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Uber Upgrades & FAQ: Please Read!

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Master Shake View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Master Shake Quote  Post ReplyReply Direct Link To This Post Posted: 30 July 2004 at 8:21pm
First off, I have a 14" GTA sniper Barrel, and my gun is more accurate than a person with an 18" Boomstick, and has about the same range as a Flatline. Belive me, I know. Second, the 98 Flatline chops alot of balls, wheras with the A-5 Flatline, they put more time and effort into it. But, the Flatlines are meant for range, and not as much accuracy. If you want an accurate barrel, get the GTA 14". Range is good, but it doesn't matter if you can't hit anything.
-----NEW GUN-----
CLASS Lasoya SignatureDark Angel IR3
14" Dye Ultralite
Shocktech Dropforward
Shocktech On/Off
VL Egg
(2)47/3000 Nitro Tank
Styla Raptor Trigger
A-4 Reg
2 Spike
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FlatlinePwnage View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote FlatlinePwnage Quote  Post ReplyReply Direct Link To This Post Posted: 27 July 2004 at 11:15am
i'd have to go with g-unit
Tippmann 98 Custom
Flatline Barrel System
Pistol (james bond style)

and i can still shoot further than ur 1500$ guns
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Post Options Post Options   Thanks (0) Thanks(0)   Quote HeadHunter59 Quote  Post ReplyReply Direct Link To This Post Posted: 17 July 2004 at 11:25am

Your paintball marker needs maintenance and adjustments. It is not a toy!



~1~ The first step in caring for your gun is to read the manual. You should be able to identify each part of your marker by name and functionality. You should be comfortable with removing the bolt assembly of the paintball marker to do a proper cleaning. CAUTION: never use anything but approved lubricants/oil on your paintball gun. Petroleum-based lubricants can swell the o-rings and cause problems.

At least once a month, or before playing, do this little maintenance routine: drop 4 to 8 drops of oil in the ASA adapter (the piece where your CO2 or nitrogen bottle fits.) Remove the barrel, attach your gas cylinder and fire about 30 shots of air through the marker. This spreads the oil throughout the entire marker, without getting any in the barrel.

After each day's play, you should strip your paintball marker down and clean out any bits of paint from broken paintballs.  After removing any paint, oil the internals. You don't have to "coat" a part, 1 to 2 drops is usually sufficient. Then use your finger to spread the oil all over the part. Make sure to oil the bolt and striker/hammer pretty heavily, especially where there is considerable wear.

~2~ To keep your CO2 tank o-ring from being destroyed during removal of the CO2 cylinder try unscrewing your cylinder about 1/2 to 3/4 turn (which disengages the pin on the CO2 cylinder valve) and firing your marker until all pressure is relieved. This will remove the pressure that may damage your o-ring.

~3~ Jammed bolts are common. Bolts jam when a piece broken paintball wedges between the bolt and the inside of the paintball marker body. The key to popping it loose is to basically pull or push it hard enough to break it free. To soften the paint, you can flush that area with hot water. With markers like the Autococker you can just grab the back-block and pull as hard as you can to pop it loose. The key with other markers is to push it loose from the front with a stick-type squeegee. I strongly recommend taking off the barrel. If you have broken shell jamming your bolt, chances are you have a broken shell and paint in your barrel as well. The last thing you want to do is shove more of that junk back into the bolt. Once you’ve popped your bolt loose, strip the bolt, and squeegee your receiver and barrel out. Squeegee cleaning clears all the garbage out and helps ensure you won’t jam again. If your bolt keeps jamming up despite squeegee cleaning, it’s time to check your feed tube, elbow, and hopper. Chances are that you broke a ball up in the hopper or chopped one and sprayed paint and shell fragments up into your feed tube. If you break a ball inside your hopper, dump your paint and clean out the hopper/loader with a clean cloth.

~4~ If your marker is breaking balls. A: turn down your rate of fire. B: check your ball detent as it should be only finger tight. C: make sure your velocity in no greater than 300 fps. D: keep your loader/hopper full. E: if you recently upgraded to a new barrel or bolt, try using the original parts again. F: check your paint, if it is misshapen, old, swollen, etc. that may be your problem. G: make sure your barrel is clean!

~5~ Is your gun sputtering? The o-rings may be worn or dry; therefore, try replacing or lubricating the o-rings. Maybe you gun needs oiled. You can take out the bolt, take off the barrel and then run a good quality squeegee through the chamber (make sure no fibers are left from the squeegee). Now that you have the bolt out, rinse it in hot water, dry it off completely, oil the bolt, and oil the o-rings and the hammer. Finally, if you shoot too fast and too long with CO2 your marker begins to freeze up (this is bad for the o-rings) and CO2 begins to leak around the o-ring causing it to sputter. This condition creates a reduction in pressure and if the pressure gets low enough, the bolt will not be pushed back far enough to cock. Therefor you may need to get an X-chamber or palmer Stabilizer. Or if you want even better performance get HPA.

~6~ Should you need additional instructions or help, check out the manufacturer’s web site for technical tips. Generally, a toll-free telephone number is provided in case you need to speak with someone directly. Remember, if the gun is going work properly, it needs to be used properly. Just like a car, or a motorcycle, or even a bicycle, it is a machine, and it does require maintenance.

~7~ Read the manual, buy some oil, learn how to properly clean the barrel and your gun with a squeegee and oil/water/ect.. If you can’t figure something out, remember that you have technical support available through the manufacturer or Go to some online Forum most people are rather helpful. It Doesn’t have to be a forum that your gun is (Spyder, Angle, Tippmann, ect.) all forums well help you best they can. And don’t whine to mom and dad about the gun being defective if you are not willing to invest your time to learn about the gun.

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Post Options Post Options   Thanks (0) Thanks(0)   Quote <Ridd Quote  Post ReplyReply Direct Link To This Post Posted: 22 June 2004 at 9:58am

Updated 6/23/04
This should be complete now. Velocity Adjustment Screw is now added. "W"
Additional Info which is located bottom of this thread.


Hopefully this helps a few of you guys.


The one on the left is a Low Head Black-Oxide Finish Screw.
These are heat treated for strength and are the ones that comes with your Tippmann 98 Custom.
The one on the right is an 18-8 Stainless Steel Screw and they offer excellent corrision resistance.

Notice the difference in head heights.
Low Head screws will be flush to your receivers, where as the 18-8 S.S. screws will be sticking out from your receivers a little under 1/8".

You can pick these up from your local hardware store (maybe), www.mcmaster.com, paintball stores or Tippmann themselves. Please note that you won't find these odd lengths. It's better to go long and cut to size (so that the screw thread end is flush to nut).

LOW HEAD BLACK OXIDE FINISH CHART:



Now these are the EXACT sizes that are on your Tippmann 98 Custom!
A) Low Head Socket Cap Screw, #10-32 x 1 3/32" R.H., Use 1/8" Hex Key
B) Low Head Socket Cap Screw, #10-32 x 21/32" R.H., Use 1/8" Hex Key
C) Low Head Socket Cap Screw, #10-32 x 1" R.H., Use 1/8" Hex Key
D) Button Head Hex Screw, #6-32 x 3/8" R.H., Use 3/16" Hex Key
E) Button Head Hex Screw, #10-32 x 27/32" R.H., Use 1/8" Hex Key
F) Button Head Hex Screw, #10-32 x 1 3/32" R.H., Use 1/8" Hex Key
G) "Inside Grip Panel", #10-32 Square Nut R.H.
H) 10-32 Hex Nut R.H.
I) Button Head Hex Screw, #10-32 x 7/32" R.H., Use 1/8" Hex Key
J) Button Head Hex Screw, 1/4"N.C. x 1" R.H., Use 5/16" Hex Key
K) 1/4" Standard Washer
L) 1/4" N.C. Square Nut R.H.
M) Button Head Screw, #8-32 x 1/4" R.H., Use Philips Head Screwdriver
W) 5/16"-24 x 1/2" Length Setscrew, Cup Point, Black Oxide Finish Or 18-8 S.S., Use 5/32 Hex Key

You're probably asking "Why the odd lengths?". Yeah, that's what I thought too. But let's say for the smaller receiver screws...If you use 5/8" in length, it's too short. If you use 3/4", it's too long (the threads stick out too much from the nut). Here's what I did: I bought a bunch of #10-32 x 1 1/4" and cut them to length using a boltbuster ( www.boltbuster.com ). Or you can use the bolt cutter on a wire stripper if you're manly. As for the bottom bolts that hold your tank adapter or drop forward, I recommend using a #10-32 x 1" for both. It works fine.

18-8 STAINLESS STEEL CHART
The reason why I am showing this chart is because the Hex Key (or Allen Wrench) that you use are A DIFFERENT SIZE than the one that you use on the Low Head Black Oxide Screw.
You can buy them again at a local hardware store (maybe), paintball stores, www.mcmaster.com OR through eBay. Again, buy them long and cut to size.



N) Socket Cap Screw, #10-32 x 21/32" R.H., Use 5/32" Hex Key
O) Socket Cap Screw, #10-32 x 1 3/32" R.H., Use 5/32" Hex Key
P) Socket Cap Screw, #10-32 x 1" R.H., Use 5/32" Hex Key
Q) Button Head Screw, #6-32 x 3/8" R.H., Use Philips Screwdriver
R) "Inside Grip Panel", #10-32 Square Nut R.H.
S) Socket Cap Screw, #10-32 x 1" R.H., Use 5/32" Hex Key
T) 10-32 Hex Nut R.H.
U) "Not Shown", Button Head Hex Screw, #10-32 x 7/32" R.H., Use 1/8" Hex Key
V) Button Head Hex Screw, #8-32 x 1/4" R.H., Use 3/32" Hex Key
W) 5/16"-24 x 1/2" Length Setscrew, Cup Point, Black Oxide Finish Or 18-8 S.S., Use 5/32 Hex Key

The 1/4" Screw, Nut & Washer on the feed elbow are the same spec's as the Black Oxide Finish.

ADDITIONAL INFO
I would like to add that the following is ALSO available:
-Low Head Black Oxide 18-8 Stainless Steel
-Standard Head Black Oxide 18-8 Stainless Steel
But be aware, there may not be all the sizes available for you to fit your 98C if you are sticking to a certain class. For instance, I don't think you can find anything longer than 1" in a 10-32 Standard Socket Cap Screw in Black Oxide Finish 18-8 Stainless Steel (To fit for "A" or "O").



Edited by <Ridd
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Andy G. View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Andy G. Quote  Post ReplyReply Direct Link To This Post Posted: 24 April 2004 at 11:05pm
Flatline FAQ


Here are some frequently asked questions about the flatline

if you have any other questions just PM me


* is it hard to install?

it is more complicated to install than a regular barrel, but not hard. it takes about a bag of paint to fine-tune it. once you have it sighted in, draw some reference marks on the barrel and barrel adapter, either by etching lines in or using a metallic sharpie. all set!

* Some people say that balls curve up?

look, heres a little math lesson

lets say the curve-up of the ball is +
gravity is -

+ plus a - = 0 or it "cancel out" giving you zero drop and zero curve-up.

lesson over


* Can I shot around corners?

in reality, no

turning your gun sideways will not give you a 90 degree shot. your shot will only curve a couple of inches.


* ballbreak!!! how do I clean it out??

there are different ways to clean it out:

1: taking the barrel off and clean it out thoroughly by soaking it in warm, soapy water. (this is a timely, but thorough way to clean out a ballbreak, do it at home)

2: pre-soaking cotton balls (hehe balls!) in alcohol and storing them in a zipbag. when you get a ball break load up a cotton ball into the breach and fire it. the cotton ball will push some of the paint out of the barrel, the alcohol will loosen up some of the paint. repeat this process until you feel satisfied your barrel is clean.

3: this ,I think, is the most effective way to do it.have a small spray bottle of alcohol handy. something around the size of your fist. first, run a four-disk squeegee through the ball. second, spray the alcohol a couple of times down the barrel. run the squeegee through again. squeaky clean!

* What kind of squeegee should I use?
use any four-squeegee that will allow you to run it through the breech.

* What kinda paint should I use?

ANY BRAND WILL WORK just as long as its not super fragile. remember tippmanns are high pressure guns.

of course the more expensive paint is a little better.

* Whats this I hear about flatline wearing out?

they say that after extended use the paintballs will polish the inside of your gun creating less friction= less rotation= loss of distance.

this might happen to some people. I don’t I know if its true or not. Ive fired at least 3000 rounds and have had little problems with it. if this does happen, send it to tippmann and they will re-sandblast it for you no charge.

* Is it accurate?

the flatline gives the benefit of longer trajectory. at 150 feet it is pretty accurate. it also gives flat trajectory at this distance. at around 150+ feet gravity, and wind start affecting your gun, giving you less accuracy.

* Is it worth buying??

yes,

its up to you to make the decision, but if you do buy it and take the time to install it correctly I guarantee you will not regret it.

That’s pretty much about it!

if you have any other questions, again, just PM me.Or if you want a faster response, you can E-mail me- yourfalseidol@yahoo.com



Edited by Andy G.
"my hands are shaking from fear,white from clutching my pride,
red from cutting you, and blue from telling lies."

IM- xyourfalseidolx
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Post Options Post Options   Thanks (0) Thanks(0)   Quote speedballer1313 Quote  Post ReplyReply Direct Link To This Post Posted: 05 April 2004 at 1:32pm
    AUTOCOCKER UPGRADES
The Autococker is Made by Worr Games Products.
There are many parts on an Autococker that do many things. to see this, Look in the "which gun is best"
Forum, Go to the tread "great guns". Post #6 Is a complete breakdown of cockers by Simma Down!.
Now, For the upgrades.

BARRELS

The stock barrel on the 03' autococker is loud but pretty accurate. The 04' Autoccker barrels are ported and much more accurate.The newer Some barrels to look into are:

Dye Ultralite: It is made out of Aluminum which makes
The barrel very light. It is a very quiet 2 piece barrel and has pinpoint accuracy. It also comes in vareties of colors So they can match your gun easily.

Freak Kit: A supreme 2 piece barrel with 1 front, 1 back, and 8 inserts to match barrel to bore size. Comes in about every possible color you could think of.

Other Barrels To look into:
Dye Boomstick $120
J&J Ceramic $40
SP All American $75

BOLTS
The stock bolt is big and whenever it gets dirty it stiops working totally. To fix this problem, looking into a Delron Bolt would be a good investment.

Worr Games Bolts:
All Delrin Bolt:$40 Self lubricating, needs no o-rings to oil. Design is also smaller.

WorrBlade Delrin Bolt:$45 Same Self lubricating matrial as above, Is very light and has a o-ring to reduce Blowback.

Orr-acle Bolt: $60 Maximum air flow for air consistency, Contains internal Ball Detent.

If you do get a delrin bolt without an internal detent, A delron detent Will keep from weating a groove in the bolt.

NITRO/HPA
Cockers run much more consistent velocity and firing if you run it off nitro. It also quiets down the gun, The tanks last longer and the fills are cheaper. Getting nitro will reduce velocity jumps, which can be very pesky.

DROP FORWARD
If you are playing speedball, A drop forward is nessacary for comfort. A lot of the angles you need on opposing players will be assited by a drop forward.
A drop forward bring the tank down from under you arm to your chest.It helps you wrap around bunkers, etc.
There are many to choose from, Just pick one that is comfortable to you.
Most drop forwards cosr anywhere from $20-$35.

ELECTRONIC HOPPER
You will need an electronic hopper for your autococker.Even a stock autococker can get over 10 Bps.
Here are some good electronic hoppers:

VL Quantum Loader: $30, For the player on a budjet. 140 rd. Doesn't feed very fast. but is a big step from a gravity fed hopper.

12v Revolution:$50, 200 rd.Probably the best one to start with. Feeds up the 13 bps, a good loader.

Evolution 2: a step up from the revvy. 200 rd. Feeds up to 17 bps, wont be needed unless you have an electronic cocker, see the next upgrade.

There are more But those are all the VL hoppers, which by expeirence seem the best to me.

E-BLADE/WORRBLADE
These upgrades make your cocker electronic.
They are both relativily alike, But the worrblade gives you mroe than the E-blade.
The Worrblade is made by Worr Games products
The E-Blade is made by Planet Eclipse.

WORRBLADE-$450-$500,E-Blade Electronic Double finger trigger frame,Worr Pnuematics, Hammer that has the nyloc screw to lock down the lug so it doesnt loosen or tighten under high ROF, Worrblade Delrin bolt,Breech Sensor(eye)

EBLADE-$350-$400,E-blade electronic Blade trigger frame, Eclipse Pnuematics, Breech Sensor (eye)

These Upgrades increase your Rate of fire, The E-Blade is only limited by your firing speed and the quality of your autococker.. All Timing is done electronically, No more short-Stroking because the Firing cycle is done automatically. The breech Sensor Prevents the gun from chopping balls, also.

HINGE VS. SLIDER TRIGGERS(simma)
Sliding triggers were used before hinge triggers came around. Instead of having the trigger pull motion like a hinge, they actually slide straight back. The best upgrade for a slider frame is a roller sear that reduce friction and helps the trigger slide across the trigger plate.


PNUEMATICS
The Pnuematics is what bring the air to shoot the paintball in the first place. A new 3-Way will help this cycle.
There are many diffrent 3-ways to choose from.
Worr 3-ways:

CT-3 way: New way of timing, By inserting an allen wrech in the front of this 3-way. Works Best with WGP Hinge.

Orr-acle 3-way: Timing by hand or Allen Wrench, Is a CT3 with a Spooler Valve Preinstalled. The Spooler Allows you to time by turning it.

Regulators are what bring Your Air source into the     3-way, And you want one to have a good air flow.
Here Are Some Worr Regulators:

Black Magic Regulator: Provides a consistent flow rate, and is externally adjustable. Has custom milling for a lightweight custom upgrade.

Ergo Regulator: Same as Black Magic, Without the custom milling. IMO, More comfortable.

Palmer Stabalizer-$60, The best regulator as far as comfort and quality go. This is the inline regulator i use on my autococker.

If i missed something or you want to be included in the post, please PM me with what you think should be added.
Thanks,
Adam



Edited by speedballer1313
Retired from paintball. No cash, No time, And a girfriend.
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jaked588 View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote jaked588 Quote  Post ReplyReply Direct Link To This Post Posted: 28 March 2004 at 11:00pm

easier way to fix hopper wobble:

take off the feed elbow and stretch a standard tank o-ring around the bottom of it. thats it.  (this mod may need replacement every once in a while)

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Post Options Post Options   Thanks (0) Thanks(0)   Quote snakeguy282 Quote  Post ReplyReply Direct Link To This Post Posted: 13 March 2004 at 9:48am
All about the A-5


The stock A-5:
The stock A-5 is ok. It comes with all the parts necessary to take most of it apart quickly, although if you need to take it apart really fast, some of the parts have screws to take them apart. It comes with a barrel, which has holes around the front either for looks or silencing. The stock barrel doesn’t shoot very far, like many of the other stock barrels. The screws that you really should unscrew are on the cyclone feed system. Those rust really quickly, I don’t whether this affects it at all or just looks bad. I would recommend the stainless steel bolts for the stock a-5. However they are silver and shiny and might give you away on the field. But they are worth it if you paint the black. You can get them at countypaintball.com

Taking care of the A-5:
You should oil your gun frequently. At least once every two weeks, AT LEAST. Every time you oil your gun, you have to take the two back bolts off and pull on the end cap. But do this carefully; the spring that is concealed there for the cocking might pop out if you don’t do it carefully. You should also put some of the oil(like two drops) where you put the Co2. You never want to take the gun completely apart unless you’ve memorized how to put it back together. I made that mistake once, it took me two days to learn how to put it back together.

Field playing with the A-5:
If you have the right equipment, playing with the A-5 in paintball is really fun. I wouldn’t really want to go out with a stock A-5. A good setup I’ve been thinking is a remote, a harness, Lapco bigshot or some other barrel, an expansion chamber/ drop forward, and an E-grip. This is just one setup, you don’t have to get it. I also like the capabilities of the
A-5. As mentioned earlier, it is easy to take apart. This really helps when you need to oil, or clean your gun for some reason. Although I don’t think this is a big advantage on any gun because of all the little pieces that could get lost, and you’d never get them back. Over all, the A-5 is a good field playing gun.

Accessories:
The A-5 is obviously the newest tippmann and has the most accessories than any other tippmann gun for those who love stuff on their gun. It has many barrels, scopes, barely any hoppers(I wouldn’t be surprised if there wasn’t even one), a lot of drop forwards, and replacement parts.

Shooting Capabilities:
As everyone knows, the A-5 is very fast. Unless you pull the trigger 30 times a second, I think it will work out. It’s this way because of the Cyclone feed system. If you’ve heard that the A-5 is the gas drinker of the paintball guns, it’s not. It only requires a small bit of Co2 to make it revolve. The automatic guns like E-MAG are, they’re paintball eaters also. With an E-grip, you can shoot so fast. It is all made possible by the cyclone feed system.

FAQ:
What’s wrong with my A-5, it’s cyclone system isn’t turning?- Man, this happened to me, I was concerned. It’s just a low tank don’t worry.




I love my A-5, my only wish is that I had more money to buy stuff for it. Mine is still a stock A-5, but it runs fine. This is definitely better than any other tippmann gun. Especially the pro-carbine because of the trigger pull on it. I have a C02 set up, which is fine on the A-5. It is really fun to go out and play paintball with. I’d give this tippmann gun a nine out of ten because of it’s quality, accessories, and fun things about it. I hope this helped to answer all your questions!!!!
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Post Options Post Options   Thanks (0) Thanks(0)   Quote boarder2k7 Quote  Post ReplyReply Direct Link To This Post Posted: 06 March 2004 at 10:49am
To fix that annoying hopper rattle that seems to plague most 98s.
You need Black electrical tape   Styrofoam

1. Take a small block of styrofoam (approx 1/8in. thick by 1/4in.
2.Place this piece of foam onto a strip of black electrical tape.
3. Firmly place the tape with the styrofoam centered over where the elbow touches the side of the gun. *It will stick out farther than it looks like it should, this is okay*
4. Replace the elbow and latch it shut which will crush the styrofoam down to size to fit.
5. Open the elbow back up and place another strip of electrical tape over the other tape and foam. Make sure that it extends out both sides when the elbow is closed.
6. With the elbow closed CAREFULLY take a sharp knife and cut off the excess. Be carefull not to push too hard or you will cut the paint on the side of the gun.

If it doesn't come out well the first time try it again.. sometimes its hard to get the first time you do it.

I will try to get step-by-step pictures up soon...


Tippmann 98c with an E-bolt and custom blade trigger...took me two hours in the shop with a $3000 milling machine..but it was worth it for the 1/16in. and under one ounce trigger pull..... Yeah.... It ROCKS!!!!!!!!
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Post Options Post Options   Thanks (0) Thanks(0)   Quote ownage Quote  Post ReplyReply Direct Link To This Post Posted: 03 March 2004 at 9:57pm
tippmann 98 custom silver
ebolt, lp kit, halo b, lapco powerfeed, 8 inch bigshot ,boblong reg
red agd warp feed with intellifeed
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Post Options Post Options   Thanks (0) Thanks(0)   Quote NotDaveEllis Quote  Post ReplyReply Direct Link To This Post Posted: 22 February 2004 at 1:16am
So You Want To Buy A Tank


So you finally want to give up the CO2 tank and drop some cash on a Compressed Air Tank. Sounds like a plan. Hopefully the following FAQ will help guide you in the decision making process.

Tank Manufacturers

There are only three companies that make tanks for Paintball.

Carleton CylindersCarelton
Luxfer Cylinders Luxfer
Structural Composite Industries SCI

These three company’s supply the tanks for the various manufacturers, then the manufacturers just put on their own regulator.


Tank Distributors/Sellers

Below is a list of people that slap on their regulators and sell them to you.

ACI Nitrogen Systems-Make the Bulldog I,II,III nitro tanks. ACI

**Air America-Make the Me’lee,Raptor-Rex,Apocalaypse,Armageddon tanks Air America

Airgun Designs-Make the Flatline tank
AGD

Centerflag-Make Dynaflow and Hyperflow tanks, and others,limited sizes and kinds.
Centerflag


*Crossfire-Make a multitude of tanks that come in every size and shape.
Crossfire

DYE-Make the Throttle Air System. Come in a limited number of sizes
DYE

EVIL-Make the Scion tank.
EVIL

Java-A division of Kingman, make the Java tank in various sizes.
Kingman

PBN2-Distributed by ActionVillage.com. Various sizes.
PBN2

*PMI-Pure Energy Tanks, made by PMI. Come in various sizes.
PMI

Smart Parts-Make the Max-Flo tank. Various sizes
Smart Parts

System X-Make tanks of various sizes. Do not recommend..
System X

WGP-Worrgas tanks. Limited sizes.
WGP

WDP-Angel AIR tanks
WDP

*Denotes Recommendation


Types of Regulators/Threading Types

Tanks will either come in two different kinds of mounting systems.

First is the standard threads that are on screw in tanks, these are the same threads as CO2 tanks have, so if you can screw a CO2 tank into the ASA, you can screw a Screw-In Nitro system into that ASA.
The second type is mounted, which are mounted on some sort of Dovetail and don’t screw on.


High Pressure/Low Pressure
Tanks that are not adjustable will either come High Pressure or Low Pressure output.
High Pressure is usually set around 850 PSI
Low Pressure is usually set around 450 PSI


Types of Tanks
Tanks will either be Steel or Fiber Wrapped. Fiberwrapped tanks are much lighter than steel tanks, and cost more. Steel tanks generally cost less money and are heavier than a Fiber Wrapped tank. Fiber wrapped tanks require a cover, and need to be treated with more care.


Hydro Date
Every tank that comes from one of the above makers will have a Hydrostatic Test date on it, as by regulation. Some older tanks have 3 year old Hydro dates. That means the tank has to get hydro tested ever three years. For example, if the test date on a tank. Say the hydro tank is 11-AA-01 the tank needs to be hydroed before the first day of November,2004. On a 5 year tank it would be November, 2006.


Shots Per Tank
3000 psi tanks get about 10 shots per ci (cubic inch). for example a 45ci tank gets about 450 shots per fill.

4500 psi tanks get about 15 shots per ci. a 45ci tank will get about 675 shots per fill.

5000 get about 20 shots per ci. A 45 ci tank will get about 900 shots per fill.


Tank Care
If you get a Fiber Wrapped tank a decent cover is a MUST. It will protect your tank from scratches and dings, while making it last longer. The less scratches and knicks your tanks get, the better for its life expectancy. Steel tanks do not require a cover, but one is nice because usually the cover will have rubber on the back to help the tank grip on your shoulder.



Personal Recommendation/Thoughts
I personally use and shoot an Air America tank, I wouldn’t trade it in for the world. Lifetime warranty, which means if something is wrong with your tank you’ll only have to pay for parts. I live 20 minutes from them, so it’s a huge plus. I once walked in to get a simple fix (Piece of debris got into tank) and not only did they remove the debris, they went above and beyond and took apart the regulator and gave it a full cleaning and lube job. Excellent service and wonderful people.

And whatever you do…..stay away from Angel AIR..its overrated.



Also be sure to check out MILKMAN'S Tank FAQ in the UberFAQ. This is just a basic guide for buying a tank.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote HeadHunter59 Quote  Post ReplyReply Direct Link To This Post Posted: 20 February 2004 at 5:58pm

~What you can find Co2 vs. nitro, Helpful things for Co2 and for it to wrk beter in all typs of play, Helpful things for Nitro and for it to work better.~

I Would Like To Thanks Milkman, KRL15,Tippmann Tech People, And My Self. For all this info. ~SOME Was Mine SOME was Others.~

~Frist~

Co2 vs. Nitro

Done By Tippmann Tech

 

Co2 changes pressure as the temperature changes, the higher the temperature the higher the pressure. The change in pressure is caused from Co2 compressing to a liquid at a fairly low pressure. 

 

As the temperature of the Cylinder increases more of the liquid is boiled into a gas, causing the pressure to increase.  The marker is designed to function mainly on the gas portion, but it is very difficult to separate the liquid from the gas.  If the valve in your marker is colder than the cylinder, Co2 gas will condense back into a liquid inside the valve. If the two areas are the same temperature, which is normally the case, the valve will draw and use a combination of both liquid and gas. This constantly changing of pressure causes inconsistency in velocity along with inefficiency. 

 

The reason the markers are designed to use Co2, is because Co2 is very abundant and affordable.  The CVX valve does an excellent job compensating for this inconsistency  giving  you excellent efficiency and consistency.  

 

Compressed air is simply outside air compressed at a higher pressure.  Outside air contains mostly nitrogen (78%), 21 percent oxygen, and the remaining 1 percent is a mixture of gases.  The majority of the gas in compressed air is nitrogen.  The difference in performance between nitrogen compressed and air compressed in the paintball marker application is very little if any. 

Compressed air and nitrogen are very slightly affected by temperature change, which gives better results in shot to shot consistency over Co2.  Also with compressed air and nitrogen the marker can be set up to operate off of a preset regulated pressure giving you more gas efficiency.  With Co2, the marker has to function at a large variety of pressures.  In order to achieve this some efficiency is sacrificed. 

~Second~

Done by milkman/I add soem things

Helpful Things for Co2/And all typs of things for it to work better

For co2 to work better in all types of play you should look into getting these or at least some of these.

Frist is and Expansion Chamber-- The Expansion chamber help the co2 expaned so you can get moee consitant shots and for you'r gun wont freeze up if you are in fire fights. You can also get a few more shots beucase you are letting the co2 have more  time to expaned and this helps so your guns dosent freeze up.

Second LP kit--  The LP kit or Low Pressure kit.A low operating pressure is considered anywhere from 50-400psi. On any gun, running at a lower pressure could mean more shots per tank, less recoil, and better consistency over the chrono.  Is a drop in kit that aollows your gun to run better and it works like a Reg(ill get into that later) It replaces the bolt/or valve. When useing this with co2 it well help better the Expansion chambers it well help you greatly when in fire fights and you can run from 50-400psi.(this also helps with HPA/Nitro get into that later.)  So people say why would you want to put in $100 some dollors for this. Well this coudl mean you can get more shots per tank,Less recoil, Not as much ball chopping, better consistency. The Tippmann Comp Air kit gives you a lighter rear drive spring, lighter rear bolt, high flow valve, low pressure chamber, and a vertical adapter with t-fitting. With all of these things installed on your 98 Custom along with a regulator, your 98 Custom is capable of operating at 350psi or lower.

Remote-- A remote is like a hose that you have that runs for the power tub to the ASA. but more felx able. You put one end in the ASA and one end on the end of your Co2 tank and put it in you poch or what every you would use to carry your co2 tank. This also helps the Co2 have time to expandend.

Palmer Stabilizer-- The Stabilizer is a great regulator for Co2 or Nitrogen, and here?s why (copied from Palmers FAQ page): ?The major benefit of the Stabilizer over the UniReg is that the Stabilizer will maintain consistency just about twice as well as the UniReg can. This is due to the design and dimensioning of the unit. Through any regulator there is a certain amount of inverse pressure variation in the output pressure that results from the variation in supply pressure. (as the supply pressure to the regulator goes up or down, the output pressure will go up or down, exactly opposite, and in a ratio that is proportional to the valve and diaphragm (or plunger) dimensions. (i.e. as the supply pressure goes down, the regulated pressure will go up slightly and vice-versa) In the case of a UniReg, that ratio of change is approx. 35:1; meaning that for every 35 psi of supply pressure change, the output pressure will vary approx. 1 psi. The Stabilizer will only vary about 1/2 as much. In other words, the Stabilizer is rated as a 70:1 regulator, in that it takes a 70 psi change in supply pressure to yield a 1 psi change in output pressure.? The Stabilizer is also adjustable from 0-900psi. This regulator will cost anywhere from $65-$95, depending on which setup of the Stabilizer you choose, and it can be found at Palmer-Pursuit

Other quality regs are the Air America brand regulators, such as the Vigilante. Although I don?t have any personal experience with this brand, a lot of people have told me many positive things about them.

~Thired~

Done by Milkman/I add somethings

Helpful Things For Hpa to work better.

Frist is the LP kit-- what you can also look at in the Co2 section.  A low operating pressure is considered anywhere from 50-400psi. On any gun, running at a lower pressure could mean more shots per tank, less recoil, and better consistency over the chrono. Low pressure can have numerous benefits such as: more shots per tank, less ball chopping, less recoil, better consistency, and of course the bragging rights of knowing your gun has a low operating pressure and can achieve all of these things.

Regs-- Regs are things that would go were your Hose that connects to the Power tube. A regulator regulates the air flow to your marker. A regulator will take the high pressure gas that is in the tank, and will step it down to a lower pressure, so that it can be safely used in a marker.
Most regulators are adjustable, meaning you can control the operating pressure, in psi, of your marker. Most regulators are meant to be used with Nitrogen. Some regulators can be used with Co2. One regulator that works well with CO2 is the Palmer Stabilizer. The Stabilizer works equally well with Nitrogen and Co2.  MOST REG'S WORK BETTER WITH HPA. But THe Palmer Stbalizer Works Best With Co2.

Palmer Stablizer--- The Stabilizer is a great regulator for Co2 or Nitrogen, and here?s why (copied from Palmers FAQ page): ?The major benefit of the Stabilizer over the UniReg is that the Stabilizer will maintain consistency just about twice as well as the UniReg can. This is due to the design and dimensioning of the unit. Through any regulator there is a certain amount of inverse pressure variation in the output pressure that results from the variation in supply pressure. (as the supply pressure to the regulator goes up or down, the output pressure will go up or down, exactly opposite, and in a ratio that is proportional to the valve and diaphragm (or plunger) dimensions. (i.e. as the supply pressure goes down, the regulated pressure will go up slightly and vice-versa) In the case of a UniReg, that ratio of change is approx. 35:1; meaning that for every 35 psi of supply pressure change, the output pressure will vary approx. 1 psi. The Stabilizer will only vary about 1/2 as much. In other words, the Stabilizer is rated as a 70:1 regulator, in that it takes a 70 psi change in supply pressure to yield a 1 psi change in output pressure.? The Stabilizer is also adjustable from 0-900psi. This regulator will cost anywhere from $65-$95, depending on which setup of the Stabilizer you choose, and it can be found at Palmer-Pursuit

Other quality regs are the Air America brand regulators, such as the Vigilante. Although I don?t have any personal experience with this brand, a lot of people have told me many positive things about them.

How many shots can I expect?
The most common way of measuring shots per tank is taking the C.I., or Cubic Inch specification, and multiplying it by 10 for 3000psi rated tanks, 15 for 4500psi rated tanks, and 17 for 5000psi rated tanks. For example; you could expect 680 shots from a 68ci 3000psi tanks. 68ci x 10 = 680 shots.

You can pay up to $500 or a nitro/hpa tank. But the most likely one for ppl to get is 68/4500psi or 88/4500psi.

~Fourth~

Done by my/self

How Many Shots For Hap Tank's

Here is a list Of how many shots you can get out of the tanks of these sizes.

48/3000 - 480 shots
68/3000 - 680 shots
88/3000 - 880 shots
96/3000 - 960 shots
110/3000 - 1100 shots
114/3000 - 1140 shots

48/4500 - 720 shots
68/4500 - 1020 shots
88/4500 - 1320 shots
96/4500 - 1440 shots
110/4500 - 1650 shots
114/4500 - 1710 shots

Co2 Shots   

9oz- 300 shots
12oz- 500 shots
14oz- 650 shots
16oz- 800 shots
20oz-1200 shots

24oz- 1400 to 1600 shots  

                                                                                    

~5th~

Dont Rember who did it.

A little more about Co2 and Hpa

First off I want to say that Nitro, N2, and HPA are pretty much the same thing. The air we breathe is about 70% nitrogen. N2 is just the Chemical name for Nitrogen. HPA is the same thing we breathe. Just compressed. Also what SCUBA Divers and Fire Fighters breathe (obviously in a tank). For the sport of paint ball these gasses are the same.

Co2 is a little cheper to refill and the tanks are cheaper, but Nitro (HPA) tanks are expensive. Nitro (HPA) is ALOT more consistant, than Co2. It will help to use a Antisiphon Tube with Co2, but Nitro (HPA) doesnot need it.

In a Co2 tank (when its full) there is about 30% (+ or - 2%) liquid. The reason why there is liquid is beacuse the Co2 is under so much pressure (about 1800 psi) that it forms a liquid.

An anti siphon tube is bent, so it sucks up the gas on top of the tank. A siphon tube is bent down so it sucks up the liquid. Amost all modern guns  would bennifit from an anti siphon tube. SOME of the older Tippmans (I belive the SMG 60 and 68?) need siphon tubes.

When Nitro is in the full tank, it is a gas, ALWAYS a gas. Never a solid or liquid. And it is under 3000 to 5000 psi.

You should NEVER fill Co2 in a Nitro tank! most likley it will explode. 

~Fainlly~

Done by Krl15

Filling Own Co2 Tank And Buying own Filling Staion

I do suggest that you read up on the topic, and do a couple of fills under the guidance of someone who has experience in filling CO2 tanks.

Here is some reading, and some Links, to get you started.

 Re: CO2 Fill Stations:

Bulk CO2 tanks can be obtained through most Welding Supply companies as well as Soft Drink Fountain Supply Companies. In addition to the Bulk Tank, you will also need a Fill Station Adapter, and a Hanging Fish Scale.

www.countypaintball.com will have a fill station adapter.     www.888paintball.com as well as others, will all have them, too. I strongly recommend that you get a MUFFLER for the discharge, too.

I would also strongly suggest that you get the Deluxe Fill Station, instead of the Standard version. The few extra dollars will be well spent, and appreciated, later!

The Standard Fill Station will have just one Ball Valve on it. To perform a Dump, and Fill, the Bulk TANK Valve AND the Fill Station Dump Valve must be used. The Bulk Tank Valve is a pain in the neck to use.

In order to fill up a Gun Tank, the Gun Tank must be chilled. The Physics of CO2 are such that the pressure of CO2 is directly related to temperature....

Failure to freeze the tank before you fill it will result in the tank getting about 853 PSI of gas (70 Degrees F), and very little liquid into the tank. This pressure is dependent on the temperature of the Bulk Tank.

In order to get the tank filled with the correct amount of CO2, 34% of the tank must be filled with liquid CO2.

If you try to fill a warm tank, the CO2 will become a gas as soon as it enters the tank. When the pressure of the tank reaches the pressure of the Bulk Tank, the tank cannot be filled up anymore. The two tanks will be at a pressure equilibrium, so the filling process stops.

If the tank reaches Bulk Tank pressure, but does not have any liquid in it, you will have a VERY short fill. In order to completely fill a Gun Tank, it must be chilled. One way to do this is to freeze the gun tank in a freezer.

Another way to chill a tank is to first DUMP any remaining CO2 from the Gun Tank. Next some CO2 is put into the Gun Tank. The Gun Tank is then DUMPED, again. The Gun Tank should now be very cold. Finally, the very cold Gun Tank is filled up with CO2. THIS method is the usual way to chill a Gun Tank.

A Bulk Tank Valve has to be screwed open and closed. A BALL Valve opens, and closes, with just a 1/4 turn of a lever. The Bulk Tank Valve is also very hard to manipulate, if your Bulk Tank has to be used while it is upside down.

Any Bulk Tank that does not have a SIPHON Tube, (Yes, a SIPHON tube, NOT an Anti-Siphon tube) must be used upside down to fill up a Gun Tank.

The Deluxe Fill Station will have TWO Ball Valves. These valves are easy to operate, due to their 1/4 turn of a lever for full on-full off. The second valve that is included with the Deluxe Fill Station, saves you from having to manipulate the Bulk Tank Valve during the filling process.

The Deluxe Fill Station will be much easier to use on any Bulk Tank that has to be used while it is upside down. It is much easier to throw a lever on a Ball Valve, than it is to turn a knob on a valve, that is mounted onto an upside down Bulk Tank.

I also suggest that a Muffler be used on your Dump Exhaust pipe. A good Muffler will only cost about $20.00 at 888 PaintBall. A Muffler will REALLY make a NICE difference during a "Dump".

If you do not use a Muffler, you should be using ear plugs when you "Dump" a tank. Anyone in the area of a "Dump", including your pets, needs to be protected from the High Frequency noise of the "Dump".

The Muffler that I have from 888 PaintBall is an "ATO Muffler", model #MO2, by Allied Witan Company, in Cleveland, Ohio. I THINK that I have seen this same muffler at National PaintBall, too.

It works VERY well, and does not restrict the "Dump" process. As is the case with any good Muffler, it needs to do two things. 1: Make things quiet. 2: Flow a lot of Gas quickly..... The ATO Muffler does both, very well.

A small muffler will have problems meeting BOTH of the above requirements. I have seen a muffler that is much smaller than the ATO... I would be surprised if it works very well on BOTH requirements

Before you start doing your own fills, you should learn how to do it safely. In order to do it safely, you will need a "Hanging Fish Scale" to weigh your tanks as you fill them up.

These electronic scales can be "Zeroed" with your Gun Tank hanging on the scale. Then, when you open the Fill Valve, you can watch the weight of the CO2 that goes into the tank.

In order to learn how to properly and safely fill CO2 tanks, search the Web for a couple of sites, that will explain the procedure.

This site, 
www.ottersccustoms.com/filling.html , is just one of MANY Informational PaintBall Web Sites out there. Go browse this site. Find more sites like it. Browse those, too.

+++++++++++++++++++++

If you do NOT have a SYPHON Tube installed into your Bulk Tank, you will have to INVERT your Bulk Tank when you use it to fill up Gun Tanks. NOTE: A SYPHON Tube is NOT the same as an ANTI-Syphon Tube.

Inverting a tank does pose a safety issue that MUST be addressed. Dropping a tank on its valve, or even resting a tank on its valve, would be disastrous. This should NEVER be done.

However, on a small tank, there IS a safe way to invert the tank.

Here is a system to hold your tank upside down... Limit it to 20 pound tanks. If you have a bigger tank, use a Syphon Tube...

Attempting to flip big, heavy tanks, can be dangerous. Great Bodily Harm, or Death, could result from mishandling a tank.

Get a 2"X8" board that is 24-30 inches long. 3/4" thick plywood will also work... As would a nice piece of aluminum Channel, or aluminum I.

Get a large "U" Bolt, with at least 2-1/2" between the legs. The length of the "U" Bolt will have to be about 8". The diameter of the rod that makes the bolt should be about 1/2" diameter. An automotive axle/leaf spring "U" Bolt, or a Square "U" Bolt works well. (Hardware Store, or Auto Parts Store)

Get a large pair of heavy metal Shelf Brackets. (Hardware Store)

Mount the "U" Bolt about 8" from one end. The tank neck will drop into this "U"  and the "U" will keep the inverted tank from slipping down the board.

The "U" Bolt will have nuts on BOTH sides of the board, with large flat washers. The nuts will be tightened towards each other, to squeeze the board. This will make the "U" bolt stick out from the board, in a rigid manner.

The "U" Bolt needs to stick out far enough from the face of the board to allow the tank valve to slip through the "U" Bolt, with the tank laying on the board.

Cut off any excess portion of the "U" Bolts that sticks out past the nuts, on the back side of the board.

Mount the heavy duty Shelf Brackets on the same end as the "U" Bolt, so that they act as a base for the board, so that it will stand up with the tank mounted to the board.

Slip the tank into the "U" Bolt, and strap the tank to the board.

The tank can now be used upside down, or right side up. The tank can also be laid down on its side in your car, and it will be less likely to roll around.

Use your imagination. This system can be gussied up to be nice. It can also be left as is, and will be nasty looking, but functional. 

Possible upgrades could include a system to hang it on a wall. An arm could also be installed to act as a hanger for the Fish Scale. The feet could be removable, or folding.

The sky is the limit. Heck, you could probably even paint it!

I have seen several other ideas for this, too. One of them involved a section of very heavy, large diameter plastic pipe. Such pipe is used for Water Mains, and Sewer Mains. This pipe was about 24-30 inches long.

Two bolts were inserted through the pipe, parallel to each other. They were spaced so that they would straddle the tank valve. They were located about 10 inches from one end of the pipe. This end of the pipe would be the Tank Valve End of the pipe.

An access hole was then cut out with a large hole saw on the Valve End of the pipe. This large hole is to provide access to the tank valve, and to allow the Fill Station Adapter to exit the pipe, through the side of the pipe.

The pipe was long enough to extend past the valve, and the Fill Station Adapter. The portion of the pipe that extended past the Access Hole, provided a base for the pipe, with the inverted tank inside, to stand upright. Again, such a system should be limited to the smaller tanks.

HERC likes to lay a dolly down. He then straps a Bulk Tank onto the dolly. When he stands the dolly up, the tank is inverted. The dolly also makes it easy to move the tank around, and to load and transport the tank out to the Field.

A specially modified dolly, perhaps a modified Appliance Dolly, could easily and safely handle a 100 pound CO2 Bulk Tank. For that matter, such a dolly could possibly handle as many as two 100 pound tanks.

+++++++++++++++++++

CO2 Pumps: "Topping Off" Partially Full CO2 Tanks...

It is possible to top off partially full CO2 tanks. However, in order to do it safely, you will need a couple of things. You will also need to KNOW a couple of things.

First of all, you will need to know exactly how much your tank weighs, when it is completely EMPTY. Otherwise, you will not know what it should weigh, when it is full.

Second, you will need a scale, so that you can accurately weigh the tank, so that you will know when it is full.

So far, it sounds pretty easy...... Here comes the tough part......

In order to be ABLE to get any significant amount of CO2, to actually go into a partially full tank, you will either need to FREEZE your tank, or you will need a CO2 PUMP. I THINK, that Nitro Duck sells CO2 Pumps for about $450.

The CO2 Pump is in ADDITION to your Fill Station, and Bulk Tank.

See
www.nitroduck.com  

++++++++++++++++++++++

If the tank is cold enough, you can fill it in any orientation. The trick is to get the tank cold enough!

To chill a tank, you can put the tank into a freezer, or you can vent CO2 from the tank. As we all know, when you use CO2, things get cold. Quickly venting CO2 GAS from a tank, will chill the tank.

The problems with Syphon Tubes and Anti-Syphon Tubes, occur during the VENTING process. The VENTING process is how most tanks will be chilled. If the VENTING process is not done correctly, the tank will not be chilled enough, to allow it to be fully filled.

If a tank has a tube in it, you do NOT want liquid CO2 to be able to exit the tank, via the tube. Any liquid that leaves the tank via the tube, will not cause any chilling of the tank.

Instead, the liquid that leaves the tank via the tube, will chill the Fill Station and the Fill Station Muffler. This chilling will be wasted chilling. We need a frozen TANK, not a frozen Fill Station and Fill Station Muffler!

When you VENT a tank that has a SYPHON Tube in it, make sure that the tank valve is tilted down by about 30 degrees or more, during the VENTING process. This will keep the tip of the SYPHON Tube, above the level of the liquid CO2, that is inside of the tank. This way, the tank will gain the maximum amount of cooling, from the CO2.

When you vent a tank that has an ANTI-Syphon Tube in it, you must also make sure that the TIP of the ANTI-Syphon Tube, is above the liquid CO2 in the tank. Remember that a FULL CO2 tank, will only contain about 34% liquid CO2, by VOLUME.

If the Anti-Syphon Tube does not extend below the halfway point of the tank, as is common with tanks that are long, the tank may be vented in a vertical position. If you do not know how far the tube goes down inside of the tank, you will need to do things a bit differently.

In any situation where the ANTI-Syphon Tube length is not known, it is best to vent the tank while it is laying down. Make sure that the "UP" marks for the tube's tip, are facing "UP". This will ensure that the tip of the ANTI-Syphon Tube, is above the level of the liquid, that is inside of the tank.

Once the tank is sufficiently chilled, it will be easy to fill it up, regardless of the orientation of the tank. Orienting the tank correctly, while it is being VENTED, will ensure that the tank gets sufficiently chilled.

+++++++++++++++++

 How Many Fills?

If you have a 20 ounce tank, and you put in 18 ounces, after you used 6 ounces to chill the tank, that comes out to a total of 24 ounces to fill one 20 ounce tank.

There are 16 ounces in a pound. Therefore, 24 ounces is 1.5 pounds.

You will only be able to utilize 2/3 of the CO2 that is in your 20 pound Bulk Tank. Nitro Duck uses the 2/3 number in their CO2 Pump Promotional Information, if I remember correctly. Once all of the liquid CO2 is out of your Bulk Tank, you cannot put any liquid CO2 into your Gun Tank.

About 1/3 (By WEIGHT) of the CO2 that is in the Bulk Tank, will be gas, not liquid. Therefore, it is not available for making a good and complete fill of your Gun Tanks.

That means that only about 13.2 pounds is available to you, for filling your Gun Tanks.

13.2 pounds divided by 1.5 pounds = 8.8 fills......

If you are filling to 20 ounces, and use 10 ounces to chill the tank, that is 30 ounces total, which is 1.88 pounds to fill one 20 ounce tank.

Now you will only get 7 fills from a 20 pound tank.

This is the reason why a lot of guys freeze their tanks in the freezer, and do not use CO2 Dumping, to chill the tanks!

 

Upgrade Compatibility

 

Done By Tippmann Tech

 

Low Pressure Kit + Collapsible Stock- Will not work due to the rear cocking mechanism on the LP kit must be utilized, and the stock would prevent the gun from cycling, and being cocked.  A side cocking device cannot be used with the LP kit because the spring is so light, and it runs right where the gun would be cocked (if you could make it side cocking) So, you would have to come up with a completely different design for the spring.

 

Ebolt+ Collapsible Stock- Will not work due to the Ebolt hammer extending out of the back of the gun, there is nothing to hold the Stock on.

 

Low Pressure Kit + Ebolt- Will work efficient, consistent, produces less recoil, and is very reliable.

 

R/T + Low Pressure Kit - Will work, but most of the time, you'll need a bigger hose and fitting in between the power tube and the flow control. (Due to the air restriction when using nitrogen or compressed air) If you have the new style flow control (w/ set screw) you'll need the older style flow control (w/ adjuster knob) to be able to accept the higher flowing line. Call our sales dept, and you can order the parts from them directly.

 

R/T + Ebolt- Will not work. The two systems cannot be installed on the same gun due to fitting issues.

 

R/T + Collapsible Stock- Will work just fine.

 

Rocket Cock + LP kit- Will not work. Again, the rear cocking mechanism must be utilized.

 

RVA + Stocks- Will not work. Since they go in the same area, the two cannot occupy the same area at the same time.

 

98 Flatline- Will only work on the 98 Custom and M98, and is not compatible with any other gun.

 

A-5 Egrip- Will only work on the A-5, and is not compatible with any other gun.

 

A-5 Flatline- Will only work on the A-5, and is not compatible with any other gun.

 

A-5 R/T + A-5 Egrip- Will not work at the same time. One must be removed, before the other can be installed.

 

Ebolt- Will only work in the 98 Custom, or it can be retro fitted to the M98 (machined by us only) The Ebolt will not work in any other gun other than the 98 Custom, and a retrofitted M98

 

Flatline + RT- Will work just fine, and can keep up with high rates of fire

Response trigger (r/t)

done By~ The Kamakze One from Other tippy fourm.

-This is an upgrade available for the 98 custom and the A-5. If you have a normal 98 you might need some machining done to the body to get the response trigger to fit. The Tippmann proshop can retro fit your 98 to accept a r/t trigger if you send your gun into them. I believe some people can install the r/t on a tippmann pro/carbine and I have personally seen a carbine with a response trigger fire before. Although I don't think any company does this modification for the public.

-The response trigger boosts you rate of fire to a full-auto like statis but is still technically semi-auto. A response trigger uses the excess gas, that would normally just disapate into the atmosphere after firing, to force the trigger forward. If you hold the trigger with just the right amount of force (known as finding the "sweet spot" the response trigger will actually bounce producing a full-auto like effect that is still semi auto due to it still only firing one shot per trigger pull. 



E-Bolt

done By~ The Kamakze One from Other tippy fourm.

-The E-bolt kit is an upgrade for the 98 and 98c only. It may, like the r/t, have to be retro-fitted to a 98 because of the difference between the the recievers.

-The E-bolt is similar to the A-5 e-grip but it replaces the rear bolt with a pneumatic bolt.

-Firing modes for the E-bolt are:

Response: fires on the pull and the release of the trigger
Full Auto: 4 to 13 shots per second
Turbo: Semi Auto, goes to response mode if trigger speed is more than 5 times per sec.
Burst Mode 1: 3 shot bursts.
Burst Mode 2: 6 shot bursts

-The E-bolt cannot be used with a car stock, rear velocity adjuster, or any sort of rear cocking system, because the bolt operater thingy takes the place of the end cap of a 98 so they cannot be used with an e-bolt.

-In adition to the e-conversion, it also comes with a reg, which acts not only as a high pressure reg(the one for the normall input pressure) but a low pressure reg as well(the one that controlls the pressure behind the hammer) the E-bolt is very similar in design to the bko and the impulse, as it uses a single selinoid and a spring return ram.


 Markers
done By~ The Kamakze One from Other tippy fourm.
-Paintball markers, or guns, come in 5 styles:

Pump guns-
In order to fire you must thingy the gun via a pump arm. Then to fire you pull the trigger and a paintball is shot. In order to fire again, you must pump the marker again. Some pump guns are known as stock class guns. These are limited to 10 round loaders that are parrelell to the guns main body. They also must be pump action they must use a 12 gram Co2 cartridge. This kind of play is very challenging and many people choose to play stock class so they can get better, or they jsut like the challange of it.

Semi-automatic
-aka semi's. In order to fire you must first thingy the gun usually by pulling a knob back. When you pull the trigger a paintball is shot and the marker rethingys itself. These will fire as fast as you can pull the trigger. These make up the majority of paintball guns today.

Electros-
These guns are electronically controlled. Most electronic guns have semi-auto fire, and some have full auto, as well as other select fire capabilities. Tournament will not let you use guns set to fully automatic, which means when you pull the trigger the gun will fire many paintballs until you let go of the trigger, because of safty reasons. These are generally more expensive but they work very nicely.

Hybrids-
Guns that can be run either as electro's or as semi's, the only one I know of is the E-mag which has a switch the lets you run the gun 100% mechanically like a normal automag or with the electronic controls. (you may want mechanical operation if I field doesn't like electros, your friend whine about it, or you batteries need to be charged.

Sidearms-
these guns are small, pistol size guns. They get their name from where they are carried....your side. They work as a back up incase your primary paintball gun doesn't work or you just need to use it for a specific purpose. They mostly use 12 gram Co2 tanks and 10 round loaders or magazines. They come in pump and semi-auto. A growing number of differen't side arms are being made. I have used a PT Extreme and personnally feel that they are not very accurate and a waste of money. I own a Sheridan PGP, which is a pump pistol that runs on 12 grams. While it is only a pump, the PGP is very accurate and reliable. It get a lot more shots per 12 gram then a semi auto does.

-No gun is better than another, Some might be more accuarte than others but that is accomplesed by barrel and paint match. Some may be faster than others, but paintball is (usually) one shot one kill. The marker is nothing more than an object used to propell a paintball at a target and mark that target. The looks of the gun have no effct of a guns preformance, other than maybe reducing some weight, looks are nothing more than a player prefrence. Some of the best players usually have stuff like a slight upgraded marker that fits their needs and thei style of play. Shoot what you want, see what you like and decide on how cost-affective a purchase of a marker will be.
A general view of many people that can also be summed up as, "It's not how good your gun is, It's how good the player/operator of the gun is." My field owner sais it best when he tells this to new players asking about guns and their abilities, "I have never seen a gun itself win a game. A better gun will not make you win. A better gun will only take a good player and make him better."

-What is probably the most important factor in a paintball gun is the feel, if its not comfortable to you, your not going to be doing well. the best idea is to get the gun that feels best.

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Post Options Post Options   Thanks (0) Thanks(0)   Quote tgaffner Quote  Post ReplyReply Direct Link To This Post Posted: 19 February 2004 at 5:08pm

All about the R/T

What is it?

The Response Trigger System is a Drop-In Kit that Tippmann Pneumatics sells for both the 98 (Custom or Model) and the A-5. It is a Drop-In Kit for the A-5 and 98 Custom. But, the Model 98 needs to be milled for it to fit in right. Tippmann will take your Model 98, give you 98 Custom Receiver Halves, Along with the other parts needed, and will give you an R/T for $120.

How it works:

When the 98 or A-5 fires, there is excess Gas/ Air thatr is not used to propel the Paintball. Usually, that is just extra Gas/Air and is vented away. But with the R/T, it uses that excess Gas/ Air to power a little Piston that is located behind the Trigger. So, after everytime you shoot/fire the Paintball Marker, the R/T will take that excess Gas/Air and it will send the Gas/Air to the R/T's Piston. When that happens, the Piston will fill up with Air and it will push forward a little pin which will re-set the Trigger. It will do it fast enough so you will still end up having force on the Trigger. So, you will pull it again. That is called "Trigger Bounce".

What is all included:

98: The Response Trigger for the 98 will come with a new R/T Power Tube, R/T Hose (Cocker 3-Way), Banjo Fitting, Knurled Adjuster, and R/T Piston.

A-5: The Response Trigger for the A-5 will come with a new 3-Way Banjo Fitting for both the Cyclone and R/T, Knurled Adjuster, Knurled Adjuster Fittings, and R/T Piston.

FAQ:

1. Does the R/T use more Air?
No it does not! The R/T uses EXCESS Air to power itself.

2. How many BPS can it shoot?
Most R/T's will shoot around 14-15 BPS. But, some well tuned R/T's will fire at 16-17 BPS.

3. Is it Full Auto?
Not really. It just "Bounces" the Trigger. It is still 1 shot for each Trigger Pull.

4. Is it Tourny Legal?
It all depends. Some Feilds allow it, some dont. Go and ask them.

5. My R/T is not working. Whats wrong?
It could be a few problems.

1. You are putting too muich force on the Trigger. Therefore, the Piston cant Re-Set the Trigger.
2. There is something blocking the R/T's Air Hose.
3. The R/T is not adjusted properly.

6. My R/T is open on the end!!
The new R/T's have an Open "Face" on them.

How to install the Response Trigger:

98:
1. Dissassemble your Marker.
2. Remove the Valve Bolts and Re-Move the Power Tube.
3. Remove the Air hose or Verticle Adapter from the Valve/ Power Tube.
4. Get the Valve out of the Power Tube. You can lightly tap the Power Tube on a towle untill the Valve slides out.
5. Insert the Valve into the NEW Power Tube.
6. Take the right Receiver Half and a Nail-Set or Hole Punch. There is a little Groove/Slot about the Grips. Knock out that little "Plug"
7. Install the R/T Piston.
8. Put in all the Internals including the Power Tube. Dont forget the Valve Bolts!
9. Screw on the Banjo Fitting and Knurled Adjuster. Connect the Air Hose.
10. Adjust it and start ripping out the paint!!

A-5:
1. Dissassemble the Marker. Take off the Grip Frame.
2. On the Right side of the Grip Frame, there is a small "Notch". Break that little peice out. You can use your fingers.
3. Take apart the Grip Frame and put in the R/T Piston.
4. Put in the new Trigger Plates. (If included) Some have them, some dont....
5. Take apart the Marker. Install the Knurled Adjuster and Fittinginto the bottom right hand corner of the Marker.
6. Put the Marker back together.
7. Take off the old Banjo Fitting (Connected to the Cyclone) and put on the new one.
8. Adjust it and start ripping out the paint!!

For more info, check out the Tippmann Systems Page on www.tippmann.com

-tgaffner

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Well, KRL said i should put this in here now so here it is. Also, here is a link to the original thread so you can view all the questions and answers that followed.

 

http://www.tippmann.com/wwf75/forum_posts.asp?TID=72845& PN=1

 

RT and E-Grip Comparison

 

Too many people post topics on which is better for the A-5; the E-grip or the Response trigger. I was one of these people once. Through this post I hope to prevent more posts that ask the same question.

 

A-5

Response Trigger

 

The response trigger system is a firepower upgrade available only for the Tippmann 98 and the Tippmann A-5. It is powered by excess gas during blowback. This gas causes a piston inside the response cylinder to jolt forward, which in turn pushes the trigger back to the ready to fire position much faster than the normal trigger return spring can. This is an advantage because if you keep constant pressure on the trigger while moving your finger slightly, you can achieve an almost “full-auto” effect, though it is still 1 ball per pull. This full-auto effect is accomplished by finding the sweet spot. The sweet spot is the right amount of pressure applied to the trigger to achieve constant fire. The piston will push the trigger, along with your finger, back to the ready to fire position almost immediately after the gas charge is released. Therefore, if you keep pressure on the trigger, the force of your finger on the trigger will fire the marker, and the force of the piston on the trigger will push the trigger back to the ready to fire position. The RT is adjustable in that you can adjust the amount of air flowing into the cylinder by turning a screw. The response trigger is capable of, on average, about 15 balls per second. Though a finely tuned RT may achieve a higher rate of fire than that. The response trigger is available as a drop in upgrade for your 98 custom or A-5. It costs between $70-$80 on the web, depending on where you look.

 

Picture

 

E-grip

 

          The e-grip is an electronic upgrade for you’re A-5. It replaces the stock grip and looks and feels exactly the same. Unlike the e-bolt (for the model 98), the e-grip is a sear tripper, rather than a true electro pneumatic (e-bolt). the e-grip is capable of reaching a capped limit of 15 balls per second. The rate of fire is selected by using a small screwdriver to change rate. Firing mode is selected in the same way. When you pull the trigger, a switch is released which activates a solenoid. When the solenoid is activated, it trips the sear for you. Since YOU are not tripping the sear, and only releasing a switch on the pull, the trigger pull on the e-grip is very light. Various trigger mods can shorten the pull even more also. The e-grip is powered by a 9-volt battery that sits in the grip itself. This 9-volt battery will power the e-grip for about 3000 shots, at which point, it would need to be changed. To install the e-grip, simply remove the ASA from the bottom of the stock grip, remove the 2 pushpins holding the grip on, and pull it off. Then put the e-grip on where the stock grip was. Return the 2 push pins into the holes holding the grip, and return the ASA to the bottom of the e-grip the same way you took it off. It’s that simple. The e-grip comes with five different firing modes. They are:

 

Full Auto: constant fire while trigger is depressed

 

Semi Auto: one shot per trigger pull

 

3 round burst: 3 shots per pull; can be stopped in middle of burst if trigger is released

 

Auto Response: one shot per pull and one shot per release

 

Turbo: semi auto until four shots per second is exceeded, at which point it becomes Auto Response mode

 

The e-grip can be purchased for around $115 on the web and will only work on an A-5.

Picture

                                                              

          The GTA (genuine tippmann accessories) double trigger will increase the performance of both of these upgrades, and will increase rate of fire and decrease pull weight even by itself.

 

A good place to purchase these upgrades and many more is

http://www.countypaintball.com/

 

If anyone has anything that they would like to add regarding these upgrades, or if there is something I missed, please share. Your input is much appreciated.

 

I hope this provides some help to all of you people out there who are trying to decide which of these great upgrades to get.

 

TippyFreaK03



Edited by TippyFreaK03
The A-5's days are numbered...
Now I be rockin teh' 05' Vision Shocker w/ Nerve Board
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A-5 Trigger Mods

here are a bunch of a-5 mods...

tell me what you think and, if there are any other good ones out there that i have quiet figured out yet..

ill try to get pics soo *done*

New* A-5 mod diagram

evil ----- out

 

here are a bunch of a-5 mods...

EVIL 98

tell me what you think and, if there are any other good ones out there that i have quiet figured out yet..

ill try to get pics soo

evil ----- out

pen spring mod

things that you need

  1. (1) pen spring (you might want more so that you can play with it)
  2. (1) A-5

well its basicly what the title is. you get a clicking pen and take out the spring. now take apart the trigger assembly and take off the stock sear spring, and cut the pen spring to the same size as the stock's. if you want the pull to be a bit littler then how it already is. then cut the spring so that it just slides into the spacer and the sear without forcing it in. so the spring just drops in.

this will conclude to a lighter trigger pull

__________________________________________________________

maginet sear mod

things that you need

  1. (2) rare maginets
  2. (1) A-5

again the title is what the mod is. you bacily take to strong rare earth maginets and flip them so that the reple each other. the sear is steel so the maginet will just stick on the the sear without a problem. the spacer is a bit different. you should get a round rare earth maginet and a square earth maginet. the round one for the spacer and the square one for the sear. the round maginet can be forced into the space between the spacer. the other maginet can just stick to the sear. this is a great mod.

this will conclude to a even lighter pull. (aka walkable)

evil-98 wrote:

there is nothing more that i can expanded on it.

all you do is put a strong rare maginet on the sear (where the sear spring pushed up on) and one on the trigger spacer (where the sear spring sits)

how can i be more specifc??

__________________________________________________________

trigger stop

things that you will need

  1. (1) set screw or regular screw
  2. (1) regular power drill
  3. (?) assorted drill bits
  4. (?) taps
  5. (1) A-5

ok a trigger stop is a great mod. it means what it is. it stops the trigger, it stops the trigger from going any further then it needs to. when you pull the trigger you only need to pull enought to trip the sear to release the hammer. well on the A-5 the trigger stop is a big mod. it helps alot. all that you have to do is either drill a hole on the trigger guard near the bottom of the trigger (preferably). after you drill the hole then you tap it to a set screw measurement (preferably 8-32 1/4" or 3/8"set screw). or you can tap the RT hole to a regular screw and screw that into it. then drill a hole on the back of the frame so that you adjust it from the back. now for adjusting it. first cock the A-5 then slowly pull the trigger and at the point of fire adjust the set screw forward untill the A-5 Barly fires, then slow adjust backward so that it pulls with eases. adjust to your likings

this will conclude to a shorter pull

_________________________________________________________

sear mod

things that you will need

  1. (1) small diameter straw (about the same size of the pin)
  2. (1) slightly bigger then the first straw
  3. (1) set screw (preferably 8-32 1/4"or 3/8"or 1/2"set screw what ever works)
  4. (1) regular power drill
  5. (?) assorted drill bits
  6. (?) taps
  7. (1) A-5

this is a mod that will either make or break (well not phsicaly break). there are two ways of doing this. you can either use straws, or a set screw. with the set screw is adjustible so it is better. but it is a bit harder, you need to drill and tap a hole on the spacer that holds the sear spring to an angle prefectly if you were to put a set screw there and you adjust it forward that it will push the sear upward when you push the sear foward like the hammer does(the set screw is what i mean by break, if you do it wrong there is no way of fixing the spacer unless you replace it). the other way is that you can cut a straw 1/4" long and put the straw with the same diameter on the pin that the sear rests on, then put the slightly bigger one over the smaller one. if you start to double fire then take the bigger one off. this will make the sear higher so that the pull is lighter and more snappie

this will conclude to a lighter and snappier shot

_________________________________________________________

pretravel mod (preferably with the sear mod)

things that you will need

  1. (1) set screw (preferably 8-32 1/4"or 3/8" set screw what ever works)
  2. (1) regular power drill
  3. (?) assorted drill bits
  4. (?) taps
  5. (1) A-5
  6. (optional) vise clamp and drill press)

the pretravel mod is to adjust the prefire of the A-5. this wil make the trigger pull very short preferably done with the sear mod. all that you have do is drill a hole where the trigger return spring so in the trigger or more further so that the trigger return spring can still work right. then tap it to the set screw. screw it all the way so that the set screw is hidden. then assemble it all back together. ok so with the sear mod there is alot of prefire movement. so adjust the screw upward a quarter turn at a time, untill it doesnt fires, then a quarter turn at a time downward so that it fires barly. adjust to your likings.

this will conclude to a shorter pull

_________________________________________________________

maginet return mod

things that you will need

  1. (2) rare maginets
  2. (?) super glue or some type of adhesive
  3. (1) A-5

this is a simple mod that anyone can do. just go and but 2 round rare maginets and force on into the trigger spacer, and another that is reverse polarity. either cut the nub off of the trigger return spring of sand it down, and glue the maginet on. that is it

this will conclude to a longer lasting trigger return

_________________________________________________________

no slop mod

things that you will need

  1. (1) sheet of very thin aluinum i.e. like hair line
  2. (1) Dremel
  3. (?) super glue or some type of adhesive
  4. (optional) shear
  5. house hold material

this is a pretty nice mod. all that you have to do is take the sheet of aluinum and trace out the trigger plate on to it(preferably smaller then the plate). then cut it out with a shear if possible. after that either drill or sand out the hole for the safety if you need to. then sand the trigger plates down with either 80-60 grit sand paper so that the glue will stick better. then you can glue the aluminum sheets to the out sides of the plate and use the Dremel to sand the inside of the A-5 down a bit so that the trigger assembly fits in with out any movement between the trigger assembly and the inside of the A-5. that is it

this will conlude to a less or no slop trigger

 

more too come!!! PM me for more info, and if you find any that i havent quiet figured out..

evil 



Edited by evil-98
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Large Unit Quote  Post ReplyReply Direct Link To This Post Posted: 12 January 2004 at 11:25pm

!!!!!!Choosing a barrel!!!!!!

We are all sick of this question being asked, hopefully with this guide those of you looking for a new barrel won't have to ask the dreaded question.


:::Good Barrels:::

Their are single barrels and Barrel Kits, the barrel kits have different bore sizes and will match to your paint giving you better accuracy, but at a higher price. If you cant choose still just use choose a random one because all the listed are great.

-Barrel Kits-
Evil Pipe
Custom Products 2-piece
Lapco Snapshot
Smart Parts freak
Powerlyte Scepter
Empire 2-piece
St!ff!

-Single Barrels-
Lapco Barrels
Dye barrels
Evil Driver
Smart Parts barrels
J&J Ceramic
Custom Products 1-piece

-The Flatline-
The Tippmann flatline is so unique it deserves its own explanation. The barrel is curved which creates a backspin giving you an advertised 100 feet extra range and a flat trajectory (no other barrel does this!!!) If your into long balling in the woods this is for you.

:::Barrel accuracy factors:::

-Barrel quality-
You want  a barrel that is very smooth on the inside and micro honed so their are no bumps on the inside.

-Paint quality-
Helps just as much as a new barrel, you want perfectly round paint without any dimples.

-Paint to barrel match-
Paint to barrel match means a lot for both accuracy and air efficiency. You want paint that wont roll down your barrel if you drop it in, but that will come out with a blow of your breath.


:::Myths:::

Longer barrels: Despite what you hear from some people, longer barrels do nothing but hurt, 8"-16" are the best lengths and all perform the same.

Rifled barrels: Every year or so a company comes out with a rifled barrel and everyone makes a big deal of it, they do nothing to help and if they did work your paintballs would just curve to the side.

!!!Have fun and good luck!!!



Edited by Large Unit
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Post Options Post Options   Thanks (0) Thanks(0)   Quote For Honor Quote  Post ReplyReply Direct Link To This Post Posted: 06 January 2004 at 10:21am

Effective Upgrading

1) When buying upgrades for your gun remember it is your gun, you have to ask yourself what do I want to change, not what the people on the forum want to change. You also need to decide what type of gun do you want,(ex. speedball, woodsball, scenario, etc.), answering this question will be key in buying upgrades.

2) It is mutualy agreed that stock barrels suck, most always the first upgrade to buy is a barrel, many people have varying opinions on this subject. Some popular models are Lapco Bigshot, J&J Ceramic, Flatline, Boomstick, and many more. Barrels also vary in price, they range from $35 to $150. Buget also plays a role in upgrading, however more expensive does not always mean better, I believe that a Bigshot is just as good as a Boomstick though there is quite a price difference.

3) The next upgrade is usualy air, you must decide if you are willing to pay alot for the superior Nitrogen, or if you are content with Co2. Most say nitro is better but all say nitro is more expensive so once again the old pocketbook comes into play. However if you do stick with Co2 you will definiantly want to buy a good expansion chamber, these help to keep your Co2 consistent and they keep liquid out of your gun.

4) After you have air and a barrel, you need to make a choice, what type of play do I want my gun to excel at. If you want a speedball gun you may want a drop forward or a fire power upgrade like an R/T and an electronic hopper. Maybe you want a woodsball gun so you get a scope or a remote line. You can also get upgrades for looks, like fake magazines and suppresors, many players get their guns painted, the posobilities are endless.

5)In my expirience 1/4 of the fun in paintball is upgrading and showing off your gun, however this can be expensive and frustrating. As you upgrade your gun remember that it is your gun and that there is no limit.

 

       -- For Honor



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 How to make my Blade trigger (The Evil Blade Trigger)

Read All Directions Before Purchasing The Items & DO NOT  RUSH THROUGH ANY OF THE DIRECTIONS. If you would like me to do it for you, you can send your stock or double trigger to me with your name and address with $30.00 and they only come in black. I will do every thing for you and sure make it look great. I do not have trigger guards.

What you will need:

1.       a piece of aluminum (The measurements are in detail on the bottom)

2.       stock 98 custom trigger

3.       paper, pencil, an exacto blade, copy machine…etc.

4.       heavy duty vise clamp

5.       a metal cutting band saw

6.       super glue and super glue bondß---(very hard to find, it is very old but it works very good)

7.       metal filers

8.       some wood

9.       primer paint, paint color of your choice, and clear coat

10.   fine grit wet sand paper

11.   mid grit automotive sand paper wet or dry

12.   some materiel around the house

13.   Jigsaw, or saber saw

14.   DERMEL sanding tools *optional*

Well I have been doing this for the locals for some money; I can always tell you how to do it. Or you can sent it to me and I’ll do it for you for $30.00 bucks

1. Get the stock single trigger and sketch it as close as you can on paper.

2. Draw the design that you desire on that piece of paper that you sketched the stock trigger on

3. Go a local hardware store or machine shop to buy a piece of metal about 3/8”  thick at least 3" tall and it doesn't matter how long it is   (the smaller the better but not too small so if you mess up you can do it again)

Get it in aluminum alloy it is about $4-5 dollar (its by weight so the lighter it is the cheaper)

4. After you have got the metal and the drawing photo copy the drawing so you can always have a back up drawing. 

5. Cut the drawing out like a template so you can trace it on to the metal. trace in permanent marker so it doesn't come off when you cut it. it is always better to trace it again after you have traced it with the marker, but this time crave it so you can always see it.

(When you make the template make such you only cut the new piece that is going on to the stock trigger out of the paper)

6. If you have the tools then go a head and cut out the trigger. it is okay not to cut in detail you can always go back and sand all the curves out later.

7. Now sand it in detail to the look that you desire. (use metal filers, the best one to use is the one with a round side and a flat side)

8. This is the hardest part. now you need to cut between the metal so it has a opening that is about a 1/4” between the metal and about 1” up and down.

Use the vise clamp to hold it and cut it with a jigsaw, if you don’t have a band saw. It is always better to have heavy duty tools. Sand between the metal after you sand the trigger until it fits tightly on top of each other.

(When using the vise clamp always have wood on the sides of the trigger to protect it)

*It ca be cut a little thinner than 1/4” if you want to sand the trigger thinner*

9. Sand the both sides of the stock trigger until it is about a 1/4” thick. (sand only the highlighted parts)

10.  Now use the vise clap to hold the trigger and mold it on with the super glue and super glue bond.

(The super glue bond makes the super glue really strong, it will be strong enough)

11. sand it smooth, apply super glue and super glue bond where needed. (you should put it in the front of the trigger and sand that down nice and smooth)

12. Now paint it, don’t paint the top of the trigger just what you see.

Make sure you have a control spot to paint in. Hang the trigger in the air with a coat hanger or what ever you have. Every set of paint must be painted at once. You can not paint on side then the other. DO NOT TRY TO RUSH THIS PROCESS.

Do not over spray

1.       Put about 2-3 thin coats of primer. Let the paint dry between coats. Leave the primer to dry for about 2-3 hours or until it is safe to touch.

2.       Now paint it in what every color you want. 2-3 nice sticky coatings. Let the paint tacky between coats.  Leave the paint to dry for about 8-9 hours. It is better to leave it for 24 hours just in case.

3.       Now apply the clear coat, there is really no limit to the coating on the clear coats.  I say about 3-5 coats of clear coat is good. Let it dry for a full 24 hours. Recoat any time.

That is all that you have to do. Have fun with it, never try to rush the process. It takes a great amount of time to finish this project and quiet a bit of money. I’m not responsible for any of you mistakes. Do this at your own risk.

The Measurements in detail

Legend

 

__________________________________________________________

so you want to lighten your trigger?

  1. pen spring mod (go find a clicky pen, and take the spring out of it and cut it so that it is the same sizes as the stock: if the trigger does not feel lighter then stretch out the spring and cut it to the same size as the stock again. if you start to have double fire problems (shooting more then once on one pull) then the spring is too light< try again but try to do what you did before but lighter (i.e. not stretching it as long, cuting less links, different springs (brass, aluinum, steel)
  2. trigger stop (there are two ways to make a trigger stop, 1. on the trigger guard (drill a 1/8 hole in the double trigger guard near the bottom of the trigger, then go and get a 3/8 or 1/4 8-32 set screw, and a 8-32 tap, tap the hole screw in the set screw and adjust it turing right untill the trigger stops firing, then slowly turn left untill it barly fires, then tune it untill you like it) 2. in the frame (go and get a large enough tap for the RT hole and tap it, then go and find a screw either hex/phillp with the trigger mesurements to the tap, and screw it in) ^^ adjust as above.)
  3. pretravel and overtravel screw(pretravel screw is a set screw that adjusts how fast back the trigger goes when its idling(sitting there ready to be fired) overtravel screw is a set screw that adjusts when the trigger stops (aka trigger stop) so all you need is the pretravel screw, since i explained the trigger stop above, all you have to do is get a set screw that i said about in the trigger stop, (1/4 3/8 8-32) and tap the trigger return, screw it in adjust and fire.
  4. sear mod(sear mods are simple just get either a small diameter straw and put it where the sear rest, this couples with the pretravel screw.

this is all that you need in a trigger job

Speed ball trigger mod

evil-98 wrote:

just drill a hole where the trigger return spring pushes against the trigger, and put a set screw aka (grub screw) by taping the hole to the mesurements of the set screw, screw it in adjust it to the slider and the trigger will have a shorter pull

but this is the problem the if you try to adjust your trigger so that it is really short the "Trigger slider" will do what it is supposted to do, it will not shoot. instead of getting under the sear it will be right in front of it. the spring inside the trigger where the trigger slider is will just make you pull the trigger and not shoot.

there is a way to make it really short, but you have to mod you trigger slider. it is quite easy

take the trigger slider out and you have to sand it down is that the trigger needs to be pull at a much longer distance. but since you have the grub screw where the trigger return spring goes you can easily adjust it to like a 10mm pull or shorter depends on how you did the slider.

mines is at 3 mm. but mine is heavily modded

"disclaimer; it is not my fault if any of your actions screw up you trigger"

make the slider lower so that without adjusting the set screw, it will have a extremely long trigger. then adjust it to the new slider, and get it to a even shorter pull.

"disclaimer; it is not my fault if any of your actions screw up you trigger"

but i think that the slider is stainless steel, so its pretty hard to sand. i might be wrong.

i cut mines so it was easier than sanding it.

DERMEL are the best to use

 

^^this is to adjust the pretravel, the overtravel is adjusted by the trigger stop. this is really good but you need to do good work with the trigger slider. if you adjust it and do every thing right you will not need a trigger stop. the trigger will be to close so there is no need for a trigger stop. 2-3mm

Doing it in detail

you drill a hole where the trigger return spring is and you tap it to the mesurements of what every size grub screw the you have.(this is to adjust how far the trigger stops after you shoot)(trigger stops are to adjust the trigger after the sear has been setted off< so you dont have to pull the rest of the pull that you dont need after the sear has been setted off) after you have tapped a hole where the trigger return spring is on the trigger, and putted a grub screw there you will need a new spring since the grub screw will push down on the spring too hard and making the trigger return hard. now you need to mod the slider so that the pull is extremely long so you can adjust it with that grub screw on the trigger so that it is extremely short (up to 2-3 mm pull mines is at about 2 mm) the slider needs to be either sand it down, or cut it with a DERMEL rotartary drill. only sand or cut what is sticking out ot the trigger, mark it so you know where to stop. make it like a "L". after you have moded the slider, now adjust the screw that is on the trigger return and it will be a really short pull if you get it short enought you wont need trigger stops.

_________________________________________________________

revy mod

this mod, is to make you revy up to caliber with better hoppers.

this will change the 12v voltage regulator to a 18v voltage regulator, that will eat you batterys faster but, the servo motor will spin faster. this is what i was going to do

things that you might need

  1. 24v servo motor
  2. 18v voltage regulator
  3. 24v rechargeable battery pack
  4. 6 prong (or custom weed wacker mod) <-- works with regular 4 prong
  5. intelliget feed mod.
  6. pretty good skills with soldering, drilling, wiring, and stuff like that

first off, rewire the 12v servo motor to the 24v servo motor, switch the 12v V.R. to the 18v V.R. (this you do not really need to do, but it would make the servo spin faster) then wire the new battery pack in, and intelliget you hopper. test and let it rip

i say dont do this untill i try it!



Edited by evil-98
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Rhino39 Quote  Post ReplyReply Direct Link To This Post Posted: 27 December 2003 at 5:09pm

Fine, I’ll admit it from the start. This is just another flatline post. And you are probably just another forumer looking for just another bit of info you probably have heard somewhere else before. I’m attempting to put everything I know, others know, and what you are looking to know (you clicked on the thread) into one place. That being said, take a gander!

 

What is the flatline?- The flatline is a curved barrel designed to add a large amount of range to your Tippmann 98, 98c, or A-5. It nearly doubles the range of an ordinary straight barrel. It has been proven to be the farthest shooting barrel on the market. With the flatline, you can aim straight at a target and not have to lob the paintballs to get it there. Nothing compares to the feeling you get when your opponent is lobbing paintballs which are landing harmlessly at your feet then you take one shot, a straight line, and nail him- flatlined!

 

How does it work?- The flatline barrel is curved upwards and has a rather rough interior. When the paintball is fired, it travels upwards, instead of straight, and falls victim to centrifugal force. The paintball starts to spin backwards inside the barrel and leaves the barrel in a straight line. The backspin creates high pressure above the paintball and low pressure below it, like an airplane wing. If the paintball was not subject to the forces of gravity, it would actually rise. The lift on the paintball counteracts the force of gravity and thus is travels on a flat line for a much longer distance. The paintball starts to lose backspin and begins to drop at around 200 feet but it will travel for almost 100 yards.

 

Cheapest place to buy one (that I know of)- http://www.edgepaintball.cjb.net/  where you can get it for $104. Of course, you can always get them much cheaper off ebay, but this site was recommended by another forumer as a good, trustworthy place to buy from

 

Length- 14 inches for the 98c, 9 inches for the A-5 version

 

Bore size- .692- large bore

 

Recommended velocity- the flatline can handle as low as 240 fps, but not much higher than 290. I’d recommend shooting between 260-280 fps for best results.

 

Recommended paint size- small bore paint works best, even though it’s a large bore barrel.

 

Recommended paint to use (taken from personal experience/others’ experiences)- The following “chart” does not necessarily include all types of paint, just the ones I figured were most common and/or that I picked at random without any idea if anyone actually uses them or not. So here’s the chart “key”- works very well, works fine, could go either way, not recommended, don’t let me catch you using this

 

32 degrees team color

Adrenaline

Brass Eagle Afterburner

Diablo Blaze

              Dusk

              Hellfire

              Inferno

              Midnight

Direct Hit

DraXxus Artic Inferno

              Midnight

Great American

JT Elite

     J-Ball

     Maxim

     Predator

Kingman Java Classic

                              Supreme

Nelson Anarchy

              Challenger

              Hot Spot

              Nel-Splat

Nitro Duck

Paintball Inc. Proball

              Proball Platinum

Paintball Junkies

PMI Advantage

              Black Maxx

              Evil

              Invader

              Mercury

              Premium

RPS All Star

              Attitude

              Big Ball

              El Tigre

              EuroFlite

              Evil

              Flash

              Invader

              Marballizer

              Polar Ice

              Premium Gold

              Slamball

              SuperSwirl

Tippmann Werks

Viewloader

Xtreem Aftermath

              Legends

              Pointblank

              Steel

Zap Advantage

              Performance Plus

              Primer

              Pro Series

              Pro European

              Select

              Sport

 

 

Installing the flatline- The first step to enjoying the flatline is installing it. Just screw it in like a normal barrel, right? Wrong. The flatline is anything but ordinary and that fact is shown best when you attempt to install it. Here are the verbatim instructions off the Tippmann website.

The A-5 instruction are located here- http://www.tippmann.com/support/manual/a5flatlinemanual.pdf

 

Basically what it’s saying is this- Loosen the three bolts, slide in the barrel adapter and oil the inside. Then slide in the barrel ( I put the barrel in first, then the shroud) and make sure it’s aligned straight. Now tighten the pinch bolt on the barrel adapter. The hard part in the installation is actually putting the barrel in straight. If you look on the top and back part of the muzzle break, you will notice a notch in the barrel a few mm across. Look down the front of the barrel and line that up with the crack on the marker where the two receiver halves meet. It should be at the 12 o’clock position. Now tighten the pinch bolt. I recommend going out to a safe area and firing 3 shots at something harmless (like a tree or cardboard target). If the shot grouping is not dead on from about 40 yards, loosen your pinch bolt and turn the barrel accordingly. I recommend scratching in your own mark, either on tape or on the barrel itself, once the barrel is installed correctly because the notch on the muzzle break is not necessarily where the center needs to be. Some people tend to hold the marker naturally at a certain angle. Align the flatline to shoot straight from this position, not up-and-down with the marker. 

             The plastic shroud is not needed for the performance of the barrel, but it does protect it. It helps keep dirt and mud out of the barrel adapter and it protects from the bumps and bruises a barrel would acquire during use.

 

How to clean the flatline- The most important step on your way to enjoying the flatline is installing it. The second is cleaning it. Think of the flatline as a high performance car. You want to treat it right so it’ll treat you right. The best way to prevent a ball break is to make sure the barrel is free of debris. Fill up a bathtub about a foot deep with warm water. Put everything- the flatline, the shroud, the adapter- into the water. Pour in a little soap, it doesn’t matter what kind, and let it soak for about 30 minutes. When you take it out of the water, dry off the shroud and barrel adapter. Take your squeegee and run it through the barrel about 4-5 times to get any last debris out. Let them sit inside (not outside in the sun, as it can weaken objects after an extended period of time) to dry.  

 

The cotton ball method- This is intended as a “quick fix” and should not be your main cleaning after a ball break. Take a baggie and fill it with about a dozen cotton balls. Then fill it with alcohol (not Sam Adams) so that it covers the cotton balls. Take it with you during play and when you get a ball break, unhinge the elbow, place an alcohol-soaked cotton ball in the chamber, and fire it out. When you fire it, aim to hit someone because the cotton ball will be covered in paint. Do this about 2-3 times. The alcohol will break down the paint and the cotton ball will carry it out. Like I said, this is only a temporary solution. A good cleaning after the day is over is a good idea.                         

 

"The balls curve up when the leave the barrel"- Nope. Not true, or atleast in the noticable sense. The upwards lift created by the backspin cancels out the downwards pull from gravity, allowing the paintballs to go further. It does rise a tiny bit, but a matter of millimeters. In general, they leave the barrel in a straight line and don't start going down until the upwards lift starts to slow (the spin slows) and no longer cancels out gravity. This was one of those myths that is based on fact but expanded to a bigger deal than it really is.

 

“The flatline doesn’t shoot as fast as other barrels”- The following will eliminate much reading- 280 fps is always going to be 280fps. If you’re too thick headed to understand that, how about an explanation?  The illusion the balls are traveling slower is just that- an illusion. Your eyes aren’t used to seeing a paintball travel for that far in such a straight line. Your mind assumes it’s traveling the standard distance but you see that it’s in the air longer. You thus conclude that it’s traveling slower. It is true that over distance the paintball loses speed, as with any barrel, but that’s something you sacrifice when you get the longer range. You just have to decide if it’s worth it to you.

 

“The flatline isn’t accurate”- With the flatline, you have a much greater engagement distance than with any other barrels. The flatline is very accurate at distances that other barrels can reach. It doesn’t compare to a Freak or an All American, but it can hold it’s own. The problem is, people think it should be just as accurate at longer distances. What they don’t think about is that the paintball is subject to the wind, moisture in the air, ect longer. The greater a distance it travels, the more it’s exposed. If there is a 5 mph wind coming from the left, it might blow a paintball shot out of a straight barrel to the right three inches from the aiming point by the time it hits the ground. The same situation would blow a paintball shot from a flatline off target by possibly a foot by the time it hits the ground. The flatline is still very accurate at “normal” ranges, but the farther the paintball travels, the more it’s affected by outside forces and the greater a chance is has of being knocked off target. Properly installing a flatline, as outlined before, will also make a huge difference in how accurate it is.

 

“You can’t shoot fast with a flatline”- It’s a problem of multiplication. The faster you shoot, the more paintballs travel through your barrel. The more paintballs travel through your barrel, the greater the likelihood that one will break. Let’s say Johnny Triggerhappy is shooting at 10 bps for 10 seconds. In that period of time, he’s shot 100 paintballs. Now let’s say the odds are that one in every 100 paintballs breaks (for that to be true, he’d have to be shooting with bad paint, but for simplicity’s sake, let’s say those are the odds). He’d be breaking one paintball every time he did this. It’s not that the flatline breaks balls, it’s that people shoot more and with bad paint. The reason the flatline seems to break so many paintballs is that it tends to be picky with paint, so the odds may worsen for you if you don’t pay attention to which type paintballs you use.

 

“The paintballs don’t break at the longer ranges”- This is false. Take a hammer and hit a paper plate on a stand (or parent). Now tie a rope to the end of the hammer and go hit a paper plate while swinging the hammer by the rope in a counter-clockwise manner. The second time should produce much more damaging results. A spinning paintball not only has the force from going forward, but the force from spinning upwards too. As a general rule of thumb- don’t expect the paintballs to break once they start to drop. But if you can hit the person in a straight line, your chances are good that the paintball will break on them.

 

Curving paintballs- You’ll find that by turning the flatline on its side, you can actually put a slight curve on paintballs. You can curve them around the edges of bunkers or other objects or you can turn the marker upside down and drop them over the top like a knuckle ball. This is due to the spin put on the paintball. When you put the marker on it’s side, the backspin becomes sidespin. You just have to mess around with it to get a feel for how much they curve. It’s hard to accurately predict where they will land when you curve them, but I have developed a pretty good method- I have fashioned a sight made from toothpicks to help me accurately place my shots when I decide to curve them. With the toothpick sight, I simply aimed at a spot 40 yards away and then watched where the paintball hit at 40 yards. I cut a toothpick on the barrel(keep in mind- the marker is on it's side right now)lying perpendicular to the marker when it's straight up, pointing towards where my shot landed. I did this for both sides. Think of the sights for a bow and arrow. That's kind of what it looks like.

 

The A-5 Flatline- The A-5 flatline works and acts the same as the 98c version. The concept behind it, and everything about it- curving balls, being semi-accurate at longer distances, the distance it shoots, ect is the same as the 98 custom version. The only thing that's different is more of the technical info like how to install it and the length.  

 

I hope this post helped. It has taken me about 2 weeks to write this up and gather information. I hope to inform many of the potential flatline users as to what, exactly, the flatline really is. I’ve tried to make my information as accurate as possible, but if you see an error, please feel free to correct me. I’d appreciate it very much.

 

Best of luck,

                     Rhino39

 

 

 


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Complete Guide to Electronic
Loaders


A countless number of "which hopper and why"
questions have been asked on the forum and
hopefully this thread will be able to answer some of
those questions. And we're off:

Why get an electronic hopper at all?
      In my opinion an electronic hopper is essential to
any player, weather he's shooting five balls per
second or twenty five balls per second. There's
always that possibility that you won't have a
ball in the breach, or worse, have a ball half way in
the breach. Chopping a ball can ruin anybody's
game and having an agitated hopper helps to
eliminate this common problem.

What exactly does an electronic hopper do
      There are two different types of agitated hoppers.
Hoppers like the EvLution II and the Halo B actually
feed the paint into the breach, where as hoppers
such as the Revolution and the Ricochet (ak and 2k)
simply mix the balls up and move them around so
that they're more likely to drop into the feed neck.
The hoppers that mix the balls up, naturally, can't
feed as fast as the hoppers that actually push the
paint into the feed neck. I'll get into the mechanical
workings later on in the post (it's in bold if you want
to get there fast and skip over all this).

Which hopper should i get?
      Note that these are only my opinions. Many
disagree. Try the hoppers out before you buy them
and see how you feel about them.

-Ricochet series:
      The Ricochet series has a flap inside of the
neck and every time a ball hits this flap, it sends an
electrical signal to the paddle inside the hopper and
it spins. This hopper, unlike the revolution (and
many other hoppers) agitates every time you shoot,
which makes it fairly efficient in feeding. It was
designed to deflect balls, which i hear it does (i've
never witnessed this on mine). It's available in both
the ak and 2k model. The Ricochet 2k has an LCD
screen in the back which has a timer, counts how
many shots you've fired (which is also done by the
flap in the neck), has reload alarms and timer
alarms. The Ricochet AK, has a window on the side
of the hopper so that you can view how much paint is
left in your hopper. It has no screen or alarms, but is
still very effective. Another feature on both the AK
and the 2k model is that they have o-ring enforced
necks, so the hopper is sure to stay tight on your
elbow. The hoppers only feed about 13 balls per
second, so if you plan on exceeding that, i'd defiantly
recommend a different hopper. Overall it's a great
hopper-well built, good customer service, does
exactly what it's supposed to, and reasonably priced
at 65 dollars.

-Revolutions and Empire Reloaders
      The Revolution series (9 and 12 v) have a
sensor in the neck of the hopper. If it ever senses
that a ball isn't in the neck, a propeller inside the
hopper will agitate, and stir the balls up so that they'll
drop into the neck. The 9volt series spins slower
(less battery power, it only feeds about 6 bps) and
only has 2 paddles. The 12volt spins faster (more
battery power, feeds about 15 bps) and has four
paddles. The idea behind the hoppers is good, but
they are poorly made. The feed necks are
notoriously fragile and, in my experience snap
insanely easily. The shell could also stand to be
a little bit stronger. The Empire Reloader takes
the same shells as the revolution but replaces the
electronics of the hopper. It makes the hopper
sound activated so that every time your gun fires, the
paddles will spin, which makes the hopper feed
faster and more efficiently. But again, i, and many
people, have had serious problems with the shell
quality of these hoppers and i would seriously
recommend against them. These hoppers are
made by ViewLoader, and go for about 50 dollars.

-EvLution II
      The EvLution has the same sensory system as
the Revolution hoppers. If a ball's not ready, the
paddle will rotate and will feed one. The difference
between the EvLution II and the Revolution is, for
one, the propeller itself. The EvLution has a JVON 6
propeller that's made of flexible rubber so that it isn't
rough on paint (as you probably concluded from the
name it has six paddles). It also has a "Raceway
feeder shelf" so that it actually feeds the paint rather
than just mixing it up. It feeds (roughly) seventeen
balls per second and it does this very efficiently. I've
heard of some people having shell problems (feed
necks being so big that they can't fit it on which
causes it to fall off of the gun is the one i've heard
most commonly, but that's nothing that can't be fixed
with a little sanding), but my experiences with this
hopper have been nothing but positive. I like the
"hinge" door feature and i actually do feel that
you're able to load more easily and with less spills
with this feature. Another positive feature on this
hopper is the speed adjustment. You can adjust the
speed of the propellor with nothing more than a
finger nail. This means that you can customize how
fast you need the hopper to feed. If it's feeding too
fast and double feeding, you can turn it down. If you
want your batteries to be more efficient, you can turn
it down. If you want it to feed faster you can turn it
up--A truely great, unique feature. It has a longer
feed neck, which makes it feed slightly faster, but the
downside is that it makes this hopper a bit taller on
top of your gun. Some people hate the blimpish
looks of it (i did at one point too) but when you adjust
to it, it really isn't bad. Overall, in my opinion, a great
hopper for anyone looking to take a step up in their
feeding capabilities. It is my current hopper of
choice. The Evo II's go for around 75 dollars.

-HALO TSA
     The HALO TSA hopper is a sound activated
agitating hopper (it works much like the Reloader).
Every time it hears your gun shoot, the paddle will
agitate and mix the balls up inside of the hopper.
What's unique about this hopper is that it has
Tilt-Activation, which means that the hopper is
sensitive to what position you're in and the propeller
will move to suit that position. This can be very
handy for those times when you angle your gun for a
shot. It feeds about as fast as the ricochet's but the
tilt-action makes it more efficient in the feeding
process. Only criticisms are the length and the
noise. It's fairly long, and fairly noisy in feeding, but
those are fairly unimportant in the grand scheme of
things. Well made and reasonably priced (at about
70 dollars).

-HALO B
      This is copied right from the odesy website,
because they can do a much better job of explaining
it than i can. I've only ever tested the HALO B, but
i certainly liked what i saw.
True Force Feed:
The HALO B is unlike any paintball loader ever
designed. It is a true force feed loader that keeps
tension on the ball stack . This allows the HALO to
actually accelerate (faster than the gravity limitations
other loaders have) balls via spring tension into the
marker. It also prevents the marker from disturbing
the ball stack with blow back pressure.

Computerized pre-feeding:
The HALO's built in computer monitors the motion of
the ball stack, feeding when motion is detected. This
ensures that a gap in feeding never occurs (unlike
other loaders which use their sensing system to
actually detect a gap - meaning a gap is REQUIRED
before they feed more balls - creating a design
limitation).

Spring Tension:
Halo's feed system uses a drive spring. This spring
is used to store the energy that is used to tension
the ball stack, and accelerate ball feeding. The
computer controller and motor are used to keep
tension in the spring - the spring does the actual
pushing of the ball stack.

Sensor Limitations (Black Paint):
The Halo's sensor system works by detecting
motion of the ball stack using infrared technology.
Some black shelled paints are infrared absorbing so
that HALO has difficulty detecting them. Because of
this, we do not recommend you use black shelled
paint (or half black shell paint) with the HALO. All
other colors work fine (including dark blue, purple,
etc).
      A word of warning, however...If your gun has weak
detents, the HALO is said to feed so strongly that it
can cause double feeding.
     The HALO B goes for around 110 dollars, for
more information see
[URL]http://www.odysseypaintball.com/understandin
ghalo.html[/URL]

-Warp Feed
      I'm getting increasingly lazy so this is copied from
AGD's site:
"The Warp Feed is the worlds first pressure feed
system for paintball markers. Instead of relying on
gravity to feed your paint, the Warp positively and
gently pushes a steady stream of paintballs up and
into your breach! The system is a friction drive
utilizing soft urethane disks in the feed wheel. The
disks actually grip the paintballs on their sides and
will allow the balls to slip when they are finished
feeding a ball. In this way the system can not jam or
crush paint. The mounting bracket provided bolts to
the bottom of the grip frame and will allow the Warp
to swivel to the most comfortable position. The Warp
has two main benefits, first is reliably feeds
paintballs faster than you can possibly pull the
trigger and second it removes that large blimp from
the top of your marker!! The Warp can be activated
just by the adjustable vibration sensor when the
marker fires or can be directly interfaced to your
Emag or other electronic marker."
      Like the HALO B, i've only ever tested the
warp. Overall i really liked it. It increases the feed
rate of your hopper (for instance, a ricochet feeds 13
bps, but a ricochet atop a warp feed can feed about
16 bps). The warp has so many positive aspects: it
moves your hopper to the side of your gun, which
lowers your profile significantly (as long as you're
shooting out of the proper side of the bunker), it
increases your feed rate, and it allows you to shoot
at awkward angles (with your gun tilted) since it
doesn't rely on gravity. When i shot it, my only
complaints were that it wasn't quite as comfortable,
because i constantly had the warp hovering to the left
of my gun. But, i've heard that once you adjust, this
goes away, and i didn't really get a chance to adjust
because i only shot with it for one or two games.
Another issue i had is that, during games, i shoot
left-handed just as much as i shoot right
handed...Thus, for half of the game, i was actually a
bigger target than i would be if i just had a hopper
sitting on top of my gun. This alone is reason
enough for me to not buy the warp feed, but for
those who don't shoot switch-handed a lot, it's a
great upgrade. If you shoot an AGD gun, you can
pick up a warp for about one hundred and thirty
dollars, but if you shoot a different brand of gun, you
can pick one up for around one hundred and eighty
dollars. Bear in mind, though, that the Warp is not a
hopper, it requires a hopper to be put on top of it.

Where should i buy my hopper?
     The following is a list of the best online deals that
i could find online. If you know of a better deal,
feel free to post it.

Ricochet-http://www.paintballexpress.com/prod
uct_information-2.asp?number=HPRR2K&variation=
BK&aitem=3&mitem=8&back=yes&dept=160 has
both the rico ak and 2k for the same (very cheap)
price: 59 bucks.

12v Revolution- Revvy's can be purchased at
http://store.yahoo.com/actionvillage/paintball-gun-loa
ders-and-accessories-loaders-viewloader-loaders-1
2v-revolution-loaders.html for 45 dollars.

Empire Reloader- You can buy reloaders at
http://www.paintballexpress.com/product_informatio
n-2.asp?number=HPREM&variation=BK&aitem=3&
mitem=8&back=yes&dept=160 for 48 dollars.

EvLution II-
http://store.yahoo.com/actionvillage/014-9080.html
sells EvLution II's for 72 dollars (black, they sell clear
for eighty).

HALO TSA- You can buy the HALO TSA hopper
for 69 dollars at
http://pbfanatics.com/items.asp?CartId=13142-ACC
WARE-790IREEE56&Cc=20B%2DHTSA&tpc=

HALO B-
http://store.yahoo.com/actionvillage/014-9461.html
has the HALO B available for 109 dollars.

Warp Feed- The warp is available at
http://www.paintballexpress.com/product_informatio
n-2.asp?number=HPRAWF&variation=5CL&aitem=3
&mitem=8&back=yes&dept=160 for 109 dollars.

I apologize for the length. It wasn't really intended to
be read through, i tried to make it easy enough for
someone to just jump to the section they were
interested in. I also apologise for the lack of
links...The new forum hates me (there were
supposed to be some pictures too..Oh well)
Hopefully this will help some people out!

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