Uber Upgrades & FAQ: Please Read! |
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Master Shake
Member Joined: 30 July 2004 Status: Offline Points: 15 |
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First off, I have a 14" GTA sniper Barrel, and my gun is more accurate than a person with an 18" Boomstick, and has about the same range as a Flatline. Belive me, I know. Second, the 98 Flatline chops alot of balls, wheras with the A-5 Flatline, they put more time and effort into it. But, the Flatlines are meant for range, and not as much accuracy. If you want an accurate barrel, get the GTA 14". Range is good, but it doesn't matter if you can't hit anything.
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-----NEW GUN-----
CLASS Lasoya SignatureDark Angel IR3 14" Dye Ultralite Shocktech Dropforward Shocktech On/Off VL Egg (2)47/3000 Nitro Tank Styla Raptor Trigger A-4 Reg 2 Spike |
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FlatlinePwnage
Member Guested - S-Bomb & spamming Joined: 30 June 2004 Location: United States Status: Offline Points: 83 |
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i'd have to go with g-unit
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Tippmann 98 Custom
Flatline Barrel System Pistol (james bond style) and i can still shoot further than ur 1500$ guns |
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HeadHunter59
Gold Member Dial down the center! Joined: 08 May 2003 Location: Milwaukee,WI Status: Offline Points: 2017 |
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Your paintball marker needs maintenance and adjustments. It is not a toy!
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<Ridd
Member Joined: 22 June 2004 Location: United States Status: Offline Points: 41 |
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Updated 6/23/04
Notice the difference in head heights. You can pick these up from your local hardware store (maybe), www.mcmaster.com, paintball stores or Tippmann themselves. Please note that you won't find these odd lengths. It's better to go long and cut to size (so that the screw thread end is flush to nut). LOW HEAD BLACK OXIDE FINISH CHART: You're probably asking "Why the odd lengths?". Yeah, that's what I thought too. But let's say for the smaller receiver screws...If you use 5/8" in length, it's too short. If you use 3/4", it's too long (the threads stick out too much from the nut). Here's what I did: I bought a bunch of #10-32 x 1 1/4" and cut them to length using a boltbuster ( www.boltbuster.com ). Or you can use the bolt cutter on a wire stripper if you're manly. As for the bottom bolts that hold your tank adapter or drop forward, I recommend using a #10-32 x 1" for both. It works fine. 18-8 STAINLESS STEEL CHART The 1/4" Screw, Nut & Washer on the feed elbow are the same spec's as the Black Oxide Finish. ADDITIONAL INFO Edited by <Ridd |
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Andy G.
Member Joined: 01 August 2003 Location: United States Status: Offline Points: 445 |
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* is it hard to install? it is more complicated to install than a regular barrel, but not hard. it takes about a bag of paint to fine-tune it. once you have it sighted in, draw some reference marks on the barrel and barrel adapter, either by etching lines in or using a metallic sharpie. all set! * Some people say that balls curve up? look, heres a little math lesson lets say the curve-up of the ball is + gravity is - + plus a - = 0 or it "cancel out" giving you zero drop and zero curve-up. lesson over * Can I shot around corners? in reality, no turning your gun sideways will not give you a 90 degree shot. your shot will only curve a couple of inches. * ballbreak!!! how do I clean it out?? there are different ways to clean it out: 1: taking the barrel off and clean it out thoroughly by soaking it in warm, soapy water. (this is a timely, but thorough way to clean out a ballbreak, do it at home) 2: pre-soaking cotton balls (hehe balls!) in alcohol and storing them in a zipbag. when you get a ball break load up a cotton ball into the breach and fire it. the cotton ball will push some of the paint out of the barrel, the alcohol will loosen up some of the paint. repeat this process until you feel satisfied your barrel is clean. 3: this ,I think, is the most effective way to do it.have a small spray bottle of alcohol handy. something around the size of your fist. first, run a four-disk squeegee through the ball. second, spray the alcohol a couple of times down the barrel. run the squeegee through again. squeaky clean! * What kind of squeegee should I use? use any four-squeegee that will allow you to run it through the breech. * What kinda paint should I use? ANY BRAND WILL WORK just as long as its not super fragile. remember tippmanns are high pressure guns. of course the more expensive paint is a little better. * Whats this I hear about flatline wearing out? they say that after extended use the paintballs will polish the inside of your gun creating less friction= less rotation= loss of distance. this might happen to some people. I don’t I know if its true or not. Ive fired at least 3000 rounds and have had little problems with it. if this does happen, send it to tippmann and they will re-sandblast it for you no charge. * Is it accurate? the flatline gives the benefit of longer trajectory. at 150 feet it is pretty accurate. it also gives flat trajectory at this distance. at around 150+ feet gravity, and wind start affecting your gun, giving you less accuracy. * Is it worth buying?? yes, its up to you to make the decision, but if you do buy it and take the time to install it correctly I guarantee you will not regret it. if you have any other questions, again, just PM me.Or if you want a faster response, you can E-mail me- yourfalseidol@yahoo.com Edited by Andy G. |
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"my hands are shaking from fear,white from clutching my pride,
red from cutting you, and blue from telling lies." IM- xyourfalseidolx |
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speedballer1313
Member Almost Fabulous Joined: 05 July 2003 Location: United States Status: Offline Points: 1310 |
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AUTOCOCKER UPGRADES
The Autococker is Made by Worr Games Products. There are many parts on an Autococker that do many things. to see this, Look in the "which gun is best" Forum, Go to the tread "great guns". Post #6 Is a complete breakdown of cockers by Simma Down!. Now, For the upgrades. BARRELS The stock barrel on the 03' autococker is loud but pretty accurate. The 04' Autoccker barrels are ported and much more accurate.The newer Some barrels to look into are: Dye Ultralite: It is made out of Aluminum which makes The barrel very light. It is a very quiet 2 piece barrel and has pinpoint accuracy. It also comes in vareties of colors So they can match your gun easily. Freak Kit: A supreme 2 piece barrel with 1 front, 1 back, and 8 inserts to match barrel to bore size. Comes in about every possible color you could think of. Other Barrels To look into: Dye Boomstick $120 J&J Ceramic $40 SP All American $75 BOLTS The stock bolt is big and whenever it gets dirty it stiops working totally. To fix this problem, looking into a Delron Bolt would be a good investment. Worr Games Bolts: All Delrin Bolt:$40 Self lubricating, needs no o-rings to oil. Design is also smaller. WorrBlade Delrin Bolt:$45 Same Self lubricating matrial as above, Is very light and has a o-ring to reduce Blowback. Orr-acle Bolt: $60 Maximum air flow for air consistency, Contains internal Ball Detent. If you do get a delrin bolt without an internal detent, A delron detent Will keep from weating a groove in the bolt. NITRO/HPA Cockers run much more consistent velocity and firing if you run it off nitro. It also quiets down the gun, The tanks last longer and the fills are cheaper. Getting nitro will reduce velocity jumps, which can be very pesky. DROP FORWARD If you are playing speedball, A drop forward is nessacary for comfort. A lot of the angles you need on opposing players will be assited by a drop forward. A drop forward bring the tank down from under you arm to your chest.It helps you wrap around bunkers, etc. There are many to choose from, Just pick one that is comfortable to you. Most drop forwards cosr anywhere from $20-$35. ELECTRONIC HOPPER You will need an electronic hopper for your autococker.Even a stock autococker can get over 10 Bps. Here are some good electronic hoppers: VL Quantum Loader: $30, For the player on a budjet. 140 rd. Doesn't feed very fast. but is a big step from a gravity fed hopper. 12v Revolution:$50, 200 rd.Probably the best one to start with. Feeds up the 13 bps, a good loader. Evolution 2: a step up from the revvy. 200 rd. Feeds up to 17 bps, wont be needed unless you have an electronic cocker, see the next upgrade. There are more But those are all the VL hoppers, which by expeirence seem the best to me. E-BLADE/WORRBLADE These upgrades make your cocker electronic. They are both relativily alike, But the worrblade gives you mroe than the E-blade. The Worrblade is made by Worr Games products The E-Blade is made by Planet Eclipse. WORRBLADE-$450-$500,E-Blade Electronic Double finger trigger frame,Worr Pnuematics, Hammer that has the nyloc screw to lock down the lug so it doesnt loosen or tighten under high ROF, Worrblade Delrin bolt,Breech Sensor(eye) EBLADE-$350-$400,E-blade electronic Blade trigger frame, Eclipse Pnuematics, Breech Sensor (eye) These Upgrades increase your Rate of fire, The E-Blade is only limited by your firing speed and the quality of your autococker.. All Timing is done electronically, No more short-Stroking because the Firing cycle is done automatically. The breech Sensor Prevents the gun from chopping balls, also. HINGE VS. SLIDER TRIGGERS(simma) Sliding triggers were used before hinge triggers came around. Instead of having the trigger pull motion like a hinge, they actually slide straight back. The best upgrade for a slider frame is a roller sear that reduce friction and helps the trigger slide across the trigger plate. PNUEMATICS The Pnuematics is what bring the air to shoot the paintball in the first place. A new 3-Way will help this cycle. There are many diffrent 3-ways to choose from. Worr 3-ways: CT-3 way: New way of timing, By inserting an allen wrech in the front of this 3-way. Works Best with WGP Hinge. Orr-acle 3-way: Timing by hand or Allen Wrench, Is a CT3 with a Spooler Valve Preinstalled. The Spooler Allows you to time by turning it. Regulators are what bring Your Air source into the 3-way, And you want one to have a good air flow. Here Are Some Worr Regulators: Black Magic Regulator: Provides a consistent flow rate, and is externally adjustable. Has custom milling for a lightweight custom upgrade. Ergo Regulator: Same as Black Magic, Without the custom milling. IMO, More comfortable. Palmer Stabalizer-$60, The best regulator as far as comfort and quality go. This is the inline regulator i use on my autococker. If i missed something or you want to be included in the post, please PM me with what you think should be added. Thanks, Adam Edited by speedballer1313 |
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Retired from paintball. No cash, No time, And a girfriend.
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jaked588
Gold Member Joined: 14 March 2004 Location: United States Status: Offline Points: 1319 |
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easier way to fix hopper wobble: take off the feed elbow and stretch a standard tank o-ring around the bottom of it. thats it. (this mod may need replacement every once in a while) |
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snakeguy282
Member GUESTED-F-BOMB Dropped Joined: 08 March 2003 Location: United States Status: Offline Points: 399 |
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All about the A-5
The stock A-5: The stock A-5 is ok. It comes with all the parts necessary to take most of it apart quickly, although if you need to take it apart really fast, some of the parts have screws to take them apart. It comes with a barrel, which has holes around the front either for looks or silencing. The stock barrel doesn’t shoot very far, like many of the other stock barrels. The screws that you really should unscrew are on the cyclone feed system. Those rust really quickly, I don’t whether this affects it at all or just looks bad. I would recommend the stainless steel bolts for the stock a-5. However they are silver and shiny and might give you away on the field. But they are worth it if you paint the black. You can get them at countypaintball.com Taking care of the A-5: You should oil your gun frequently. At least once every two weeks, AT LEAST. Every time you oil your gun, you have to take the two back bolts off and pull on the end cap. But do this carefully; the spring that is concealed there for the cocking might pop out if you don’t do it carefully. You should also put some of the oil(like two drops) where you put the Co2. You never want to take the gun completely apart unless you’ve memorized how to put it back together. I made that mistake once, it took me two days to learn how to put it back together. Field playing with the A-5: If you have the right equipment, playing with the A-5 in paintball is really fun. I wouldn’t really want to go out with a stock A-5. A good setup I’ve been thinking is a remote, a harness, Lapco bigshot or some other barrel, an expansion chamber/ drop forward, and an E-grip. This is just one setup, you don’t have to get it. I also like the capabilities of the A-5. As mentioned earlier, it is easy to take apart. This really helps when you need to oil, or clean your gun for some reason. Although I don’t think this is a big advantage on any gun because of all the little pieces that could get lost, and you’d never get them back. Over all, the A-5 is a good field playing gun. Accessories: The A-5 is obviously the newest tippmann and has the most accessories than any other tippmann gun for those who love stuff on their gun. It has many barrels, scopes, barely any hoppers(I wouldn’t be surprised if there wasn’t even one), a lot of drop forwards, and replacement parts. Shooting Capabilities: As everyone knows, the A-5 is very fast. Unless you pull the trigger 30 times a second, I think it will work out. It’s this way because of the Cyclone feed system. If you’ve heard that the A-5 is the gas drinker of the paintball guns, it’s not. It only requires a small bit of Co2 to make it revolve. The automatic guns like E-MAG are, they’re paintball eaters also. With an E-grip, you can shoot so fast. It is all made possible by the cyclone feed system. FAQ: What’s wrong with my A-5, it’s cyclone system isn’t turning?- Man, this happened to me, I was concerned. It’s just a low tank don’t worry. I love my A-5, my only wish is that I had more money to buy stuff for it. Mine is still a stock A-5, but it runs fine. This is definitely better than any other tippmann gun. Especially the pro-carbine because of the trigger pull on it. I have a C02 set up, which is fine on the A-5. It is really fun to go out and play paintball with. I’d give this tippmann gun a nine out of ten because of it’s quality, accessories, and fun things about it. I hope this helped to answer all your questions!!!! |
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boarder2k7
Member Joined: 29 July 2003 Location: United States Status: Offline Points: 183 |
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To fix that annoying hopper rattle that seems to plague most 98s.
You need Black electrical tape Styrofoam 1. Take a small block of styrofoam (approx 1/8in. thick by 1/4in. 2.Place this piece of foam onto a strip of black electrical tape. 3. Firmly place the tape with the styrofoam centered over where the elbow touches the side of the gun. *It will stick out farther than it looks like it should, this is okay* 4. Replace the elbow and latch it shut which will crush the styrofoam down to size to fit. 5. Open the elbow back up and place another strip of electrical tape over the other tape and foam. Make sure that it extends out both sides when the elbow is closed. 6. With the elbow closed CAREFULLY take a sharp knife and cut off the excess. Be carefull not to push too hard or you will cut the paint on the side of the gun. If it doesn't come out well the first time try it again.. sometimes its hard to get the first time you do it. I will try to get step-by-step pictures up soon... Tippmann 98c with an E-bolt and custom blade trigger...took me two hours in the shop with a $3000 milling machine..but it was worth it for the 1/16in. and under one ounce trigger pull..... Yeah.... It ROCKS!!!!!!!! |
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ownage
Member Guested - Flaming, Racial slurs Joined: 28 January 2004 Location: United States Status: Offline Points: 483 |
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tippmann 98 custom silver
ebolt, lp kit, halo b, lapco powerfeed, 8 inch bigshot ,boblong reg red agd warp feed with intellifeed |
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NotDaveEllis
Platinum Member Joined: 24 November 2003 Location: United States Status: Offline Points: 7193 |
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So you finally want to give up the CO2 tank and drop some cash on a Compressed Air Tank. Sounds like a plan. Hopefully the following FAQ will help guide you in the decision making process. Tank Manufacturers There are only three companies that make tanks for Paintball. Carleton CylindersCarelton Luxfer Cylinders Luxfer Structural Composite Industries SCI These three company’s supply the tanks for the various manufacturers, then the manufacturers just put on their own regulator. Tank Distributors/Sellers Below is a list of people that slap on their regulators and sell them to you. ACI Nitrogen Systems-Make the Bulldog I,II,III nitro tanks. ACI **Air America-Make the Me’lee,Raptor-Rex,Apocalaypse,Armageddon tanks Air America Airgun Designs-Make the Flatline tank AGD Centerflag-Make Dynaflow and Hyperflow tanks, and others,limited sizes and kinds. Centerflag *Crossfire-Make a multitude of tanks that come in every size and shape. Crossfire DYE-Make the Throttle Air System. Come in a limited number of sizes DYE EVIL-Make the Scion tank. EVIL Java-A division of Kingman, make the Java tank in various sizes. Kingman PBN2-Distributed by ActionVillage.com. Various sizes. PBN2 *PMI-Pure Energy Tanks, made by PMI. Come in various sizes. PMI Smart Parts-Make the Max-Flo tank. Various sizes Smart Parts System X-Make tanks of various sizes. Do not recommend.. System X WGP-Worrgas tanks. Limited sizes. WGP WDP-Angel AIR tanks WDP *Denotes Recommendation Types of Regulators/Threading Types Tanks will either come in two different kinds of mounting systems. First is the standard threads that are on screw in tanks, these are the same threads as CO2 tanks have, so if you can screw a CO2 tank into the ASA, you can screw a Screw-In Nitro system into that ASA. The second type is mounted, which are mounted on some sort of Dovetail and don’t screw on. High Pressure/Low Pressure Tanks that are not adjustable will either come High Pressure or Low Pressure output. High Pressure is usually set around 850 PSI Low Pressure is usually set around 450 PSI Types of Tanks Tanks will either be Steel or Fiber Wrapped. Fiberwrapped tanks are much lighter than steel tanks, and cost more. Steel tanks generally cost less money and are heavier than a Fiber Wrapped tank. Fiber wrapped tanks require a cover, and need to be treated with more care. Hydro Date Every tank that comes from one of the above makers will have a Hydrostatic Test date on it, as by regulation. Some older tanks have 3 year old Hydro dates. That means the tank has to get hydro tested ever three years. For example, if the test date on a tank. Say the hydro tank is 11-AA-01 the tank needs to be hydroed before the first day of November,2004. On a 5 year tank it would be November, 2006. Shots Per Tank 3000 psi tanks get about 10 shots per ci (cubic inch). for example a 45ci tank gets about 450 shots per fill. 4500 psi tanks get about 15 shots per ci. a 45ci tank will get about 675 shots per fill. 5000 get about 20 shots per ci. A 45 ci tank will get about 900 shots per fill. Tank Care If you get a Fiber Wrapped tank a decent cover is a MUST. It will protect your tank from scratches and dings, while making it last longer. The less scratches and knicks your tanks get, the better for its life expectancy. Steel tanks do not require a cover, but one is nice because usually the cover will have rubber on the back to help the tank grip on your shoulder. Personal Recommendation/Thoughts I personally use and shoot an Air America tank, I wouldn’t trade it in for the world. Lifetime warranty, which means if something is wrong with your tank you’ll only have to pay for parts. I live 20 minutes from them, so it’s a huge plus. I once walked in to get a simple fix (Piece of debris got into tank) and not only did they remove the debris, they went above and beyond and took apart the regulator and gave it a full cleaning and lube job. Excellent service and wonderful people. And whatever you do…..stay away from Angel AIR..its overrated. Also be sure to check out MILKMAN'S Tank FAQ in the UberFAQ. This is just a basic guide for buying a tank. |
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HeadHunter59
Gold Member Dial down the center! Joined: 08 May 2003 Location: Milwaukee,WI Status: Offline Points: 2017 |
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~What you can find Co2 vs. nitro, Helpful things for Co2 and for it to wrk beter in all typs of play, Helpful things for Nitro and for it to work better.~ I Would Like To Thanks Milkman, KRL15,Tippmann Tech People, And My Self. For all this info. ~SOME Was Mine SOME was Others.~ ~Frist~ Co2 vs. Nitro Done By Tippmann Tech
Co2 changes pressure as the temperature changes, the higher the temperature the higher the pressure. The change in pressure is caused from Co2 compressing to a liquid at a fairly low pressure.
As the temperature of the Cylinder increases more of the liquid is boiled into a gas, causing the pressure to increase. The marker is designed to function mainly on the gas portion, but it is very difficult to separate the liquid from the gas. If the valve in your marker is colder than the cylinder, Co2 gas will condense back into a liquid inside the valve. If the two areas are the same temperature, which is normally the case, the valve will draw and use a combination of both liquid and gas. This constantly changing of pressure causes inconsistency in velocity along with inefficiency.
The reason the markers are designed to use Co2, is because Co2 is very abundant and affordable. The CVX valve does an excellent job compensating for this inconsistency giving you excellent efficiency and consistency.
Compressed air is simply outside air compressed at a higher pressure. Outside air contains mostly nitrogen (78%), 21 percent oxygen, and the remaining 1 percent is a mixture of gases. The majority of the gas in compressed air is nitrogen. The difference in performance between nitrogen compressed and air compressed in the paintball marker application is very little if any. Compressed air and nitrogen are very slightly affected by temperature change, which gives better results in shot to shot consistency over Co2. Also with compressed air and nitrogen the marker can be set up to operate off of a preset regulated pressure giving you more gas efficiency. With Co2, the marker has to function at a large variety of pressures. In order to achieve this some efficiency is sacrificed. ~Second~ Done by milkman/I add soem things Helpful Things for Co2/And all typs of things for it to work better For co2 to work better in all types of play you should look into getting these or at least some of these. Frist is and Expansion Chamber-- The Expansion chamber help the co2 expaned so you can get moee consitant shots and for you'r gun wont freeze up if you are in fire fights. You can also get a few more shots beucase you are letting the co2 have more time to expaned and this helps so your guns dosent freeze up. Second LP kit-- The LP kit or Low Pressure kit.A low operating pressure is considered anywhere from 50-400psi. On any gun, running at a lower pressure could mean more shots per tank, less recoil, and better consistency over the chrono. Is a drop in kit that aollows your gun to run better and it works like a Reg(ill get into that later) It replaces the bolt/or valve. When useing this with co2 it well help better the Expansion chambers it well help you greatly when in fire fights and you can run from 50-400psi.(this also helps with HPA/Nitro get into that later.) So people say why would you want to put in $100 some dollors for this. Well this coudl mean you can get more shots per tank,Less recoil, Not as much ball chopping, better consistency. The Tippmann Comp Air kit gives you a lighter rear drive spring, lighter rear bolt, high flow valve, low pressure chamber, and a vertical adapter with t-fitting. With all of these things installed on your 98 Custom along with a regulator, your 98 Custom is capable of operating at 350psi or lower. Remote-- A remote is like a hose that you have that runs for the power tub to the ASA. but more felx able. You put one end in the ASA and one end on the end of your Co2 tank and put it in you poch or what every you would use to carry your co2 tank. This also helps the Co2 have time to expandend. Palmer Stabilizer-- The Stabilizer is a great regulator for Co2 or Nitrogen, and here?s why (copied from Palmers FAQ page): ?The major benefit of the Stabilizer over the UniReg is that the Stabilizer will maintain consistency just about twice as well as the UniReg can. This is due to the design and dimensioning of the unit. Through any regulator there is a certain amount of inverse pressure variation in the output pressure that results from the variation in supply pressure. (as the supply pressure to the regulator goes up or down, the output pressure will go up or down, exactly opposite, and in a ratio that is proportional to the valve and diaphragm (or plunger) dimensions. (i.e. as the supply pressure goes down, the regulated pressure will go up slightly and vice-versa) In the case of a UniReg, that ratio of change is approx. 35:1; meaning that for every 35 psi of supply pressure change, the output pressure will vary approx. 1 psi. The Stabilizer will only vary about 1/2 as much. In other words, the Stabilizer is rated as a 70:1 regulator, in that it takes a 70 psi change in supply pressure to yield a 1 psi change in output pressure.? The Stabilizer is also adjustable from 0-900psi. This regulator will cost anywhere from $65-$95, depending on which setup of the Stabilizer you choose, and it can be found at Palmer-Pursuit ~Thired~ Done by Milkman/I add somethings Helpful Things For Hpa to work better. Frist is the LP kit-- what you can also look at in the Co2 section. A low operating pressure is considered anywhere from 50-400psi. On any gun, running at a lower pressure could mean more shots per tank, less recoil, and better consistency over the chrono. Low pressure can have numerous benefits such as: more shots per tank, less ball chopping, less recoil, better consistency, and of course the bragging rights of knowing your gun has a low operating pressure and can achieve all of these things. Regs-- Regs are things that would go were your Hose that connects to the Power tube. A regulator regulates the air flow to your marker. A regulator will take the high pressure gas that is in the tank, and will step it down to a lower pressure, so that it can be safely used in a marker. Palmer Stablizer--- The Stabilizer is a great regulator for Co2 or Nitrogen, and here?s why (copied from Palmers FAQ page): ?The major benefit of the Stabilizer over the UniReg is that the Stabilizer will maintain consistency just about twice as well as the UniReg can. This is due to the design and dimensioning of the unit. Through any regulator there is a certain amount of inverse pressure variation in the output pressure that results from the variation in supply pressure. (as the supply pressure to the regulator goes up or down, the output pressure will go up or down, exactly opposite, and in a ratio that is proportional to the valve and diaphragm (or plunger) dimensions. (i.e. as the supply pressure goes down, the regulated pressure will go up slightly and vice-versa) In the case of a UniReg, that ratio of change is approx. 35:1; meaning that for every 35 psi of supply pressure change, the output pressure will vary approx. 1 psi. The Stabilizer will only vary about 1/2 as much. In other words, the Stabilizer is rated as a 70:1 regulator, in that it takes a 70 psi change in supply pressure to yield a 1 psi change in output pressure.? The Stabilizer is also adjustable from 0-900psi. This regulator will cost anywhere from $65-$95, depending on which setup of the Stabilizer you choose, and it can be found at Palmer-Pursuit How many shots can I expect? You can pay up to $500 or a nitro/hpa tank. But the most likely one for ppl to get is 68/4500psi or 88/4500psi. ~Fourth~ Done by my/self How Many Shots For Hap Tank's Here is a list Of how many shots you can get out of the tanks of these sizes. 48/3000 - 480 shots Co2 Shots 9oz- 300 shots 24oz- 1400 to 1600 shots
~5th~ Dont Rember who did it. A little more about Co2 and Hpa First off I want to say that Nitro, N2, and HPA are pretty much the same thing. The air we breathe is about 70% nitrogen. N2 is just the Chemical name for Nitrogen. HPA is the same thing we breathe. Just compressed. Also what SCUBA Divers and Fire Fighters breathe (obviously in a tank). For the sport of paint ball these gasses are the same. Co2 is a little cheper to refill and the tanks are cheaper, but Nitro (HPA) tanks are expensive. Nitro (HPA) is ALOT more consistant, than Co2. It will help to use a Antisiphon Tube with Co2, but Nitro (HPA) doesnot need it. In a Co2 tank (when its full) there is about 30% (+ or - 2%) liquid. The reason why there is liquid is beacuse the Co2 is under so much pressure (about 1800 psi) that it forms a liquid. An anti siphon tube is bent, so it sucks up the gas on top of the tank. A siphon tube is bent down so it sucks up the liquid. Amost all modern guns would bennifit from an anti siphon tube. SOME of the older Tippmans (I belive the SMG 60 and 68?) need siphon tubes. When Nitro is in the full tank, it is a gas, ALWAYS a gas. Never a solid or liquid. And it is under 3000 to 5000 psi. You should NEVER fill Co2 in a Nitro tank! most likley it will explode. ~Fainlly~ Done by Krl15 Filling Own Co2 Tank And Buying own Filling Staion I do suggest that you read up on the topic, and do a couple of fills under the guidance of someone who has experience in filling CO2 tanks. Possible upgrades could include a system to hang it on a wall. An arm could also be installed to act as a hanger for the Fish Scale. The feet could be removable, or folding. The sky is the limit. Heck, you could probably even paint it! +++++++++++++++++ How Many Fills?
Upgrade Compatibility
Done By Tippmann Tech
Low Pressure Kit + Collapsible Stock- Will not work due to the rear cocking mechanism on the LP kit must be utilized, and the stock would prevent the gun from cycling, and being cocked. A side cocking device cannot be used with the LP kit because the spring is so light, and it runs right where the gun would be cocked (if you could make it side cocking) So, you would have to come up with a completely different design for the spring.
Ebolt+ Collapsible Stock- Will not work due to the Ebolt hammer extending out of the back of the gun, there is nothing to hold the Stock on.
Low Pressure Kit + Ebolt- Will work efficient, consistent, produces less recoil, and is very reliable.
R/T + Low Pressure Kit - Will work, but most of the time, you'll need a bigger hose and fitting in between the power tube and the flow control. (Due to the air restriction when using nitrogen or compressed air) If you have the new style flow control (w/ set screw) you'll need the older style flow control (w/ adjuster knob) to be able to accept the higher flowing line. Call our sales dept, and you can order the parts from them directly.
R/T + Ebolt- Will not work. The two systems cannot be installed on the same gun due to fitting issues.
R/T + Collapsible Stock- Will work just fine.
Rocket Cock + LP kit- Will not work. Again, the rear cocking mechanism must be utilized.
RVA + Stocks- Will not work. Since they go in the same area, the two cannot occupy the same area at the same time.
98 Flatline- Will only work on the 98 Custom and M98, and is not compatible with any other gun.
A-5 Egrip- Will only work on the A-5, and is not compatible with any other gun.
A-5 Flatline- Will only work on the A-5, and is not compatible with any other gun.
A-5 R/T + A-5 Egrip- Will not work at the same time. One must be removed, before the other can be installed.
Ebolt- Will only work in the 98 Custom, or it can be retro fitted to the M98 (machined by us only) The Ebolt will not work in any other gun other than the 98 Custom, and a retrofitted M98
Flatline + RT- Will work just fine, and can keep up with high rates of fire Response trigger (r/t) -This is an upgrade available for the 98 custom and the A-5. If you have a normal 98 you might need some machining done to the body to get the response trigger to fit. The Tippmann proshop can retro fit your 98 to accept a r/t trigger if you send your gun into them. I believe some people can install the r/t on a tippmann pro/carbine and I have personally seen a carbine with a response trigger fire before. Although I don't think any company does this modification for the public. done By~ The Kamakze One from Other tippy fourm. -The E-bolt kit is an upgrade for the 98 and 98c only. It may, like the r/t, have to be retro-fitted to a 98 because of the difference between the the recievers. |
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tgaffner
Member youm0nt Lite ... and low carbs, too!! Joined: 30 September 2002 Location: Neutral Zone Status: Offline Points: 84 |
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All about the R/T What is it? The Response Trigger System is a Drop-In Kit that Tippmann Pneumatics sells for both the 98 (Custom or Model) and the A-5. It is a Drop-In Kit for the A-5 and 98 Custom. But, the Model 98 needs to be milled for it to fit in right. Tippmann will take your Model 98, give you 98 Custom Receiver Halves, Along with the other parts needed, and will give you an R/T for $120. |
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TippyFreaK03
Member Joined: 08 November 2003 Location: United States Status: Offline Points: 1126 |
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Well, KRL said i should put this in here now so here it is. Also, here is a link to the original thread so you can view all the questions and answers that followed.
http://www.tippmann.com/wwf75/forum_posts.asp?TID=72845& PN=1
RT and E-Grip Comparison
Too many people post topics on which is better for the A-5; the E-grip or the Response trigger. I was one of these people once. Through this post I hope to prevent more posts that ask the same question. A-5 Response Trigger The response trigger system is a firepower upgrade available only for the Tippmann 98 and the Tippmann A-5. It is powered by excess gas during blowback. This gas causes a piston inside the response cylinder to jolt forward, which in turn pushes the trigger back to the ready to fire position much faster than the normal trigger return spring can. This is an advantage because if you keep constant pressure on the trigger while moving your finger slightly, you can achieve an almost “full-auto” effect, though it is still 1 ball per pull. This full-auto effect is accomplished by finding the sweet spot. The sweet spot is the right amount of pressure applied to the trigger to achieve constant fire. The piston will push the trigger, along with your finger, back to the ready to fire position almost immediately after the gas charge is released. Therefore, if you keep pressure on the trigger, the force of your finger on the trigger will fire the marker, and the force of the piston on the trigger will push the trigger back to the ready to fire position. The RT is adjustable in that you can adjust the amount of air flowing into the cylinder by turning a screw. The response trigger is capable of, on average, about 15 balls per second. Though a finely tuned RT may achieve a higher rate of fire than that. The response trigger is available as a drop in upgrade for your 98 custom or A-5. It costs between $70-$80 on the web, depending on where you look. Picture E-grip The e-grip is an electronic upgrade for you’re A-5. It replaces the stock grip and looks and feels exactly the same. Unlike the e-bolt (for the model 98), the e-grip is a sear tripper, rather than a true electro pneumatic (e-bolt). the e-grip is capable of reaching a capped limit of 15 balls per second. The rate of fire is selected by using a small screwdriver to change rate. Firing mode is selected in the same way. When you pull the trigger, a switch is released which activates a solenoid. When the solenoid is activated, it trips the sear for you. Since YOU are not tripping the sear, and only releasing a switch on the pull, the trigger pull on the e-grip is very light. Various trigger mods can shorten the pull even more also. The e-grip is powered by a 9-volt battery that sits in the grip itself. This 9-volt battery will power the e-grip for about 3000 shots, at which point, it would need to be changed. To install the e-grip, simply remove the ASA from the bottom of the stock grip, remove the 2 pushpins holding the grip on, and pull it off. Then put the e-grip on where the stock grip was. Return the 2 push pins into the holes holding the grip, and return the ASA to the bottom of the e-grip the same way you took it off. It’s that simple. The e-grip comes with five different firing modes. They are: Full Auto: constant fire while trigger is depressed Semi Auto: one shot per trigger pull 3 round burst: 3 shots per pull; can be stopped in middle of burst if trigger is released Auto Response: one shot per pull and one shot per release Turbo: semi auto until four shots per second is exceeded, at which point it becomes Auto Response mode The e-grip can be purchased for around $115 on the web and will only work on an A-5. Picture The GTA (genuine tippmann accessories) double trigger will increase the performance of both of these upgrades, and will increase rate of fire and decrease pull weight even by itself. A good place to purchase these upgrades and many more is http://www.countypaintball.com/ If anyone has anything that they would like to add regarding these upgrades, or if there is something I missed, please share. Your input is much appreciated. I hope this provides some help to all of you people out there who are trying to decide which of these great upgrades to get. TippyFreaK03 Edited by TippyFreaK03 |
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The A-5's days are numbered...
Now I be rockin teh' 05' Vision Shocker w/ Nerve Board |
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evil-98
Gold Member evil 98 pwnz joo! Joined: 05 November 2003 Location: United States Status: Offline Points: 2833 |
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A-5 Trigger Mods here are a bunch of a-5 mods... tell me what you think and, if there are any other good ones out there that i have quiet figured out yet.. ill try to get pics soo *done* New* A-5 mod diagram evil ----- out
here are a bunch of a-5 mods... tell me what you think and, if there are any other good ones out there that i have quiet figured out yet.. ill try to get pics soo evil ----- out pen spring mod things that you need
well its basicly what the title is. you get a clicking pen and take out the spring. now take apart the trigger assembly and take off the stock sear spring, and cut the pen spring to the same size as the stock's. if you want the pull to be a bit littler then how it already is. then cut the spring so that it just slides into the spacer and the sear without forcing it in. so the spring just drops in. this will conclude to a lighter trigger pull __________________________________________________________ maginet sear mod things that you need
again the title is what the mod is. you bacily take to strong rare earth maginets and flip them so that the reple each other. the sear is steel so the maginet will just stick on the the sear without a problem. the spacer is a bit different. you should get a round rare earth maginet and a square earth maginet. the round one for the spacer and the square one for the sear. the round maginet can be forced into the space between the spacer. the other maginet can just stick to the sear. this is a great mod. this will conclude to a even lighter pull. (aka walkable)
__________________________________________________________ trigger stop things that you will need
ok a trigger stop is a great mod. it means what it is. it stops the trigger, it stops the trigger from going any further then it needs to. when you pull the trigger you only need to pull enought to trip the sear to release the hammer. well on the A-5 the trigger stop is a big mod. it helps alot. all that you have to do is either drill a hole on the trigger guard near the bottom of the trigger (preferably). after you drill the hole then you tap it to a set screw measurement (preferably 8-32 1/4" or 3/8"set screw). or you can tap the RT hole to a regular screw and screw that into it. then drill a hole on the back of the frame so that you adjust it from the back. now for adjusting it. first cock the A-5 then slowly pull the trigger and at the point of fire adjust the set screw forward untill the A-5 Barly fires, then slow adjust backward so that it pulls with eases. adjust to your likings this will conclude to a shorter pull _________________________________________________________ sear mod things that you will need
this is a mod that will either make or break (well not phsicaly break). there are two ways of doing this. you can either use straws, or a set screw. with the set screw is adjustible so it is better. but it is a bit harder, you need to drill and tap a hole on the spacer that holds the sear spring to an angle prefectly if you were to put a set screw there and you adjust it forward that it will push the sear upward when you push the sear foward like the hammer does(the set screw is what i mean by break, if you do it wrong there is no way of fixing the spacer unless you replace it). the other way is that you can cut a straw 1/4" long and put the straw with the same diameter on the pin that the sear rests on, then put the slightly bigger one over the smaller one. if you start to double fire then take the bigger one off. this will make the sear higher so that the pull is lighter and more snappie this will conclude to a lighter and snappier shot _________________________________________________________ pretravel mod (preferably with the sear mod) things that you will need
the pretravel mod is to adjust the prefire of the A-5. this wil make the trigger pull very short preferably done with the sear mod. all that you have do is drill a hole where the trigger return spring so in the trigger or more further so that the trigger return spring can still work right. then tap it to the set screw. screw it all the way so that the set screw is hidden. then assemble it all back together. ok so with the sear mod there is alot of prefire movement. so adjust the screw upward a quarter turn at a time, untill it doesnt fires, then a quarter turn at a time downward so that it fires barly. adjust to your likings. this will conclude to a shorter pull _________________________________________________________ maginet return mod things that you will need
this is a simple mod that anyone can do. just go and but 2 round rare maginets and force on into the trigger spacer, and another that is reverse polarity. either cut the nub off of the trigger return spring of sand it down, and glue the maginet on. that is it this will conclude to a longer lasting trigger return _________________________________________________________ no slop mod things that you will need
this is a pretty nice mod. all that you have to do is take the sheet of aluinum and trace out the trigger plate on to it(preferably smaller then the plate). then cut it out with a shear if possible. after that either drill or sand out the hole for the safety if you need to. then sand the trigger plates down with either 80-60 grit sand paper so that the glue will stick better. then you can glue the aluminum sheets to the out sides of the plate and use the Dremel to sand the inside of the A-5 down a bit so that the trigger assembly fits in with out any movement between the trigger assembly and the inside of the A-5. that is it this will conlude to a less or no slop trigger
more too come!!! PM me for more info, and if you find any that i havent quiet figured out.. evil Edited by evil-98 |
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Large Unit
Platinum Member Not really, but it looks good as a name Joined: 29 December 2003 Location: United States Status: Offline Points: 3068 |
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!!!!!!Choosing a barrel!!!!!! Their are single barrels and Barrel Kits, the barrel kits have different bore sizes and will match to your paint giving you better accuracy, but at a higher price. If you cant choose still just use choose a random one because all the listed are great. -Barrel quality- Longer barrels: Despite what you hear from some people, longer barrels do nothing but hurt, 8"-16" are the best lengths and all perform the same. Edited by Large Unit |
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For Honor
Gold Member 1 strike, stupid sexual slur Joined: 25 November 2003 Location: Neutral Zone Status: Offline Points: 1959 |
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Effective Upgrading 1) When buying upgrades for your gun remember it is your gun, you have to ask yourself what do I want to change, not what the people on the forum want to change. You also need to decide what type of gun do you want,(ex. speedball, woodsball, scenario, etc.), answering this question will be key in buying upgrades. 2) It is mutualy agreed that stock barrels suck, most always the first upgrade to buy is a barrel, many people have varying opinions on this subject. Some popular models are Lapco Bigshot, J&J Ceramic, Flatline, Boomstick, and many more. Barrels also vary in price, they range from $35 to $150. Buget also plays a role in upgrading, however more expensive does not always mean better, I believe that a Bigshot is just as good as a Boomstick though there is quite a price difference. 3) The next upgrade is usualy air, you must decide if you are willing to pay alot for the superior Nitrogen, or if you are content with Co2. Most say nitro is better but all say nitro is more expensive so once again the old pocketbook comes into play. However if you do stick with Co2 you will definiantly want to buy a good expansion chamber, these help to keep your Co2 consistent and they keep liquid out of your gun. 4) After you have air and a barrel, you need to make a choice, what type of play do I want my gun to excel at. If you want a speedball gun you may want a drop forward or a fire power upgrade like an R/T and an electronic hopper. Maybe you want a woodsball gun so you get a scope or a remote line. You can also get upgrades for looks, like fake magazines and suppresors, many players get their guns painted, the posobilities are endless. 5)In my expirience 1/4 of the fun in paintball is upgrading and showing off your gun, however this can be expensive and frustrating. As you upgrade your gun remember that it is your gun and that there is no limit.
-- For Honor Edited by For Honor |
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evil-98
Gold Member evil 98 pwnz joo! Joined: 05 November 2003 Location: United States Status: Offline Points: 2833 |
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Read All Directions Before Purchasing The Items & DO NOT RUSH THROUGH ANY OF THE DIRECTIONS. If you would like me to do it for you, you can send your stock or double trigger to me with your name and address with $30.00 and they only come in black. I will do every thing for you and sure make it look great. I do not have trigger guards. What you will need: 1. a piece of aluminum (The measurements are in detail on the bottom) 2. stock 98 custom trigger 3. paper, pencil, an exacto blade, copy machine…etc. 4. heavy duty vise clamp 5. a metal cutting band saw 6. super glue and super glue bondß---(very hard to find, it is very old but it works very good) 7. metal filers 8. some wood 9. primer paint, paint color of your choice, and clear coat 10. fine grit wet sand paper 11. mid grit automotive sand paper wet or dry 12. some materiel around the house 13. Jigsaw, or saber saw 14. DERMEL sanding tools *optional* Well I have been doing this for the locals for some money; I can always tell you how to do it. Or you can sent it to me and I’ll do it for you for $30.00 bucks 1. Get the stock single trigger and sketch it as close as you can on paper. 2. Draw the design that you desire on that piece of paper that you sketched the stock trigger on 3. Go a local hardware store or machine shop to buy a piece of metal about 3/8” thick at least 3" tall and it doesn't matter how long it is (the smaller the better but not too small so if you mess up you can do it again) Get it in aluminum alloy it is about $4-5 dollar (its by weight so the lighter it is the cheaper) 4. After you have got the metal and the drawing photo copy the drawing so you can always have a back up drawing. 5. Cut the drawing out like a template so you can trace it on to the metal. trace in permanent marker so it doesn't come off when you cut it. it is always better to trace it again after you have traced it with the marker, but this time crave it so you can always see it. (When you make the template make such you only cut the new piece that is going on to the stock trigger out of the paper) 6. If you have the tools then go a head and cut out the trigger. it is okay not to cut in detail you can always go back and sand all the curves out later. 7. Now sand it in detail to the look that you desire. (use metal filers, the best one to use is the one with a round side and a flat side)
8. This is the hardest part. now you need to cut between the metal so it has a opening that is about a 1/4” between the metal and about 1” up and down. Use the vise clamp to hold it and cut it with a jigsaw, if you don’t have a band saw. It is always better to have heavy duty tools. Sand between the metal after you sand the trigger until it fits tightly on top of each other. (When using the vise clamp always have wood on the sides of the trigger to protect it) *It ca be cut a little thinner than 1/4” if you want to sand the trigger thinner* 9. Sand the both sides of the stock trigger until it is about a 1/4” thick. (sand only the highlighted parts) 10. Now use the vise clap to hold the trigger and mold it on with the super glue and super glue bond. (The super glue bond makes the super glue really strong, it will be strong enough) 11. sand it smooth, apply super glue and super glue bond where needed. (you should put it in the front of the trigger and sand that down nice and smooth) 12. Now paint it, don’t paint the top of the trigger just what you see. Make sure you have a control spot to paint in. Hang the trigger in the air with a coat hanger or what ever you have. Every set of paint must be painted at once. You can not paint on side then the other. DO NOT TRY TO RUSH THIS PROCESS. Do not over spray 1. Put about 2-3 thin coats of primer. Let the paint dry between coats. Leave the primer to dry for about 2-3 hours or until it is safe to touch. 2. Now paint it in what every color you want. 2-3 nice sticky coatings. Let the paint tacky between coats. Leave the paint to dry for about 8-9 hours. It is better to leave it for 24 hours just in case. 3. Now apply the clear coat, there is really no limit to the coating on the clear coats. I say about 3-5 coats of clear coat is good. Let it dry for a full 24 hours. Recoat any time. That is all that you have to do. Have fun with it, never try to rush the process. It takes a great amount of time to finish this project and quiet a bit of money. I’m not responsible for any of you mistakes. Do this at your own risk.
The Measurements in detail Legend
__________________________________________________________ so you want to lighten your trigger?
this is all that you need in a trigger job Speed ball trigger mod
^^this is to adjust the pretravel, the overtravel is adjusted by the trigger stop. this is really good but you need to do good work with the trigger slider. if you adjust it and do every thing right you will not need a trigger stop. the trigger will be to close so there is no need for a trigger stop. 2-3mm Doing it in detail you drill a hole where the trigger return spring is and you tap it to the mesurements of what every size grub screw the you have.(this is to adjust how far the trigger stops after you shoot)(trigger stops are to adjust the trigger after the sear has been setted off< so you dont have to pull the rest of the pull that you dont need after the sear has been setted off) after you have tapped a hole where the trigger return spring is on the trigger, and putted a grub screw there you will need a new spring since the grub screw will push down on the spring too hard and making the trigger return hard. now you need to mod the slider so that the pull is extremely long so you can adjust it with that grub screw on the trigger so that it is extremely short (up to 2-3 mm pull mines is at about 2 mm) the slider needs to be either sand it down, or cut it with a DERMEL rotartary drill. only sand or cut what is sticking out ot the trigger, mark it so you know where to stop. make it like a "L". after you have moded the slider, now adjust the screw that is on the trigger return and it will be a really short pull if you get it short enought you wont need trigger stops. _________________________________________________________ revy mod this mod, is to make you revy up to caliber with better hoppers. this will change the 12v voltage regulator to a 18v voltage regulator, that will eat you batterys faster but, the servo motor will spin faster. this is what i was going to do things that you might need
first off, rewire the 12v servo motor to the 24v servo motor, switch the 12v V.R. to the 18v V.R. (this you do not really need to do, but it would make the servo spin faster) then wire the new battery pack in, and intelliget you hopper. test and let it rip i say dont do this untill i try it! Edited by evil-98 |
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Rhino39
Platinum Member CAN give it; CANT take it Joined: 24 November 2003 Location: United States Status: Offline Points: 3533 |
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Fine, I’ll admit it from the start. This is just another flatline post. And you are probably just another forumer looking for just another bit of info you probably have heard somewhere else before. I’m attempting to put everything I know, others know, and what you are looking to know (you clicked on the thread) into one place. That being said, take a gander! What is the flatline?- The flatline is a curved barrel designed to add a large amount of range to your Tippmann 98, 98c, or A-5. It nearly doubles the range of an ordinary straight barrel. It has been proven to be the farthest shooting barrel on the market. With the flatline, you can aim straight at a target and not have to lob the paintballs to get it there. Nothing compares to the feeling you get when your opponent is lobbing paintballs which are landing harmlessly at your feet then you take one shot, a straight line, and nail him- flatlined! How does it work?- The flatline barrel is curved upwards and has a rather rough interior. When the paintball is fired, it travels upwards, instead of straight, and falls victim to centrifugal force. The paintball starts to spin backwards inside the barrel and leaves the barrel in a straight line. The backspin creates high pressure above the paintball and low pressure below it, like an airplane wing. If the paintball was not subject to the forces of gravity, it would actually rise. The lift on the paintball counteracts the force of gravity and thus is travels on a flat line for a much longer distance. The paintball starts to lose backspin and begins to drop at around 200 feet but it will travel for almost 100 yards. Cheapest place to buy one (that I know of)- http://www.edgepaintball.cjb.net/ where you can get it for $104. Of course, you can always get them much cheaper off ebay, but this site was recommended by another forumer as a good, trustworthy place to buy from Length- 14 inches for the 98c, 9 inches for the A-5 version Bore size- .692- large bore Recommended velocity- the flatline can handle as low as 240 fps, but not much higher than 290. I’d recommend shooting between 260-280 fps for best results. Recommended paint size- small bore paint works best, even though it’s a large bore barrel. Recommended paint to use (taken from personal experience/others’ experiences)- The following “chart” does not necessarily include all types of paint, just the ones I figured were most common and/or that I picked at random without any idea if anyone actually uses them or not. So here’s the chart “key”- works very well, works fine, could go either way, not recommended, don’t let me catch you using this 32 degrees team color Adrenaline Brass Eagle Afterburner Diablo Blaze Dusk Hellfire Inferno Direct Hit DraXxus Artic Inferno Great American JT Elite J-Ball Maxim Predator Kingman Java Classic Supreme Nelson Anarchy Challenger Hot Spot Nel-Splat Nitro Duck Paintball Inc. Proball Proball Platinum Paintball Junkies PMI Advantage Black Maxx Evil Invader Mercury Premium RPS All Star Attitude Big Ball El Tigre EuroFlite Evil Flash Invader Marballizer Polar Ice Premium Gold Slamball SuperSwirl Tippmann Werks Viewloader Xtreem Aftermath Legends Pointblank Steel Zap Advantage Performance Plus Primer Pro Series Pro European Select Sport Installing the flatline- The first step to enjoying the flatline is installing it. Just screw it in like a normal barrel, right? Wrong. The flatline is anything but ordinary and that fact is shown best when you attempt to install it. Here are the verbatim instructions off the Tippmann website. The A-5 instruction are located here- http://www.tippmann.com/support/manual/a5flatlinemanual.pdf
Basically what it’s saying is this- Loosen the three bolts, slide in the barrel adapter and oil the inside. Then slide in the barrel ( I put the barrel in first, then the shroud) and make sure it’s aligned straight. Now tighten the pinch bolt on the barrel adapter. The hard part in the installation is actually putting the barrel in straight. If you look on the top and back part of the muzzle break, you will notice a notch in the barrel a few mm across. Look down the front of the barrel and line that up with the crack on the marker where the two receiver halves meet. It should be at the The plastic shroud is not needed for the performance of the barrel, but it does protect it. It helps keep dirt and mud out of the barrel adapter and it protects from the bumps and bruises a barrel would acquire during use. How to clean the flatline- The most important step on your way to enjoying the flatline is installing it. The second is cleaning it. Think of the flatline as a high performance car. You want to treat it right so it’ll treat you right. The best way to prevent a ball break is to make sure the barrel is free of debris. Fill up a bathtub about a foot deep with warm water. Put everything- the flatline, the shroud, the adapter- into the water. Pour in a little soap, it doesn’t matter what kind, and let it soak for about 30 minutes. When you take it out of the water, dry off the shroud and barrel adapter. Take your squeegee and run it through the barrel about 4-5 times to get any last debris out. Let them sit inside (not outside in the sun, as it can weaken objects after an extended period of time) to dry. The cotton ball method- This is intended as a “quick fix” and should not be your main cleaning after a ball break. Take a baggie and fill it with about a dozen cotton balls. Then fill it with alcohol (not Sam Adams) so that it covers the cotton balls. Take it with you during play and when you get a ball break, unhinge the elbow, place an alcohol-soaked cotton ball in the chamber, and fire it out. When you fire it, aim to hit someone because the cotton ball will be covered in paint. Do this about 2-3 times. The alcohol will break down the paint and the cotton ball will carry it out. Like I said, this is only a temporary solution. A good cleaning after the day is over is a good idea. "The balls curve up when the leave the barrel"- Nope. Not true, or atleast in the noticable sense. The upwards lift created by the backspin cancels out the downwards pull from gravity, allowing the paintballs to go further. It does rise a tiny bit, but a matter of millimeters. In general, they leave the barrel in a straight line and don't start going down until the upwards lift starts to slow (the spin slows) and no longer cancels out gravity. This was one of those myths that is based on fact but expanded to a bigger deal than it really is.
“The flatline doesn’t shoot as fast as other barrels”- The following will eliminate much reading- 280 fps is always going to be 280fps. If you’re too thick headed to understand that, how about an explanation? The illusion the balls are traveling slower is just that- an illusion. Your eyes aren’t used to seeing a paintball travel for that far in such a straight line. Your mind assumes it’s traveling the standard distance but you see that it’s in the air longer. You thus conclude that it’s traveling slower. It is true that over distance the paintball loses speed, as with any barrel, but that’s something you sacrifice when you get the longer range. You just have to decide if it’s worth it to you. “The flatline isn’t accurate”- With the flatline, you have a much greater engagement distance than with any other barrels. The flatline is very accurate at distances that other barrels can reach. It doesn’t compare to a Freak or an All American, but it can hold it’s own. The problem is, people think it should be just as accurate at longer distances. What they don’t think about is that the paintball is subject to the wind, moisture in the air, ect longer. The greater a distance it travels, the more it’s exposed. If there is a 5 mph wind coming from the left, it might blow a paintball shot out of a straight barrel to the right three inches from the aiming point by the time it hits the ground. The same situation would blow a paintball shot from a flatline off target by possibly a foot by the time it hits the ground. The flatline is still very accurate at “normal” ranges, but the farther the paintball travels, the more it’s affected by outside forces and the greater a chance is has of being knocked off target. Properly installing a flatline, as outlined before, will also make a huge difference in how accurate it is. “You can’t shoot fast with a flatline”- It’s a problem of multiplication. The faster you shoot, the more paintballs travel through your barrel. The more paintballs travel through your barrel, the greater the likelihood that one will break. Let’s say Johnny Triggerhappy is shooting at 10 bps for 10 seconds. In that period of time, he’s shot 100 paintballs. Now let’s say the odds are that one in every 100 paintballs breaks (for that to be true, he’d have to be shooting with bad paint, but for simplicity’s sake, let’s say those are the odds). He’d be breaking one paintball every time he did this. It’s not that the flatline breaks balls, it’s that people shoot more and with bad paint. The reason the flatline seems to break so many paintballs is that it tends to be picky with paint, so the odds may worsen for you if you don’t pay attention to which type paintballs you use. “The paintballs don’t break at the longer ranges”- This is false. Take a hammer and hit a paper plate on a stand (or parent). Now tie a rope to the end of the hammer and go hit a paper plate while swinging the hammer by the rope in a counter-clockwise manner. The second time should produce much more damaging results. A spinning paintball not only has the force from going forward, but the force from spinning upwards too. As a general rule of thumb- don’t expect the paintballs to break once they start to drop. But if you can hit the person in a straight line, your chances are good that the paintball will break on them. Curving paintballs- You’ll find that by turning the flatline on its side, you can actually put a slight curve on paintballs. You can curve them around the edges of bunkers or other objects or you can turn the marker upside down and drop them over the top like a knuckle ball. This is due to the spin put on the paintball. When you put the marker on it’s side, the backspin becomes sidespin. You just have to mess around with it to get a feel for how much they curve. It’s hard to accurately predict where they will land when you curve them, but I have developed a pretty good method- I have fashioned a sight made from toothpicks to help me accurately place my shots when I decide to curve them. With the toothpick sight, I simply aimed at a spot 40 yards away and then watched where the paintball hit at 40 yards. I cut a toothpick on the barrel(keep in mind- the marker is on it's side right now)lying perpendicular to the marker when it's straight up, pointing towards where my shot landed. I did this for both sides. Think of the sights for a bow and arrow. That's kind of what it looks like.
The A-5 Flatline- The A-5 flatline works and acts the same as the 98c version. The concept behind it, and everything about it- curving balls, being semi-accurate at longer distances, the distance it shoots, ect is the same as the 98 custom version. The only thing that's different is more of the technical info like how to install it and the length.
I hope this post helped. It has taken me about 2 weeks to write this up and gather information. I hope to inform many of the potential flatline users as to what, exactly, the flatline really is. I’ve tried to make my information as accurate as possible, but if you see an error, please feel free to correct me. I’d appreciate it very much. Best of luck, Rhino39 |
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Platinum Member strike 1 4/20 faliure to follow sig rule Joined: 20 December 2002 Location: Argentina Status: Offline Points: 7268 |
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Loaders A countless number of "which hopper and why" questions have been asked on the forum and hopefully this thread will be able to answer some of those questions. And we're off: Why get an electronic hopper at all? In my opinion an electronic hopper is essential to any player, weather he's shooting five balls per second or twenty five balls per second. There's always that possibility that you won't have a ball in the breach, or worse, have a ball half way in the breach. Chopping a ball can ruin anybody's game and having an agitated hopper helps to eliminate this common problem. What exactly does an electronic hopper do There are two different types of agitated hoppers. Hoppers like the EvLution II and the Halo B actually feed the paint into the breach, where as hoppers such as the Revolution and the Ricochet (ak and 2k) simply mix the balls up and move them around so that they're more likely to drop into the feed neck. The hoppers that mix the balls up, naturally, can't feed as fast as the hoppers that actually push the paint into the feed neck. I'll get into the mechanical workings later on in the post (it's in bold if you want to get there fast and skip over all this). Which hopper should i get? Note that these are only my opinions. Many disagree. Try the hoppers out before you buy them and see how you feel about them. -Ricochet series: The Ricochet series has a flap inside of the neck and every time a ball hits this flap, it sends an electrical signal to the paddle inside the hopper and it spins. This hopper, unlike the revolution (and many other hoppers) agitates every time you shoot, which makes it fairly efficient in feeding. It was designed to deflect balls, which i hear it does (i've never witnessed this on mine). It's available in both the ak and 2k model. The Ricochet 2k has an LCD screen in the back which has a timer, counts how many shots you've fired (which is also done by the flap in the neck), has reload alarms and timer alarms. The Ricochet AK, has a window on the side of the hopper so that you can view how much paint is left in your hopper. It has no screen or alarms, but is still very effective. Another feature on both the AK and the 2k model is that they have o-ring enforced necks, so the hopper is sure to stay tight on your elbow. The hoppers only feed about 13 balls per second, so if you plan on exceeding that, i'd defiantly recommend a different hopper. Overall it's a great hopper-well built, good customer service, does exactly what it's supposed to, and reasonably priced at 65 dollars. -Revolutions and Empire Reloaders The Revolution series (9 and 12 v) have a sensor in the neck of the hopper. If it ever senses that a ball isn't in the neck, a propeller inside the hopper will agitate, and stir the balls up so that they'll drop into the neck. The 9volt series spins slower (less battery power, it only feeds about 6 bps) and only has 2 paddles. The 12volt spins faster (more battery power, feeds about 15 bps) and has four paddles. The idea behind the hoppers is good, but they are poorly made. The feed necks are notoriously fragile and, in my experience snap insanely easily. The shell could also stand to be a little bit stronger. The Empire Reloader takes the same shells as the revolution but replaces the electronics of the hopper. It makes the hopper sound activated so that every time your gun fires, the paddles will spin, which makes the hopper feed faster and more efficiently. But again, i, and many people, have had serious problems with the shell quality of these hoppers and i would seriously recommend against them. These hoppers are made by ViewLoader, and go for about 50 dollars. -EvLution II The EvLution has the same sensory system as the Revolution hoppers. If a ball's not ready, the paddle will rotate and will feed one. The difference between the EvLution II and the Revolution is, for one, the propeller itself. The EvLution has a JVON 6 propeller that's made of flexible rubber so that it isn't rough on paint (as you probably concluded from the name it has six paddles). It also has a "Raceway feeder shelf" so that it actually feeds the paint rather than just mixing it up. It feeds (roughly) seventeen balls per second and it does this very efficiently. I've heard of some people having shell problems (feed necks being so big that they can't fit it on which causes it to fall off of the gun is the one i've heard most commonly, but that's nothing that can't be fixed with a little sanding), but my experiences with this hopper have been nothing but positive. I like the "hinge" door feature and i actually do feel that you're able to load more easily and with less spills with this feature. Another positive feature on this hopper is the speed adjustment. You can adjust the speed of the propellor with nothing more than a finger nail. This means that you can customize how fast you need the hopper to feed. If it's feeding too fast and double feeding, you can turn it down. If you want your batteries to be more efficient, you can turn it down. If you want it to feed faster you can turn it up--A truely great, unique feature. It has a longer feed neck, which makes it feed slightly faster, but the downside is that it makes this hopper a bit taller on top of your gun. Some people hate the blimpish looks of it (i did at one point too) but when you adjust to it, it really isn't bad. Overall, in my opinion, a great hopper for anyone looking to take a step up in their feeding capabilities. It is my current hopper of choice. The Evo II's go for around 75 dollars. -HALO TSA The HALO TSA hopper is a sound activated agitating hopper (it works much like the Reloader). Every time it hears your gun shoot, the paddle will agitate and mix the balls up inside of the hopper. What's unique about this hopper is that it has Tilt-Activation, which means that the hopper is sensitive to what position you're in and the propeller will move to suit that position. This can be very handy for those times when you angle your gun for a shot. It feeds about as fast as the ricochet's but the tilt-action makes it more efficient in the feeding process. Only criticisms are the length and the noise. It's fairly long, and fairly noisy in feeding, but those are fairly unimportant in the grand scheme of things. Well made and reasonably priced (at about 70 dollars). -HALO B This is copied right from the odesy website, because they can do a much better job of explaining it than i can. I've only ever tested the HALO B, but i certainly liked what i saw. True Force Feed: The HALO B is unlike any paintball loader ever designed. It is a true force feed loader that keeps tension on the ball stack . This allows the HALO to actually accelerate (faster than the gravity limitations other loaders have) balls via spring tension into the marker. It also prevents the marker from disturbing the ball stack with blow back pressure. Computerized pre-feeding: The HALO's built in computer monitors the motion of the ball stack, feeding when motion is detected. This ensures that a gap in feeding never occurs (unlike other loaders which use their sensing system to actually detect a gap - meaning a gap is REQUIRED before they feed more balls - creating a design limitation). Spring Tension: Halo's feed system uses a drive spring. This spring is used to store the energy that is used to tension the ball stack, and accelerate ball feeding. The computer controller and motor are used to keep tension in the spring - the spring does the actual pushing of the ball stack. Sensor Limitations (Black Paint): The Halo's sensor system works by detecting motion of the ball stack using infrared technology. Some black shelled paints are infrared absorbing so that HALO has difficulty detecting them. Because of this, we do not recommend you use black shelled paint (or half black shell paint) with the HALO. All other colors work fine (including dark blue, purple, etc). A word of warning, however...If your gun has weak detents, the HALO is said to feed so strongly that it can cause double feeding. The HALO B goes for around 110 dollars, for more information see [URL]http://www.odysseypaintball.com/understandin ghalo.html[/URL] -Warp Feed I'm getting increasingly lazy so this is copied from AGD's site: "The Warp Feed is the worlds first pressure feed system for paintball markers. Instead of relying on gravity to feed your paint, the Warp positively and gently pushes a steady stream of paintballs up and into your breach! The system is a friction drive utilizing soft urethane disks in the feed wheel. The disks actually grip the paintballs on their sides and will allow the balls to slip when they are finished feeding a ball. In this way the system can not jam or crush paint. The mounting bracket provided bolts to the bottom of the grip frame and will allow the Warp to swivel to the most comfortable position. The Warp has two main benefits, first is reliably feeds paintballs faster than you can possibly pull the trigger and second it removes that large blimp from the top of your marker!! The Warp can be activated just by the adjustable vibration sensor when the marker fires or can be directly interfaced to your Emag or other electronic marker." Like the HALO B, i've only ever tested the warp. Overall i really liked it. It increases the feed rate of your hopper (for instance, a ricochet feeds 13 bps, but a ricochet atop a warp feed can feed about 16 bps). The warp has so many positive aspects: it moves your hopper to the side of your gun, which lowers your profile significantly (as long as you're shooting out of the proper side of the bunker), it increases your feed rate, and it allows you to shoot at awkward angles (with your gun tilted) since it doesn't rely on gravity. When i shot it, my only complaints were that it wasn't quite as comfortable, because i constantly had the warp hovering to the left of my gun. But, i've heard that once you adjust, this goes away, and i didn't really get a chance to adjust because i only shot with it for one or two games. Another issue i had is that, during games, i shoot left-handed just as much as i shoot right handed...Thus, for half of the game, i was actually a bigger target than i would be if i just had a hopper sitting on top of my gun. This alone is reason enough for me to not buy the warp feed, but for those who don't shoot switch-handed a lot, it's a great upgrade. If you shoot an AGD gun, you can pick up a warp for about one hundred and thirty dollars, but if you shoot a different brand of gun, you can pick one up for around one hundred and eighty dollars. Bear in mind, though, that the Warp is not a hopper, it requires a hopper to be put on top of it. Where should i buy my hopper? The following is a list of the best online deals that i could find online. If you know of a better deal, feel free to post it. Ricochet-http://www.paintballexpress.com/prod uct_information-2.asp?number=HPRR2K&variation= BK&aitem=3&mitem=8&back=yes&dept=160 has both the rico ak and 2k for the same (very cheap) price: 59 bucks. 12v Revolution- Revvy's can be purchased at http://store.yahoo.com/actionvillage/paintball-gun-loa ders-and-accessories-loaders-viewloader-loaders-1 2v-revolution-loaders.html for 45 dollars. Empire Reloader- You can buy reloaders at http://www.paintballexpress.com/product_informatio n-2.asp?number=HPREM&variation=BK&aitem=3& mitem=8&back=yes&dept=160 for 48 dollars. EvLution II- http://store.yahoo.com/actionvillage/014-9080.html sells EvLution II's for 72 dollars (black, they sell clear for eighty). HALO TSA- You can buy the HALO TSA hopper for 69 dollars at http://pbfanatics.com/items.asp?CartId=13142-ACC WARE-790IREEE56&Cc=20B%2DHTSA&tpc= HALO B- http://store.yahoo.com/actionvillage/014-9461.html has the HALO B available for 109 dollars. Warp Feed- The warp is available at http://www.paintballexpress.com/product_informatio n-2.asp?number=HPRAWF&variation=5CL&aitem=3 &mitem=8&back=yes&dept=160 for 109 dollars. I apologize for the length. It wasn't really intended to be read through, i tried to make it easy enough for someone to just jump to the section they were interested in. I also apologise for the lack of links...The new forum hates me (there were supposed to be some pictures too..Oh well) Hopefully this will help some people out! |
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