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Post Options Post Options   Thanks (0) Thanks(0)   Quote Mack Quote  Post ReplyReply Direct Link To This Post Posted: 11 September 2005 at 8:02pm
Somebody asked if there was anything else to say, and I think there is.  I'll start by stating my position on snipers in paintball:

    Balls up fists, jumps up and down and screams "Are too!" repeatedly.

Just kidding .  I had to do that since it seems to be the way most of the pro-sniper crowd state their position.  Seriously, I think there are snipers (or a semi-equivilant style that can be called that for the sake of simplicity) in paintball.  But they are not the ghillie-suited wonders who hide in the bushes and wait for the occassional lucky ambush; and they are not the guys who build up high elimination counts by staking out the reinsertion points and shooting helpless people the minute they step onto the playing field.  (A personal dislike of mine-I consider such behavior to be completly without honor.)  They are instead the rare and disciplined individuals who know their marker thoroughly and head into the woods with both a specific mission and the skills to carry it out with minimal risk of detection and return fire.  When I say "rare" individual I mean that I've encountered just one person who fits my definition since the first time I played this game back in 1985.  (And, for those who are wondering, I don't consider myself a sniper.)  He doesn't use a pump gun or wear a ghillie.  He alway moves through the woods silently and unseen.  (Sometimes I think he got ahold of Predator cloaking technology from somewhere.)  He is a deadly shot both with aimed shots and with snapshooting and usually he prefers to just execute effective one-man ambushes while defending the team's flanks.  When he goes into "sniper" mode though I have seen him use the terrain to his advantage to the point where he takes his one shot, gets his one elimination, disappears, and repeats to his hearts content without ever having a single shot fired at him.  In this mode he meets every requirement of the sniper definition put forth previously on this forum.  (I believe the definition was provided by Sr Crewchief, but I'm not positive.)  The funny part is when you talk with this guy he doesn't seem to consider himself all that good.  He just does what he does and doesn't get all egotistical about it. 

So, with all that said, while I belive sniper's in paintball do exist, I also believe the majority of the "snipers" who get themselves flamed on this forum for their insistance that they posess such supernatural skills are nothing more than posers.  Most, with further maturity and experience, will develop a non-sniper playing style that is more effective for them.  Some will get disillusioned that they aren't Tom Berenger and will quit.   A very few, probably less than one in ten thousand will actually become the player they invision themselves as now; and they will probably look back at their earlier selves and laugh.

There are three things which were stated in the anti-sniper arguments that I intend to protest:  That patience has no place in the game, that if you hide in the brush you are automatically a camper, and that you are not using teamwork unless you can see your team and are communicating with them. 

As an older player with knee and back problems who doesn't move as quick as the majority of the folks I play with, patience is a major part of my game.  When I execute an ambush, I want the most eliminations I can possibly get out of it.  To fire to soon would probably get one elimination, maybe two, but would allow others to get away.  Acting at just the right moment can result in multiple eliminations and do my team much more good.  I must admit though there is such a thing as waiting to long to act.  I once found myself ambushing a six-person squad from the center of their formation because I waited to long for the "perfect" opportunity.  (I got one, two of them eliminated each other in the crossfire and the rest painted me thoroughly.) 

I prefer to establish ambushes as opposed to hunting other players down, does this make me a camper?  I don't think so.  It means I've discovered, much to my annoyance, that sometimes I can't stalk as fast as my target moves so it's better to figure out where they're going, then go there and wait for them.  (It's very frustrating to be behind folks who have no clue I'm there and have them get away because they can stampede through the woods much more quickly than I can quietly hunt them.)

Finally, just because I can't see my team and am not talking to them does not make me "not a team player".  One of the things you can count on at our field is that the defending team will have pre-positioned a flanker or two well away from the flag station.  We play on approximately 100 acres of varied terrain so it is easy for these flankers to avoid the offensive team as it inserts.  They stay out of sight until the offensive team is completely involved with the flag defenders, then sweep in from behind and cripple the attack.  To counter this some of us more disciplined players utilize a rear-guard strategy.  (Sometimes, depending on terrain, we also post flank security as well.)  We will sweep the area that offers the most likely avenue of concealed approach to the rest of the team once they engage the defensive forces at the flag.  During the sweep one of us will drop out of the formation-hopefully unnoticed-in the midst of thick cover and wait.  The actions taken if an enemy force comes in from behind varies depending upon the size of the force and the terrain.  (I actually surrendered a couple of players by doing this.  They were as intent on the backs of my team mates as my team was on assaulting the flag.)  Yes, this could probably be called camping, and, yes it can be very boring when no one tries to sneak up on the rest of the team.  But it is vital to the team; it both secures the rear from attack and allows the rest of the team to place all of their concentration on taking the flag.


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Post Options Post Options   Thanks (0) Thanks(0)   Quote Darur Quote  Post ReplyReply Direct Link To This Post Posted: 11 September 2005 at 9:16pm
Originally posted by Mack Mack wrote:

Somebody asked if there was anything else to say, and I think there is.  I'll start by stating my position on snipers in paintball:

    Balls up fists, jumps up and down and screams "Are too!" repeatedly.

Just kidding .  I had to do that since it seems to be the way most of the pro-sniper crowd state their position.  Seriously, I think there are snipers (or a semi-equivilant style that can be called that for the sake of simplicity) in paintball.  But they are not the ghillie-suited wonders who hide in the bushes and wait for the occassional lucky ambush; and they are not the guys who build up high elimination counts by staking out the reinsertion points and shooting helpless people the minute they step onto the playing field.  (A personal dislike of mine-I consider such behavior to be completly without honor.)  They are instead the rare and disciplined individuals

Wow, first things first, did you just use the term "disciplined individual" to describe a paintballer? BWAHAHAHAHAHAHAHAHA.  The average paintballer is a teenager 14-17 years old, they are about as disciplined as a gnat with ADHD. 


who know their marker thoroughly

Meaning what?  The rest of us just break the thing open, snap a few parts off, slab on some oil wherever we like, throw the parts back wherever they fit and hope the thing works?

and head into the woods with both a specific mission

K, heres the problem with that. Say their mission is to check the fork in the path ahead to clear it for their team and then the team decides to take a different path leaving the "sniper" to sit at the junction for the whole game till he gets shot.  Well, clearly the sniper (we will call him Bill) isnt going to yell to the captin (Jim) "Hey Jim, wheres yall at?!" and Jim wont yell 'Yo Bill, we are taking the other path, turn around".  Lack of communication = no teamwork = newb

and the skills to carry it out

So the rest of us just run around without the slightest clue what we are doing?

with minimal risk of detection and return fire. 

Golly Gee, sounds like your average woodsballer right there.

When I say "rare" individual I mean that I've encountered just one person who fits my definition since the first time I played this game back in 1985.  (And, for those who are wondering, I don't consider myself a sniper.)  He doesn't use a pump gun or wear a ghillie.  He alway moves through the woods silently and unseen. 

Sounds like your classic newb who runs off and does his own thing while the team works together to win the game.

(Sometimes I think he got ahold of Predator cloaking technology from somewhere.)  He is a deadly shot both with aimed shots and with snapshooting

And the rest of us cant hit the side of a barn?

and usually he prefers to just execute effective one-man ambushes while defending the team's flanks. 

Making him your typical camper

When he goes into "sniper" mode though I have seen him use the terrain to his advantage

Once again, classical woodsballer

to the point where he takes his one shot, gets his one elimination, disappears, and repeats to his hearts content without ever having a single shot fired at him.  In this mode he meets every requirement of the sniper definition put forth previously on this forum.(I believe the definition was provided by Sr Crewchief, but I'm not positive.) 

Enlighten me, whats this deffinition?

The funny part is when you talk with this guy he doesn't seem to consider himself all that good.  He just does what he does and doesn't get all egotistical about it.

That would probably be because he is your typical woodsballer.  That

So, with all that said, while I belive sniper's in paintball do exist, I also believe the majority of the "snipers" who get themselves flamed on this forum for their insistance that they posess such supernatural skills are nothing more than posers. 

Hate to break it to you but all snipers are posers

Most, with further maturity and experience, will develop a non-sniper playing style that is more effective for them. 

Yeah, its called learning that snipers dont exist and finnaly working with your team.

Some will get disillusioned that they aren't Tom Berenger and will quit.   A very few, probably less than one in ten thousand will actually become the player they invision themselves as now;

Only an ignorent fool will think that they are a sniper after playing as a "sniper" for a long time

and they will probably look back at their earlier selves and laugh.

Who are we talking about?  The smart guys that realize snipers dont exist or the ignorent ones that think they do?

There are three things which were stated in the anti-sniper arguments that I intend to protest:  That patience has no place in the game,

To a certain degree.  The only use for patience is being cautious

that if you hide in the brush you are automatically a camper,

If you hide in brush for periods of time you are camper, yes

and that you are not using teamwork unless you can see your team and are communicating with them. 

Yep, how are you helping your team if you arent workign with them?

As an older player with knee and back problems who doesn't move as quick as the majority of the folks I play with, patience is a major part of my game.  When I execute an ambush, I want the most eliminations I can possibly get out of it.  To fire to soon would probably get one elimination, maybe two, but would allow others to get away. 

That falls under timeing

Acting at just the right moment can result in multiple eliminations and do my team much more good.  I must admit though there is such a thing as waiting to long to act.  I once found myself ambushing a six-person squad from the center of their formation because I waited to long for the "perfect" opportunity.  (I got one, two of them eliminated each other in the crossfire and the rest painted me thoroughly.) 

I prefer to establish ambushes as opposed to hunting other players down, does this make me a camper? 

To a degree.  Where is the skill in sitting down in brush all day?  I will give you that moving to intercept another team with an ambush is smart but just sitting down on a trail  and waiting is stupid.

I don't think so.  It means I've discovered, much to my annoyance, that sometimes I can't stalk as fast as my target moves so it's better to figure out where they're going, then go there and wait for them.  (It's very frustrating to be behind folks who have no clue I'm there and have them get away because they can stampede through the woods much more quickly than I can quietly hunt them.)

Finally, just because I can't see my team and am not talking to them does not make me "not a team player".  One of the things you can count on at our field is that the defending team will have pre-positioned a flanker or two well away from the flag station.  We play on approximately 100 acres of varied terrain so it is easy for these flankers to avoid the offensive team as it inserts.  They stay out of sight until the offensive team is completely involved with the flag defenders, then sweep in from behind and cripple the attack. 

That is not what we are talking about.  We are reffering to when a person runs ahead of his team or in another direction because he wants to hit another objective for the team and in doing so seperates himself from the team and is now worthless.

To counter this some of us more disciplined players utilize a rear-guard strategy.  (Sometimes, depending on terrain, we also post flank security as well.)  We will sweep the area that offers the most likely avenue of concealed approach to the rest of the team once they engage the defensive forces at the flag.  During the sweep one of us will drop out of the formation-hopefully unnoticed-in the midst of thick cover and wait.  The actions taken if an enemy force comes in from behind varies depending upon the size of the force and the terrain.  (I actually surrendered a couple of players by doing this.  They were as intent on the backs of my team mates as my team was on assaulting the flag.)  Yes, this could probably be called camping, and, yes it can be very boring when no one tries to sneak up on the rest of the team.  But it is vital to the team; it both secures the rear from attack and allows the rest of the team to place all of their concentration on taking the flag.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Mack Quote  Post ReplyReply Direct Link To This Post Posted: 12 September 2005 at 1:34am
Originally posted by Darur Darur wrote:

Originally posted by Mack Mack wrote:

Somebody asked if there was anything else to say, and I think there is.  I'll start by stating my position on snipers in paintball:

    Balls up fists, jumps up and down and screams "Are too!" repeatedly.

Just kidding .  I had to do that since it seems to be the way most of the pro-sniper crowd state their position.  Seriously, I think there are snipers (or a semi-equivilant style that can be called that for the sake of simplicity) in paintball.  But they are not the ghillie-suited wonders who hide in the bushes and wait for the occassional lucky ambush; and they are not the guys who build up high elimination counts by staking out the reinsertion points and shooting helpless people the minute they step onto the playing field.  (A personal dislike of mine-I consider such behavior to be completly without honor.)  They are instead the rare and disciplined individuals

Wow, first things first, did you just use the term "disciplined individual" to describe a paintballer? BWAHAHAHAHAHAHAHAHA.  The average paintballer is a teenager 14-17 years old, they are about as disciplined as a gnat with ADHD.

Not all paintball players are undisciplined.  (Just most of them.)  As a side note, I believe that the percentage of disciplined players in speedball is significantly higher than in woodsball due to the formalized competion involved.  I play with several individuals (mostly well above the average age you mention above) who I can trust not to wander off in search of targets if they get bored covering the flank but will instead be where they said they would be doing what they would do.  (Nothing annoys me more than to find out the guy covering my but got bored and left.  Usually this discovery is made via several paintballs breaking on my back.  The few younger players that I trust this much all play speedball in addition to woodsball, which is why I made the comment about discipline above.


who know their marker thoroughly

Meaning what?  The rest of us just break the thing open, snap a few parts off, slab on some oil wherever we like, throw the parts back wherever they fit and hope the thing works?

Meaning, that unlike a lot of woodsball players who don't even touch their marker except to remove it from the trunk of the car where they through it the week before without even cleaning it, they care for it and practice with it until it becomes an extension of their body.  (I've also noticed that speedball players as a group tend to care for their equipment better.  I don't like speedball, but I think I'm going to have to admit that it helps some players develop self-discipline.)

and head into the woods with both a specific mission

K, heres the problem with that. Say their mission is to check the fork in the path ahead to clear it for their team and then the team decides to take a different path leaving the "sniper" to sit at the junction for the whole game till he gets shot.  Well, clearly the sniper (we will call him Bill) isnt going to yell to the captin (Jim) "Hey Jim, wheres yall at?!" and Jim wont yell 'Yo Bill, we are taking the other path, turn around".  Lack of communication = no teamwork = newb

I won't get into specific missions as assigned in scenario games because that would be a cop-out which does not apply to what I'm talking about.  I'm referencing your average weekend players.  What specific missions might they have you ask?  Here are examples from situations I've seen/experienced:
  • Stalking and eliminating a certain player whose loss would cripple the opposing team (This can be someone who is an outstanding shot or someone whose leadership skills increase the effectiveness of those around him.)
  • Controlling key terrain  (This can be anything from a choke-point such as a bridge or path or high point or bunker which allows observation of things your team doesn't want observed.)
  • Interdiction/harrasment  (Not the normal hit and run strike anyone-even me-can pull off to be annoying.  I'm talking about the ability to get so far inside your opponents' minds that while you may only eliminate a single individual, you effectively remove several more from the game as they cower in fear or fruitlessly hunt for you.)
and the skills to carry it out

So the rest of us just run around without the slightest clue what we are doing?

Actually, yes .  J/K.  However, some folks do just that.  Many others have decent to good skills; some are very good at some aspects of the game and not so good at others; some are very good at all aspects of the game; a very few are great at all aspects of the game.  Then there are those singular individuals that are just phenomonal at everything; the guys you wouldn't want to run into anywhere if this was more than a game.

with minimal risk of detection and return fire. 

Golly Gee, sounds like your average woodsballer right there.

No, it doesn't.  Your average woodsballer usually gets a few shots back at him if he engages more than a couple of individuals, even if he surprises them.  I'm talking about finding his target, eliminating his target, and leaving; in most cases with anyone else who happened to be nearby asking "What just happened".  In the rare cases the individual is spotted return fire us usually impossible, either because the shot was made down a narrow firing lane between/under/over interveining growth or because he happened to be using a flatline that day and made the shot under the overhanging branches at a range that prevents anyone with a normal barrel from making an effective shot in response.

When I say "rare" individual I mean that I've encountered just one person who fits my definition since the first time I played this game back in 1985.  (And, for those who are wondering, I don't consider myself a sniper.)  He doesn't use a pump gun or wear a ghillie.  He alway moves through the woods silently and unseen. 

Sounds like your classic newb who runs off and does his own thing while the team works together to win the game.

Most newbs don't get asked by the field owner to limit themselves to a certain number of eliminations per game to prevent the other team from getting discouraged.  Actually, that may explain his playing style.  I know he's passed up shots at inexperienced players so that he could engage the better players at our field.

(Sometimes I think he got ahold of Predator cloaking technology from somewhere.)  He is a deadly shot both with aimed shots and with snapshooting

And the rest of us cant hit the side of a barn?

That depends on the individual.  I know a kid who can make lobbed shots you wouldn't believe but has to use accuracy by volume for close encounters.  I never miss a shot that I have a second to actually aim, but really suck at snapshooting.  (And my left handed shots wouldn't even hit the ground if it wasn't for gravity.)  He is just the best shot with a marker of anyone I've ever met.

and usually he prefers to just execute effective one-man ambushes while defending the team's flanks. 

Making him your typical camper

Not.  He hunts his prey and sets his ambushes up much as I try to do.  (Just better.) 

When he goes into "sniper" mode though I have seen him use the terrain to his advantage

Once again, classical woodsballer

There are different levels of skill in the woods.  Your "classic woodsballer" can vary from someone in cammies who chooses the wrong background to your ex-military type who posesses and utilizes the whole gamut of tactical woodcraft.  Now, would I compare him to an Army Ranger or Marine Sniper, no I wouldn't.  But I do know that he's better than anyone else I've played against in the woods.  Additionally, the 82nd Airborne guy that plays at our field when he's home on leave respects the mans skills in the woods.

to the point where he takes his one shot, gets his one elimination, disappears, and repeats to his hearts content without ever having a single shot fired at him.  In this mode he meets every requirement of the sniper definition put forth previously on this forum.(I believe the definition was provided by Sr Crewchief, but I'm not positive.) 

Enlighten me, whats this deffinition?

As I said, I don't remember who came up with it.  I printed a copy once, but don't know what I did with it.  I was hoping that mentioning it would motivate someone else to post it.  Here's the parts I do remember  (but not word for word-sorry):
  • Ability to effectively engage target without risk of return fire
  • Ability to move skillfully in the woods
  • Ability to ingress and egress to target site without detection
  • Ability to complete missions that support the overall team goals

The funny part is when you talk with this guy he doesn't seem to consider himself all that good.  He just does what he does and doesn't get all egotistical about it.

That would probably be because he is your typical woodsballer.  That

Actually, it's just because he's a really decent person.  Everyone at the field would understand if he went on a huge ego trip about his skills, but he doesn't.


So, with all that said, while I belive sniper's in paintball do exist, I also believe the majority of the "snipers" who get themselves flamed on this forum for their insistance that they posess such supernatural skills are nothing more than posers. 

Hate to break it to you but all snipers are posers

That is just your opinion.  I've offered an opinion to the contrary. (About which you can-and probably will-say the same thing, that's okay, I can take it, it's all part of communication and interaction.)  I have tried however to support my opinion with examples and explanation.  You will probably not accept my point of view any more than I accept yours, but this discussion is much better than the guys who get rude with each other and degenerate to mis-spelled name calling.)

Most, with further maturity and experience, will develop a non-sniper playing style that is more effective for them. 

Yeah, its called learning that snipers dont exist and finnaly working with your team.

I would change the above to "...learning that they aren't a sniper and finding a style that works better for them and their team." 

Some will get disillusioned that they aren't Tom Berenger and will quit.   A very few, probably less than one in ten thousand will actually become the player they invision themselves as now;

Only an ignorent fool will think that they are a sniper after playing as a "sniper" for a long time

I'd like to think that most paintball players would realize that attempting to play as a sniper doesn't make them a sniper anymore than attempting to play as a "grunt" qualifies them as a rifleman, but I've seen enough to know better.  I wonder if this is one of the reasons that the sniper wars exist on the forum.  I probably should have stated earlier that I draw no parallels between paintball snipers and military/law enforcement snipers.

and they will probably look back at their earlier selves and laugh.

Who are we talking about?  The smart guys that realize snipers dont exist or the ignorent ones that think they do?

Three answers:
  • The guys who realized "sniping" didn't work for them and switched styles will probably find humor in their earlier actions
  • The few who play so skillfully that they occasionally play as a sniper may or may not;  my limited experience is the really good players do not worry about style so much as effectiveness and don't tend to think of themselves as anything other than paintball players.  (This leaves it to the rest of us mere mortals to cower in fear at their approach and classify them to our hearts content.)
  • The guys who still think they are snipers will hide in the bushes (with most of the bad things you said about them being applicable to their playing style) until someone sneaks up on them and shoots them in the back.  Or they will get their "one shot-one kill" then get hunted, pinned down, and brutally eliminated because they didn't consider the difference between cover and concealment or plan an effective egress route.

There are three things which were stated in the anti-sniper arguments that I intend to protest:  That patience has no place in the game,

To a certain degree.  The only use for patience is being cautious

Valid statement, I will just add that caution is important because the incautious tend to get eliminated which makes them no use to their team.

that if you hide in the brush you are automatically a camper,

If you hide in brush for periods of time you are camper, yes

I don't believe you specified "periods of time" earlier, but I may have misunderstood.  Suffice it to say if someone is still hiding in the brush waiting for an easy kill to wander by while their team mates are being eliminated and the team is in danger of losing, they are campers.

and that you are not using teamwork unless you can see your team and are communicating with them. 

Yep, how are you helping your team if you arent workign with them?

As I explain below, you are helping your team by being where they expect you to be, providing security or observation as appropriate.  If you have to move and you don't re-establish contact with your team so they know you're moving, then you aren't helping them. 

As an older player with knee and back problems who doesn't move as quick as the majority of the folks I play with, patience is a major part of my game.  When I execute an ambush, I want the most eliminations I can possibly get out of it.  To fire to soon would probably get one elimination, maybe two, but would allow others to get away. 

That falls under timeing

Part of good timing is patience.  The most blatant example of poor timing/lack of patience would be one we've all seen:  The new player who gets excited and fires to soon from way out range, both wasting his paint and revealing his position.

Acting at just the right moment can result in multiple eliminations and do my team much more good.  I must admit though there is such a thing as waiting to long to act.  I once found myself ambushing a six-person squad from the center of their formation because I waited to long for the "perfect" opportunity.  (I got one, two of them eliminated each other in the crossfire and the rest painted me thoroughly.) 

I prefer to establish ambushes as opposed to hunting other players down, does this make me a camper? 

To a degree.  Where is the skill in sitting down in brush all day?  I will give you that moving to intercept another team with an ambush is smart but just sitting down on a trail  and waiting is stupid.

I didn't say I sit in the brush all day, but you already acknowledged that.  I mention this because of what I'm going to add next:  I prefer to play in thicker cover, mainly because anyone can run me down in open terrain.  And I do mean anyone, I got taken out by a kid less than a third of my age last year after he chased me down around a big bush once my PT was empty.  (I used to go out with just a pistol every once in a while to motivate me to work on my movement skills-things went really wrong that time.)

I don't think so.  It means I've discovered, much to my annoyance, that sometimes I can't stalk as fast as my target moves so it's better to figure out where they're going, then go there and wait for them.  (It's very frustrating to be behind folks who have no clue I'm there and have them get away because they can stampede through the woods much more quickly than I can quietly hunt them.)

Finally, just because I can't see my team and am not talking to them does not make me "not a team player".  One of the things you can count on at our field is that the defending team will have pre-positioned a flanker or two well away from the flag station.  We play on approximately 100 acres of varied terrain so it is easy for these flankers to avoid the offensive team as it inserts.  They stay out of sight until the offensive team is completely involved with the flag defenders, then sweep in from behind and cripple the attack. 

That is not what we are talking about.  We are reffering to when a person runs ahead of his team or in another direction because he wants to hit another objective for the team and in doing so seperates himself from the team and is now worthless.

Then we mostly misunderstood each other on that point.  I agree that in most cases the "lone wolf" does not do his team a lot of good, although I will throw out one exception to this statement.  When we play double flag games it is not uncommon for one or both teams to send the fastest runner to the primitive bridge that crosses the creek in the middle of the field.  Yes he gets separated from the rest of the team, but his mission is to get in place quick enough to prevent any crossings at this point.  The terrain is such that a single individual on either side can prevent use of the bridge.  The bridge is so located that for either team to cross it and control both sides early in the game provides an almost insurmountable advantage to that team.

To counter this some of us more disciplined players utilize a rear-guard strategy.  (Sometimes, depending on terrain, we also post flank security as well.)  We will sweep the area that offers the most likely avenue of concealed approach to the rest of the team once they engage the defensive forces at the flag.  During the sweep one of us will drop out of the formation-hopefully unnoticed-in the midst of thick cover and wait.  The actions taken if an enemy force comes in from behind varies depending upon the size of the force and the terrain.  (I actually surrendered a couple of players by doing this.  They were as intent on the backs of my team mates as my team was on assaulting the flag.)  Yes, this could probably be called camping, and, yes it can be very boring when no one tries to sneak up on the rest of the team.  But it is vital to the team; it both secures the rear from attack and allows the rest of the team to place all of their concentration on taking the flag.


P.S.  Did you notice the cool blue color I used to contrast with your red text?


Edited by Mack
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Darur Quote  Post ReplyReply Direct Link To This Post Posted: 12 September 2005 at 9:34pm
Bleh, that ones going to take a little time to reply to
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Mehs Quote  Post ReplyReply Direct Link To This Post Posted: 12 September 2005 at 11:49pm
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Mack Quote  Post ReplyReply Direct Link To This Post Posted: 13 September 2005 at 3:15am
Originally posted by Darur Darur wrote:

Bleh, that ones going to take a little time to reply to

Sorry, I tend to ramble ocassionally.  Please don't feel required to reply.  We've both logically and politely (rare in a dreaded sniper debate) stated our opinions and the reasons for them.  We should probably admit that neither of us is going to convince the other of our position.  When you step back and look at it you will realize that my position on this is a lot closer to yours than you might think.  When someone claims to be a paintball sniper, my first instinct is to throw the BS flag.  If they do it on the internet, there is really no way to prove the point either way so I don't worry about it.  When they do it at our local field I make sure I'm playing on the other team and go looking for them to see if they're as good as they think they are.   You believe in the absolute non-existence of paintball snipers.  I don't believe in absolutes; out of the 9.8 million people (as of 2003) who play paintball worldwide, there is bound to be a sniper or two.*  I will not accept that there isn't unless I hear it from someone who has played against everybody else.  So 99.99% of the we agree and the other 0.01% of the time one of us (I think it's you **) is wrong.

I post in sniper debates because it's a free country and every paintball player should be allowed to play whatever style they want and call it what they want.  If little Billy Ghillie wants to call himself a sniper and play accordingly that's fine with me.  He has the right to do that, but he also needs to realize that other people may not agree with his point of view and they have the right to share this with him.  When I have a problem is when either side gets carried away and resorts to insults, flaming, or nit-picking irrelevant points.***  What BG must also realize is that if he is ineffective at the way he plays he is going to hear a lot of "It's okay, you can be on the other team, we don't mind."  Such peer pressure usually ends up modifying ones behavior in one way or another; he may change his style or he may get frustrated and quit.  It is all his choice.

I have a few final thoughts on the whole paintball sniper**** debate thing:

  • In Marine Sniper, the C. W. Henderson biography of Carlos Hathcock, the author noted a fundamental difference between Army and Marine sniper operations in Hathcock's area of operations.  Gunnery Sergeant Hathcock normally inserted into the bush singularly or by dropping away from a patrol and working his way to specific targets.  The Army snipers mentioned in the book were choppered to hilltops where they waited for targets of opportunity.
  • Law enforcement snipers are generally not snipers in the same way military snipers are.  Generally they do not have to locate and stalk their targets in the same manner their miltary counterparts do.  Their shots are normally made at much shorter ranges and because of this many use the same weapons that members of the assault team carry, just equipped with a scope.
But you never see the Marines telling the Army "You don't have real snipers, you need to call them something else or we're gonna come over there and kick your butt", and I've never heard the military tell the police "Yo cop-dudes, that's not sniping."  They don't do this because they put the roll being filled into the context of the activity occuring.  I think that's something a majority of the paintball community need to learn to do.


* 1st Note:  It is not the annoying 12 year old running around dressed like a bush chanting "I'm a leet sniper, oh my god you're gonna be so owned old dude!".

** 2nd Note:  Yes, I know you think I'm the one that's wrong.

*** 3rd Note:  Normally, I consider flaming someone about spelling, sentence structure and similar things to be irrelevant; however, when someones communications skills are so ineffective that I just can't figure out why they are trying to say, I tend to consider them too stupid to have a valid point and ignore their input until they say or write something understandable.

**** 4th Note:  I probably should have pointed out earlier that I generally say "paintball sniper" specifically because I do not consider sniping in paintball to be the same as what military/law enforcement snipers do.  It's a game, and while there are similarities to military/police equivalents, paintball sniping is not the same thing anymore than the paintball grunt leading the charge is the same as a US Army infantryman or the support gunner using the superior range of a flatline to provide interdiction fire on an area target is the same as a Marine heavy machine gunner.

P.S.  See, I was right when I said I tend to ramble.

P.P.S.  Let's both give ourselves a big hand for remaining profanity, insult, and flame free and, also, reasonably mature, throughout this discussion. 


Edited by Mack
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Darur Quote  Post ReplyReply Direct Link To This Post Posted: 14 September 2005 at 1:17am
I have to say, its a breath of fresh air to read a response that doesnt call me a moron or a liar.

I have a bit of a reply drafted already, Its just the day you posted this I got hit with a bunch on reports and work, havent had much time.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Mack Quote  Post ReplyReply Direct Link To This Post Posted: 14 September 2005 at 2:10am
Yeah, I saw your essay over in T&O.  I started getting ideas before I read down to where you had already turned it in so I did stuff with it anyway.  Since I'm going back to school after a couple of dozen years away from that environment the practice for Comp class should be good for me.

Edited by Mack
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Post Options Post Options   Thanks (0) Thanks(0)   Quote sporx Quote  Post ReplyReply Direct Link To This Post Posted: 14 September 2005 at 11:51am
people type to much.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote brihard Quote  Post ReplyReply Direct Link To This Post Posted: 15 September 2005 at 2:03pm
I'm curious as to where the assertion comes that fifty feet is the maximum effective range of a paintball marker? Through a clean flatline barrel with a good bore and paint match, shots are possible at a much greater range than that. Even with a conventional barrel, shots can be lobbed with surprising accuracy. If a player makes the effort to learn to properly use his markerto precisely place shots, then how could the ballistics of a paintball marker even come into play in a 'sniper' debate?

Granted, very few people can lob a ball at a hundred and fifty feet accurately- but I've seen it done. The ability to place shots accurately at fifty yards with a paintball marker can exercise serious control over a portion of the battlespace- be it a geographical chokepoint, or a point of tactical value.

If a player posessing that ability is able to find a concealed location from which to exert his control over that area, then he's in a much better position.

If, furthermore, that player is able to judge the progress of the battle around him, and correctly estimate when the time is right for him to move, either to advance or to fall back to a more suitable position, then that kind of initiative and skill undoubtedly counts as teamwork- the general expectation is that a player of this level of skill will inform his team as to where he'll be going, and his goals. If I decide to 'lone wolf' it, I'll always let some trusted teammates on the same flank know- "Expect me to be about twenty meters up ahead that way; I'm gonna control the path through the ravine".

Real time communication is not necessary for proper teamwork. As long as all youra ctionsa re in the ebst interest of the team as a whole, then you're using teamwork. Thus, that point becomes moot as well.

Furthermore, the term 'camping' is thrown around too liberally- it's remniscent of any number of prepubescent tantrums I've witnessed back when I used to play counterstrike, and a skilled player would wait for the inevitable newbie rush around a blind corner.

A control point in a defensive array is any spot where, with minimum deployment of resources, you can control or deny enemy access to a part of the battlespace. In paintball, it may, for isntance, eb the one guy with a flatline who's covering the bridge, or a small ravine, or any relevant point. Thus, is it improper for a player to guard that area, even if it should mean remaining stationary until his team has the initiative, and the momentum to carry the battle past his point ofcontrol and into enemy territory? Certianly not. Naturally, you'll want a skilled player to do this job, since it is such an important point- multiple people may not always be available, so you could have to rely on one person. It might be the guy with the A5 flatline and a firestorm crank who can hose down anyone who approaches, or it might be the guy with the Freak barrel kit who can place a shot accurately at range. In either case, cover and concealment would be in the player's best interest.

If a newblet hides in a bush merely hoping someone will randomly pass through his arcs, sure, that's dumb- but if there's a realistic expectation of enemy movement through a piece of ground, it's not merely smart, but a responsibility towards your team for someone to step up and guard it, for as long as it nees to be guarded. So, if a player is intelligently placing himself during the defensive phase of a battle- or, perhaps to guard his team's flank during an offensive phase- 'camping' is certianly not an appropriate accusation. The skill of this type of play is knowing where to place yourself to be most effective, and knowing hen to move to another spot due to the evolution of the battle. And believe me, that kind of situational awareness is NOT easy.


Originally posted by darur darur wrote:

and usually he prefers to just execute effective one-man ambushes while defending the team's flanks. 

Making him your typical camper


I have to point out, Darur, that you seem to argue against 'effective one-man ambushes' as a legitimate tactic. If it's effective, what's wrong with it? You're trying to help your team win, and anything that furthers that goal effectively is a legitimate syle of play.

If a player, posessing an unusual degree of skill and accuracy with his marker, places himself in a concealed position to overwatch an important part of terrain, and, in doing so, effectively engages the opponent with limited, precise fire, without fear of return fire, and furthermore keeps in tune with the actions of his team and the overall strategic objective, then what's wrong with labelling that person a 'sniper'?

You don't need to make 800 yard shots to be a sniper. In modern military conflict, much 'sniping' occurs in an urban setting, with a few very skilled marksmen hiding in windows or rubble to control chokepoints, or engage enemy support teams. This often happens at very short range- under fifty yards, in some instances. I could tell a story from an urban combat exercise I was on with my unit where two of our snipers (we used Simunitions for this exercise) wiped out the better half of an enemy platoon single handedly, without being spotted or engaged, at about fourty yards' range. They werne't in an ambush setting, either- they advanced through a building to a suitable window with overwatch on the enemy building, and from there picked their shots into the enemy's main building, when the enemy was shooting from windows. But tell anyone on the exercise that they were not employed as 'snipers', and anyone with any credibility will tell you how full of **edited** you are.

This situation could be easily analogous to paintball. No, we'll never see a paintball game where people are making five hundred foot accurate shots through their scoped Phantoms, but paintball can be played in a way easily parallel to the majority of modern sniping in the military context.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Razgriz Ghost Quote  Post ReplyReply Direct Link To This Post Posted: 15 September 2005 at 4:06pm
Darur I made that thread after I saw this and others. I then made it clear in that thread that I don't care what anybody has to say about snipers anymore. Like them don't like them paintball is still a game and we should be talking about better things. Now if you feel like ripping this post apart be my guest. I've said all I wish to say on this topic.
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Too...much...darur...pwnage...

/me falls over dead from so much pwnage.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Nutteralex Quote  Post ReplyReply Direct Link To This Post Posted: 15 September 2005 at 10:09pm
There is sniping in paintball. I hit people from like 400 feet away. Jeeze your just jelous you don't have the skills like me.

Please for the love of god don't get a flatline.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Mack Quote  Post ReplyReply Direct Link To This Post Posted: 16 September 2005 at 2:10am

Hey I found it!!  I am of course referring to the sniper criteria I mentioned above.  The original poster listed 6 requirments the potential paintball sniper had to meet to be considered a sniper.  They are shortened and in my own words, but I have not changed the meaning by doing so.  Any difference would be in application, that is I apply the rules to the concept of being a paintball sniper, not a sniper in general.  Without further ado, here is what Sr Crewchief (I believe) said a sniper must possess :

  1. Superior marksmanship skills
  2. Expertise in camoflage and concealment
  3. Ability to approach a target undetected
  4. Ability to engage targets beyond effective range of return fire
  5. Ability to engage target without revealing position
  6. Ability to egress area of engagement without being identified/engaged

The first 3 requirements apply with varying degrees of capability to all woodsball players.  We all know people who run the gamut from scary to sucky in one or more of those areas.  

Item 4 is a little trickier since all markers fire at a pre-determined maximum limit on most fields.  The flatline is one way around this when used to engage targets in thick brush where arced return fire is not feasible.  But the two people I know who best meet this criteria use different approaches with standard barrels.  The gentleman I mentioned in my original post is very effective at stalking his prey and firing a single shot through a small opening in the intervening cover to get his elimination, after which a simple step to the side or back removes any chance of seeing him or returning fire at him.  The other one is a young man who can lob paint in a phenomenal manner.  His accuracy with single shots launched at a 30 degree or greater angle is just unbelievable.  Couple this with the fact that he usually stands under a tree and fires through an opening in the canopy above him and he is able to eliminate others at long range with complete impunity.

Point 5 is mainly timing, i.e. not taking your shot when your location is under observation.  A quiet marker helps, but is not mandatory if the shooter is good enough to eliminate his chosen target with the first shot.  (It's usually the second shot that reveals location.)

Criteria 6 is the one I see the most people (not just would-be snipers) screw up on.  Any engagement should not be initiated until an effective egress route (and an alternate if possible) has been selected;  this applies to both lone individuals and teams.   As Darur pointed out, communications is vital, so in the case of teams preparing an ambush, it is good practice to verify that everyone knows all aspects of the plan before implementing it, no matter how simple it is. 

P.S.  I'm not trying to stir up this discussion again, I think I've already agreed to disagree with those that think differently than I do.  I did however, feel obligated to post these criteria, and how I apply them, since I brought them up earlier.

P.P.S.  Brihard's comments got me started considering some flatline related issues:  I won't hijack this thread by bringing them up here but I may start a thread specific to my questions over on the T&O forum.  I would ask anyone with serious input to please keep an eye out for it.  Considering the quality of their input here, I would be especially pleased to hear from Darur and Brihard.

P.P.P.S.  Someone mentioned "pwnage" above;  I wasn't aware that this was a game where points were tallied.  I  don't feel "pwned", and I definitely don't think I "pwned" anybody.  I just think some of us had a very good internet discussion.

 



Edited by Mack
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Homer J Quote  Post ReplyReply Direct Link To This Post Posted: 16 September 2005 at 8:06am
Originally posted by Nutteralex Nutteralex wrote:

There is sniping in paintball. I hit people from like 400 feet away. Jeeze your just jelous you don't have the skills like me.

bah 400 ft tahts leik, teh nuthinz, i hitz ppl frum leik a mile away.

noobface.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Cheetos3254 Quote  Post ReplyReply Direct Link To This Post Posted: 16 September 2005 at 6:42pm
Originally posted by TRC1040 TRC1040 wrote:

ok
ha ha lol I dont know why that seems so funny to me but.....ok
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Snake6 Quote  Post ReplyReply Direct Link To This Post Posted: 16 September 2005 at 7:05pm
I have so much to say on this topic, but I have to get cought up on some work... Maybe later.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote SR_Crewchief Quote  Post ReplyReply Direct Link To This Post Posted: 17 September 2005 at 8:03am
I like it when someone quotes me!! But if your going too please state if your paraphrasing or quoting. (relevant discussion points added at the bottom) [Dahur you've seen them before]

Originally posted by Mack Mack wrote:

Hey I found it!!  I am of course referring to the sniper criteria I mentioned above.  The original poster listed 6 requirments the potential paintball sniper had to meet to be considered a sniper.  They are shortened and in my own words, but I have not changed the meaning by doing so.  Any difference would be in application, that is I apply the rules to the concept of being a paintball sniper, not a sniper in general.  Without further ado, here is what Sr Crewchief (I believe) said a sniper must possess :



  1. Superior marksmanship skills
  2. Expertise in camoflage and concealment
  3. Ability to approach a target undetected
  4. Ability to engage targets beyond effective range of return fire
  5. Ability to engage target without revealing position
  6. Ability to egress area of engagement without being identified/engaged

The first 3 requirements apply with varying degrees of capability to all woodsball players.  We all know people who run the gamut from scary to sucky in one or more of those areas.  


Item 4 is a little trickier since all markers fire at a pre-determined maximum limit on most fields.  The flatline is one way around this when used to engage targets in thick brush where arced return fire is not feasible.  But the two people I know who best meet this criteria use different approaches with standard barrels.  The gentleman I mentioned in my original post is very effective at stalking his prey and firing a single shot through a small opening in the intervening cover to get his elimination, after which a simple step to the side or back removes any chance of seeing him or returning fire at him.  The other one is a young man who can lob paint in a phenomenal manner.  His accuracy with single shots launched at a 30 degree or greater angle is just unbelievable.  Couple this with the fact that he usually stands under a tree and fires through an opening in the canopy above him and he is able to eliminate others at long range with complete impunity.


Point 5 is mainly timing, i.e. not taking your shot when your location is under observation.  A quiet marker helps, but is not mandatory if the shooter is good enough to eliminate his chosen target with the first shot.  (It's usually the second shot that reveals location.)


Criteria 6 is the one I see the most people (not just would-be snipers) screw up on.  Any engagement should not be initiated until an effective egress route (and an alternate if possible) has been selected;  this applies to both lone individuals and teams.   As Darur pointed out, communications is vital, so in the case of teams preparing an ambush, it is good practice to verify that everyone knows all aspects of the plan before implementing it, no matter how simple it is. 


P.S.  I'm not trying to stir up this discussion again, I think I've already agreed to disagree with those that think differently than I do.  I did however, feel obligated to post these criteria, and how I apply them, since I brought them up earlier.


P.P.S.  Brihard's comments got me started considering some flatline related issues:  I won't hijack this thread by bringing them up here but I may start a thread specific to my questions over on the T&O forum.  I would ask anyone with serious input to please keep an eye out for it.  Considering the quality of their input here, I would be especially pleased to hear from Darur and Brihard.


P.P.P.S.  Someone mentioned "pwnage" above;  I wasn't aware that this was a game where points were tallied.  I  don't feel "pwned", and I definitely don't think I "pwned" anybody.  I just think some of us had a very good internet discussion.


 



"In summary here are the extreme basics of what is an effective sniper:
· A superior marksman
· Expert knowledge in the art camouflage for concealment
· The ability to approach the target without being detected
· Engage the target from beyond effective range of return fire
· The ability to engage the target without revealing your position
· The ability to egress the area after successfully engaging the target without being positively identified and engaged

The first three of these points are possible in the game of paintball, but do not make you a sniper, they just take some training and practice.

Let’s look at them one at a time.

A superior marksman

Basically someone who’s shooting skills are well above that of the average player. No big problem here, skill levels very, some people are just plain better than others.

Expert knowledge in the art camouflage for concealment

This one is a little tougher. It takes knowledge of what will fool the eye into not seeing what is really there. It’s still doable though. Trained military have an advantage over the someone whose camouflage skills are solely based on hunting. Not because the non-military hunter is any less skilled but because of who the camouflage is intended to fool. But once armed with the knowledge of what the differences are this isn’t even a problem. So, yes this can be effectively applied to paintball.

The ability to approach the target without being detected

This one is a bigger problem. If just taken as being able to move close enough to a player that is already in place to make your shot undetected is very difficult. Since instinctively humans are hunters, our attention is automatically drawn to movement or things that are out of place. It’s takes someone that is extremely skilled in moving undected to pull this one off. But I have seen it done.

I should add to this the ability to setup a position that provides an undetected position from which to shoot that covers an area you expect your opponent to move through. A basic ambush.

Both require an undetected shooting position and can be effectively applied to paintball depending on skill level


The last three points are where the concept of a sniper in paintball fails.

Engage the target from beyond effective range of return fire

No matter what you do, as long as everyone has the same approximate muzzle velocity, everyone has about the same effective range. Yes, that means Flatlines too. While Flatlines do have the ability, do to an aerodynamic backspin, shoot farther than other barrel systems the paintball still loses velocity at the same rate. What this means is that a paintball from a flatline loses the energy to break its shell at the same rate as one fired from a conventional barrel. The advantage of the flatline is initial flat trajectory that paintball has, which allows someone to fire under foliage that would otherwise break the ball. (The first failed point in being an effective sniper)

The ability to engage the target without revealing your position

Since the effective range is around 20-25m means that when you fire you have effectively revealed your general position. What I mean is this. Your shooting from such a close range that either the pop of your ball leaving the barrel or the sound of your bolt cycling (or both) will give your general position away to anyone with average hearing as far away as 40m. Unless you are only engaging 1 or 2 people or are extremely lucking you yourself can now be effectively counted as a mission kill. (The second failed point in being an effective sniper)

The ability to egress the area after successfully engaging the target without being positively identified and engaged

What this means is the ability move to a new shooting position after having engaged a target without being detected and counter-engaged your self. Since it’s been demonstrated that you can’t effectively engage a target without revealing your initial shooting position and exposing yourself to effective counter fire this one automatically fails. (The third failed point in being an effective sniper)"
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Nutteralex Quote  Post ReplyReply Direct Link To This Post Posted: 17 September 2005 at 10:32am
Give it up, there is no sniping in paintball. You just want to join the army but are to out of shape or to scared to get shot.

Please for the love of god don't get a flatline.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote brihard Quote  Post ReplyReply Direct Link To This Post Posted: 17 September 2005 at 6:12pm
I'm in the army. I can run 16 kilometers. I can carry a rifle, grenade launcher, machinegun, or pretty much anything you care to give me on a patrol or raid. I can engage a target effectively with small arms from a half kilometer's distance. I AM scared of getting shot, which is why I love frag vests and (friendly) suppression fire. I also happen to believe that there can be snipers in paintball.

Any questions?
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