front bolt, or something simliar, it's not gonna work any better than the stock one.

An expansion chamber lets any liquid CO2 that gets into your ASA turn into gas before it enters your gun. It will replace your front grip, and you'll also need the vertical adapter. I have one on my gun, along with an anti-siphoned CO2 tank and the consistency increase was quite noticable.

The low pressure kit is meant for nitro, but it can work with CO2 also, if you have a good regulator like a Palmer's Stabilizer.
It makes your 98 run off ~400PSI instead of ~800. It does replace some of your internals.
If you buy the low pressure kit, you also have to buy a screw in regulator. Tippmann doesn't include it because they probably know most people are going to replace it anyway. So yeah, you use a high-output tank, then tune the regulator to around 350-400PSI, and then you can shoot the gun with less noise, less kickback, and more consistency (accuracy).
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