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Darur
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Posted: 29 May 2005 at 5:48pm |
Nickodemus wrote:
Long Tr'ang wrote:
Nickodemus wrote:
I mean range estimation by using a mil scope or the width of your front site.
How I would employ your scouts in woodsball:
[waiting in ambush]
newbie: "When are they going to come over here"
Nick: "Don't worry, I sent two scouts that way to find them and bait them back"
...
newbie: "I hear markers shooting over there, that's behind our ambush"
Nick "Yeah, I guess they found them - Listen to all that, they are
outnumbered, they are buying us time - forget this ambush we
all need to move this way, now!"
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yes but todo that u need to know the size of somehting at or neer that range to do it succesfully
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Correct. You can use the estimated height of a person
downrange very well. Also, there are other tricks, a 20"
sillouhette will dissapear behind the width of your front site on a M1
(unless you have match sights) at exactly 300 yards. So if your
target's width is visable when you aim at it, it's less then 300 yards
away, and if it is more narrow then your front sight, then that is a
+300 yard shot. Laser range finders are awesome until they break or the
batteries die. If you see a target off in the distance and you do not
know the range, but have five Rifleman, get each to adjust their sights
for the estimated range, then put a minor change on each of them so
that when they open up at least one will hit. remember it is better to
hit low then high. If your projectile hits air, you never see it. But
if it kicks up a little dust when it hits ground, you can adjust your
sights off that. "Whoever gets there with the mostest, fastest, wins." |
I think you need to start specifying that this applies to a real gun,
not in paintball, otherwise you will have the sniper population reading
this as "hey dat dude said we could be snip-er dudes!".
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Nickodemus
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Posted: 29 May 2005 at 9:44am |
Long Tr'ang wrote:
Nickodemus wrote:
I mean range estimation by using a mil scope or the width of your front site.
How I would employ your scouts in woodsball:
[waiting in ambush]
newbie: "When are they going to come over here"
Nick: "Don't worry, I sent two scouts that way to find them and bait them back"
...
newbie: "I hear markers shooting over there, that's behind our ambush"
Nick "Yeah, I guess they found them - Listen to all that, they are outnumbered, they are buying us time - forget this ambush we all need to move this way, now!"
|
yes but todo that u need to know the size of somehting at or neer that range to do it succesfully
|
Correct. You can use the estimated height of a person downrange very well. Also, there are other tricks, a 20" sillouhette will dissapear behind the width of your front site on a M1 (unless you have match sights) at exactly 300 yards. So if your target's width is visable when you aim at it, it's less then 300 yards away, and if it is more narrow then your front sight, then that is a +300 yard shot. Laser range finders are awesome until they break or the batteries die. If you see a target off in the distance and you do not know the range, but have five Rifleman, get each to adjust their sights for the estimated range, then put a minor change on each of them so that when they open up at least one will hit. remember it is better to hit low then high. If your projectile hits air, you never see it. But if it kicks up a little dust when it hits ground, you can adjust your sights off that. "Whoever gets there with the mostest, fastest, wins."
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Think and give them all you have from the beginning, and never weaken!
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Sentinelz
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Posted: 29 May 2005 at 2:35am |
Nickodemus wrote:
Sentinelz wrote:
Darur wrote:
Nickodemus wrote:
Sorry guys, but I am trying to put some useful info in this "sniper" thread. Call them scouts, it's not sniper/scout school that they train at for nothing. That's like saying your a seal but not a UDT.
I covered the basics of sight adjustment, now holding for wind:
This is guesswork but there are methods. Remember, your projectile is more vulnerable to wind near the end of it's travel. This is because down range the projectile is moving slower, and also the wind has been acting on it longer. Wind is usually never constant - if you are shooting 1000 yards it may push your projectile left for the first 200, then towards you for the next 50, then the wind will curl and go right for the rest of your projectiles travel. Remember, the wind sock by you was reading left, but the last part of travel and most significant distance covered the wind was right. I say it is guesswork because it will shift.
So, to accurately correct for wind you need to make a little chart of how many inches your projectile gets shifted at a given range with a given wind speed. For wind direction you only need to memorise these shifts at anolog clock directions 1:00, 2:00, and 3:00. I would put data for 5 knot, 10 knot, 15 knot, 20 knot, 25 knot, and 30 knot winds. Wind coming from 9:00 will have the same effect as wind coming from 3:00, it will just push the projectile in the opposite direction.
So if I go to shoot and see that a wind sock down by the target reads a 15 knot wind coming from 7:00. I have to look in my notes or remember what 15 knots shifts the projectile at 1:00, say it moves point of impact 3" left at this distance, then correct the direction for the shift that pushes opposite 1:00 (the 7:00 wind sock). My POI is going to be 3" right.
I thought about sharing some advanced skills like accounting for mirage, and trajectory changes when shooting through glass windows, but maybe another day.
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Buddy, its a paintball. If you can get the thing to stay straight for even 30 ft its a miracle.
Make all the charts and crap you want, it wont do you any good.
|
I could with about a 35-39 ft barrel with no porting and a messed up valve that sends out air continuously maybe...
|
Sight adjustment is the same for paintball markers (if you have sights), that is why I said "projectile" not "bullet" or "paintball". Also windage estimation. The difference is the low velocity and inconsistency of the paintballs. They don't go far, have huge amount of drop, and arn't accurate because they're not solid. Other then that, paintballs follow the same rules as any other low-speed projectile.
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HOLY CRAP!!!! I just thought of a new paintball that might fly straight!
I need to do some estimates and math I'll be back....
Edited by Sentinelz
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hybrid-sniper
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Posted: 29 May 2005 at 1:18am |
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Darur
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Posted: 29 May 2005 at 12:35am |
Sniperdaddy wrote:
alot
of you are missing the point.sniping is NOT staying in one spot picking
off targets that only you can see. the only reason that i got my 98
flatline is because my imagine couldnt hit a brick wall. so for all of
you out there who are confused about the whole point of sniping it is
simply this: 1. really accurate gun
Name one please
&nbs p;
2.avoiding other
players paintballs
Gosh! You think?!
&nbs p;
and 3. moving around
to get a better vantage point of your opponent
So, do the rest of the
woodsballers all shoot guns with curvey barrels, eyes closed while
jumping in front of others shooting at them and staying in one spot? that sums it up |
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Sniperdaddy
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Posted: 29 May 2005 at 12:06am |
alot of you are missing the point.sniping is NOT staying in one spot picking off targets that only you can see. the only reason that i got my 98 flatline is because my imagine couldnt hit a brick wall. so for all of you out there who are confused about the whole point of sniping it is simply this: 1. really accurate gun
2.avoiding other players paintballs
and 3. moving around to get a better vantage point of your opponent
that sums it up
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Nickodemus
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Posted: 28 May 2005 at 11:19pm |
Darur wrote:
HITMAN 4 HIRE wrote:
theres sniping in paintball get over it. |
Prove it
|
I guess everyone has there decided definition of Snipers and Sniping. It just seems that the paintball snipers don't care about the skills that everyone else in the world's definition of sniper holds.
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Think and give them all you have from the beginning, and never weaken!
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Darur
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Posted: 28 May 2005 at 4:36pm |
HITMAN 4 HIRE wrote:
theres sniping in paintball get over it. |
Prove it
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Real Men play Tuba [IMG]http://img89.imageshack.us/img89/1859/newsmall6xz.jpg"> PH33R TEH 1337 Dwarf! DONT CLICK ME!!1
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HITMAN 4 HIRE
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Posted: 28 May 2005 at 12:10pm |
theres sniping in paintball get over it.
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Long Tr'ang
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Posted: 28 May 2005 at 11:20am |
Nickodemus wrote:
I mean range estimation by using a mil scope or the width of your front site.
How I would employ your scouts in woodsball:
[waiting in ambush]
newbie: "When are they going to come over here"
Nick: "Don't worry, I sent two scouts that way to find them and bait them back"
...
newbie: "I hear markers shooting over there, that's behind our ambush"
Nick "Yeah, I guess they found them - Listen to all that, they are
outnumbered, they are buying us time - forget this ambush we
all need to move this way, now!"
|
yes but todo that u need to know the size of somehting at or neer that range to do it succesfully
|
What Makes The Grass Grow!
Blood Blood Blood!!!
And What Do We Do For A Living
Kill Kill Kill!!!
Pro-Carbine
J&J cyramic 16'
9 and 12 oz tanks
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Nickodemus
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Posted: 28 May 2005 at 10:27am |
When I shoot, I strive to have the weapons/projectiles inaccuracy be the weakest link in the chain between myself and the target. Use good paint and bench shoot your market at 30' with it braced against something steadier then you. Aim it at the same one small point every shot, and send a group of paint down range. See how much smaller this group is compared to when you play and shoot at a target that far away.
Let me know how it goes if your group is still to big, it's not difficult to accurize your marker for 30'.
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Nickodemus
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Posted: 28 May 2005 at 10:17am |
Sentinelz wrote:
Darur wrote:
Nickodemus wrote:
Sorry guys, but I am trying to put some useful info in this "sniper" thread. Call them scouts, it's not sniper/scout school that they train at for nothing. That's like saying your a seal but not a UDT.
I covered the basics of sight adjustment, now holding for wind:
This is guesswork but there are methods. Remember, your projectile is more vulnerable to wind near the end of it's travel. This is because down range the projectile is moving slower, and also the wind has been acting on it longer. Wind is usually never constant - if you are shooting 1000 yards it may push your projectile left for the first 200, then towards you for the next 50, then the wind will curl and go right for the rest of your projectiles travel. Remember, the wind sock by you was reading left, but the last part of travel and most significant distance covered the wind was right. I say it is guesswork because it will shift.
So, to accurately correct for wind you need to make a little chart of how many inches your projectile gets shifted at a given range with a given wind speed. For wind direction you only need to memorise these shifts at anolog clock directions 1:00, 2:00, and 3:00. I would put data for 5 knot, 10 knot, 15 knot, 20 knot, 25 knot, and 30 knot winds. Wind coming from 9:00 will have the same effect as wind coming from 3:00, it will just push the projectile in the opposite direction.
So if I go to shoot and see that a wind sock down by the target reads a 15 knot wind coming from 7:00. I have to look in my notes or remember what 15 knots shifts the projectile at 1:00, say it moves point of impact 3" left at this distance, then correct the direction for the shift that pushes opposite 1:00 (the 7:00 wind sock). My POI is going to be 3" right.
I thought about sharing some advanced skills like accounting for mirage, and trajectory changes when shooting through glass windows, but maybe another day.
|
Buddy, its a paintball. If you can get the thing to stay straight for even 30 ft its a miracle.
Make all the charts and crap you want, it wont do you any good.
|
I could with about a 35-39 ft barrel with no porting and a messed up valve that sends out air continuously maybe...
|
Sight adjustment is the same for paintball markers (if you have sights), that is why I said "projectile" not "bullet" or "paintball". Also windage estimation. The difference is the low velocity and inconsistency of the paintballs. They don't go far, have huge amount of drop, and arn't accurate because they're not solid. Other then that, paintballs follow the same rules as any other low-speed projectile.
|
Think and give them all you have from the beginning, and never weaken!
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Sentinelz
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Posted: 28 May 2005 at 3:11am |
Darur wrote:
Nickodemus wrote:
Sorry guys, but I am trying to put some useful info in this "sniper" thread. Call them scouts, it's not sniper/scout school that they train at for nothing. That's like saying your a seal but not a UDT.
I covered the basics of sight adjustment, now holding for wind:
This is guesswork but there are methods. Remember, your projectile is more vulnerable to wind near the end of it's travel. This is because down range the projectile is moving slower, and also the wind has been acting on it longer. Wind is usually never constant - if you are shooting 1000 yards it may push your projectile left for the first 200, then towards you for the next 50, then the wind will curl and go right for the rest of your projectiles travel. Remember, the wind sock by you was reading left, but the last part of travel and most significant distance covered the wind was right. I say it is guesswork because it will shift.
So, to accurately correct for wind you need to make a little chart of how many inches your projectile gets shifted at a given range with a given wind speed. For wind direction you only need to memorise these shifts at anolog clock directions 1:00, 2:00, and 3:00. I would put data for 5 knot, 10 knot, 15 knot, 20 knot, 25 knot, and 30 knot winds. Wind coming from 9:00 will have the same effect as wind coming from 3:00, it will just push the projectile in the opposite direction.
So if I go to shoot and see that a wind sock down by the target reads a 15 knot wind coming from 7:00. I have to look in my notes or remember what 15 knots shifts the projectile at 1:00, say it moves point of impact 3" left at this distance, then correct the direction for the shift that pushes opposite 1:00 (the 7:00 wind sock). My POI is going to be 3" right.
I thought about sharing some advanced skills like accounting for mirage, and trajectory changes when shooting through glass windows, but maybe another day.
|
Buddy, its a paintball. If you can get the thing to stay straight for even 30 ft its a miracle.
Make all the charts and crap you want, it wont do you any good.
|
I could with about a 35-39 ft barrel with no porting and a messed up valve that sends out air continuously maybe...
|
|
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Nickodemus
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Posted: 27 May 2005 at 8:49pm |
I mean range estimation by using a mil scope or the width of your front site.
How I would employ your scouts in woodsball:
[waiting in ambush]
newbie: "When are they going to come over here"
Nick: "Don't worry, I sent two scouts that way to find them and bait them back"
...
newbie: "I hear markers shooting over there, that's behind our ambush"
Nick "Yeah, I guess they found them - Listen to all that, they are outnumbered, they are buying us time - forget this ambush we all need to move this way, now!"
|
Think and give them all you have from the beginning, and never weaken!
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Long Tr'ang
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Posted: 27 May 2005 at 6:34pm |
Nickodemus wrote:
Sorry guys, but I am trying to put some useful
info in this "sniper" thread. Call them scouts, it's not
sniper/scout school that they train at for nothing. That's like
saying your a seal but not a UDT.
I covered the basics of sight adjustment, now holding for wind:
This is guesswork but there are methods. Remember, your projectile
is more vulnerable to wind near the end of it's travel. This is because
down range the projectile is moving slower, and also the wind has been
acting on it longer. Wind is usually never constant - if you are
shooting 1000 yards it may push your projectile left for the first 200,
then towards you for the next 50, then the wind will curl and go right
for the rest of your projectiles travel. Remember, the wind sock by you
was reading left, but the last part of travel and most significant
distance covered the wind was right. I say it is guesswork because it
will shift.
So, to accurately correct for wind you need to make a little chart
of how many inches your projectile gets shifted at a given range with a
given wind speed. For wind direction you only need to memorise these
shifts at anolog clock directions 1:00, 2:00, and 3:00. I would
put data for 5 knot, 10 knot, 15 knot, 20 knot, 25 knot, and 30 knot
winds. Wind coming from 9:00 will have the same effect as wind coming
from 3:00, it will just push the projectile in the opposite direction.
So if I go to shoot and see that a wind sock down by the target
reads a 15 knot wind coming from 7:00. I have to look in my notes
or remember what 15 knots shifts the projectile at 1:00, say it
moves point of impact 3" left at this distance, then correct the
direction for the shift that pushes opposite 1:00 (the 7:00
wind sock). My POI is going to be 3" right.
I thought about sharing some advanced skills like accounting for
mirage, and trajectory changes when shooting through glass windows, but
maybe another day.
|
ok yes they are called scout/sniper but the only reason they are is b/c
during vietnam the man who started the first "scout/sniper" school jim
land decided that if the military could use thier snipers as scout as
well as long range killing machines they would appriciate them better
but as off 1972 almost no snipers have been used as scouts they only
did it in the trial and error phases of the sniper and the scout part
refers to the use of camoflague and the sirvival skills and so forth
basically every thing besides marksmanship and and the esstemation of
wind and distance and this is how u guess distance
first of all this is for exptream long range shoot like 300 yards and
further first u look at a football field and remember exactly how far
that looks then when u are trying to esstemate the range use the image
of the football field and roll it over end tyo end until u reach ur
target and u always round up now im sure this could be applied to
paintball but on a much smaller scale
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Blood Blood Blood!!!
And What Do We Do For A Living
Kill Kill Kill!!!
Pro-Carbine
J&J cyramic 16'
9 and 12 oz tanks
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DracoPlasm
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Posted: 27 May 2005 at 3:06pm |
Sniping is taking out a target you were told to eliminate without being seen...if you do that in a paintball game you sniped him you dont have to have a long range super accurate gun to snipe....if you were to kill someone with a sniper rifle it doesnt mean you sniped them...you just shot them with a sniper rifle you can snipe with anything a sniper rifle is just easier to use
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Captain Bozo
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Posted: 27 May 2005 at 2:24pm |
I agree with you Demus, most people don't care about true sniper qualities, they just want to shoot a few people with getting seen, and even then they don't have the proper pattern of thought about stuff like escape routes and ways your buddies can move into the void you created with a few well placed shots.
I don't know about calling them a scout, because unless they have radios they are not doing much good, I think they are more like one man ambush, OMA for short... hmm, oma is german for grandmother.
But then agian I still think on a highly organized woodsball team they would be vital for scouting and for sniping they are also good for flanking the enemy when you are stuck in a 50 50 fire fight.
Go to the link for learning more about paintball sniping, which I think is hardly related to the true military sniper.
http://www.specialopspaintball.com/articles/the_true_paintba ll_sniper.asp
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Nickodemus
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Posted: 27 May 2005 at 9:36am |
Darur wrote:
Nickodemus wrote:
Sorry guys, but I am trying to put some useful info in this "sniper" thread. Call them scouts, it's not sniper/scout school that they train at for nothing. That's like saying your a seal but not a UDT.
I covered the basics of sight adjustment, now holding for wind:
This is guesswork but there are methods. Remember, your projectile is more vulnerable to wind near the end of it's travel. This is because down range the projectile is moving slower, and also the wind has been acting on it longer. Wind is usually never constant - if you are shooting 1000 yards it may push your projectile left for the first 200, then towards you for the next 50, then the wind will curl and go right for the rest of your projectiles travel. Remember, the wind sock by you was reading left, but the last part of travel and most significant distance covered the wind was right. I say it is guesswork because it will shift.
So, to accurately correct for wind you need to make a little chart of how many inches your projectile gets shifted at a given range with a given wind speed. For wind direction you only need to memorise these shifts at anolog clock directions 1:00, 2:00, and 3:00. I would put data for 5 knot, 10 knot, 15 knot, 20 knot, 25 knot, and 30 knot winds. Wind coming from 9:00 will have the same effect as wind coming from 3:00, it will just push the projectile in the opposite direction.
So if I go to shoot and see that a wind sock down by the target reads a 15 knot wind coming from 7:00. I have to look in my notes or remember what 15 knots shifts the projectile at 1:00, say it moves point of impact 3" left at this distance, then correct the direction for the shift that pushes opposite 1:00 (the 7:00 wind sock). My POI is going to be 3" right.
I thought about sharing some advanced skills like accounting for mirage, and trajectory changes when shooting through glass windows, but maybe another day.
|
Buddy, its a paintball. If you can get the thing to stay straight for even 30 ft its a miracle.
Make all the charts and crap you want, it wont do you any good.
|
Yes, yes my point exactly. Read the whole post and you understand what I am doing. These paintball "snipers" could care less about actual sniper skills. This information is usful to anyone who does any real shooting that may not know it, and I am sure there are some of you on this forum.
Fieldcraft? I could teach you how to live in the woods for days without making much evidence your there. None will be interested. How can you then call yourself a "Sniper." Thats my point - if your going to pretend, at least have an interest in the role your playing.
Also, if your paintball doesn't stay straight at 30' you really need to learn to aim, or shoot better paint.
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Think and give them all you have from the beginning, and never weaken!
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Darur
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Posted: 27 May 2005 at 2:03am |
Nickodemus wrote:
Sorry guys, but I am trying to put some useful
info in this "sniper" thread. Call them scouts, it's not
sniper/scout school that they train at for nothing. That's like
saying your a seal but not a UDT.
I covered the basics of sight adjustment, now holding for wind:
This is guesswork but there are methods. Remember, your projectile
is more vulnerable to wind near the end of it's travel. This is because
down range the projectile is moving slower, and also the wind has been
acting on it longer. Wind is usually never constant - if you are
shooting 1000 yards it may push your projectile left for the first 200,
then towards you for the next 50, then the wind will curl and go right
for the rest of your projectiles travel. Remember, the wind sock by you
was reading left, but the last part of travel and most significant
distance covered the wind was right. I say it is guesswork because it
will shift.
So, to accurately correct for wind you need to make a little chart
of how many inches your projectile gets shifted at a given range with a
given wind speed. For wind direction you only need to memorise these
shifts at anolog clock directions 1:00, 2:00, and 3:00. I would
put data for 5 knot, 10 knot, 15 knot, 20 knot, 25 knot, and 30 knot
winds. Wind coming from 9:00 will have the same effect as wind coming
from 3:00, it will just push the projectile in the opposite direction.
So if I go to shoot and see that a wind sock down by the target
reads a 15 knot wind coming from 7:00. I have to look in my notes
or remember what 15 knots shifts the projectile at 1:00, say it
moves point of impact 3" left at this distance, then correct the
direction for the shift that pushes opposite 1:00 (the 7:00
wind sock). My POI is going to be 3" right.
I thought about sharing some advanced skills like accounting for
mirage, and trajectory changes when shooting through glass windows, but
maybe another day.
|
Buddy, its a paintball. If you can get the thing to stay straight for even 30 ft its a miracle.
Make all the charts and crap you want, it wont do you any good.
|
Real Men play Tuba [IMG]http://img89.imageshack.us/img89/1859/newsmall6xz.jpg"> PH33R TEH 1337 Dwarf! DONT CLICK ME!!1
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Nickodemus
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Posted: 26 May 2005 at 5:57pm |
Anyone want to know how to do range estimation...? Are you paintball snipers still interested in target shooting?
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Think and give them all you have from the beginning, and never weaken!
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